Change Log
RevisionAuthorDate
r3809alf2013-01-28 21:01:43 -0600 (Mon, 28 Jan 2013)

BZ 3605 : Maps upside down in crypt : NO MORE!

RevisionAuthorDate
r3808alf2013-01-13 18:31:06 -0600 (Sun, 13 Jan 2013)

Moved a bit Enrik's chest which could be opened from outside.

RevisionAuthorDate
r3807alf2013-01-03 00:07:11 -0600 (Thu, 03 Jan 2013)

Stealing through walls : Manrel's chest in Moonglow moved a bit.

RevisionAuthorDate
r3806alf2012-12-19 21:23:47 -0600 (Wed, 19 Dec 2012)

Fixing a typo in a screen name : should be Giant Jaw Shield and not Sheild

RevisionAuthorDate
r3805alf2012-12-08 09:00:45 -0600 (Sat, 08 Dec 2012)

BZ 3592 : stealing through walls. Moved a bit lockers.

RevisionAuthorDate
r3804alf2012-11-28 21:01:08 -0600 (Wed, 28 Nov 2012)

BZ 3592 : can no more open container from outside horse farm in south Trinsic.

RevisionAuthorDate
r3803alf2012-11-26 20:15:45 -0600 (Mon, 26 Nov 2012)

BZ 1387 and BZ 3576 : finally found on which node to put the blocker. Also made the table in the tower non blocking to be able to pick up all food.

RevisionAuthorDate
r3802alf2012-11-25 21:49:19 -0600 (Sun, 25 Nov 2012)

BZ 3578 : fixed Jostin afterwork transition. Now going to Inn instead of home.

RevisionAuthorDate
r3801alf2012-11-11 20:35:15 -0600 (Sun, 11 Nov 2012)

BZ 3562 : changed banter launcher from on_every_enter to on_every_first_enter

RevisionAuthorDate
r3800alf2012-11-11 20:07:42 -0600 (Sun, 11 Nov 2012)

BZ 3571 : fix for Despise fades.

RevisionAuthorDate
r3799alf2012-10-22 16:47:24 -0500 (Mon, 22 Oct 2012)

Fixing a bookcase problem.

RevisionAuthorDate
r3798alf2012-10-22 08:36:26 -0500 (Mon, 22 Oct 2012)

Moving some misplaced gizmos.

RevisionAuthorDate
r3797alf2012-10-22 06:23:40 -0500 (Mon, 22 Oct 2012)

BZ 3523 : Added something to deactivate usecode triggers which were firing each time you crossed the bridge (because we're checking 2 different inventory conditions) to avoid lag again.

RevisionAuthorDate
r3796alf2012-10-21 23:20:58 -0500 (Sun, 21 Oct 2012)

BZ 3523 : Made the usecode for tooltip be deleted after fired to avoid lag.

RevisionAuthorDate
r3795alf2012-10-21 22:58:15 -0500 (Sun, 21 Oct 2012)

BZ 3523 : Fixed the tooltip problem again. Also made the object deleters required not expiring.

RevisionAuthorDate
r3794alf2012-10-21 19:53:10 -0500 (Sun, 21 Oct 2012)

BZ 3523 : Fixed the tooltip problem.

RevisionAuthorDate
r3793alf2012-10-21 17:37:25 -0500 (Sun, 21 Oct 2012)

BZ 3523 : adding one inventory checker for the tooltip.

RevisionAuthorDate
r3792alf2012-10-18 18:38:29 -0500 (Thu, 18 Oct 2012)

BZ 3523 : made the 4 tips appear instead of 2 for the balloon.

RevisionAuthorDate
r3791jnkuldrich2012-10-18 12:04:38 -0500 (Thu, 18 Oct 2012)

u6p_map: New tool tip to tell the player they've found the correct spot to build the balloon and to give them instructions on how to do it.

RevisionAuthorDate
r3790alf2012-10-18 06:09:51 -0500 (Thu, 18 Oct 2012)

BZ 3523 : tool tip starter for balloon clearing.

RevisionAuthorDate
r3789alf2012-10-17 21:27:36 -0500 (Wed, 17 Oct 2012)

BZ 3554 : Placed the banter_default_reset to reset the enable visit flags in all needed places.

RevisionAuthorDate
r3788alf2012-10-14 20:37:47 -0500 (Sun, 14 Oct 2012)

Enhanced the balloon clearing.

RevisionAuthorDate
r3787alf2012-10-13 14:15:47 -0500 (Sat, 13 Oct 2012)

BZ 3554 : changed all banter starters required to on_every_first_enter.

RevisionAuthorDate
r3786alf2012-10-12 22:19:14 -0500 (Fri, 12 Oct 2012)

Testing again

RevisionAuthorDate
r3785alf2012-10-12 21:49:32 -0500 (Fri, 12 Oct 2012)

BZ 3554 : changed all banter starters required to on_every_first_enter.

RevisionAuthorDate
r3784alf2012-10-12 21:13:37 -0500 (Fri, 12 Oct 2012)

BZ 3397 : trigger_hide_object was set to expire : immediate but all other gizmos are set to expire : never. That may explain that... Forced all the hider to never expire.

RevisionAuthorDate
r3783alf2012-10-11 17:07:33 -0500 (Thu, 11 Oct 2012)

BZ 3556 : check map. Reorganizing files with SE prefs.

RevisionAuthorDate
r3782alf2012-10-11 12:20:37 -0500 (Thu, 11 Oct 2012)

BZ 3556 : check map. Something odd in this nodes.gas file, an end line ; was replaced by a :

RevisionAuthorDate
r3781alf2012-10-10 22:05:00 -0500 (Wed, 10 Oct 2012)

BZ 3554 : changed all banter starters required to on_every_first_enter.

RevisionAuthorDate
r3780alf2012-10-09 06:48:39 -0500 (Tue, 09 Oct 2012)

BZ 3556 : fix water nodes. OW-8 bad nodes set.

RevisionAuthorDate
r3779alf2012-10-09 06:26:11 -0500 (Tue, 09 Oct 2012)

BZ 3556 : fix overlapping water nodes. OW-49.

RevisionAuthorDate
r3778alf2012-10-09 04:54:02 -0500 (Tue, 09 Oct 2012)

Testing again

RevisionAuthorDate
r3777alf2012-10-08 20:12:15 -0500 (Mon, 08 Oct 2012)

Test

RevisionAuthorDate
r3776alf2012-10-08 11:39:18 -0500 (Mon, 08 Oct 2012)

Fixing bounding on rail + bridge sides nodes that were still doing the camera to go down.

RevisionAuthorDate
r3775alf2012-10-07 11:38:15 -0500 (Sun, 07 Oct 2012)

BZ 3440 : placed Gargoyle Treachery banter starter. Also placed the missing Ant Queen banter starter.

RevisionAuthorDate
r3774alf2012-09-24 22:49:16 -0500 (Mon, 24 Sep 2012)

BZ 3550 : reworked a bit banter auto launchers in gypsy realm to be sure they fire in case Avatar takes a 'back path' to the moongates.

RevisionAuthorDate
r3773alf2012-09-24 21:50:06 -0500 (Mon, 24 Sep 2012)

BZ 3541 : gargoyles at overseas shrines disappear if you wear the amulet of submission.

RevisionAuthorDate
r3772alf2012-09-23 20:00:55 -0500 (Sun, 23 Sep 2012)

BZ 3541 : Made gargoyles not to be at shrines if you wear the amulet.

RevisionAuthorDate
r3771alf2012-09-19 21:19:06 -0500 (Wed, 19 Sep 2012)

BZ 3383 and 3472 : Very good news. With ambients AI optimization and deleting some of them in Yew, Yew Jail, Skara and Wrong the FPS are now acceptable. In Yew I run from 6 - 12 FPS to now 25 - 40. In Wrong I started also with 6 - 12 and now it's 30 - 50. Closing both BZs because they were linked.

RevisionAuthorDate
r3770alf2012-09-19 13:24:54 -0500 (Wed, 19 Sep 2012)

BZ 3397 : removed the object deleters, which were having performance issues and not working fine. Replaced with object hider only, which is set to permanent ( no more one shot and auto delete ) and triggered on every first enter. The trigger area is wide around Avatar room to hide containers before entering the bedroom.

RevisionAuthorDate
r3769alf2012-08-29 20:45:42 -0500 (Wed, 29 Aug 2012)

BZ 3510 : removed Valkadesh container from world.

RevisionAuthorDate
r3768alf2012-08-29 13:54:06 -0500 (Wed, 29 Aug 2012)

BZ 3535 : fixing Valkadesh schedules.

RevisionAuthorDate
r3767alf2012-08-28 17:25:55 -0500 (Tue, 28 Aug 2012)

Made the container in Valkadesh house look like a nice crate. Template name unchanged.

RevisionAuthorDate
r3766alf2012-08-27 22:32:01 -0500 (Mon, 27 Aug 2012)

BZ 3510 : added 2 objects for proximity check, sland_hythloth_exit_barrel and sland_valk_house_barrel.

RevisionAuthorDate
r3765alf2012-08-27 21:11:21 -0500 (Mon, 27 Aug 2012)

BZ 3517 : fixed fades for Heroes Hole.

The fade in trigger when leaving Heroes Hole was simply forgotten. Certainly my fault, since I thought ladder system reset fades.

RevisionAuthorDate
r3764alf2012-08-27 19:19:09 -0500 (Mon, 27 Aug 2012)

BZ 3396 : replaced all ambients old mobs with new ones. I also replaced some monsters mobs which were using _generic_mob ( very old ones ).

The only _generic_mobs remaining are food and spell_qc (troll couch) spawners. All others are now mob_single, mob_wander or mob_oneshot.
I also fixed the Magincia wisps to avoid having the convo bubble.
Also fixed the Honeybees throwing errors in Empath Abbey ( just added a lf_hover to their map template ).

RevisionAuthorDate
r3763alf2012-08-26 21:22:45 -0500 (Sun, 26 Aug 2012)

BZ 3490 : now spider queen is sending a message when dying. ( For Fl�rida ).

RevisionAuthorDate
r3762alf2012-08-25 20:10:24 -0500 (Sat, 25 Aug 2012)

BZ 3490 : fixes for banter auto launchers.

RevisionAuthorDate
r3761alf2012-08-23 02:02:17 -0500 (Thu, 23 Aug 2012)

Fix for Despise level 1 entrance wall torches : the lights GUID had false values in torches, so command and flicker didn't work.

RevisionAuthorDate
r3760alf2012-08-20 11:40:18 -0500 (Mon, 20 Aug 2012)

BZ3515 : fixed fades at Xiao. The fade groups were ok but the fade trigger was a bit too small to catch the party after taking the ladder. I just moved it a bit and made the trigger wider. Fully tested Xiao to Tavern via crypts and Tavern to Xiao via crypts : all ok.

RevisionAuthorDate
r3759alf2012-08-20 11:07:59 -0500 (Mon, 20 Aug 2012)

BZ 3519 : made the chest and crate on top of 'Mike's Peak' always visible.

RevisionAuthorDate
r3758alf2012-08-13 05:59:58 -0500 (Mon, 13 Aug 2012)

BZ 3506 : added fades for Hall of Knowledge basement to avoid seeing items labels from overview.

RevisionAuthorDate
r3757alf2012-08-12 22:11:06 -0500 (Sun, 12 Aug 2012)

Made Magincia crypt door non-explodable since only evil Avatar should access it.

RevisionAuthorDate
r3756alf2012-08-12 21:52:40 -0500 (Sun, 12 Aug 2012)

BZ 3504 : staves were on a static_item_enabler, known bug. I placed them in containers and now the containers are under gizmo control.

RevisionAuthorDate
r3755alf2012-08-12 15:27:09 -0500 (Sun, 12 Aug 2012)

BZ 3503 : Fixing fades when leaving Despise. (1,-1,-1 for OW-16 was forgotten)

RevisionAuthorDate
r3754alf2012-08-12 15:23:24 -0500 (Sun, 12 Aug 2012)

Fixing fades when leaving Despise. (1,-1,-1 for OW-16 was forgotten)

RevisionAuthorDate
r3753alf2012-08-11 11:51:21 -0500 (Sat, 11 Aug 2012)

BZ 3495 : make node wells interactive. I simply copied the pb_well_grs template to pb_well_invis and added a force_no_render = true. Added to Shame level 1 and Cyclops cave.

RevisionAuthorDate
r3752alf2012-08-10 20:11:02 -0500 (Fri, 10 Aug 2012)

BZ 3494 : Black Pearl now has a black mast when docked. The 'strange thing' that happened when modifying template was in my head only : I was retanking pb_logic instead of u6p_logic... Now Black Pearl has a black mast by template, cleaner and safer (I reverted the changes in OW-53)

Fixed and tested.

RevisionAuthorDate
r3751alf2012-08-10 18:57:45 -0500 (Fri, 10 Aug 2012)

BZ 3494 : Black Pearl now has a black mast when docked. Something strange : when I tried to force the new texture in u6p_logic, it didn't work. But changing this directly in the object properties on map worked. So only way to override this object property seems to be on map.

Fixed and tested.

RevisionAuthorDate
r3750alf2012-08-10 17:45:29 -0500 (Fri, 10 Aug 2012)

BZ 3492 : fixing fades when going out of Shame. The region was ok (0x00000016) but the fade in was -1,-1,-1 instead of 1,-1,-1.

RevisionAuthorDate
r3749alf2012-08-09 20:34:35 -0500 (Thu, 09 Aug 2012)

BZ 3488 : the error was in mapping (shame on me). I placed some pb_cyclops_boulder instead of pb_cyclops_boulder_thrower.

RevisionAuthorDate
r3748alf2012-08-08 16:50:37 -0500 (Wed, 08 Aug 2012)

BZ 3487 : made it so the potions in Mariah's room are only selectable when she joins.

RevisionAuthorDate
r3747alf2012-08-07 18:51:42 -0500 (Tue, 07 Aug 2012)

BZ 3481 : fixed fades between Hythloth level 2 and level 3.

RevisionAuthorDate
r3746alf2012-08-07 15:22:36 -0500 (Tue, 07 Aug 2012)

BZ 3480 : removed non pb potions from game ( see list in BZ ) or replaced with pb ones.

RevisionAuthorDate
r3745alf2012-08-05 19:19:59 -0500 (Sun, 05 Aug 2012)

BZ 3471 : made Immanuelle hammock no more usable.

RevisionAuthorDate
r3744alf2012-08-05 19:09:09 -0500 (Sun, 05 Aug 2012)

BZ 3463 : fixed fades between Wrong level 1 and 2. The problem was that I toggled level 1 ground on too early. I have to have them fade in at some point to avoid a player to come back in Wrong without orbing and find a void place ( no more nodes ). Now the fade in will be just before reaching level 3.

RevisionAuthorDate
r3743alf2012-08-02 06:40:52 -0500 (Thu, 02 Aug 2012)

Testers request : added a mousehole for Penumbra mouse. File diff ok. Tested ok.

RevisionAuthorDate
r3742alf2012-07-23 19:34:00 -0500 (Mon, 23 Jul 2012)

BZ 3447 : now we have interactive graves in Moonglow and sewers bandit camp. Files diffed, all tested, no problem.

I 'just' added some fun : one grave in the bandit camp has a proximity detection trap with an explosion, enjoy :)

RevisionAuthorDate
r3741alf2012-07-20 16:39:28 -0500 (Fri, 20 Jul 2012)

BZ 3437 : removed forced text on Magincia tombstones. ( the text is always the same and pb_tombstones.gas will be overriden with the right text in u6p_logic or this part will be impossible to translate ).

The sentence on those tombstones remains the same in Magincia and it will automatically update the Garg Human Ruins tombstones ( except if you prefer that everyone buried on garg human ruins island is called John and lost his head ).

RevisionAuthorDate
r3740alf2012-07-19 12:43:29 -0500 (Thu, 19 Jul 2012)

BZ 3991 : can't sneak into Trinsic.

Reverting changes on Trinsic rope banter starter, it was working ( DS simply had a problem ).

RevisionAuthorDate
r3739alf2012-07-18 19:38:46 -0500 (Wed, 18 Jul 2012)

BZ 3991 : can't sneak into Trinsic.

I made the rope banter starter not expiring after first enter to avoid not being able to sneak into Trinsic.

RevisionAuthorDate
r3738shaddockh2012-07-17 20:30:14 -0500 (Tue, 17 Jul 2012)

BZ 3401 - moved the arrival point in the Shrine of Spirituality a little closer to the moongate teleporter.. seems to make it a bit more stable.

RevisionAuthorDate
r3737shaddockh2012-07-17 19:04:14 -0500 (Tue, 17 Jul 2012)

BZ 3401 - fixes to the shrine of spirituality to make sure you arrive in the moongate circle

RevisionAuthorDate
r3736alf2012-07-17 13:17:53 -0500 (Tue, 17 Jul 2012)

BZ 3426 : fixes for Covetous and Despise.

Removed bounding on several nodes that were forgotten ( rail bridges bases, some houses and a waterfall in Despise ).
Placed usepoints on gold nuggets, gems and pick axes that are stuck in the walls but not reachable by party ( don't worry, there are still items to fetch in some holes you can't access ).
Moved some Adan's gold nuggets on the floor away from blocking path rocks ( you could see the labels but had to fetch to take them despite they are lying on the ground ).
Made floating barrels really floating and not hovering in Covetous.

RevisionAuthorDate
r3735alf2012-07-17 07:54:06 -0500 (Tue, 17 Jul 2012)

Fix for BZ 3425 : Gold nugget not accessible in Despise level 1

RevisionAuthorDate
r3734alf2012-07-17 07:50:52 -0500 (Tue, 17 Jul 2012)

BZ 3424 : fix the mood error in Vesper, playing Trinsic music in the swamps.

I added a 'swamp_in' mood set as interior and not allowing rain and applied it in the 3 houses in the swamps.

RevisionAuthorDate
r3733alf2012-07-16 15:04:27 -0500 (Mon, 16 Jul 2012)

Fixing BZ 3383 : reviewed lights in Wrong level 1


RevisionAuthorDate
r3732alf2012-07-14 06:13:05 -0500 (Sat, 14 Jul 2012)

BZ 3410 : made the bed where the gem is non blockable.

RevisionAuthorDate
r3731alf2012-07-12 07:19:51 -0500 (Thu, 12 Jul 2012)

BZ 3383 : fixing lights parameters in Yew jail. Also removed an attack on sight on some ambients in Jail and Yew.

RevisionAuthorDate
r3730alf2012-07-09 02:17:32 -0500 (Mon, 09 Jul 2012)

Fix for BZ 3400 : removed the blank floating sign near Wayfarer Inn

RevisionAuthorDate
r3729alf2012-07-08 23:37:42 -0500 (Sun, 08 Jul 2012)

Fix for BZ3390 : the roof was faded when going down but the node was out of frustum.
I added 2 new faders in the shelter less far from the node, it works well.

RevisionAuthorDate
r3728alf2012-07-07 05:28:47 -0500 (Sat, 07 Jul 2012)

Minoc was crashing since light update, I had to recalc the region ( a new type of error : Non-static light stored in .LNC file! )

RevisionAuthorDate
r3727alf2012-07-06 20:48:37 -0500 (Fri, 06 Jul 2012)

BZ 3383 : fixing lights in nearly all regions with NPCs. On my computer I saw a real FPS increase with this fix. Even the lycaeum is now nearly fully fluid.

RevisionAuthorDate
r3726alf2012-07-04 16:16:18 -0500 (Wed, 04 Jul 2012)

Fix for BZ 3383 : 2 butterflies had pathfinding errors in Yew. Fixing them seems to help against game slowdowns.

RevisionAuthorDate
r3725alf2012-06-24 22:42:20 -0500 (Sun, 24 Jun 2012)

BZ 3375 : moved the banter starter in western corridor to heroes hole entrance and replaced it with the original one.

RevisionAuthorDate
r3724alf2012-06-21 13:48:53 -0500 (Thu, 21 Jun 2012)

Fixing the banter name in the banter starters for corridors to Heroes Hole.

RevisionAuthorDate
r3723alf2012-06-17 18:16:04 -0500 (Sun, 17 Jun 2012)

Some small fixes in Minoc and near Covetous :

a dead tree was flying over the water just next to Covetous entrance.
a chest was opening in a wall in Minoc.
3 containers were set to unselectable.

RevisionAuthorDate
r3722alf2012-06-13 14:02:25 -0500 (Wed, 13 Jun 2012)

Tooltip fix for Fl�rida : now showing the 2 items of the Helper pins tooltip.

RevisionAuthorDate
r3721alf2012-06-12 21:27:55 -0500 (Tue, 12 Jun 2012)

Fixing a fade issue : when you were in the shelter in Trinsic, you could see Whitsaber's house floating in the air. Fully tested.

RevisionAuthorDate
r3720alf2012-06-12 12:47:23 -0500 (Tue, 12 Jun 2012)

A directional sign had its arrow inside the post. Rotated 180�, that's far better.

RevisionAuthorDate
r3719alf2012-06-12 04:45:10 -0500 (Tue, 12 Jun 2012)

BZ 2829 : added a directional sign to 'Adventurer's Guild' at the crossroad outside the castle ( on Avatar Lane ). This may avoid player whining they didn't find it :)

RevisionAuthorDate
r3718alf2012-06-11 20:19:41 -0500 (Mon, 11 Jun 2012)

Fix for BZ 2472 : After long testing and fixing, it is fully functional. I had to rewrite and simplify the DS decal fader. This one was NEVER used by GPG team, I checked DS, DSLoA and MPmap. And, as far as I understand the code, it couldn't work properly. So I wrote a very simplified code to override this one, having only the 'hide decal' function ( that's the only place where we use that, so it won't be an issue anywhere else ).

Here is what is written in DS logic :

// decal fx

[t:template,n:decal_fade] // not currently used. -ET


RevisionAuthorDate
r3717alf2012-06-10 20:35:27 -0500 (Sun, 10 Jun 2012)

Should fix 'bloody' decals in Cove. Not tested after a long period of time.

RevisionAuthorDate
r3716alf2012-06-10 18:48:38 -0500 (Sun, 10 Jun 2012)

Fix for BZ 3372 : change French screen name to English on throwing axes and flaming oil.
Also updated the node index in regions where it wasn't done.

All objects files where diffed, nothing lost, only template updates and / or reorganization.

RevisionAuthorDate
r3715u6p_alexandre2012-06-04 18:09:42 -0500 (Mon, 04 Jun 2012)

Updating and merging Fl�rida's and my bookmarks.

RevisionAuthorDate
r3714u6p_alexandre2012-06-03 19:40:50 -0500 (Sun, 03 Jun 2012)

Finally fixed the Hermits quest : the chests weren't activating at the end of the quest. I used the same system as for Marney's chest (via convo options) instead of the u6p_item_enabler gizmo and all works fine. Fully tested.

RevisionAuthorDate
r3713u6p_alexandre2012-05-30 20:20:11 -0500 (Wed, 30 May 2012)

I caught a lot of spiritualy elevated trees and grass in Spiritwood. So I snapped them to ground ( fixing hovering objects ). This was in the 'wild part' of the woods, where I nearly never go.

RevisionAuthorDate
r3712u6p_alexandre2012-05-27 16:12:26 -0500 (Sun, 27 May 2012)

Fixing helper pins tips : those were still displaying spoiler pins.

RevisionAuthorDate
r3711u6p_alexandre2012-05-25 07:08:15 -0500 (Fri, 25 May 2012)

Map all regions : replaced all non interactive DS water wells by PB ones ( tested ).
Hythloth level 4 : changed the water well. Also added a backpack for Captain Johne to put Hythloth maps in. ( testing tonight but no error in SE with container ).

U6P logic : added the backpack for Captain Johne in Hythloth container list. Fl�rida, when bitmaps are ready we can integrate them.


RevisionAuthorDate
r3710u6p_alexandre2012-05-24 21:35:18 -0500 (Thu, 24 May 2012)

Fixing a small bug ( fully tested ) : SinVraal water well was a DS one instead of a PB one, so not interactive. Since he said to Avatar that he/she could pour water...

RevisionAuthorDate
r3709u6p_alexandre2012-05-22 01:10:51 -0500 (Tue, 22 May 2012)

Moongate Hub : just an open / save to reorganize .gas files by SE preferences.

RevisionAuthorDate
r3708jesses2012-05-21 22:43:17 -0500 (Mon, 21 May 2012)

added some skeletons, a few rusty weapons. moved the lorebook to a more obvious location. tested - works fine, and the red moongate also works. yay!

RevisionAuthorDate
r3707u6p_alexandre2012-05-19 14:42:32 -0500 (Sat, 19 May 2012)

Map small fix : the 3 barrels in the paladin tower were set as 'does block path' and if you stole their content, your party member was stuck. Fixed.

RevisionAuthorDate
r3706u6p_alexandre2012-05-17 09:36:08 -0500 (Thu, 17 May 2012)

Fixing a small mood bug near Empath Abbey, that was not toggling between forest and plain ( in the pond between Empath and Mike's Peak ).

RevisionAuthorDate
r3705u6p_alexandre2012-05-16 04:48:18 -0500 (Wed, 16 May 2012)

Map small fixes.

OW-38 : finishing fixing sharp light map edges.
OW-9 : moving a bit away a bear mob that could kill a milicia man when they are camping near Cove.

RevisionAuthorDate
r3704u6p_alexandre2012-05-12 14:21:57 -0500 (Sat, 12 May 2012)

2 small fixes :

  • 2 gargoyles camp fires were too bright and creating a sharp light limit on OW-38 edges ( now you can't see the region limits anymore ).
  • Grimm in Skara couldn't reach his first hoeing gizmo when party was on board.
    RevisionAuthorDate
    r3703u6p_alexandre2012-05-06 21:16:02 -0500 (Sun, 06 May 2012)

    Hythloth level 1 for Flerida's screenshots.

    RevisionAuthorDate
    r3702u6p_alexandre2012-04-28 10:41:40 -0500 (Sat, 28 Apr 2012)

    Fix for BZ 3305 :

    OW-38 : changed the baden_sched_0000_aftersiege to baden_sched_0000_afterbattle

    Sasha convo :

    changed the Timer check from 21 days after game start to 14 days after freing Trinsic.

    Geoffrey convo :

    Now disables afterbattle schedule group when enabling the ed_funerals group

    Baden convo :

    Now starts the ed_getting_worst timer after the last bye when freing Trinsic ( starting only once to avoid the loop effect we had earlier with Artegal ).

    k_inc_pb_custom_config : Ensures that AfterBattle schedule is disabled on game start.

    sdbg.usecode and trinsicdbg.usecode : When toggling AfterSiege schedule also toggles AfterBattle schedule to the same state.

    Special.XML and npc_baden_template.gas : replaced the AfterSiege schedule by AfterBattle one.

    I also did those modifications to the French version.

    RevisionAuthorDate
    r3701u6p_alexandre2012-04-24 06:08:02 -0500 (Tue, 24 Apr 2012)

    Removed mage dead body.

    RevisionAuthorDate
    r3700u6p_alexandre2012-04-23 19:27:45 -0500 (Mon, 23 Apr 2012)

    I forgot to set the dead body to 'not selectable'. Fixed.

    RevisionAuthorDate
    r3699u6p_alexandre2012-04-23 19:22:43 -0500 (Mon, 23 Apr 2012)

    Adding u6p_lorebook_moongate_hub into the moongate hub for Jesse.

    RevisionAuthorDate
    r3698u6p_alexandre2012-04-17 12:08:15 -0500 (Tue, 17 Apr 2012)

    Fix for BZ 3357 : made party cell door not blowable in Yew cell.

    RevisionAuthorDate
    r3697u6p_alexandre2012-04-12 19:02:10 -0500 (Thu, 12 Apr 2012)

    Fix for a tooltip ( that was already fixed in Compendium ) : docking requires a blue anchor, not a blue navigation arrow.

    RevisionAuthorDate
    r3696u6p_alexandre2012-04-12 16:19:14 -0500 (Thu, 12 Apr 2012)

    Fixing a bug in sandbox and adding a test area for gargoyles.

    RevisionAuthorDate
    r3695u6p_alexandre2012-03-19 14:46:58 -0500 (Mon, 19 Mar 2012)

    Fix for BZ 3345 : moved banter starter for Heroes Hole to the same place as the helper pin on map.

    RevisionAuthorDate
    r3694u6p_alexandre2012-03-17 10:40:41 -0500 (Sat, 17 Mar 2012)

    Modifying a bit the moongate hub : I moved the mood changer away from teleport hub, this was causing problems with music each time you used the teleport system ( changing music 3 times... )

    RevisionAuthorDate
    r3693u6p_alexandre2012-03-17 08:05:41 -0500 (Sat, 17 Mar 2012)

    Removing 2 docking points that were crashing the engine when docking. Since it's on the mainland, that won't have a huge impact.

    RevisionAuthorDate
    r3692u6p_alexandre2012-03-05 13:23:22 -0600 (Mon, 05 Mar 2012)

    Fixing moongate hub : a rock was set to blocker and it couldn't work anymore.

    RevisionAuthorDate
    r3691u6p_alexandre2012-03-04 18:38:47 -0600 (Sun, 04 Mar 2012)

    Basics done. Moongate not working yet.

    Jesse, write your book, I'll place it where you want ( maybe on a pedestral? )

    RevisionAuthorDate
    r3690u6p_alexandre2012-03-04 12:16:21 -0600 (Sun, 04 Mar 2012)

    Noded moongate hub with the rescue moongate.

    RevisionAuthorDate
    r3689u6p_alexandre2012-03-04 10:32:37 -0600 (Sun, 04 Mar 2012)

    Added some nodes in moongate hub to help Jesse.

    RevisionAuthorDate
    r3688u6p_alexandre2012-03-04 09:53:52 -0600 (Sun, 04 Mar 2012)

    Fix for reopened BZ 2929 : Trinsic rope broken.

    RevisionAuthorDate
    r3687shaddock2012-02-19 09:48:25 -0600 (Sun, 19 Feb 2012)

    updated wounded soldier schedules in Cove to populate their transition schedules so they transition back and forth. New Britannia Logic now detects chained sleep schedules and ensures that the actors don't 'pop' into view at noon and midnight.

    Did a diff on changes and only the affected schedules changed.

    RevisionAuthorDate
    r3686u6p_alexandre2012-02-17 17:56:12 -0600 (Fri, 17 Feb 2012)

    As discussed with Jesse, made Trinsic porticullis non-explodable to avoid breaking Trinsic Siege quest.

    RevisionAuthorDate
    r3685u6p_alexandre2012-01-29 05:21:33 -0600 (Sun, 29 Jan 2012)

    Fix for BZ 3333 : replaced the skara_in by skara_cellar mood when entering Skara winery cellar.

    RevisionAuthorDate
    r3684u6p_alexandre2012-01-27 20:57:02 -0600 (Fri, 27 Jan 2012)

    BZ 3316 : Fix a node set on a node in Swamp cave C

    Just changed the node set of this node. And yes, I think player can't see it, but now, we're sure he won't :)

    RevisionAuthorDate
    r3683u6p_alexandre2012-01-27 20:51:11 -0600 (Fri, 27 Jan 2012)

    Some minor fixes on map :

    OW-54 : moved a rock a bit more on the mountain
    OW-49 : checked all hovering lava mists and made them lower near the ground or inside craeterias
    OW-38 : moved a bit and snapped to ground a cannonball
    Pirate cave level 4 : made a femur bone unselectable
    OW-16 : removed a fern, was too big for its area and was partially flying. Snapped a bush to ground.
    OW-19 : lowered yellow flowers ( can't be snapped to ground, it's a template problem ).
    OW-28 : changed fading group for the ground node a winery entrance and removed a flying ivy.
    + OW-23 : made pickable the sleeping bags and the fire poker at the market with a use point and by making a table non-blocker. ( Justins )

    RevisionAuthorDate
    r3682u6p_alexandre2012-01-14 19:38:08 -0600 (Sat, 14 Jan 2012)

    Fixing a fade issue : if you entered the sewers, walked to Buc's Den, took a boat back to Britain, OW-20 was simply missing, making a hole in the map. Added fade in and fade out for OW-20 at Buc's cave entrance. Thanks a lot Yrttis.

    RevisionAuthorDate
    r3681u6p_alexandre2012-01-14 06:44:47 -0600 (Sat, 14 Jan 2012)

    Fixing a flying dragon tartar in Cyclops cave ( thanks Yrttis ).

    Diff : inventory.gas u6p_food_dragon_tartar(0x692002ec) changed position.

    RevisionAuthorDate
    r3680u6p_alexandre2012-01-08 15:25:21 -0600 (Sun, 08 Jan 2012)

    Adding missing container for swamp cave level 1, thanks Fl�rida.

    RevisionAuthorDate
    r3679u6p_alexandre2012-01-07 14:54:43 -0600 (Sat, 07 Jan 2012)

    Map Update :

    This should improve sailing in the overworld.
    Also fixing some small bugs reported in Gargoyle land.
    This update will also reorder every objects files according to SE ( this may avoid DS engine doing it on the fly and make loading regions a bit faster, because DS engine is doing this automatically when playing game ).

    This map was tested by Shaella, and, in the rare cases sailing was buggy, I modified some things and tested again. Sailing will never be perfect because sometimes DS noding blows without any reason ( when starting a game, once every 20 times the gargnis region is not built properly ).

    RevisionAuthorDate
    r3678u6p_alexandre2011-12-28 14:24:11 -0600 (Wed, 28 Dec 2011)

    Checking noding in south east region. Fl�rida, if you could also check, I see no error...

    RevisionAuthorDate
    r3677u6p_alexandre2011-11-30 17:23:46 -0600 (Wed, 30 Nov 2011)

    Fix for BZ 3057 ( part 1 ) : SH map is no more owned on map.

    RevisionAuthorDate
    r3676u6p_alexandre2011-11-27 05:59:03 -0600 (Sun, 27 Nov 2011)

    BZ 2944 : Now Sasha will wait at her sanctuary if you asked Lazeena to join. Tested in English and French. If you want to also test this, a NEW GAME is required because we initialize 2 new schedules for Sasha.

    RevisionAuthorDate
    r3675jesses2011-10-24 22:35:39 -0500 (Mon, 24 Oct 2011)

    Fix for 2864.

    main.gas:
    updated name of machine to last edit the region

    inventory.gas:
    made balloon parts unselectable. tested in-game - all is good. made sure diff didn't reveal any other unintended changes.

    RevisionAuthorDate
    r3674u6p_alexandre2011-10-09 11:08:18 -0500 (Sun, 09 Oct 2011)

    Fix for BZ 1496 : Kytyn now has a hawk ! It's Pets Week End :)

    Due to some problems with the doors, it won't follow her in the museum. But she plays with it in the afternoon, at Britains dock. And you can also hear it well. I also added a bark on click in pb_logic, and made it a bit bigger in u6p_npc.

    RevisionAuthorDate
    r3673u6p_alexandre2011-10-08 19:34:53 -0500 (Sat, 08 Oct 2011)

    Added some orange and grey-white cats on map. ( only 2 in each town at most, except Paws )

    Also checked some glitches I saw in dungeons ( b interest_only = true; was making some objects blipping ).

    RevisionAuthorDate
    r3672u6p_alexandre2011-10-02 18:15:29 -0500 (Sun, 02 Oct 2011)

    Fix for BZ 3280 :

    OW-10 ! removed all pigs, sheep, rabbits around Stonegate. Replaced roasted pigs and meat bones by fishes ( not pickable ). Replaced trash bones by trash fishbones.

    u6p_stonegate : changed some crates to breakable in one of top rooms to be able to kill a big spider.

    RevisionAuthorDate
    r3671u6p_alexandre2011-10-01 10:46:30 -0500 (Sat, 01 Oct 2011)

    Fix for BZ 3286 : changed directional sign.

    updates : interactive.gas

    all others are rearranged only.

    RevisionAuthorDate
    r3670u6p_alexandre2011-10-01 10:40:08 -0500 (Sat, 01 Oct 2011)

    Fix for BZ 3284 : several lamps weren't set on 'On timer' so you couldn't really see when they were lit.

    RevisionAuthorDate
    r3669u6p_alexandre2011-09-24 16:06:05 -0500 (Sat, 24 Sep 2011)

    Fix for BZ 3194 : added the latitude 88, longitude 94 to all world position gizmos in garg land.

    One good thing, if a player saves a game and forgets where he was when loading, he will see Hythloth entrance on the map and will be sure not being in Britannian overworld :)

    in all special.gas, coordinates added.
    Other files are reordered only, except in Hythloth level 4 where I had to add some world position gizmos to forbid camping inside Cap'tain Johne house... Burning it wouldn't be cool, no? :-p

    RevisionAuthorDate
    r3668u6p_alexandre2011-09-18 13:47:25 -0500 (Sun, 18 Sep 2011)

    Fix for BZ 3267 : redid fades in Heftimus cave properly. Also check that fades were ok in Heroes Hole and Despise, all those dungeons are linked ( that could be a problem if you travelled with teleporting in a loop from Heroes Hole to Jhelom or Despise ).

    Added so trash shrubbing in Heftimus cave.

    RevisionAuthorDate
    r3667jesses2011-09-13 21:20:25 -0500 (Tue, 13 Sep 2011)

    streamer_node_content_index.gas:

    1 new object (gizmo)

    special.gas:

    My new usecode launcher was added. For "instant Lenora" problem - forgot to commit this.

    RevisionAuthorDate
    r3666u6p_alexandre2011-09-11 17:18:50 -0500 (Sun, 11 Sep 2011)

    BZ 3262 : camera bouding on Yew Jail archways fixed.

    RevisionAuthorDate
    r3665u6p_alexandre2011-09-03 20:46:11 -0500 (Sat, 03 Sep 2011)

    Fix for BZ 3197 : adding light for bushes in ant mound.

    RevisionAuthorDate
    r3664u6p_alexandre2011-09-03 20:10:54 -0500 (Sat, 03 Sep 2011)

    Fix for BZ 3016 : too many wild animals in towns.

    I moved some away in the wild ( actors and mobs ) and deleted the ones in Skara Brae ( nowhere to put them on this map ).



    RevisionAuthorDate
    r3663u6p_alexandre2011-08-30 17:30:45 -0500 (Tue, 30 Aug 2011)

    Fix for BZ 3018 : a flag is set when you visit Michael in jail, enabling 'Michael was arrested' in Marney's convo.

    Added a set_quest_flag ( flag michael_jailed ), a static_item_enabler, a trigger_generic and an accumulator on map to check Avatar proximity of Michael when he is in Prison.

    Changed Marney's convo to check for michael_jailed flag to show Michael was arrested trigger

    RevisionAuthorDate
    r3662u6p_alexandre2011-08-28 12:02:52 -0500 (Sun, 28 Aug 2011)

    Fixing a typo in THE LOCK LAKE PASS -EAST- COVE. Done with text editor, nothing else was changed.

    RevisionAuthorDate
    r3661u6p_alexandre2011-08-28 11:53:53 -0500 (Sun, 28 Aug 2011)

    Fixing a typo in BELLRINGER LANE. Done with text editor, nothing else was changed.

    RevisionAuthorDate
    r3660u6p_alexandre2011-08-28 09:51:11 -0500 (Sun, 28 Aug 2011)

    Bad screen_name on one object in Wrong 2 : it was written in French instead of English : 10 Flasques d'huile instead of 10 Flasks of Oil...

    Certainly my fault. Fixed.

    RevisionAuthorDate
    r3659u6p_alexandre2011-08-14 17:13:19 -0500 (Sun, 14 Aug 2011)

    Fix for BZ 3240 :

    1) Status moved to ground level in Wizard of Oz room.
    2) Around the world in a bathtub is a non quest book, can stay in 2 rooms until we want library to contain only one sample max of books.
    3) added 3 small blockers on the wall to avoid party members being stuck in the nodes in Ultima Dragon's room.
    4) gave Kyan a smaller chair, he is only 0.7 scale and can't sit on a common chair. His one is now 0.6 and that fits.

    command.gas : kyan's sit gizmo moved
    interactive.gas : kyan's chair scale changed
    non_interactive.gas : one statue moved
    special.gas : 3 new blockers.

    RevisionAuthorDate
    r3658u6p_alexandre2011-08-12 17:45:33 -0500 (Fri, 12 Aug 2011)

    Fix for BZ 3238 : mouseholes in castle need to have their own templates.

    OW-19\actor.gas : renamed one of each castle_mousehole_01 , 02 and 03 to 04 , 05 and 06.
    pb_container_ow19 : added castle_mousehole_04 , 05 and 06.

    RevisionAuthorDate
    r3657u6p_alexandre2011-08-12 14:54:55 -0500 (Fri, 12 Aug 2011)

    Fix for BZ 3236 : castle's kitchen door may stay close.

    This wasn't related to mousehole at all, just one door property that wasn't set properly. Fixed and checked.

    actor.gas : door property changed ( can use is now set to 'true', default value )
    others are reordered only

    RevisionAuthorDate
    r3656u6p_alexandre2011-07-31 11:08:32 -0500 (Sun, 31 Jul 2011)

    Starting working on Ant mound

    RevisionAuthorDate
    r3655u6p_alexandre2011-07-03 18:16:59 -0500 (Sun, 03 Jul 2011)

    Added tutorial tips for sewers, swamp cave and spider cave.

    RevisionAuthorDate
    r3654aletys2011-07-02 13:09:30 -0500 (Sat, 02 Jul 2011)

    Adding tooltip for Map GUI Spoiler Pins. Tooltip name is: tip_gui_map_spoiler_pins

    Alfie, can you please add this to the following three dungeons in the entrance area:

  • Sewers (entering from LB Castle)
  • Spider Cave
  • Swamp Cave
    These are the most likely starter dungeons ... are there any others we should add it to?

    RevisionAuthorDate
    r3653jesses2011-06-26 19:59:48 -0500 (Sun, 26 Jun 2011)

    streamer_node_content_index.gas:

    added 7 items (3 rocks, 3 bushes, ray of light)

    main.gas:

    id of last to change region updated

    emitter.gas:

    added ray of light (for shrubbing)

    non_interactive.gas:

    added 3 rocks, 3 bushes

    RevisionAuthorDate
    r3652u6p_alexandre2011-06-13 11:48:43 -0500 (Mon, 13 Jun 2011)

    Fix for BZ 3234 : forgot to sync the barrel containing Wrong level 3 map.

    I renamed the barrel in actor.gas to the template name. Working in SE.

    RevisionAuthorDate
    r3651u6p_alexandre2011-06-13 11:38:59 -0500 (Mon, 13 Jun 2011)

    Fix for BZ 3230 : Reviewed fades in Wrong when coming from Covetous. No tested yet.

    Wrong 1 : nodes.gas : one wall node was in default fade group instead of 5,5,5. Fixed.

    Wrong 2 : special.gas : added 4 trigger_fade_nodes_box in the 2 parallel stairs going to Wrong level 1.
    other files are reordered only.

    RevisionAuthorDate
    r3650u6p_alexandre2011-06-11 17:23:01 -0500 (Sat, 11 Jun 2011)

    Fix for BZ 3233 : removed forced names on use_points.

    RevisionAuthorDate
    r3649u6p_alexandre2011-06-11 16:29:46 -0500 (Sat, 11 Jun 2011)

    Fixed a typo : sign_glb_01,n:0x0160029e is showing THE SPIRITUAL WAY -WEST- SKARA BRAE instead of THE SPIRITUAL PATH -WEST- SKARA BRAE

    RevisionAuthorDate
    r3648u6p_alexandre2011-06-11 16:19:55 -0500 (Sat, 11 Jun 2011)

    Fix for BZ 3232 :

    Directional signs ( for roads and shops ) weren't all full caps. Was somewhat annoying for translation file.

    Text edited by hand, no risk to break the regions.

    RevisionAuthorDate
    r3647u6p_alexandre2011-06-11 06:01:38 -0500 (Sat, 11 Jun 2011)

    BZ 2472 : Applying same choices for Shrine of Compassion blood as for Temple of Virtue one.

    I checked in the game gizmos, blood was supposed to be removed after Temple.

    streammer_node_content_index : 4 scids added.
    special.gas : 1 u6p_object_deleter modified : removed decals from this one.
    1 u6p_object_deleter added : added the previous decals to this one.
    1 check_quest_flag added to trigger deleter.
    2 trigger_generic added on accesses to trigger flag checker.

    RevisionAuthorDate
    r3646u6p_alexandre2011-06-10 23:07:39 -0500 (Fri, 10 Jun 2011)

    BZ 2492 : Blood was coming back in front of Temple of Virtue when decals lost frustum.

    I changed the way decals were faded. Before, the u6p_object_deleter which removes boulders ( activated by skev 8 ) was also fading decals. I removed decals from there, and added a new u6p_object_deleter to only fade decals. This one is activated by a check_quest_flag, verifying if cove_nis_temple is set to 1. This check_quest_flag is triggered by 5 trigger_generic, depending from where you come from.

    This was heavily tested and works perfectly.

    I haven't touched anything in the Temple NIS logic itself, to not break anything.

    index\streamer_node_content_index.gas : 7 scids added
    \objects\special.gas
    list of decals removed from u6p_object_deleter 0x01700A8E
    new u6p_object_deleter 0x0170080f removing decals
    new check_quest_flag 0x01700d1a
    new trigger_generic 0x01700d1b, 0x01700d1d, 0x01700d1c, 0x01700d1d and 0x01700d1e, triggering check_quest_flag 0x01700d1a.

    We can use the same method for the blood around Shrine of Compassion if required.

    RevisionAuthorDate
    r3645u6p_alexandre2011-05-10 11:05:19 -0500 (Tue, 10 May 2011)

    BZ 2903 : Destard small fixes.

  • level 1 : added 2 peering gems and 2 gems for Dragon alone in his room.
  • level 2 : fire spot no more hovering. moved gazer mob to avoid it being stuck in the wall
    added 2 pets in the long empty corridor
  • level 3 : fixed hovering fire
  • level 4 : made decor eggs non blocking to avoid having to use fetch spell to pick up gold nuggets that are next to your feet.
    RevisionAuthorDate
    r3644u6p_alexandre2011-05-07 08:04:16 -0500 (Sat, 07 May 2011)

    Opened and saved OW-37, this just reordered the decals.gas. This will rebuild the u6p_map Shaella is having problems with ( even if it works on my computer ).

    RevisionAuthorDate
    r3643u6p_alexandre2011-05-01 12:30:43 -0500 (Sun, 01 May 2011)

    Found a tree fly far over the map while taking screenshots for new map. Removed it.

    special.gas was reordered only, non-interactive.gas : tree removed.

    RevisionAuthorDate
    r3642u6p_alexandre2011-04-29 18:01:39 -0500 (Fri, 29 Apr 2011)

    Fix for BZ 2903 : fixes according to Shaella's comments.

    Less food generated by pcontent barrels and crates, more potions, torches, peer gems and other provisions.
    Added some loot in a required area, with a lost fighter impaled on a stalagmite. Fetch needed to get his glass sword.
    Removed some acid slugs in level 2. I left the 'full of acid slugs' area in level 1 since it's not on main path and can be easily avoided ( it's even a hard place to find ).


    RevisionAuthorDate
    r3641shaddock2011-04-24 22:02:57 -0500 (Sun, 24 Apr 2011)

    tuning party movers for the moongates in
    misc-6,
    moongate_hub
    ow12
    ow13
    ow28
    ow38
    ow3
    ow43
    shrinespirit
    u6p_shrinecontrol
    u6p_shrinediligence
    u6p_shrinepassion


    RevisionAuthorDate
    r3640u6p_alexandre2011-04-24 18:49:43 -0500 (Sun, 24 Apr 2011)

    For BZ 2903 : added some of loot in Wrong level 3 daemon's secret room, because there was nothing in.

    1 scid added in wrong3\actor.gas
    1 container added in containers_wrong_covetous.gas and .xml

    RevisionAuthorDate
    r3639u6p_alexandre2011-04-23 20:59:57 -0500 (Sat, 23 Apr 2011)

    Fix for BZ 3204 : bad noding in ant mound.

    Someone renoded the high pillars in ant queen room, but a small and a large 32 meter walls were overlapping. I removed the small wall. Fixed.

    RevisionAuthorDate
    r3638u6p_alexandre2011-04-22 03:21:15 -0500 (Fri, 22 Apr 2011)

    For BZ 2903 :
    fixed a last floating rock in Shame level 1
    only change is the rock position

    RevisionAuthorDate
    r3637u6p_alexandre2011-04-21 15:22:02 -0500 (Thu, 21 Apr 2011)

    For BZ-2903 :

    Fixed blocking beam in Shame. Snapped a floating rock to the ground.
    Added faders for OW regions for peering view in level 1.

    OW-18/special : 2 faders added in a fade gizmo.

    u6p_shame_1/non_interactive : 2 items changed position.
    special : 2 fade gizmos added.

    RevisionAuthorDate
    r3636shaddock2011-04-18 22:23:59 -0500 (Mon, 18 Apr 2011)

    Prepping for new moongate system

  • added new region: moongate_hub
  • dropped u6p_party_mover gizmos into the moongate/shrine areas for the following regions - misc-6
    - ow-12
    - ow-13
    - ow-19
    - ow-20
    - ow-23
    - ow-27
    - ow-28
    - ow-2
    - ow-32
    - ow-38
    - ow-3
    - ow-41
    - ow-43
    - ow-45
    - ow-49
    - ow-7
    - shrine_spirit
    - u6p_shrinecontrol
    - u6p_shrinediligence
    - u6p_shrinepassion
    - u6p_wingedisland


    Performed diffs on all the regions and other than some elements being shifted, then only change is the addition of the u6p_party_mover gizmos. These won't affect anything until the logic portion is activated.

    RevisionAuthorDate
    r3635u6p_alexandre2011-04-10 19:39:21 -0500 (Sun, 10 Apr 2011)

    Fix for BZ 2903 : made 2 other doors pickable in Wrong level 3.

    RevisionAuthorDate
    r3634u6p_alexandre2011-04-10 19:23:11 -0500 (Sun, 10 Apr 2011)

    Fix for BZ 2903 : finished reworking Wrong and Covetous :

  • made it so it seems there was a jailbreak in there, we now have a broken wall.
  • moved maps so they aren't at the end of each level each time. Also placed the Covetous ones in Covetous and the Wrong ones in Wrong ( some were inverted but that's too evil, certainly one of my ideas ).
  • added a wrong3 bookmark to teleport just next to the jailbreak.
  • added some interactivity in Covetous level 2 : made the non interactive containers become real ones.
  • the doors between Wrong and Covetous can now be blow and/or lockpicked.
    RevisionAuthorDate
    r3633u6p_alexandre2011-03-26 17:05:48 -0500 (Sat, 26 Mar 2011)

    BZ 3193 : fix allow/forbid camping on map.

    Since some position gizmos were moved to match map and allow_camping_when_npc_nearby was turned off, I had to fix some points.

    all other files are reordered only except :

    OW-12 some decals moved, I had to place them back

    OW-20 : fixed 4 nodes that still had bounding on and shouldn't

    OW-23 : node barriers in Cove were forgotten in the bounding off process

    OW-27 : decals.gas reordered only

    OW-37 : the usual decal moved again ( each time you open this region it goes away )

    OW-48 : moved back and forth an emitter to 'catch' a world position gizmo



    RevisionAuthorDate
    r3632u6p_alexandre2011-03-26 12:34:49 -0500 (Sat, 26 Mar 2011)

    BZ 2903 :

    Fixed bounding on some crypt level 1 nodes. Also fixed a breakable pot Jesse reported in another BZ, made it unselectable because it's a DS one and not containing anything, so no need to have it breakable.

    RevisionAuthorDate
    r3631u6p_alexandre2011-03-25 21:01:53 -0500 (Fri, 25 Mar 2011)

    BZ 2903 : fixed bounding in Hythloth. Whole map bouding and single node fades should be fixed now.

    All other files are reordered only.

    RevisionAuthorDate
    r3630u6p_alexandre2011-03-25 13:35:20 -0500 (Fri, 25 Mar 2011)

    BZ 2903 : moved Destard maps so they are more easy to find. Level 3 map wasn't moved, it's in the room just next to the entrance. Level 4 was necessary to move, you had it when ending dungeon. Level 1 added in a backpack, player won't always know about the map in Zellivan's bookcase. Level 2 map in a new container.

    RevisionAuthorDate
    r3629u6p_alexandre2011-03-25 12:16:25 -0500 (Fri, 25 Mar 2011)

    BZ 2903 : fixed bounding on all flr v2 and v3, stalagmites, pillars, bridges... in 'natural' dungeons. Only one remaining : Hythloth ( it has to be modified and can be done later ).

    misc-5\actor.gas : conversation block added to a chest. It was missing. Maybe the region wasn't reopened in SE since container was synced.

    u6p_c_dungb\actor.gas : moved a bit a pb_swarm that was throwing position error when opening SE.
    special.gas : reordered only

    u6p_c_dungc\interactive.gas : reordered only

    u6p_crypt_2\interactive.gas : reordered only

    u6p_cyclops_1\inventory.gas : no change
    special.gas : reordered only

    u6p_deceit_1\actor.gas : reordered only

    u6p_destard_1\actor.gas : conversation block added to a chest. It was missing. Maybe the region wasn't reopened in SE since container was synced.
    interactive.gas : reordered only
    inventory.gas : reordered only

    u6p_destard_2\actor.gas : conversation block added to 2 chests. They were missing. Maybe the region wasn't reopened in SE since container was synced.

    u6p_destard_3\inventory.gas : reordered only

    u6p_destard_4\inventory.gas : reordered only
    actor.gas : reordered only
    non_interactive.gas : reordered only
    special.gas : reordered only
    a decal moved so .lnc changed.

    u6p_magincia\special.gas : reordered only

    u6p_shrinecontrol\actor.gas : reordered only
    special.gas : reordered only

    u6p_shrinediligence\actor.gas : reordered only

    u6p_shrinepassion\special.gas : reordered only

    u6p_spidercave\non_interactive.gas : reordered only
    special.gas : reordered only

    u6p_swampb\special.gas : reordered only

    RevisionAuthorDate
    r3628u6p_alexandre2011-03-25 09:37:15 -0500 (Fri, 25 Mar 2011)

    BZ 2903 : Pirate Cave.

    I moved the level 2 and 3 maps near the beginning of the levels. Added also some shrubbing.
    Added some powder kegs, in case player forgot to bring them to blow the treasure room door ( of course, only in dangerous areas ).
    Fixed bounding on usual nodes.

    I also fixed bounding in Despise level 2, 3 and 4. Level 1 was done with Heroes Hole.

    RevisionAuthorDate
    r3627u6p_alexandre2011-03-24 20:10:25 -0500 (Thu, 24 Mar 2011)

    BZ 2903 : Fix Heroes Hole.

    Removed a lot of human 'monsters' in the corridors, added some loot containers ( around 20, pcontent ), 3 types of barrels and 1 crate.
    Also fixed the Heroes Hole start in Despise level 1.
    Also fixed bounding on xxx_flr_08x08_v2 and v3 and on stalagmites and pillars.

    RevisionAuthorDate
    r3626u6p_alexandre2011-03-24 08:21:56 -0500 (Thu, 24 Mar 2011)

    For BZ 3190 : fixed Petroph schedule to avoid him overlapping with other NPCs. While in, also fixed the orange on the counter that wasn't pickable ( missing a use point ).

    command.gas : added 3 cmd_ai_c_pb_move_orient in the Inn.
    inventory.gas : added the use point in the orange template.
    special.gas : added a use point and modified Petroph and Inn clerk station command scids.

    RevisionAuthorDate
    r3625u6p_alexandre2011-03-23 07:42:20 -0500 (Wed, 23 Mar 2011)

    Fix for BZ 3184 : That was a template problem. Some Larvae were inheriting from specializes = non_interactive_nonblocking; instead of specializes = pb_base_giant_ant_larvae; I suppose it was done because the smallest larvae don't have animations in game, so I tested in and didn't see any problem. If anim set doesn't exist, ambients simply don't move.

    ant_mound_1\special.gas : reordered only

    in all levels : larvae removed from non_interactive.gas and placed in actor.gas ( they are now ambients and no more objects ).

    RevisionAuthorDate
    r3624u6p_alexandre2011-03-22 23:12:11 -0500 (Tue, 22 Mar 2011)

    BZ 3186 : make a map in adv guild unselectable.

    streamer_node_content_index.gas : reordered only

    inventory.gas : unselectable set to map
    special.gas : reordered only

    RevisionAuthorDate
    r3623u6p_alexandre2011-03-21 20:23:41 -0500 (Mon, 21 Mar 2011)

    BZ 2903 : Fixing Shame.

    Added a chest in Miner's Guild with level 1 map. This map removed from last chest of the level. Also added a crystal ball on shelves there.
    Added a dead body with level 4 map at the beginning of the level. This map removed from hidden place chest.
    Added some breakable barrels and crates ( Pcontent type ) to have more loot ( randomized ). 50 containers added in the long corridors and near some monsters.
    Replaced a xxx_cnr_h2o_08 by a xxx_cnr_08 node in level 3. The water part was an error.
    Removed bounding on xxx_flr_08x08-v2 and v3 and on stalagmites. Also fix bounding on some archways.

    RevisionAuthorDate
    r3622u6p_alexandre2011-03-20 20:43:57 -0500 (Sun, 20 Mar 2011)

    Linked to BZ 2800 : I adjusted the world position gizmos to fit exactly the http://builds.yanksandbrits.net/archon/u6p_overworld_map_with_grid.png map.

    Now, the problem is the map UI itself : if you look at the map lines in game ( UI ) and the ones on the reference map that was used to place gizmos, there are differences.

    Diff : only gizmos positions were changed.

    RevisionAuthorDate
    r3621u6p_alexandre2011-03-20 20:30:55 -0500 (Sun, 20 Mar 2011)

    Linked to BZ 2800 : I adjusted the world position gizmos to fit exactly the http://builds.yanksandbrits.net/archon/u6p_overworld_map_with_grid.png map.

    Now, the problem is the map UI itself : if you look at the map lines in game ( UI ) and the ones on the reference map that was used to place gizmos, there are differences.

    Diff : only gizmos positions were changed except :

    OW-10
    command.gas and emitter.gas : in some cases, I couldn't select directly a world position gizmo. I had to use a gizmo nearby drawing a selection rectangle to move it, and then moved the other gizmo back.

    OW-11
    emitter.gas : in some cases, I couldn't select directly a world position gizmo. I had to use a gizmo nearby drawing a selection rectangle to move it, and then moved the other gizmo back.

    OW-12
    decals.gas : reordered only

    OW-27
    decals.gas : readjusted some decals that moved when opening SE.
    siege_nodes.lnc : linked to decals.gas

    OW-32
    non-interactive.gas : reordered only.

    OW-34
    lights.gas : I discovered that directionnal lights in OW-34 ( sunk Bordermarch ) were incorrect. Fix and light recalc done.
    command.gas : in some cases, I couldn't select directly a world position gizmo. I had to use a gizmo nearby drawing a selection rectangle to move it, and then moved the other gizmo back.

    OW-35
    non-interactive.gas : reordered only.

    OW-37
    decals.gas : as usual, the burnt decals at the farm moved after opening the region, I placed them back.
    siege_nodes.lnc : linked to decals.gas

    OW-48
    emitters.gas : in some cases, I couldn't select directly a world position gizmo. I had to use a gizmo nearby drawing a selection rectangle to move it, and then moved the other gizmo back.

    RevisionAuthorDate
    r3620jesses2011-03-19 20:26:58 -0500 (Sat, 19 Mar 2011)

    interactive.gas:

    added new property to identify guild beds vs. inn beds vs. garg beds

    main.gas:

    my laptop id'd as last to make change

    RevisionAuthorDate
    r3619u6p_alexandre2011-03-18 21:17:10 -0500 (Fri, 18 Mar 2011)

    Fix for BZ 2996 : added a black badge in old Oppression HQ ruins

    objects\inventory.gas

    added

    t:uvl_black_badge,n:0x00500017
    {
    placement
    {
    q orientation = 0.253405,0.253405,-0.660141,-0.660141;
    p position = -1.99278,-1.55,0.430896,0xe57ad68f;
    }
    }

    RevisionAuthorDate
    r3618u6p_alexandre2011-03-09 05:11:53 -0600 (Wed, 09 Mar 2011)

    Fix for BZ 2767 : modified sound emitters range for env_ocean sound.

    objects\emmiters.gas

    f max_dist = modified in 2 emt_sound near the inn.

    RevisionAuthorDate
    r3617u6p_alexandre2011-03-08 19:33:11 -0600 (Tue, 08 Mar 2011)

    Fix for BZ 3174 : Joren's harvestable reagents aren't owned.

    objects\interactive.gas

    harvestable
    {
    b owned_contents = true;
    }

    block added to 36 reagents in Joren's garden.

    RevisionAuthorDate
    r3616u6p_alexandre2011-03-08 19:07:05 -0600 (Tue, 08 Mar 2011)

    BZ 2903 : Ant mound is now fixed.

    Added a NIS for a Scorpion / ant battle.
    Added a bookmark ( temp ). From this one, go south-west and you'll see the battle
    Added a special mood ( dungeon_ant_battle ) to avoid breaking the NIS or having only half of the scorpions spawned. It has a 100 width. Of course, only this room is under this mood.
    Modified u6p_scorpion a bit to avoid them being killed too fast. Maybe they can win against ants, but they also fight each other so it's an inefficient strategy to win the room :)

    RevisionAuthorDate
    r3615u6p_alexandre2011-03-07 12:21:08 -0600 (Mon, 07 Mar 2011)

    BZ 2903 : modified ant mound.

    Added some dead bodies in 'nurseries' to feed larvas.
    Added some food there for the same reason.
    Moved the maps : level 2 map is in level 1, level 3 in level 2 and level 4 in level 3. Level 1 map stays at SinVra'al's.
    Added some pickable mushrooms in level 1 ( there were already some in level 2 and 3 ).
    Made sure cave entrances, pillars and stalagmits weren't bounding.
    Added some swamp decals near mushrooms.

    RevisionAuthorDate
    r3614jesses2011-03-07 08:00:50 -0600 (Mon, 07 Mar 2011)

    special.gas:

    changed when to whenall and added karma check (1 line)

    this is for bug 2889 - not a complete fix; this is just the first part with the guardian banter. this fix is for the blocking objects which are controlled via a usecode tester.

    RevisionAuthorDate
    r3613jesses2011-03-07 02:14:27 -0600 (Mon, 07 Mar 2011)

    fix 3166. moved two doors.

    main.gas:

    changed ID of last person to edit

    interactive.gas:

    orientation and position changed for one item, position only changed for the other. no other changes. no changes to the object/node relationship thingee.

    Tested fine in-game.

    RevisionAuthorDate
    r3612u6p_alexandre2011-03-04 00:01:42 -0600 (Fri, 04 Mar 2011)

    Fix for BZ 3160

    No object deleted, but lots of them moved place ( snap to ground effect )

    RevisionAuthorDate
    r3611u6p_alexandre2011-03-03 23:29:20 -0600 (Thu, 03 Mar 2011)

    End of fix for BZ 3006 : all buildings and xxx_flr_08x08-v2 and v3 bounding set to off outdoor.

    OW-44\special.gas reordered only
    OW-49\interactive.gas reordered only
    OW-50\interactive.gas reordered only
    OW-51\interactive.gas reordered only
    OW-52\interactive.gas reordered only
    OW-57\interactive.gas reordered only
    OW-59\interactive.gas reordered only
    shrine_spirit\special.gas reordered only
    gargfarmlands_se_mountains\special.gas reordered only
    gargfarmland_sw\lights.gas one light changed node ( I haven't moved any, DS reassigned it to the next node without really moving it )
    hythloth_exit\decals.gas reordered only
    wingedisland2\ all files reordered


    RevisionAuthorDate
    r3610u6p_alexandre2011-03-03 20:44:28 -0600 (Thu, 03 Mar 2011)

    Fix for BZ 3006 remove bounding on buildings and xxx_flr_08x08-v2 and v3

    OW-32\command.gas Moved a bit a cmd_ai_pb_move_orient which was on a dock-floor node edge
    OW-32\non-interactive.gas moved a bit an anchor for the same reason
    OW-32\special.gas moved a mood trigger which was far from boat plank
    OW-32\interactive.gas reordered only
    OW-34\special.gas reordered only
    OW-37\decals.gas one decal from burnt farm was half under a node ( btw, it's always the same that does that ) I moved it a bit to try to avoid this problem each time.
    OW-41\interactive.gas reordered only
    OW-42\interactive.gas reordered only

    RevisionAuthorDate
    r3609u6p_alexandre2011-03-03 19:01:24 -0600 (Thu, 03 Mar 2011)

    Fix for BZ 3006 : remove bounding from buildings

    I extended that to xxx-flr-08x08-v2 and v3 ( those are floor with huge rocks ), because it's also causing some unwanted camera moves in the wild. I also fixed some decals in OW-12 while I was in.

    Diff of non nodes.gas files :
    OW-0\interactive.gas reordered only
    OW-1\interactive.gas reordered only
    OW-10\interactive.gas reordered only
    OW-11\decals.gas reordered only
    OW-11\interactive.gas reordered only
    OW-11\non-interactive.gas reordered only
    OW-11\special.gas reordered only
    OW-12\decals.gas modified intentionnaly
    OW-13\interactive.gas reordered only
    OW-17\interactive.gas reordered only
    OW-4\interactive.gas reordered only
    OW-5\interactive.gas reordered only
    OW-7\interactive.gas reordered only
    OW-8\interactive.gas reordered only
    OW-9\interactive.gas reordered only

    In all interactive.gas, reordered objects are water nav points and ship dock points. That sounds logical, that was the last objects I placed or modified before 1.0 and these maps weren't opened / saved since that.

    RevisionAuthorDate
    r3608u6p_alexandre2011-03-03 14:02:20 -0600 (Thu, 03 Mar 2011)

    Fix for BZ 3006 : removing bounding on buildings : Empath Abbey and Minoc

    OW-6\actor.gas reordered only

    RevisionAuthorDate
    r3607u6p_alexandre2011-03-03 09:07:21 -0600 (Thu, 03 Mar 2011)

    Fix for BZ 3006 : remove bounding from buildings.

    East Britain ( OW-20 ) and Cove ( OW-23 ) done.

    RevisionAuthorDate
    r3606u6p_alexandre2011-03-03 08:03:44 -0600 (Thu, 03 Mar 2011)

    BZ 2903 : new noding for Ant mound, cutting some useless corridors. Still needs a bit shrubbing and adding what was defined in BZ.

    RevisionAuthorDate
    r3605u6p_alexandre2011-03-02 17:01:35 -0600 (Wed, 02 Mar 2011)

    BZ 1496 : added a test hawk for Kytyn in sandbox. It has a schedule ( 3 in day and 1 in night / lalaland ). You can see it near the test containers, on your left when teleporting in sandbox.

    Map\Sandbox only

    pb_art\ Added a new texture for a hawk .gas and .raw ( based on the default bird in DS, but brown. Deborah, you can change it as you like or simply adjust colors on it ).

    pb_logic\pb_ambient_one_hitters.gas added a pb_base_hawk template, coming from pb_base_bird ( so it has a full set of anim )

    u6p_NPC\OW20.xml added a Hawk NPC
    templates : all modified templates are just adding the blank lines removed in a previous commit.
    added npc_hawk_template.gas

    u6p_support\tools\content_generators
    basetemplates.txt added a template for hawk NPC
    mesh_xref.dat added the bird mesh and the hawk texture.

    RevisionAuthorDate
    r3604u6p_alexandre2011-03-02 06:50:49 -0600 (Wed, 02 Mar 2011)

    End fixing BZ 2973 : added 5 searchable graves in Yew and 1 in OW-36

    Map\OW-36\interactive.gas 1 grave added
    Map\OW-7\interactive.gas 5 graves added

    Logic\pb_containers_destard 1 grave and 1 body added ( Destard and OW-36 containers are both in this file )
    Logic\pb_containers_ow7 5 graves and 5 bodies added.

    RevisionAuthorDate
    r3603u6p_alexandre2011-03-02 04:18:18 -0600 (Wed, 02 Mar 2011)

    BZ 2973 : adding a searchable grave in Paws / Burnt farm.

    Map\OW-37\decals.gas one burnt decal wasn't well set, moved it a bit.

    interactive.gas one searchable grave added

    siege_nodes.lnc because of decal.

    Logic : 2 containers added to OW-37 ( 1 grave and 1 dead body ).

    RevisionAuthorDate
    r3602u6p_alexandre2011-03-02 03:43:02 -0600 (Wed, 02 Mar 2011)

    BZ 2973 : adding 2 searchable graves in Cove ( OW-23 )

    Map\OW-23\interactive.gas : 2 searchable graves added

    Logic\pb_containers_OW-23 : 4 containers added ( 2 graves and 2 dead bodies )

    RevisionAuthorDate
    r3601u6p_alexandre2011-03-02 03:04:59 -0600 (Wed, 02 Mar 2011)

    Starting Fix for BZ 2973 : placed some diggable graves in Britain ( tested ok )

    Map\OW20\interactive.gas : 4 objects added ( graves )

    Logic\pb_containers_ow-20 : 8 containers added ( 4 graves and 4 dead bodies ).

    RevisionAuthorDate
    r3600u6p_alexandre2011-03-01 22:55:48 -0600 (Tue, 01 Mar 2011)

    Fix for BZ 2999 : Night Clerks have bad names on mouseover. Warning, this momentarly breaks Night Clerks jobs ( see BZ 2999 for fix ).

    All map files are modified by hand, so no unwanted changes.

    XML files : only changes on Night Clerks

    Adding new templates for night clerks
    Removing corrupted ones.

    RevisionAuthorDate
    r3599u6p_alexandre2011-02-28 07:12:08 -0600 (Mon, 28 Feb 2011)

    Fix for BZ 2848 : Mouseholes were containers but made non selectable in castle.

    RevisionAuthorDate
    r3598u6p_alexandre2011-02-27 20:09:49 -0600 (Sun, 27 Feb 2011)

    Fix for BZ 3123 : adding docks to Deceit.

    of course nearly all files changed in this region.

    RevisionAuthorDate
    r3597u6p_alexandre2011-02-27 17:28:34 -0600 (Sun, 27 Feb 2011)

    Fix for BZ 3152 : check all misplaced scids in schedules.

    All schedules with odd objects in command fixed.

    RevisionAuthorDate
    r3596u6p_alexandre2011-02-25 16:46:08 -0600 (Fri, 25 Feb 2011)

    Fix for BZ 2685 : try to fix gypsies moods at Paws.

    I made some tests and it's working better, but sometimes the music doesn't start when going out of the area and then in. I tested at Minoc's and it's the same, even if not on a map border. Seems that the system needs all party members to go out and then in the bounding box. Maybe one fix would be to set the trigger for all of them to 'while in bounding box'.

    lots of objects changed position, I just checked none was deleted.

    RevisionAuthorDate
    r3595u6p_alexandre2011-02-25 03:53:12 -0600 (Fri, 25 Feb 2011)

    Another BZ 2062 fix : changed banter method for Farthing / Boredermarch

    I changed the banter starters method : right now the bounding boxes were set to build a 'barrier' around those places. It seems that while sailing, party members aren't always caught in the bounding box when transiting from one node to the other. So I set the bounding boxes to create a full box over Farthing and Bordermarch, so even if you aren't caught when arriving, you can be detected a very few later. I tested it and it seems to work better.

    RevisionAuthorDate
    r3594u6p_alexandre2011-02-24 19:20:19 -0600 (Thu, 24 Feb 2011)

    Fix for BZ 2854 : missing scribes in Lycaeum.

    Added 3 scribes.

    Map :

    command.gas cmd_seq_pb_sit added : 0x6910069a, 0x6910069b, 0x69100696
    interactive.gas some u6p_chair_lycaeum adjusted to avoid scribes being too far from desks.
    non_interactive.gas u6p_counter_glb_lycaeum turned to b does_block_path = false; or scribes won't sit.
    special.gas lycaeum_scribe_01_sched_0000 lycaeum_scribe_02_sched_0000 lycaeum_scribe_03_sched_0000 added

    NPC :

    faux-OW.xml modified ( 3 NPCs created )
    3 new templates added ( npc_lycaeum_scribe_0x_template.gas )

    RevisionAuthorDate
    r3593u6p_alexandre2011-02-24 14:05:36 -0600 (Thu, 24 Feb 2011)

    Fix for BZ 317 : review underwater noding.

    Fixed all noding under the sea.

    All objects\*.gas are just reordered ( checked with Winmerge ) except OW-18\objects\special.gas because world_position,n:0x01200b28 was moved back and forth to replace a water node.

    After updating rebuild map LQDs and start a new game because of stitching.

    RevisionAuthorDate
    r3592u6p_alexandre2011-02-23 16:33:14 -0600 (Wed, 23 Feb 2011)

    Fix for BZ 3146 : some World position gizmos are missing their values.

    OW-15

    actor.gas reordered only
    special.gas b is_selectable = true; removed from world_position,n:0x00f006ec

    OW-33

    special.gas latitude_value = 44; was missing in 13 gizmos.

    OW-46

    interactive.gas reordered only
    special.gas i latitude_value = 94; instead of i longitude = 94; in 14 gizmos

    OW-54

    interactive.gas reordered only
    special.gas i latitude_value = 108; entered in world_position,n:0x069000bb

    OW-60

    interactive.gas reordered only
    special.gas i latitude_value = 82; added to 8 gizmos.

    RevisionAuthorDate
    r3591u6p_alexandre2011-02-23 15:26:54 -0600 (Wed, 23 Feb 2011)

    Last fix for BZ 2062

    Made changes for Farthing ( deactivated wisps convos, made them unselectable ) and fixed a noding issue : when coming from west you weren't always able to see Farthing when having banter. Added a node anchor point to the west part of Farthing. Empowered lights to have the same effect has in Bordermarch. Recalced lights. Fixed decals issues.

    RevisionAuthorDate
    r3590u6p_alexandre2011-02-23 10:31:20 -0600 (Wed, 23 Feb 2011)

    BZ 2062 : Banter wasn't always firing.

    It was a frustum problem : bounding box were 50 wide. Reduced them to 25, and added more.

    special.gas : trigger values changed in banter_auto_launchers and some more added.

    RevisionAuthorDate
    r3589u6p_alexandre2011-02-23 07:36:48 -0600 (Wed, 23 Feb 2011)

    Fix for BZ 2919 : added some mobs in Spiritwoods.

    command.gas light_flicker,n:0x01d006f1 added, one light wasn't flickering.
    interactive.gas reordered only
    special.gas one lost mood changer deleted ( in the middle of the woods useless ).

    Added :

    mob_single_wolf_random,n:0x01d00934, mob_single_wolf_random,n:0x01d00929, mob_single_spider_phase,n:0x01d0093d, mob_single_spider_phase,n:0x01d00936, mob_single_spider_phase,n:0x01d0093b, mob_single_ghost,n:0x01d00906, mob_single_corpser,n:0x01d00901, mob_single_gremlin_random,n:0x01d0090d, mob_single_gremlin_random,n:0x01d0090e, mob_single_spider_phase,n:0x01d00917, mob_single_reaper,n:0x01d00916, mob_single_wolf_random,n:0x01d00923, mob_single_wolf_random,n:0x01d00925, mob_single_wolf_random,n:0x01d00927, mob_single_spider_phase,n:0x01d00922, mob_single_corpser,n:0x01d008f4, mob_single_corpser,n:0x01d008fe

    I was aware not to place mobs near the path and to place phase spider away from pathfinding problem areas.

    RevisionAuthorDate
    r3588u6p_alexandre2011-02-23 06:56:29 -0600 (Wed, 23 Feb 2011)

    Fix for BZ 310 :

    Map

    OW-19

    ow19_wayfarer_inn_drawer,n:0x0130099d added to the party room with some food in it.

    U6P Logic

    ow19 t:template,n:ow19_wayfarer_inn_drawer block added
    ow-23 template,n:ow23_tavern_locker has now owned_contents = true;
    ow27 ow27_av_inn_locker_moonglow has now owned_contents = true;
    ow28 ow28_guest_inn_dresser has now owned_contents = true;
    ow-31 :
    ow31_tavernguestchest has owned_contents = true; removed. Now contains food
    ow31_tavernguestdresser has owned_contents = true; removed.
    ow31_tavernguestlocker has owned_contents = true; removed.

    RevisionAuthorDate
    r3587u6p_alexandre2011-02-23 06:28:29 -0600 (Wed, 23 Feb 2011)

    Final for BZ 2062 :

    actor.gas

    This block added to every wisp in the area :

    b is_selectable = false;
    b is_usable = false;
    b has_conversation = false;
    b invincible = true;
    npc_name_unknown = "Wisp";

    non-interactive.gas reordered only

    RevisionAuthorDate
    r3586u6p_alexandre2011-02-21 19:01:49 -0600 (Mon, 21 Feb 2011)

    Fix for BZ 2062 : adding lights at Bordermarch for the night.

    Redid some shrubbing on visible ground part ( added bushes ), replaced a 16 doors water node ( even if unused to sail, let's try to avoid crashing ocean noding )added some wisps ( those underwater are invisible, maybe their light effect is too weak to go through water nodes ), made some lights flickering.

    RevisionAuthorDate
    r3585u6p_alexandre2011-02-21 10:23:13 -0600 (Mon, 21 Feb 2011)

    Continuing fixing BZ 3026 : added missing containers in dungeons.

    Map :
    Destard 1

    I added the missing backpack. Also added a dead body nearby, 2 blood decals, broken daggers and halberd.
    actor.gas --> backpack added ow36_backpack_lvl1_01,n:0x05200080
    interactive.gas --> non selectable dead body added placeholder_dead_body_glb_fighter_03,n:0x05200081
    inventory.gas --> pb_halberd,n:0x05200082, pb_dagger_broken,n:0x05200083, pb_dagger_broken,n:0x05200084 added
    special.gas reordered only

    Destard 2

    Added the 2 missing chests
    actor.gas --> ow36_chest_lvl2_02,n:0x05c00037 and ow36_chest_lvl2_03,n:0x05c00038 added.
    special.gas --> reordered only
    the nodes weren't modified but the node_mesh_index.gas was outdated ( not containing last references ) so rebuilt by SE. That of course also changes nodes.gas

    Wrong 2
    Added the webbed dead barkeeper
    interactive.gas --> wrng_wrong2_body_15,n:0x05500015 added

    U6P Logic:

    only updated description ( scids ) of the containers to match the new ones.

    RevisionAuthorDate
    r3584u6p_alexandre2011-02-20 19:05:02 -0600 (Sun, 20 Feb 2011)

    Partial fix for BZ 3026 : synced containers that were forgotten.

    OW-21

    actor.gas : 1 template name modified

    u6p-magincia

    interactive.gas : 2 template names modified

    RevisionAuthorDate
    r3583u6p_alexandre2011-02-20 17:59:18 -0600 (Sun, 20 Feb 2011)

    Fixing BZ 2881 ( made all Sutek's locked doors immune to explosion ) and BZ 2941 Bad noding in Sutek's.

    actor.gas : one rabbit died at the scene. RIP.
    command.gas : reordered
    interactive.gas : b will_explode = false; block added to 7 doors.
    non_interactive.gas : some cobweb and other decors moved from old to new node.
    special.gas : 2 use points and a sound emitter moved from old to new node.

    RevisionAuthorDate
    r3582u6p_alexandre2011-02-20 15:54:55 -0600 (Sun, 20 Feb 2011)

    Fix for BZ 2848 : Made castle mouseholes searchable.

    u6p_map

    ow-19

    actor.gas

    6 containers templates names modified by hand.

    u6p_logic

    pb_containers_ow19.gas and .xml : 3 containers added.

    RevisionAuthorDate
    r3581u6p_alexandre2011-02-20 15:32:24 -0600 (Sun, 20 Feb 2011)

    Fix for BZ 2939 : flooding light in NM inn

    lights.gas

    many lights moved, changed intensity and outer range.
    1 useless point light deleted.
    1 other added in the counter part of the inn.

    I recalced lights on this map.

    RevisionAuthorDate
    r3580u6p_alexandre2011-02-20 09:09:37 -0600 (Sun, 20 Feb 2011)

    Fix for BZ 3023 : Make tables in Cove Inn unblocking and add shrubbing ( food and something to drink )

    command.gas

    10 cmd_seq_pb_sit changed position

    inventory.gas

    20 objects added, nothing deleted

    non_interactive.gas

    b does_block_path = false; added to tables and chairs moved.

    special.gas

    use_point 0x01700d02 added for food on counter.

    RevisionAuthorDate
    r3579u6p_alexandre2011-02-20 05:36:28 -0600 (Sun, 20 Feb 2011)

    Fix for BZ 3137 Boats upper deck was accessible and BZ 3138 some outdoor objects had interest only in Jhelom.

    OW-22

    non_interactive.gas reordered only

    special.gas

    bounding_volume_scale = 1; instead of 0.75 to boat blocking objects and position changed.

    OW-31

    special.gas

    bounding_volume_scale = 1; instead of 0.75 to boat blocking objects and position changed.

    OW-43

    non-interactive.gas

    b interest_only = true; removed in 6 objects

    special.gas

    bounding_volume_scale = 1; instead of 0.75 to boat blocking objects and position changed.
    also moved the 2 use points of the masts a bit to avoid having them stuck by blockers.



    RevisionAuthorDate
    r3578u6p_alexandre2011-02-20 04:18:02 -0600 (Sun, 20 Feb 2011)

    Fix for BZ 3042 ( the good one )

    special.gas

    trigger_change_mood_box 0x654007cd fades modified :

    Removed
    action* = fade_nodes(0x00000030,-1,-1,-1,"in");
    Added
    action* = fade_nodes(0x00000030,3,101,5,"in");
    action* = fade_nodes(0x00000030,1,-1,-1,"in");
    action* = fade_nodes(0x00000030,2,4,-1,"in");
    action* = fade_nodes(0x00000030,2,3,-1,"in");
    action* = fade_nodes(0x00000030,2,2,-1,"in");
    action* = fade_nodes(0x00000030,3,3,-1,"in");
    action* = fade_nodes(0x00000030,3,2,-1,"in");
    action* = fade_nodes(0x00000030,3,1,-1,"in");
    action* = fade_nodes(0x00000030,2,1,-1,"in");

    Fully tested WITHOUT orbing, that works.


    RevisionAuthorDate
    r3577u6p_alexandre2011-02-19 21:46:18 -0600 (Sat, 19 Feb 2011)

    Fix for BZ 3121 : Moving food away from Shubin wiping bar.

    inventory.gas

    3 u6p_food_pancake and 9 u6p_food_waybread changed position.

    non_interactive.gas

    2 u6p_plate_purple_01 changed position

    RevisionAuthorDate
    r3576u6p_alexandre2011-02-19 21:32:04 -0600 (Sat, 19 Feb 2011)

    Fix for BZ 3042 : Missing fade in trigger when exiting from Sutek's castle to Buc's cave.

    non_interactive.gas : reordered only

    special.gas

    line action* = fade_nodes(0x00000030,-1,-1,-1,"in"); added to trigger_change_mood_box 0x654007cd


    RevisionAuthorDate
    r3575u6p_alexandre2011-02-19 20:54:44 -0600 (Sat, 19 Feb 2011)

    Fix for BZ 2062 : Banter for Bordermarch not firing. ( it was a problem in banter_auto_launcher gizmos parameters )

    decals.gas : reordered only

    actor.gas : reordered only

    interactive.gas : reordered only

    non-interactive.gas : reordered only

    special.gas : 6 banter_auto_launcher moved and their triggers modified in height.

    siege_nodes.lnc : don't know, but SE decided it. I was able to sail there after saving, so no problem.

    RevisionAuthorDate
    r3574u6p_alexandre2011-02-19 19:37:36 -0600 (Sat, 19 Feb 2011)

    Fix for BZ 3137 : Lights in Paws guard tower are too powerful and a tree is blipping.

    lights.gas

    2 lights deleted, 3 had changes in parameters ( I also modified a bit the light at the firecamp next to the tower )

    non_interactive.gas

    tree_grs_pine_04,n:0x02500580 has moved from map edge to avoid it blipping.

    siege_nodes.lnc

    light was recalced on the tower and nodes around.

    RevisionAuthorDate
    r3573u6p_alexandre2011-02-18 17:50:17 -0600 (Fri, 18 Feb 2011)

    Fix for BZ 3062 : Unaccessible barrel in swamp cave.

    streamer_node_content_index.gas :

    Barrel scid 0x67000700 moved from node 0x16f11f87 to node 0xe2035a36

    container.gas

    ow23_swampa_barrel_pcontent_01,n:0x67000700 position changed.

    RevisionAuthorDate
    r3572u6p_alexandre2011-02-18 17:39:48 -0600 (Fri, 18 Feb 2011)

    Fix for BZ 3044 : no more running mule through barriers.

    actor.gas

    only mule,n:0x02000068 properties modified.

    interactive.gas

    reordered only.

    RevisionAuthorDate
    r3571u6p_alexandre2011-02-14 22:29:46 -0600 (Mon, 14 Feb 2011)

    Fixing BZ 2905 : removing some plants from Yew

    I removed about 100 flower_08 and 30 grasscover_01 to improve performances in Yew. In pure Game FPS, without .LQD files, I went from an average of 30 - 40 FPS to 40 - 50 FPS without breaking a lot of shrubbing.

    objects\interactive.gas

    Reordered ONLY ( Yew signs moved to their order place )

    objects\non-interactive.gas

    Well... lost about 130 objects. ALL were flowers_grs_08 or groundcover_grs_01.
    4 post_glb_01 for Yew sign reordered.

    And Yes, I checked the whole file ( also a tree was moved a bit, but only changes are in its position ).

    RevisionAuthorDate
    r3570u6p_alexandre2011-02-14 20:29:36 -0600 (Mon, 14 Feb 2011)

    Fix for BZ 2979 : Provisions not easily openable in Jhelom Shipwright.

    objects/actor.gas

    ow43_peer_provisions,n:0x02b00eb5

    position and bounding changed.

    objects\non_interactive.gas

    rug_des_01,n:0x02b0096d

    position changed ( snapped to ground )

    objects\special.gas

    use_point,n:0x02b00ccc

    moved a bit.

    RevisionAuthorDate
    r3569u6p_alexandre2011-02-14 20:03:08 -0600 (Mon, 14 Feb 2011)

    Fix for BZ 2814 : pb_cook_fire forces you to go out to use it

    objects\actor.gas

    position changed ( snapped to ground and moved a bit ) and use point added to pb_cook_fire,n:0x01c00d8a

    objects\special.gas

    use_point,n:0x01c0051a added to the world.

    RevisionAuthorDate
    r3568u6p_alexandre2011-02-14 19:43:41 -0600 (Mon, 14 Feb 2011)

    Fix for BZ 2931 : can't camp on top of Mike's Peak.

    objects\interactive.gas

    reordered only

    objects\special.gas

    b allow_camping_when_people_nearby = true;

    added to 20 world position gizmos

    RevisionAuthorDate
    r3567u6p_alexandre2011-02-14 19:03:26 -0600 (Mon, 14 Feb 2011)

    Fix for BZ 3090 : Added 3 usepoints on Lorcan island ( 2 bookcases and the mirror ).

    objects\actor.gas

    usepoints scids added to 2 bookcases ( 0x01900407 and 0x01900408 )

    objects\interactive.gas

    reordered only

    objects\non-interactive.gas

    usepoint scid added to mirror ( 0x019003ce )

    objects\special.gas

    3 use points added ( 0x019000de, 0x019000df and 0x019000e0 )

    RevisionAuthorDate
    r3566u6p_alexandre2011-02-14 18:50:01 -0600 (Mon, 14 Feb 2011)

    Fix for BZ 2917 : can't camp in Wrong.

    Changing some World position gizmos to allow camping when an NPC is nearby ( Grimm of North Ferry ).

    objects\interactive.gas

    reordered

    objects\special.gas

    b allow_camping_when_people_nearby = true;

    added to 16 world_position gizmos to help camping in Wrong.

    RevisionAuthorDate
    r3565u6p_alexandre2011-02-14 18:16:44 -0600 (Mon, 14 Feb 2011)

    Fix for BZ 3121: moved the 3 wipebar gizmos next to the counter.

    objects\command.gas

    position changed for 0x02f007d9, 0x02f008c9 and 0x02f008cb

    objects\inventory.gas

    no change

    objects\special.gas

    reordered

    RevisionAuthorDate
    r3564u6p_alexandre2011-02-14 07:51:30 -0600 (Mon, 14 Feb 2011)

    Fixing BZ 3120 : doors opening in Shame.

    objects\interactive.gas

    usepoint blocks added to the 2 doors.

    objects\special.gas

    use point 0x085001a1 to 0x085001a4 added.

    RevisionAuthorDate
    r3563u6p_alexandre2011-02-13 20:14:53 -0600 (Sun, 13 Feb 2011)

    Fix for BZ 2933 : remove rabid bunnies from Wrong.

    Replaced them with some headlesses.

    objects\actor.gas

    scid 0x055006ff, 0x05500700, 0x05500701, 0x05500702 and 0x05500704 are now pb_headless

    objects\special.gas

    same scids deleted as rabid_mob_generators.

    RevisionAuthorDate
    r3562u6p_alexandre2011-02-13 20:01:11 -0600 (Sun, 13 Feb 2011)

    Fix for BZ 3000 : poor noding in Skara.

    objects\actor.gas

    moved 1 container a bit

    non_interactive.gas

    added 2 rocks 0x01c0050b and 0x01c0050f

    RevisionAuthorDate
    r3561u6p_alexandre2011-02-13 19:53:01 -0600 (Sun, 13 Feb 2011)

    Fix for BZ 3046 : chests at Blips can't be opened if coming back after quest.

    objects\actor.gas

    auto_expiration_class = never;
    forced_expiration_class = never;
    added to 2 chests and 2 drawers

    objects\container.gas

    auto_expiration_class = never;
    forced_expiration_class = never;
    added to a locker and 2 chests

    objects\special.gas

    reordered.

    RevisionAuthorDate
    r3560u6p_alexandre2011-02-13 19:38:31 -0600 (Sun, 13 Feb 2011)

    Fixing BZ 2995 ( Mint doors ) and 3106 ( guards overlapping in Castle )

    objects\command.gas

    removed the f pause_duration = 30; in the 2 next gizmos of the sequence to avoid having guards staying 1 IG hour there, and so helping overlapping.
    changed f radius = 0; to f radius = 2; on the cmd_ai_c_pb_move to avoid overlapping.

    objects\interactive.gas

    Added blocks to avoid mint door state expiring on the 2 doors :

    auto_expiration_class = never;
    forced_expiration_class = never;

    RevisionAuthorDate
    r3559u6p_alexandre2011-02-13 19:30:07 -0600 (Sun, 13 Feb 2011)

    Fix for BZ 2525

    objects\interactive.gas

    Added blocks to avoid door state expiring on the 2 doors :

    auto_expiration_class = never;
    forced_expiration_class = never;

    objects\non-interactive.gas

    reordered only.

    RevisionAuthorDate
    r3558u6p_alexandre2011-02-13 19:17:09 -0600 (Sun, 13 Feb 2011)

    Fixing BZ 3116

    I had to replace 3 nodes in OW-22 to fix some world blowing errors we had with docks / boats.

    objects\special.gas

    reordered

    objects\non-interactive.gas

    reordered

    RevisionAuthorDate
    r3557u6p_alexandre2011-02-13 19:10:25 -0600 (Sun, 13 Feb 2011)

    Fixing BZ 3111 : bad noding on a map side.

    stitching had to be rebuild because of this one node. No error during stitching tool. Also had to recalc lighting on this node.

    objects\interactive.gas

    reordered.

    RevisionAuthorDate
    r3556u6p_alexandre2011-02-12 21:53:56 -0600 (Sat, 12 Feb 2011)

    Fixing BZ 3112 and 3114 : emitters no stopped after Siege and Flying tree in the Fens.

    OW-37

    streamer_node_content_index.gas

    Object moved from node : x 0x92b659fa = 0x0250001E; is now x 0xb455e165 = 0x0250001E;

    emitter.gas

    scid 0x02500604 has now another type. It wasn't possible to stop an emt_fire. Toggled to emitter_glb_fire_01

    interactive.gas

    reordered only

    non-interactive.gas

    tree_swp_08,n:0x0250001e changed node (snapped to ground)

    OW-38

    streamer_node_content_index.gas

    2 scids added ( static_item_enabler for both smoke emitters )

    x 0x355cf96b = 0x02600DA5;
    x 0xbe3bfb85 = 0x02600DB0;

    special.gas

    2 static_item_enabler ( 0x02600db0 and 0x02600da5 ) added to control the 2 smoke emitters, and the 2 scids of those smoke emitters removed from static_item_enabler 0x02600486.

    RevisionAuthorDate
    r3555u6p_alexandre2011-02-10 18:11:48 -0600 (Thu, 10 Feb 2011)

    Fix for BZ 3109 :

    index\streamer_node_content_index.gas

    reordered only

    objects\interactive.gas

    reordered only

    objects\special.gas

    world_position,n:0x015002de lat and long blocks replaced.

    RevisionAuthorDate
    r3554u6p_alexandre2011-02-10 07:15:10 -0600 (Thu, 10 Feb 2011)

    Fixing BZ 2994 and 3088 : bounding at Michelle's shop and Grindl schedule problem.

    mains.gas

    changed editor

    command.gas

    f radius = 2; block added to cmd_ai_c_pb_move 0x00300941 and 0x00300943 ( in Grindl schedule )

    terrain_nodes\nodes.gas

    b bounds_camera = false; added to node 0x63b1fdcb and 0x8e048f62 : level 1 and roof of Michelle's shop. Level 2 was ok.

    RevisionAuthorDate
    r3553u6p_alexandre2011-02-09 22:44:55 -0600 (Wed, 09 Feb 2011)

    Fixing BZ 2969 and 3108 : Harold's bed is no more sleepable and smoke emitter is now turned off after Siege (Trinsic mapping)

    OW-38

    main.gas

    last editor changed

    streamer_node_content_index.gas

    x 0xc06e6ff4 = 0x02600D99; added : the static item enabler on the node.

    objects\special.gas

    static_item_enabler 0x02600d99 added and 2 blocking objects blocked moved ( reordered by scid )

    OW-45

    objects\interactive.gas

    reordered and
    b is_selectable = false;
    b is_usable = false;
    b rollover_highlight = false;
    block added to Harold's bed ( scid 0x02d0031c )

    RevisionAuthorDate
    r3552u6p_alexandre2011-02-09 22:09:23 -0600 (Wed, 09 Feb 2011)

    Fixing BZ 3085 : Joren's chest is now a chest, not a footlocker.

    objects\actor.gas

    screen_name = "Chest"; block added.

    RevisionAuthorDate
    r3551u6p_alexandre2011-02-08 07:04:54 -0600 (Tue, 08 Feb 2011)

    Replacing a gargoyle helm that was put in Hythloth (non working template) by a pb_leather_helm, working ( The garg helm was throwing an error in DSMod and in SE ).

    RevisionAuthorDate
    r3550u6p_alexandre2011-02-07 15:14:48 -0600 (Mon, 07 Feb 2011)

    Fix for BZ 3101 : fade issue in Hythloth level 3

    index\streamer_node_content_index.gas

    added 4 objects on nodes :

    x 0x0630e48c = 0x66F000AE;
    x 0x0630e48c = 0x66F000AF;
    x 0x2d7bdc74 = 0x66F000B1;
    x 0x7de772fd = 0x66F000B0;

    objects\actors.gas

    reordered only

    objects\non_interactive.gas

    reordered only

    objects\special.gas

    added 4 trigger_fade_nodes_box ( 0x66f000ae, 0x66f000af , 0x66f000b0 , 0x66f000b1 )

    RevisionAuthorDate
    r3549u6p_alexandre2011-02-06 21:32:28 -0600 (Sun, 06 Feb 2011)

    Fix for BZ 2852 and 2913

    OW-26

    index\streamer_node_content_index.gas

    +1 line x 0xafe87ceb = 0x01A00002;
    added pb_sit gizmo on a node

    objects\command.gas

    cmd_seq_pb_sit,n:0x01a00002
    added to world for bench

    objects\interactive.gas

    message_proxy x relay_to = 0x01A00002; added to bench

    u6p_lycaeum

    index\streamer_node_content_index

    added 3 objects (world position gizmos) to world
    x 0x504dba10 = 0x69100693;
    x 0xb76dd830 = 0x69100695;
    x 0xcbe5ec42 = 0x69100694;

    objects\special.gas

    world position scids : 0x69100693, 0x69100694, 0x69100695

    Bench was tested this time.

    RevisionAuthorDate
    r3548u6p_alexandre2011-02-05 21:55:23 -0600 (Sat, 05 Feb 2011)

    BZ 2976 : some nodes are bounding camera in Jhelom

    main.gas : name of the modifier computer.

    terrain_nodes\nodes.gas

    b bounds_camera = false; added to 8 nodes.

    RevisionAuthorDate
    r3547jesses2011-02-05 21:46:36 -0600 (Sat, 05 Feb 2011)

    fixes bug 2887 - can fix trinsic moongate from too far away

    There is a small cave, essentially underneath the moongate, and if you went allllll the way to the back of the cave, you could repair the moongate and it would break the cutscene. You had to work pretty hard to get there. Anyway, I dropped a couple of blocking gizmos in the cave, and tested it. You can no longer get close enough and it did not require any changes to the nodes, nor is there any obvious change to the shrubbing.

    Diffed streamer_node_content_index.gas - two new items as expected
    Diffed special.gas - two new items as expected
    Diffed main.gas - name of new laptop as expected

    No other changes to any files were made; this commit should be very safe.

    RevisionAuthorDate
    r3546u6p_alexandre2011-02-05 21:11:36 -0600 (Sat, 05 Feb 2011)

    Fix for BZ 2852 and 2913

    OW-26

    index\streamer_node_content_index.gas

    moved some sit gizmos and snapped world_position_gizmos to ground.

    objects\command.gas

    cmd_seq_pb_sit has changed position ( 9 of them )

    objects\interactive.gas

    u6p_bench_blue_silver is now non selectable, non usable and doesn't highlight

    objects\special.gas

    world_position_gizmos have moved ( 8 of them )




    u6p_lycaeum

    index\streamer_node_content_index.gas

    one object added to node 0xd2ff2105

    objects\special.gas

    one world_position added (scid 0x691000b1)

    RevisionAuthorDate
    r3545jesses2011-02-03 23:51:37 -0600 (Thu, 03 Feb 2011)

    Fixes bug 2878 (moves pmpy to correct location). Moved two moveto gizmos + schedule starter.

    streamer_node_content_index.gas:

    3 items moved to new node, 1 item re-sorted by SE

    main.gas:

    updated with my new laptop's info :) (probably don't have to commit this, but better safe than sorry)

    command.gas:

    new positions/orientations for two moveto gizmos. don't know why SE changed the orientation for moveto, but doesn't hurt anything so it's fine

    interactive.gas:

    strange whitespace change to explodable block for door - SE did that for a couple of doors:

    t:door_u6p_glb_blackmarble_left,n:0x03000132
    t:door_u6p_glb_blackmarble_right,n:0x03000133
    t:door_u6p_glb_blackmarble_right,n:0x03000073

    dock point re-sorted by SE --
    t:ship_dock_point,n:0x0300086d

    So, SE changed some things - should test docking, and make sure that doors are not explodable

    special.gas:

    position/orientation for pmpy changed to new node




    RevisionAuthorDate
    r3544u6p_alexandre2011-02-03 16:04:45 -0600 (Thu, 03 Feb 2011)

    Changed small rocks type around Cove moongate to unblocking. BZ 2911

    index/streamer_node_content_index.gas

    reordered only

    objects/interactive.gas

    reordered only

    objects/non_interactive.gas

    rock types changed from rock_swp_03 to rock_grs_01 ( 8 objects modified).

    RevisionAuthorDate
    r3543u6p_alexandre2011-01-30 22:42:29 -0600 (Sun, 30 Jan 2011)

    Fixing BZ 2894 and 2895 :

    streamer_node_content_index.gas

    6 node content changed : I moved 2 bears and added 4 sign posts.

    objects/actor.gas

    position of 0x0070121c and 0x0070121d ( 2 bears ) changed.

    objects/interactive.gas

    0x00700980 and 0x00700c71 have moved and changed type : sign_cav_yew is now sign_u6p_yew_ground

    objects/non_interactive.gas

    added 4 post_glb_01 : 0x00700f2f, 0x00700f39, 0x00700f3f, 0x00700f41

    RevisionAuthorDate
    r3542u6p_alexandre2011-01-30 22:12:32 -0600 (Sun, 30 Jan 2011)

    Replaced Minor's Guild by Miner's Guild on the sign.

    Changes :

    objects/interactive.gas

    line 595

    RevisionAuthorDate
    r3541shaddock2011-01-20 21:30:14 -0600 (Thu, 20 Jan 2011)

    Laying in the infrastructure for the new U6P moongate system. Adding a new region: moongate_hub and updated the gypsy realm to initialize it's moongate.

    Also added a new bookmark: moongate_hub


    RevisionAuthorDate
    r3540u6p_alexandre2011-01-16 21:44:13 -0600 (Sun, 16 Jan 2011)

    Fixing BZ 3064 (SH Tavern problems) and 3066 (Morchella's map not owned)

    index/streamer_node_content_index.gas

    added 3 objects ( use_points ) on node 0xa227db3b ( tavern ground ). Other modifications are reordering only.
    0x02F0038E
    0x02F005C2
    0x02F005C4

    objects/command.gas

    moving some sitting points in tavern ( Morchella is now alone and no more backs through chairs ) :

    cmd_seq_pb_sit,n:0x02f00575
    cmd_seq_pb_sit,n:0x02f00804
    cmd_seq_pb_sit,n:0x02f00839
    cmd_seq_pb_sit,n:0x02f00857
    cmd_seq_pb_sit,n:0x02f00883
    cmd_seq_pb_sit,n:0x02f008a1
    cmd_seq_pb_sit,n:0x02f008b5
    cmd_seq_pb_sit,n:0x02f008d5
    cmd_seq_pb_sit,n:0x02f008da
    cmd_seq_pb_sit,n:0x02f008eb
    cmd_seq_pb_sit,n:0x02f008ee
    cmd_seq_pb_sit,n:0x02f0093d
    cmd_seq_pb_sit,n:0x02f00af1
    cmd_seq_pb_sit,n:0x02f00b1f
    cmd_seq_pb_sit,n:0x02f00b29
    cmd_seq_pb_sit,n:0x02f00b2b
    cmd_seq_pb_sit,n:0x02f00b2c
    cmd_seq_pb_sit,n:0x02f00b2d
    cmd_seq_pb_sit,n:0x02f007d5

    objects\interactive.gas --> only moved blocks (reordered)

    objects\inventory.gas

    t:u6p_serpents_hold_map,n:0x02f00b81 is now marked as owned
    some objects on tavern counter now have a usepoint ( cheese, 2 waybread, grapes, pancake and 2 bottles of wine)

    objects\special.gas

    removed allow_camping = false block on world_position_gizmos that didn't need it ( mainly east of SH )
    added use_points for objects on counter that couldn't be taken :
    0x02F0038E
    0x02F005C2
    0x02F005C4

    RevisionAuthorDate
    r3539u6p_alexandre2011-01-14 19:46:19 -0600 (Fri, 14 Jan 2011)

    Fixed lights in Lycaeum and camping allowed :
    BZ 2852 and 2837

    index/streamer_node_content_index.gas

    added 2 world position gizmos to avoid camping

    x 0x074149f1 = 0x691000AD;
    x 0xcef5cb0c = 0x691000B0;

    lights/lights.gas

    added

    t:spot,n:light_0x020e8d47
    t:spot,n:light_0x240f09bf
    t:spot,n:light_0x5cb08739

    moved some lights from one node to another :

    t:point,n:light_0x19513ef4
    t:point,n:light_0x2fd21f8e
    t:point,n:light_0x628ad213
    t:point,n:light_0x855b171b
    t:point,n:light_0xae0a9628
    t:point,n:light_0xdeeacebc (also changed intensity of this one)
    t:point,n:light_0xec5ed42f
    t:point,n:light_0xf2c56356
    t:point,n:light_0xfd1f61e9

    objects/non_interactive.gas

    rotated a tapestry 180� to have it catching some light ( it was on its wrong side )

    t:tapestry_csl_03,n:0x69100393
    placement

    q orientation = 0,1,0,1.03377e-007; <-- line added
    p position = -0.872371,-2,-2.68681,0x8d5602c9;

    objects\special.gas

    the 2 world position gizmos

    t:world_position,n:0x691000b0
    t:world_position,n:0x691000ad

    RevisionAuthorDate
    r3538u6p_alexandre2011-01-14 19:17:04 -0600 (Fri, 14 Jan 2011)

    Removed a flying fish in Ambrosia :

    Diff :

    index/streamer_node_content_index.gas

    Removed line ( object deleted from world so removed from node).
    x 0x78e19d79 = 0x038002F7;

    objects/interactive.gas

    Removed lines (the deleted fish)
    t:pb_fish_gray,n:0x038002f7

    placement

    q orientation = 0,-0.707107,0,0.707107;
    p position = 0.475501,0,-2.45461,0x78e19d79;

    Several lines moved in file.

    RevisionAuthorDate
    r3537jesses2011-01-01 23:03:02 -0600 (Sat, 01 Jan 2011)

    Changes to streamer_node_content_index.gas:
    Added usepoint for rope

    Changes to non_interactive.gas:
    Made rope selectable, changed lodfi to -1 (items that are selectable have to not have positive lodfi), added usepoint scid to property

    Changes to special.gas:
    Moved trigger gizmo and made bounding box slightly larger, added usepoint

    bug 2873.

    RevisionAuthorDate
    r3536jesses2010-12-09 21:46:45 -0600 (Thu, 09 Dec 2010)

    Set "is selectable" to true for all heads. Now mouseover works. Tested and confirmed working. Note that I also changed the mouseover for my head from "Jesse" to "Zephyr."

    Closes bug 3075.

    RevisionAuthorDate
    r3535u6p_alexandre2010-12-09 14:00:28 -0600 (Thu, 09 Dec 2010)

    Adding contact points in Bordermarch.

    RevisionAuthorDate
    r3534jesses2010-12-07 21:53:39 -0600 (Tue, 07 Dec 2010)

    fixes gap in barrier - see bug 3070

    streamer_node_content_index.gas changes: added
    x 0xf5e0c3dd = 0x02600D94;

    non_interactive.gas changes: added
    (t:barrier_glb_02,n:0x02600d94)
    {
    (placement)
    {
    p position = -1.86345,-1,-3.45358,0xf5e0c3dd;
    }
    }

    changes to special.gas: added new scid to end of string:

    item_scids = "0x02600DA0,0x02600DA1,0x02600DA2,0x02600DA3,0x02600DA4,0x02600D95,0x02600D96,0x02600D97,0x02600D9B,0x02600D9D,0x02600D9E,0x02600D9F,0x02600DA6,0x02600DAE,0x02600D94";

    should be very safe. needs testing

    RevisionAuthorDate
    r3533u6p_alexandre2010-11-30 18:01:47 -0600 (Tue, 30 Nov 2010)

    Fix for BZ 3068 : moved a burnt log and snapped to ground 3 mob generators on Garg Farmland SE volcano.

    Diff :

    index\streamer_node_content_index : 4 scids are on another node.

    objects\non interactive : placement for burnt log has changed.

    objects\special : 2 lava drake mobs and 1 lava lizard mob changed positions.

    So this time SE didn't change anything else than what I intentionally did.

    RevisionAuthorDate
    r3532u6p_alexandre2010-11-30 04:02:35 -0600 (Tue, 30 Nov 2010)

    Fix for BZ 2876 : joren_spiders_harmed flag not toggled properly.

    Tested locally, works fine. Deborah is second tester ( needed for fixing a quest problem ).

    Now it's the door opening action that toggles it.

    index\streamer_node_content.gas : 3 scids reordered, no real change.

    objects\interactive.gas :

    This block added to the door to trigger flag change :

    openable
    {
    x msg_scid_opening = 0x01B00119;
    }

    Checked with Winmerge, all other modifications are only moved blocks. (reordered by scid by SE).


    objects\special.gas :

    This block was removed from the set_quest_flag trigger (now the door is the trigger).

    common
    {
    instance_triggers
    {
    *
    {
    action* = send_world_message("we_req_activate",0x01B00119,0f,"all_conditions","every",0);
    b can_self_destruct = true;
    condition* = party_member_within_bounding_box(1.000000,0.500000,1.000000,"on_first_enter");
    f delay = 0.000000;
    b flip_flop = false;
    b multi_player = true;
    b no_trig_bits = false;
    occupants_group = ;
    f reset_duration = 0.000000;
    b single_player = true;
    b single_shot = true;
    b start_active = true;
    }
    }
    }

    To test this, just check joren_spiders_harmed value ( in debug mode ?i joren_spiders_harmed ) before and after opening the gate.

    RevisionAuthorDate
    r3531jesses2010-11-17 23:14:19 -0600 (Wed, 17 Nov 2010)

    four new bookmarks for testing bug 3070:

    hh_bridge
    hh_monsters
    trinsic_point8
    trinsic_point7

    hh_bridge and hh_monsters are on either side of the rubble in heroes' hole
    trinsic_point7 and 8 are self-explanatory - see attachments for bug 3070

    RevisionAuthorDate
    r3530jesses2010-11-17 23:12:53 -0600 (Wed, 17 Nov 2010)

    streamer_node_content_index.gas:

    SE re-sorted one entry for no reason

    main.gas:

    changed lastmodified

    non_interactive.gas:

    a few items were re-sorted for no reason by SE - probably did not need to commit this file, but just to be safe i am committing this "non-change"

    special.gas:

    the static item enabler was re-sorted by SE, and i enabled usecode and disabled the siege schedule check that was previously there. needs testing

    this commit should be safe. this is commit 3 of 4 for bug 3070



    RevisionAuthorDate
    r3529jesses2010-11-17 23:09:54 -0600 (Wed, 17 Nov 2010)

    streamer_node_content_index.gas: three records were moved by SE:

    x 0xb83a17d2 = 0x0260001D;
    x 0xe2aa05d2 = 0x026005E5;
    x 0xe5d4ece3 = 0x026005E6;

    the rest are additions - non_interactive.gas and special.gas

    main.gas:

    only change was last updated

    non_interactive.gas:

    new barriers, two rocks, some sacks - all accounted for

    special.gas:

    new static item enabler
    brandon's post-siege schedule was re-sorted by SE (brandon_sched_1200_aftersiege)
    there were a couple of wingless garg mobs that were re-sorted by SE but should not require testing as they would not significantly alter gameplay even if they turned out to be a problem

    this commit should be safe. this is commit 2 of 4 for bug 3070


    RevisionAuthorDate
    r3528jesses2010-11-17 22:49:37 -0600 (Wed, 17 Nov 2010)

    checked - streamer_node_content_index.gas has three new entries - 2 barriers + static item enabler; all scids/nodes listed there correspond to the items I added
    main.gas - only change is it now says i was the last to modify the region
    interactive.gas was re-sorted but there is no difference to the items. really i didn't have to commit this file, but alfie complains that it might crash if i don't. so, there you go
    non_interactive - two barriers added
    special.gas - static item enabler added

    This commit should be safe. The bookmarks will be committed separately. Flerida will be testing this after Thursday. Note that this is the first of four initial commits for bug 3070.

    RevisionAuthorDate
    r3527u6p_alexandre2010-11-07 21:29:42 -0600 (Sun, 07 Nov 2010)

    BZ 2837 : Fix for dark room remaining in Lycaeum.

    RevisionAuthorDate
    r3526u6p_alexandre2010-11-07 00:06:00 -0500 (Sun, 07 Nov 2010)

    Fix for BZ 2888 : blocking path to Heroes Hole rope until talked to Baden.

    RevisionAuthorDate
    r3525u6p_alexandre2010-10-31 16:50:09 -0500 (Sun, 31 Oct 2010)

    Fixing BZ 2837 : many graphical glitches in Lycaeum bottom rooms.

    RevisionAuthorDate
    r3524u6p_alexandre2010-10-29 08:50:39 -0500 (Fri, 29 Oct 2010)

    Fixing BZ 2943 : moved banter auto launcher gizmo to circle entrance instead of having it triggering when party arrives in cave.

    RevisionAuthorDate
    r3523u6p_alexandre2010-10-27 09:06:20 -0500 (Wed, 27 Oct 2010)

    BZ 2156 : Adding fat women meshes and sleepers to pb, their references in NPC Gen and a test in sandbox.

    Those meshes are named f1 and f7.

    RevisionAuthorDate
    r3522jesses2010-10-17 21:40:29 -0500 (Sun, 17 Oct 2010)

    Reverting all changes from last commit. The following problems were detected:

    1. Nodes were unnecessarily updated
    2. command.gas was unnecessarily changed
    3. An item is now missing from non_interactive.gas (u6p_shelf_glb_lycaeum_small)

    This commit was unsafe. Reopening all 6 bugs for which this commit was done.

    RevisionAuthorDate
    r3521jesses2010-10-17 21:28:07 -0500 (Sun, 17 Oct 2010)

    reverting commit for bug 2814 - was not done safely

    RevisionAuthorDate
    r3520jesses2010-10-17 21:23:14 -0500 (Sun, 17 Oct 2010)

    Reverting changes from bug 2894 and 2895. They were not committed safely. There were node differences, and also objects added that were unrelated to the bug reports.

    RevisionAuthorDate
    r3519jesses2010-10-17 21:07:31 -0500 (Sun, 17 Oct 2010)

    reverting changes. did diff against previous version - diff is identical. these changes are unnecessary.

    RevisionAuthorDate
    r3518u6p_alexandre2010-10-12 21:34:42 -0500 (Tue, 12 Oct 2010)

    Another pb_royal_shield replaced by u6p_royal_shield

    RevisionAuthorDate
    r3517u6p_alexandre2010-10-12 21:20:05 -0500 (Tue, 12 Oct 2010)

    Fixing BZ 2894 and 2895 : Yew.

    RevisionAuthorDate
    r3516u6p_alexandre2010-10-12 21:14:40 -0500 (Tue, 12 Oct 2010)

    Fixing BZ 2814 : Skara Inn cookfire.

    RevisionAuthorDate
    r3515u6p_alexandre2010-10-12 21:11:55 -0500 (Tue, 12 Oct 2010)

    Fixing BZ 2837, 2852, 2853, 2856, 2857, 2858 : graphical glitches in Lycaeum Lybrary.

    RevisionAuthorDate
    r3514u6p_alexandre2010-10-12 21:05:03 -0500 (Tue, 12 Oct 2010)

    Fixing BZ 2877 : moving maps to a more decent place in new containers.

    RevisionAuthorDate
    r3513shaddock2010-10-11 22:47:37 -0500 (Mon, 11 Oct 2010)

    merging patch 1.01 contents into u6p_map

    RevisionAuthorDate
    r3512shaddock2010-10-11 22:46:57 -0500 (Mon, 11 Oct 2010)

    merging patch 1.01 contents into u6p_map

    RevisionAuthorDate
    r3511u6p_alexandre2010-06-30 19:51:48 -0500 (Wed, 30 Jun 2010)

    Made Bordermarch visible. Same reason why we couldn't see Farthing. Thanks Shad.

    RevisionAuthorDate
    r3510u6p_alexandre2010-06-30 16:59:54 -0500 (Wed, 30 Jun 2010)

    Added some banter starters for Bordermarch and fixed a flying trap in crypt (both tested).

    RevisionAuthorDate
    r3509u6p_alexandre2010-06-30 06:48:49 -0500 (Wed, 30 Jun 2010)

    Fixing boat nodes problem. And a ship hold (tested)

    RevisionAuthorDate
    r3508u6p_alexandre2010-06-29 22:45:46 -0500 (Tue, 29 Jun 2010)

    Forgot to sync 1 container.

    RevisionAuthorDate
    r3507u6p_alexandre2010-06-29 22:34:45 -0500 (Tue, 29 Jun 2010)

    Fixed a big one in Farthing : it was invisible due to noding (if undersea nodes aren't connected to sea very near, you can't see them, that's what happens when you live the coast for example). Tested. Placed Dr Cat paintings back. Placed food in Blue Boar (sorry for Dupr�, a tavern with only ale was a dream for him).

    RevisionAuthorDate
    r3506u6p_alexandre2010-06-28 20:19:35 -0500 (Mon, 28 Jun 2010)

    I forgot to set ship docked for some boats, so you couldn't access them. Fixed and tested.

    RevisionAuthorDate
    r3505u6p_alexandre2010-06-28 19:30:13 -0500 (Mon, 28 Jun 2010)

    Forgot to set node door for Black Pearl docking point. Fixing. (Asked Deborah). Tested

    RevisionAuthorDate
    r3504u6p_alexandre2010-06-28 15:58:51 -0500 (Mon, 28 Jun 2010)

    Fixing exploding barrel in garg land.

    RevisionAuthorDate
    r3503u6p_alexandre2010-06-28 08:47:52 -0500 (Mon, 28 Jun 2010)

    Fixing Old resistance HQ : now you can't access Boskin without jail key.

    RevisionAuthorDate
    r3502u6p_alexandre2010-06-28 07:39:11 -0500 (Mon, 28 Jun 2010)

    Fixing hythloth lvl 4 to Hythloth mouth transition (tested).

    RevisionAuthorDate
    r3501u6p_alexandre2010-06-28 07:12:08 -0500 (Mon, 28 Jun 2010)

    Sin Vraal was going out of his house because of cmd range. Fixed.

    RevisionAuthorDate
    r3500u6p_alexandre2010-06-28 06:43:23 -0500 (Mon, 28 Jun 2010)

    Fixing Fentrissa on bench (checked) and one more dock point.

    RevisionAuthorDate
    r3499u6p_alexandre2010-06-28 05:35:29 -0500 (Mon, 28 Jun 2010)

    8 of the 336 dock points were forgotten, sorry. Found them with text search. Btw, I found what changed : on old ones, trigger was set to 'can self destruct = true '. May be it can explain why world totally bloew when going on boat...

    RevisionAuthorDate
    r3498shaddock2010-06-27 22:15:12 -0500 (Sun, 27 Jun 2010)

    modified boat tip to be bullet_1 instead of bullet_2

    RevisionAuthorDate
    r3497u6p_alexandre2010-06-27 22:14:45 -0500 (Sun, 27 Jun 2010)

    Fixing an error I just did.

    RevisionAuthorDate
    r3496u6p_alexandre2010-06-27 21:46:06 -0500 (Sun, 27 Jun 2010)

    Fixing all docking points in the world + Brandon in Trinsic + Hythloth lvl 4 lighting.

    RevisionAuthorDate
    r3495aletys2010-06-27 21:15:01 -0500 (Sun, 27 Jun 2010)

    Adding tip for getting in & out of overhead view when sailing. Tip name is:

    tip_sailing_overhead_normal_map


    RevisionAuthorDate
    r3494u6p_alexandre2010-06-25 17:19:11 -0500 (Fri, 25 Jun 2010)

    Fixing sound emitters in Cove tavern.

    RevisionAuthorDate
    r3493u6p_alexandre2010-06-25 16:53:28 -0500 (Fri, 25 Jun 2010)

    Fixing seagulls near Ben and light in ToK.

    RevisionAuthorDate
    r3492jesses2010-06-21 21:55:26 -0500 (Mon, 21 Jun 2010)

    rope at cliff FIXED. someone (me) broke the rope five commits ago, and somehow didn't catch it in testing. it is now lovely and tested. also fixed a node that had the wrong fade settings, and made the clearing a transparent square. increased the size slightly to make it easier to find.

    RevisionAuthorDate
    r3491u6p_alexandre2010-06-21 21:54:11 -0500 (Mon, 21 Jun 2010)

    Adding pub patrons to Yew (this town wasn't slow enough? :-p ), added use points in Paws Inn and Cyclops cave.

    RevisionAuthorDate
    r3490u6p_alexandre2010-06-21 20:28:57 -0500 (Mon, 21 Jun 2010)

    Andrea is now staying until 22:00 at Tavern.

    RevisionAuthorDate
    r3489u6p_alexandre2010-06-21 20:19:38 -0500 (Mon, 21 Jun 2010)

    Fixing Buc's Cave north to be coherent with Buc's Den and sewers. Fixing Riona's Yew map (owned). Removed a twin bater starter in Cyclops cave.

    RevisionAuthorDate
    r3488u6p_alexandre2010-06-21 18:49:10 -0500 (Mon, 21 Jun 2010)

    Fixing ant mound noding (if I find who deleted my blocking rocks, I throw him/her directly into shrine of Passion). Fixing bard moods in conservatory.

    RevisionAuthorDate
    r3487u6p_alexandre2010-06-21 12:36:25 -0500 (Mon, 21 Jun 2010)

    Removing the 2 spiders at Badies entrance.

    RevisionAuthorDate
    r3486u6p_alexandre2010-06-21 10:03:01 -0500 (Mon, 21 Jun 2010)

    Forgot to recalc light on some nodes.

    RevisionAuthorDate
    r3485u6p_alexandre2010-06-21 09:57:53 -0500 (Mon, 21 Jun 2010)

    Last update before final (fully tested of course).

    RevisionAuthorDate
    r3484u6p_alexandre2010-06-21 04:27:31 -0500 (Mon, 21 Jun 2010)

    Fixing bounding on dockposts that were making walking on docks weird. Added Michael's belt in his house (owned).

    RevisionAuthorDate
    r3483u6p_alexandre2010-06-20 16:11:08 -0500 (Sun, 20 Jun 2010)

    Unblocking 2 spider mobs.

    RevisionAuthorDate
    r3482u6p_alexandre2010-06-20 15:57:37 -0500 (Sun, 20 Jun 2010)

    Fixing some blockers that aren't blockers :-)

    SE told me that :-p

    RevisionAuthorDate
    r3481u6p_alexandre2010-06-20 07:43:27 -0500 (Sun, 20 Jun 2010)

    Made adv guild bed token permanent.

    RevisionAuthorDate
    r3480u6p_alexandre2010-06-19 13:13:23 -0500 (Sat, 19 Jun 2010)

    Fixing owned bookshelves in the world. Added one to Doris.

    RevisionAuthorDate
    r3479u6p_alexandre2010-06-19 11:45:17 -0500 (Sat, 19 Jun 2010)

    Fixing fades in cyclops cave.

    RevisionAuthorDate
    r3478u6p_alexandre2010-06-18 19:26:34 -0500 (Fri, 18 Jun 2010)

    Fixing some glitches in Yew jail (missing caps, added caps objects and nodes).

    RevisionAuthorDate
    r3477u6p_alexandre2010-06-18 17:20:21 -0500 (Fri, 18 Jun 2010)

    Adding some mandrake roots in hydra's area in Bloody Plains.

    RevisionAuthorDate
    r3476u6p_alexandre2010-06-18 10:06:35 -0500 (Fri, 18 Jun 2010)

    Cleaning bookmarks.

    RevisionAuthorDate
    r3475u6p_alexandre2010-06-18 09:28:15 -0500 (Fri, 18 Jun 2010)

    Placed some test containers in sandbox.

    RevisionAuthorDate
    r3474u6p_alexandre2010-06-18 09:09:50 -0500 (Fri, 18 Jun 2010)

    Fixing vicious mouse mob stuck in a wall.

    RevisionAuthorDate
    r3473u6p_alexandre2010-06-18 04:30:41 -0500 (Fri, 18 Jun 2010)

    Ambient lighting wasn't exactly the same in OW-33 and OW-36. Fixed.

    RevisionAuthorDate
    r3472u6p_alexandre2010-06-18 03:31:16 -0500 (Fri, 18 Jun 2010)

    Fixed Minoc signs.

    RevisionAuthorDate
    r3471u6p_alexandre2010-06-17 18:48:41 -0500 (Thu, 17 Jun 2010)

    Fixing Yew jail, removing Laz rangers camp, making oven not accessible from behind in LB castle, made dirty diapers spawning only in one place in Cove, Minoc, Britain and Trinsic (disabled range).

    RevisionAuthorDate
    r3470u6p_alexandre2010-06-17 16:15:53 -0500 (Thu, 17 Jun 2010)

    Some fixes (spider cave, empath abbey, a part of jail bug).

    RevisionAuthorDate
    r3469u6p_alexandre2010-06-17 09:43:01 -0500 (Thu, 17 Jun 2010)

    Removed second Bast journal in secret hideout.

    RevisionAuthorDate
    r3468u6p_alexandre2010-06-17 09:27:32 -0500 (Thu, 17 Jun 2010)

    Fixing again Marin. She will only take care of one room in the morning, because if she has a door to pass in sequential, it breaks schedule and can create a twin.

    RevisionAuthorDate
    r3467u6p_alexandre2010-06-17 06:51:10 -0500 (Thu, 17 Jun 2010)

    Removing misplaced object (dummy footlocker)

    RevisionAuthorDate
    r3466u6p_alexandre2010-06-16 18:59:04 -0500 (Wed, 16 Jun 2010)

    Fixing Marin

    RevisionAuthorDate
    r3465u6p_alexandre2010-06-16 09:21:54 -0500 (Wed, 16 Jun 2010)

    Fixing all nav points in the world. There shouldn't be any more crash when sailing !

    RevisionAuthorDate
    r3464u6p_alexandre2010-06-16 08:53:16 -0500 (Wed, 16 Jun 2010)

    Fixing all OW-11 nav points : the problem was that those were sunk and new ones were put over them.

    RevisionAuthorDate
    r3463u6p_alexandre2010-06-14 20:24:04 -0500 (Mon, 14 Jun 2010)

    Well, I was wrong, OW-5 needed it too. This time it's the last one.

    RevisionAuthorDate
    r3462u6p_alexandre2010-06-14 20:18:51 -0500 (Mon, 14 Jun 2010)

    Recalced OW-1 because its node mesh index was different from the others, problem to find nav points errors.

    RevisionAuthorDate
    r3461aletys2010-06-14 19:43:34 -0500 (Mon, 14 Jun 2010)

    Changes to Compendium and Tool Tips to address BZ's #2680 & #2696:

  • The following tool tip has been added to the tips file, and needs to be activated the first time the "pb_world_map" is picked up: tip_map_sextant.
  • Additional paragraph added to first entry on Map GUI section of Compendium to explain need for sextant to be able to see party location on world map.
  • Ozzy's new code added to spellbook section so that all entries now show correctly. (Thanks, Ozzy ... it works great!!!)
  • Dividers also added between spells to enhance clarity per request (also thanks to Ozzy).
  • Did more cleanup on the Armor and Weapons section of Compendium (I had missed some capitalization inconsistencies).
  • Corrected casting method for Vanish spell in Compendium.
    These are now ready for testing. The U6pCombendiumDB.skrit file has been disabled and the "extract" files have been enabled to allow testing prior to having Shad compile it again. This will cause the startup to be slower.

    Need: u6p_map
    u6p_logic



    RevisionAuthorDate
    r3460u6p_alexandre2010-06-14 18:56:01 -0500 (Mon, 14 Jun 2010)

    Removed 2 nav points that were of wrong type (16 X 16 on 08 X 08 node)

    RevisionAuthorDate
    r3459u6p_alexandre2010-06-14 10:03:32 -0500 (Mon, 14 Jun 2010)

    Placed a second mood changer near Shrine of Compassion, because first one is toggled to 'on_first-enter' each time I open SE.

    RevisionAuthorDate
    r3458u6p_alexandre2010-06-14 09:58:34 -0500 (Mon, 14 Jun 2010)

    Fixing again mood changer at Shrine of Compassion. Odd, I was nearly sure I already fixed that.

    RevisionAuthorDate
    r3457u6p_alexandre2010-06-14 08:08:38 -0500 (Mon, 14 Jun 2010)

    Replaced all Laz style monster mobs by U6P ones. This will help respect scaling.

    RevisionAuthorDate
    r3456u6p_alexandre2010-06-14 04:13:45 -0500 (Mon, 14 Jun 2010)

    I placed too many mob generators in some places. Fixing.

    RevisionAuthorDate
    r3455u6p_alexandre2010-06-13 19:48:57 -0500 (Sun, 13 Jun 2010)

    Fixing BZ 770.

    RevisionAuthorDate
    r3454u6p_alexandre2010-06-12 20:33:12 -0500 (Sat, 12 Jun 2010)

    Replaced last Laz style fields by ours.

    RevisionAuthorDate
    r3453u6p_alexandre2010-06-12 19:27:49 -0500 (Sat, 12 Jun 2010)

    Fixed some triggers that contained 0x00000000 and swapped energy field in shrine of diligence (new ones are in).

    RevisionAuthorDate
    r3452u6p_alexandre2010-06-12 11:39:25 -0500 (Sat, 12 Jun 2010)

    Fixing all mobs spawning more that 1 monster.

    RevisionAuthorDate
    r3451u6p_alexandre2010-06-12 09:39:03 -0500 (Sat, 12 Jun 2010)

    Fixing Wrong dungeon, trying to make it more fluid.

    RevisionAuthorDate
    r3450u6p_alexandre2010-06-12 07:34:05 -0500 (Sat, 12 Jun 2010)

    Placed blockers around towers doorways in Sutek's to avoid party members being stuck in node.

    RevisionAuthorDate
    r3449u6p_alexandre2010-06-12 05:34:14 -0500 (Sat, 12 Jun 2010)

    Trying to fix containers in shipwrights and at Phoenix :

  • made sure those were snapped to ground
  • added a use_point inside the building.
    RevisionAuthorDate
    r3448u6p_alexandre2010-06-11 20:38:43 -0500 (Fri, 11 Jun 2010)

    Fixing the cemetary in Magincia. Something was broken in gizmos.

    RevisionAuthorDate
    r3447u6p_alexandre2010-06-11 19:56:12 -0500 (Fri, 11 Jun 2010)

    Fixing banter starters for dutchman and virtuous.

    RevisionAuthorDate
    r3446u6p_alexandre2010-06-11 18:35:52 -0500 (Fri, 11 Jun 2010)

    Optimizing Wrong 1 for better perfomances. Part 1.

    RevisionAuthorDate
    r3445u6p_alexandre2010-06-11 11:23:48 -0500 (Fri, 11 Jun 2010)

    Forgot to change one mood changer.

    RevisionAuthorDate
    r3444u6p_alexandre2010-06-11 11:11:13 -0500 (Fri, 11 Jun 2010)

    Fixing also lycaeum_xiao mood to use the right track. Adding a mood changer when leaving the library.

    RevisionAuthorDate
    r3443u6p_alexandre2010-06-11 08:28:33 -0500 (Fri, 11 Jun 2010)

    Finishing fixing Sutek's. Placed blockers to avoid player go through locked doors. Removed camera bounding from stairs (was very annoying). Tried to avoid monsters attacking through walls by reducing their engage range again (for those in small rooms). Removed 'interest only' from all objects (even some actors had it), because when I last tested with reduced detection and engage range, all was very fluid (without building LQDs), and in long corridors, some items were appearing suddenly. Slowdowns didn't come from graphics but from pathfinding.

    RevisionAuthorDate
    r3442u6p_alexandre2010-06-11 07:25:39 -0500 (Fri, 11 Jun 2010)

    Fixing a stitching small error.

    RevisionAuthorDate
    r3441u6p_alexandre2010-06-11 07:06:28 -0500 (Fri, 11 Jun 2010)

    Placed the selectable chest toggler.

    RevisionAuthorDate
    r3440u6p_alexandre2010-06-11 06:44:41 -0500 (Fri, 11 Jun 2010)

    Fixing some decals and adding some sulfurous ashes.

    RevisionAuthorDate
    r3439u6p_alexandre2010-06-10 20:54:29 -0500 (Thu, 10 Jun 2010)

    Fixing North Vector in OW-60

    RevisionAuthorDate
    r3438u6p_alexandre2010-06-10 16:23:46 -0500 (Thu, 10 Jun 2010)

    Trying to optimize Sutek's : to avoid pathfinding issues, I reduced engage and sight range of monsters in small rooms.

    RevisionAuthorDate
    r3437u6p_alexandre2010-06-10 08:51:31 -0500 (Thu, 10 Jun 2010)

    Fixing Deceit north vector.

    RevisionAuthorDate
    r3436u6p_alexandre2010-06-10 08:11:41 -0500 (Thu, 10 Jun 2010)

    Made items in Cat's Lair non selectable or having a use_point. Made gypsy mood changer bigger.

    RevisionAuthorDate
    r3435u6p_alexandre2010-06-10 07:04:33 -0500 (Thu, 10 Jun 2010)

    Made a book in Paws not owned.

    RevisionAuthorDate
    r3434u6p_alexandre2010-06-09 20:25:08 -0500 (Wed, 09 Jun 2010)

    Gave Toede schackles.

    RevisionAuthorDate
    r3433u6p_alexandre2010-06-09 20:12:10 -0500 (Wed, 09 Jun 2010)

    Adding a crate in SH for Deborah.

    RevisionAuthorDate
    r3432u6p_alexandre2010-06-09 19:41:21 -0500 (Wed, 09 Jun 2010)

    Placing old OW-48 in test map, I'll recheck paths later.

    RevisionAuthorDate
    r3431u6p_alexandre2010-06-09 18:55:59 -0500 (Wed, 09 Jun 2010)

    Fixing last missing schedules.

    RevisionAuthorDate
    r3430u6p_alexandre2010-06-09 16:56:20 -0500 (Wed, 09 Jun 2010)

    Fixing Yew Jail and adding a cat named Karl

    RevisionAuthorDate
    r3429u6p_alexandre2010-06-09 16:09:08 -0500 (Wed, 09 Jun 2010)

    Fixing BZ 2678, 2679, 2681

    RevisionAuthorDate
    r3428u6p_alexandre2010-06-09 09:17:30 -0500 (Wed, 09 Jun 2010)

    Beginning allowing camping near gypsies.

    RevisionAuthorDate
    r3427u6p_alexandre2010-06-09 07:32:50 -0500 (Wed, 09 Jun 2010)

    Fixed pb_chest_04 places and removed human dead and burnt bodies from Shrine of Passion.

    RevisionAuthorDate
    r3426wyrdweb2010-06-08 21:09:16 -0500 (Tue, 08 Jun 2010)

    Swapped out regular shovel with a new unique one so I could add a journal entry. Need u6p_logic.

    RevisionAuthorDate
    r3425u6p_alexandre2010-06-07 18:43:38 -0500 (Mon, 07 Jun 2010)

    Fixing all dups schedules and all missing ones. Also fixing missing shop at Empath winery.

    RevisionAuthorDate
    r3424u6p_alexandre2010-06-07 13:29:34 -0500 (Mon, 07 Jun 2010)

    Fixing Koranada and Seggallion schedules. Added a usable bed in tower if you join OotSS.

    RevisionAuthorDate
    r3423u6p_alexandre2010-06-06 05:44:05 -0500 (Sun, 06 Jun 2010)

    Removed some flying sleepers.

    RevisionAuthorDate
    r3422u6p_alexandre2010-06-04 14:43:03 -0500 (Fri, 04 Jun 2010)

    Placing blockers in the center of lighthouses nodes. This part was a trap, like some parts of shipwrights.

    RevisionAuthorDate
    r3421u6p_alexandre2010-06-04 12:43:21 -0500 (Fri, 04 Jun 2010)

    Fixing Sutek's ladder banter starter and banter.

    RevisionAuthorDate
    r3420u6p_alexandre2010-06-03 01:07:54 -0500 (Thu, 03 Jun 2010)

    Added missing mood changer near Sutek's ladder.

    RevisionAuthorDate
    r3419u6p_alexandre2010-06-02 18:11:09 -0500 (Wed, 02 Jun 2010)

    Adjusting Arbeth chairs size.

    RevisionAuthorDate
    r3418jesses2010-05-31 15:25:02 -0500 (Mon, 31 May 2010)

    updated movie player gizmo to include special thanks

    RevisionAuthorDate
    r3417u6p_alexandre2010-05-30 19:55:02 -0500 (Sun, 30 May 2010)

    Added Ocean Serpents mobs. Even seas are not sure yet.

    RevisionAuthorDate
    r3416u6p_alexandre2010-05-30 13:07:01 -0500 (Sun, 30 May 2010)

    Fixing faux in Cove.

    RevisionAuthorDate
    r3415u6p_alexandre2010-05-29 07:24:14 -0500 (Sat, 29 May 2010)

    Trying to fix Sutek's slowdowns.

    RevisionAuthorDate
    r3414u6p_alexandre2010-05-29 05:02:07 -0500 (Sat, 29 May 2010)

    Fixing decals for burnt farm

    RevisionAuthorDate
    r3413jesses2010-05-28 23:43:11 -0500 (Fri, 28 May 2010)

    fixed bug 2388

    RevisionAuthorDate
    r3412u6p_alexandre2010-05-28 19:46:03 -0500 (Fri, 28 May 2010)

    Fixing some gliches by decals (Horance tower bottom). Fixing some mood errors.

    RevisionAuthorDate
    r3411u6p_alexandre2010-05-27 15:18:08 -0500 (Thu, 27 May 2010)

    No more dead body reseller in Garg Market.

    RevisionAuthorDate
    r3410u6p_alexandre2010-05-27 13:11:29 -0500 (Thu, 27 May 2010)

    Fixing Chuckles missing schedule and pool fades.

    RevisionAuthorDate
    r3409u6p_alexandre2010-05-27 11:51:06 -0500 (Thu, 27 May 2010)

    Fixing some things here and there (Duddley bug report).

    RevisionAuthorDate
    r3408u6p_alexandre2010-05-27 07:05:46 -0500 (Thu, 27 May 2010)

    Removed last cannonball from static_item_enabler. Also removed arrows.

    RevisionAuthorDate
    r3407u6p_alexandre2010-05-26 20:19:17 -0500 (Wed, 26 May 2010)

    One cannonball was still under static enabler. Fixed.

    RevisionAuthorDate
    r3406u6p_alexandre2010-05-26 08:02:18 -0500 (Wed, 26 May 2010)

    Fixing forum bugs (Tribun's ones).

    RevisionAuthorDate
    r3405u6p_alexandre2010-05-25 18:38:18 -0500 (Tue, 25 May 2010)

    Fixing Trinsic rope and banter starter

    RevisionAuthorDate
    r3404u6p_alexandre2010-05-25 14:32:52 -0500 (Tue, 25 May 2010)

    Fixing Captain Fox twin.

    RevisionAuthorDate
    r3403u6p_alexandre2010-05-25 13:08:54 -0500 (Tue, 25 May 2010)

    Fixing Moebius twins and moving bones in castle dining room.

    RevisionAuthorDate
    r3402u6p_alexandre2010-05-25 12:15:16 -0500 (Tue, 25 May 2010)

    Made gypsies food not pickable. Removed Trinsic cannonballs from static item enablers. Fixed 3 moongates boss lights (Skara, Moonglow, Trinsic).

    RevisionAuthorDate
    r3401u6p_alexandre2010-05-24 18:59:18 -0500 (Mon, 24 May 2010)

    Fixing gypsies pickable items in Cove and Britain. Also fixed shoppers that didn't sit in Cove.

    RevisionAuthorDate
    r3400u6p_alexandre2010-05-22 09:25:15 -0500 (Sat, 22 May 2010)

    Fixing an hydra and also some details.

    RevisionAuthorDate
    r3399u6p_alexandre2010-05-21 21:22:30 -0500 (Fri, 21 May 2010)

    Some forum reports fixes.

    RevisionAuthorDate
    r3398u6p_alexandre2010-05-18 18:54:05 -0500 (Tue, 18 May 2010)

    Fixing Pridgarm and Traynor twins.

    RevisionAuthorDate
    r3397u6p_alexandre2010-05-18 18:16:42 -0500 (Tue, 18 May 2010)

    Replaced tombstone in pirate cave entrance.

    RevisionAuthorDate
    r3396u6p_alexandre2010-05-18 09:57:37 -0500 (Tue, 18 May 2010)

    Fixing Minoc's docking point.

    RevisionAuthorDate
    r3395u6p_alexandre2010-05-18 08:22:40 -0500 (Tue, 18 May 2010)

    Testing 2 ocean serpent mobs.

    RevisionAuthorDate
    r3394u6p_alexandre2010-05-17 21:16:52 -0500 (Mon, 17 May 2010)

    Cut Michael transactionnal schedule in 3 parts to avoid having him popping at Marney's at 5:20 PM (Now his last schedule should be in frustum, or at least he pops at 7:30 PM). Also removed a murderer eater (Grey wolf mob) that was attacking him in Spiritwoods.

    RevisionAuthorDate
    r3393u6p_alexandre2010-05-17 19:05:25 -0500 (Mon, 17 May 2010)

    Fixing banter starter at burnt farm + added Gargzilla.

    RevisionAuthorDate
    r3392shaddock2010-05-16 20:30:36 -0500 (Sun, 16 May 2010)

    remove skull from nether abomination inventory

    RevisionAuthorDate
    r3391u6p_alexandre2010-05-16 17:50:58 -0500 (Sun, 16 May 2010)

    Removed bats that had pathfinding errors in Wrong.

    RevisionAuthorDate
    r3390u6p_alexandre2010-05-16 16:27:48 -0500 (Sun, 16 May 2010)

    Modified some things in Wrong.

    RevisionAuthorDate
    r3389u6p_alexandre2010-05-15 21:27:22 -0500 (Sat, 15 May 2010)

    Fixing moods.

    RevisionAuthorDate
    r3388u6p_alexandre2010-05-15 08:58:05 -0500 (Sat, 15 May 2010)

    Fixing Ephemerides schedules.

    RevisionAuthorDate
    r3387u6p_alexandre2010-05-15 07:22:22 -0500 (Sat, 15 May 2010)

    Fixing ghosts in Shrine of Diligence. Those were DS actors inteas of pb ones.

    RevisionAuthorDate
    r3386u6p_alexandre2010-05-14 19:47:10 -0500 (Fri, 14 May 2010)

    Moved conor skiff. Also reworked Conor house's blue glow. Now it's really viewable.

    RevisionAuthorDate
    r3385u6p_alexandre2010-05-13 17:31:07 -0500 (Thu, 13 May 2010)

    Setting Paws Inn's doors to auto open.

    RevisionAuthorDate
    r3384u6p_alexandre2010-05-12 23:06:03 -0500 (Wed, 12 May 2010)

    Fixing banters in swamp cave.

    RevisionAuthorDate
    r3383u6p_alexandre2010-05-12 22:16:25 -0500 (Wed, 12 May 2010)

    Toede is still sleeping... in his own blood :p

    RevisionAuthorDate
    r3382u6p_alexandre2010-05-12 17:55:24 -0500 (Wed, 12 May 2010)

    Fixing a flying gem and a flying table in swamp cave. Also fixing SFX not removed on badies spider cave camp.

    RevisionAuthorDate
    r3381u6p_alexandre2010-05-11 19:04:05 -0500 (Tue, 11 May 2010)

    Fixing some fades and moods at Lycaeum and Moonglow

    RevisionAuthorDate
    r3380u6p_alexandre2010-05-10 19:06:03 -0500 (Mon, 10 May 2010)

    Fixing moods and polar bears that were brown.

    RevisionAuthorDate
    r3379u6p_alexandre2010-05-09 12:22:11 -0500 (Sun, 09 May 2010)

    Placed blocking points in Treasury rear wall to avoid being able to open chests (even use_points didn't help).

    RevisionAuthorDate
    r3378u6p_alexandre2010-05-09 10:18:36 -0500 (Sun, 09 May 2010)

    Moved some fade gizmos that were fading too early and replaced a water node that was flowing the wrong way.

    RevisionAuthorDate
    r3377shaddock2010-05-05 22:06:32 -0500 (Wed, 05 May 2010)

    updating ration tip to indicate that pressing the ration button will convert food in pack to rations.

    RevisionAuthorDate
    r3376shaddock2010-05-05 22:06:11 -0500 (Wed, 05 May 2010)

    updating ration tip to indicate that pressing the ration button will convert food in pack to rations.

    RevisionAuthorDate
    r3375u6p_alexandre2010-05-05 19:11:05 -0500 (Wed, 05 May 2010)

    Modified blocking points destroyer at Temple of the Codex.

    RevisionAuthorDate
    r3374u6p_alexandre2010-05-05 16:16:26 -0500 (Wed, 05 May 2010)

    Added moongate for Winged Island.

    RevisionAuthorDate
    r3373u6p_alexandre2010-05-05 03:44:11 -0500 (Wed, 05 May 2010)

    Adding garg shrines in orb destinations.

    RevisionAuthorDate
    r3372jesses2010-05-04 22:46:34 -0500 (Tue, 04 May 2010)

    updated ocean serpent mob. needs some testing. passed initial tests, but it seems like the serpent is REALLY hard to kill, even with enilno; plus it's hard to stop the boat! by the time you stop the boat, the serpent goes away. that might be desired operation though.... makes it very hard to kill them.

    RevisionAuthorDate
    r3371jesses2010-05-04 21:29:16 -0500 (Tue, 04 May 2010)

    slight tweak to fades in lb castle

    RevisionAuthorDate
    r3370u6p_alexandre2010-05-04 19:11:36 -0500 (Tue, 04 May 2010)

    Fixing the wish for food fountain discovered flag.

    RevisionAuthorDate
    r3369u6p_alexandre2010-05-04 17:16:30 -0500 (Tue, 04 May 2010)

    Fixed sitting places of some NPCs. Also linked smoke emitter to tavern roof.

    RevisionAuthorDate
    r3368u6p_alexandre2010-05-04 14:47:20 -0500 (Tue, 04 May 2010)

    I forgot to define floor on Moonglow tavern tarnsportation node. Fixing that.

    RevisionAuthorDate
    r3367u6p_alexandre2010-05-04 13:13:34 -0500 (Tue, 04 May 2010)

    Fixing some bounding in crypts.

    RevisionAuthorDate
    r3366u6p_alexandre2010-05-03 18:40:24 -0500 (Mon, 03 May 2010)

    Some small fixes for Lycaeum.

    RevisionAuthorDate
    r3365u6p_alexandre2010-05-03 09:00:46 -0500 (Mon, 03 May 2010)

    Moved some objects at Budo's to avoid having party members being blocked in node.

    RevisionAuthorDate
    r3364u6p_alexandre2010-05-02 20:07:08 -0500 (Sun, 02 May 2010)

    Fixing Grimm in Skara

    RevisionAuthorDate
    r3363u6p_alexandre2010-05-02 18:37:16 -0500 (Sun, 02 May 2010)

    Fixing Glen's bench.

    RevisionAuthorDate
    r3362u6p_alexandre2010-05-02 18:09:49 -0500 (Sun, 02 May 2010)

    Blocking path to Codex.

    RevisionAuthorDate
    r3361u6p_alexandre2010-05-02 16:50:48 -0500 (Sun, 02 May 2010)

    Placed a 'new' monster type, pb_ocean_serpent, and a new mob, ocean_serpent_mob. They have better detection than sea serpents and so come out from water when a boat comes, but they can be placed only not far from the coast, not in deep ocean.

    To test, teleport hollow and take the Black Pearl.

    RevisionAuthorDate
    r3360u6p_alexandre2010-05-02 12:50:57 -0500 (Sun, 02 May 2010)

    Fixing one error sound in Sutek's.

    RevisionAuthorDate
    r3359u6p_alexandre2010-05-02 12:17:36 -0500 (Sun, 02 May 2010)

    Fixing moods in Britain and Temple of Virtue in Cove.

    RevisionAuthorDate
    r3358u6p_alexandre2010-05-02 10:14:40 -0500 (Sun, 02 May 2010)

    Fixing Despise not allowed to sleep. Also fixing errors in u6p_party_movers on ferries.

    RevisionAuthorDate
    r3357u6p_alexandre2010-05-02 08:55:04 -0500 (Sun, 02 May 2010)

    Fixing bags in adv guild.

    RevisionAuthorDate
    r3356u6p_alexandre2010-05-01 12:22:22 -0500 (Sat, 01 May 2010)

    NM cellar doors made non explodable.

    RevisionAuthorDate
    r3355u6p_alexandre2010-04-30 07:44:39 -0500 (Fri, 30 Apr 2010)

    Fixing some bugs reported on forum in Stonegate.

    RevisionAuthorDate
    r3354u6p_alexandre2010-04-29 19:12:31 -0500 (Thu, 29 Apr 2010)

    Reduced usable range on study containers.

    RevisionAuthorDate
    r3353u6p_alexandre2010-04-27 20:13:04 -0500 (Tue, 27 Apr 2010)

    End fixing for OotSS.

    RevisionAuthorDate
    r3352u6p_alexandre2010-04-27 19:27:00 -0500 (Tue, 27 Apr 2010)

    Moved ceremony gizmos a little to allow party to be on second floor before starting.

    RevisionAuthorDate
    r3351u6p_alexandre2010-04-27 18:56:58 -0500 (Tue, 27 Apr 2010)

    Should fix OotSS, to be tested.

    RevisionAuthorDate
    r3350u6p_alexandre2010-04-27 11:29:00 -0500 (Tue, 27 Apr 2010)

    Fixing Penumbra's floating in grey and Moongate mood in Moonglow.

    RevisionAuthorDate
    r3349u6p_alexandre2010-04-27 09:25:06 -0500 (Tue, 27 Apr 2010)

    Fixing Dutchman.

    RevisionAuthorDate
    r3348u6p_alexandre2010-04-27 06:39:09 -0500 (Tue, 27 Apr 2010)

    Fixing bounding on government buildings.

    RevisionAuthorDate
    r3347u6p_alexandre2010-04-27 05:28:01 -0500 (Tue, 27 Apr 2010)

    Fixing some BZs

    RevisionAuthorDate
    r3346u6p_alexandre2010-04-26 19:13:35 -0500 (Mon, 26 Apr 2010)

    ... and so was Buc's Den shipwright.

    RevisionAuthorDate
    r3345u6p_alexandre2010-04-26 19:13:03 -0500 (Mon, 26 Apr 2010)

    Arty's shop was forcing camera.

    RevisionAuthorDate
    r3344u6p_alexandre2010-04-26 18:43:36 -0500 (Mon, 26 Apr 2010)

    Fixing Ootss convo launcher. Many glitches BZs too.

    RevisionAuthorDate
    r3343u6p_alexandre2010-04-25 19:14:03 -0500 (Sun, 25 Apr 2010)

    Fixing bad militia items. No more usable.

    RevisionAuthorDate
    r3342u6p_alexandre2010-04-25 18:43:45 -0500 (Sun, 25 Apr 2010)

    Fixing moods at empath.

    RevisionAuthorDate
    r3341u6p_alexandre2010-04-25 18:04:50 -0500 (Sun, 25 Apr 2010)

    Fixed a fade and added mood changer to crypts way out.

    RevisionAuthorDate
    r3340u6p_alexandre2010-04-25 17:53:29 -0500 (Sun, 25 Apr 2010)

    The cellar under a Lycaeum's house was missing mood changer. Fixed.

    RevisionAuthorDate
    r3339u6p_alexandre2010-04-25 17:35:41 -0500 (Sun, 25 Apr 2010)

    Placed a Xiao mood (to be created with black fog around).

    RevisionAuthorDate
    r3338u6p_alexandre2010-04-24 18:31:30 -0500 (Sat, 24 Apr 2010)

    Moved a fade gizmo near Heftimus cave to avoid seing ow-43 ground when arriving to Jhelom

    RevisionAuthorDate
    r3337u6p_alexandre2010-04-24 15:24:51 -0500 (Sat, 24 Apr 2010)

    Fixing 2 nodes that went through level 3 ground.

    RevisionAuthorDate
    r3336u6p_alexandre2010-04-24 08:10:08 -0500 (Sat, 24 Apr 2010)

    Fixing moods in Cove (moongate) and Trinsic (moongate too)

    RevisionAuthorDate
    r3335u6p_alexandre2010-04-23 07:20:53 -0500 (Fri, 23 Apr 2010)

    Adding some blood moss generators in Bloody plains by Deborah request.

    RevisionAuthorDate
    r3334u6p_alexandre2010-04-22 18:54:33 -0500 (Thu, 22 Apr 2010)

    Fixing a bug with all militias : placed an unequippe gizmo for torches, or they would sleep with fire on their heads :)

    RevisionAuthorDate
    r3333u6p_alexandre2010-04-22 16:25:29 -0500 (Thu, 22 Apr 2010)

    Fixing badies sleepers.

    RevisionAuthorDate
    r3332u6p_alexandre2010-04-22 15:50:48 -0500 (Thu, 22 Apr 2010)

    Placing use_points to keep LB treasure away from malicious thieves.

    RevisionAuthorDate
    r3331u6p_alexandre2010-04-22 13:30:01 -0500 (Thu, 22 Apr 2010)

    Added Toede's body and fixed fades in Yew prison and old HQ


    RevisionAuthorDate
    r3330u6p_alexandre2010-04-21 18:15:55 -0500 (Wed, 21 Apr 2010)

    Fixing flying food in castle.

    RevisionAuthorDate
    r3329u6p_alexandre2010-04-19 17:13:46 -0500 (Mon, 19 Apr 2010)

    Fixing some decals and 1 gizmo.

    RevisionAuthorDate
    r3328u6p_alexandre2010-04-19 16:02:59 -0500 (Mon, 19 Apr 2010)

    Witton's pumpkins are now owned.

    RevisionAuthorDate
    r3327u6p_alexandre2010-04-19 13:09:20 -0500 (Mon, 19 Apr 2010)

    Finally fixed Abelinda. She was too far from target to fire her crossbow.

    RevisionAuthorDate
    r3326u6p_alexandre2010-04-18 18:05:20 -0500 (Sun, 18 Apr 2010)

    Fixing mood changers near Yew.

    RevisionAuthorDate
    r3325u6p_alexandre2010-04-18 13:40:41 -0500 (Sun, 18 Apr 2010)

    Fixing Abelinda training dummies

    RevisionAuthorDate
    r3324u6p_alexandre2010-04-18 11:55:29 -0500 (Sun, 18 Apr 2010)

    Some training gizmos had bad parameters : crossbows were equipped on xrong hands, some training didn't unequippe weapon and were causing errors in next gizmo.

    Fixed and tested.

    RevisionAuthorDate
    r3323u6p_alexandre2010-04-17 20:19:22 -0500 (Sat, 17 Apr 2010)

    Fixing Trinsic sundial and some Yew bounding nodes (council)

    RevisionAuthorDate
    r3322u6p_alexandre2010-04-16 20:22:03 -0500 (Fri, 16 Apr 2010)

    Fixing elevators in dungeons.

    RevisionAuthorDate
    r3321u6p_alexandre2010-04-16 19:26:54 -0500 (Fri, 16 Apr 2010)

    Crypt problem fixed. It was a showstopper, so I suppose beta 3 will have to be repacked?

    RevisionAuthorDate
    r3320u6p_alexandre2010-04-16 17:42:35 -0500 (Fri, 16 Apr 2010)

    2 chests in sewers were dropping content on the floor. They were built directly on map (DS style). I placed them in Chest Gen and modified on map.

    RevisionAuthorDate
    r3319u6p_alexandre2010-04-16 16:50:25 -0500 (Fri, 16 Apr 2010)

    Forgot to place back 2 decals at Britain dockhouse.

    RevisionAuthorDate
    r3318u6p_alexandre2010-04-14 16:36:50 -0500 (Wed, 14 Apr 2010)

    Added rats in sewers.

    RevisionAuthorDate
    r3317u6p_alexandre2010-04-14 11:37:47 -0500 (Wed, 14 Apr 2010)

    Locked Ship Holds.

    RevisionAuthorDate
    r3316u6p_alexandre2010-04-13 19:52:02 -0500 (Tue, 13 Apr 2010)

    Fixing lighting in castle corridor. BEWARE, game restart needed because I changed some nodes.

    RevisionAuthorDate
    r3315u6p_alexandre2010-04-12 19:26:24 -0500 (Mon, 12 Apr 2010)

    oooooooopppsssss

    I forgot to remove my temporary nodes in Jhelom, that would have made game hugely crashing. Fixing.

    RevisionAuthorDate
    r3314u6p_alexandre2010-04-12 19:13:25 -0500 (Mon, 12 Apr 2010)

    All boathouses replaced with new versions. This should avoid having party members stuck in the walls (the floor was going under the walls before). Requires u6p_art update.

    RevisionAuthorDate
    r3313u6p_alexandre2010-04-11 19:18:48 -0500 (Sun, 11 Apr 2010)

    Finishing fixing Blacksmiths.

    RevisionAuthorDate
    r3312u6p_alexandre2010-04-11 18:32:31 -0500 (Sun, 11 Apr 2010)

    Some fixes for Blacksmiths

    RevisionAuthorDate
    r3311u6p_alexandre2010-04-11 10:05:09 -0500 (Sun, 11 Apr 2010)

    Adding a missing object for Pete.

    RevisionAuthorDate
    r3310u6p_alexandre2010-04-10 08:55:41 -0500 (Sat, 10 Apr 2010)

    Fixing some wrong shadows in garg land. Also placed some dark grey lights in void holes to avoid the 'missing node effect' Fl�rida had. With some light (even from the darkest grey) I think those nodes will be considered as 'viewable' by the engine.

    RevisionAuthorDate
    r3309u6p_alexandre2010-04-09 12:05:16 -0500 (Fri, 09 Apr 2010)

    Fixed some shadows in Kafiristan pass.

    RevisionAuthorDate
    r3308u6p_alexandre2010-04-09 11:48:16 -0500 (Fri, 09 Apr 2010)

    Fixing Adventurer's Guild shadow errors.

    RevisionAuthorDate
    r3307u6p_alexandre2010-04-07 10:01:17 -0500 (Wed, 07 Apr 2010)

    Fixing a flying mushroom near Yew barracks.

    RevisionAuthorDate
    r3306u6p_alexandre2010-03-29 18:43:52 -0500 (Mon, 29 Mar 2010)

    Fixing last water nav points that may lead to a crash. Also added a missing nav points row in OW-60 that was blocking the ships.

    RevisionAuthorDate
    r3305aletys2010-03-28 23:13:01 -0500 (Sun, 28 Mar 2010)

  • Added shrubbing for voids in wingedisland_2, wingedisland_3, gargfarmlands_sw, and gargfarmlands_east.
  • Added tooltip for lorebooks.
    Still have some cleanup to do in on the voids shrubbing.


    RevisionAuthorDate
    r3304u6p_alexandre2010-03-28 10:07:00 -0500 (Sun, 28 Mar 2010)

    Fixing some other crashing water nav points.

    RevisionAuthorDate
    r3303u6p_alexandre2010-03-28 08:54:45 -0500 (Sun, 28 Mar 2010)

    Boat system was crashing between SH and an eastern island. Fixed.

    RevisionAuthorDate
    r3302jesses2010-03-26 00:23:16 -0500 (Fri, 26 Mar 2010)

    balloon should no longer leave party members behind, and should also work with a split party. this passed my testing, but PLEASE TEST!!!

    RevisionAuthorDate
    r3301aletys2010-03-25 14:42:57 -0500 (Thu, 25 Mar 2010)

    Void areas in Winged city are shrubbed. All yours, Jesse.

    Next: wingedisland_2 & _3

    RevisionAuthorDate
    r3300u6p_alexandre2010-03-25 12:15:40 -0500 (Thu, 25 Mar 2010)

    Fixing some buggy water nav points.

    RevisionAuthorDate
    r3299u6p_alexandre2010-03-24 13:03:01 -0500 (Wed, 24 Mar 2010)

    A shopper was blocking a door.

    RevisionAuthorDate
    r3298u6p_alexandre2010-03-21 09:55:20 -0500 (Sun, 21 Mar 2010)

    2 plants outside Garridan's shop were set as interest only, made those blink at some point. As those were the only outside objects with those parameters, turned them to normal view : Ok.

    RevisionAuthorDate
    r3297u6p_alexandre2010-03-21 07:38:55 -0500 (Sun, 21 Mar 2010)

    Tholden fixed. I also reduced a little ocean sounds range, to avoid having a loud noise in Inn, Conservatory, Museum and Mint.

    Jesse, OW-19 is all yours.

    RevisionAuthorDate
    r3296u6p_alexandre2010-03-20 07:30:45 -0500 (Sat, 20 Mar 2010)

    Fixing bounding on A types bridges.

    RevisionAuthorDate
    r3295u6p_alexandre2010-03-18 12:53:44 -0500 (Thu, 18 Mar 2010)

    Fixing Tholden's desk and books in Minoc.

    RevisionAuthorDate
    r3294jesses2010-03-14 18:42:44 -0500 (Sun, 14 Mar 2010)

    void areas added

    RevisionAuthorDate
    r3293jesses2010-03-14 18:10:06 -0500 (Sun, 14 Mar 2010)

    void area

    RevisionAuthorDate
    r3292jesses2010-03-13 23:29:29 -0600 (Sat, 13 Mar 2010)

    void areas added

    RevisionAuthorDate
    r3291jesses2010-03-13 22:42:43 -0600 (Sat, 13 Mar 2010)

    void areas added

    RevisionAuthorDate
    r3290jesses2010-03-13 21:43:56 -0600 (Sat, 13 Mar 2010)

    winged isle nodework done for pits o' doom

    RevisionAuthorDate
    r3289aletys2010-03-12 00:18:39 -0600 (Fri, 12 Mar 2010)

    Void area is done. I've got 2 scorch decals at the bottom of the pit, 6 scorch decals around the perimeter of the pit at the surface, and one over the top of the pit, also at the surface. There are 3 emt_glow gizmos, and 1 each emt_center and emt_pillar gizmos at different heights in the pit. There is also one lava_mist_med_damaging which I have enlarged to cover the entire pit area and dropped into the pit just above the fog. I went thru the properties to remove the damaging effects on the actors, so it is non standard. It is considerably larger than the pit to insure that it covers the whole pit area.

    All yours, Jesse. I'm out of there.

    RevisionAuthorDate
    r3288u6p_alexandre2010-03-11 12:12:31 -0600 (Thu, 11 Mar 2010)

    Fixing a flying tree

    RevisionAuthorDate
    r3287jesses2010-03-07 22:35:06 -0600 (Sun, 07 Mar 2010)

    Added small area that looks like it's collapsed into lava area. To test, teleport to 'a' and go up the path nearby, head for the telescope. (You'll want to briefly step in and out of a garg structure to get the mood right.)

    RevisionAuthorDate
    r3286jesses2010-03-03 21:20:33 -0600 (Wed, 03 Mar 2010)

    failsafe rope installed. tested balloon construction, balloon transport, and rope. all seem to work fine. needs updated u6 npc, logic, art.

    RevisionAuthorDate
    r3285jesses2010-03-03 00:26:02 -0600 (Wed, 03 Mar 2010)

    okay - after having to completely reconstruct this thing three times, the stupid rope is present and wired. for some reason the static item enabler isn't hiding it. working on that next. I AM STILL IN THIS MAP - DO NOT COMMIT TO THIS REGION

    RevisionAuthorDate
    r3284aletys2010-02-21 21:54:55 -0600 (Sun, 21 Feb 2010)

    Garg beds nearly done. Need some more testing, but mostly working.

    Need: u6p_map
    britannia_logic
    u6p_npc

    I am out of garg winged isle and farmlands east.


    RevisionAuthorDate
    r3283u6p_alexandre2010-02-18 11:52:50 -0600 (Thu, 18 Feb 2010)

    Fixing fades for Destard and OW-36

    RevisionAuthorDate
    r3282u6p_alexandre2010-02-18 11:08:18 -0600 (Thu, 18 Feb 2010)

    Placed missing mood changer gizmos when going out of Ant Mound.

    RevisionAuthorDate
    r3281aletys2010-02-18 00:21:29 -0600 (Thu, 18 Feb 2010)

  • Fixed sleepable beds in garg areas
  • Fixed Beh Lem banter and Nash convo so can get permanent inn token to sleep in beds
  • Added Compendium entries for breadcrumbs and lorebooks
  • Updated Compendium armor and weapon sections to match recent changes in stats
  • Updated Nomaan's lorebook to match recent changes to armor and weapon stats
    Note: Compendium extract files are currently active so Deborah can look at changes.

    Next: Need to modify garg_beds banter options to allow for party having amulet (so gargs friendly) but not yet having permission to sleep in Nash's son's bed.

    Need: u6p_map
    u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r3280aletys2010-02-16 20:11:33 -0600 (Tue, 16 Feb 2010)

  • Set up Beh Lem & Nash's Son's beds so party can sleep in them once party has the Amulet of Submission (added token names to bed properties and made it permanent, added garg_bed as the can't use bed skrit in properties)
  • Added inn_token code to Nash's convo and Beh Lem sleepable bed banter and placed banter at entrance to Drax's
  • Fixed problems with Castle Cook's convo and template
  • Added missing portrait and nametag for Castle Cook
  • Moved garg_bed banter from u6p_party_feedback.banter to party_feedback.banter (but it's not triggering in either case)
    Ozzy & Deborah, I can't seem to get the beds to work, nor the feedback banter on those beds to work either. Can you please look at it?

    Need: britannia_logic
    u6p_map
    u6p_art
    u6p_npc


    RevisionAuthorDate
    r3279u6p_alexandre2010-02-16 13:46:02 -0600 (Tue, 16 Feb 2010)

    Trying to fix the camping problem in garg land.

    Also finishing fixing spider cave fades.

    RevisionAuthorDate
    r3278aletys2010-02-16 12:49:26 -0600 (Tue, 16 Feb 2010)

    Changes to sleepable beds in garg areas. Still testing. Commiting so Alfie can fix camping problems.


    RevisionAuthorDate
    r3277u6p_alexandre2010-02-14 18:43:56 -0600 (Sun, 14 Feb 2010)

    Fixing some fades in spider cave.

    RevisionAuthorDate
    r3276u6p_alexandre2010-02-14 12:25:07 -0600 (Sun, 14 Feb 2010)

    Some fixes for cyclops cave.

    RevisionAuthorDate
    r3275aletys2010-02-14 07:52:16 -0600 (Sun, 14 Feb 2010)

    Have done all the tweaking I am able to on fades. Tried the only other condition that did not require linking to some other gizmo or setting a radius (actor_within_bounding_box), and could see absolutely no difference between that and party_member_within_bounding box. If you want to try it, the north entry into the corner tower in Nystul's lab is set for the "actor" condition. Has perhaps the "party" condition been changed to be the same as the "actor" condition?

    Also, Poly Dragon now highlights on hover and shows the memorial screen name.

    I am out of OW-19.

    RevisionAuthorDate
    r3274u6p_alexandre2010-02-13 19:17:58 -0600 (Sat, 13 Feb 2010)

    Fixing Bolesh sleeper, Jhelom shops and Ant Mount mood.

    RevisionAuthorDate
    r3273aletys2010-02-12 22:36:06 -0600 (Fri, 12 Feb 2010)

    Placed Poly Dragon.

    Next: Tweak castle fades.


    RevisionAuthorDate
    r3272aletys2010-02-12 21:17:39 -0600 (Fri, 12 Feb 2010)

    Working on fades - have eliminated the gaps between fade gizmos and walls.

    Next:
  • South door into/out of dining room still has a problem - looks like it's still possible to go around the gizmo boundaries.
  • Need to try different options in the gizmo to see if can get rid of the "selected character" issue with fades.
  • Need to place Poly Dragon statue.
    Will be back in OW-19 in the morning.


    RevisionAuthorDate
    r3271jesses2010-02-09 23:03:37 -0600 (Tue, 09 Feb 2010)

    balloon as ferry is now ready for testing. i updated the crafting sequence to activate the balloon as ferry. note that there is currently no way to "call" the balloon back if you ditch it somewhere....

    RevisionAuthorDate
    r3270jesses2010-02-08 23:15:14 -0600 (Mon, 08 Feb 2010)

    did a little more work on the balloon; the harness is now faded out, and there's a party mover that shuffles everyone on to the balloon before it will fire. for the moment, i believe it is not possible to work the balloon unless everyone is on board. this COULD pose a problem.

    also, everyone is in one spot - the party is not spread out like it should be. i may be able to sort of fix that.

    we might want to create a new gizmo that is similar to the party mover but spreads the party out and makes sure they all end up on the same node.

    i already know that the anchor is not traveling with the balloon.

    RevisionAuthorDate
    r3269jesses2010-02-08 21:37:34 -0600 (Mon, 08 Feb 2010)

    wired up balloon as elevator; lots more work necessary here but i need to commit this or i'll probably lose all my work. you can test this by walking on to the balloon platform and clicking the cauldron. note that this is VERY likely to leave people behind and/or leave you stranded right now.

    RevisionAuthorDate
    r3268u6p_alexandre2010-02-07 18:48:39 -0600 (Sun, 07 Feb 2010)

    Replacing some DS jewels by pb gems.

    RevisionAuthorDate
    r3267u6p_alexandre2010-02-07 17:55:26 -0600 (Sun, 07 Feb 2010)

    Fixing BZs in crypt and Garridan's shop.

    RevisionAuthorDate
    r3266u6p_alexandre2010-02-07 15:10:45 -0600 (Sun, 07 Feb 2010)

    Some graphical fixes.

    RevisionAuthorDate
    r3265u6p_alexandre2010-02-06 13:49:17 -0600 (Sat, 06 Feb 2010)

    Placed a use point to avoid using Lorcan's fountain from outside.

    RevisionAuthorDate
    r3264u6p_alexandre2010-02-06 10:39:37 -0600 (Sat, 06 Feb 2010)

    Fixing can't sleep in garg land BZ.
    Fixed north vector in Bordermarch (map is pasted upside down on wiki map).

    RevisionAuthorDate
    r3263u6p_alexandre2010-02-05 19:14:13 -0600 (Fri, 05 Feb 2010)

    Blocing access to the skull with the axe in Winged Island.

    RevisionAuthorDate
    r3262u6p_alexandre2010-02-03 18:48:19 -0600 (Wed, 03 Feb 2010)

    Placed castle cook shop.

    RevisionAuthorDate
    r3261u6p_alexandre2010-02-03 00:32:40 -0600 (Wed, 03 Feb 2010)

    Fixing hythloth exit mood changer on teleporter

    RevisionAuthorDate
    r3260u6p_alexandre2010-02-02 18:40:03 -0600 (Tue, 02 Feb 2010)

    Fixing last nav point

    RevisionAuthorDate
    r3259jesses2010-02-01 23:19:02 -0600 (Mon, 01 Feb 2010)

    added tremors here and there.

    RevisionAuthorDate
    r3258shaddock2010-02-01 20:00:07 -0600 (Mon, 01 Feb 2010)

    fixing issue with garg priest not casting spell in the intro nis

    RevisionAuthorDate
    r3257jesses2010-02-01 18:57:08 -0600 (Mon, 01 Feb 2010)

    added sound effect to dupre's smashing the bindings

    RevisionAuthorDate
    r3256u6p_alexandre2010-02-01 12:27:45 -0600 (Mon, 01 Feb 2010)

    Removing some nav points that created shorcuts that may lead to a game crash (ship was going over non sailable nodes).

    RevisionAuthorDate
    r3255u6p_alexandre2010-01-31 16:20:26 -0600 (Sun, 31 Jan 2010)

    Most of the sconce weren't stuck to the wall in castle (well seen Yrttis ).

    RevisionAuthorDate
    r3254u6p_alexandre2010-01-31 15:52:08 -0600 (Sun, 31 Jan 2010)

    Fixing use point for Stephanie's door.

    RevisionAuthorDate
    r3253u6p_alexandre2010-01-31 15:45:09 -0600 (Sun, 31 Jan 2010)

    Fixing minor glitches in Trinsic.
    Fixing Trinsic docks mood (was set to Jhelom's docks).
    Setting new parameter on food gizmos in LB's castle.

    RevisionAuthorDate
    r3252aletys2010-01-30 13:04:49 -0600 (Sat, 30 Jan 2010)

    Fixing spelling in tool tips. "Shoppe" corrected to "shop". Fixes BZ #2370.

    RevisionAuthorDate
    r3251jesses2010-01-28 22:05:03 -0600 (Thu, 28 Jan 2010)

    wired in end movie

    RevisionAuthorDate
    r3250u6p_alexandre2010-01-28 12:55:11 -0600 (Thu, 28 Jan 2010)

    Fishes near fishpole...

    RevisionAuthorDate
    r3249jesses2010-01-27 20:20:52 -0600 (Wed, 27 Jan 2010)

    modified card sequence to use character gen music. added two properties that i added here.

    RevisionAuthorDate
    r3248jesses2010-01-25 23:26:47 -0600 (Mon, 25 Jan 2010)

    changing it so the lockers are hidden rather than deleted; maybe cause bugs, but SHOULD marginally improve performance....

    RevisionAuthorDate
    r3247jesses2010-01-25 21:58:57 -0600 (Mon, 25 Jan 2010)

    now has starting eq by class. only problem is it seems to lock up pretty good while it's deleting all the extra lockers.

    RevisionAuthorDate
    r3246u6p_alexandre2010-01-24 11:57:57 -0600 (Sun, 24 Jan 2010)

    Placed new schedule for Maldric : Now present with LB in dinning room.

    RevisionAuthorDate
    r3245u6p_alexandre2010-01-23 20:19:29 -0600 (Sat, 23 Jan 2010)

    Now you're obliged to steal LB's key to access treasury.

    RevisionAuthorDate
    r3244u6p_alexandre2010-01-23 14:46:40 -0600 (Sat, 23 Jan 2010)

    Fixing silver fork and message when leaving throne room.

    RevisionAuthorDate
    r3243jesses2010-01-22 21:56:25 -0600 (Fri, 22 Jan 2010)

    fix to end game

    RevisionAuthorDate
    r3242wyrdweb2010-01-22 20:43:05 -0600 (Fri, 22 Jan 2010)

    Now the convo for Codex is working all the way thru - only thing left is getting the right scid for the end movie stuff.

    RevisionAuthorDate
    r3241wyrdweb2010-01-22 19:01:25 -0600 (Fri, 22 Jan 2010)

    Changed over the codex usecode to convo and adjusted on map. I have the first 2 sections working (need to tweak the convo now for rest - then need to make sure end game movie stuff kicks off).

    RevisionAuthorDate
    r3240u6p_alexandre2010-01-22 17:54:39 -0600 (Fri, 22 Jan 2010)

    Fixing Sutek's ladders and fades : Tested them, working fine. Also moved some banter auto launchers far from teleport area to avoid a dummy black screen of death. Also saved wisps lives, some evil (very evil) team member didn't want us to have Wisps scroll (but I discovered you, even in the bushes :-p ).

    RevisionAuthorDate
    r3239u6p_alexandre2010-01-22 15:17:13 -0600 (Fri, 22 Jan 2010)

    Fix for Shrine of Spirituality.

    RevisionAuthorDate
    r3238wyrdweb2010-01-20 19:41:32 -0600 (Wed, 20 Jan 2010)

    Fixed the bloody dagger that wasn't hooked up to the gizmo.

    RevisionAuthorDate
    r3237u6p_alexandre2010-01-20 18:34:14 -0600 (Wed, 20 Jan 2010)

    Trying to fix a stuck door in academy.

    RevisionAuthorDate
    r3236u6p_alexandre2010-01-20 14:13:14 -0600 (Wed, 20 Jan 2010)

    Some fixes here and there.

    RevisionAuthorDate
    r3235aletys2010-01-20 00:35:37 -0600 (Wed, 20 Jan 2010)

    More Compendium stuff:

  • Added banters for Gargoyle land spoiler entries, and one more for Sutek bestiary spoiler entries.
  • Placed banters for remaining spoiler entries (missing one, need Alfie to do it - will send separate email with info).
  • Placed entry Hythloth Isle in Beh Lem's convo.
  • More updates to entries and descriptions in extract files. These are still active.
    Need: u6p_map
    u6p_logic
    u6p_npc

    Note: Two of the banters have flags that are not working correctly & I can't figure out what's wrong with them. It's the banter_shrine_diligence_entry and banter_shrine_passion_entry banters. They are essentially identical in structure, and the same things are not working. It's the WhenAll statements for options 200 and 300. I've put in comments in them to identify them and also what they're supposed to do. Deborah, can you please look at them if you have time? If you don't, let me know & I'll comment them out & substitute something simpler that I know works in for Beta 2, & we can work them next week.


    RevisionAuthorDate
    r3234u6p_alexandre2010-01-19 18:24:35 -0600 (Tue, 19 Jan 2010)

    Fixing fades and some flickering around Minoc

    RevisionAuthorDate
    r3233u6p_alexandre2010-01-19 00:19:28 -0600 (Tue, 19 Jan 2010)

    Fixed a sound name in Sutek's emitters.

    RevisionAuthorDate
    r3232jesses2010-01-18 23:56:58 -0600 (Mon, 18 Jan 2010)

    deleted two gizmos that were breaking the drawbridge and making it disappear when you approached it from the outside

    RevisionAuthorDate
    r3231shaddock2010-01-18 20:51:38 -0600 (Mon, 18 Jan 2010)

  • fixed tutorial tip gizmo in castle
    RevisionAuthorDate
    r3230aletys2010-01-18 19:38:24 -0600 (Mon, 18 Jan 2010)

    Added tool tip for equipping armor and weapons provided by LB, and to check stats to see which are effective based on class. Unfortunately, though I've tried several things, it simply does not come up in game.

    It is set up as follows:

  • The tool tip name is: tip_equipment_stats
  • The tool tip gizmo is placed just outside the LB throne room
  • After first time it didn't work, I added a gemeric_trigger to activate it (using same settings as for banters), and linked it to the tool tip gizmo. The generic trigger covers both doorways exiting the throne room.
    Shad can you please look at it?


    RevisionAuthorDate
    r3229u6p_alexandre2010-01-18 15:43:40 -0600 (Mon, 18 Jan 2010)

    Added right sound in Sutek's emitters.

    RevisionAuthorDate
    r3228u6p_alexandre2010-01-18 15:39:53 -0600 (Mon, 18 Jan 2010)

    Fixing sound emmitters in Sutek's.

    RevisionAuthorDate
    r3227jesses2010-01-17 21:49:54 -0600 (Sun, 17 Jan 2010)

    checked and updated properties of gazer

    RevisionAuthorDate
    r3226u6p_alexandre2010-01-16 20:56:18 -0600 (Sat, 16 Jan 2010)

    Moved Black Pearl elevator down to avoid some problems.
    Placed some rotworms in OW.
    Fixed Fen's ship use_point.
    Fixed mood changers on teleporters.

    RevisionAuthorDate
    r3225u6p_alexandre2010-01-14 17:21:07 -0600 (Thu, 14 Jan 2010)

    Fixing 4 pb_base_bow_limited_2 on map and also fixing sandbox errors

    RevisionAuthorDate
    r3224u6p_alexandre2010-01-14 12:14:26 -0600 (Thu, 14 Jan 2010)

    Fixing a water node fade group in sewers, thanks Yrttis :)

    RevisionAuthorDate
    r3223jesses2010-01-13 00:08:15 -0600 (Wed, 13 Jan 2010)

    this SHOULD have fixed the gazer, but it didn't. what gives? gazer should be invincible and not selectable, but it still allows you to select and kill the gazer :(

    RevisionAuthorDate
    r3222u6p_alexandre2010-01-12 13:17:15 -0600 (Tue, 12 Jan 2010)

    Fixing crash in Buc's Cave.

    RevisionAuthorDate
    r3221jesses2010-01-12 00:07:51 -0600 (Tue, 12 Jan 2010)

    changed altar from usecode to convo

    RevisionAuthorDate
    r3220jesses2010-01-10 22:18:27 -0600 (Sun, 10 Jan 2010)

    a couple of minor tweaks to the end NIS to make it work following the evil end ritual

    RevisionAuthorDate
    r3219u6p_alexandre2010-01-10 15:35:14 -0600 (Sun, 10 Jan 2010)

    Trying to fix transparent node in sewers.

    RevisionAuthorDate
    r3218u6p_alexandre2010-01-08 18:43:14 -0600 (Fri, 08 Jan 2010)

    Fixed dungeons doors. Now require keys.

    RevisionAuthorDate
    r3217u6p_alexandre2010-01-08 09:03:27 -0600 (Fri, 08 Jan 2010)

    Placed fades for Cyclops cave.

    RevisionAuthorDate
    r3216u6p_alexandre2010-01-08 06:28:14 -0600 (Fri, 08 Jan 2010)

    Replacing energy, sleep, fire and poison fields in there.

    RevisionAuthorDate
    r3215u6p_alexandre2010-01-07 20:37:37 -0600 (Thu, 07 Jan 2010)

    Fixing TOK fades.

    RevisionAuthorDate
    r3214u6p_alexandre2010-01-07 20:05:18 -0600 (Thu, 07 Jan 2010)

    Fixing Balloon teleporter (transport nodes now have the same size)

    RevisionAuthorDate
    r3213u6p_alexandre2010-01-07 19:28:11 -0600 (Thu, 07 Jan 2010)

    Fixing Stonegate teleporter problem.

    RevisionAuthorDate
    r3212u6p_alexandre2010-01-07 06:54:04 -0600 (Thu, 07 Jan 2010)

    Fixing Shame entrance fades.

    RevisionAuthorDate
    r3211u6p_alexandre2010-01-06 20:05:10 -0600 (Wed, 06 Jan 2010)

    Fixed moods in Stonegate area.

    RevisionAuthorDate
    r3210wyrdweb2010-01-04 23:40:45 -0600 (Mon, 04 Jan 2010)

    Swapped out nooses for the new loops and ropes and everyone is hanging their heads in Shame.

    RevisionAuthorDate
    r3209u6p_alexandre2010-01-03 21:19:23 -0600 (Sun, 03 Jan 2010)

    Modified Despise level 3 maze.

    RevisionAuthorDate
    r3208u6p_alexandre2010-01-03 16:29:41 -0600 (Sun, 03 Jan 2010)

    Making LB treasure more complicated to thief. Robbers won't make it easy now :p

    RevisionAuthorDate
    r3207u6p_alexandre2010-01-03 06:52:10 -0600 (Sun, 03 Jan 2010)

    Removed pb_cloth_bolt from world.

    RevisionAuthorDate
    r3206wyrdweb2010-01-01 13:49:29 -0600 (Fri, 01 Jan 2010)

    Swapped out regular fork and gave LB his own fork. :)

    RevisionAuthorDate
    r3205u6p_alexandre2010-01-01 10:14:28 -0600 (Fri, 01 Jan 2010)

    Blocking rear deck on ships.

    RevisionAuthorDate
    r3204u6p_alexandre2010-01-01 07:11:41 -0600 (Fri, 01 Jan 2010)

    Made some anchors in tavern not selectable, that was causing party members to try to take them through wall and was leading to crash (reported by PM by Duddley Dupr�).

    RevisionAuthorDate
    r3203u6p_alexandre2009-12-31 13:05:16 -0600 (Thu, 31 Dec 2009)

    Changed all non-interactive fruit trees to interactive and added some here and there.

    RevisionAuthorDate
    r3202u6p_alexandre2009-12-31 11:39:52 -0600 (Thu, 31 Dec 2009)

    Added flag toggle for shrine of Shrine of Spirituality

    RevisionAuthorDate
    r3201jesses2009-12-30 23:16:51 -0600 (Wed, 30 Dec 2009)

    for weapons and armor testing! woo hoo!

    RevisionAuthorDate
    r3200u6p_alexandre2009-12-30 15:46:16 -0600 (Wed, 30 Dec 2009)

    Sound emiters placed in Sutek's cave.

    RevisionAuthorDate
    r3199u6p_alexandre2009-12-30 07:44:57 -0600 (Wed, 30 Dec 2009)

    Placed sound emitters and replaced fields at Sutek's.

    RevisionAuthorDate
    r3198u6p_alexandre2009-12-30 04:43:47 -0600 (Wed, 30 Dec 2009)

    Fixing some objects positions in Sutek's. I'm still in.

    RevisionAuthorDate
    r3197u6p_alexandre2009-12-29 21:06:51 -0600 (Tue, 29 Dec 2009)

    Freeing Inn room in Britain...

    RevisionAuthorDate
    r3196u6p_alexandre2009-12-29 11:24:33 -0600 (Tue, 29 Dec 2009)

    Added some shrubbing in pirate cave level 4, it was very empty. Also changed elevator reset values to avoid having it stuck for Black Pearl.

    RevisionAuthorDate
    r3195u6p_alexandre2009-12-29 09:31:18 -0600 (Tue, 29 Dec 2009)

    Changed some things in Cove Inn.

    RevisionAuthorDate
    r3194u6p_alexandre2009-12-29 08:59:18 -0600 (Tue, 29 Dec 2009)

    Placed some missing objects.

    RevisionAuthorDate
    r3193u6p_alexandre2009-12-29 06:27:33 -0600 (Tue, 29 Dec 2009)

    Made sure Lorcan's doors and doors usepoints were snapped to the ground.

    RevisionAuthorDate
    r3192u6p_alexandre2009-12-29 03:18:01 -0600 (Tue, 29 Dec 2009)

    Changing an object to non selectable

    RevisionAuthorDate
    r3191u6p_alexandre2009-12-29 02:34:41 -0600 (Tue, 29 Dec 2009)

    Fixing Cove Inn's clerk schedule.

    RevisionAuthorDate
    r3190u6p_alexandre2009-12-29 02:13:20 -0600 (Tue, 29 Dec 2009)

    Fixed last food items on map

    RevisionAuthorDate
    r3189u6p_alexandre2009-12-29 01:14:17 -0600 (Tue, 29 Dec 2009)

    Some food templates fixed, more to come.

    RevisionAuthorDate
    r3188u6p_alexandre2009-12-28 01:23:35 -0600 (Mon, 28 Dec 2009)

    Enilno is placed. Find it :)

    RevisionAuthorDate
    r3187u6p_alexandre2009-12-27 18:25:02 -0600 (Sun, 27 Dec 2009)

    2 special butterflies updated in Yew (and working now).

    OUR HEADS ARE HANGED IN SHAME !!!

    and some decals fixed in OW-20

    RevisionAuthorDate
    r3186u6p_alexandre2009-12-27 14:37:07 -0600 (Sun, 27 Dec 2009)

    Some fixes for Crypt and Yew.

    RevisionAuthorDate
    r3185u6p_alexandre2009-12-27 11:32:28 -0600 (Sun, 27 Dec 2009)

    Fixing some garg schedule starters which were stuck in walls.

    RevisionAuthorDate
    r3184u6p_alexandre2009-12-27 07:40:56 -0600 (Sun, 27 Dec 2009)

    replacing content of some containers.

    RevisionAuthorDate
    r3183u6p_alexandre2009-12-26 12:44:05 -0600 (Sat, 26 Dec 2009)

    Replaced all stairs in Sutek's castle : no more crash when sailing near island, because no more gap between nodes.

    RevisionAuthorDate
    r3182u6p_alexandre2009-12-26 00:56:27 -0600 (Sat, 26 Dec 2009)

    Fixing a node at Sutek's. Still some gaps between nodes, but it's better.

    RevisionAuthorDate
    r3181u6p_alexandre2009-12-25 21:30:52 -0600 (Fri, 25 Dec 2009)

    Changed all teleporters in garg land and shrines.

    RevisionAuthorDate
    r3180u6p_alexandre2009-12-24 21:42:18 -0600 (Thu, 24 Dec 2009)

    Finished rewiring hythloth exit teleporter.

    RevisionAuthorDate
    r3179u6p_alexandre2009-12-24 11:24:04 -0600 (Thu, 24 Dec 2009)

    Some changes on hythloth exit teleporter.

    RevisionAuthorDate
    r3178u6p_alexandre2009-12-23 20:04:05 -0600 (Wed, 23 Dec 2009)

    Added creak sound to ships

    RevisionAuthorDate
    r3177u6p_alexandre2009-12-23 19:09:39 -0600 (Wed, 23 Dec 2009)

    Fixing banter in SH.

    RevisionAuthorDate
    r3176u6p_alexandre2009-12-23 18:52:28 -0600 (Wed, 23 Dec 2009)

    Fixing shrine of codex and shrine of valor. Also fixing ant queen.

    RevisionAuthorDate
    r3175u6p_alexandre2009-12-22 19:39:49 -0600 (Tue, 22 Dec 2009)

    Fixing a stitching error.
    Shrine of Valor no more comes in orb.

    RevisionAuthorDate
    r3174u6p_alexandre2009-12-22 17:57:38 -0600 (Tue, 22 Dec 2009)

    Moongate wasn't stuck by Shrine on Isle of the Avatar.

    RevisionAuthorDate
    r3173u6p_alexandre2009-12-22 13:24:14 -0600 (Tue, 22 Dec 2009)

    Placed wild dogs and hollow trees. Also built some bandit / pirate / ettin / cyclops camps in the wild (who said it was shrubbing?).

    Enjoy

    RevisionAuthorDate
    r3172u6p_alexandre2009-12-22 08:14:16 -0600 (Tue, 22 Dec 2009)

    Beginning placing wild dogs. More to come tonight.

    RevisionAuthorDate
    r3171u6p_alexandre2009-12-22 02:57:20 -0600 (Tue, 22 Dec 2009)

    Fixing flying trees and removing the 2 unused regions.

    RevisionAuthorDate
    r3170u6p_alexandre2009-12-21 23:48:19 -0600 (Mon, 21 Dec 2009)

    Fixing SH basement mood.

    RevisionAuthorDate
    r3169jesses2009-12-21 22:42:47 -0600 (Mon, 21 Dec 2009)

    wired in sound effects

    RevisionAuthorDate
    r3168u6p_alexandre2009-12-21 21:22:51 -0600 (Mon, 21 Dec 2009)

    Fixing a mood error in Jhelom. Moved shrine of Valor a little south to try to avoid the orb thing.

    RevisionAuthorDate
    r3167u6p_alexandre2009-12-21 20:50:29 -0600 (Mon, 21 Dec 2009)

    Fixing Glass sword hole and shrubbing it. Requires map and u6p logic.

    RevisionAuthorDate
    r3166u6p_alexandre2009-12-21 18:37:32 -0600 (Mon, 21 Dec 2009)

    Fixing flying dogs and hydra on Sutek's roof (no saucer there).

    RevisionAuthorDate
    r3165u6p_alexandre2009-12-21 16:06:21 -0600 (Mon, 21 Dec 2009)

    Fixed a lever in Magincia : now you can go out of the south room.

    RevisionAuthorDate
    r3164u6p_alexandre2009-12-21 15:24:29 -0600 (Mon, 21 Dec 2009)

    Fixing all flying fishes in the world.

    RevisionAuthorDate
    r3163u6p_alexandre2009-12-21 12:04:52 -0600 (Mon, 21 Dec 2009)

    Changed door of Cat's Lair.
    Renamed some butterflies in Yew.

    RevisionAuthorDate
    r3162jesses2009-12-21 00:36:13 -0600 (Mon, 21 Dec 2009)

    ladder gizmo wired for alfie

    RevisionAuthorDate
    r3161u6p_alexandre2009-12-20 23:54:38 -0600 (Sun, 20 Dec 2009)

    Fixing a color point of view ;)

    RevisionAuthorDate
    r3160u6p_alexandre2009-12-20 22:58:07 -0600 (Sun, 20 Dec 2009)

    Fixing some flying fishes.

    RevisionAuthorDate
    r3159u6p_alexandre2009-12-20 19:44:25 -0600 (Sun, 20 Dec 2009)

    Finished Ambrosia shrubbing and fixed some BZ's in there.

    RevisionAuthorDate
    r3158jesses2009-12-20 16:51:57 -0600 (Sun, 20 Dec 2009)

    fades fixed for foyer; was fading things out prematurely.

    RevisionAuthorDate
    r3157u6p_alexandre2009-12-20 16:15:07 -0600 (Sun, 20 Dec 2009)

    Fixes for Despise.

    RevisionAuthorDate
    r3156u6p_alexandre2009-12-20 15:36:40 -0600 (Sun, 20 Dec 2009)

    Fixing bats near Deceit entrance.

    RevisionAuthorDate
    r3155u6p_alexandre2009-12-20 15:27:00 -0600 (Sun, 20 Dec 2009)

    Drowned the flying fishes in there.

    RevisionAuthorDate
    r3154u6p_alexandre2009-12-20 15:10:55 -0600 (Sun, 20 Dec 2009)

    More fixes for Deceit.

    RevisionAuthorDate
    r3153u6p_alexandre2009-12-20 14:11:06 -0600 (Sun, 20 Dec 2009)

    Fixing garg's pyramids roofs.

    RevisionAuthorDate
    r3152jesses2009-12-20 12:35:55 -0600 (Sun, 20 Dec 2009)

    re-wired in end of game movie and fixed return to main menu! you actually get a CURSOR now! or at least, it works for me.

    RevisionAuthorDate
    r3151u6p_alexandre2009-12-19 20:26:31 -0600 (Sat, 19 Dec 2009)

    Fixes in Deceit according to Yrttis list.

    RevisionAuthorDate
    r3150u6p_alexandre2009-12-19 14:48:31 -0600 (Sat, 19 Dec 2009)

    Removed camera fade on archways.
    Added missing trigger on a door.

    RevisionAuthorDate
    r3149u6p_alexandre2009-12-19 13:28:04 -0600 (Sat, 19 Dec 2009)

    Fixing 'flying water' ( cnr_08_h2o placed instead of cnr_08).

    Thanks Yrttis.

    RevisionAuthorDate
    r3148u6p_alexandre2009-12-19 09:47:01 -0600 (Sat, 19 Dec 2009)

    Don't kill the Ant Queen :)

    RevisionAuthorDate
    r3147u6p_alexandre2009-12-18 23:46:32 -0600 (Fri, 18 Dec 2009)

    Fixing bounding on water drips.

    RevisionAuthorDate
    r3146wyrdweb2009-12-18 23:25:09 -0600 (Fri, 18 Dec 2009)

    Tweaked some things in Magincia. I am done for now.

    RevisionAuthorDate
    r3145jesses2009-12-17 23:54:21 -0600 (Thu, 17 Dec 2009)

    evil end sequence done. needs to be wired up to magincia usecode.

    RevisionAuthorDate
    r3144u6p_alexandre2009-12-17 22:28:07 -0600 (Thu, 17 Dec 2009)

    OUT OF MINOC
    Fixed Dale schedule.

    RevisionAuthorDate
    r3143u6p_alexandre2009-12-17 22:06:47 -0600 (Thu, 17 Dec 2009)

    I'm done with Magincia. Requires both map and u6p_logic.

    RevisionAuthorDate
    r3142u6p_alexandre2009-12-17 19:42:45 -0600 (Thu, 17 Dec 2009)

    Jesse you can go in, I'll finish later.

    RevisionAuthorDate
    r3141jesses2009-12-16 22:25:37 -0600 (Wed, 16 Dec 2009)

    experimenting - still trying to get the linkage between magincia and winged to work

    RevisionAuthorDate
    r3140u6p_alexandre2009-12-16 18:25:38 -0600 (Wed, 16 Dec 2009)

    Fixing cove_shopper_04 schedule (bad initial SCID) and replaced market sign with new one.

    RevisionAuthorDate
    r3139u6p_alexandre2009-12-16 02:11:56 -0600 (Wed, 16 Dec 2009)

    Fixing many bugs in OW.

    RevisionAuthorDate
    r3138jesses2009-12-16 00:26:25 -0600 (Wed, 16 Dec 2009)

    magincia ladder gizmo seems to be working, will need testing. i am out.

    RevisionAuthorDate
    r3137jesses2009-12-15 23:12:27 -0600 (Tue, 15 Dec 2009)

    added ladder manager for magincia -> winged isle. currently DOES NOT WORK - may need help with this. new bookmark evil_altar

    RevisionAuthorDate
    r3136u6p_alexandre2009-12-15 22:05:07 -0600 (Tue, 15 Dec 2009)

    Fixing some bounding nodes in Britain.

    RevisionAuthorDate
    r3135u6p_alexandre2009-12-15 20:53:17 -0600 (Tue, 15 Dec 2009)

    Placed missing magic fountains
    Also placed some floor spider grates.

    RevisionAuthorDate
    r3134u6p_alexandre2009-12-15 18:57:54 -0600 (Tue, 15 Dec 2009)

    Commiting what I've done so far. Jesse, Deborah, you can go in there to do what you have to, I'll finish just after.

    RevisionAuthorDate
    r3133u6p_alexandre2009-12-15 13:38:01 -0600 (Tue, 15 Dec 2009)

    Placed more casting gizmos in Lorcan's beach schedule.

    RevisionAuthorDate
    r3132u6p_alexandre2009-12-15 12:12:04 -0600 (Tue, 15 Dec 2009)

    Fixed some gizmos at Lorcan's that were triggering nothing.
    Fixed mousehole at Nicodemus that was entering world with a bad position.

    RevisionAuthorDate
    r3131u6p_alexandre2009-12-15 03:33:27 -0600 (Tue, 15 Dec 2009)

    Magincia on the way.

    RevisionAuthorDate
    r3130u6p_alexandre2009-12-14 23:45:44 -0600 (Mon, 14 Dec 2009)

    Fixing some flying plants near Despise.

    RevisionAuthorDate
    r3129u6p_alexandre2009-12-14 23:18:12 -0600 (Mon, 14 Dec 2009)

    Flying fishes hunted down :p

    RevisionAuthorDate
    r3128jesses2009-12-14 22:31:20 -0600 (Mon, 14 Dec 2009)

    removed search and destroy gizmo which wasn't working; minor tweak to garg schedule

    RevisionAuthorDate
    r3127jesses2009-12-14 21:59:38 -0600 (Mon, 14 Dec 2009)

    more rocks falling

    RevisionAuthorDate
    r3126u6p_alexandre2009-12-14 19:26:04 -0600 (Mon, 14 Dec 2009)

    Changing Tiberius sign.

    RevisionAuthorDate
    r3125u6p_alexandre2009-12-14 11:46:53 -0600 (Mon, 14 Dec 2009)

    Added cocoa trees, placed last banter starters, removed Enilno and invisible monsters from Magincia.

    RevisionAuthorDate
    r3124wyrdweb2009-12-13 23:23:19 -0600 (Sun, 13 Dec 2009)

    Added altar of evil and its shrubbing.

    RevisionAuthorDate
    r3123u6p_alexandre2009-12-13 22:35:16 -0600 (Sun, 13 Dec 2009)

    Fully renoded Shame entrance : no more node pointing the other side of the mountain. Placed EA banter.


    RevisionAuthorDate
    r3122jesses2009-12-13 19:13:34 -0600 (Sun, 13 Dec 2009)

    placed banter for when you die in cove

    RevisionAuthorDate
    r3121jesses2009-12-13 17:14:51 -0600 (Sun, 13 Dec 2009)

    more explosions, better camera work, wired sound player gizmos

    RevisionAuthorDate
    r3120u6p_alexandre2009-12-13 16:28:10 -0600 (Sun, 13 Dec 2009)

    Detecting proximity near badies graveyard.

    RevisionAuthorDate
    r3119u6p_alexandre2009-12-13 07:24:00 -0600 (Sun, 13 Dec 2009)

    Placed nearly all missing banters.

    RevisionAuthorDate
    r3118jesses2009-12-12 23:30:57 -0600 (Sat, 12 Dec 2009)

    more exploding!! much improved camera work. sound effects not quite done yet but it's getting there.

    RevisionAuthorDate
    r3117u6p_alexandre2009-12-12 23:01:12 -0600 (Sat, 12 Dec 2009)

    Fixing NM moods

    RevisionAuthorDate
    r3116jesses2009-12-12 20:57:34 -0600 (Sat, 12 Dec 2009)

    updated evil end sequence; more death, more destruction.

    RevisionAuthorDate
    r3115u6p_alexandre2009-12-12 15:01:43 -0600 (Sat, 12 Dec 2009)

    Fixing OW-48 : totally rebuilt Sutek's castle roof.

    Needs both art and map

    RevisionAuthorDate
    r3114jesses2009-12-11 22:33:22 -0600 (Fri, 11 Dec 2009)

    evilend bookmark

    RevisionAuthorDate
    r3113jesses2009-12-11 22:31:49 -0600 (Fri, 11 Dec 2009)

    sfx gizmos placed for destruction of market - sfx not done

    RevisionAuthorDate
    r3112u6p_alexandre2009-12-11 18:27:00 -0600 (Fri, 11 Dec 2009)

    Fixing bakery roof bounding.

    RevisionAuthorDate
    r3111u6p_alexandre2009-12-11 13:54:00 -0600 (Fri, 11 Dec 2009)

    Cove guards placed and blocking path over Buc's Den

    RevisionAuthorDate
    r3110u6p_alexandre2009-12-10 22:40:54 -0600 (Thu, 10 Dec 2009)

    Placed static_item_enabler on some babies. Also fixed Conor Glow.

    RevisionAuthorDate
    r3109u6p_alexandre2009-12-10 19:36:25 -0600 (Thu, 10 Dec 2009)

    Babies and dirty diapers placed in the world

    RevisionAuthorDate
    r3108u6p_alexandre2009-12-10 12:13:29 -0600 (Thu, 10 Dec 2009)

    Fixing a fade problem.

    RevisionAuthorDate
    r3107u6p_alexandre2009-12-08 23:03:51 -0600 (Tue, 08 Dec 2009)

    Placed last tower doors. also fixed some flying plants on Buc's Den mountain.

    RevisionAuthorDate
    r3106u6p_alexandre2009-12-08 20:12:52 -0600 (Tue, 08 Dec 2009)

    Fixed bugs in N M and Magincia.

    I'm out of there !!!

    RevisionAuthorDate
    r3105u6p_alexandre2009-12-08 10:01:05 -0600 (Tue, 08 Dec 2009)

    Fixing forum bugs in crypt (fade errors) and also made Beyvin skeletton fade out and changed lights in level 2 entrance (was doing a sharp light limit because of light calculation).

    Also added a fade gizmo for Beyvin tomb roof.

    RevisionAuthorDate
    r3104u6p_alexandre2009-12-07 22:26:01 -0600 (Mon, 07 Dec 2009)

    Placed some tower doors and fixed a texturing problem on it.

    RevisionAuthorDate
    r3103u6p_alexandre2009-12-07 21:29:23 -0600 (Mon, 07 Dec 2009)

    New Doors for DS towers.

    Placed 2 in Minoc, if you want to have a look.

    RevisionAuthorDate
    r3102u6p_alexandre2009-12-07 17:41:21 -0600 (Mon, 07 Dec 2009)

    Added mouseholes for our little mouse.

    RevisionAuthorDate
    r3101u6p_alexandre2009-12-07 13:51:51 -0600 (Mon, 07 Dec 2009)

    Fixing the 3 ferries. See BZ 1081.

    RevisionAuthorDate
    r3100u6p_alexandre2009-12-07 09:23:57 -0600 (Mon, 07 Dec 2009)

    Fixing Skara Brae moongate.

    RevisionAuthorDate
    r3099u6p_alexandre2009-12-06 22:59:13 -0600 (Sun, 06 Dec 2009)

    Proposal for evil end. Just teleport to temp :)

    RevisionAuthorDate
    r3098u6p_alexandre2009-12-06 20:14:33 -0600 (Sun, 06 Dec 2009)

    Fixing a flying cobweb in Sutek's

    RevisionAuthorDate
    r3097u6p_alexandre2009-12-06 17:13:47 -0600 (Sun, 06 Dec 2009)

    Reduced Kytyn's table bounding. BZ 2172

    RevisionAuthorDate
    r3096u6p_alexandre2009-12-06 14:04:51 -0600 (Sun, 06 Dec 2009)

    Fixed a node texturing problem.

    Recalced regions where node was in.

    Finished pirate cave shrubbing (level 3) and fixed some glitches in (thanks Yrttis).

    RevisionAuthorDate
    r3095jesses2009-12-05 23:07:05 -0600 (Sat, 05 Dec 2009)

    i think i neglected to commit these changes. ow-19 - lb throne room sequence changes. ow-49 - added bench back in for testing end of game sequence.

    RevisionAuthorDate
    r3094u6p_alexandre2009-12-05 21:47:04 -0600 (Sat, 05 Dec 2009)

    Fixes for Sutek's.

    Started a noose, but I'm stuck...

    RevisionAuthorDate
    r3093aletys2009-12-05 15:10:09 -0600 (Sat, 05 Dec 2009)

    Fixed bz #1806. Captain John now has a space in his name.

    Need: u6p_map
    u6p_npc


    RevisionAuthorDate
    r3092u6p_alexandre2009-12-05 10:26:22 -0600 (Sat, 05 Dec 2009)

    Added ladder to Serpent Spine (not complete, do not use)

    Fixed some Trinsic trainers that were using bows like hatchets.

    RevisionAuthorDate
    r3091u6p_alexandre2009-12-05 09:10:53 -0600 (Sat, 05 Dec 2009)

    Fixing fades for Heftimus' cave and Gremlin cave.

    RevisionAuthorDate
    r3090u6p_alexandre2009-12-05 07:34:04 -0600 (Sat, 05 Dec 2009)

    Treasure for Tomb of the Kings

    RevisionAuthorDate
    r3089u6p_alexandre2009-12-04 21:28:01 -0600 (Fri, 04 Dec 2009)

    Fixing chests in Deceit lvl 4

    RevisionAuthorDate
    r3088u6p_alexandre2009-12-03 23:46:50 -0600 (Thu, 03 Dec 2009)

    Fixed bow training by putting the gizmo on shield hand in Trinsic and Jhelom.

    RevisionAuthorDate
    r3087u6p_alexandre2009-12-03 22:56:33 -0600 (Thu, 03 Dec 2009)

    Shrubbing from pirate cave level 1 and 2 done.

    RevisionAuthorDate
    r3086jesses2009-12-03 00:52:15 -0600 (Thu, 03 Dec 2009)

    a lot of work on the castle arrival sequence. should be much better now. feedback welcome.

    RevisionAuthorDate
    r3085u6p_alexandre2009-12-02 19:37:18 -0600 (Wed, 02 Dec 2009)

    Added some containers with cannonballs.

    RevisionAuthorDate
    r3084u6p_alexandre2009-12-02 14:12:08 -0600 (Wed, 02 Dec 2009)

    Placed hydra in Sutek's and renamed some cats in Paws

    RevisionAuthorDate
    r3083u6p_alexandre2009-12-02 12:14:28 -0600 (Wed, 02 Dec 2009)

    Hydras placed.

    Some glitches fixes in Yew.

    Made some (average 5 or 6 per pile) cannonballs gettable in SH and Trinsic.

    RevisionAuthorDate
    r3082u6p_alexandre2009-12-02 01:02:59 -0600 (Wed, 02 Dec 2009)

    Fixed cannonballs for free.

    RevisionAuthorDate
    r3081u6p_alexandre2009-12-01 22:59:42 -0600 (Tue, 01 Dec 2009)

    Some fixes in Yew and Sewers.
    Norick is now working fine (he is a u6 npc now).

    RevisionAuthorDate
    r3080u6p_alexandre2009-12-01 12:27:14 -0600 (Tue, 01 Dec 2009)

    Update to Magincia dungeon

    RevisionAuthorDate
    r3079u6p_alexandre2009-11-30 23:48:21 -0600 (Mon, 30 Nov 2009)

    Magincia nearly done. Evil traps in there, but if you wish to test those, you'll have to start a new game...

    RevisionAuthorDate
    r3078u6p_alexandre2009-11-30 11:45:20 -0600 (Mon, 30 Nov 2009)

    Fixed Magincia ghosts, so now they are transparent AND evil.

    Needs pb_logic, u6p_npc and u6p_support.

    RevisionAuthorDate
    r3077u6p_alexandre2009-11-29 11:57:31 -0600 (Sun, 29 Nov 2009)

    All guards are now in game.

    RevisionAuthorDate
    r3076u6p_alexandre2009-11-29 09:15:39 -0600 (Sun, 29 Nov 2009)

    Guards placed in Moonglow, Lycaeum and NM.

    RevisionAuthorDate
    r3075jesses2009-11-28 20:02:41 -0600 (Sat, 28 Nov 2009)

    added narrations. tried to get end-of-game to work (to send player back to menu) - that is in misc-49

    RevisionAuthorDate
    r3074u6p_alexandre2009-11-28 16:59:17 -0600 (Sat, 28 Nov 2009)

    Added last missing Town signs and �bermon's one.

    RevisionAuthorDate
    r3073u6p_alexandre2009-11-28 06:22:02 -0600 (Sat, 28 Nov 2009)

    Fixing moods at Yew north entrance.

    RevisionAuthorDate
    r3072jesses2009-11-27 23:48:25 -0600 (Fri, 27 Nov 2009)

    fix - nodes were not fading in properly when secrets were revealed (see bug 2012).

    RevisionAuthorDate
    r3071jesses2009-11-27 19:42:59 -0600 (Fri, 27 Nov 2009)

    complete redid fades for castle britannia. please report any problems; specifically, rooms should not have the roof fade out UNTIL YOU ENTER THEM. no more roofs fading out just from you walking by them. also - report any issues going to/from the sewers.

    RevisionAuthorDate
    r3070u6p_alexandre2009-11-27 19:27:57 -0600 (Fri, 27 Nov 2009)

    Placed black box door.

    RevisionAuthorDate
    r3069u6p_alexandre2009-11-27 18:54:04 -0600 (Fri, 27 Nov 2009)

    Trinsic barracks have new doors. Needs u6p_logic, u6p_art and map.

    RevisionAuthorDate
    r3068u6p_alexandre2009-11-27 13:49:58 -0600 (Fri, 27 Nov 2009)

    Fixing error in static_item_enabler (twice the same, placed scid instead of effect name)

    RevisionAuthorDate
    r3067u6p_alexandre2009-11-26 20:35:33 -0600 (Thu, 26 Nov 2009)

    Fixing Trenton schedule.

    RevisionAuthorDate
    r3066u6p_alexandre2009-11-26 19:32:02 -0600 (Thu, 26 Nov 2009)

    Not only Britain moongate repair wasn't centered. Fixing (Jhelom was like Britain)

    RevisionAuthorDate
    r3065u6p_alexandre2009-11-26 08:24:48 -0600 (Thu, 26 Nov 2009)

    Fixing cannons in the world. Changed cannon in SH to have one usable.

    RevisionAuthorDate
    r3064u6p_alexandre2009-11-26 07:44:21 -0600 (Thu, 26 Nov 2009)

    Fixing Trinsic doors.

    RevisionAuthorDate
    r3063u6p_alexandre2009-11-26 07:28:42 -0600 (Thu, 26 Nov 2009)

    Added some dead bodies at shrine of honesty.

    RevisionAuthorDate
    r3062u6p_alexandre2009-11-26 05:51:44 -0600 (Thu, 26 Nov 2009)

    Added a missing second door scid at Nicodemus'.

    RevisionAuthorDate
    r3061u6p_alexandre2009-11-25 20:31:35 -0600 (Wed, 25 Nov 2009)

    Trying to fix moongate.

    RevisionAuthorDate
    r3060u6p_alexandre2009-11-25 20:13:56 -0600 (Wed, 25 Nov 2009)

    Signs placed in Paws.

    RevisionAuthorDate
    r3059u6p_alexandre2009-11-25 19:39:00 -0600 (Wed, 25 Nov 2009)

    Fixing Lycaeum view from Gremlins cave.

    RevisionAuthorDate
    r3058u6p_alexandre2009-11-25 11:46:36 -0600 (Wed, 25 Nov 2009)

    Trying to fix Jhelom's Heros Hole entrance.

    RevisionAuthorDate
    r3057u6p_alexandre2009-11-25 11:35:00 -0600 (Wed, 25 Nov 2009)

    Moved a usepoint.

    RevisionAuthorDate
    r3056jesses2009-11-24 21:54:07 -0600 (Tue, 24 Nov 2009)

    disabled the movie player for now. after the end of game sequence plays out, the game will just end, and it'll take you to the main menu.

    RevisionAuthorDate
    r3055u6p_alexandre2009-11-24 19:33:03 -0600 (Tue, 24 Nov 2009)

    Many bug fixes in Despise and Heros Hole. Thanks Yrttis.

    RevisionAuthorDate
    r3054u6p_alexandre2009-11-24 18:05:31 -0600 (Tue, 24 Nov 2009)

    Placed 2 babies for evil mages, and some small things...

    RevisionAuthorDate
    r3053u6p_alexandre2009-11-24 10:24:40 -0600 (Tue, 24 Nov 2009)

    Placed tanglevines in OW and garg land.

    RevisionAuthorDate
    r3052u6p_alexandre2009-11-24 06:33:52 -0600 (Tue, 24 Nov 2009)

    Some fixes due to Duddley Dupr� on forum. (noding error and Deceit not deep enough)

    RevisionAuthorDate
    r3051u6p_alexandre2009-11-24 03:02:46 -0600 (Tue, 24 Nov 2009)

    Death cannon placed, yay !

    RevisionAuthorDate
    r3050u6p_alexandre2009-11-23 19:14:24 -0600 (Mon, 23 Nov 2009)

    Tried to fix Evil Old Man again.

    RevisionAuthorDate
    r3049u6p_alexandre2009-11-23 18:16:14 -0600 (Mon, 23 Nov 2009)

    Adding missing vog staff in Chest Gen.
    Creating new template for special evil mage in Deceit lvl 4.
    Adding vog staff in deceit and on evil mage island.
    Adding Storm Cloak to Deceit.

    RevisionAuthorDate
    r3048u6p_alexandre2009-11-23 17:40:00 -0600 (Mon, 23 Nov 2009)

    Added map pieces in Deceit. Needs u6p_logic and map.

    RevisionAuthorDate
    r3047u6p_alexandre2009-11-23 10:37:02 -0600 (Mon, 23 Nov 2009)

    Placed all banter_auto_launcher gizmos.

    RevisionAuthorDate
    r3046u6p_alexandre2009-11-23 07:17:23 -0600 (Mon, 23 Nov 2009)

    Placed missing items.

    RevisionAuthorDate
    r3045u6p_alexandre2009-11-23 05:33:58 -0600 (Mon, 23 Nov 2009)

    Placed maps in containers.

    RevisionAuthorDate
    r3044u6p_alexandre2009-11-21 19:57:48 -0600 (Sat, 21 Nov 2009)

    Some items placed and beginning fixing Magincia ghosts.

    RevisionAuthorDate
    r3043u6p_alexandre2009-11-21 06:13:17 -0600 (Sat, 21 Nov 2009)

    Gave the wrong scid to Connor : fixed.

    RevisionAuthorDate
    r3042u6p_alexandre2009-11-21 06:08:40 -0600 (Sat, 21 Nov 2009)

    Tried to fix Inn's clerk.

    Fixed Connor who had a bad scid for station.

    RevisionAuthorDate
    r3041u6p_alexandre2009-11-20 12:08:36 -0600 (Fri, 20 Nov 2009)

    Fixed all inns tokens.

    RevisionAuthorDate
    r3040jesses2009-11-19 23:37:12 -0600 (Thu, 19 Nov 2009)

    fix to bug 2065 - portcullis is no longer selectable unless you have gotten the key and the gateway has been revealed. requires new gizmo.

    RevisionAuthorDate
    r3039u6p_alexandre2009-11-19 13:36:49 -0600 (Thu, 19 Nov 2009)

    Ghosts faux NPC placed in Magincia dungeon.

    RevisionAuthorDate
    r3038u6p_alexandre2009-11-19 08:36:19 -0600 (Thu, 19 Nov 2009)

    Faux fuzzies placed.

    RevisionAuthorDate
    r3037u6p_alexandre2009-11-19 02:18:47 -0600 (Thu, 19 Nov 2009)

    Fixed Despise level 3 torches and also fixed sound emitters errors all over the map.

    RevisionAuthorDate
    r3036u6p_alexandre2009-11-18 18:26:12 -0600 (Wed, 18 Nov 2009)

    Fixing some fades and token problems in Moonglow and around.

    RevisionAuthorDate
    r3035u6p_alexandre2009-11-18 14:24:54 -0600 (Wed, 18 Nov 2009)

    Fixing Despise entrance light

    RevisionAuthorDate
    r3034u6p_alexandre2009-11-18 05:06:43 -0600 (Wed, 18 Nov 2009)

    Some schedules fixes.

    RevisionAuthorDate
    r3033jesses2009-11-17 23:25:11 -0600 (Tue, 17 Nov 2009)

    movie plays, then game ends! just need to get rid of that compass....

    RevisionAuthorDate
    r3032u6p_alexandre2009-11-17 11:08:34 -0600 (Tue, 17 Nov 2009)

    Fixing a doo use_point that was fallen downstairs.

    RevisionAuthorDate
    r3031u6p_alexandre2009-11-17 06:50:38 -0600 (Tue, 17 Nov 2009)

    Started shrubbing Magincia : black caps and fades done.

    RevisionAuthorDate
    r3030u6p_alexandre2009-11-17 02:45:27 -0600 (Tue, 17 Nov 2009)

    All bows, crossbows and magic bows replaced by limited versions on map.

    RevisionAuthorDate
    r3029jesses2009-11-16 22:07:39 -0600 (Mon, 16 Nov 2009)

    end of game gizmos repaired - thanks shad!! works great!

    RevisionAuthorDate
    r3028u6p_alexandre2009-11-16 18:25:42 -0600 (Mon, 16 Nov 2009)

    ALL NPCs placed wew :)

    RevisionAuthorDate
    r3027u6p_alexandre2009-11-16 15:57:23 -0600 (Mon, 16 Nov 2009)

    Many fixes in Trinsic ( for example, Jimmy doesn't look stupid now when he asks for planks with a cart full of it just next to shipwright) and only 5 faux aftersiege missing.

    RevisionAuthorDate
    r3026u6p_alexandre2009-11-16 08:50:48 -0600 (Mon, 16 Nov 2009)

    Fixing some more schedules.

    RevisionAuthorDate
    r3025u6p_alexandre2009-11-16 08:40:55 -0600 (Mon, 16 Nov 2009)

    Placed Trinsic clerk.

    RevisionAuthorDate
    r3024u6p_alexandre2009-11-16 07:30:44 -0600 (Mon, 16 Nov 2009)

    Nearly all clerks placed.
    Only faux NPCs not placed : Trinsic 'shoppers' and clerk
    Added my full name in credits

    RevisionAuthorDate
    r3023u6p_alexandre2009-11-16 04:18:13 -0600 (Mon, 16 Nov 2009)

    Fixed schedules in castle. No reason that we have twins anymore. Needs u6p_npc by Fl�rida.

    RevisionAuthorDate
    r3022shaddock2009-11-15 22:10:28 -0600 (Sun, 15 Nov 2009)

  • salvaged what I could of ow 49. I think I got most of the gizmos, but I lost the ladder manager transport node. Jesse, I will send you details.
    RevisionAuthorDate
    r3021wyrdweb2009-11-15 20:05:22 -0600 (Sun, 15 Nov 2009)

    Placed 2 banters.

    RevisionAuthorDate
    r3020u6p_alexandre2009-11-15 13:06:12 -0600 (Sun, 15 Nov 2009)

    Some Despise fixes.

    RevisionAuthorDate
    r3019u6p_alexandre2009-11-14 22:54:02 -0600 (Sat, 14 Nov 2009)

    Fixing Runic Eight sail

    RevisionAuthorDate
    r3018u6p_alexandre2009-11-14 16:42:42 -0600 (Sat, 14 Nov 2009)

    Tons of fixes in Trinsic.

    Kids placed in the city and south. The last TODO is the 7 unhabitants ( well, shoppers seems strange if they patrol on the walls )

    RevisionAuthorDate
    r3017u6p_alexandre2009-11-14 13:09:00 -0600 (Sat, 14 Nov 2009)

    Some fixes for Trinsic (more to come) and made Despise deeper because it was seen from outside.

    RevisionAuthorDate
    r3016u6p_alexandre2009-11-14 05:45:38 -0600 (Sat, 14 Nov 2009)

    Garg guards placed.

    RevisionAuthorDate
    r3015u6p_alexandre2009-11-13 20:14:44 -0600 (Fri, 13 Nov 2009)

    SH faux placed.

    RevisionAuthorDate
    r3014u6p_alexandre2009-11-13 11:13:05 -0600 (Fri, 13 Nov 2009)

    Faux shoppers placed in SH.

    RevisionAuthorDate
    r3013u6p_alexandre2009-11-12 19:59:48 -0600 (Thu, 12 Nov 2009)

    New boats placed in the world. Please test. Also docks extended or added in some places.

    RevisionAuthorDate
    r3012u6p_alexandre2009-11-12 18:19:47 -0600 (Thu, 12 Nov 2009)

    Added docks in some places. Also added some boats. More to come.

    RevisionAuthorDate
    r3011u6p_alexandre2009-11-12 11:54:14 -0600 (Thu, 12 Nov 2009)

    Kids placed in SH. I also added some docks south of the island. (discussed with Wyrdweb)

    RevisionAuthorDate
    r3010u6p_alexandre2009-11-12 08:03:43 -0600 (Thu, 12 Nov 2009)

    Castle servants placed.

    RevisionAuthorDate
    r3009u6p_alexandre2009-11-11 17:50:43 -0600 (Wed, 11 Nov 2009)

    faux NPCs placed in Jhelom

    RevisionAuthorDate
    r3008u6p_alexandre2009-11-11 12:50:33 -0600 (Wed, 11 Nov 2009)

    Minoc and Skara faux NPCs placed.

    RevisionAuthorDate
    r3007u6p_alexandre2009-11-10 11:44:49 -0600 (Tue, 10 Nov 2009)

    first shopper placed in Minoc, others will follow.

    RevisionAuthorDate
    r3006u6p_alexandre2009-11-09 18:23:14 -0600 (Mon, 09 Nov 2009)

    Skara kids added.

    RevisionAuthorDate
    r3005u6p_alexandre2009-11-09 17:30:20 -0600 (Mon, 09 Nov 2009)

    All faux placed in Lycaeum, Lycaeum village and library. I'm out of OW-26 and around.

    RevisionAuthorDate
    r3004u6p_alexandre2009-11-09 11:34:24 -0600 (Mon, 09 Nov 2009)

    Updating Minoc

    RevisionAuthorDate
    r3003u6p_alexandre2009-11-09 10:02:30 -0600 (Mon, 09 Nov 2009)

    Academy students placed.

    RevisionAuthorDate
    r3002jesses2009-11-06 22:29:35 -0600 (Fri, 06 Nov 2009)

    added mini-region - this is a special region that is a hack in order to support the end-of-game movie. ambient light is black. once you go here, the GAME WILL END.

    RevisionAuthorDate
    r3001u6p_alexandre2009-11-06 08:57:55 -0600 (Fri, 06 Nov 2009)

    Still in OW-26 for Lycaeum students and Mages

    RevisionAuthorDate
    r3000wyrdweb2009-11-05 16:47:56 -0600 (Thu, 05 Nov 2009)

    Swapped out pb_dagger with quest dagger for Yew story.

    RevisionAuthorDate
    r2999u6p_alexandre2009-11-05 09:09:32 -0600 (Thu, 05 Nov 2009)

    Started Lycaeum students.

    RevisionAuthorDate
    r2998u6p_alexandre2009-11-05 00:14:00 -0600 (Thu, 05 Nov 2009)

    Fixed some small things in OW-26

    RevisionAuthorDate
    r2997u6p_alexandre2009-11-04 08:22:48 -0600 (Wed, 04 Nov 2009)

    Empath Abbey faux NPC placed.

    RevisionAuthorDate
    r2996u6p_alexandre2009-11-03 16:41:45 -0600 (Tue, 03 Nov 2009)

    Started Empath shoppers.

    RevisionAuthorDate
    r2995u6p_alexandre2009-11-03 08:23:42 -0600 (Tue, 03 Nov 2009)

    Fixed overlapping nodes and placed Empath kids.

    RevisionAuthorDate
    r2994u6p_alexandre2009-10-29 19:52:10 -0500 (Thu, 29 Oct 2009)

    Polished Sin Vraal's

    RevisionAuthorDate
    r2993u6p_alexandre2009-10-28 11:03:52 -0500 (Wed, 28 Oct 2009)

    Minoc night clerk placed.

    RevisionAuthorDate
    r2992u6p_alexandre2009-10-28 08:59:08 -0500 (Wed, 28 Oct 2009)

    Added Buc's Den Inn clerk and fixed some small things (like a missing mood)

    RevisionAuthorDate
    r2991u6p_alexandre2009-10-28 07:42:39 -0500 (Wed, 28 Oct 2009)

    Replaced Sin Vraal's schedule with a more complete one.

    RevisionAuthorDate
    r2990u6p_alexandre2009-10-27 18:18:24 -0500 (Tue, 27 Oct 2009)

    Some fixes in Minoc, I'll try to place shoppers tomorrow.

    RevisionAuthorDate
    r2989u6p_alexandre2009-10-27 13:05:20 -0500 (Tue, 27 Oct 2009)

    All faux NPCs in Cove placed. Moving to Minoc.

    RevisionAuthorDate
    r2988u6p_alexandre2009-10-27 09:08:49 -0500 (Tue, 27 Oct 2009)

    Replaced all cmd_ai_c_move and cmd_ai_c_move_orient by pb ones.

    RevisionAuthorDate
    r2987aletys2009-10-26 22:56:53 -0500 (Mon, 26 Oct 2009)

  • Placed Lazeena's & Artegal's "healed" schedule groups. They're set to go & can be enabled/disabled as needed now, Deborah.
  • Re-placed Artegals original (now "injured") schedule group
  • Placed Cove Inn Clerk (night shift clerk)'s work schedule gizmo, but did not give her station or transition commands. Her sleep schedule still needs to be placed. No shop is needed.
    Need:
  • u6p_art
  • u6p_npc
    I am out of Cove.


    RevisionAuthorDate
    r2986shaddock2009-10-26 20:11:28 -0500 (Mon, 26 Oct 2009)

    orb destinations placed for:
  • Gargoyle Government Center
  • Shrine of Control
  • Shrine of Passion
  • Shrine of Diligence
  • Codex
    need u6p logic

    RevisionAuthorDate
    r2985u6p_alexandre2009-10-26 18:13:55 -0500 (Mon, 26 Oct 2009)

    Started placing Cove shoppers. Fl�rida, region is yours for 10 hours.

    RevisionAuthorDate
    r2984u6p_alexandre2009-10-26 11:43:34 -0500 (Mon, 26 Oct 2009)

    Cove kids placed.

    RevisionAuthorDate
    r2983u6p_alexandre2009-10-26 11:03:12 -0500 (Mon, 26 Oct 2009)

    Removed Connor's Glow, doesn't work.

    RevisionAuthorDate
    r2982u6p_alexandre2009-10-26 07:28:44 -0500 (Mon, 26 Oct 2009)

    Placed last shopper in Britain.

    RevisionAuthorDate
    r2981u6p_alexandre2009-10-26 06:47:33 -0500 (Mon, 26 Oct 2009)

    Fixing 2 nodes which weren't in the good fade group.

    RevisionAuthorDate
    r2980u6p_alexandre2009-10-26 06:42:09 -0500 (Mon, 26 Oct 2009)

    Minoc kids placed.

    Fl�rida, there is a problem with Minoc's shoppers. Could you change their schedules? (these are Britain shoppers schedules, but there is no place at Inn for shoppers in Minoc).

    RevisionAuthorDate
    r2979u6p_alexandre2009-10-26 03:15:04 -0500 (Mon, 26 Oct 2009)

    Connor"s glow should be ok.

    RevisionAuthorDate
    r2978u6p_alexandre2009-10-25 18:10:56 -0500 (Sun, 25 Oct 2009)

    Glow on Connor house placed. Someone needs to fix the usecode expression in the static item enabler to have it Ok.

    RevisionAuthorDate
    r2977u6p_alexandre2009-10-25 06:00:15 -0500 (Sun, 25 Oct 2009)

    Added wounded man in Minoc.

    RevisionAuthorDate
    r2976u6p_alexandre2009-10-24 18:28:25 -0500 (Sat, 24 Oct 2009)

    Removed Laz scrolls from the world and made homer use pb_sit instead of chair.

    RevisionAuthorDate
    r2975u6p_alexandre2009-10-24 16:56:58 -0500 (Sat, 24 Oct 2009)

    Some minor fixes in Buc's Den.

    RevisionAuthorDate
    r2974u6p_alexandre2009-10-24 13:19:03 -0500 (Sat, 24 Oct 2009)

    Fixing scrolls on the map and some phantoms stats

    RevisionAuthorDate
    r2973u6p_alexandre2009-10-24 08:44:43 -0500 (Sat, 24 Oct 2009)

    Fixed some things here and there. No more rat or spider_baby anymore in game, only pb_rat and pb_spider_baby, hope this helps in Wrong.

    RevisionAuthorDate
    r2972u6p_alexandre2009-10-24 07:08:00 -0500 (Sat, 24 Oct 2009)

    Garg schedules nearly all done. I just need the name of Nax's second assistant.

    RevisionAuthorDate
    r2971u6p_alexandre2009-10-23 21:25:41 -0500 (Fri, 23 Oct 2009)

    Some fixes in Wrong.

    RevisionAuthorDate
    r2970u6p_alexandre2009-10-23 20:11:42 -0500 (Fri, 23 Oct 2009)

    Lycaeum completed !

    RevisionAuthorDate
    r2969u6p_alexandre2009-10-23 09:09:39 -0500 (Fri, 23 Oct 2009)

    Placed 7 on the 8 faux NPCs in Lycaeum

    RevisionAuthorDate
    r2968u6p_alexandre2009-10-23 05:06:36 -0500 (Fri, 23 Oct 2009)

    Some fixes :
  • Britain columns bounding removed ( to avoid camera going down when entering town )
  • renoded Hollow Island to avoid some nav node problems
    RevisionAuthorDate
    r2967u6p_alexandre2009-10-22 10:57:10 -0500 (Thu, 22 Oct 2009)

    Placed some Lycaeum NPCs

    RevisionAuthorDate
    r2966u6p_alexandre2009-10-21 18:23:06 -0500 (Wed, 21 Oct 2009)

    Changing traps in Wrong 3

    RevisionAuthorDate
    r2965u6p_alexandre2009-10-21 18:03:21 -0500 (Wed, 21 Oct 2009)

    Made 2 benches unusable on main place and fixed a mood error in Moonglow.

    RevisionAuthorDate
    r2964u6p_alexandre2009-10-21 17:29:17 -0500 (Wed, 21 Oct 2009)

    Fixing Tiberius' Sanctuary name.

    RevisionAuthorDate
    r2963u6p_alexandre2009-10-21 16:45:41 -0500 (Wed, 21 Oct 2009)

    Adding shoppers to Britain. Of course, as usual, this resets other faux-NPC of the file sizes...

    RevisionAuthorDate
    r2962u6p_alexandre2009-10-21 15:56:53 -0500 (Wed, 21 Oct 2009)

    Still some fixes for Daemon room

    RevisionAuthorDate
    r2961u6p_alexandre2009-10-21 14:49:21 -0500 (Wed, 21 Oct 2009)

    Fixing some problems in secret room area. Thanks Yrttis

    RevisionAuthorDate
    r2960u6p_alexandre2009-10-21 08:21:33 -0500 (Wed, 21 Oct 2009)

    Placed shoppers in West Britain. Replaced some forgotten signs in East Britain.

    RevisionAuthorDate
    r2959jesses2009-10-20 23:40:52 -0500 (Tue, 20 Oct 2009)

    tweak to end sequence

    RevisionAuthorDate
    r2958u6p_alexandre2009-10-20 15:04:09 -0500 (Tue, 20 Oct 2009)

    Wrong fixed and Gwenno's door and locker ok.

    RevisionAuthorDate
    r2957u6p_alexandre2009-10-20 08:22:40 -0500 (Tue, 20 Oct 2009)

    Faux NPC placed in Moonglow and Buc's Den

    RevisionAuthorDate
    r2956u6p_alexandre2009-10-20 04:11:49 -0500 (Tue, 20 Oct 2009)

    Fixed some last ambients (a gecko, some chickens and cows).

    All should be ok now.

    RevisionAuthorDate
    r2955u6p_alexandre2009-10-20 03:22:24 -0500 (Tue, 20 Oct 2009)

    Finishing fixing ambients : replaced crab by pb_crab

    RevisionAuthorDate
    r2954u6p_alexandre2009-10-20 02:01:32 -0500 (Tue, 20 Oct 2009)

    replacing all DS fishes by pb ones, so all can be fished.

    RevisionAuthorDate
    r2953u6p_alexandre2009-10-19 17:49:33 -0500 (Mon, 19 Oct 2009)

    Fixed forgotten shop signs.

    RevisionAuthorDate
    r2952u6p_alexandre2009-10-19 17:09:50 -0500 (Mon, 19 Oct 2009)

    Last sign update : Joren.

    RevisionAuthorDate
    r2951u6p_alexandre2009-10-19 16:31:11 -0500 (Mon, 19 Oct 2009)

    Nearly all shop signs placed.

    RevisionAuthorDate
    r2950u6p_alexandre2009-10-19 15:27:28 -0500 (Mon, 19 Oct 2009)

    Fixing all flying ambients. Now they should all be animated.

    RevisionAuthorDate
    r2949u6p_alexandre2009-10-19 13:47:49 -0500 (Mon, 19 Oct 2009)

    Fixing all ( I hope ) butterflies, seagulls and birds to pb ones.

    RevisionAuthorDate
    r2948u6p_alexandre2009-10-19 09:01:43 -0500 (Mon, 19 Oct 2009)

    Fixing birds in SH

    RevisionAuthorDate
    r2947u6p_alexandre2009-10-19 07:28:39 -0500 (Mon, 19 Oct 2009)

    Updating signs in SH.

    RevisionAuthorDate
    r2946u6p_alexandre2009-10-19 07:15:46 -0500 (Mon, 19 Oct 2009)

    Updating Signage in towns.

    RevisionAuthorDate
    r2945jesses2009-10-18 22:13:55 -0500 (Sun, 18 Oct 2009)

    added sound effects to fires in end NIS

    RevisionAuthorDate
    r2944u6p_alexandre2009-10-18 17:48:07 -0500 (Sun, 18 Oct 2009)

    Signage done in Minoc

    RevisionAuthorDate
    r2943u6p_alexandre2009-10-18 13:21:42 -0500 (Sun, 18 Oct 2009)

    Signage done in Cove.

    RevisionAuthorDate
    r2942u6p_alexandre2009-10-18 10:33:04 -0500 (Sun, 18 Oct 2009)

    Fixing some water nav points. Also removed Laz things on an island.

    RevisionAuthorDate
    r2941u6p_alexandre2009-10-18 08:40:08 -0500 (Sun, 18 Oct 2009)

    Removed all 08X08 4 doors water nodes in the overworld.

    RevisionAuthorDate
    r2940jesses2009-10-18 00:00:18 -0500 (Sun, 18 Oct 2009)

    sfx updates to end sequence

    RevisionAuthorDate
    r2939u6p_alexandre2009-10-17 17:41:42 -0500 (Sat, 17 Oct 2009)

    Fixing Mint. BZ 2095.

    RevisionAuthorDate
    r2938wyrdweb2009-10-17 00:36:50 -0500 (Sat, 17 Oct 2009)

    They were the right kind of fish, just made it so they weren't flying in the air.

    RevisionAuthorDate
    r2937u6p_alexandre2009-10-15 19:37:17 -0500 (Thu, 15 Oct 2009)

    Fixing covetous chest error.

    RevisionAuthorDate
    r2936u6p_alexandre2009-10-15 07:43:16 -0500 (Thu, 15 Oct 2009)

    Added harvestable mushrooms near Phoenix's I also did a map recalc because of some bugs and changed some old mobs ( in bandit camp, some where bandit_mob instead of mob_single_pirate )

    RevisionAuthorDate
    r2935u6p_alexandre2009-10-14 21:57:58 -0500 (Wed, 14 Oct 2009)

    Reverting Sewers C to fix game crash. I will place some new mushrooms tomorrow.

    RevisionAuthorDate
    r2934u6p_alexandre2009-10-14 11:37:24 -0500 (Wed, 14 Oct 2009)

    Fixing many BZs.

    RevisionAuthorDate
    r2933u6p_alexandre2009-10-12 18:55:19 -0500 (Mon, 12 Oct 2009)

    Removing sleeping kids. Now they go in lalaland.

    RevisionAuthorDate
    r2932u6p_alexandre2009-10-12 18:42:57 -0500 (Mon, 12 Oct 2009)

    Added some mushrooms and moved a sea serpent, all related to BZ.

    RevisionAuthorDate
    r2931u6p_alexandre2009-10-12 17:58:13 -0500 (Mon, 12 Oct 2009)

    Now you're supposed to be allowed to camp between Britain and Paws.

    RevisionAuthorDate
    r2930u6p_alexandre2009-10-11 18:21:36 -0500 (Sun, 11 Oct 2009)

    Some fixes. ( wrong level 3 and LB's study )

    RevisionAuthorDate
    r2929jesses2009-10-11 17:17:25 -0500 (Sun, 11 Oct 2009)

    tweaks

    RevisionAuthorDate
    r2928jesses2009-10-11 16:09:12 -0500 (Sun, 11 Oct 2009)

    now at end of sequence, roof fades in and camera pans out

    RevisionAuthorDate
    r2927jesses2009-10-11 14:55:31 -0500 (Sun, 11 Oct 2009)

    sfx added to end of game sequence

    RevisionAuthorDate
    r2926wyrdweb2009-10-11 14:18:02 -0500 (Sun, 11 Oct 2009)

    Swapped out placeholder artifact with real thing.

    RevisionAuthorDate
    r2925u6p_alexandre2009-10-11 10:38:22 -0500 (Sun, 11 Oct 2009)

    Added some wisps

    RevisionAuthorDate
    r2924u6p_alexandre2009-10-11 10:10:52 -0500 (Sun, 11 Oct 2009)

    Added some wisps in Bordermarch and fixed banters launchers.

    RevisionAuthorDate
    r2923u6p_alexandre2009-10-11 06:21:55 -0500 (Sun, 11 Oct 2009)

    Fixing traps in Wrong level 1. Thanks Shad.

    RevisionAuthorDate
    r2922jesses2009-10-11 01:00:39 -0500 (Sun, 11 Oct 2009)

    moods and roof fadein don't work. for testing.

    RevisionAuthorDate
    r2921shaddock2009-10-10 21:14:32 -0500 (Sat, 10 Oct 2009)

  • fixed fireball trap in wrong 2. For these wall traps, make sure the message that triggers the trap gizmo has
    Message Broadcast: All Conditions
    instead of
    Message Broadcast: Default

    RevisionAuthorDate
    r2920u6p_alexandre2009-10-10 14:01:09 -0500 (Sat, 10 Oct 2009)

    Fixing the chest in the wall in Evil Old Man room.

    Tried again to build the secret room opener in Wrong lvl 3, but no success... Shad or Jesse, could someone have a look at it?

    Thanks.

    RevisionAuthorDate
    r2919jesses2009-10-09 21:17:40 -0500 (Fri, 09 Oct 2009)

    camera work and spawning for end sequence is DONE.

    todo: sfx for various things, figure out why moods aren't working, figure out why the roof won't fade back in.
    also: trigger movie at end
    also: make movie trigger a banter afterwards that says "congratulations, you've won! you can now keep playing."
    also: after this last banter, clean up all the things you spawned
    also: make sure you can't try to RE-WIN the game; none of the cameras will work again so that has to be blocked.

    RevisionAuthorDate
    r2918u6p_alexandre2009-10-08 18:06:24 -0500 (Thu, 08 Oct 2009)

    Fixing Daemon room opening : player have to activate 2 buttons to open the room. Thanks Jesse and Shad.

    RevisionAuthorDate
    r2917u6p_alexandre2009-10-08 17:44:53 -0500 (Thu, 08 Oct 2009)

    Traps should be wired in Wrong now. And Daemon secret room should be working too. Testers can go in.

    RevisionAuthorDate
    r2916u6p_alexandre2009-10-08 12:56:14 -0500 (Thu, 08 Oct 2009)

    Found 3 16X16 16 doors nodes. Replaced by 1 door.

    RevisionAuthorDate
    r2915u6p_alexandre2009-10-07 18:08:02 -0500 (Wed, 07 Oct 2009)

    Moonglow has a new faux NPC, enjoy Deborah

    RevisionAuthorDate
    r2914jesses2009-10-07 00:37:12 -0500 (Wed, 07 Oct 2009)

    updated end of game sequence; codex now vanishes, LB and nystul now arrive on the scene. WOOT-TASTIC.

    RevisionAuthorDate
    r2913u6p_alexandre2009-10-06 07:03:35 -0500 (Tue, 06 Oct 2009)

    Finished placing all shipwrecks. Deborah, I gave 'Paladin' name to the boat on the Trinsic island, you can change it to whatever you want ( and also change texture ). Also finished shrubbing Trinsic island.

    RevisionAuthorDate
    r2912u6p_alexandre2009-10-06 04:44:36 -0500 (Tue, 06 Oct 2009)

    Adding some shrubbing near shipwreck and fixing use point.

    RevisionAuthorDate
    r2911u6p_alexandre2009-10-06 04:36:50 -0500 (Tue, 06 Oct 2009)

    Moving use point on shipwreck.

    RevisionAuthorDate
    r2910u6p_alexandre2009-10-06 04:30:21 -0500 (Tue, 06 Oct 2009)

    Adding a use point to Dutchman shipwreck.

    RevisionAuthorDate
    r2909jesses2009-10-05 21:43:02 -0500 (Mon, 05 Oct 2009)

    camerawork for codex vanishing is done. todo: alpha code for codex, sfx x3, sounds, and wire up ladder to new region.

    RevisionAuthorDate
    r2908u6p_alexandre2009-10-05 11:14:18 -0500 (Mon, 05 Oct 2009)

    LB has now a real treasure, yay !!!

    RevisionAuthorDate
    r2907u6p_alexandre2009-10-05 08:48:10 -0500 (Mon, 05 Oct 2009)

    Starting LB's Treasure room.

    RevisionAuthorDate
    r2906jesses2009-10-04 23:13:09 -0500 (Sun, 04 Oct 2009)

    placed codex vanish skrev gizmo, placed second pedestal so first can fade out (making it look like the codex is vanishing!)

    RevisionAuthorDate
    r2905wyrdweb2009-10-04 17:09:41 -0500 (Sun, 04 Oct 2009)

    Adding in all the missing quest items for Despise.

    RevisionAuthorDate
    r2904u6p_alexandre2009-10-04 13:43:54 -0500 (Sun, 04 Oct 2009)

    Adding missing sides for keep archways.

    RevisionAuthorDate
    r2903u6p_alexandre2009-10-03 18:50:36 -0500 (Sat, 03 Oct 2009)

    Fixing magic shield in Lycaeum.

    RevisionAuthorDate
    r2902u6p_alexandre2009-10-03 16:18:36 -0500 (Sat, 03 Oct 2009)

    Added 3 kids to Buc's Den (sleeping outside, learning pirate life the hard way)

    RevisionAuthorDate
    r2901u6p_alexandre2009-10-03 12:01:28 -0500 (Sat, 03 Oct 2009)

    Changing children templates in Britain

    RevisionAuthorDate
    r2900u6p_alexandre2009-10-02 17:01:24 -0500 (Fri, 02 Oct 2009)

    Fixing lights and bodies names.

    RevisionAuthorDate
    r2899u6p_alexandre2009-10-02 10:32:46 -0500 (Fri, 02 Oct 2009)

    Turning lights off in pirate cave level 4

    RevisionAuthorDate
    r2898u6p_alexandre2009-09-30 08:15:36 -0500 (Wed, 30 Sep 2009)

    Fixing shadows in winged island.

    RevisionAuthorDate
    r2897aletys2009-09-29 17:45:22 -0500 (Tue, 29 Sep 2009)

    Replaced template for Shrine of Singularity to match the minax, mondain, exodus templates so don't need an auto_convo_launcher.

    RevisionAuthorDate
    r2896aletys2009-09-29 17:18:36 -0500 (Tue, 29 Sep 2009)

    Fixed problem with Exodus statue not talking to you.

    RevisionAuthorDate
    r2895aletys2009-09-29 16:19:20 -0500 (Tue, 29 Sep 2009)

    Trying to fix end of game quest problems:

  • Shrine of Singularity now has a convo that works
  • Added bookmarks close to statues for Shrines of Diligence & Control
  • misc cleanup
    Need: u6p_logic

    RevisionAuthorDate
    r2894u6p_alexandre2009-09-29 06:28:05 -0500 (Tue, 29 Sep 2009)

    Shrubbed the island in front of Trinsic ( basics ) it was forgotten. I didn't place the shipwreck there right now, not sure which one it was.

    Alfie

    RevisionAuthorDate
    r2893wyrdweb2009-09-28 23:05:24 -0500 (Mon, 28 Sep 2009)

    Making changes for Codex stuff.

    RevisionAuthorDate
    r2892jesses2009-09-28 22:52:04 -0500 (Mon, 28 Sep 2009)

    reimplementing balloon spawner

    RevisionAuthorDate
    r2891aletys2009-09-28 21:37:50 -0500 (Mon, 28 Sep 2009)

    added a few things to caves.

    RevisionAuthorDate
    r2890aletys2009-09-28 19:32:26 -0500 (Mon, 28 Sep 2009)

    Fixed banter that was triggering multiple times.

    I'm out of here.


    RevisionAuthorDate
    r2889aletys2009-09-28 18:43:49 -0500 (Mon, 28 Sep 2009)

  • removed blocking objects
  • placed missing npc's
  • added transitions, etc.
  • added missing shrubbing
  • made potions in garg healers shop not selectable
  • added usepoint for silver horn so can be retrieved
    need:
  • u6p_npc
  • u6p_art
    Still to do (after M7)
  • looks like some garg schedules are not complete ... transitions missing.

    RevisionAuthorDate
    r2888u6p_alexandre2009-09-28 15:49:44 -0500 (Mon, 28 Sep 2009)

    Fixing Lynn's door


    RevisionAuthorDate
    r2887wyrdweb2009-09-28 12:51:46 -0500 (Mon, 28 Sep 2009)

    Fixed sizing of all ingame cauldrons (I had to adjust the size in template from .25 to 1) and I added the handful of empty cauldrons that should be in Wrong 1 that were missing.

    RevisionAuthorDate
    r2886u6p_alexandre2009-09-28 10:06:06 -0500 (Mon, 28 Sep 2009)

    Placed Guillotine in Sutek's

    RevisionAuthorDate
    r2885u6p_alexandre2009-09-28 09:09:58 -0500 (Mon, 28 Sep 2009)

    Moved a blocking path log

    RevisionAuthorDate
    r2884jesses2009-09-27 22:32:34 -0500 (Sun, 27 Sep 2009)

    sutek's trap doors wired!

    also looks like i may have an uncommitted mod to lycaeum - committing just to be sure

    RevisionAuthorDate
    r2883jesses2009-09-27 20:46:38 -0500 (Sun, 27 Sep 2009)

    replaced doors with static items with relay - needs updated u6p logic. started wiring ladder gizmo for balloon area - 1/2 done with that.

    RevisionAuthorDate
    r2882jesses2009-09-27 17:57:42 -0500 (Sun, 27 Sep 2009)

    fixed energy and fire fields (in theory)

    RevisionAuthorDate
    r2881u6p_alexandre2009-09-27 14:47:33 -0500 (Sun, 27 Sep 2009)

    Fixing fades

    RevisionAuthorDate
    r2880u6p_alexandre2009-09-27 14:04:27 -0500 (Sun, 27 Sep 2009)

    Blocking an unused cave entrance.

    RevisionAuthorDate
    r2879u6p_alexandre2009-09-27 13:43:37 -0500 (Sun, 27 Sep 2009)

    Winged island simplified. Testers, look for a sea level pass SW.

    RevisionAuthorDate
    r2878u6p_alexandre2009-09-27 12:38:12 -0500 (Sun, 27 Sep 2009)

    added some action in Destard and Hythloth, as required...

    RevisionAuthorDate
    r2877jesses2009-09-27 12:09:51 -0500 (Sun, 27 Sep 2009)

    ladder is fixed. still need to figure out what's up with these energy field gizmos??

    RevisionAuthorDate
    r2876u6p_alexandre2009-09-27 11:45:27 -0500 (Sun, 27 Sep 2009)

    Fixing a sleeper

    RevisionAuthorDate
    r2875u6p_alexandre2009-09-27 11:10:57 -0500 (Sun, 27 Sep 2009)

    Fixing light in Tower.

    RevisionAuthorDate
    r2874u6p_alexandre2009-09-27 10:21:19 -0500 (Sun, 27 Sep 2009)

    Fixing blippers and moods in SH

    RevisionAuthorDate
    r2873u6p_alexandre2009-09-27 08:20:08 -0500 (Sun, 27 Sep 2009)

    Fixing a fade group

    RevisionAuthorDate
    r2872u6p_alexandre2009-09-27 07:09:52 -0500 (Sun, 27 Sep 2009)

    Adding caps for SH and some shrubbing in OW-5

    RevisionAuthorDate
    r2871aletys2009-09-27 00:10:00 -0500 (Sun, 27 Sep 2009)

    Added static_item_enabler for sh_normal schedule group sleepers, but it's not working right yet. Will work on it again tomorrow.


    RevisionAuthorDate
    r2870aletys2009-09-26 21:33:58 -0500 (Sat, 26 Sep 2009)

    Sutek's is ready to be wired for the trap doors & ladders:
  • Added mutant monsters & additional other monsters to make it more challenging.
  • Placed a few guillotines.
  • Put in some blocking items to prevent monsters from attacking PMPY & moving into field areas.
    I am out of OW-48. It's all yours Jesse.


    RevisionAuthorDate
    r2869wyrdweb2009-09-26 20:34:08 -0500 (Sat, 26 Sep 2009)

    Adding balloon quest stuff.

    RevisionAuthorDate
    r2868u6p_alexandre2009-09-26 12:50:17 -0500 (Sat, 26 Sep 2009)

    Added faux children NPCs in Britain

    RevisionAuthorDate
    r2867u6p_alexandre2009-09-26 12:03:19 -0500 (Sat, 26 Sep 2009)

    Recalced lights because Gremlin cave was shiny.

    RevisionAuthorDate
    r2866jesses2009-09-26 10:54:40 -0500 (Sat, 26 Sep 2009)

    tomb of kings fades done. also fixed some bounding issues with winged island - some of the wall nodes were not bounding, so you could see right into the tomb. doh! also some isle of the avatar mods apparently? maybe i forgot to commit my placement of the codex + fires + spawn gizmos

    RevisionAuthorDate
    r2865u6p_alexandre2009-09-26 08:28:08 -0500 (Sat, 26 Sep 2009)

    All containers synced.

    RevisionAuthorDate
    r2864u6p_alexandre2009-09-26 08:08:56 -0500 (Sat, 26 Sep 2009)

    Synced missing containers ( only a few in garg agri se remaining )

    RevisionAuthorDate
    r2863jesses2009-09-25 22:29:23 -0500 (Fri, 25 Sep 2009)

    for initial testing of end-of-game sequence

    RevisionAuthorDate
    r2862wyrdweb2009-09-25 09:06:08 -0500 (Fri, 25 Sep 2009)

    Shrubbed new part in Buc's Cave.

    RevisionAuthorDate
    r2861u6p_alexandre2009-09-25 07:25:33 -0500 (Fri, 25 Sep 2009)

    Bucs cave modified. Added a small lava lake.
    Some shrubbing needed there, if someone could have a look.

    lfie

    RevisionAuthorDate
    r2860aletys2009-09-25 00:52:57 -0500 (Fri, 25 Sep 2009)

    Placed trap doors in Sutek's basement, adjusted PMPY location, added some silver serpents down there.

    One problem - the trap doors (door_u6p_glb_trapdoor_sutek) slide along the ground, and there is no opening there. Will this be a problem once ladder is wired? Or is there some decal I can place there to look like nice dark opening?

    Need:
  • u6p_npc
  • u6p_support

    RevisionAuthorDate
    r2859wyrdweb2009-09-24 20:21:43 -0500 (Thu, 24 Sep 2009)

    Sutek's Cave - needs a mood, some tweaking and the ladder, but I made it fun. :)

    I'm out of here.

    RevisionAuthorDate
    r2858u6p_alexandre2009-09-24 17:40:19 -0500 (Thu, 24 Sep 2009)

    Suteks Cave completed.

    RevisionAuthorDate
    r2857aletys2009-09-24 17:23:58 -0500 (Thu, 24 Sep 2009)

    Placed PMPY, also made black caps non-bounding to try to alleviate bouncing problem in there.

    Need: u6p_art & u6p_npc

    Next: Place trap doors.


    RevisionAuthorDate
    r2856wyrdweb2009-09-24 14:23:57 -0500 (Thu, 24 Sep 2009)

    Added clearing, AKA landing zone -it's visible along the edges for now, can be adjusted, but it's seeable so we can tweak things. Qadbg has script for balloon parts and crafting to test (not done yet, but good start).

    RevisionAuthorDate
    r2855u6p_alexandre2009-09-24 13:04:22 -0500 (Thu, 24 Sep 2009)

    Fixing Stonegate overlapping nodes

    RevisionAuthorDate
    r2854u6p_alexandre2009-09-24 12:13:17 -0500 (Thu, 24 Sep 2009)

    Fixed Wrong tapestry

    RevisionAuthorDate
    r2853u6p_alexandre2009-09-24 08:05:53 -0500 (Thu, 24 Sep 2009)

    Small tablet is on Mariah's chest of drawer.
    Also fixed bugs in Destard.

    RevisionAuthorDate
    r2852u6p_alexandre2009-09-24 05:00:44 -0500 (Thu, 24 Sep 2009)

    Finished recalculating lightings and north vectors in OW. All is fixed. So, the next one who messes up with it will be thrown in Hythloth...

    RevisionAuthorDate
    r2851u6p_alexandre2009-09-24 02:43:56 -0500 (Thu, 24 Sep 2009)

    I could open wingedisland. Saving to help Jesse and Deborah.

    Alfie

    RevisionAuthorDate
    r2850u6p_alexandre2009-09-24 00:14:50 -0500 (Thu, 24 Sep 2009)

    Fixing some bugs


    RevisionAuthorDate
    r2849u6p_alexandre2009-09-23 18:00:37 -0500 (Wed, 23 Sep 2009)

    Continuing Sutek's cave.

    RevisionAuthorDate
    r2848aletys2009-09-23 14:46:22 -0500 (Wed, 23 Sep 2009)

    Replaced schedules for Koranada, Seggallion, Sentri, Caradon Baron de Hugh, Loubet with two new schedules groups, one normal, & one for ceremony in Guild House 2nd floor for Avatar joining OOSS.

    Note: I have Koranada, Seggallion, Sentri, Caradon & Loubet standing together in a semi-circle since they are the presumed guild members. I have Baron de Hugh to the side by himself witnessing, since he is a guild wannabe.

    Need: u6p_npc

    RevisionAuthorDate
    r2847u6p_alexandre2009-09-23 13:55:00 -0500 (Wed, 23 Sep 2009)

    Fixing lights, shadows and north vectors in whole OW.

    OW-0 to OW-40 first.

    Also fixing Crypt light

    RevisionAuthorDate
    r2846aletys2009-09-22 15:17:24 -0500 (Tue, 22 Sep 2009)

    Fishable fish are now in Stonegate shore. Your Av can now go fishing to fulfill Papa's request. ;)



    RevisionAuthorDate
    r2845jesses2009-09-21 21:20:31 -0500 (Mon, 21 Sep 2009)

    prepped for balloon spawning goodness!

    RevisionAuthorDate
    r2844u6p_alexandre2009-09-21 15:53:29 -0500 (Mon, 21 Sep 2009)

    Sutek's cave half done. I'll finish tomorrow.

    Alfie

    RevisionAuthorDate
    r2843aletys2009-09-21 15:12:07 -0500 (Mon, 21 Sep 2009)

    OW-10 (Stonegate):
  • Cyclops schedules are as fixed as they're going to be. For some reason, they keep walking partly thru walls in & around Stonegate. Turning bounding back on doesn't help. Turned bounding back off to eliminate bouncing, & have made some very detailed sequential loop schedules for their in home schedules to minimize this.
    Still need the "fishable" fish so they can be placed & allow completion of game.

    OW-19 (LB Castle):
  • As requested, hounds meat bones are no longer owned by them (poor doggies!). Replaced with food generators. Please check this out & make sure that the meat bones are being generated in the dining room around where Almric takes his meals.
    I am out of both OW-10 & OW-19.

    Need u6p_npc



    RevisionAuthorDate
    r2842u6p_alexandre2009-09-21 06:25:01 -0500 (Mon, 21 Sep 2009)

    Creating a new region for Sutek's cave.

    RevisionAuthorDate
    r2841aletys2009-09-20 23:09:00 -0500 (Sun, 20 Sep 2009)

    Cyclops family schedules are in, but need some tweaking. Will do that next.


    RevisionAuthorDate
    r2840u6p_alexandre2009-09-20 05:41:20 -0500 (Sun, 20 Sep 2009)

    Fixing Wrong level 2 and fades for level 3

    RevisionAuthorDate
    r2839u6p_alexandre2009-09-19 12:54:10 -0500 (Sat, 19 Sep 2009)

    Basics done in garg agri.

    I'm now out of Garg land. Please feel free to complete my shrubbing if you have some ideas.

    Alfie

    RevisionAuthorDate
    r2838u6p_alexandre2009-09-19 08:26:15 -0500 (Sat, 19 Sep 2009)

    Fixing Crypt

    RevisionAuthorDate
    r2837u6p_alexandre2009-09-19 05:59:56 -0500 (Sat, 19 Sep 2009)

    Adding black caps in Xiao's and Penumbra's

    RevisionAuthorDate
    r2836u6p_alexandre2009-09-18 11:56:06 -0500 (Fri, 18 Sep 2009)

    All fade nodes groups create. 4 caves to shrub.

    RevisionAuthorDate
    r2835u6p_alexandre2009-09-18 07:11:27 -0500 (Fri, 18 Sep 2009)

    Fixing many bugs in Wrong. Now you can access to level 2 Yrttis. ( There was a fade_nodes_global that made it disappear )

    RevisionAuthorDate
    r2834wyrdweb2009-09-16 22:21:45 -0500 (Wed, 16 Sep 2009)

    Added bookmark for Pirate Cave in the loot room.

    RevisionAuthorDate
    r2833wyrdweb2009-09-16 19:54:20 -0500 (Wed, 16 Sep 2009)

    Added firstvisit banter for Destard, added trash around Lock Lake, added some oneshots and harvestables.

    RevisionAuthorDate
    r2832wyrdweb2009-09-16 17:42:39 -0500 (Wed, 16 Sep 2009)

    Added containers and all the special items found there (only nuggets and gold were added before), containers are already sync'd up.

    I'm getting errors for some damaging mists but they seem benign and have one thing in common, they are used with the really deep fumeroles - if someone wants to look at them, but I think it's just DSMOD complaining needlessly.

    RevisionAuthorDate
    r2831u6p_alexandre2009-09-16 11:39:53 -0500 (Wed, 16 Sep 2009)

    5 caves remaining in se_mountains

    RevisionAuthorDate
    r2830u6p_alexandre2009-09-16 05:51:06 -0500 (Wed, 16 Sep 2009)

    Synced containers in caves. Needs u6p_logic.

    RevisionAuthorDate
    r2829wyrdweb2009-09-15 21:51:32 -0500 (Tue, 15 Sep 2009)

    Fixed blocking issues in Library.

    RevisionAuthorDate
    r2828u6p_alexandre2009-09-15 11:24:38 -0500 (Tue, 15 Sep 2009)

    Adding some mushrooms in caves. I'm out of winged island.
    Caves to go in se_mountains.

    RevisionAuthorDate
    r2827u6p_alexandre2009-09-15 10:16:15 -0500 (Tue, 15 Sep 2009)

    only caves remaining !

    RevisionAuthorDate
    r2826u6p_alexandre2009-09-15 10:00:27 -0500 (Tue, 15 Sep 2009)

    Continuing shrubbing : only grass and caves remaining.

    RevisionAuthorDate
    r2825u6p_alexandre2009-09-15 08:21:23 -0500 (Tue, 15 Sep 2009)

    Snowy mountains done.

    RevisionAuthorDate
    r2824u6p_alexandre2009-09-15 05:53:30 -0500 (Tue, 15 Sep 2009)

    Volcanoes done.

    RevisionAuthorDate
    r2823u6p_alexandre2009-09-14 11:00:36 -0500 (Mon, 14 Sep 2009)

    Garg ne mountains done.

    RevisionAuthorDate
    r2822u6p_alexandre2009-09-14 07:36:40 -0500 (Mon, 14 Sep 2009)

    Shrubbing started : snowy parts and volcano done.

    RevisionAuthorDate
    r2821aletys2009-09-13 23:49:30 -0500 (Sun, 13 Sep 2009)

    Almric & his hounds now get lots of exercise on their walks. dog speed = 1.8 was the magic number.
  • All their schedules are in & working.
  • Fixed some move_to's at doors which weren't working quite right for npc's.
    Need:
  • britannia_logic.
  • u6p_npc.


    RevisionAuthorDate
    r2820jesses2009-09-13 22:19:21 -0500 (Sun, 13 Sep 2009)

    latest changes to tomb of kings

    RevisionAuthorDate
    r2819aletys2009-09-13 17:35:06 -0500 (Sun, 13 Sep 2009)

    Almric & Hounds schedules are in.

    Next: Timing needs tweaking.

    need: u6p_npc.



    RevisionAuthorDate
    r2818u6p_alexandre2009-09-13 16:28:59 -0500 (Sun, 13 Sep 2009)

    Some fixes for Wrong.

    RevisionAuthorDate
    r2817u6p_alexandre2009-09-13 12:56:15 -0500 (Sun, 13 Sep 2009)

    Winged island done. Shrubbing also hythloth exit ( added sound emitters and some ambients ).

    RevisionAuthorDate
    r2816u6p_alexandre2009-09-13 11:13:22 -0500 (Sun, 13 Sep 2009)

    Winged island ready. Please arrive by teleporter to test :)

    RevisionAuthorDate
    r2815u6p_alexandre2009-09-13 09:10:22 -0500 (Sun, 13 Sep 2009)

    Basics for winged 2 and winged 3 are done. Needs inside shrubbing ( link with capital city ) and perhaps some more things...

    RevisionAuthorDate
    r2814u6p_alexandre2009-09-12 19:09:12 -0500 (Sat, 12 Sep 2009)

    added sound emitters

    RevisionAuthorDate
    r2813u6p_alexandre2009-09-12 13:41:48 -0500 (Sat, 12 Sep 2009)

    Basics nearly done in winged_2. Only beach remaining.

    RevisionAuthorDate
    r2812u6p_alexandre2009-09-11 09:28:42 -0500 (Fri, 11 Sep 2009)

    winged_2 update

    RevisionAuthorDate
    r2811u6p_alexandre2009-09-11 07:21:59 -0500 (Fri, 11 Sep 2009)

    I'm done with winged_3. If someone could have a look at it in SE and tell me if shrubbing is ok...

    RevisionAuthorDate
    r2810u6p_alexandre2009-09-10 08:54:10 -0500 (Thu, 10 Sep 2009)

    Winged 3 basics done. Needs monsters and some camps.

    RevisionAuthorDate
    r2809wyrdweb2009-09-09 13:49:29 -0500 (Wed, 09 Sep 2009)

    Fixed the fletcher door (or so I think), and added Gwenno's locker (already sync'd).

    RevisionAuthorDate
    r2808u6p_alexandre2009-09-09 09:13:59 -0500 (Wed, 09 Sep 2009)

    Updating winged 3

    RevisionAuthorDate
    r2807wyrdweb2009-09-08 21:22:11 -0500 (Tue, 08 Sep 2009)

    Added some paintings to pub, put down a few things of food (it really needs some shrubbing in there), did some minor adjustments in library.

    I have a problem - room 21s lighting is messed up. I couldn't fix it. If someone would look at it please. Just search for room21 in SE and it'll take you right there.

    RevisionAuthorDate
    r2806jyte2009-09-08 15:50:09 -0500 (Tue, 08 Sep 2009)

  • bugs 867, 1252 & 1261
    RevisionAuthorDate
    r2805wyrdweb2009-09-07 22:59:43 -0500 (Mon, 07 Sep 2009)

    Tweaked the graveyard.

    RevisionAuthorDate
    r2804wyrdweb2009-09-07 22:28:44 -0500 (Mon, 07 Sep 2009)

    Committing what I have so far for Ed. Need to do a bit more testing.

    RevisionAuthorDate
    r2803u6p_alexandre2009-09-07 09:05:07 -0500 (Mon, 07 Sep 2009)

    Continuing shrubbing


    RevisionAuthorDate
    r2802u6p_alexandre2009-09-07 07:31:42 -0500 (Mon, 07 Sep 2009)

    Continued shrubbing

    RevisionAuthorDate
    r2801aletys2009-09-06 21:00:09 -0500 (Sun, 06 Sep 2009)

    Almric in world. Need to transitions & stations.

    RevisionAuthorDate
    r2800aletys2009-09-06 20:15:34 -0500 (Sun, 06 Sep 2009)

    Geoffrey's normal (non-funeral) schedule is back in place.


    RevisionAuthorDate
    r2799u6p_alexandre2009-09-06 17:43:32 -0500 (Sun, 06 Sep 2009)

    Continuing shrubbing in Winged 2 and 3. Also some quick fixes in Deceit.

    RevisionAuthorDate
    r2798wyrdweb2009-09-06 16:13:49 -0500 (Sun, 06 Sep 2009)

    Committing what I have so far for ow20.

    RevisionAuthorDate
    r2797wyrdweb2009-09-05 17:52:55 -0500 (Sat, 05 Sep 2009)

    Moved some mobs that were killing Fuzzies.

    RevisionAuthorDate
    r2796u6p_alexandre2009-09-05 12:36:21 -0500 (Sat, 05 Sep 2009)

    Decals done in garg land. Also fixing a trigger error in Wrong.

    RevisionAuthorDate
    r2795wyrdweb2009-09-04 23:03:44 -0500 (Fri, 04 Sep 2009)

    Added a mule for NM, and harvestable plants and trees (owned).

    RevisionAuthorDate
    r2794wyrdweb2009-09-04 21:41:38 -0500 (Fri, 04 Sep 2009)

    Added mules in Yew and Skara (they just stand around and fidget), put in a couple of oneshots and some harvestable plants.

    RevisionAuthorDate
    r2793wyrdweb2009-09-04 18:17:47 -0500 (Fri, 04 Sep 2009)

    Finished swapping out the round fields with straight ones.

    RevisionAuthorDate
    r2792wyrdweb2009-09-04 16:42:15 -0500 (Fri, 04 Sep 2009)

    We now have squeaky ladders (Flerida, I'm done with ow10 and Stonegate), made a few more things in Trinsic shelter not gettable, added oneshots in a few places, put in some harvestable plants and mushrooms, I've switched out some circular fields with straight ones, but I need to double back to check that I got them all (ow08, ow26 and ow27) - should be done shortly.

    RevisionAuthorDate
    r2791aletys2009-09-04 15:47:58 -0500 (Fri, 04 Sep 2009)

    Committing what I have in Stonegate so Deborah can jump in to make squeaky sounds .....

    Needs: up6_logic

    RevisionAuthorDate
    r2790u6p_alexandre2009-09-04 11:46:06 -0500 (Fri, 04 Sep 2009)

    Decals half done.

    RevisionAuthorDate
    r2789wyrdweb2009-09-03 21:56:02 -0500 (Thu, 03 Sep 2009)

    Adding Codex bookmark so we can test there. Started playing with a banter series here. (WIP)

    RevisionAuthorDate
    r2788jesses2009-09-03 20:54:55 -0500 (Thu, 03 Sep 2009)

    doors flagged with proper keys - changed out the secret path node to something that will work.

    RevisionAuthorDate
    r2787u6p_alexandre2009-09-03 17:48:44 -0500 (Thu, 03 Sep 2009)

    Decals ready in NE, just have to finish SE and garg lands will be ok for that

    RevisionAuthorDate
    r2786u6p_alexandre2009-09-03 17:10:57 -0500 (Thu, 03 Sep 2009)

    Winged island decals done.

    RevisionAuthorDate
    r2785wyrdweb2009-09-03 15:02:55 -0500 (Thu, 03 Sep 2009)

    Made sure player couldn't run off with the Codex. Added some point lights in the Shrine of the Codex.

    RevisionAuthorDate
    r2784wyrdweb2009-09-03 14:48:46 -0500 (Thu, 03 Sep 2009)

    Added shallow graves.

    RevisionAuthorDate
    r2783u6p_alexandre2009-09-03 12:07:12 -0500 (Thu, 03 Sep 2009)

    Winged 1 and 2 decals placed. Winged missing potted trees and plants placed. Winged 3 decals half done. Who said I had a job? :)

    RevisionAuthorDate
    r2782u6p_alexandre2009-09-03 06:07:14 -0500 (Thu, 03 Sep 2009)

    Rebuilt Deceit stitching. Now ready to test.

    RevisionAuthorDate
    r2781wyrdweb2009-09-03 01:44:58 -0500 (Thu, 03 Sep 2009)

    Swapped out signs and added some harvestables and oneshots.

    RevisionAuthorDate
    r2780jesses2009-09-02 23:28:42 -0500 (Wed, 02 Sep 2009)

    fixing potential problem with deceit3 fades

    RevisionAuthorDate
    r2779jesses2009-09-02 23:15:57 -0500 (Wed, 02 Sep 2009)

    level 1 done.

    RevisionAuthorDate
    r2778wyrdweb2009-09-02 22:33:19 -0500 (Wed, 02 Sep 2009)

    Added the other quests for Fuzzies - they are all in the world now. Yay! Dropped in some one shots, some harvestable foods and mushrooms, including nightshade in small part of Spiritwood.

    RevisionAuthorDate
    r2777wyrdweb2009-09-02 21:43:10 -0500 (Wed, 02 Sep 2009)

    Planted some silverleaf saplings in Spiritwood for Fuzzy quest. Planted some mushrooms, including nightshade and dropped in some oneshots. Looks like someone terraformed things and some of the trees are a mess. I got some looking a little better - will need to later do some cleaning up here.

    RevisionAuthorDate
    r2776u6p_alexandre2009-09-02 19:41:45 -0500 (Wed, 02 Sep 2009)

    Synced OW-41 container. Needs both u6p_logic and map

    RevisionAuthorDate
    r2775wyrdweb2009-09-02 18:49:09 -0500 (Wed, 02 Sep 2009)

    Adding bookmark for Shrine of Humility, did basic shrubbing of ow41 and ow49, AKA Isle of Avatar - can have more enhanced when we do end of game stuff. Alfie, Lewis' body and backpack are in (placeholder stub). You'll have to send me text so a lorebook can be made and the container will need sync'd.

    RevisionAuthorDate
    r2774aletys2009-09-02 18:38:51 -0500 (Wed, 02 Sep 2009)

    Stonegate is shrubs, moods & fades are in, Cyclops are placed, but need to add their move gizmos. Are useable for convo testing.



    RevisionAuthorDate
    r2773u6p_alexandre2009-09-02 11:46:30 -0500 (Wed, 02 Sep 2009)

    Snow decals done.

    RevisionAuthorDate
    r2772u6p_alexandre2009-09-02 10:16:59 -0500 (Wed, 02 Sep 2009)

    Camping forbidden in Garg cities

    RevisionAuthorDate
    r2771u6p_alexandre2009-09-02 05:49:36 -0500 (Wed, 02 Sep 2009)

    Changing some things for BZs.

    RevisionAuthorDate
    r2770wyrdweb2009-09-02 02:20:15 -0500 (Wed, 02 Sep 2009)

    Adding gargs at shrine, added some oneshots, a few fireflies, added garden plants (owned) and replaced the shoes that someone deleted. :-/

    RevisionAuthorDate
    r2769wyrdweb2009-09-02 01:43:35 -0500 (Wed, 02 Sep 2009)

    Added grandfather clock. Saw a few things that need tweaked - will do tomorrow AM.

    RevisionAuthorDate
    r2768wyrdweb2009-09-01 22:37:25 -0500 (Tue, 01 Sep 2009)

    Added some quest flag gizmos and plopped down some oneshots while I was there. :)

    RevisionAuthorDate
    r2767wyrdweb2009-09-01 20:30:29 -0500 (Tue, 01 Sep 2009)

    Adjustment to the Golden Hind.

    RevisionAuthorDate
    r2766wyrdweb2009-09-01 19:08:47 -0500 (Tue, 01 Sep 2009)

    Fixed some problem moods at dock (are now bucsden_dock), swapped out sign, added Yuna's schedules. These are all tested but there were little things that I'll go back in a tweak right now. Almost done.

    RevisionAuthorDate
    r2765u6p_alexandre2009-09-01 17:47:54 -0500 (Tue, 01 Sep 2009)

    More fixes in Wrong

    RevisionAuthorDate
    r2764u6p_alexandre2009-09-01 17:05:28 -0500 (Tue, 01 Sep 2009)

    Some fixes in Wrong

    RevisionAuthorDate
    r2763u6p_alexandre2009-09-01 12:01:00 -0500 (Tue, 01 Sep 2009)

    Fixing wall torches in Despise 1 and 2

    RevisionAuthorDate
    r2762u6p_alexandre2009-09-01 11:23:40 -0500 (Tue, 01 Sep 2009)

    Adding ship_hold in basecontainertemplates.
    Fixing names of garg bodies in tomb of the kings

    RevisionAuthorDate
    r2761u6p_alexandre2009-09-01 11:04:33 -0500 (Tue, 01 Sep 2009)

    Fixing ships containers and Shrine of Control node.

    RevisionAuthorDate
    r2760u6p_alexandre2009-09-01 10:07:00 -0500 (Tue, 01 Sep 2009)

    All player usable ships placed and containers synced.

    RevisionAuthorDate
    r2759wyrdweb2009-09-01 00:56:14 -0500 (Tue, 01 Sep 2009)

    Swapped out the pb cloth bolts (those were only placeholders of DS stock) and replace with u6p cloth bolts and made sure they were linked to the usepoint, added a few oneshots, mostly white rabbits, added a loom with a nice orange and yellow design, replaced the tapestries with paintings of 'Minoc' landscape scenes. In other words, made it a little more artsy in the guild. :)

    RevisionAuthorDate
    r2758wyrdweb2009-08-31 23:35:10 -0500 (Mon, 31 Aug 2009)

    Added schedules for baddies' injail schedule group and hid their sleepers. Added some oneshot generators here and there in the overworld regions, fixed some nodes that were numbered wrong (thanks to Corwin for catching those and sending me screenie so I could fix), and add some incriminating evidence. I'll have to finish the banters and flags for a couple of things if I can soon or they'll be for M8.

    RevisionAuthorDate
    r2757jesses2009-08-31 22:20:39 -0500 (Mon, 31 Aug 2009)

    starting on level 1. deleted the opening section and replaced with something much simpler. also replaced secret door, which doesn't work, with broken door which does work. still need to rip out a few of the isolated areas in the level and add in some minimal masking for the transition into the cave, and then I can do black caps and stock the dungeon somewhat.

    RevisionAuthorDate
    r2756u6p_alexandre2009-08-31 12:00:02 -0500 (Mon, 31 Aug 2009)

    Many fixes.

    RevisionAuthorDate
    r2755u6p_alexandre2009-08-31 10:31:28 -0500 (Mon, 31 Aug 2009)

    Placed lava mists in Hythloth

    RevisionAuthorDate
    r2754u6p_alexandre2009-08-31 08:25:03 -0500 (Mon, 31 Aug 2009)

    Fixing Wrong fades.

    RevisionAuthorDate
    r2753jesses2009-08-31 00:43:20 -0500 (Mon, 31 Aug 2009)

    minor update to level 2 and 3, and now level 4 is done as well. still need to choose final treasure and synch containers.

    there is a container in level 3 that might need to be filled; haven't decided yet. might just leave it empty. it IS deceit after all.

    RevisionAuthorDate
    r2752shaddock2009-08-30 20:27:51 -0500 (Sun, 30 Aug 2009)

    placed stones test gizmo ..need u6p_logic

    RevisionAuthorDate
    r2751jesses2009-08-30 20:05:40 -0500 (Sun, 30 Aug 2009)

    deceit level 3 done, in theory. needs serious testing.

    RevisionAuthorDate
    r2750wyrdweb2009-08-30 18:57:08 -0500 (Sun, 30 Aug 2009)

    Added Hermione's shop (can only buy from her if you are a guild member), and updated bed to be big one with guildmember token to sleep in.

    RevisionAuthorDate
    r2749jesses2009-08-30 15:23:42 -0500 (Sun, 30 Aug 2009)

    evil mage area almost done for deceit3. going to see how much of the rest can be cut, do whatever is left at record speed, then move on to level 4.

    RevisionAuthorDate
    r2748jyte2009-08-30 14:01:47 -0500 (Sun, 30 Aug 2009)

  • lamp on ground (0x014001B3)
    RevisionAuthorDate
    r2747wyrdweb2009-08-29 22:51:21 -0500 (Sat, 29 Aug 2009)

    I think I have all I need in for ow26 and ow27. I'm out of here. :)

    RevisionAuthorDate
    r2746jesses2009-08-29 21:13:12 -0500 (Sat, 29 Aug 2009)

    more work done. deceit is a really difficult dungeon to work with because the encounters are pretty highly specialized. i'm going to delete a small portion of the dungeon section in the interest of time. otherwise it's like shrubbing an entire castle.

    RevisionAuthorDate
    r2745wyrdweb2009-08-29 19:54:33 -0500 (Sat, 29 Aug 2009)

    Shrubbing a few things that were bare in ow21 and ow26. Added a few more kegs, lots of cobwebs and stuff. I have a couple of tweaks left for the area.

    RevisionAuthorDate
    r2744jesses2009-08-29 16:49:29 -0500 (Sat, 29 Aug 2009)

    added in special encounter! thanks shad!!

    RevisionAuthorDate
    r2743wyrdweb2009-08-29 14:40:46 -0500 (Sat, 29 Aug 2009)

    Added gargs at Shrine of Sacrifice, and added some cactus and enhanced Sin V'raal's schedules while I was there.

    RevisionAuthorDate
    r2742wyrdweb2009-08-29 13:03:44 -0500 (Sat, 29 Aug 2009)

    Added clocks and hourglasses for Jhelom, added gargs at Shrine and swapped out signs.

    RevisionAuthorDate
    r2741aletys2009-08-29 11:53:24 -0500 (Sat, 29 Aug 2009)

    Shrine of Diligence is complete & ready for testing. Please let me know if it's too hard, or not hard enough, or needs anything else.

    Need: u6p_logic



    RevisionAuthorDate
    r2740aletys2009-08-29 11:41:25 -0500 (Sat, 29 Aug 2009)

    Shrubbing for Shrine of Diligence nearly complete.

    Next: Add moods.



    RevisionAuthorDate
    r2739jesses2009-08-28 22:50:52 -0500 (Fri, 28 Aug 2009)

    very beginning of deceit 3 is essentially done.

    RevisionAuthorDate
    r2738jesses2009-08-28 20:32:40 -0500 (Fri, 28 Aug 2009)

    pretty much done. going to try to set up a special encounter; might need some tech. not sure. going to move on to level 3 next. this is probably pretty much ready for testing as-is. level 1 is not yet done, so you'll have to go straight to level 2 to test it.

    RevisionAuthorDate
    r2737jesses2009-08-27 21:27:23 -0500 (Thu, 27 Aug 2009)

    roughly half of level 2 is done for shrubbing.

    RevisionAuthorDate
    r2736u6p_alexandre2009-08-27 15:09:21 -0500 (Thu, 27 Aug 2009)

    Recapped whole Wrong level 2 to 4. Fixing BZ...

    RevisionAuthorDate
    r2735u6p_alexandre2009-08-27 08:55:34 -0500 (Thu, 27 Aug 2009)

    Rebuilding Wrong 2 black caps, part 1/2

    RevisionAuthorDate
    r2734u6p_alexandre2009-08-26 17:53:02 -0500 (Wed, 26 Aug 2009)

    Removed caps in Wrong 2 for technical reasons. That will generate trigger errors. Will redo tomorrow.

    RevisionAuthorDate
    r2733u6p_alexandre2009-08-26 17:35:04 -0500 (Wed, 26 Aug 2009)

    Placed lava mists in Destard and fixed one BZ in Wrong. Still one to go...

    RevisionAuthorDate
    r2732u6p_alexandre2009-08-26 12:06:40 -0500 (Wed, 26 Aug 2009)

    Deceit level 1 ready

    RevisionAuthorDate
    r2731aletys2009-08-26 01:51:29 -0500 (Wed, 26 Aug 2009)

    Shrine of Passion shrubbing is complete.

    Have been unable to fix last part of one banter ... Deborah can you please look at it?

    It is "banter_shrine_passion_lava". It works fine except that the "hotlava_004" trigger does not activate, & that's the one that has the action to set the set the banter flag = 1.

    Need:

  • u6p_logic
  • u6p_npc

    RevisionAuthorDate
    r2730wyrdweb2009-08-25 22:12:18 -0500 (Tue, 25 Aug 2009)

    Made some changes for schedules in Jhelom for the playing bards and placed a clock in tavern with the gizmo (isn't working yet).

    RevisionAuthorDate
    r2729aletys2009-08-25 14:53:57 -0500 (Tue, 25 Aug 2009)

    Some more fixes for Shrine of Passion.

    Next, put in nice new mists Deborah made.



    RevisionAuthorDate
    r2728u6p_alexandre2009-08-25 13:08:29 -0500 (Tue, 25 Aug 2009)

    Fixing various bugs in Wrong and Covetous

    RevisionAuthorDate
    r2727u6p_alexandre2009-08-24 12:40:04 -0500 (Mon, 24 Aug 2009)

    Deceit update for Jesse

    RevisionAuthorDate
    r2726aletys2009-08-23 20:53:42 -0500 (Sun, 23 Aug 2009)

    Shrine of Control is done except for some minor tweaks which I'll commit after SVN comes back up. Please test away & let me know if any issues, other than that it's really, really hard. If it's impossible, then I need to know that.



    RevisionAuthorDate
    r2725u6p_alexandre2009-08-22 18:26:43 -0500 (Sat, 22 Aug 2009)

    Starting placing missing boats.

    RevisionAuthorDate
    r2724u6p_alexandre2009-08-22 16:52:59 -0500 (Sat, 22 Aug 2009)

    Fixing strange effects on ice.

    RevisionAuthorDate
    r2723wyrdweb2009-08-22 16:14:54 -0500 (Sat, 22 Aug 2009)

    Adding some things and recalced the lighting. Will need u6p_logic, u6p_npc and u6p_support.

    RevisionAuthorDate
    r2722u6p_alexandre2009-08-22 15:41:23 -0500 (Sat, 22 Aug 2009)

    First part of shrine of Diligence

    RevisionAuthorDate
    r2721aletys2009-08-22 09:59:59 -0500 (Sat, 22 Aug 2009)

    Additional shrubbing for Shrine of Passion. Some blocking objects still need to be placed, but this can be tested.



    RevisionAuthorDate
    r2720aletys2009-08-21 14:18:13 -0500 (Fri, 21 Aug 2009)

    Added more items to Shrine of Passion, and fixed some problems, including some barriers to slow down the critters near island.

    Still some misc items to clean up, including removing mist & some swamp gas emitters around Minax's platform.



    RevisionAuthorDate
    r2719u6p_alexandre2009-08-21 07:29:22 -0500 (Fri, 21 Aug 2009)

    Fixing doors in Wrong... surprise :)

    RevisionAuthorDate
    r2718u6p_alexandre2009-08-21 07:10:18 -0500 (Fri, 21 Aug 2009)

    Fixing some potions to be taken by player ( but not all )

    RevisionAuthorDate
    r2717u6p_alexandre2009-08-21 06:35:04 -0500 (Fri, 21 Aug 2009)

    Fixing error in fade group in Wrong 1 main corridor. Should also fix bouncing ( I faded 33,33,33 instead of 44,44,44 shame on me).

    RevisionAuthorDate
    r2716u6p_alexandre2009-08-20 19:30:52 -0500 (Thu, 20 Aug 2009)

    Fixing some BZs in Wrong

    RevisionAuthorDate
    r2715aletys2009-08-20 15:52:43 -0500 (Thu, 20 Aug 2009)

    This is the first pass at Shrine of Passion.
  • Minax is placed.
  • Fire fields, and lava & sulfur geysers are placed (but don't do much besides look pretty, already BZ'd).
  • Lots of nasty critters placed.
    I'd like some feedback on whether there's too many critters in there ... particularly near Minax's island. But be forewarned: Have a full party, stock up on healing potions & ammo before going in there, and be at level 8.

    Next:

  • Adjust field locations near teleporter.
  • Put in blocking items.
  • Adjust no. of critters based on testers feedback.

    RevisionAuthorDate
    r2714u6p_alexandre2009-08-20 11:33:18 -0500 (Thu, 20 Aug 2009)

    Fixing BZs in Despise.

    RevisionAuthorDate
    r2713u6p_alexandre2009-08-20 10:55:54 -0500 (Thu, 20 Aug 2009)

    Avatar have to survive to Covetous level 1...

    RevisionAuthorDate
    r2712u6p_alexandre2009-08-20 10:36:07 -0500 (Thu, 20 Aug 2009)

    Fixing fades in Wrong. Should be ok now. You can go in there in tourist mode just to test.

    RevisionAuthorDate
    r2711wyrdweb2009-08-19 21:37:57 -0500 (Wed, 19 Aug 2009)

    Adding some creatures for ow40 (Hydra Island, formerly Spectran, AKA Pirate's Island), added some plants and planted lots of mandrake and even more nightshade just as Ultima lore tells, and as was in the original.

    RevisionAuthorDate
    r2710u6p_alexandre2009-08-19 18:24:45 -0500 (Wed, 19 Aug 2009)

    Fixing lights and removing barriers in Garg Farmland.

    I'm out of the Gargland !

    RevisionAuthorDate
    r2709u6p_alexandre2009-08-18 18:36:39 -0500 (Tue, 18 Aug 2009)

    This time OW-20 lights should be fixed. Please don't recalc lights in there or it would break the thing.

    RevisionAuthorDate
    r2708u6p_alexandre2009-08-18 04:51:53 -0500 (Tue, 18 Aug 2009)

    Should fix lights problems behind Tholden's house. Please try

    RevisionAuthorDate
    r2707jesses2009-08-17 21:44:53 -0500 (Mon, 17 Aug 2009)

    placed icy mist! now available for testing: DEATH.

    RevisionAuthorDate
    r2706u6p_alexandre2009-08-17 18:51:50 -0500 (Mon, 17 Aug 2009)

    Fixing Sword and Keg's door and trying to fix Peer's chest. Please test.

    RevisionAuthorDate
    r2705jesses2009-08-16 00:46:40 -0500 (Sun, 16 Aug 2009)

    adding energy fields, banters for cold water and invis maze. almost done! just need icy mist.

    RevisionAuthorDate
    r2704jesses2009-08-13 23:08:39 -0500 (Thu, 13 Aug 2009)

    moods and lighting and stala*

    RevisionAuthorDate
    r2703jesses2009-08-12 23:43:25 -0500 (Wed, 12 Aug 2009)

    invisible maze built, added a bunch of stala*. still need to do moods, more lighting, more stala*, place banters, place icy mist.

    RevisionAuthorDate
    r2702jesses2009-08-10 00:00:05 -0500 (Mon, 10 Aug 2009)

    minimal progress. fixed node texture, placed a few mobs, did a little lighting. not sure there's a lot to be done here. maybe add a drake. we'll see.

    RevisionAuthorDate
    r2701u6p_alexandre2009-08-07 07:49:18 -0500 (Fri, 07 Aug 2009)

    Updating black nodes in Crypt.

    RevisionAuthorDate
    r2700u6p_alexandre2009-08-06 12:01:36 -0500 (Thu, 06 Aug 2009)

    Fixing black nodes : Wrong 4.

    All Wrong should be fixed now...

    RevisionAuthorDate
    r2699u6p_alexandre2009-08-06 11:57:37 -0500 (Thu, 06 Aug 2009)

    Correcting black caps : Wrong 3

    RevisionAuthorDate
    r2698u6p_alexandre2009-08-06 11:50:37 -0500 (Thu, 06 Aug 2009)

    Correcting black nodes gizmos : Wrong 2

    RevisionAuthorDate
    r2697u6p_alexandre2009-08-06 11:22:02 -0500 (Thu, 06 Aug 2009)

    Correcting black nodes gizmos. Wrong 1.

    RevisionAuthorDate
    r2696jyte2009-07-23 06:27:30 -0500 (Thu, 23 Jul 2009)

  • flying rocks (0x059000a4)
    RevisionAuthorDate
    r2695u6p_alexandre2009-07-21 10:03:14 -0500 (Tue, 21 Jul 2009)

    Fixing BZ 1923

    RevisionAuthorDate
    r2694aletys2009-07-19 20:23:36 -0500 (Sun, 19 Jul 2009)

    Fixed a problem with the tavern door. I'm really out of there this time.



    RevisionAuthorDate
    r2693u6p_alexandre2009-07-19 14:29:39 -0500 (Sun, 19 Jul 2009)

    Updating shrine of diligence and shrine of control : all is now ready for shrubbing in there.

    RevisionAuthorDate
    r2692aletys2009-07-19 10:30:57 -0500 (Sun, 19 Jul 2009)

    Mousehole is now accessible, and zooming problems resolved. I'm out of Jhelom.



    RevisionAuthorDate
    r2691u6p_alexandre2009-07-19 04:55:07 -0500 (Sun, 19 Jul 2009)

    Fixing BZ 1924

    RevisionAuthorDate
    r2690aletys2009-07-18 14:22:06 -0500 (Sat, 18 Jul 2009)

    Jhelom tavern mousehole works now, and am not getting the duplicate rune retrievals any more, so that seems to have been fixed. I need to tweak some items as the mousehole is very, very difficult to get to, and there's some zooming when moving around the building.

    RevisionAuthorDate
    r2689jesses2009-07-12 18:31:35 -0500 (Sun, 12 Jul 2009)

    added energy fields to vortex cube room

    RevisionAuthorDate
    r2688aletys2009-07-12 11:23:04 -0500 (Sun, 12 Jul 2009)

    Fixes shrubing problems in OW-43.

    Warning: Mousehole still does not work however.

    Need: u6p_logic

    RevisionAuthorDate
    r2687shaddock2009-07-11 09:43:55 -0500 (Sat, 11 Jul 2009)

  • taking ow43 back to current version
    RevisionAuthorDate
    r2686shaddock2009-07-10 10:53:39 -0500 (Fri, 10 Jul 2009)

    Reverted OW-43 to rev. 1761 (prior to new Tavern Node)

    RevisionAuthorDate
    r2685jesses2009-07-04 21:34:44 -0500 (Sat, 04 Jul 2009)

    stonegate living areas are UNSHRUBBED and i have added some shrubbing back in its place. So, I think Stonegate dungeon is ready for testing.

    RevisionAuthorDate
    r2684jesses2009-07-04 21:08:19 -0500 (Sat, 04 Jul 2009)

    vortex cube room has been built, black caps added, fades done. todo: unshrub obsolete cyclops living areas. then this area should be ready for testing.

    RevisionAuthorDate
    r2683jesses2009-07-04 13:40:02 -0500 (Sat, 04 Jul 2009)

    fixed wiring for trapdoor, fixed landscape around stonegate, added a few trees/bushes, added fades, fixed some node fade flags to make it a little easier to get around the tower. should be all set for cyclops to move in. note: no furnishings in the tower itself have been placed yet; i can do that if someone wants me to, but whomever is placing the cyclops should probably decide what sort of furnishings they have.

    todo: need to reshrub parts of the dungeon, and add vortex room. going to try to do that later today.

    RevisionAuthorDate
    r2682wyrdweb2009-07-02 14:41:00 -0500 (Thu, 02 Jul 2009)

    Added banter for Spider Cave and committing recalc for ow43 (Shad gave me some things to try to fix ow43, which I'll do soon).

    RevisionAuthorDate
    r2681shaddock2009-07-02 12:29:27 -0500 (Thu, 02 Jul 2009)

  • fixes bz1838 - trinsic rope still available after siege is complete
    RevisionAuthorDate
    r2680shaddock2009-07-01 11:47:58 -0500 (Wed, 01 Jul 2009)

    Wired up bells on either side of north ferry in OW2 so you are always able to call the ferry over to your side if it isn't already there

    RevisionAuthorDate
    r2679wyrdweb2009-06-29 19:36:46 -0500 (Mon, 29 Jun 2009)

    Added 2 faux drummers, adding Lyssandra's shop, fixed some gizmos, removed some pop gizmos in pub, adding a bit of shrubbing. Have a bit more shrubbing to finish before I'm done. :)

    RevisionAuthorDate
    r2678jyte2009-06-29 14:55:41 -0500 (Mon, 29 Jun 2009)

  • rollback to container tests -area
    RevisionAuthorDate
    r2677aletys2009-06-28 22:07:10 -0500 (Sun, 28 Jun 2009)

    Gravedigger now flies down cliff instead of taking path. I also put in a hoe gizmo & set it up to use with his shovel. Adding the hoe gizmo causes him to fly for his whole work schedule. Without it he stays at ground level. In either case, the hoe anim does not work - he just carries his shovel around. I will try checking this again tomorrow.



    RevisionAuthorDate
    r2676shaddock2009-06-28 20:48:34 -0500 (Sun, 28 Jun 2009)

  • north ferry is functional.
  • bookmark: ferry_north
    still left to do: set up bells on either side of the bay and make sure they will call the ferry if it happens to be on the other side

    RevisionAuthorDate
    r2675aletys2009-06-28 19:17:28 -0500 (Sun, 28 Jun 2009)

    Have given Krill some fly sections in his work schedules. All his schedules have the walk scid as the initial scid, with the scid for the first move_to gizmo set as the "next scid" in the "walk" gizmo.

    It works, kind of: Once he gets to the "fly" gizmo, he kind of pops up & then down, then when he's moving from one scid to another, he's actually floating close to ground level, but not actually on the ground. When he gets to some of the scids, he pops up & down again. At other times, the front part of his feet are actually under the ground.


    RevisionAuthorDate
    r2674wyrdweb2009-06-27 16:42:18 -0500 (Sat, 27 Jun 2009)

    Fixed the (tenstone) artifact found near Shrine of Justice.

    RevisionAuthorDate
    r2673jyte2009-06-27 15:51:30 -0500 (Sat, 27 Jun 2009)

  • will start to fix bz 1251
    RevisionAuthorDate
    r2672shaddock2009-06-26 20:45:47 -0500 (Fri, 26 Jun 2009)

  • fixed row animations for despise ferry. Despise ferry should now be complete and ready to test.
    RevisionAuthorDate
    r2671shaddock2009-06-26 14:08:33 -0500 (Fri, 26 Jun 2009)

  • despise ferry is now functional. Still need to tweak the animations a bit, but it works now. had to go crazy and push the frustum out to 120m in this isolated area for it to work. Can use bookmark: despise_ferry to get there
    RevisionAuthorDate
    r2670jesses2009-06-19 23:39:14 -0500 (Fri, 19 Jun 2009)

    stonegate trapdoor wired. probably doesn't work; will have to test it. I also haven't corrected the moods for stonegate's dungeon yet. that's next, and then i need to build a room for the cube. I also need to remove the "living space" shrubbing and replace it with other good stuff.

    RevisionAuthorDate
    r2669shaddock2009-06-17 07:10:59 -0500 (Wed, 17 Jun 2009)

  • added garg walk-fly test sequence to the dsunit animation test region
    RevisionAuthorDate
    r2668jesses2009-06-11 21:58:07 -0500 (Thu, 11 Jun 2009)

    Okay - I rebuilt all the terrain around stonegate and stonegate is now down by the ocean instead of up on a mountain. There is only one path to Stonegate and it is pretty much only accessible by boat. I have not yet done the fades. It looks like the only way I can make a trapdoor work is if the frustrum is at least 24m. I'll talk to Shad about this. I'd like to do a little more work here before I turn it over to NPC placement and/or shrubbing.

    RevisionAuthorDate
    r2667jyte2009-06-10 12:27:33 -0500 (Wed, 10 Jun 2009)

  • flying branch (0x0210023A)
    RevisionAuthorDate
    r2666u6p_alexandre2009-06-06 15:19:06 -0500 (Sat, 06 Jun 2009)

    Fixing north vector in OW-12

    RevisionAuthorDate
    r2665u6p_alexandre2009-06-02 16:53:08 -0500 (Tue, 02 Jun 2009)

    Fixing a light problem between OW-1 and OW-7.

    Please avoid placing lights on map borders, it's very hard to 'synchronize'. I had to start the game 12 times to test...

    RevisionAuthorDate
    r2664u6p_alexandre2009-06-01 19:07:50 -0500 (Mon, 01 Jun 2009)

    Fixing Jhelom's tokens.

    RevisionAuthorDate
    r2663u6p_alexandre2009-06-01 10:10:27 -0500 (Mon, 01 Jun 2009)

    Fixing Trinsic stairs.

    RevisionAuthorDate
    r2662jesses2009-05-31 18:10:19 -0500 (Sun, 31 May 2009)

    added cobwebs; fixed mood. stonegate is now WAY FOGGY. also added a camera height restriction to the vortex room itself to make navigating the maze much more challenging. if you hate it, oh well. :)

    also noticed that the door to the vortex room wasn't locked. DOH!

    so, aside from placing a few respawning baddies, stonegate should essentially be done and ready for testing.

    RevisionAuthorDate
    r2661u6p_alexandre2009-05-31 16:13:08 -0500 (Sun, 31 May 2009)

    Made all containers interactive in Paws.

    RevisionAuthorDate
    r2660u6p_alexandre2009-05-30 23:55:17 -0500 (Sat, 30 May 2009)

    Moved blocking rocks from path...

    RevisionAuthorDate
    r2659u6p_alexandre2009-05-28 23:26:05 -0500 (Thu, 28 May 2009)

    Placed Dutchman shipwreck and synced containers.

    RevisionAuthorDate
    r2658u6p_alexandre2009-05-28 21:49:01 -0500 (Thu, 28 May 2009)

    Placed 'The Golden Hind' in Buc's Den and renamed it.

    RevisionAuthorDate
    r2657u6p_alexandre2009-05-28 13:17:54 -0500 (Thu, 28 May 2009)

    Fixing 2 bugs in Paws

    RevisionAuthorDate
    r2656u6p_alexandre2009-05-25 13:03:04 -0500 (Mon, 25 May 2009)

    Fixing north vectors.

    RevisionAuthorDate
    r2655u6p_alexandre2009-05-25 12:47:40 -0500 (Mon, 25 May 2009)

    Fixing north vectors.

    RevisionAuthorDate
    r2654jesses2009-05-24 22:59:29 -0500 (Sun, 24 May 2009)

    wasting precious time trying to get this usecode launcher to work. spent 90 minutes trying various things and failing miserably. very frustrating. committing what i have so far.

    RevisionAuthorDate
    r2653u6p_alexandre2009-05-24 15:45:26 -0500 (Sun, 24 May 2009)

    Fixing Hythloth north vector

    RevisionAuthorDate
    r2652u6p_alexandre2009-05-24 13:55:55 -0500 (Sun, 24 May 2009)

    Fixing north vector in dungeons : Crypt, Despise, Cyclops, Heroes Hole

    RevisionAuthorDate
    r2651u6p_alexandre2009-05-22 11:38:28 -0500 (Fri, 22 May 2009)

    Fixing north vector in Buc's cave and Sewers.

    RevisionAuthorDate
    r2650u6p_alexandre2009-05-22 10:59:18 -0500 (Fri, 22 May 2009)

    Avoiding the invisible region effect in Hydra and Hollow Island. Also fixed north vector in Pirate Cave.

    RevisionAuthorDate
    r2649u6p_alexandre2009-05-22 10:03:44 -0500 (Fri, 22 May 2009)

    Removing blocking barriers on Winged island.

    RevisionAuthorDate
    r2648u6p_alexandre2009-05-21 20:11:15 -0500 (Thu, 21 May 2009)

    Did some shrubbing in Covetous 2

    RevisionAuthorDate
    r2647u6p_alexandre2009-05-21 00:44:27 -0500 (Thu, 21 May 2009)

    Levers in crypt placed.

    RevisionAuthorDate
    r2646u6p_alexandre2009-05-20 21:41:23 -0500 (Wed, 20 May 2009)

    Added Virtuous shipwreck.

    RevisionAuthorDate
    r2645jesses2009-05-20 21:37:15 -0500 (Wed, 20 May 2009)

    first pass through stonegate maze

    noticed that the door to the vortex cube isn't locked (whoops). anyway, it's foggy and mysterious, the maze is more challenging, and there are a couple of todos:

    1. add cobwebs
    2. add traps
    3. add mobs
    4. set up usecode to restrict camera height for the immediate area (makes maze harder to navigate)

    RevisionAuthorDate
    r2644u6p_alexandre2009-05-20 19:48:08 -0500 (Wed, 20 May 2009)

    Fixing node problem in buc's cave.

    RevisionAuthorDate
    r2643u6p_alexandre2009-05-20 19:00:31 -0500 (Wed, 20 May 2009)

    Adding black caps to hide Boskin in jail.

    RevisionAuthorDate
    r2642u6p_alexandre2009-05-19 20:16:53 -0500 (Tue, 19 May 2009)

    Fixing last moods, an anchor point and a fade gizmo.

    RevisionAuthorDate
    r2641u6p_alexandre2009-05-19 19:00:28 -0500 (Tue, 19 May 2009)

    All dock points and moods should be now OK on the map. So please, don't mess up with those.

    Alfie

    RevisionAuthorDate
    r2640u6p_alexandre2009-05-19 10:35:59 -0500 (Tue, 19 May 2009)

    Fixing moods around gypsies

    RevisionAuthorDate
    r2639u6p_alexandre2009-05-19 10:28:30 -0500 (Tue, 19 May 2009)

    Fixing moods around gypsies


    RevisionAuthorDate
    r2638u6p_alexandre2009-05-19 10:07:30 -0500 (Tue, 19 May 2009)

    Fixing Anchor points and moods. OW-31 to OW-40 done. Corrested also some errors on other regions.

    RevisionAuthorDate
    r2637u6p_alexandre2009-05-19 08:15:42 -0500 (Tue, 19 May 2009)

    Fixing Anchor points and moods. OW-23 to OW-30 done.

    RevisionAuthorDate
    r2636u6p_alexandre2009-05-19 06:01:59 -0500 (Tue, 19 May 2009)

    Fixing Anchor points and moods. OW-18 to OW-22 done + OW-16 again ( Britain ).

    RevisionAuthorDate
    r2635u6p_alexandre2009-05-19 02:13:04 -0500 (Tue, 19 May 2009)

    Fixing Anchor points and moods. OW-11 to OW-17 done.

    RevisionAuthorDate
    r2634u6p_alexandre2009-05-19 00:11:48 -0500 (Tue, 19 May 2009)

    Fixing Anchor points and moods. OW-6 to OW-10 done.

    RevisionAuthorDate
    r2633u6p_alexandre2009-05-18 22:31:03 -0500 (Mon, 18 May 2009)

    Fixing Anchor points and moods. OW-0 to OW-5 done.

    RevisionAuthorDate
    r2632u6p_alexandre2009-05-17 21:32:46 -0500 (Sun, 17 May 2009)

    Fixed Inn_token in Jhelom

    RevisionAuthorDate
    r2631u6p_alexandre2009-05-17 19:54:57 -0500 (Sun, 17 May 2009)

    Giving Ben his book

    RevisionAuthorDate
    r2630u6p_alexandre2009-05-17 15:48:41 -0500 (Sun, 17 May 2009)

    Removed lost book of Mantra from Andrea's

    RevisionAuthorDate
    r2629u6p_alexandre2009-05-17 02:15:35 -0500 (Sun, 17 May 2009)

    Fixing BZs

    RevisionAuthorDate
    r2628u6p_alexandre2009-05-17 02:08:33 -0500 (Sun, 17 May 2009)

    Fixing Sutek's entrance.

    RevisionAuthorDate
    r2627u6p_alexandre2009-05-17 01:32:06 -0500 (Sun, 17 May 2009)

    Ava and Leona have now interactive chest of drawers

    RevisionAuthorDate
    r2626u6p_alexandre2009-05-17 00:19:12 -0500 (Sun, 17 May 2009)

    Adding unequip gizmo to hoers that didn't had it. ( BZ 695 )

    RevisionAuthorDate
    r2625u6p_alexandre2009-05-16 22:39:12 -0500 (Sat, 16 May 2009)

    Added a faux wounded for Britain

    RevisionAuthorDate
    r2624u6p_alexandre2009-05-15 22:52:48 -0500 (Fri, 15 May 2009)

    Lighthouses shrubbed. Well this is light shrubbing I think...

    RevisionAuthorDate
    r2623wyrdweb2009-05-15 22:25:55 -0500 (Fri, 15 May 2009)

    Committing what I have for ow27 so Alfie can play. :P

    RevisionAuthorDate
    r2622u6p_alexandre2009-05-15 22:18:00 -0500 (Fri, 15 May 2009)

    Trying to avoid missing regions. Did also some clean up.

    RevisionAuthorDate
    r2621u6p_alexandre2009-05-15 20:18:40 -0500 (Fri, 15 May 2009)

    Removing some temporary nodes I forgot that made huge game crashes... Sorry

    RevisionAuthorDate
    r2620u6p_alexandre2009-05-15 19:11:58 -0500 (Fri, 15 May 2009)

    Fixing major crash in Trinsic. I forgot to remove my temporary nodes after changing boathouse.

    RevisionAuthorDate
    r2619u6p_alexandre2009-05-15 16:46:40 -0500 (Fri, 15 May 2009)

    Fixing a fade to 0xffffffff

    RevisionAuthorDate
    r2618u6p_alexandre2009-05-15 04:50:49 -0500 (Fri, 15 May 2009)

    2 Lighthouses shrubbed.

    RevisionAuthorDate
    r2617u6p_alexandre2009-05-15 03:48:42 -0500 (Fri, 15 May 2009)

    All stone boathouses replaced. Shrubbing only moved, so no need to redo it.

    RevisionAuthorDate
    r2616u6p_alexandre2009-05-15 02:36:33 -0500 (Fri, 15 May 2009)

    Replaced 2 boathouses

    RevisionAuthorDate
    r2615u6p_alexandre2009-05-14 23:48:49 -0500 (Thu, 14 May 2009)

    Fixing things here and there

    RevisionAuthorDate
    r2614u6p_alexandre2009-05-14 15:35:53 -0500 (Thu, 14 May 2009)

    Removing Ambrosia from tech demo

    RevisionAuthorDate
    r2613u6p_alexandre2009-05-14 12:51:54 -0500 (Thu, 14 May 2009)

    Windemere rebuilt.

    RevisionAuthorDate
    r2612u6p_alexandre2009-05-13 22:32:27 -0500 (Wed, 13 May 2009)

    Ambrosia ready for shrubbing.

    RevisionAuthorDate
    r2611u6p_alexandre2009-05-13 21:24:43 -0500 (Wed, 13 May 2009)

    Ambrosia Island is in the world. ( OW-56 )

    I need some parameters for the cave that goes under ( size, number or rooms and such ).

    RevisionAuthorDate
    r2610u6p_alexandre2009-05-12 14:00:38 -0500 (Tue, 12 May 2009)

    moved a little path blockers to avoid party being stuck

    RevisionAuthorDate
    r2609u6p_alexandre2009-05-12 13:42:43 -0500 (Tue, 12 May 2009)

    Fixing Evil mages sheeps

    RevisionAuthorDate
    r2608u6p_alexandre2009-05-12 12:37:35 -0500 (Tue, 12 May 2009)

    Trying to fix some moods.

    RevisionAuthorDate
    r2607u6p_alexandre2009-05-12 11:33:46 -0500 (Tue, 12 May 2009)

    Removed a lost chess board. Fixed lost objects also in OW-6.

    RevisionAuthorDate
    r2606u6p_alexandre2009-05-12 01:38:27 -0500 (Tue, 12 May 2009)

    Purposal for Ambrosia. Please let me know what you think about it.

    RevisionAuthorDate
    r2605u6p_alexandre2009-05-11 19:19:50 -0500 (Mon, 11 May 2009)

    Putting right moonstone on shrine

    RevisionAuthorDate
    r2604u6p_alexandre2009-05-09 23:08:21 -0500 (Sat, 09 May 2009)

    Added lens to museum.

    RevisionAuthorDate
    r2603u6p_alexandre2009-05-09 22:38:23 -0500 (Sat, 09 May 2009)

    Fixing Wyrm problem in Destard : scale_base musn't be changed... changed scale instead.

    RevisionAuthorDate
    r2602u6p_alexandre2009-05-09 22:15:13 -0500 (Sat, 09 May 2009)

    Made cannons non pickable on hollow island.

    RevisionAuthorDate
    r2601u6p_alexandre2009-05-08 23:09:56 -0500 (Fri, 08 May 2009)

    Grindl has a new house.

    RevisionAuthorDate
    r2600u6p_alexandre2009-05-08 20:30:34 -0500 (Fri, 08 May 2009)

    Destrad should be finished. Needs testing.

    RevisionAuthorDate
    r2599u6p_alexandre2009-05-07 18:48:49 -0500 (Thu, 07 May 2009)

    Black caps and fades done for Tomb of the Kings. I'm out of there, entering Destard.

    RevisionAuthorDate
    r2598u6p_alexandre2009-05-06 23:00:22 -0500 (Wed, 06 May 2009)

    Replaced skara wine.

    RevisionAuthorDate
    r2597u6p_alexandre2009-05-06 22:39:02 -0500 (Wed, 06 May 2009)

    Fixing BZ 1790

    RevisionAuthorDate
    r2596u6p_alexandre2009-05-06 22:03:46 -0500 (Wed, 06 May 2009)

    Black caps in Wrong are done.

    I don't know who built a so huge level 2, but I hate him ;)

    RevisionAuthorDate
    r2595u6p_alexandre2009-05-06 01:30:21 -0500 (Wed, 06 May 2009)

    Placed use point in Wrong for some objects

    RevisionAuthorDate
    r2594u6p_alexandre2009-05-04 23:23:39 -0500 (Mon, 04 May 2009)

    Black caps done in hythloth.

    RevisionAuthorDate
    r2593u6p_alexandre2009-05-04 22:52:52 -0500 (Mon, 04 May 2009)

    Black caps partially done in Wrong 2

    RevisionAuthorDate
    r2592u6p_alexandre2009-05-04 21:26:44 -0500 (Mon, 04 May 2009)

    fades done in Wrong 2.

    Black caps done in Wrong 3 and 4.

    RevisionAuthorDate
    r2591u6p_alexandre2009-05-03 12:20:44 -0500 (Sun, 03 May 2009)

    Fixing North vector in Wrong / Covetous

    RevisionAuthorDate
    r2590u6p_alexandre2009-05-02 23:57:33 -0500 (Sat, 02 May 2009)

    Fixed fades in Resistance HQ.

    RevisionAuthorDate
    r2589u6p_alexandre2009-05-02 23:10:48 -0500 (Sat, 02 May 2009)

    Fixing Lycaeum and Stonegate navigation problems.
    Fixing Av' chair in Paws

    RevisionAuthorDate
    r2588u6p_alexandre2009-05-02 22:00:01 -0500 (Sat, 02 May 2009)

    Fixing various bugs ( forum and BZ )

    RevisionAuthorDate
    r2587u6p_alexandre2009-05-02 21:02:45 -0500 (Sat, 02 May 2009)

    Fixing fireplace flames. fireplace_fire was missing in some static_item_enabler gizmos.

    I know one bear that will be happy...

    RevisionAuthorDate
    r2586u6p_alexandre2009-05-02 20:26:08 -0500 (Sat, 02 May 2009)

    Fixing bad militia sleepers.

    RevisionAuthorDate
    r2585u6p_alexandre2009-05-01 21:26:30 -0500 (Fri, 01 May 2009)

    Started black caps in Wrong 2

    RevisionAuthorDate
    r2584u6p_alexandre2009-05-01 18:26:16 -0500 (Fri, 01 May 2009)

    Fixing a flying tree

    RevisionAuthorDate
    r2583u6p_alexandre2009-04-30 23:07:30 -0500 (Thu, 30 Apr 2009)

    Crypt finished.

    RevisionAuthorDate
    r2582u6p_alexandre2009-04-30 22:46:54 -0500 (Thu, 30 Apr 2009)

    Black caps finished in crypt. Only crypt 2 need fades at Beyvin's.

    RevisionAuthorDate
    r2581u6p_alexandre2009-04-29 19:58:37 -0500 (Wed, 29 Apr 2009)

    Fixing flickering water node

    RevisionAuthorDate
    r2580u6p_alexandre2009-04-29 19:53:11 -0500 (Wed, 29 Apr 2009)

    LB fork

    RevisionAuthorDate
    r2579u6p_alexandre2009-04-29 19:43:52 -0500 (Wed, 29 Apr 2009)

    Some small fixes. (rune of honesty... )

    RevisionAuthorDate
    r2578u6p_alexandre2009-04-29 17:33:58 -0500 (Wed, 29 Apr 2009)

    Adding missing usepoint to spellbook

    RevisionAuthorDate
    r2577u6p_alexandre2009-04-29 14:23:43 -0500 (Wed, 29 Apr 2009)

    Fixing fire for bad militia and some glitches ( water flowing the wrong way... )

    Also put higher walls in hythloth 4 to avoid seing dungeon limits.

    RevisionAuthorDate
    r2576u6p_alexandre2009-04-29 12:36:24 -0500 (Wed, 29 Apr 2009)

    Fixing some river nodes in OW-8.
    Fixing fade trigger in crypt.

    RevisionAuthorDate
    r2575u6p_alexandre2009-04-29 08:07:33 -0500 (Wed, 29 Apr 2009)

    Fixing flying books

    RevisionAuthorDate
    r2574u6p_alexandre2009-04-28 23:37:38 -0500 (Tue, 28 Apr 2009)

    Placed map piece in Wrong level 4 + some more thing in covetous 2


    RevisionAuthorDate
    r2573u6p_alexandre2009-04-28 23:26:06 -0500 (Tue, 28 Apr 2009)

    Did some very basic shrubbing in Covetous level 2 ( wasn't done ).

    Removed some Laz files for wrong and covetous containers.

    RevisionAuthorDate
    r2572u6p_alexandre2009-04-28 21:12:48 -0500 (Tue, 28 Apr 2009)

    Fixing lights and a key problem in Wrong/Covetous

    RevisionAuthorDate
    r2571u6p_alexandre2009-04-28 16:53:08 -0500 (Tue, 28 Apr 2009)

    Some fixes in crypt

    RevisionAuthorDate
    r2570u6p_alexandre2009-04-28 12:25:32 -0500 (Tue, 28 Apr 2009)

    Changing blockade schedules

    RevisionAuthorDate
    r2569u6p_alexandre2009-04-28 11:57:30 -0500 (Tue, 28 Apr 2009)

    Removing Zoltan shop from all static item enablers to avoid having a strange Zoltan near the roads.

    RevisionAuthorDate
    r2568u6p_alexandre2009-04-28 11:42:39 -0500 (Tue, 28 Apr 2009)

    Removing Zoltan's shop from item enabler.

    RevisionAuthorDate
    r2567u6p_alexandre2009-04-28 11:10:51 -0500 (Tue, 28 Apr 2009)

    Fixing some other doors triggers and removing some daemons.

    RevisionAuthorDate
    r2566u6p_alexandre2009-04-28 10:33:14 -0500 (Tue, 28 Apr 2009)

    Fixing some doors triggers

    RevisionAuthorDate
    r2565u6p_alexandre2009-04-28 10:08:20 -0500 (Tue, 28 Apr 2009)

    Fixed node bounds on arches in Wrong.

    RevisionAuthorDate
    r2564u6p_alexandre2009-04-28 09:25:07 -0500 (Tue, 28 Apr 2009)

    Fixing door and did a full recalc.

    RevisionAuthorDate
    r2563u6p_alexandre2009-04-28 09:18:01 -0500 (Tue, 28 Apr 2009)

    Fixing glitches in Yew

    RevisionAuthorDate
    r2562jesses2009-04-28 07:02:28 -0500 (Tue, 28 Apr 2009)

    ok, i added a couple more stalagmites, and fixed a few passages that looked a bit too narrow, but otherwise i think this is going to be fine. my suggestion for level 1 would be to have someone play-test it and complain loudly, and then we will fix the complaints. since someone has already tested this region, i'm assuming that it's in pretty good shape. so, yay.

    RevisionAuthorDate
    r2561u6p_alexandre2009-04-27 22:47:15 -0500 (Mon, 27 Apr 2009)

    Fixing visible objects from Wrong 1 in Wrong 2

    RevisionAuthorDate
    r2560u6p_alexandre2009-04-27 22:32:57 -0500 (Mon, 27 Apr 2009)

    Fixing crypt.

    RevisionAuthorDate
    r2559u6p_alexandre2009-04-27 20:42:15 -0500 (Mon, 27 Apr 2009)

    Finished dungeon moods.

    RevisionAuthorDate
    r2558u6p_alexandre2009-04-27 20:27:01 -0500 (Mon, 27 Apr 2009)

    Fixing dungeons moods

    RevisionAuthorDate
    r2557u6p_alexandre2009-04-27 19:20:50 -0500 (Mon, 27 Apr 2009)

    Fixing Phoenix

    RevisionAuthorDate
    r2556u6p_alexandre2009-04-27 18:58:33 -0500 (Mon, 27 Apr 2009)

    Fixing moods in Trinsic

    RevisionAuthorDate
    r2555wyrdweb2009-04-27 14:28:55 -0500 (Mon, 27 Apr 2009)

    Fixed word in 2 tooltips - fix for bz 852

    RevisionAuthorDate
    r2554u6p_alexandre2009-04-27 13:58:12 -0500 (Mon, 27 Apr 2009)

    Fixed LB Schedules : now he pops through his study door. Fixed Lazeena that had odd scid transitions in night schedules.

    RevisionAuthorDate
    r2553u6p_alexandre2009-04-27 13:27:17 -0500 (Mon, 27 Apr 2009)

    Did some shrubbing in Destard, placed all needed decals, fixed river nodes and a bridge, fixed arches fades and bounces, added monsters and some loot.

    RevisionAuthorDate
    r2552u6p_alexandre2009-04-27 09:33:29 -0500 (Mon, 27 Apr 2009)

    Moods for Wrong and Covetous done.

    RevisionAuthorDate
    r2551u6p_alexandre2009-04-27 08:15:15 -0500 (Mon, 27 Apr 2009)

    Placed some black nodes to avoid see thru walls

    RevisionAuthorDate
    r2550aletys2009-04-26 22:49:08 -0500 (Sun, 26 Apr 2009)

    The fades from Wrong level 1 to level 2 and back now work ok (thanks for moving the stairs, Alfie!), but in testing I'm seeing a lot of stuff floating from level 1 when in level 2, including some nodes. Also, getting a lot of camera bouncing in the Wrong level 2 corridors. It's making navigation painful.

    RevisionAuthorDate
    r2549u6p_alexandre2009-04-26 21:58:48 -0500 (Sun, 26 Apr 2009)

    Moved nodes from one level to another for Fl�rida

    RevisionAuthorDate
    r2548aletys2009-04-26 21:34:57 -0500 (Sun, 26 Apr 2009)

    Fade problems when approaching Buc's Den from Buc's Cave are now fixed. The fade to get rid of the overworld had never been put in. Also added mood as enter basement from the cave.

    RevisionAuthorDate
    r2547aletys2009-04-26 20:24:32 -0500 (Sun, 26 Apr 2009)

    Added fades, but they don't work right because stairs are part of level 1 instead of level 2.

    Nodes which have fade properties of 5,5,6 need to be moved to level 2. Both stairs have the same properties.

    Alfie, it's all yours.

    RevisionAuthorDate
    r2546u6p_alexandre2009-04-26 19:56:55 -0500 (Sun, 26 Apr 2009)

    Fixed mood names for gypsies

    RevisionAuthorDate
    r2545u6p_alexandre2009-04-26 19:37:38 -0500 (Sun, 26 Apr 2009)

    Fixing NM moods.

    RevisionAuthorDate
    r2544u6p_alexandre2009-04-26 16:54:33 -0500 (Sun, 26 Apr 2009)

    Fixing twins issue

    RevisionAuthorDate
    r2543u6p_alexandre2009-04-26 15:30:51 -0500 (Sun, 26 Apr 2009)

    Fixing replaced sewers nodes that were not in right fade group.

    RevisionAuthorDate
    r2542u6p_alexandre2009-04-26 12:56:07 -0500 (Sun, 26 Apr 2009)

    Making Jimmy's ship name visible

    RevisionAuthorDate
    r2541u6p_alexandre2009-04-26 12:13:41 -0500 (Sun, 26 Apr 2009)

    Fixing Jimmy's boat visibility toggle.

    RevisionAuthorDate
    r2540u6p_alexandre2009-04-26 10:11:58 -0500 (Sun, 26 Apr 2009)

    Removing .lqd20 files, that creates more problems than helps.

    RevisionAuthorDate
    r2539u6p_alexandre2009-04-26 09:55:20 -0500 (Sun, 26 Apr 2009)

    Fixing Garg doortops

    RevisionAuthorDate
    r2538u6p_alexandre2009-04-26 01:44:12 -0500 (Sun, 26 Apr 2009)

    Updated lights

    RevisionAuthorDate
    r2537u6p_alexandre2009-04-26 01:21:36 -0500 (Sun, 26 Apr 2009)

    Demon room hidden in wrong level 3 : won't be accessible for M6

    RevisionAuthorDate
    r2536u6p_alexandre2009-04-26 00:51:37 -0500 (Sun, 26 Apr 2009)

    Fixing water nodes in castle sewers.

    RevisionAuthorDate
    r2535aletys2009-04-25 23:38:12 -0500 (Sat, 25 Apr 2009)

    Fades now working for the Pirate Cave level 4 / OW-52 (Hollow Island) transition. Also:

  • Lighting fixed for Pirate Cave Level 4. Other levels need to be checked to make sure they're not daylight in there.
  • Made exit node non-bounding so don't bounce.
  • Moved acid slime so doesn't give away location of magic wall.
  • Added moods at transition for both island & cave.
    I'm out of there.

    RevisionAuthorDate
    r2534u6p_alexandre2009-04-25 22:38:36 -0500 (Sat, 25 Apr 2009)

    Fixing Gypsies errors.

    RevisionAuthorDate
    r2533u6p_alexandre2009-04-25 21:27:07 -0500 (Sat, 25 Apr 2009)

    Fixing some moods for Britain ( there were Paws ones in there )

    RevisionAuthorDate
    r2532u6p_alexandre2009-04-25 20:35:54 -0500 (Sat, 25 Apr 2009)

    Fixing moods in New Magincia

    RevisionAuthorDate
    r2531u6p_alexandre2009-04-25 19:53:55 -0500 (Sat, 25 Apr 2009)

    Fixing a chest of drawer scid

    RevisionAuthorDate
    r2530u6p_alexandre2009-04-25 19:39:58 -0500 (Sat, 25 Apr 2009)

    Fixing nearly all containers in the world. I have some doubts about Wrong / Covetous, things are odd in there ( 5 files )

    RevisionAuthorDate
    r2529u6p_alexandre2009-04-25 17:32:22 -0500 (Sat, 25 Apr 2009)

    Synchronizing Lycaeum's containers

    RevisionAuthorDate
    r2528u6p_alexandre2009-04-25 15:23:53 -0500 (Sat, 25 Apr 2009)

    Moods for garg land all done

    RevisionAuthorDate
    r2527u6p_alexandre2009-04-25 15:23:26 -0500 (Sat, 25 Apr 2009)

    Moods for garg land all done

    RevisionAuthorDate
    r2526u6p_alexandre2009-04-25 15:20:37 -0500 (Sat, 25 Apr 2009)

    Moods for garg land all done

    RevisionAuthorDate
    r2525u6p_alexandre2009-04-25 15:20:09 -0500 (Sat, 25 Apr 2009)

    Moods for garg land all done

    RevisionAuthorDate
    r2524u6p_alexandre2009-04-25 15:17:01 -0500 (Sat, 25 Apr 2009)

    Moods for garg land all done

    RevisionAuthorDate
    r2523u6p_alexandre2009-04-25 07:53:15 -0500 (Sat, 25 Apr 2009)

    Adding .lqd20 files. Some testers find the game not fluid enough.

    RevisionAuthorDate
    r2522aletys2009-04-24 22:53:55 -0500 (Fri, 24 Apr 2009)

    Replaced missing node. All ready for testing.

    RevisionAuthorDate
    r2521jesses2009-04-24 22:29:02 -0500 (Fri, 24 Apr 2009)

    k, stonegate is ready for the cyclops to move in. there isn't a lot to do in there right now, but there's a lot of atmosphere. :) maybe someone should go in later and put in some appropriate treasures. i do still need to do the vortex cube, and once we determine what the proper node properties are, we should make sure those get applied so it's easier to navigate.

    RevisionAuthorDate
    r2520u6p_alexandre2009-04-24 11:29:15 -0500 (Fri, 24 Apr 2009)

    Fixing moods for baddies

    RevisionAuthorDate
    r2519aletys2009-04-24 10:42:45 -0500 (Fri, 24 Apr 2009)

    Added construction signs in front of tomb of kings and added fades so can enter. Dropped some caltrops in there so it's not too easy for the player since we don't have the puzzle in place.

    I'm out of both winged isle & tomb of kings.


    RevisionAuthorDate
    r2518u6p_alexandre2009-04-24 09:59:05 -0500 (Fri, 24 Apr 2009)

    Fixing node error. Fl�rida it's all yours now.

    RevisionAuthorDate
    r2517jesses2009-04-23 23:20:23 -0500 (Thu, 23 Apr 2009)

    cyclops living quarters more or less done. half of it is junk.

    one room left - torture chamber. fun! then cyclops can move in. i do need to sync a container or two as well and also set moods.

    there is also the matter of the vortex cube chamber. i will need to do some usecode to get that working correctly. i will probably finish up basic shrubbing then turn it over to other folks for schedules while i work on destard.

    fun.

    RevisionAuthorDate
    r2516u6p_alexandre2009-04-23 22:58:59 -0500 (Thu, 23 Apr 2009)

    Redid stitching to correct 2 nodes.

    RevisionAuthorDate
    r2515u6p_alexandre2009-04-23 22:40:10 -0500 (Thu, 23 Apr 2009)

    Basic shrubbing done on the beach

    RevisionAuthorDate
    r2514u6p_alexandre2009-04-23 21:05:10 -0500 (Thu, 23 Apr 2009)

    Correcting a BZ in human ruins. Removing 2 nodes I built that were invalid.

    RevisionAuthorDate
    r2513u6p_alexandre2009-04-23 20:13:28 -0500 (Thu, 23 Apr 2009)

    Blocked paths others than the one to the city on winged island.

    RevisionAuthorDate
    r2512u6p_alexandre2009-04-23 12:20:38 -0500 (Thu, 23 Apr 2009)

    Sin Vraal basics placed. He is in his hut only.

    RevisionAuthorDate
    r2511u6p_alexandre2009-04-23 10:29:13 -0500 (Thu, 23 Apr 2009)

    Did some shrubbing for Sin Vraal house and gave him a field

    RevisionAuthorDate
    r2510u6p_alexandre2009-04-23 09:04:24 -0500 (Thu, 23 Apr 2009)

    Fixed many BZs

    RevisionAuthorDate
    r2509wyrdweb2009-04-22 23:47:27 -0500 (Wed, 22 Apr 2009)

    Fixing first problem in bz 1768.

    RevisionAuthorDate
    r2508aletys2009-04-22 14:55:02 -0500 (Wed, 22 Apr 2009)

    Fades are complete & working in Heftimus Cave.
    Transition lighting in u6p_western_corridor added so it doesn't look like a black hole from the cave.

    I'm out of there.

    RevisionAuthorDate
    r2507jesses2009-04-22 00:10:16 -0500 (Wed, 22 Apr 2009)

    started on basement. added bookmark for testing one of the sections. hope to finish section 1 tomorrow (largest section).

    DEFINITELY need a mood that limits vision. otherwise you can see way too much.

    need to fix arches - shoving down camera view when you pass under the arch

    RevisionAuthorDate
    r2506u6p_alexandre2009-04-21 21:23:58 -0500 (Tue, 21 Apr 2009)

    Fixing a node error

    RevisionAuthorDate
    r2505u6p_alexandre2009-04-21 21:03:57 -0500 (Tue, 21 Apr 2009)

    Fixing many BZs.

    RevisionAuthorDate
    r2504u6p_alexandre2009-04-21 19:21:23 -0500 (Tue, 21 Apr 2009)

    Rebuilt despise3 bookmark

    RevisionAuthorDate
    r2503u6p_alexandre2009-04-21 19:18:27 -0500 (Tue, 21 Apr 2009)

    despise2 = shortcut to ferry

    RevisionAuthorDate
    r2502u6p_alexandre2009-04-21 19:05:35 -0500 (Tue, 21 Apr 2009)

    Fixing Sherry's transitions

    RevisionAuthorDate
    r2501u6p_alexandre2009-04-21 14:08:44 -0500 (Tue, 21 Apr 2009)

    Fixing torches.

    RevisionAuthorDate
    r2500u6p_alexandre2009-04-21 13:44:35 -0500 (Tue, 21 Apr 2009)

    Fixing another flying fish

    RevisionAuthorDate
    r2499u6p_alexandre2009-04-21 13:19:08 -0500 (Tue, 21 Apr 2009)

    Fixing torches.

    RevisionAuthorDate
    r2498u6p_alexandre2009-04-21 12:29:55 -0500 (Tue, 21 Apr 2009)

    Fixing moods in tavern and guild

    RevisionAuthorDate
    r2497u6p_alexandre2009-04-21 07:46:34 -0500 (Tue, 21 Apr 2009)

    Fixing BZs.

    RevisionAuthorDate
    r2496aletys2009-04-21 00:47:31 -0500 (Tue, 21 Apr 2009)

    Fades placed in Heftimus cave, but having some issues with it. Will work it again tomorrow.

    Bookmark for testing: heftimus

    RevisionAuthorDate
    r2495u6p_alexandre2009-04-20 23:00:52 -0500 (Mon, 20 Apr 2009)

    Fixing some BZs

    RevisionAuthorDate
    r2494jesses2009-04-20 22:57:22 -0500 (Mon, 20 Apr 2009)

    final two rooms completed. last bit is the basement, then containers. then this will be released for schedule placement, then finally testing.

    RevisionAuthorDate
    r2493u6p_alexandre2009-04-20 22:47:28 -0500 (Mon, 20 Apr 2009)

    Fixing BZs

    RevisionAuthorDate
    r2492u6p_alexandre2009-04-20 22:27:56 -0500 (Mon, 20 Apr 2009)

    Fixing Hermione's food.

    RevisionAuthorDate
    r2491u6p_alexandre2009-04-20 22:15:42 -0500 (Mon, 20 Apr 2009)

    Placed Fountains back in Hythloth.

    Bounded stairs in Tavern and Guild in Britain.

    RevisionAuthorDate
    r2490u6p_alexandre2009-04-20 22:03:40 -0500 (Mon, 20 Apr 2009)

    Fixing paintings and a bottle of EA wine.

    RevisionAuthorDate
    r2489u6p_alexandre2009-04-20 21:02:22 -0500 (Mon, 20 Apr 2009)

    Fixing BZ.

    RevisionAuthorDate
    r2488u6p_alexandre2009-04-20 20:09:10 -0500 (Mon, 20 Apr 2009)

    Fixing some decals

    RevisionAuthorDate
    r2487u6p_alexandre2009-04-20 19:25:12 -0500 (Mon, 20 Apr 2009)

    Fixing North vector error.

    RevisionAuthorDate
    r2486u6p_alexandre2009-04-20 18:57:56 -0500 (Mon, 20 Apr 2009)

    Fixing Cullen shop problem ( Castlecook shop now )

    RevisionAuthorDate
    r2485ozzy2009-04-20 17:21:08 -0500 (Mon, 20 Apr 2009)

    Destard L4 - for Jesse

    RevisionAuthorDate
    r2484wyrdweb2009-04-20 14:45:16 -0500 (Mon, 20 Apr 2009)

    Adjusted dead gargoyle bodies just a bit. Spider Cave looked good as was.

    I'm out of both Ant Mound and Spider Cave now. Thanks!

    RevisionAuthorDate
    r2483u6p_alexandre2009-04-20 13:36:17 -0500 (Mon, 20 Apr 2009)

    Fixed ashes. Redid container sync ( was not ok )

    RevisionAuthorDate
    r2482u6p_alexandre2009-04-20 13:21:54 -0500 (Mon, 20 Apr 2009)

    Removed all sulfurous ashes, replaced by harvestable ones.
    Removed all wish for food fountains.

    RevisionAuthorDate
    r2481u6p_alexandre2009-04-20 11:32:55 -0500 (Mon, 20 Apr 2009)

    Fixing some missing decals, shrubbing was already done there.

    RevisionAuthorDate
    r2480u6p_alexandre2009-04-20 11:25:23 -0500 (Mon, 20 Apr 2009)

    Fix : couldn't dock on some dock points in Britain

    RevisionAuthorDate
    r2479u6p_alexandre2009-04-20 11:10:17 -0500 (Mon, 20 Apr 2009)

    Basic shrubbing on Hollow Island done.

    RevisionAuthorDate
    r2478u6p_alexandre2009-04-20 10:03:36 -0500 (Mon, 20 Apr 2009)

    Fixing Hythloth containers.

    RevisionAuthorDate
    r2477u6p_alexandre2009-04-20 09:06:19 -0500 (Mon, 20 Apr 2009)

    Fixing some problems in Hythloth. Also removed monsters from Captain Johne area, I'm sur we don't want him to die when going to speak to BehLem

    RevisionAuthorDate
    r2476jesses2009-04-20 07:06:07 -0500 (Mon, 20 Apr 2009)

    3, or maybe 4 more rooms done. also added some fades that hide some overlapping nodes. must be tested; will probably show up as a graphical glitch, but hopefully not. if it doesn't show up as a glitch, great! if it does, that section (and one other section) needs to be re-built. :(

    RevisionAuthorDate
    r2475jesses2009-04-19 23:11:00 -0500 (Sun, 19 Apr 2009)

    3 more rooms. 6 rooms to go + basement

    RevisionAuthorDate
    r2474aletys2009-04-19 20:50:47 -0500 (Sun, 19 Apr 2009)

    Lighting reduced so it's not daylight in there.

    I'm out of there. All ready for testing. Testers pleas check to make sure campfires giving off some light.

    RevisionAuthorDate
    r2473aletys2009-04-19 20:29:56 -0500 (Sun, 19 Apr 2009)

    Captain Johne placed, a few monsters added, lighting fixed.

    Need u6p_npc.

    RevisionAuthorDate
    r2472u6p_alexandre2009-04-19 20:24:56 -0500 (Sun, 19 Apr 2009)

    Fixing Arty's popping because of his doors.

    RevisionAuthorDate
    r2471jesses2009-04-19 20:00:22 -0500 (Sun, 19 Apr 2009)

    18 rooms done, 9 more to go + basement level

    RevisionAuthorDate
    r2470u6p_alexandre2009-04-19 19:19:21 -0500 (Sun, 19 Apr 2009)

    Fixing glitches with trees.

    RevisionAuthorDate
    r2469u6p_alexandre2009-04-19 19:11:31 -0500 (Sun, 19 Apr 2009)

    Fixing some fakirs...

    RevisionAuthorDate
    r2468u6p_alexandre2009-04-19 19:00:08 -0500 (Sun, 19 Apr 2009)

    Fixing tenstone not accessible.

    RevisionAuthorDate
    r2467u6p_alexandre2009-04-19 18:35:42 -0500 (Sun, 19 Apr 2009)

    Cullen now lives in Britain

    RevisionAuthorDate
    r2466u6p_alexandre2009-04-19 17:51:34 -0500 (Sun, 19 Apr 2009)

    Cullen replaced by castle cook faux NPC.

    RevisionAuthorDate
    r2465u6p_alexandre2009-04-19 15:22:15 -0500 (Sun, 19 Apr 2009)

    Fixing Castle and Michael.

    RevisionAuthorDate
    r2464u6p_alexandre2009-04-19 12:13:09 -0500 (Sun, 19 Apr 2009)

    Did what I could on Hollow island. Still needs some decals, some trees and fades for pirate cave. Monsters and basic shrubbing nearly done.

    RevisionAuthorDate
    r2463u6p_alexandre2009-04-19 10:59:41 -0500 (Sun, 19 Apr 2009)

    Fixing Peer popping in Shipyard.

    RevisionAuthorDate
    r2462u6p_alexandre2009-04-18 23:14:37 -0500 (Sat, 18 Apr 2009)

    Fixing a misplaced gizmo.

    RevisionAuthorDate
    r2461u6p_alexandre2009-04-18 22:52:30 -0500 (Sat, 18 Apr 2009)

    Fixing Smoke not fading.

    RevisionAuthorDate
    r2460jesses2009-04-18 22:18:29 -0500 (Sat, 18 Apr 2009)

    3 more rooms. considering becoming a shadowlord.

    RevisionAuthorDate
    r2459u6p_alexandre2009-04-18 20:17:39 -0500 (Sat, 18 Apr 2009)

    Fixed Mandrake sleeping mesh which would have the same problem that gypsies have.

    RevisionAuthorDate
    r2458u6p_alexandre2009-04-18 13:44:35 -0500 (Sat, 18 Apr 2009)

    OW-23 Gypsies bug fixed.

    RevisionAuthorDate
    r2457u6p_alexandre2009-04-18 13:40:29 -0500 (Sat, 18 Apr 2009)

    OW-28 Gypsies bug fixed.

    RevisionAuthorDate
    r2456u6p_alexandre2009-04-18 13:37:12 -0500 (Sat, 18 Apr 2009)

    OW-3 Gypsies bug fixed.

    RevisionAuthorDate
    r2455u6p_alexandre2009-04-18 13:32:23 -0500 (Sat, 18 Apr 2009)

    OW-30 Gypsies bug fixed.

    RevisionAuthorDate
    r2454aletys2009-04-18 13:28:27 -0500 (Sat, 18 Apr 2009)

    Added Beh Lem's afternoon schedule to Hythloth Isle, and transitions to & from home.

    I'm out of there.

    RevisionAuthorDate
    r2453u6p_alexandre2009-04-18 13:25:50 -0500 (Sat, 18 Apr 2009)

    OW-37 Gypsies bug fixed.

    RevisionAuthorDate
    r2452u6p_alexandre2009-04-18 13:18:41 -0500 (Sat, 18 Apr 2009)

    OW-7 Gypsies bug fixed.

    RevisionAuthorDate
    r2451u6p_alexandre2009-04-18 09:15:20 -0500 (Sat, 18 Apr 2009)

    Correcting porticulis for Geoffrey. More to come.

    RevisionAuthorDate
    r2450u6p_alexandre2009-04-18 08:22:45 -0500 (Sat, 18 Apr 2009)

    New try on Sherry's case. Need u6p_npc from WyrdWeb

    RevisionAuthorDate
    r2449jesses2009-04-18 07:02:07 -0500 (Sat, 18 Apr 2009)

    3 more rooms done. i hate you alfie.

    RevisionAuthorDate
    r2448jesses2009-04-17 23:05:44 -0500 (Fri, 17 Apr 2009)

    3 more rooms

    RevisionAuthorDate
    r2447u6p_alexandre2009-04-17 19:24:21 -0500 (Fri, 17 Apr 2009)

    Correcting bees flying too high...

    RevisionAuthorDate
    r2446u6p_alexandre2009-04-17 19:11:47 -0500 (Fri, 17 Apr 2009)

    Fixing gypsies sleeping meshes near Minoc

    RevisionAuthorDate
    r2445u6p_alexandre2009-04-17 19:01:33 -0500 (Fri, 17 Apr 2009)

    Fixing Michael popping from Skara beach. I hope he also can open the door of Marney's house. Fixed blipping Gypsies in Skara.

    RevisionAuthorDate
    r2444u6p_alexandre2009-04-17 17:27:53 -0500 (Fri, 17 Apr 2009)

    Trying to fix blipping gypsies


    RevisionAuthorDate
    r2443u6p_alexandre2009-04-17 16:34:04 -0500 (Fri, 17 Apr 2009)

    Moved a mousehole for tests

    RevisionAuthorDate
    r2442u6p_alexandre2009-04-17 13:18:54 -0500 (Fri, 17 Apr 2009)

    I'm out of OW-19. If someone could have a look to Sherry, I can't figure why she won't move...

    Alfie

    RevisionAuthorDate
    r2441u6p_alexandre2009-04-17 12:52:03 -0500 (Fri, 17 Apr 2009)

    How can we sleep when our beds are burning...

    RevisionAuthorDate
    r2440u6p_alexandre2009-04-17 12:31:27 -0500 (Fri, 17 Apr 2009)

    Correcting schedules and such.

    RevisionAuthorDate
    r2439jesses2009-04-17 08:15:56 -0500 (Fri, 17 Apr 2009)

    another room done

    RevisionAuthorDate
    r2438u6p_alexandre2009-04-17 04:55:10 -0500 (Fri, 17 Apr 2009)

    Spent whole night rebuilding schedules in castle.

    Still have problems, but it's more blocked doors than schedules themselves.

    About Sherry, still blocked in the kitchen, but, when she goes out of frustrum, she simply disappear... Perhaps doesn't support cmd_ai_pb_move_pop? Not sure as she never starts any schedule...

    RevisionAuthorDate
    r2437jesses2009-04-16 22:13:53 -0500 (Thu, 16 Apr 2009)

    3 more rooms done

    RevisionAuthorDate
    r2436aletys2009-04-16 21:25:28 -0500 (Thu, 16 Apr 2009)

  • Fixed Finn's schedule so he doesn't have the dragon egg scid in his schedule.
  • Fixed Sherry's schedule so she doesn't have a bunch of move_orient_pop gizmos which point to move_orient_pop gizmos with no destination scids. Replaced the destination gizmos with move or move_orient gizmos, and eliminated the move bad destination move_orient_pop gizmos from her schedules.
    However, she still is not moving from the kitchen. She stays there the entire day & night. Worse, she's staying in a single location in the kitchen, not her initial station, but where her kitchen schedule happens to be located. Have no idea what is causing that.

    Deborah, can you please look at this?

    RevisionAuthorDate
    r2435u6p_alexandre2009-04-16 19:12:37 -0500 (Thu, 16 Apr 2009)

    Trying to fix Sherry

    RevisionAuthorDate
    r2434u6p_alexandre2009-04-16 13:45:59 -0500 (Thu, 16 Apr 2009)

    Added next SCID to pop gizmos. Corrected a flying mousehole

    RevisionAuthorDate
    r2433u6p_alexandre2009-04-16 13:23:08 -0500 (Thu, 16 Apr 2009)

    Sherry now has a full schedule

    RevisionAuthorDate
    r2432wyrdweb2009-04-16 10:02:14 -0500 (Thu, 16 Apr 2009)

    Adding conversations.gas

    RevisionAuthorDate
    r2431u6p_alexandre2009-04-16 09:23:31 -0500 (Thu, 16 Apr 2009)

    Fixing flying fishes.

    Adding conversations.gas to Cyclops.

    RevisionAuthorDate
    r2430u6p_alexandre2009-04-16 08:38:27 -0500 (Thu, 16 Apr 2009)

    Fixing BZ

    RevisionAuthorDate
    r2429jesses2009-04-15 23:29:46 -0500 (Wed, 15 Apr 2009)

    room 1 for stonegate done. 60,358 more to go.

    RevisionAuthorDate
    r2428jesses2009-04-15 22:20:57 -0500 (Wed, 15 Apr 2009)

    forgot to set up the ambient lighting

    RevisionAuthorDate
    r2427jesses2009-04-15 22:16:27 -0500 (Wed, 15 Apr 2009)

    added one last container for despise level 2

    RevisionAuthorDate
    r2426u6p_alexandre2009-04-15 12:53:11 -0500 (Wed, 15 Apr 2009)

    Changed mood name for Iolo.

    RevisionAuthorDate
    r2425wyrdweb2009-04-15 12:50:33 -0500 (Wed, 15 Apr 2009)

    Added new sign, removed old and doing some adjustments for LB in and out of study (trying to fix bug).

    RevisionAuthorDate
    r2424u6p_alexandre2009-04-15 12:06:04 -0500 (Wed, 15 Apr 2009)

    Placed moods for Iolo's Hut and fixed all moods in there.

    Alfie

    RevisionAuthorDate
    r2423u6p_alexandre2009-04-15 10:39:39 -0500 (Wed, 15 Apr 2009)

    Fixing Leona and Ava walking one upon the other in Temple

    RevisionAuthorDate
    r2422u6p_alexandre2009-04-15 10:31:27 -0500 (Wed, 15 Apr 2009)

    Fixed Marney's door

    RevisionAuthorDate
    r2421u6p_alexandre2009-04-15 10:05:31 -0500 (Wed, 15 Apr 2009)

    Fixed the pb_dog_rabid problem. Was due to a forced value, not to template.

    RevisionAuthorDate
    r2420u6p_alexandre2009-04-15 08:01:11 -0500 (Wed, 15 Apr 2009)

    Added Jimmy's ship to Trinsic docks

    RevisionAuthorDate
    r2419u6p_alexandre2009-04-15 06:05:33 -0500 (Wed, 15 Apr 2009)

    Fixing some gizmos

    RevisionAuthorDate
    r2418u6p_alexandre2009-04-15 04:25:10 -0500 (Wed, 15 Apr 2009)

    Fixing Jostin schedule

    RevisionAuthorDate
    r2417u6p_alexandre2009-04-15 04:06:00 -0500 (Wed, 15 Apr 2009)

    Fixing moods near Ben's (BZ1140)

    RevisionAuthorDate
    r2416u6p_alexandre2009-04-15 02:02:05 -0500 (Wed, 15 Apr 2009)

    Corrected Adventurers schedules.

    RevisionAuthorDate
    r2415u6p_alexandre2009-04-15 01:26:17 -0500 (Wed, 15 Apr 2009)

    Fixing Dr Cat schedules

    RevisionAuthorDate
    r2414u6p_alexandre2009-04-15 01:05:25 -0500 (Wed, 15 Apr 2009)

    Lighthouse partialy destructed.

    RevisionAuthorDate
    r2413u6p_alexandre2009-04-15 00:53:33 -0500 (Wed, 15 Apr 2009)

    Adding lighthouse ruins.

    RevisionAuthorDate
    r2412u6p_alexandre2009-04-15 00:40:58 -0500 (Wed, 15 Apr 2009)

    Adding lighthouse ruins

    RevisionAuthorDate
    r2411u6p_alexandre2009-04-15 00:21:15 -0500 (Wed, 15 Apr 2009)

    All river nodes is Despise are fixed.

    RevisionAuthorDate
    r2410jesses2009-04-14 23:44:25 -0500 (Tue, 14 Apr 2009)

    containers done

    RevisionAuthorDate
    r2409u6p_alexandre2009-04-14 23:35:16 -0500 (Tue, 14 Apr 2009)

    Checked Baden's Gizmos.

    Also placed a blocking object on coasline to be sure player won't access Trinsic this way.

    RevisionAuthorDate
    r2408jesses2009-04-14 23:28:04 -0500 (Tue, 14 Apr 2009)

    only one container for despise level 2.

    RevisionAuthorDate
    r2407jesses2009-04-14 22:58:42 -0500 (Tue, 14 Apr 2009)

    fixed a whole section i missed. added small amount of treasure. on to level 2 containers.

    RevisionAuthorDate
    r2406u6p_alexandre2009-04-14 21:37:13 -0500 (Tue, 14 Apr 2009)

    Correcting Council arch bounds camera

    RevisionAuthorDate
    r2405u6p_alexandre2009-04-14 21:03:44 -0500 (Tue, 14 Apr 2009)

    Correcting flickering nodes.

    RevisionAuthorDate
    r2404u6p_alexandre2009-04-14 20:22:46 -0500 (Tue, 14 Apr 2009)

    Fixing Lycaeum missing fields

    RevisionAuthorDate
    r2403u6p_alexandre2009-04-14 20:07:23 -0500 (Tue, 14 Apr 2009)

    Fixing BZs

    RevisionAuthorDate
    r2402u6p_alexandre2009-04-14 19:19:45 -0500 (Tue, 14 Apr 2009)

    Fixing BZ

    RevisionAuthorDate
    r2401u6p_alexandre2009-04-14 18:30:21 -0500 (Tue, 14 Apr 2009)

    Fixed 2 doors of Adventurers Guild that weren't on auto open.

    RevisionAuthorDate
    r2400u6p_alexandre2009-04-14 17:27:53 -0500 (Tue, 14 Apr 2009)

    New prisonner... perhaps :)

    RevisionAuthorDate
    r2399u6p_alexandre2009-04-14 16:55:48 -0500 (Tue, 14 Apr 2009)

    Item are now all owned in Michael's house.

    I'm out of everywhere and back in testing.

    Alfie

    RevisionAuthorDate
    r2398u6p_alexandre2009-04-14 16:39:26 -0500 (Tue, 14 Apr 2009)

    Adjusted Michael's schedules. Should be ok now.

    RevisionAuthorDate
    r2397aletys2009-04-14 16:30:48 -0500 (Tue, 14 Apr 2009)

    All scheudles for Winged / Govt Isle are now placed.

    All but the following (which are new NPC's & not plot critical) are complete (as in at correct location, all stations and all transitions):

  • Inzenmeklem's afternoon station is currently located at home, not at healers & he has no transitions..
  • Termirinwislem has transition from 1230 to 1730 schedule, but no others. He has complete stations for 0830 and 1730 schedules, but needs better for 0745 & 1730 schedules.
  • Tutimvaglem scheduels are placed, but they're single scid stations, and no transitions.
  • Vasargsarpinwislem has complete stations for all but 0750 & 1800 schedules (those are single scid stations), and has no transitions.
    Testers: Be aware that Beh Lem's sprite moves exceedingly slowly. So slowly that you can accidentally leave him behind in the last frustum.

    That's it. I'm out of winged isle.


    RevisionAuthorDate
    r2396u6p_alexandre2009-04-14 16:13:15 -0500 (Tue, 14 Apr 2009)

    End of Michael's commit

    RevisionAuthorDate
    r2395u6p_alexandre2009-04-14 16:07:59 -0500 (Tue, 14 Apr 2009)

    Michael is placed

    RevisionAuthorDate
    r2394wyrdweb2009-04-14 14:36:01 -0500 (Tue, 14 Apr 2009)

    Making good gypsy cart disappear.

    RevisionAuthorDate
    r2393u6p_alexandre2009-04-14 12:47:05 -0500 (Tue, 14 Apr 2009)

    I'm out of OW-29 but still in OW-28 and OW-18.

    Alfie

    RevisionAuthorDate
    r2392u6p_alexandre2009-04-14 10:53:27 -0500 (Tue, 14 Apr 2009)

    Removed Michael's house from world.

    Will be place the other side of Spiritwoods for M7.

    Alfie

    RevisionAuthorDate
    r2391aletys2009-04-13 22:53:36 -0500 (Mon, 13 Apr 2009)

    The following are in game now:

  • Agracharinlem.
  • Atriart.
  • Aukslorrelinlem.
  • Auxinmanilem.
  • Axsimurart.
  • Beh Lem.
  • Inmanilem.
  • Lord Draxinusom.
  • Lorrelinlem.
  • Lorwislem.
  • Naxatilor.
  • Silvidlem.
  • Valkadesh.
    The following are started but not complete:

  • Beninlem.
  • Kansinlem.
  • Termirinwislem.


    RevisionAuthorDate
    r2390wyrdweb2009-04-13 21:03:41 -0500 (Mon, 13 Apr 2009)

    Good gypsies placed in Cove.

    RevisionAuthorDate
    r2389u6p_alexandre2009-04-13 19:41:56 -0500 (Mon, 13 Apr 2009)

    Adding missing trigger to porticullis.

    Alfie

    RevisionAuthorDate
    r2388wyrdweb2009-04-13 18:59:42 -0500 (Mon, 13 Apr 2009)

    Bad gypsies and camp placed. Have good gypsies to place.

    RevisionAuthorDate
    r2387aletys2009-04-13 16:08:55 -0500 (Mon, 13 Apr 2009)

    More schedules in place. More coming. And, we have the Hall of Knowledge basement back. Thanks, Alfie!



    RevisionAuthorDate
    r2386wyrdweb2009-04-13 15:09:04 -0500 (Mon, 13 Apr 2009)

    Did fixes for all gypsies and have moods set up, added the bad gypsy dog, fixed camps to match and made food owned. Just realized that somehow the gypsy schedules for Cove were missed and not put in ... will do those now.

    RevisionAuthorDate
    r2385u6p_alexandre2009-04-13 12:19:00 -0500 (Mon, 13 Apr 2009)

    Sextant for clockmaker is now owned. Tried to fix Gypsies fire.

    Alfie

    RevisionAuthorDate
    r2384u6p_alexandre2009-04-13 12:06:26 -0500 (Mon, 13 Apr 2009)

    Added docks to Buc's Den.

    Alfie

    RevisionAuthorDate
    r2383aletys2009-04-13 11:45:12 -0500 (Mon, 13 Apr 2009)

    Fixed some schedules, added more. More to come.

    RevisionAuthorDate
    r2382u6p_alexandre2009-04-13 11:35:04 -0500 (Mon, 13 Apr 2009)

    removing winged from tech area...

    Alfie

    RevisionAuthorDate
    r2381u6p_alexandre2009-04-13 11:32:13 -0500 (Mon, 13 Apr 2009)

    Correcting a faulty node in Trinsic ( keep stairs )

    Alfie

    RevisionAuthorDate
    r2380jyte2009-04-13 08:01:13 -0500 (Mon, 13 Apr 2009)

  • flying lamp_glb_post (0x0130065C; OW-20) and tree_swp_dead_01 (0x02500002, 0x0250007C, 0x02500116; OW-37)
    RevisionAuthorDate
    r2379aletys2009-04-13 01:09:33 -0500 (Mon, 13 Apr 2009)

    Partial schedules for Winged / Govt. Isle. Lots of fixes needed yet. I'm still in here.

    RevisionAuthorDate
    r2378u6p_alexandre2009-04-12 22:51:19 -0500 (Sun, 12 Apr 2009)

    Fixed gizmos. Added some fire in chimney and smoke. Guild should be ok now.

    Alfie

    RevisionAuthorDate
    r2377jesses2009-04-12 22:31:05 -0500 (Sun, 12 Apr 2009)

    shrubbing done for level 4. all of despise is shrubbed and basic lighting is done. need to place containers. that will be done tomorrow.

    i believe in addition to containers, i will start stonegate tomorrow. fingers crossed. happy easter!

    RevisionAuthorDate
    r2376ozzy2009-04-12 21:58:12 -0500 (Sun, 12 Apr 2009)

    Destard L2 - monsters and initial lighting - needs loot and in depth shrubbing

    RevisionAuthorDate
    r2375wyrdweb2009-04-12 21:44:48 -0500 (Sun, 12 Apr 2009)

    Adjusted doors and gizmos for guild.

    RevisionAuthorDate
    r2374wyrdweb2009-04-12 19:56:26 -0500 (Sun, 12 Apr 2009)

    Made items in SH dining room owned.

    RevisionAuthorDate
    r2373u6p_alexandre2009-04-12 19:49:46 -0500 (Sun, 12 Apr 2009)

    Fixing doors of the Guild.

    Alfie

    RevisionAuthorDate
    r2372jesses2009-04-12 19:33:44 -0500 (Sun, 12 Apr 2009)

    despise level 3 done! needs a couple of containers.

    RevisionAuthorDate
    r2371jesses2009-04-12 17:59:45 -0500 (Sun, 12 Apr 2009)

    almost done with level 3. will try to have it done for meeting, and then finish level 4 after meeting.

    RevisionAuthorDate
    r2370u6p_alexandre2009-04-12 17:39:21 -0500 (Sun, 12 Apr 2009)

    Schedules for all adventurers and Guild Master Hermione done !

    Someone spoke of a deadline? :p

    Alfie

    RevisionAuthorDate
    r2369jesses2009-04-12 16:06:57 -0500 (Sun, 12 Apr 2009)

    level 3 50% done. mostly just a lot of rocks and creatures.

    RevisionAuthorDate
    r2368u6p_alexandre2009-04-11 09:00:25 -0500 (Sat, 11 Apr 2009)

    Adventurer 06 placed and should be ok. I'll place the 5 others later today.

    Alfie

    RevisionAuthorDate
    r2367wyrdweb2009-04-11 01:11:51 -0500 (Sat, 11 Apr 2009)

    Made Michelle's so you can actually move around in there and she would stop popping from all the blocking items.

    RevisionAuthorDate
    r2366wyrdweb2009-04-11 00:58:49 -0500 (Sat, 11 Apr 2009)

    Finally, the scroll tour is working. I got all the way to Smith. It's a little rough, needs some polishing, but it's completely doable.

    RevisionAuthorDate
    r2365u6p_alexandre2009-04-10 22:15:19 -0500 (Fri, 10 Apr 2009)

    Placed one adventurer. I stay in there until tomorrow.

    Alfie

    RevisionAuthorDate
    r2364u6p_alexandre2009-04-10 15:59:11 -0500 (Fri, 10 Apr 2009)

    Repiared some flying objects and broken things in the museum.

    Alfie

    I'm still in OW-19

    RevisionAuthorDate
    r2363u6p_alexandre2009-04-10 11:49:46 -0500 (Fri, 10 Apr 2009)

    All militias are placed now !

    Alfie

    RevisionAuthorDate
    r2362u6p_alexandre2009-04-10 10:49:16 -0500 (Fri, 10 Apr 2009)

    Militia good 2 placed in Skara

    Alfie

    RevisionAuthorDate
    r2361wyrdweb2009-04-10 00:32:56 -0500 (Fri, 10 Apr 2009)

    Adding some trees. Okay, Alfie, you can rearrange those as you like - it's all yours. :)

    RevisionAuthorDate
    r2360u6p_alexandre2009-04-09 23:40:03 -0500 (Thu, 09 Apr 2009)

    Placed 1 Militia 2 camps.

    Alfie

    RevisionAuthorDate
    r2359jesses2009-04-09 22:06:40 -0500 (Thu, 09 Apr 2009)

    despise level 2 done - containers not yet done. so you'll see some very large signs in strange places. those are where containers eventually need to be placed.

    RevisionAuthorDate
    r2358u6p_alexandre2009-04-09 21:00:39 -0500 (Thu, 09 Apr 2009)

    Finished Militia 1 good.

    Alfie

    RevisionAuthorDate
    r2357u6p_alexandre2009-04-09 20:44:26 -0500 (Thu, 09 Apr 2009)

    Fixed things for militia 1.

    Alfie

    RevisionAuthorDate
    r2356wyrdweb2009-04-09 20:10:46 -0500 (Thu, 09 Apr 2009)

    Seems I had the wrong values for the Smith scroll quest (off by 1 - oops) - spot tested and looks like they work. Yrttis, tell me if you have any problems.

    RevisionAuthorDate
    r2355u6p_alexandre2009-04-09 19:26:54 -0500 (Thu, 09 Apr 2009)

    Militia_1 near Cove ready !

    Also moved some skeletons...

    Alfie

    RevisionAuthorDate
    r2354u6p_alexandre2009-04-09 17:51:49 -0500 (Thu, 09 Apr 2009)

    Did a full moving schedule for militia near cove.

    Alfie

    RevisionAuthorDate
    r2353wyrdweb2009-04-09 17:51:25 -0500 (Thu, 09 Apr 2009)

    Updated gypsy camp and fixed dishes on the floor.

    RevisionAuthorDate
    r2352wyrdweb2009-04-09 16:10:15 -0500 (Thu, 09 Apr 2009)

    Mandrake is in Trinsic and Paws, and gypsies are added to Trinsic and finished up the gypsies in Paws.

    All gypsies and Mandrake schedules are in game now! YAY!!!

    RevisionAuthorDate
    r2351wyrdweb2009-04-09 12:18:19 -0500 (Thu, 09 Apr 2009)

    Have both gypsies done in Paws. On to Trinsic and Britain to tweak those and add camp elements.

    RevisionAuthorDate
    r2350u6p_alexandre2009-04-09 05:41:40 -0500 (Thu, 09 Apr 2009)

    Replaced Militia 1 beds by bedrolls.

    Alfie

    RevisionAuthorDate
    r2349u6p_alexandre2009-04-09 05:24:14 -0500 (Thu, 09 Apr 2009)

    Replaced Militia 1 beds by bedrolls.

    Alfie

    RevisionAuthorDate
    r2348u6p_alexandre2009-04-09 05:15:36 -0500 (Thu, 09 Apr 2009)

    Replaced militia bedrolls near Cove.

    Alfie

    RevisionAuthorDate
    r2347wyrdweb2009-04-09 00:11:05 -0500 (Thu, 09 Apr 2009)

    Done placing gypsies and Mandrake. TODO tomorrow - Need to finish up their camps in Paws (and do transition for Taynith's schedule to Dr. Cat's), and will be back in Britain (OW20 only) and Trinsic. I'm making the camps all consistent with one another.

    RevisionAuthorDate
    r2346wyrdweb2009-04-08 21:30:56 -0500 (Wed, 08 Apr 2009)

    Mandrake placed in Skara Brae, have basic gypsy camp set up. Now going to place gypsies.

    RevisionAuthorDate
    r2345wyrdweb2009-04-08 18:55:43 -0500 (Wed, 08 Apr 2009)

    Fixed the schedules (not sure if I caught everything) - seems transitions for the schedules and one sleep schedule were very messed up - npcs walking thru walls (this should fix bz about this), they were using objects to transition places, transitions were missing completely, npcs transitions went into midair, etc. So, we need to do some good testing in EA to make sure everything is working correctly. Added Mandrake for EA.

    I'm now on to Skara Brae.

    RevisionAuthorDate
    r2344u6p_alexandre2009-04-08 14:55:30 -0500 (Wed, 08 Apr 2009)

    Adventurers' Guild ready. I'll place NPCs tomorrow.

    Alfie

    RevisionAuthorDate
    r2343wyrdweb2009-04-08 12:23:34 -0500 (Wed, 08 Apr 2009)

    Placed both groups of gypsies near Empath Abbey. Now placing Mandrake in ow06.

    RevisionAuthorDate
    r2342wyrdweb2009-04-08 10:09:23 -0500 (Wed, 08 Apr 2009)

    Mandrake is placed in Yew.

    RevisionAuthorDate
    r2341aletys2009-04-08 00:31:29 -0500 (Wed, 08 Apr 2009)

    Adventurer's Guild is shrubbed.

    Items still needed:
  • There is some cleanup to be done with doors and some picts & wall maps that won't attach to the 2nd floor properly (Deborah, we will need the maps framed after all).
  • Hermoine (Guild Master) will sell bedrolls at a slight discount to guild members (need that implemented).
  • Hermoine will also induct Avatar into guild. This needs to be set up.
  • Eventually, Hermoine will sell the "Adventurer's Guidebook" to members. That lorebook needs to be written. Not for M6.
  • Forgot to put inn_token_adventurer into correct field in bed to be used by party. Alfie, can you please take care of this?
  • Inn token will need to be set up for Hermoine to give to Avatar once they are members.
  • Containers are in & filled, need to be synced. Will do this tomorrow.
    Need: u6p_logic

    I think that's it. I'm out of OW-19 for now. Alfie & Deborah, it's all yours till I'm done with Gargs on winged isle.




    RevisionAuthorDate
    r2340wyrdweb2009-04-08 00:14:41 -0500 (Wed, 08 Apr 2009)

    Both gypsies placed in Yew. Have Mandrake to go for Yew.

    RevisionAuthorDate
    r2339u6p_alexandre2009-04-07 14:40:55 -0500 (Tue, 07 Apr 2009)

    Removed every pb_bauble from our world.

    Gave names to Hermits.

    Alfie

    RevisionAuthorDate
    r2338wyrdweb2009-04-07 14:34:50 -0500 (Tue, 07 Apr 2009)

    Added static item enabler for Mandrake and finished good and bad gypsies for Minoc. On to Yew....

    RevisionAuthorDate
    r2337aletys2009-04-07 02:45:48 -0500 (Tue, 07 Apr 2009)

    2nd floor of Adventurer's Guild House shrubbing nearly complete. Still have some fixes to do & then 1st floor & then containers.

    RevisionAuthorDate
    r2336wyrdweb2009-04-06 22:40:01 -0500 (Mon, 06 Apr 2009)

    Mandrake added to Yew. On to adding gypsies for Minoc and Yew...

    RevisionAuthorDate
    r2335u6p_alexandre2009-04-06 22:10:34 -0500 (Mon, 06 Apr 2009)

    Adding some logic for parchment.

    Removed all pb_bauble or made those unpickable.

    Alfie

    RevisionAuthorDate
    r2334u6p_alexandre2009-04-06 21:58:28 -0500 (Mon, 06 Apr 2009)

    Did some room for the gypsies in front of Minoc.

    Alfie

    RevisionAuthorDate
    r2333wyrdweb2009-04-06 21:33:56 -0500 (Mon, 06 Apr 2009)

    Placed Mandrake in Minoc. Turning over to Alfie so he can make some flat terrain for the gypsies.

    RevisionAuthorDate
    r2332u6p_alexandre2009-04-06 21:27:46 -0500 (Mon, 06 Apr 2009)

    Fixing BZ 1673. No more aditionnal shadows on the map ( were only some in Cove and 1 in Britain )

    RevisionAuthorDate
    r2331wyrdweb2009-04-06 19:54:42 -0500 (Mon, 06 Apr 2009)

    Fixed fade in SH and added cannons. Alfie will commit my ow38.

    RevisionAuthorDate
    r2330u6p_alexandre2009-04-06 19:53:31 -0500 (Mon, 06 Apr 2009)

    Comitting Wyrdweb's work and some nav gizmos.

    Alfie

    RevisionAuthorDate
    r2329u6p_alexandre2009-04-06 19:14:11 -0500 (Mon, 06 Apr 2009)

    Correcting nav gizmos on all the map.

    Ok, now all ambient lights, nav and world position gizmos are done.

    I'll hang in Hythloth the first one who mess up with those.

    Alfie

    RevisionAuthorDate
    r2328androidandy2009-04-05 16:58:49 -0500 (Sun, 05 Apr 2009)

    additional shrubbing

    RevisionAuthorDate
    r2327wyrdweb2009-04-05 13:52:22 -0500 (Sun, 05 Apr 2009)

    Added static item enabler for Mandrake Paw's and fixed Dorin's transition where she was walking under her house. Started Mandrake's Trinsic schedule.

    RevisionAuthorDate
    r2326wyrdweb2009-04-05 12:43:46 -0500 (Sun, 05 Apr 2009)

    Did a small amount of shrubbing (will do more when faux patrons added later) and added Mandrake's Paws schedule.

    RevisionAuthorDate
    r2325u6p_alexandre2009-04-05 12:24:35 -0500 (Sun, 05 Apr 2009)

    Correcting tavern fades.

    Alfie

    RevisionAuthorDate
    r2324u6p_alexandre2009-04-04 20:32:57 -0500 (Sat, 04 Apr 2009)

    No more flying branches in OW-11. I also had to place some nav gizmos, some where deleted...

    Alfie

    RevisionAuthorDate
    r2323u6p_alexandre2009-04-04 18:25:51 -0500 (Sat, 04 Apr 2009)

    Correcting fling plants. Thanks Yrttis.

    Alfie

    RevisionAuthorDate
    r2322androidandy2009-04-04 17:34:00 -0500 (Sat, 04 Apr 2009)

    WIP on transition from Hythloth_2 to Hythloth_3. Fixed a few issues with bits of the level above getting in the way.

    RevisionAuthorDate
    r2321androidandy2009-04-04 14:53:17 -0500 (Sat, 04 Apr 2009)

    Corrected some transition issues from Hythloth_3 to Hythloth_4 and finished shrubbing Hythloth_4 for this round. It's ready for Johne.


    RevisionAuthorDate
    r2320u6p_alexandre2009-04-04 12:34:13 -0500 (Sat, 04 Apr 2009)

    Fixing glitches and adding a house for our favorite garg.

    Alfie

    RevisionAuthorDate
    r2319u6p_alexandre2009-04-03 15:05:24 -0500 (Fri, 03 Apr 2009)

    Fixed all flying objects.

    Alfie

    RevisionAuthorDate
    r2318u6p_alexandre2009-04-03 14:10:39 -0500 (Fri, 03 Apr 2009)

    Fixing a problem with Lynn's door. Thanks Yrttis.

    Alfie

    RevisionAuthorDate
    r2317u6p_alexandre2009-04-03 14:03:18 -0500 (Fri, 03 Apr 2009)

    Fixing a problem with Lynn's door. Thanks Yrttis.

    Alfie

    RevisionAuthorDate
    r2316u6p_alexandre2009-04-03 13:35:27 -0500 (Fri, 03 Apr 2009)

    Trinsic has now cannons !!!

    Alfie

    RevisionAuthorDate
    r2315u6p_alexandre2009-04-03 11:54:38 -0500 (Fri, 03 Apr 2009)

    Corrected rivers nodes on Despise level 1.

    Alfie

    RevisionAuthorDate
    r2314ozzy2009-04-02 12:57:58 -0500 (Thu, 02 Apr 2009)

    Destard - L1

    RevisionAuthorDate
    r2313jyte2009-04-02 12:45:16 -0500 (Thu, 02 Apr 2009)

  • added Deborah's new fence to door_tests -area
    RevisionAuthorDate
    r2312wyrdweb2009-04-01 21:36:56 -0500 (Wed, 01 Apr 2009)

    Placed last Baddie schedule group.

    RevisionAuthorDate
    r2311wyrdweb2009-04-01 20:59:06 -0500 (Wed, 01 Apr 2009)

    Adding my quest items back in because someone deleted them all, filled in the bald spot of forest, added additional items and decals for Yew quest and added the Baddies' Yew schedules.

    RevisionAuthorDate
    r2310wyrdweb2009-04-01 16:06:50 -0500 (Wed, 01 Apr 2009)

    Fixed stable gates.

    RevisionAuthorDate
    r2309wyrdweb2009-04-01 13:50:01 -0500 (Wed, 01 Apr 2009)

    Added Ybarra into the world and have placed the bad militia's Empath Abbey schedules (2 more to go for them). Will need u6p_art and u6p_logic.

    RevisionAuthorDate
    r2308u6p_alexandre2009-04-01 13:06:59 -0500 (Wed, 01 Apr 2009)

    Adventurers Guild ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r2307u6p_alexandre2009-04-01 11:07:47 -0500 (Wed, 01 Apr 2009)

    Shame level 4 finished.

    Shame is now ready but will need a second pass.

    Alfie

    RevisionAuthorDate
    r2306u6p_alexandre2009-04-01 09:28:06 -0500 (Wed, 01 Apr 2009)

    Placed Adventurer's Guild to it's final position.

    Alfie

    RevisionAuthorDate
    r2305u6p_alexandre2009-03-31 19:20:08 -0500 (Tue, 31 Mar 2009)

    Shame level 4 done, except for loot room. Need both map and u6p_logic.

    Alfie

    RevisionAuthorDate
    r2304u6p_alexandre2009-03-30 23:38:42 -0500 (Mon, 30 Mar 2009)

    Monsters placed.

    Alfie

    RevisionAuthorDate
    r2303jesses2009-03-30 20:34:34 -0500 (Mon, 30 Mar 2009)

    halfway done. a few more encounters. trying to create encounters that tell stories; there isn't much in the way of treasure, really, but there are minable gold veins and the trail of gold nuggets.

    RevisionAuthorDate
    r2302androidandy2009-03-30 17:01:10 -0500 (Mon, 30 Mar 2009)

    More Hythloth level 2 shrubbing

    RevisionAuthorDate
    r2301u6p_alexandre2009-03-29 22:44:08 -0500 (Sun, 29 Mar 2009)

    Started Shame 4.

    Alfie

    RevisionAuthorDate
    r2300shaddock2009-03-29 22:01:55 -0500 (Sun, 29 Mar 2009)

    Garg teleporters wired

    bookmarks:
    hythloth_teleport
    garg_teleport_hub

    RevisionAuthorDate
    r2299u6p_alexandre2009-03-29 19:10:17 -0500 (Sun, 29 Mar 2009)

    Shame level 3 done. Added some things to other levels. Containers synced. Needs both u6p_map and u6p_logic.

    Alfie

    RevisionAuthorDate
    r2298aletys2009-03-29 17:23:40 -0500 (Sun, 29 Mar 2009)

    Human Ruins basic shrubbing is done.

    There are a few cleanup items remaining, that I'll come back to when I've finished winged isle schedules:

  • arches in all ruins need to be fixed so don't bounce.
  • graveyard does need shrubbing finished (but could go to M6 as is), and some tombstone editing is needed (I'll get with you on this, Deborah).
  • a couple of tomb containers need to be generated & synced.
    I am out of here for a few days, so Shad, it's all yours to finish the teleport pads.

    RevisionAuthorDate
    r2297u6p_alexandre2009-03-29 13:06:57 -0500 (Sun, 29 Mar 2009)

    Fixing floor errors.

    Alfie

    RevisionAuthorDate
    r2296u6p_alexandre2009-03-29 12:31:39 -0500 (Sun, 29 Mar 2009)

    Changing path to castle ( there was no noding error and also no reason for the path to be blocked so I modified it ).

    Alfie

    RevisionAuthorDate
    r2295aletys2009-03-29 11:06:58 -0500 (Sun, 29 Mar 2009)

    Human Ruins shrubbing:

  • Jungle areas 95% complete.
  • Moods placed.
    Need to finish shrubbing jungle at edge near castle (shrine access) region), but there are some serious navigation issues in that area, so I'm going to hold off till they're fixed. This problem has been reported as BZ 1699.

    RevisionAuthorDate
    r2294u6p_alexandre2009-03-28 13:07:44 -0500 (Sat, 28 Mar 2009)

    Updating Shame level 3.

    Alfie

    RevisionAuthorDate
    r2293aletys2009-03-28 12:48:09 -0500 (Sat, 28 Mar 2009)

    Shrubbing human ruins. About 1/2 done. There's a theme here, see if you can figure it out.

    RevisionAuthorDate
    r2292u6p_alexandre2009-03-28 10:36:00 -0500 (Sat, 28 Mar 2009)

    Correcting Tessa don't sit at lunch.

    Alfie

    RevisionAuthorDate
    r2291u6p_alexandre2009-03-28 07:47:50 -0500 (Sat, 28 Mar 2009)

    Correcting guard opening doors.

    Alfie

    RevisionAuthorDate
    r2290u6p_alexandre2009-03-28 06:07:05 -0500 (Sat, 28 Mar 2009)

    Adding gas emitters.

    Alfie

    RevisionAuthorDate
    r2289aletys2009-03-28 00:41:17 -0500 (Sat, 28 Mar 2009)

    Garg Farmlands are done:

  • All schedules are in.
  • All shrubbing complete, including jungles.
  • All moods around all jungle areas are placed.
  • Lighting done for all buildings.
  • Misc. fixes are done.
    Ready to be tested. Bookmarks are:

  • garg_agri_ne
  • garg_krill
  • garg_farmlands_nash
  • garg_farm_sw
  • garg_farm_sw_jungle1
  • garg_farm_sw_jungle2
    I'm out of there. Krill's shop needs to be wired up in convos.


    RevisionAuthorDate
    r2288jesses2009-03-27 22:39:36 -0500 (Fri, 27 Mar 2009)

    started level 2 - added gold trail, cute little minor encounter. also tweaked a couple of lights in level 1.

    need to come up with a proper treasure for a slimey room.

    RevisionAuthorDate
    r2287aletys2009-03-27 17:01:39 -0500 (Fri, 27 Mar 2009)

    Farmlands East almost done:

  • Nash & Krill schedules replaced.
  • Reduced no. of selectable items so is not overwhelming.
  • Placed moods around jungle areas & teleport pad.
  • Finished lighting.
    Next: Fix some minor items.

    Need: u6p_npc


    RevisionAuthorDate
    r2286u6p_alexandre2009-03-27 11:42:05 -0500 (Fri, 27 Mar 2009)

    Patrick isn't sitting in the air anymore.

    Alfie

    RevisionAuthorDate
    r2285aletys2009-03-27 09:00:52 -0500 (Fri, 27 Mar 2009)

  • Replaced Nash schedules so have correct name.
  • More lighting fixes.
    Next: Krill schedules.



    RevisionAuthorDate
    r2284jesses2009-03-26 22:58:06 -0500 (Thu, 26 Mar 2009)

    tweaks for despise level 1. this is fine for M6 - may need to fix a few lights. hopefully starting level 2 tomorrow.

    RevisionAuthorDate
    r2283u6p_alexandre2009-03-26 21:44:47 -0500 (Thu, 26 Mar 2009)

    Correcting a BZ.

    Alfie

    RevisionAuthorDate
    r2282aletys2009-03-26 19:19:27 -0500 (Thu, 26 Mar 2009)

    Fixed some more shrubbing issues, added lights. Next, schedules.

    RevisionAuthorDate
    r2281aletys2009-03-26 16:13:35 -0500 (Thu, 26 Mar 2009)

    Fixing some shrubbing items. Still working in here.

    RevisionAuthorDate
    r2280u6p_alexandre2009-03-26 14:06:53 -0500 (Thu, 26 Mar 2009)

    Reparing an Aletys crash.

    Alfie

    RevisionAuthorDate
    r2279u6p_alexandre2009-03-26 13:30:13 -0500 (Thu, 26 Mar 2009)

    Corrections.

    Alfie

    RevisionAuthorDate
    r2278shaddock2009-03-25 21:46:01 -0500 (Wed, 25 Mar 2009)

    moved the teleporters for the winged isle. Wiring is still in progress, but the nodes are in the right place now.

    RevisionAuthorDate
    r2277u6p_alexandre2009-03-25 15:19:19 -0500 (Wed, 25 Mar 2009)

    Fixing Nystul reagents.

    Alfie

    RevisionAuthorDate
    r2276u6p_alexandre2009-03-25 14:31:03 -0500 (Wed, 25 Mar 2009)

    Fixing blocked paths.

    Alfie

    RevisionAuthorDate
    r2275u6p_alexandre2009-03-25 13:39:56 -0500 (Wed, 25 Mar 2009)

    Fixing sewers containers.

    Alfie

    RevisionAuthorDate
    r2274u6p_alexandre2009-03-25 13:04:04 -0500 (Wed, 25 Mar 2009)

    Many fixes.

    Alfie

    RevisionAuthorDate
    r2273u6p_alexandre2009-03-25 12:14:05 -0500 (Wed, 25 Mar 2009)

    Correcting acces to Trinsic via the coastline.

    Alfie

    RevisionAuthorDate
    r2272u6p_alexandre2009-03-25 11:28:08 -0500 (Wed, 25 Mar 2009)

    Correcting BZ 900.

    Alfie

    RevisionAuthorDate
    r2271u6p_alexandre2009-03-25 10:30:27 -0500 (Wed, 25 Mar 2009)

    Conor now has a skiff. And corrected a BZ.

    Alfie

    RevisionAuthorDate
    r2270u6p_alexandre2009-03-25 07:58:06 -0500 (Wed, 25 Mar 2009)

    Correcting North Vector error and lighting error.

    Alfie

    RevisionAuthorDate
    r2269u6p_alexandre2009-03-25 07:33:18 -0500 (Wed, 25 Mar 2009)

    Fixed dead bodies as containers.

    Alfie

    RevisionAuthorDate
    r2268u6p_alexandre2009-03-25 02:55:12 -0500 (Wed, 25 Mar 2009)

    Correcting some BZs...

    Alfie

    RevisionAuthorDate
    r2267u6p_alexandre2009-03-24 20:35:31 -0500 (Tue, 24 Mar 2009)

    Small shame_3 update.

    Alfie

    RevisionAuthorDate
    r2266androidandy2009-03-24 18:32:38 -0500 (Tue, 24 Mar 2009)

    Standardised archways

    RevisionAuthorDate
    r2265aletys2009-03-24 12:29:26 -0500 (Tue, 24 Mar 2009)

  • Synced containers in garg farmlands.
  • Jungles in garg farmlands complete except for moods (thanks Alfie for prefab info - works great!).
  • Fixed most of the schedule issues.
    Need:

  • u6p_logic
  • u6p_npc
    Next:

  • Finish fixing nash & krill schedules.
  • Reduce selectable items in farmlands ne & east.
  • Finish placing moods around jungles & teleport pad.


    RevisionAuthorDate
    r2264u6p_alexandre2009-03-24 08:02:29 -0500 (Tue, 24 Mar 2009)

    Correcting BZ 1393.

    Alfie

    RevisionAuthorDate
    r2263u6p_alexandre2009-03-24 00:00:10 -0500 (Tue, 24 Mar 2009)

    Correcting BZ.

    Alfie

    RevisionAuthorDate
    r2262u6p_alexandre2009-03-23 23:32:19 -0500 (Mon, 23 Mar 2009)

    Fixing BZ 894

    Alfie

    RevisionAuthorDate
    r2261u6p_alexandre2009-03-23 23:22:57 -0500 (Mon, 23 Mar 2009)

    Correcting 2 BZ.

    Alfie

    RevisionAuthorDate
    r2260u6p_alexandre2009-03-23 22:24:38 -0500 (Mon, 23 Mar 2009)

    Correcting a see through problem.

    Alfie

    RevisionAuthorDate
    r2259u6p_alexandre2009-03-23 20:54:57 -0500 (Mon, 23 Mar 2009)

    Correcting water nodes.

    All dungeons are corrected except the ones under shrubbing :
  • Hythloth
  • Despise
  • Destard
    Alfie

    RevisionAuthorDate
    r2258u6p_alexandre2009-03-23 20:42:29 -0500 (Mon, 23 Mar 2009)

    Correcting water nodes.

    Alfie

    RevisionAuthorDate
    r2257u6p_alexandre2009-03-23 20:25:18 -0500 (Mon, 23 Mar 2009)

    Correcting heroes hole water nodes.

    Alfie

    RevisionAuthorDate
    r2256u6p_alexandre2009-03-23 19:33:45 -0500 (Mon, 23 Mar 2009)

    Deceit water nodes corrected.

    Alfie

    RevisionAuthorDate
    r2255aletys2009-03-23 08:49:10 -0500 (Mon, 23 Mar 2009)

    Garg Farmlands SW is complete!

  • Jungles are done. Added silver snake singles & mobs, & insect swarms. Hydras need to be added when available.
  • Schedules now all work.
  • Ambients added (birds, eagles, butterfiles, fire-flies, geckos in jungles only).
    This is now ready for testing.



    RevisionAuthorDate
    r2254u6p_alexandre2009-03-22 23:36:41 -0500 (Sun, 22 Mar 2009)

    Shame level 1 update.

    Shame level 2 ready.

    Alfie

    RevisionAuthorDate
    r2253jesses2009-03-21 22:27:44 -0500 (Sat, 21 Mar 2009)

    containers finished for initial shrubbing. ready for testing. needs updated tanks and stuff.

    RevisionAuthorDate
    r2252u6p_alexandre2009-03-21 22:23:27 -0500 (Sat, 21 Mar 2009)

    Replaced some monsters gizmos.

    Alfie

    RevisionAuthorDate
    r2251jesses2009-03-21 21:53:36 -0500 (Sat, 21 Mar 2009)

    container testing

    RevisionAuthorDate
    r2250u6p_alexandre2009-03-21 21:34:20 -0500 (Sat, 21 Mar 2009)

    Added some 'natural light' at the entrance. Shame 1 ready.
    Shame 2 started.
    Alfie

    RevisionAuthorDate
    r2249aletys2009-03-21 20:24:58 -0500 (Sat, 21 Mar 2009)

    Farmland SW schedules nearly done.

    Next: Need to fix a couple of schedules & equip/unequip hoe gizmo settings.


    RevisionAuthorDate
    r2248u6p_alexandre2009-03-21 19:10:34 -0500 (Sat, 21 Mar 2009)

    Shame level 1 should be ok now. Adjusted mood and fades.

    Alfie

    RevisionAuthorDate
    r2247shaddock2009-03-21 17:52:08 -0500 (Sat, 21 Mar 2009)

  • all teleporters are now wired. I think I'm going to go back an rewire the shrine teleporters though and raise them up on ruin platforms like I've done with the inter-island teleporters.
    new bookmark created: garg_teleport_hub

    RevisionAuthorDate
    r2246androidandy2009-03-21 15:56:36 -0500 (Sat, 21 Mar 2009)

    Additional shrubbing and Populating for Hythloth1 and Hythloth1_2

    RevisionAuthorDate
    r2245jesses2009-03-21 08:17:29 -0500 (Sat, 21 Mar 2009)

    almost ready for testing. just need to add in some containers here and there, crates and barrels, fun stuff. hopefully later tonight this will be all done!

    RevisionAuthorDate
    r2244wyrdweb2009-03-20 15:25:14 -0500 (Fri, 20 Mar 2009)

    Adjusted some things for pirate treasure, made sure you could get the sword, and sync'ing up containers. (need u6p_logic)

    RevisionAuthorDate
    r2243u6p_alexandre2009-03-19 23:52:43 -0500 (Thu, 19 Mar 2009)

    Correcting some bugs in Shame level 1.

    Alfie

    RevisionAuthorDate
    r2242jesses2009-03-19 23:15:33 -0500 (Thu, 19 Mar 2009)

    lots more bad guys, some shrubbing, lots more lighting. glowing fungus.

    would like to add a couple of spotlights.

    there's a maze-like area that needs a lot more work, but we're nearing completion of level 1, i think. i compared the concentration of "stuff" to DS and it should be comparable. there needs to be more loot that is guarded by the bad guys, rather than just the trail o' gold.

    RevisionAuthorDate
    r2241u6p_alexandre2009-03-19 22:10:47 -0500 (Thu, 19 Mar 2009)

    Shame first shrubbing pass nearly done.

    Alfie

    RevisionAuthorDate
    r2240wyrdweb2009-03-19 12:24:37 -0500 (Thu, 19 Mar 2009)

    Added a flag gizmo for poor starving Ybarra.

    RevisionAuthorDate
    r2239u6p_alexandre2009-03-18 23:36:01 -0500 (Wed, 18 Mar 2009)

    Continuing Shame shrubbing.

    Alfie

    RevisionAuthorDate
    r2238u6p_alexandre2009-03-17 19:51:03 -0500 (Tue, 17 Mar 2009)

    Started shrubbing Shame level 1

    Alfie

    RevisionAuthorDate
    r2237u6p_alexandre2009-03-17 14:47:09 -0500 (Tue, 17 Mar 2009)

    Corrected all lights and north vectors into Garg land, I'm out of there now.

    Also commiting some tests.

    Alfie

    RevisionAuthorDate
    r2236aletys2009-03-17 12:30:07 -0500 (Tue, 17 Mar 2009)

    Finished shrubbing. Some minor cleanup needed. Placed garg npc gizmos.

    Next: Complete schedules.



    RevisionAuthorDate
    r2235shaddock2009-03-16 20:42:31 -0500 (Mon, 16 Mar 2009)

    shrine of passion teleporter wired up. The teleporters require you to click on them twice for some reason, still researching why this is happening.

    RevisionAuthorDate
    r2234u6p_alexandre2009-03-15 22:45:17 -0500 (Sun, 15 Mar 2009)

    Doing some lighting tests.

    Alfie

    RevisionAuthorDate
    r2233wyrdweb2009-03-15 22:32:41 -0500 (Sun, 15 Mar 2009)

    Placed our Smith.

    Shad, he's there, but when I try to have convo I get a strange icon error (not looking for portrait) and then it gives the first 2 keyword options but can't access them (this was working with how I had him set up before so it's not the convo). What do I need to do to resolve? Thanks!

    RevisionAuthorDate
    r2232shaddock2009-03-15 22:03:19 -0500 (Sun, 15 Mar 2009)

  • wired up teleporters for shrine of control, and shrine of diligence
    RevisionAuthorDate
    r2231wyrdweb2009-03-15 18:39:03 -0500 (Sun, 15 Mar 2009)

    Oops - had exploding containers - fixed now. :) Theoretically, we should be able to do the Smith Hint Quest - go get that first one (Chuckles starts you off with where to find that) and follow along to where each clue tells you.

    RevisionAuthorDate
    r2230wyrdweb2009-03-15 14:59:15 -0500 (Sun, 15 Mar 2009)

    Adding Mr. White Stallion (yep, he made his Ultima debut in U4 as a white stallion - look what has become of him now.)

    RevisionAuthorDate
    r2229wyrdweb2009-03-15 13:06:41 -0500 (Sun, 15 Mar 2009)

    Added containers (and already sync'd) and scrolls to appropriate areas - might need to tweak this later when tech is ironed out.

    RevisionAuthorDate
    r2228aletys2009-03-15 10:08:39 -0500 (Sun, 15 Mar 2009)

    Added jungles to Garg Farmlands SW. Thanks for the great plants, Deborah!

    Can someone please go in & test the jungle areas & make sure there are no performance issues, as I've placed a lot of stuff there. Bookmarks are:

    garg_farm_sw_jungle1
    garg_farm_sw_jungle2

    They will put you at the edge of each jungle area.

    Next: go back in & finish the schedules & verify farm shrubbing.



    RevisionAuthorDate
    r2227u6p_alexandre2009-03-14 20:09:28 -0500 (Sat, 14 Mar 2009)

    Schedules test.

    Alfie

    RevisionAuthorDate
    r2226wyrdweb2009-03-14 19:06:08 -0500 (Sat, 14 Mar 2009)

    Placed the Cure Deafness Spell.

    RevisionAuthorDate
    r2225jesses2009-03-13 22:29:27 -0500 (Fri, 13 Mar 2009)

    added troll, marker for treasure (markers will be placed and will be giant ugly pillars - can't miss 'em).
    added spider, fades for one of the houses.
    a few more rats and pickaxes.

    this place is REALLY REALLY BIG. i might be done with the first level by next friday if i am lucky.

    RevisionAuthorDate
    r2224wyrdweb2009-03-13 21:09:36 -0500 (Fri, 13 Mar 2009)

    Added moonstone on the Shrine of Spirituality. Would someone please test. Thanks!

    RevisionAuthorDate
    r2223jyte2009-03-13 08:54:42 -0500 (Fri, 13 Mar 2009)

  • checking magically glow in doors, draft
    RevisionAuthorDate
    r2222u6p_alexandre2009-03-13 02:28:59 -0500 (Fri, 13 Mar 2009)

    Added Adventurer's Guild in Britain. Needs fades and shrubbing.

    Alfie

    RevisionAuthorDate
    r2221u6p_alexandre2009-03-13 00:06:21 -0500 (Fri, 13 Mar 2009)

    Allowed camping with rangers.

    Alfie

    RevisionAuthorDate
    r2220u6p_alexandre2009-03-12 23:36:21 -0500 (Thu, 12 Mar 2009)

    Allowed camping with rangers.

    Alfie

    RevisionAuthorDate
    r2219jesses2009-03-12 23:36:02 -0500 (Thu, 12 Mar 2009)

    this place is HUGE. put trail of gold nuggets, a bunch of carts, debris, etc. i think i'm going to put in a few camps here and there where the workers would have hung out. i put a little camp-like area over on the "beach." i'll probably have some spent fires and so-forth. added rusty pickaxe object. requires updated pb_logic.

    RevisionAuthorDate
    r2218jyte2009-03-12 15:24:56 -0500 (Thu, 12 Mar 2009)

  • checking magically glow in doors, draft
    RevisionAuthorDate
    r2217u6p_alexandre2009-03-11 23:35:12 -0500 (Wed, 11 Mar 2009)

    Save Fuzzies !!!

    Alfie

    RevisionAuthorDate
    r2216u6p_alexandre2009-03-11 23:10:31 -0500 (Wed, 11 Mar 2009)

    Placed some black nodes to avoid walls see-through.

    Alfie

    RevisionAuthorDate
    r2215u6p_alexandre2009-03-11 22:37:33 -0500 (Wed, 11 Mar 2009)

    Correcting some bugs.

    Alfie

    RevisionAuthorDate
    r2214u6p_alexandre2009-03-11 21:01:28 -0500 (Wed, 11 Mar 2009)

    Small bug fixes in Covetous.

    Alfie

    RevisionAuthorDate
    r2213u6p_alexandre2009-03-10 22:50:15 -0500 (Tue, 10 Mar 2009)

    Updating nodes lighting and 'solving' BZ 1574.

    Alfie

    RevisionAuthorDate
    r2212wyrdweb2009-03-10 22:06:49 -0500 (Tue, 10 Mar 2009)

    Fixed lots of straight edges, added some items needed, fixed some bugs and general cleanup.

    RevisionAuthorDate
    r2211u6p_alexandre2009-03-10 18:05:58 -0500 (Tue, 10 Mar 2009)

    Finishing to hide black nodes problems.

    Alfie

    RevisionAuthorDate
    r2210u6p_alexandre2009-03-10 06:50:32 -0500 (Tue, 10 Mar 2009)

    This time, black node effect in Buc's Cave should be corrected.

    Please test.

    Alfie

    RevisionAuthorDate
    r2209u6p_alexandre2009-03-09 19:00:46 -0500 (Mon, 09 Mar 2009)

    Fixed a lighting problem between OW-7 and OW-8.

    Alfie

    RevisionAuthorDate
    r2208u6p_alexandre2009-03-09 17:53:37 -0500 (Mon, 09 Mar 2009)

    Correcting moods and lights.

    Alfie


    RevisionAuthorDate
    r2207u6p_alexandre2009-03-09 17:17:19 -0500 (Mon, 09 Mar 2009)

    Changed mood positions to have it work properly.

    Alfie

    RevisionAuthorDate
    r2206u6p_alexandre2009-03-09 14:38:42 -0500 (Mon, 09 Mar 2009)

    stitching was also corrected.

    Alfie

    RevisionAuthorDate
    r2205u6p_alexandre2009-03-09 14:32:14 -0500 (Mon, 09 Mar 2009)

    Correcting some mood errors around Yew.

    Alfie

    RevisionAuthorDate
    r2204u6p_alexandre2009-03-09 11:42:28 -0500 (Mon, 09 Mar 2009)

    Removed all grapple point from world.

    Alfie

    PS : now some places aren't accessible by foot, will perhaps need some worldbuilding.

    RevisionAuthorDate
    r2203u6p_alexandre2009-03-09 10:39:07 -0500 (Mon, 09 Mar 2009)

    Correcting BZ 1440.

    Alfie

    RevisionAuthorDate
    r2202wyrdweb2009-03-08 21:30:19 -0500 (Sun, 08 Mar 2009)

    Placed some decals for Alfie and placed some harvestables - I'll do more later but someone needs to get in here to shrub Stonegate. Yay! I'm out of here.

    RevisionAuthorDate
    r2201u6p_alexandre2009-03-08 20:05:39 -0500 (Sun, 08 Mar 2009)

    Correcting lighting bug on Trinsic walls.

    Alfie

    RevisionAuthorDate
    r2200wyrdweb2009-03-08 19:09:22 -0500 (Sun, 08 Mar 2009)

    Fixed Mole's transitions in one schedule, added harvestables, various bug fixes for EA; planted some harvestables in ow18 and looking for a spot for one of the the Fuzzy quests.

    RevisionAuthorDate
    r2199u6p_alexandre2009-03-07 17:56:55 -0600 (Sat, 07 Mar 2009)

    fixing a node guid conflict and a fix for Kafiristan pass.

    Alfie

    RevisionAuthorDate
    r2198u6p_alexandre2009-03-07 15:58:29 -0600 (Sat, 07 Mar 2009)

    Updating lights in OW. Regions OW-41 to OW-60 are now done.

    Please don't enter OW-10 and OW-23, there is a light problem that needs to be fixed there. All other OW-region have now good light parameters and North vector is ok.

    Alfie

    RevisionAuthorDate
    r2197u6p_alexandre2009-03-06 22:22:22 -0600 (Fri, 06 Mar 2009)

    Updating lights in OW. Regions OW-0 to OW-40 are now free. Please don't enter OW-41 to OW-60 until tomorrow night.

    Alfie

    RevisionAuthorDate
    r2196u6p_alexandre2009-03-05 21:19:59 -0600 (Thu, 05 Mar 2009)

    Due to lots of noise pollution and other nuisances, camping won't be allowed anymore in Empath Abbey, Yew, Minoc, Cove and Britain. And of course also in Our King's Castle.

    Thanks for your comprehension,

    In the Name of The King,

    Alfie

    translation : just fixed the allow_camping in World Position gizmos.

    RevisionAuthorDate
    r2195u6p_alexandre2009-03-05 19:58:47 -0600 (Thu, 05 Mar 2009)

    Black rock problem fixed ( was visible only with light spell, not great light ), I finally found the right one. I can't fix the black cover on node ( tried all I know, even a recalc ), BZing it.

    Alfie

    RevisionAuthorDate
    r2194u6p_alexandre2009-03-04 18:54:18 -0600 (Wed, 04 Mar 2009)

    I hope this time it's fixed...

    Alfie

    RevisionAuthorDate
    r2193u6p_alexandre2009-03-04 12:13:02 -0600 (Wed, 04 Mar 2009)

    Correcting a black square flickering.

    Alfie

    RevisionAuthorDate
    r2192u6p_alexandre2009-03-03 18:20:04 -0600 (Tue, 03 Mar 2009)

    Fixing some bugs in Buc's cave, thanks Yrttis.

    Alfie

    RevisionAuthorDate
    r2191u6p_alexandre2009-03-03 12:07:11 -0600 (Tue, 03 Mar 2009)

    Fixed some missings caps.

    Alfie

    RevisionAuthorDate
    r2190u6p_alexandre2009-03-03 11:54:05 -0600 (Tue, 03 Mar 2009)

    testing caps.

    Alfie

    RevisionAuthorDate
    r2189u6p_alexandre2009-03-03 11:07:25 -0600 (Tue, 03 Mar 2009)

    adding bookmark.

    Alfie

    RevisionAuthorDate
    r2188jesses2009-03-03 07:46:43 -0600 (Tue, 03 Mar 2009)

    basic shrubbing and lights complete. todo:

    lock doors (how do they unlock?)
    containers
    other treasure
    black caps and fades
    choose mood and set proper gizmos

    RevisionAuthorDate
    r2187wyrdweb2009-03-02 22:44:04 -0600 (Mon, 02 Mar 2009)

    Fixed some things for BZs and added graveyard and tombstones.

    RevisionAuthorDate
    r2186wyrdweb2009-03-02 12:10:13 -0600 (Mon, 02 Mar 2009)

    To fix BZ 584 and to reduce a lot of the problems of being blocked and having difficulty navigating (note: rocks and dragon eggs tend to have a bounding_volume_scale that is twice the size it needs to be - just reduce to .5 thru .7 and it's still blocking but only the size of the object itself.)

    RevisionAuthorDate
    r2185u6p_alexandre2009-03-02 11:32:18 -0600 (Mon, 02 Mar 2009)

    Added a 4th level to Despise by some evil person's request...

    Alfie

    RevisionAuthorDate
    r2184wyrdweb2009-03-02 11:07:11 -0600 (Mon, 02 Mar 2009)

    Tweaked some blocking items and made sure sheep aren't owned for bzs (is there logic that we need to check that makes it bad to kill ambient creatures?)

    RevisionAuthorDate
    r2183wyrdweb2009-03-02 09:49:19 -0600 (Mon, 02 Mar 2009)

    Added a few decals in ow11, adding gold veins for Despise and added some decals for transition areas.

    RevisionAuthorDate
    r2182u6p_alexandre2009-03-02 06:23:50 -0600 (Mon, 02 Mar 2009)

    Correcting 2 more bugs.

    Alfie

    RevisionAuthorDate
    r2181u6p_alexandre2009-03-01 18:27:52 -0600 (Sun, 01 Mar 2009)

    Minor graphical fixes for Trinsic.

    Alfie

    RevisionAuthorDate
    r2180wyrdweb2009-03-01 18:13:55 -0600 (Sun, 01 Mar 2009)

    Basic shrubbing done for Michael's including lights, fades. Just needs containers and Michael placed.

    RevisionAuthorDate
    r2179u6p_alexandre2009-03-01 14:46:24 -0600 (Sun, 01 Mar 2009)

    Fixed some flying objects.

    Alfie

    RevisionAuthorDate
    r2178u6p_alexandre2009-03-01 13:39:47 -0600 (Sun, 01 Mar 2009)

    Fixed Dr Cat's bed.

    Alfie

    RevisionAuthorDate
    r2177u6p_alexandre2009-03-01 13:26:00 -0600 (Sun, 01 Mar 2009)

    Correcting some graphical issues near Shrine of Honor.

    Alfie

    RevisionAuthorDate
    r2176u6p_alexandre2009-03-01 13:12:31 -0600 (Sun, 01 Mar 2009)

    Correcting some graphical issues near Ben's.

    Alfie

    RevisionAuthorDate
    r2175u6p_alexandre2009-03-01 12:55:19 -0600 (Sun, 01 Mar 2009)

    Correcting some graphical issues near Trinsic.

    Alfie

    RevisionAuthorDate
    r2174u6p_alexandre2009-03-01 12:21:58 -0600 (Sun, 01 Mar 2009)

    Cyclops have moved !

    I also placed Michael's house south of Serpent's Spine, just next to the woods (OW-18)

    Alfie

    RevisionAuthorDate
    r2173wyrdweb2009-03-01 11:16:27 -0600 (Sun, 01 Mar 2009)

    Deleted lonely grapple point and put decals on straight edges. Isle of Avatar is ready for shrubbing.

    RevisionAuthorDate
    r2172u6p_alexandre2009-03-01 10:35:01 -0600 (Sun, 01 Mar 2009)

    Correcting node transitions for OW-10 -- OW-11.

    Also correcting some flying rocks and trees.

    Alfie

    RevisionAuthorDate
    r2171u6p_alexandre2009-03-01 06:28:26 -0600 (Sun, 01 Mar 2009)

    Corrected noding of Gremlin cave.

    Alfie

    RevisionAuthorDate
    r2170wyrdweb2009-02-28 10:37:34 -0600 (Sat, 28 Feb 2009)

    Tweaking ambient lighting and made queen ant a bit bigger.

    RevisionAuthorDate
    r2169wyrdweb2009-02-28 09:55:04 -0600 (Sat, 28 Feb 2009)

    Tweaked the actor.gas for Bandit Champion to change from short sword to long sword, per stereo request - Different frequencies this time. :)

    RevisionAuthorDate
    r2168u6p_alexandre2009-02-28 09:19:07 -0600 (Sat, 28 Feb 2009)

    adding full wingless island to tech demo for tests

    Alfie

    RevisionAuthorDate
    r2167wyrdweb2009-02-28 09:04:00 -0600 (Sat, 28 Feb 2009)

    Upped the Bandit Champions HP (weapons and armor are randomized), added some gem and gold veins for Covetous level 1.

    RevisionAuthorDate
    r2166wyrdweb2009-02-27 22:47:02 -0600 (Fri, 27 Feb 2009)

    Doing some enviro shrubbing for Shame. Shad, you can look at the gold veins in here - look in alcove/nooks and bring your shovel/pickaxe. :)

    RevisionAuthorDate
    r2165u6p_alexandre2009-02-27 19:53:37 -0600 (Fri, 27 Feb 2009)

    Updating stitching after Isle of the Avatar changes.

    Alfie

    RevisionAuthorDate
    r2164u6p_alexandre2009-02-27 18:55:14 -0600 (Fri, 27 Feb 2009)

    World position gizmos update.

    Ok, I'm done with World Position Gizmos (hurray).

    Now, the first one who deletes one of these will be thrown in one of my dungeon without map !!!

    Alfie

    RevisionAuthorDate
    r2163u6p_alexandre2009-02-27 18:33:29 -0600 (Fri, 27 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2162u6p_alexandre2009-02-27 13:39:20 -0600 (Fri, 27 Feb 2009)

    adding full winged island to tech demo for tests

    Alfie

    RevisionAuthorDate
    r2161wyrdweb2009-02-27 07:59:57 -0600 (Fri, 27 Feb 2009)

    Fixed rock issues near stairs.

    RevisionAuthorDate
    r2160u6p_alexandre2009-02-26 22:49:43 -0600 (Thu, 26 Feb 2009)

    Starting shrubbing Hollow Island.

    Alfie

    RevisionAuthorDate
    r2159wyrdweb2009-02-26 22:08:39 -0600 (Thu, 26 Feb 2009)

    Made 2 dragons wander for Yrttis. :)

    RevisionAuthorDate
    r2158u6p_alexandre2009-02-26 22:00:50 -0600 (Thu, 26 Feb 2009)

    Isle of the Avatar ready for some shrubbing. World position gizmos will be done after.

    Alfie

    RevisionAuthorDate
    r2157wyrdweb2009-02-25 21:38:24 -0600 (Wed, 25 Feb 2009)

    Prepping more dungeons for shrubbing and checking out the lay of the land.

    RevisionAuthorDate
    r2156wyrdweb2009-02-25 20:38:33 -0600 (Wed, 25 Feb 2009)

    Prepping Despise for shrubbing.

    RevisionAuthorDate
    r2155u6p_alexandre2009-02-25 20:30:39 -0600 (Wed, 25 Feb 2009)

    Correcting an archdoor passage problem.

    Alfie

    RevisionAuthorDate
    r2154u6p_alexandre2009-02-25 20:27:43 -0600 (Wed, 25 Feb 2009)

    Correcting an archdoor passage problem.

    Alfie

    RevisionAuthorDate
    r2153u6p_alexandre2009-02-25 20:23:34 -0600 (Wed, 25 Feb 2009)

    Correcting an archdoor passage problem.

    Alfie

    RevisionAuthorDate
    r2152u6p_alexandre2009-02-25 19:50:32 -0600 (Wed, 25 Feb 2009)

    Enlarged some passages.

    Alfie

    RevisionAuthorDate
    r2151wyrdweb2009-02-25 19:36:25 -0600 (Wed, 25 Feb 2009)

    Added a few traps and doors only.

    RevisionAuthorDate
    r2150u6p_alexandre2009-02-25 19:15:04 -0600 (Wed, 25 Feb 2009)

    No more free camping in cities. Also removed World Position Gizmos of the Isle of the Avatar regions ( OW-41 & OW-49 ). New ones will be placed there when worldbuilding will be finished there.

    Alfie

    RevisionAuthorDate
    r2149u6p_alexandre2009-02-25 17:47:44 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Ok, I'm done with that. Only remaining place is Isle of the Avatar ( needs WBing, so I won't do that now ).

    Alfie

    RevisionAuthorDate
    r2148wyrdweb2009-02-25 17:26:32 -0600 (Wed, 25 Feb 2009)

    Drakes were all wander and often were no shows - so I made sure they make an appearance. :)

    RevisionAuthorDate
    r2147u6p_alexandre2009-02-25 17:24:33 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2146u6p_alexandre2009-02-25 17:03:42 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Also modified the snowy island to have access without grapple.

    Alfie

    RevisionAuthorDate
    r2145u6p_alexandre2009-02-25 15:39:49 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2144u6p_alexandre2009-02-25 15:20:07 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2143u6p_alexandre2009-02-25 15:19:31 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2142u6p_alexandre2009-02-25 15:19:08 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2141u6p_alexandre2009-02-25 14:19:27 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2140u6p_alexandre2009-02-25 13:33:58 -0600 (Wed, 25 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2139wyrdweb2009-02-24 15:55:10 -0600 (Tue, 24 Feb 2009)

    Added some rocks at entrance and added some harvestable mushrooms for Buc's Cave, more work on Wrong.

    Attention: playtesters, would someone run through here and tell me if you want more of the searchable bodies and faux containers to be made real containers with goodies and give me your feedback. Thanks!

    RevisionAuthorDate
    r2138u6p_alexandre2009-02-24 08:26:37 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2137u6p_alexandre2009-02-24 07:56:44 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2136u6p_alexandre2009-02-24 06:22:05 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2135u6p_alexandre2009-02-24 05:11:31 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Now, all mainland, Skara, Jhelom, New Magincia, Verity Island, Buc's Den and Dagger Isle should be ok. Let me know if you encounter issues with sextant there.

    Alfie

    RevisionAuthorDate
    r2134u6p_alexandre2009-02-24 04:54:10 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2133u6p_alexandre2009-02-24 04:31:52 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2132u6p_alexandre2009-02-24 04:13:32 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2131u6p_alexandre2009-02-24 03:50:09 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2130u6p_alexandre2009-02-24 03:29:27 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2129u6p_alexandre2009-02-24 03:02:35 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2128u6p_alexandre2009-02-24 02:37:58 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2127u6p_alexandre2009-02-24 02:16:49 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2126u6p_alexandre2009-02-24 01:52:41 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2125u6p_alexandre2009-02-24 01:03:32 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2124u6p_alexandre2009-02-24 00:48:22 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2123u6p_alexandre2009-02-24 00:33:36 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2122u6p_alexandre2009-02-24 00:09:11 -0600 (Tue, 24 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2121u6p_alexandre2009-02-23 23:33:11 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2120u6p_alexandre2009-02-23 23:14:47 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2119u6p_alexandre2009-02-23 22:43:50 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2118u6p_alexandre2009-02-23 22:35:24 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2117u6p_alexandre2009-02-23 22:23:21 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2116u6p_alexandre2009-02-23 21:46:30 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2115u6p_alexandre2009-02-23 21:06:38 -0600 (Mon, 23 Feb 2009)

    Changing some nodes to ease rocks placement.

    Alfie

    RevisionAuthorDate
    r2114u6p_alexandre2009-02-23 20:45:39 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2113u6p_alexandre2009-02-23 20:18:11 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2112u6p_alexandre2009-02-23 19:19:03 -0600 (Mon, 23 Feb 2009)

    World position gizmos update.

    Alfie

    RevisionAuthorDate
    r2111wyrdweb2009-02-23 11:25:29 -0600 (Mon, 23 Feb 2009)

    Fixed some floating paintings that could be seen below the castle, tweaked critters in Cyclops, did some fixes in Sewers that Yrttis found, messing with doors in Wrong1.

    RevisionAuthorDate
    r2110wyrdweb2009-02-22 15:12:25 -0600 (Sun, 22 Feb 2009)

    Tweaking wrong1, adding critters and doors.

    RevisionAuthorDate
    r2109u6p_alexandre2009-02-22 12:56:39 -0600 (Sun, 22 Feb 2009)

    Shrine of Diligence completed. Ready for shrubbing and ladder.

    Alfie

    RevisionAuthorDate
    r2108wyrdweb2009-02-22 00:28:17 -0600 (Sun, 22 Feb 2009)

    Adding critters, shrubbing and lighting for Covetous1, adding some doors for crypts, and adding more doors and shrubbing for Wrong.

    Alfie? Would you look at Covetous2? Some of the passages are 2 walls next to each other and it seems simple to fix without shrubbing in yet - let me know. Thanks.

    RevisionAuthorDate
    r2107shaddock2009-02-21 14:13:36 -0600 (Sat, 21 Feb 2009)

  • ladder wired up between stonegate dungeon and ow10. I'm out of both now.
    RevisionAuthorDate
    r2106shaddock2009-02-21 10:20:26 -0600 (Sat, 21 Feb 2009)

    synced containers - Heroes Hole

    RevisionAuthorDate
    r2105wyrdweb2009-02-20 19:41:48 -0600 (Fri, 20 Feb 2009)

    More doors for Wrong.

    RevisionAuthorDate
    r2104jesses2009-02-19 22:38:23 -0600 (Thu, 19 Feb 2009)

    more dead gargs, some experiments in lighting

    RevisionAuthorDate
    r2103wyrdweb2009-02-19 22:37:13 -0600 (Thu, 19 Feb 2009)

    OMG - Wrong is the bottomless pit of doors! (WIP)

    RevisionAuthorDate
    r2102wyrdweb2009-02-19 14:21:27 -0600 (Thu, 19 Feb 2009)

    Fixed all I could find. Closed out BZ 800 because it was just too huge and confusing - all new issues you find in sewers and Buc's Cave, please break out into more manageable bits.

    RevisionAuthorDate
    r2101wyrdweb2009-02-19 12:45:25 -0600 (Thu, 19 Feb 2009)

    Fixes for BZ 1189 and 800 (this BZ also lists numerous issues for first level of sewers, under Castle, and Buc's Cave - I will address those next).

    RevisionAuthorDate
    r2100wyrdweb2009-02-19 09:44:16 -0600 (Thu, 19 Feb 2009)

    Heroes' Hole is done. Yay!

    Note: I'm going into the sewers to fix some things so Yrttis can test in there, per his request. :)

    RevisionAuthorDate
    r2099jesses2009-02-18 22:41:02 -0600 (Wed, 18 Feb 2009)

    a few more dead kings. the beginnings of ambient lighting adjustment. orbs need point lights added & flicker effects.

    RevisionAuthorDate
    r2098wyrdweb2009-02-18 13:25:14 -0600 (Wed, 18 Feb 2009)

    Didn't realize 2 corridors were a part of Heroes'... more work.

    RevisionAuthorDate
    r2097u6p_alexandre2009-02-18 11:30:53 -0600 (Wed, 18 Feb 2009)

    correcting some nodes problems.

    Alfie

    RevisionAuthorDate
    r2096wyrdweb2009-02-18 10:42:46 -0600 (Wed, 18 Feb 2009)

    More work on Heroes'. Alfie is going in next to do some tweaking before I finish.

    RevisionAuthorDate
    r2095jesses2009-02-17 22:40:34 -0600 (Tue, 17 Feb 2009)

    a little more detail. nothing special. need to figure out ambient light so i can test the orbs.

    RevisionAuthorDate
    r2094wyrdweb2009-02-17 21:05:08 -0600 (Tue, 17 Feb 2009)

    More work on Heroes'.

    RevisionAuthorDate
    r2093jesses2009-02-16 21:47:57 -0600 (Mon, 16 Feb 2009)

    some initial work done on tomb of kings; the lights are just there as an experiment. the kings' chambers are essentially done, although we need some pretty things to put in there. there are altars where gargoyles ostensibly will be leaving offerings for the silver serpents, and i suppose they would use the altars to milk the venom from the serpents as well, thus i put some simple mats on the altars.

    the codex symbol on the floor of the kings' chambers is a draft and if anyone wants to update it, feel free.

    what sorts of objects would the gargs leave on the altars? any ideas? food, i assume? horse chops? other tasty morsels? would they feed the serpents dead humans that were defeated in battle?

    RevisionAuthorDate
    r2092u6p_alexandre2009-02-16 15:27:18 -0600 (Mon, 16 Feb 2009)

    Removing my test area.

    Alfie

    RevisionAuthorDate
    r2091u6p_alexandre2009-02-15 13:38:18 -0600 (Sun, 15 Feb 2009)

    Starting Shrine of Diligence and correcting various node problems.

    Alfie

    RevisionAuthorDate
    r2090aletys2009-02-14 23:17:37 -0600 (Sat, 14 Feb 2009)

    Shrubbing swamp in garg farmlands sw. Trying to get a jungle feel. Don't know if it's quite there yet. Bookmark is farmlands_sw_swamp if anyone wants to take a look.



    RevisionAuthorDate
    r2089u6p_alexandre2009-02-14 10:15:01 -0600 (Sat, 14 Feb 2009)

    Test cave.

    Alfie

    RevisionAuthorDate
    r2088u6p_alexandre2009-02-14 06:05:37 -0600 (Sat, 14 Feb 2009)

    Shrine of control is ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r2087wyrdweb2009-02-13 21:21:59 -0600 (Fri, 13 Feb 2009)

    Working on Heroes' Hole - Alfie and Flerida, check out the Evil Mages' room on level 1. :)

    RevisionAuthorDate
    r2086u6p_alexandre2009-02-13 17:03:26 -0600 (Fri, 13 Feb 2009)

    Modified Despise entrance because of nodes conflicting with OW.

    Shrine of control nearly built.

    Alfie

    RevisionAuthorDate
    r2085wyrdweb2009-02-13 13:57:17 -0600 (Fri, 13 Feb 2009)

    More shrubbing for the Spine.

    RevisionAuthorDate
    r2084wyrdweb2009-02-12 23:23:59 -0600 (Thu, 12 Feb 2009)

    Added loads of trees for Serpent's Spine (have more to add in adjoining regions and some work on Heroes' Hole.

    RevisionAuthorDate
    r2083u6p_alexandre2009-02-12 12:06:14 -0600 (Thu, 12 Feb 2009)

    Rebuilding shrine of control with a new... 'concept' :)

    Alfie

    RevisionAuthorDate
    r2082u6p_alexandre2009-02-10 18:48:19 -0600 (Tue, 10 Feb 2009)

    Shrine of passion is built.

    Shad, you can wire the ladder system (see Wiki for teleport points )

    Alfie

    RevisionAuthorDate
    r2081u6p_alexandre2009-02-08 22:23:32 -0600 (Sun, 08 Feb 2009)

    Made one node door to work with elevator gizmo.

    Alfie

    RevisionAuthorDate
    r2080jesses2009-02-07 23:24:25 -0600 (Sat, 07 Feb 2009)

    first room mostly done. there's a big sigil of justice - that will be replaced with a stony codex decal. also the garg mesh will be replaced with something more dessicated-looking. may also add some odds and ends, lighting, and a couple of containers with goodies. first 4 rooms will be almost identical and will require something special to access them - perhaps a special key or something like that.

    RevisionAuthorDate
    r2079u6p_alexandre2009-02-07 21:04:14 -0600 (Sat, 07 Feb 2009)

    Adding a path to the bottom as requested.

    Alfie

    RevisionAuthorDate
    r2078u6p_alexandre2009-02-07 06:23:22 -0600 (Sat, 07 Feb 2009)

    OW-18 ready for shrubbing, decals done.

    Alfie

    RevisionAuthorDate
    r2077u6p_alexandre2009-02-06 22:31:14 -0600 (Fri, 06 Feb 2009)

    Flattened the ground of ant mound as much as possible.

    Alfie

    RevisionAuthorDate
    r2076wyrdweb2009-02-06 21:13:26 -0600 (Fri, 06 Feb 2009)

    Adding more critters per stereo request. Poor Corwin - if you get massacred, I'm telling the guilty party names. *lol*"

    RevisionAuthorDate
    r2075u6p_alexandre2009-02-06 20:03:18 -0600 (Fri, 06 Feb 2009)

    Shrine of control ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r2074wyrdweb2009-02-06 17:54:39 -0600 (Fri, 06 Feb 2009)

    Fixed the door.

    RevisionAuthorDate
    r2073wyrdweb2009-02-06 12:59:07 -0600 (Fri, 06 Feb 2009)

    Made searchable bodies gettable with use_points. Still getting error that looks like containers aren't sync'd yet.

    RevisionAuthorDate
    r2072jesses2009-02-05 23:10:10 -0600 (Thu, 05 Feb 2009)

    crude and incorrectly implemented side-opening portcullis for dungeons. it works, not quite correctly yet, but it's not bad. deborah, if you teleport to tombofkings, you can check it out and see if you think this would work for you (if it were wired correctly).

    RevisionAuthorDate
    r2071wyrdweb2009-02-05 21:30:28 -0600 (Thu, 05 Feb 2009)

    Oh my, a sword wasn't gettable... fixed that. :)

    RevisionAuthorDate
    r2070wyrdweb2009-02-05 21:13:03 -0600 (Thu, 05 Feb 2009)

    New and improved Pirate's Cave (more critters and traps per request). Body count was 4 - let's see how many we can get now. *giggle*

    RevisionAuthorDate
    r2069wyrdweb2009-02-05 18:34:39 -0600 (Thu, 05 Feb 2009)

    Swapped out a few nodes for Ant Mound and basically done with Pirate Cave (just need a run through to tweak).

    RevisionAuthorDate
    r2068u6p_alexandre2009-02-05 18:03:41 -0600 (Thu, 05 Feb 2009)

    Changed node sets on winged island part 2 and 3. Ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r2067u6p_alexandre2009-02-04 22:34:03 -0600 (Wed, 04 Feb 2009)

    Tomb of Kings finished, stitched and ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r2066u6p_alexandre2009-02-04 21:33:49 -0600 (Wed, 04 Feb 2009)

    All stitching is finished and OK.

    Starting Tomb of the King.

    Alfie

    RevisionAuthorDate
    r2065u6p_alexandre2009-02-02 21:12:58 -0600 (Mon, 02 Feb 2009)

    Updating sextant points.

    Alfie

    RevisionAuthorDate
    r2064u6p_alexandre2009-02-02 20:15:57 -0600 (Mon, 02 Feb 2009)

    Sextant points updated.

    Alfie

    RevisionAuthorDate
    r2063u6p_alexandre2009-02-02 19:55:32 -0600 (Mon, 02 Feb 2009)

    Rectified an error in sextant points.

    Alfie

    RevisionAuthorDate
    r2062u6p_alexandre2009-02-02 19:35:54 -0600 (Mon, 02 Feb 2009)

    Sextant update

    Alfie

    RevisionAuthorDate
    r2061u6p_alexandre2009-02-02 19:00:56 -0600 (Mon, 02 Feb 2009)

    Updating sextant navpoints (there was a little error)

    Alfie

    RevisionAuthorDate
    r2060jesses2009-02-01 22:18:15 -0600 (Sun, 01 Feb 2009)

    mariah and dargoth done. lycaeum schedules done!

    RevisionAuthorDate
    r2059u6p_alexandre2009-02-01 22:06:42 -0600 (Sun, 01 Feb 2009)

    Corrected World position gizmos.

    Sextant should be ok there.

    Alfie

    RevisionAuthorDate
    r2058u6p_alexandre2009-02-01 16:52:42 -0600 (Sun, 01 Feb 2009)

    Updating bookmarks

    Alfie

    RevisionAuthorDate
    r2057u6p_alexandre2009-01-31 10:52:40 -0600 (Sat, 31 Jan 2009)

    Placing a Corpser in sandbox for Cosiran.

    Alfir

    RevisionAuthorDate
    r2056u6p_alexandre2009-01-30 22:27:22 -0600 (Fri, 30 Jan 2009)

    Updating stitching index for new OW-18 limits.

    Alfie

    RevisionAuthorDate
    r2055u6p_alexandre2009-01-30 22:17:58 -0600 (Fri, 30 Jan 2009)

    Serpent's Spine modified.

    Needs shrubbing (perhaps in priority, it's OW) and monsters.

    Please have a look.

    Alfie

    RevisionAuthorDate
    r2054u6p_alexandre2009-01-30 19:37:35 -0600 (Fri, 30 Jan 2009)

    Human ruins noding finished.

    Corwin, the bookmark is 'human' if you want to visit it.

    Alfie

    RevisionAuthorDate
    r2053jesses2009-01-29 21:45:54 -0600 (Thu, 29 Jan 2009)

    thariand's schedules updated (whew!). that was nasty.

    RevisionAuthorDate
    r2052u6p_alexandre2009-01-29 21:00:07 -0600 (Thu, 29 Jan 2009)

    Human ruins 80% complete, still have the ruins nodes to place (I have to add those to u6p_art first).

    All will fit in only one region.

    Alfie

    RevisionAuthorDate
    r2051jesses2009-01-25 22:22:21 -0600 (Sun, 25 Jan 2009)

    sir john schedule done

    * Thariand's 7am, 12:30, 2pm schedules just need to be moved
    * Dargoth's 1pm schedule needs to be moved into library
    * Mariah's 12:30, 2pm schedules need to be moved


    RevisionAuthorDate
    r2050u6p_alexandre2009-01-25 20:00:31 -0600 (Sun, 25 Jan 2009)

    Starting human ruins.

    Alfie

    RevisionAuthorDate
    r2049jesses2009-01-25 19:33:24 -0600 (Sun, 25 Jan 2009)

    sir john transitions to the lycaeum steps now, but i don't know where to put him yet. will try to get his new schedule done tonight after meeting.

    RevisionAuthorDate
    r2048u6p_alexandre2009-01-24 11:46:30 -0600 (Sat, 24 Jan 2009)

    Winged island cave done.

    The island is now ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r2047jesses2009-01-23 23:16:47 -0600 (Fri, 23 Jan 2009)

    eph's sfx done

    still to do: st. john, thariand, dargoth, mariah

    RevisionAuthorDate
    r2046jesses2009-01-23 22:37:16 -0600 (Fri, 23 Jan 2009)

    temme's sfx fixed

    RevisionAuthorDate
    r2045jesses2009-01-23 22:15:16 -0600 (Fri, 23 Jan 2009)

    xiao's sfx done, still need to re-do temme and ephemerides'

    then a lot of other schedules need to get redone

    RevisionAuthorDate
    r2044u6p_alexandre2009-01-23 11:06:09 -0600 (Fri, 23 Jan 2009)

    Finished NE mountains on farmland.

    I'm out of wingless island, Fl�rida if you have things to do there, you can enter.

    Alfie

    RevisionAuthorDate
    r2043u6p_alexandre2009-01-22 22:14:37 -0600 (Thu, 22 Jan 2009)

    Garg farmland NE update.

    Alfie

    RevisionAuthorDate
    r2042u6p_alexandre2009-01-22 13:09:09 -0600 (Thu, 22 Jan 2009)

    Garg farmland NE update

    Alfie

    RevisionAuthorDate
    r2041aletys2009-01-20 21:11:41 -0600 (Tue, 20 Jan 2009)

    More shrubbing for gargfarmlands_sw.

    RevisionAuthorDate
    r2040u6p_alexandre2009-01-19 21:08:58 -0600 (Mon, 19 Jan 2009)

    Repairing stitching error.

    Beware when you change border nodes, these have stitching values.

    Alfie

    RevisionAuthorDate
    r2039aletys2009-01-18 21:44:31 -0600 (Sun, 18 Jan 2009)

    More shrubbing for garg farmlands sw.

    RevisionAuthorDate
    r2038aletys2009-01-18 15:55:32 -0600 (Sun, 18 Jan 2009)

    More shrubbing & terrain tweaking.

    RevisionAuthorDate
    r2037aletys2009-01-18 08:42:33 -0600 (Sun, 18 Jan 2009)

    Started Garg SW Farmlands:

  • Shrubbing started.
  • Revamped some nodes around the lava pits to make them match the farm better (I'm getting some stitch errors - please ignore till I get them fixed).
  • Started fades.
  • Did ambient lighting.

    RevisionAuthorDate
    r2036shaddock2009-01-17 11:04:05 -0600 (Sat, 17 Jan 2009)

    synced containers in ant mound, crypts, and ow46. These were the only ones left on my list to sync, let me know if there are others.

    RevisionAuthorDate
    r2035wyrdweb2009-01-16 23:50:53 -0600 (Fri, 16 Jan 2009)

    Pirate Cave level 4 work in progress.

    RevisionAuthorDate
    r2034wyrdweb2009-01-15 22:18:32 -0600 (Thu, 15 Jan 2009)

    Crypts are essentially done except for doors.

    RevisionAuthorDate
    r2033wyrdweb2009-01-14 20:20:02 -0600 (Wed, 14 Jan 2009)

    More work on level 1 crypts and placed some vicious mice on level 2.

    RevisionAuthorDate
    r2032jesses2009-01-13 22:33:43 -0600 (Tue, 13 Jan 2009)

    moebius's sfx when spawning are set up as best as they can be. for some reason he still doesn't always show up for his shift at the mages council. might be a bug with shifting forward four hours rather than just letting time pass normally.

    RevisionAuthorDate
    r2031wyrdweb2009-01-13 13:49:12 -0600 (Tue, 13 Jan 2009)

    Level 2 is done and all lighting for level 1 done.

    RevisionAuthorDate
    r2030aletys2009-01-11 17:12:41 -0600 (Sun, 11 Jan 2009)

  • Sseth and Fred are placed at bottom of rope in Magincia. Schedule name is "cellar_quest". But, can't test Fred because that schedule group is not active.
  • Added bookmark clse to their location: "magincia_start" for testing convos.
  • Chessboard, two candles are placed.
  • Lighting set, but we need a mood. Is there a general one we use for dungeons? Or do we need a new mood made for there?
    Need: u6p_npc.


    RevisionAuthorDate
    r2029aletys2009-01-11 04:52:09 -0600 (Sun, 11 Jan 2009)

  • Added shop for Charlotte in New Magincia so she can sell her goods.
  • Farmlands east schedules & shrubbing are now done, & ready for testing. I was not able to check Krill's shop, as he won't speak to my Av. But it's all done. I'm out of there.
    Need: u6p_npc

    RevisionAuthorDate
    r2028wyrdweb2009-01-10 18:45:38 -0600 (Sat, 10 Jan 2009)

    Took the liberty to swap out some mobs in the bandit fort - now we have some nice variety :) Check it out. (BTW, already tweaked dropping rations to .1 from .25 so that should tame the food overabundance).

    RevisionAuthorDate
    r2027wyrdweb2009-01-10 00:55:46 -0600 (Sat, 10 Jan 2009)

    Fixed some node sets for ow16, tweaked some things in Cove for BZs, and lots of work on crypts, level 2 nearly done (needs some new mods and a little bit more shrubbing) and level 1 started.

    RevisionAuthorDate
    r2026jesses2009-01-07 22:12:32 -0600 (Wed, 07 Jan 2009)

    okay, there was one strange issue where moebius wasn't showing up at the mage council meeting - that's fixed, don't ask me how. the fx are working, although it doesn't look right to me. i'm not sure what, if anything, can be done to fix it. if this is how sutek is getting around, then i guess it's good enough for the mages at the lycaeum. i'd appreciate it if someone else could take a look at this in-game and tell me if this is adequate. thanks.

    RevisionAuthorDate
    r2025jesses2009-01-07 21:30:11 -0600 (Wed, 07 Jan 2009)

    moebius "pop" sfx implemented - needs testing. based on what we did for sutek.

    RevisionAuthorDate
    r2024u6p_alexandre2009-01-06 11:46:35 -0600 (Tue, 06 Jan 2009)

    Will continue NE mountains later.

    Alfie

    RevisionAuthorDate
    r2023jesses2009-01-05 20:21:53 -0600 (Mon, 05 Jan 2009)

    temme transitions done; still need sfx

    TODO:
    * St. John add library schedule, move mage council
    * Thariand's 7am, 12:30, 2pm schedules just need to be moved
    * Dargoth's 1pm schedule needs to be moved into library
    * Mariah's 12:30, 2pm schedules need to be moved

    RevisionAuthorDate
    r2022wyrdweb2009-01-05 20:13:02 -0600 (Mon, 05 Jan 2009)

    Ant mound 3 and what I have so far for crypts.

    RevisionAuthorDate
    r2021u6p_alexandre2009-01-05 19:27:45 -0600 (Mon, 05 Jan 2009)

    Mountains on the way...

    Alfie

    RevisionAuthorDate
    r2020jesses2009-01-05 18:36:18 -0600 (Mon, 05 Jan 2009)

    xiao transitions done; still need sfx

    TODO:
    * Temme - fix morning classes, lunch, mage council, supervises students
    * St. John add library schedule, move mage council
    * Thariand's 7am, 12:30, 2pm schedules just need to be moved
    * Dargoth's 1pm schedule needs to be moved into library
    * Mariah's 12:30, 2pm schedules need to be moved

    RevisionAuthorDate
    r2019jesses2009-01-05 12:46:06 -0600 (Mon, 05 Jan 2009)

    ephemerides schedules done - sfx not done

    to do:
    * Xiao - fix lunch, place new 12:30, fix afternoon work
    * Temme - fix morning classes, lunch, mage council, supervises students
    * St. John add library schedule, move mage council
    * Thariand's 7am, 12:30, 2pm schedules just need to be moved
    * Dargoth's 1pm schedule needs to be moved into library
    * Mariah's 12:30, 2pm schedules need to be moved

    RevisionAuthorDate
    r2018jesses2009-01-05 12:03:34 -0600 (Mon, 05 Jan 2009)

    moebius' schedule done except for sfx. he "pops" to get around the lycaeum library.

    todo:
    * Ephemerides meets with mage council - sleep schedule cut short, place new 12:30 schedule
    * Xiao - fix lunch, place new 12:30, fix afternoon work
    * Temme - fix morning classes, lunch, mage council, supervises students
    * St. John add library schedule, move mage council
    * Thariand's 7am, 12:30, 2pm schedules just need to be moved
    * Dargoth's 1pm schedule needs to be moved into library
    * Mariah's 12:30, 2pm schedules need to be moved

    RevisionAuthorDate
    r2017wyrdweb2009-01-04 13:10:06 -0600 (Sun, 04 Jan 2009)

    Fixes bz 352.

    RevisionAuthorDate
    r2016aletys2009-01-03 23:26:00 -0600 (Sat, 03 Jan 2009)

    Working Farmer Nash's farm:

  • Fixed overlapping nodes (BZ 1609).
  • Farmer Nash & his Wingless schedules are in, though need some tweaking.
  • Some misc. shrubbing items still needed.


    RevisionAuthorDate
    r2015aletys2009-01-03 20:13:09 -0600 (Sat, 03 Jan 2009)

    More schedule stuff. Committing so Alfie can look at the walkthru node area. I'm still in here.

    RevisionAuthorDate
    r2014aletys2009-01-03 13:03:19 -0600 (Sat, 03 Jan 2009)

  • Made non-owned items owned.
  • Fixed a node which needed to be rotated (Thanks for the lesson, Alfie!). This fixes BZ #1586.


    RevisionAuthorDate
    r2013u6p_alexandre2009-01-02 10:33:13 -0600 (Fri, 02 Jan 2009)

    Winged island noding finished.

    Fl�rida you can go in there and shrub it...


    Alfie

    RevisionAuthorDate
    r2012jesses2009-01-01 21:27:15 -0600 (Thu, 01 Jan 2009)

    kyan schedule done. xiao and temme's schedules are guaranteed broken at the moment. i still need to do many more repairs and moves for many other NPCs in the lycaeum. you can test kyan if you want but don't be surprised if you see some weird things for the other NPCs.

    RevisionAuthorDate
    r2011u6p_alexandre2009-01-01 20:06:48 -0600 (Thu, 01 Jan 2009)

    Continuing winged island part 3

    RevisionAuthorDate
    r2010aletys2008-12-31 21:22:21 -0600 (Wed, 31 Dec 2008)

    Changes to Winged / Govt Isle:
  • Shrubbed Axsim's house.
  • Added dummy schedule for Axsim for convo testing.
  • Added sleepable mat (bed) in Valkadesh's house so party can ask Valkadesh to sleep there once Av has the Amulet of Submission.
  • Added lorebooks while I was in there.
    Changes to East Farmlands:
  • Added sleepable mat (bed) in Nash's house so party can ask Nash to sleep there once Av has the Amulet of Submission. There will be a backstory for this. Details will be on the wiki for the convo writers.
  • Schedule gizmos placed, but schedules not fully built yet.
    Elizabeth, the virtual tokens will have to be set up in the convos for the beds.
  • For Valkadesh, the token is: inn_token_valkadesh
  • For Nash, the token is: inn_token_nash

    RevisionAuthorDate
    r2009wyrdweb2008-12-31 17:09:33 -0600 (Wed, 31 Dec 2008)

    Committing all that I can do ATM (only awaiting mage meshes to finish those containers and add their loot) - otherwise, I'm done here for now.

    RevisionAuthorDate
    r2008wyrdweb2008-12-31 00:11:59 -0600 (Wed, 31 Dec 2008)

    Figured out lighting (just need to tweak) and shrubbing a bit more.

    RevisionAuthorDate
    r2007u6p_alexandre2008-12-30 22:35:21 -0600 (Tue, 30 Dec 2008)

    Winged isle part 3 update.

    Alfie

    RevisionAuthorDate
    r2006u6p_alexandre2008-12-30 19:49:40 -0600 (Tue, 30 Dec 2008)

    Adding a path to Gravedigger house.

    Fl�rida, winged central is all yours now.

    Alfie

    RevisionAuthorDate
    r2005u6p_alexandre2008-12-30 17:06:32 -0600 (Tue, 30 Dec 2008)

    Stitching done for Winged Island. Region 3 not finished. Fl�rida, tell me if Axim's house is big enough this time :)

    Alfie

    RevisionAuthorDate
    r2004u6p_alexandre2008-12-29 18:33:23 -0600 (Mon, 29 Dec 2008)

    Entered stitching values.

    Need to build part 3 to run stitch builder...

    Alfie

    RevisionAuthorDate
    r2003aletys2008-12-29 11:19:53 -0600 (Mon, 29 Dec 2008)

    Making grape vines on west side of big field not owned so Farmer Arbpostermirvir can offer those grapes as gifts to the Avatar.


    RevisionAuthorDate
    r2002u6p_alexandre2008-12-28 20:40:34 -0600 (Sun, 28 Dec 2008)

    Trying to correct narrow passages.

    Alfie

    RevisionAuthorDate
    r2001u6p_alexandre2008-12-28 20:15:57 -0600 (Sun, 28 Dec 2008)

    Winged Island West side complete. Node sets for snow and lava will be changed when shrubbing.

    Alfie

    RevisionAuthorDate
    r2000wyrdweb2008-12-27 13:48:55 -0600 (Sat, 27 Dec 2008)

    Trying to figure out lighting for ant mound - all levels.

    RevisionAuthorDate
    r1999wyrdweb2008-12-27 10:37:16 -0600 (Sat, 27 Dec 2008)

    Adding more for Ant Mound 2 and 3 - WIP. Playing with spot lights (ugh - but figured out there was an icon selected by default that was the issue with me not being able to see without lights - now I can do lighting without going back and forth from game to SE to work on)

    RevisionAuthorDate
    r1998u6p_alexandre2008-12-26 16:07:33 -0600 (Fri, 26 Dec 2008)

    Winged island part 2 mostly built. Need seashore and stitching. Access to shrine of control is placed ( will need a ladder when dungeon will be built ).

    Alfie

    RevisionAuthorDate
    r1997u6p_alexandre2008-12-23 06:15:07 -0600 (Tue, 23 Dec 2008)

    Correcting stitching values

    RevisionAuthorDate
    r1996u6p_alexandre2008-12-22 12:19:47 -0600 (Mon, 22 Dec 2008)

    I'm out of u6p_wingedisland region (stitching values are ready ). Fl�rida, you can shrub the last house and place the last Gargoyles...

    Alfie

    RevisionAuthorDate
    r1995u6p_alexandre2008-12-22 03:11:23 -0600 (Mon, 22 Dec 2008)

    Starting a new region to avoid going over 2 600 nodes.

    Alfie

    RevisionAuthorDate
    r1994u6p_alexandre2008-12-21 23:59:20 -0600 (Sun, 21 Dec 2008)

    Continuing Winged island.

    Alfie

    RevisionAuthorDate
    r1993wyrdweb2008-12-20 16:17:30 -0600 (Sat, 20 Dec 2008)

    Alright, I'm done fussing with ow46.

    Shad, would you sink up containers now? Or do we wait for other possible containers to be added for the region?

    Note: I'm not used to mob generators, so this might be a bit much - let me know. At the very least, you'll not have a dull moment. :)

    RevisionAuthorDate
    r1992wyrdweb2008-12-20 14:19:06 -0600 (Sat, 20 Dec 2008)

    Fixing issues in Bloody Plains, swapped out nodes, deleted a gazillion decals, added a few trees (but needs far more and brush), and some tweaking on ow46 (almost done).

    RevisionAuthorDate
    r1991u6p_alexandre2008-12-19 08:08:19 -0600 (Fri, 19 Dec 2008)

    Added a ramp and removed a lorebook.

    Alfie

    RevisionAuthorDate
    r1990u6p_alexandre2008-12-19 05:06:48 -0600 (Fri, 19 Dec 2008)

    Gargoyles Farmland se mountains noded.

    Ready for shrubbing and fading.

    Alfie

    RevisionAuthorDate
    r1989wyrdweb2008-12-18 21:23:29 -0600 (Thu, 18 Dec 2008)

    Adding a bookmark for Empire location; added Empire to ow46 (Randy, you can shrub whatever you would like), and messing with Bordermarch, placed firstvisit banters and experimenting with lighting (I'll play more with lighting since it seems to be a bit promising); added firstvisit banters to New Magincia.

    RevisionAuthorDate
    r1988u6p_alexandre2008-12-17 21:01:54 -0600 (Wed, 17 Dec 2008)

    mountains 2/3 done.

    Alfie

    RevisionAuthorDate
    r1987u6p_alexandre2008-12-17 17:30:24 -0600 (Wed, 17 Dec 2008)

    Mountains more than half done.

    Alfie

    RevisionAuthorDate
    r1986u6p_alexandre2008-12-17 11:58:18 -0600 (Wed, 17 Dec 2008)

    SE_mountains 1/3 built.

    Alfie

    RevisionAuthorDate
    r1985u6p_alexandre2008-12-16 18:32:44 -0600 (Tue, 16 Dec 2008)

    Volcano on the way...

    Alfie

    RevisionAuthorDate
    r1984u6p_alexandre2008-12-16 16:35:20 -0600 (Tue, 16 Dec 2008)

    2 paths in the mountains and 2 caves placed. Jesse, tell me if it looks like you want.

    Alfie

    RevisionAuthorDate
    r1983nicodemus2008-12-16 15:05:10 -0600 (Tue, 16 Dec 2008)

    Covetous level 2 nodework complete for swamp ponds.

    RevisionAuthorDate
    r1982nicodemus2008-12-16 14:41:32 -0600 (Tue, 16 Dec 2008)

    Covetous level 1 swamp nodework complete(Thanks Alfie, nodes look great.)

    Basic shrubbing complete for Covetous Level 1 complete as well.

    Still need badguys and some lighting.

    RevisionAuthorDate
    r1981u6p_alexandre2008-12-16 11:07:47 -0600 (Tue, 16 Dec 2008)

    wingless gargs mountains start.

    Alfie

    RevisionAuthorDate
    r1980u6p_alexandre2008-12-16 01:22:08 -0600 (Tue, 16 Dec 2008)

    Water surrounding SE placed.

    Alfie

    RevisionAuthorDate
    r1979u6p_alexandre2008-12-15 23:50:13 -0600 (Mon, 15 Dec 2008)

    Mountains perimeter built. 'Just' have to fill in the blanks :)

    Alfie

    RevisionAuthorDate
    r1978wyrdweb2008-12-15 21:51:52 -0600 (Mon, 15 Dec 2008)

    Swapped out nodes as applicable for garg homes and changed some to the gargoyle node set. I'm out of here.

    RevisionAuthorDate
    r1977u6p_alexandre2008-12-15 20:18:27 -0600 (Mon, 15 Dec 2008)

    Stonegate finished.

    Alfie

    RevisionAuthorDate
    r1976u6p_alexandre2008-12-15 20:00:21 -0600 (Mon, 15 Dec 2008)

    Stonegate 99% done, just having problems with high walls.

    Alfie

    RevisionAuthorDate
    r1975u6p_alexandre2008-12-15 18:11:14 -0600 (Mon, 15 Dec 2008)

    Stonegate built 90%

    Alfie

    RevisionAuthorDate
    r1974u6p_alexandre2008-12-15 14:57:41 -0600 (Mon, 15 Dec 2008)

    Magincia path built.

    I'm out of there now.

    Alfie

    RevisionAuthorDate
    r1973u6p_alexandre2008-12-14 21:55:22 -0600 (Sun, 14 Dec 2008)

    Stonegate 80% done...

    Bookmark is stg_1

    Alfie

    RevisionAuthorDate
    r1972aletys2008-12-14 19:02:56 -0600 (Sun, 14 Dec 2008)

    Added dummy schedules for all the original U6 NPCs, and most of the new ones as well.

  • Beh Lem is still using generic winged templates & meshes as I can't get his to work, & I've got a problem with NPC Gen so can't do anything more until that's fixed.
  • Won't be able to do rest of the schedules either till NPC Gen fixed.
  • Convo problem with Bolesh's son (in Bolesh's house) - for some reason he won't respond with a convo. Checked it once before NPC crashed, & I think that's set up correctly, but am not 100% sure, since I can't get in.
  • New NPCs still needed:
  • -Aukslorrelinlem (lensmaker's apprentice)
  • -Axsimurart
    Need:
  • u6p_art
  • u6p_npc
  • u6p_support


    RevisionAuthorDate
    r1971u6p_alexandre2008-12-13 20:02:40 -0600 (Sat, 13 Dec 2008)

    Secret wall placed in Wrong level 3. I'm out of there.

    Alfie

    RevisionAuthorDate
    r1970nicodemus2008-12-13 11:27:35 -0600 (Sat, 13 Dec 2008)

    Some more work on Covetous Level 1--testing powder kegs and some explodable rocks too.

    RevisionAuthorDate
    r1969wyrdweb2008-12-12 16:35:47 -0600 (Fri, 12 Dec 2008)

    Fixed the mugs that fell to the floor.

    RevisionAuthorDate
    r1968wyrdweb2008-12-12 16:28:06 -0600 (Fri, 12 Dec 2008)

    Oops, forgot Buc's Den, added smoke emitters, adjusted cooking fire and added cooking pot and fixed some issues in the tavern to close out a bz.

    RevisionAuthorDate
    r1967wyrdweb2008-12-12 15:45:44 -0600 (Fri, 12 Dec 2008)

    Flipped banner in Britain to close out a BZ, made sure all the rest of the towns have smoke from chimneys and cooking fires/pots, as applicable, and fixed other minor things while I was in there.

    I'm done with the towns.

    RevisionAuthorDate
    r1966wyrdweb2008-12-12 14:09:24 -0600 (Fri, 12 Dec 2008)

    Fixing things as I go - fixed tavern nodes to work with fades (both Jhelom and Moonglow were swapped out with new nodes), adjusted some objects, made all beds usuable in Moonglow upstairs tavern (Rob rents them out and his convo has already been adjusted), added smoke emitters where needed and made sure there was a cooking fire and pot.

    RevisionAuthorDate
    r1965nicodemus2008-12-12 13:00:56 -0600 (Fri, 12 Dec 2008)

    Began work on Covetous Level 1 and 2. I am changing over the blue ponds over to swamp ponds to be more consistant with Original U6. Some basic shrubbing has begun.

    Alfie is kind enough to make some nice abandoned cave/swamp transition nodes so I won't have to use a whole lot of decals to achieve it.

    I will be in and out of Riptzen's Swamp Cave noting how he delivered some of the atmospheric schemes that he used...so please refrain from entering that area if at all possible.


    RevisionAuthorDate
    r1964wyrdweb2008-12-12 10:50:36 -0600 (Fri, 12 Dec 2008)

    Added smoke for chimneys, cooking fires and pots to inn and tavern and flipped a whole lot of doors that were opening into walls.

    I'm going to run through all the towns and at least put in cooking fires and pots and any little bugs I can cover.

    RevisionAuthorDate
    r1963nicodemus2008-12-12 09:35:09 -0600 (Fri, 12 Dec 2008)

    Wrong Level 3 badguys are placed...watch out for a big ol Balron.

    Alfie it is all your whenever you have time to jump in there :).

    RevisionAuthorDate
    r1962wyrdweb2008-12-11 22:57:16 -0600 (Thu, 11 Dec 2008)

    More shrubbing for level 3 Ant Mound.

    RevisionAuthorDate
    r1961u6p_alexandre2008-12-11 21:27:47 -0600 (Thu, 11 Dec 2008)

    Beginning Stonegate test.

    Bookmark : stg_1

    Could someone go in there and tell me if it looks good?

    Alfie

    RevisionAuthorDate
    r1960u6p_alexandre2008-12-11 01:53:16 -0600 (Thu, 11 Dec 2008)

    Doing some clean up in tech demo map.

    Alfie

    RevisionAuthorDate
    r1959wyrdweb2008-12-10 15:48:13 -0600 (Wed, 10 Dec 2008)

    Changed out some nodes to make things look less boxy, and some for aesthetics. Added more ants and some shrubbing.

    RevisionAuthorDate
    r1958u6p_alexandre2008-12-09 20:39:53 -0600 (Tue, 09 Dec 2008)

    Magincia basics done. I stay in there to build some paths with silver pavers in custom nodes. Aditional paths will be done by decals.

    Alfie

    RevisionAuthorDate
    r1957jyte2008-12-09 14:43:38 -0600 (Tue, 09 Dec 2008)

  • added magic_lock_sfx to barrels and stump (container_tests)
    RevisionAuthorDate
    r1956nicodemus2008-12-09 10:37:31 -0600 (Tue, 09 Dec 2008)

    Wrong level 4 is complete..monster placement and all.

    Still need to place baddies in Level 3 though.

    Also fixed some banners in Yew.

    RevisionAuthorDate
    r1955nicodemus2008-12-09 08:55:13 -0600 (Tue, 09 Dec 2008)

    Some more work on Wrong 4.

    Placed a giant ant so Alex can check it out.

    RevisionAuthorDate
    r1954nicodemus2008-12-08 21:18:36 -0600 (Mon, 08 Dec 2008)

    Wrong Level 4 is mostly done...just need a little bit more shrubbing for the locked rooms that Alfie had set up. Also need to add some torch lighting.

    Will need monsters as well, although I do have 4 silver serpents placed.


    RevisionAuthorDate
    r1953u6p_alexandre2008-12-08 18:45:59 -0600 (Mon, 08 Dec 2008)

    Stitching of Garg Farmland finished.

    Alfie

    I'm out of there :)

    RevisionAuthorDate
    r1952u6p_alexandre2008-12-08 10:38:48 -0600 (Mon, 08 Dec 2008)

    Stitched East and SW.

    Fl�rida, you can go in there, I'll finish stitching later this week. For now, you can walk everywhere except SE mountains.

    Alfie

    RevisionAuthorDate
    r1951jesses2008-12-07 23:55:42 -0600 (Sun, 07 Dec 2008)

    basement done. set all lazarus evil nodes to occlude but NOT bound camera. this needs to be tested.

    i have confidence that the fades are done at least MOSTLY correctly but these need to be tested as well. i am officially OUT of sutek's castle.

    THE MAD MAGE HAS SPOKEN!!!!

    RevisionAuthorDate
    r1950jesses2008-12-07 23:30:18 -0600 (Sun, 07 Dec 2008)

    level 1 fades done - also fixed potential "black grid sky" problem

    RevisionAuthorDate
    r1949u6p_alexandre2008-12-07 23:07:42 -0600 (Sun, 07 Dec 2008)

    Gargoyle farmland NE stitched to East.

    I'm out of NE, if you need it Fl�rida.

    I will stay in east, this one is stitched to all others.

    Alfie

    RevisionAuthorDate
    r1948jesses2008-12-07 22:58:58 -0600 (Sun, 07 Dec 2008)

    fades for level 2 complete. two more floors to go but they should be quick.

    RevisionAuthorDate
    r1947aletys2008-12-07 21:38:50 -0600 (Sun, 07 Dec 2008)

  • Added schedule gizmos for Farm 3 (Nash).
  • Need transitions and outdoor stations.
    Alfie, I'm out of there till at least tomorrow night, probably longer. So go ahead & stitch.

    RevisionAuthorDate
    r1946jesses2008-12-07 18:52:50 -0600 (Sun, 07 Dec 2008)

    PROBABLY fixes the "black grid sky" problem that Flerida was having....

    RevisionAuthorDate
    r1945u6p_alexandre2008-12-07 17:52:03 -0600 (Sun, 07 Dec 2008)

    Stitched the Lycaeum deeper to solve the black walls problem.

    Alfie

    RevisionAuthorDate
    r1944u6p_alexandre2008-12-07 16:21:18 -0600 (Sun, 07 Dec 2008)

    Trinsic houses in test

    RevisionAuthorDate
    r1943nicodemus2008-12-07 15:08:30 -0600 (Sun, 07 Dec 2008)

    Gremlin Cave node placement complete.

    RevisionAuthorDate
    r1942jesses2008-12-07 13:50:50 -0600 (Sun, 07 Dec 2008)

    fades wired for top (3rd) floor of sutek's keep. seems to take about 1-2 hours per level to do the wiring. will try to get some more of this done later today/tonight. the basement floor will be very quick by comparison.

    RevisionAuthorDate
    r1941wyrdweb2008-12-07 13:25:52 -0600 (Sun, 07 Dec 2008)

    Fixed guard shack in ow20 for bz 1557.

    RevisionAuthorDate
    r1940wyrdweb2008-12-07 12:51:09 -0600 (Sun, 07 Dec 2008)

    Committing what I have thus far for Ant Mound (WIP) and recalced region and lighting for lycaeum (library).

    RevisionAuthorDate
    r1939nicodemus2008-12-07 12:21:35 -0600 (Sun, 07 Dec 2008)

    Working on ow-26 for gremlin cave

    moved something in Lycaeum Library and committing for Alfie.

    RevisionAuthorDate
    r1938u6p_alexandre2008-12-07 11:11:55 -0600 (Sun, 07 Dec 2008)

    Changing entrance for the gremlin cave.

    Randy it's all yours.

    Alfie

    RevisionAuthorDate
    r1937jesses2008-12-06 23:20:10 -0600 (Sat, 06 Dec 2008)

    black caps placed. i left the main entrance un-capped. it would be difficult, but not impossible, to design a black cap to fit the entrance, but the entrance node is very irregular. however, i'm not sure it's necessary to cap the main entrance. most dungeons don't have the main entrance capped, so this is probably consistent with other stuff, like the sewers for example.

    if we do decide to cap the main entrance/lobby area thing, then i will have to build a couple of weird custom nodes.

    this requires the custom black cap nodes that i made. update u6p_art.

    fade gizmos are NOT placed; just the nodes. the fade gizmos will take much longer and will require significant testing. keep fingers crossed please.

    RevisionAuthorDate
    r1936shaddock2008-12-06 16:54:45 -0600 (Sat, 06 Dec 2008)

    synced containers in cyclops cave

    RevisionAuthorDate
    r1935jyte2008-12-06 15:19:58 -0600 (Sat, 06 Dec 2008)

  • added screen_names (container_tests)
    RevisionAuthorDate
    r1934wyrdweb2008-12-06 08:47:02 -0600 (Sat, 06 Dec 2008)

    All the basics and a bit more has been added to Cyclops Cave. Randy, you can add your environmental magic if you like. I'm out of here.

    Shad, containers are ready to be synced. Need u6p_logic.

    RevisionAuthorDate
    r1933u6p_alexandre2008-12-06 06:46:41 -0600 (Sat, 06 Dec 2008)

    Starting new region for Stonegate basement.

    Alfie

    RevisionAuthorDate
    r1932u6p_alexandre2008-12-05 19:56:25 -0600 (Fri, 05 Dec 2008)

    Stonegate tower and one basement level done.

    I'm out of OW-10, shrubbing can de done.

    RevisionAuthorDate
    r1931wyrdweb2008-12-05 15:05:10 -0600 (Fri, 05 Dec 2008)

    Fixed fades in jail/Res. HQ and added a little bit on ow7 lake by Yew. I'm out of here.

    RevisionAuthorDate
    r1930nicodemus2008-12-05 10:05:26 -0600 (Fri, 05 Dec 2008)

    More work on Wrong Level 4. I have a big staged up LOTR inspired battle aftermath spanning 5 pit areas there. I have bz'd that I will need to come up with an appropiate banter to explain the chaos.

    Yes, I know...sometimes I get carried away.

    RevisionAuthorDate
    r1929u6p_alexandre2008-12-05 09:07:36 -0600 (Fri, 05 Dec 2008)

    Path to Stonegate built.

    I stay in OW-10.

    Alfie

    RevisionAuthorDate
    r1928u6p_alexandre2008-12-04 19:09:39 -0600 (Thu, 04 Dec 2008)

    Stonegate added.

    Next to do : basement.

    I stay in OW-10

    RevisionAuthorDate
    r1927nicodemus2008-12-04 15:57:59 -0600 (Thu, 04 Dec 2008)

    Tweaked Yew a bit more to improve performance and got rid of the annoying interest only popping objects.

    Little bit more work on W4.

    RevisionAuthorDate
    r1926shaddock2008-12-04 14:11:28 -0600 (Thu, 04 Dec 2008)

  • wired up rope to Magincia. requires u6p_logic
  • new bookmark: magincia_rope
    RevisionAuthorDate
    r1925shaddock2008-12-04 11:19:45 -0600 (Thu, 04 Dec 2008)

  • set the map name in the bootstrap component to "dsunit" so that all the journal entries don't load. requires britannia_logic and u6p_logic
    RevisionAuthorDate
    r1924nicodemus2008-12-04 11:19:42 -0600 (Thu, 04 Dec 2008)

    Fixed a misplaced torch in W3

    Started working on W4

    Strung up Daver's Bell in Britain

    RevisionAuthorDate
    r1923wyrdweb2008-12-03 21:15:24 -0600 (Wed, 03 Dec 2008)

    Added more to dining room, adjusted kegs so they weren't sinking into the ground, tweaked lighting.

    RevisionAuthorDate
    r1922shaddock2008-12-03 19:49:17 -0600 (Wed, 03 Dec 2008)

  • wired up elevators in shame and pirate cave
  • placed moods and fades in hydra island. fades in the non-pirate cave entrances don't work for some reason, will need to readress later.
  • added additional boat gizmo to hollow island

    RevisionAuthorDate
    r1921wyrdweb2008-12-03 18:27:48 -0600 (Wed, 03 Dec 2008)

    Tweaked some more things and lighting.

    RevisionAuthorDate
    r1920u6p_alexandre2008-12-03 18:16:31 -0600 (Wed, 03 Dec 2008)

    Built a full path from ground to the future Stonegate.

    Alfie.

    I stay in OW-10 tomorrow, please keep staying out :)

    RevisionAuthorDate
    r1919shaddock2008-12-03 16:17:08 -0600 (Wed, 03 Dec 2008)

  • fixed shame elevators so they don't *pop* anymore.
  • added shame_ele1 and shame_ele2 bookmarks
    I'm out of shame_1 now

    RevisionAuthorDate
    r1918u6p_alexandre2008-12-03 15:10:19 -0600 (Wed, 03 Dec 2008)

    Magincia nearly finished. Needs path and a content for Liche Mausoleum. Elizabeth, tell me what you want in there.

    Alfie

    RevisionAuthorDate
    r1917shaddock2008-12-03 10:40:09 -0600 (Wed, 03 Dec 2008)

  • added diggable debris objects to hydra island...needs britannia_logic

    RevisionAuthorDate
    r1916u6p_alexandre2008-12-03 09:03:33 -0600 (Wed, 03 Dec 2008)

    Adding a navigable water node ( made water path 'lager' )

    Alfie

    RevisionAuthorDate
    r1915shaddock2008-12-02 20:10:19 -0600 (Tue, 02 Dec 2008)

  • discovered that it was possible to go into the stairs under the crypt if you clicked in the right spot before the crypt faded. put blocking object in place that are removed when the gimzo fires. need u6p_logic

    RevisionAuthorDate
    r1914u6p_alexandre2008-12-02 19:28:10 -0600 (Tue, 02 Dec 2008)

    Magincia on its way.

    Elizabeth, I added a magincia2 bookmark for you to visit the built parts. If you have comments or suggests, let me know.

    Alfie

    RevisionAuthorDate
    r1913shaddock2008-12-02 14:55:10 -0600 (Tue, 02 Dec 2008)

  • dropped all container stubs into DSUnit container test region. Created 2 lines of chests..one with magic lock enabled, and the other with trap enabled to verify the placement of the lock glows.
    RevisionAuthorDate
    r1912shaddock2008-12-02 11:08:23 -0600 (Tue, 02 Dec 2008)

  • wired up the crypt tomb skrev.. needs u6p_logic
  • added bookmark: crypt_tomb
    I'm out of crypt2 now.

    RevisionAuthorDate
    r1911wyrdweb2008-12-01 23:11:28 -0600 (Mon, 01 Dec 2008)

    Tweaked ambient lighting and some objects. Have just some more lighting to add and point lights and will be done.

    RevisionAuthorDate
    r1910wyrdweb2008-12-01 20:07:50 -0600 (Mon, 01 Dec 2008)

    Changed out some nodes to flatter ones so furs weren't floating, tweaked some things, turned off the lights, etc. I have a bit more tweaking to do.

    RevisionAuthorDate
    r1909wyrdweb2008-12-01 18:04:23 -0600 (Mon, 01 Dec 2008)

    Added containers, flora, lighting and misc. bits. Need to finish tweaking then should be done.

    RevisionAuthorDate
    r1908aletys2008-11-30 20:52:21 -0600 (Sun, 30 Nov 2008)

    Log:

  • Done with shrubbing at Nash's farm.
  • Placed Nash in world (no transitions, no station commmands outside house). Available for convo testing.
    Next:
  • Finish schedules.
  • Do lighting.


    RevisionAuthorDate
    r1907u6p_alexandre2008-11-30 18:37:13 -0600 (Sun, 30 Nov 2008)

    Corrected the problem in the crypt. Now shrubbing can be started.

    Alfie

    RevisionAuthorDate
    r1906aletys2008-11-30 15:26:40 -0600 (Sun, 30 Nov 2008)

    Log:

  • Nearly done shrubbing both Nash & Krill Farms.
  • Krill & workers placed, but no transitions yet. Elizabeth, you can test Krill Convos.
  • Building nodes fixed.
  • Building fades done (note: door arches are non-bounding but do not fade).
    Need: u6p_npc.

    Next: Finish shrubbing, place Nash & workers, then do schedule transitions.




    RevisionAuthorDate
    r1905wyrdweb2008-11-30 10:21:34 -0600 (Sun, 30 Nov 2008)

    Adding more cyclops 'cause Alfie told me to. :)

    RevisionAuthorDate
    r1904u6p_alexandre2008-11-30 08:23:56 -0600 (Sun, 30 Nov 2008)

    Added the tomb for daffodils and modified some nodes in level 1.

    Alfie

    Shad, you can place the system to remove the tomb when daffodils are brought to the good tomb.

    RevisionAuthorDate
    r1903u6p_alexandre2008-11-29 17:59:53 -0600 (Sat, 29 Nov 2008)

    I have to build some node set to finish Magincia, ruins don't have the one I want.

    Alfie

    RevisionAuthorDate
    r1902aletys2008-11-29 15:35:17 -0600 (Sat, 29 Nov 2008)

    More farmlands shrubbing:

    NE: added fishes & fishing pole

    East: additional shrubbing, more schedule starters

    Needs u6p_logic



    RevisionAuthorDate
    r1901u6p_alexandre2008-11-29 14:03:09 -0600 (Sat, 29 Nov 2008)

    Correct mast orientation on Black Pearl. It's now sailing the right way.

    Shad, could you add a nav point in Hollow island to be sure people can click to get out?

    Alfie

    RevisionAuthorDate
    r1900shaddock2008-11-29 12:56:00 -0600 (Sat, 29 Nov 2008)

  • wired up ship hold for black pearl - requires britannia_logic
    RevisionAuthorDate
    r1899shaddock2008-11-29 11:58:06 -0600 (Sat, 29 Nov 2008)

  • added new region for testing containers
    RevisionAuthorDate
    r1898shaddock2008-11-29 09:48:19 -0600 (Sat, 29 Nov 2008)

  • fixed dock gizmos in ow40
  • fixed poision gas gizmos in ow40
    i'm out of ow40 now

    RevisionAuthorDate
    r1897shaddock2008-11-29 09:26:30 -0600 (Sat, 29 Nov 2008)

  • wiring up the black pearl. There seems to be a problem with door 9 on the boat though. needs u6p_logic
    RevisionAuthorDate
    r1896u6p_alexandre2008-11-28 17:43:01 -0600 (Fri, 28 Nov 2008)

    Magincia on its way. I have the global form, just have to add the rests of the city.

    Comments welcome.

    Alfie

    RevisionAuthorDate
    r1895nicodemus2008-11-28 12:09:41 -0600 (Fri, 28 Nov 2008)

    fixed the Serpent Banner in Baddie Hideout...Web, couldn't figure out the thing with the curtains and I didn't see the floating plants.

    Made some more objects interest only in Yew (bah).

    Thariand has a basement in Lycaeum now. Going to create a Gremlin lair under there next time I work.

    RevisionAuthorDate
    r1894wyrdweb2008-11-27 21:34:21 -0600 (Thu, 27 Nov 2008)

    Started to remove bounding from selected nodes and just gave in and decided to do them all. Hard to tell if there is a whole lot of difference, though walking through doorways is much improved. Problems are when there is a staircase or room above where you are. The wall nodes only have a texture on one side so the first room where the ladder is, as you turn your camera view, the other sides of the walls become transparent. With the bounding off of the whole Library, this does seem to help navigation in the rest of the library. Feedback is needed - anyone that has run through before, if you could, run through again and see if there is much difference, what you like or don't like. Suggestions are welcome.

    RevisionAuthorDate
    r1893nicodemus2008-11-27 19:16:56 -0600 (Thu, 27 Nov 2008)

    Fixed a decal move in Skara Brae.

    Made some objects in Yew interest only because apparently I added too much detail to the place and there is now lag---Let me know if I need to go further.

    Made sure ow-7 and ow-8 were both recalced...still having an issue out of the east exit of Yew though (towards Nicodemus' house) wherein there is a definitive calcing issue. Please advise.

    RevisionAuthorDate
    r1892wyrdweb2008-11-27 19:09:47 -0600 (Thu, 27 Nov 2008)

    Tweaked a few things for ow26 and recalced lighting. Randy, you can get in there - the cellar is up top with the powder kegs out back (they go in the cellar when done - please make note thou whom art Evil Avatars). There is also a cave entrance along that cliff wall if you want to do something with it, I just blocked it off for last milestone.

    I'm onto the Library.

    RevisionAuthorDate
    r1891u6p_alexandre2008-11-27 05:51:03 -0600 (Thu, 27 Nov 2008)

    Changed the stairs to level 4. Now have a fading arch.

    Alfie

    RevisionAuthorDate
    r1890aletys2008-11-26 22:14:44 -0600 (Wed, 26 Nov 2008)

    Garg Farmlands East:

  • Krill's farm mostly shrubbed, but still needs work.
  • Krill's sleeper & some of his schedules placed, but schedules not done yet.
  • Krill's containers placed, but not all filled yet.
    Next: finish shrubbing Krill's, then move on to Nash's.

    Need: u6p_logic



    RevisionAuthorDate
    r1889nicodemus2008-11-26 12:11:02 -0600 (Wed, 26 Nov 2008)

    Yew is complete:
    1. New Roadwork...got rid of the decaled ugly ones.
    2. Placed a WHOLE lot of new vegetation throughout towne and outskirts...trees, flowers, bushes..etc.
    3. Fixed some little goofs here and there too.
    4. Placed some ambients...actually quite a few ambients throughout town.


    *Web...please tell me what you think of the moss, if you want me to continue placing it let me know.

    RevisionAuthorDate
    r1888wyrdweb2008-11-26 10:36:25 -0600 (Wed, 26 Nov 2008)

    Changed out mobs with single_mobs

    RevisionAuthorDate
    r1887wyrdweb2008-11-26 10:07:55 -0600 (Wed, 26 Nov 2008)

    Added wishing fountains for Hythloth.

    Still have received ZERO feedback for Hythloth - I need help to test it, please.

    RevisionAuthorDate
    r1886wyrdweb2008-11-26 09:19:36 -0600 (Wed, 26 Nov 2008)

    Placed chess set (OMG) and got rid of Trebor's double to knock out some bz's for Minoc.

    RevisionAuthorDate
    r1885nicodemus2008-11-26 09:17:07 -0600 (Wed, 26 Nov 2008)

    Yew Roads are complete...now adding more foliage to the region.

    RevisionAuthorDate
    r1884u6p_alexandre2008-11-26 03:42:30 -0600 (Wed, 26 Nov 2008)

    Placed the Black Pearl.

    If someone could place the mast and the gizmos to use it, I'm not really sure node doors are Ok.

    Thanks,

    Alfie

    RevisionAuthorDate
    r1883nicodemus2008-11-25 18:21:54 -0600 (Tue, 25 Nov 2008)

    A start on New-Yew roads.

    RevisionAuthorDate
    r1882nicodemus2008-11-25 12:32:27 -0600 (Tue, 25 Nov 2008)

    Wrong 3 pretty much complete. Just need to add baddies. Waiting on the Hydra MOB for that though as it is pretty much the main badguy of W3.

    Moving onto Yew OW-7.

    RevisionAuthorDate
    r1881shaddock2008-11-25 09:36:37 -0600 (Tue, 25 Nov 2008)

  • added examples of all 4 line-style fields to the trap test region. need britannia_logic.
    RevisionAuthorDate
    r1880shaddock2008-11-24 22:24:42 -0600 (Mon, 24 Nov 2008)

  • added the new fire field prototype to the trap test region
    RevisionAuthorDate
    r1879u6p_alexandre2008-11-24 21:16:17 -0600 (Mon, 24 Nov 2008)

    Corrected all errors in stitching.

    Alfie

    RevisionAuthorDate
    r1878nicodemus2008-11-24 20:59:57 -0600 (Mon, 24 Nov 2008)

    Wrong level 3 pretty much complete..just need lighting and monsters.

    Going to have to mess with the Quake Gizmo some more..it isn't working quite right yet. Flicker is working though so that is a plus. Thanks Shad.



    RevisionAuthorDate
    r1877shaddock2008-11-24 20:44:13 -0600 (Mon, 24 Nov 2008)

  • wired up the ferry in Despise 2, but it won't work until the ferry gizmo is revamped to be able to handle longer distances.
    RevisionAuthorDate
    r1876wyrdweb2008-11-24 20:34:30 -0600 (Mon, 24 Nov 2008)

    Added fades for winery... yet again. :P

    RevisionAuthorDate
    r1875u6p_alexandre2008-11-24 20:30:10 -0600 (Mon, 24 Nov 2008)

    Continuing fixing stitching.

    Alfie

    RevisionAuthorDate
    r1874u6p_alexandre2008-11-24 20:18:33 -0600 (Mon, 24 Nov 2008)

    Continuing fixing stitching.

    Alfie

    RevisionAuthorDate
    r1873u6p_alexandre2008-11-24 19:41:29 -0600 (Mon, 24 Nov 2008)

    Correcting stitching errors first part.

    Alfie

    RevisionAuthorDate
    r1872shaddock2008-11-24 18:06:43 -0600 (Mon, 24 Nov 2008)

  • added fades to crypts to make sure that if the player goes down in Xiao's, comes up in moonglow, then walks to xiao's the terrain won't still be faded out.
    RevisionAuthorDate
    r1871shaddock2008-11-24 17:09:14 -0600 (Mon, 24 Nov 2008)

  • add flickers to lights in the trap region ( drop a flicker gizmo, right click a light to copy the light guid, then paste that into the appropriate field on the flicker gizmo)
  • added a camera shake effect to the pit trap. Drop a camera quake gizmo, send it a we_req_activate to trigger. Note: Camera quake and stomp effects weren't working in PB at all. You'll need the latest pb logic to see this work.
    RevisionAuthorDate
    r1870u6p_alexandre2008-11-24 16:53:21 -0600 (Mon, 24 Nov 2008)

    Hythloth exit built, needs decals, fades and some shrubbing.

    Stitched to Hythloth level 4.


    RevisionAuthorDate
    r1869nicodemus2008-11-24 16:19:33 -0600 (Mon, 24 Nov 2008)

    Added some animal ambients to Skara Brae.

    RevisionAuthorDate
    r1868u6p_alexandre2008-11-24 13:26:26 -0600 (Mon, 24 Nov 2008)

    Commiting what already exists for Hythloth exit. I'll finish it tonight.

    Alfie

    RevisionAuthorDate
    r1867nicodemus2008-11-24 11:15:47 -0600 (Mon, 24 Nov 2008)

    Cleaned up some stuff in Skara Brae..a decal that was overlapping and adjusted footprints so that they aren't ginormous.

    Added a dragon to Wrong2

    More work on Wrong 3---75% done. Need lighting, creatures, and a little bit more shrubbery. In fact, I'm in need of some fine adventurers to be on the lookout for a shrubbery...if you happen to know of some, ping me back. I will pay handsomely.

    RevisionAuthorDate
    r1866nicodemus2008-11-24 08:25:37 -0600 (Mon, 24 Nov 2008)

    Reshrubbed cellar entrance into Skara Brae winery--100% done.

    Also added Web's handy dandy new Skara Brae stepping stone decals.

    RevisionAuthorDate
    r1865wyrdweb2008-11-23 23:32:34 -0600 (Sun, 23 Nov 2008)

    Updated more of the roads and added some decals.

    RevisionAuthorDate
    r1864u6p_alexandre2008-11-23 22:23:58 -0600 (Sun, 23 Nov 2008)

    Replaced stairs node in Skara to have it fading.

    Randy, it's all yours now.

    Alfie

    RevisionAuthorDate
    r1863nicodemus2008-11-23 21:57:54 -0600 (Sun, 23 Nov 2008)

    Bootprints in Skara...new statue.


    All Yours Alfie.

    RevisionAuthorDate
    r1862wyrdweb2008-11-23 21:06:55 -0600 (Sun, 23 Nov 2008)

    Changed out roads for Lycaeum. Will need u6p_art. Alfie, check out the wall nodes for the ones that need to be made. Still need to tweak 2 textures and create 2 decals.

    RevisionAuthorDate
    r1861aletys2008-11-23 19:55:00 -0600 (Sun, 23 Nov 2008)

    Added hoe template name to second unequip gizmo - Thanks Shad.

    I'm out of farmlands_ne

    Moving into central region next.



    RevisionAuthorDate
    r1860u6p_alexandre2008-11-22 19:36:55 -0600 (Sat, 22 Nov 2008)

    Tavern nodes changed in Jhelom, with opened counter. Know that may solve also a problem of dialoging with the bartender.

    Alfie

    RevisionAuthorDate
    r1859u6p_alexandre2008-11-22 15:58:06 -0600 (Sat, 22 Nov 2008)

    Repairing sandbox after a node name changed.

    Alfie

    RevisionAuthorDate
    r1858wyrdweb2008-11-21 21:32:45 -0600 (Fri, 21 Nov 2008)

    More work on Cyclops Cave.

    RevisionAuthorDate
    r1857u6p_alexandre2008-11-21 16:07:30 -0600 (Fri, 21 Nov 2008)

    Changed some test nodes (some removed)

    RevisionAuthorDate
    r1856wyrdweb2008-11-21 14:34:37 -0600 (Fri, 21 Nov 2008)

    Had to redo Skara because someone peeked and forgot to revert :P

    Fixed the offending bench and sit gizmo by replacing them and added fades to the Skara Wine Cellar. Fixed a bunch of floaters.

    Fixed cellar doors in NM and added fades to the upper section of the crypt there. Fixed the fire logs floater.

    RevisionAuthorDate
    r1855nicodemus2008-11-21 12:10:15 -0600 (Fri, 21 Nov 2008)

    Some more work on my albatross, Wrong level 3.

    If I had to put a percentage on progress...if someone were to ask...I'd probably say I am probably 61 to 61 1/2% done with it. Probably have like 39 to roughly 38 1/2% more to go to finish it. Time will tell though...I may recalibrate those numbers if something comes to mind and I decide to implement it...so no promises.

    RevisionAuthorDate
    r1854u6p_alexandre2008-11-21 09:57:05 -0600 (Fri, 21 Nov 2008)

    Changed cave nodes to void clipping effect on surface.

    Alfie

    RevisionAuthorDate
    r1853wyrdweb2008-11-21 09:30:17 -0600 (Fri, 21 Nov 2008)

    Made cellar doors usuable in NM - Alfie is going to fix a node that's peeking up at the surface, then I'll get back in and put some fades in there so our testers won't go bonkers (if they still have their marbles, that is). Committing some changes for Cyclops Cave - more to come...

    RevisionAuthorDate
    r1852u6p_alexandre2008-11-21 09:08:51 -0600 (Fri, 21 Nov 2008)

    Mashed potatoes on the way...

    Alfie

    RevisionAuthorDate
    r1851wyrdweb2008-11-21 01:18:12 -0600 (Fri, 21 Nov 2008)

    Added Xiao's trap door, added some trees and shrubbery near Charlotte's while I was there. Committing what I have thus far for Cyclops Cave (tho will have to move some things since Alfie told me one area is the sleeping quarters - I'll change that in next commit).

    RevisionAuthorDate
    r1850nicodemus2008-11-20 13:41:55 -0600 (Thu, 20 Nov 2008)

    Skara Brae Stivius Cellar shrubbed. Also added a nice park bench to skara brae as well.

    RevisionAuthorDate
    r1849nicodemus2008-11-20 10:44:43 -0600 (Thu, 20 Nov 2008)

    Skara Brae new street node set in place.

    RevisionAuthorDate
    r1848jesses2008-11-20 00:01:51 -0600 (Thu, 20 Nov 2008)

    recalced just to make sure it won't explode.

    RevisionAuthorDate
    r1847jesses2008-11-19 23:28:59 -0600 (Wed, 19 Nov 2008)

    not sure if this is going to work, or if it will just explode when someone else does an update....

    RevisionAuthorDate
    r1846nicodemus2008-11-19 22:49:41 -0600 (Wed, 19 Nov 2008)

    Shrubbed the winery cellar entrance in Skara Brae.

    RevisionAuthorDate
    r1845jesses2008-11-19 21:31:18 -0600 (Wed, 19 Nov 2008)

    this region is going to get renamed; this is the southwest region that will have lots of lava and stuff. still in progress.

    RevisionAuthorDate
    r1844jesses2008-11-19 21:30:27 -0600 (Wed, 19 Nov 2008)

    okay - this is the mountain region. there's nothing here yet; it's just there so we can stitch the borders in later.

    RevisionAuthorDate
    r1843jesses2008-11-19 21:06:15 -0600 (Wed, 19 Nov 2008)

    eastern section done

    RevisionAuthorDate
    r1842shaddock2008-11-19 21:02:32 -0600 (Wed, 19 Nov 2008)

  • added new animation test region
  • added test fishing animation
    RevisionAuthorDate
    r1841u6p_alexandre2008-11-19 20:22:41 -0600 (Wed, 19 Nov 2008)

    Started Magincia. Only arrival from the well built. Please Elizabeth have a look.

    Alfie

    RevisionAuthorDate
    r1840shaddock2008-11-19 20:01:48 -0600 (Wed, 19 Nov 2008)

  • added a new region and bookmark for testing traps
    RevisionAuthorDate
    r1839u6p_alexandre2008-11-19 19:39:34 -0600 (Wed, 19 Nov 2008)

    Entrance to NM dungeons built. Please Elizabeth have a look and tell me if it's good.

    Needs shrubbing, fading, black nodes and rope when NM Dungeon will be built.

    Alfie

    RevisionAuthorDate
    r1838nicodemus2008-11-19 17:18:25 -0600 (Wed, 19 Nov 2008)

    Closed out some bzs with some selectable items and some unowned items.

    Closed out another bz concerning placards and shrubbing in the Britannian Museum in Britain.

    Finally finished Flames of Principle in each of the Keeps...geez took long enough...trial and error figuring out rollover highlighting and displaying stuff.


    RevisionAuthorDate
    r1837nicodemus2008-11-19 14:40:38 -0600 (Wed, 19 Nov 2008)

    Fixed a bz in Britain

    Placed some stepping stones in Moonglow up to the tavern.

    Did some more work on Wrong 3.

    RevisionAuthorDate
    r1836jesses2008-11-19 09:43:01 -0600 (Wed, 19 Nov 2008)

    new east region. just needs farmland "rows" added and it should be good to go. almost done with southwest and mountain regions for now - more to come

    RevisionAuthorDate
    r1835jesses2008-11-19 09:41:26 -0600 (Wed, 19 Nov 2008)

    has east section removed - more to come

    RevisionAuthorDate
    r1834jesses2008-11-19 00:01:13 -0600 (Wed, 19 Nov 2008)

    'k, the basic garg lands are built - this region is too large. it needs to be split up into 2 regions. then we will have 2 more regions for the mountains. the garg lands are huge. so, don't touch it yet.

    RevisionAuthorDate
    r1833u6p_alexandre2008-11-18 22:32:22 -0600 (Tue, 18 Nov 2008)

    Added the Winrey cave. Needs shrubbing and black nodes

    RevisionAuthorDate
    r1832u6p_alexandre2008-11-18 18:57:12 -0600 (Tue, 18 Nov 2008)

    Deceit level 4 finished.

    I'm out of dungeoning :)

    Alfie

    RevisionAuthorDate
    r1831shaddock2008-11-18 18:43:41 -0600 (Tue, 18 Nov 2008)

  • wired up the ladder in the Moonglow Tavern
    RevisionAuthorDate
    r1830u6p_alexandre2008-11-18 16:47:28 -0600 (Tue, 18 Nov 2008)

    Changes Moonglow's nodes for Shad. Ladder system can be placed.

    Alfie

    RevisionAuthorDate
    r1829shaddock2008-11-18 16:46:55 -0600 (Tue, 18 Nov 2008)

  • added ladder gizmo to Xiao's <- -> crypt
  • added rope attach point to heroe's hole
    new bookmarks
  • crypt_xiao
  • crypt_moonglow
  • hero_hole
    RevisionAuthorDate
    r1828shaddock2008-11-18 10:08:52 -0600 (Tue, 18 Nov 2008)

  • configured the unequip gizmo for the garg workers
    fyi, The unequip gizmo requires that you specify the equip slot to unequip, and the template name to unequip. Added those values to the gizmo.

    RevisionAuthorDate
    r1827shaddock2008-11-18 09:43:40 -0600 (Tue, 18 Nov 2008)

  • fixed Deceit dungeon doors. Turned off use_toggle, made auto_open not enabled
    RevisionAuthorDate
    r1826shaddock2008-11-18 09:23:17 -0600 (Tue, 18 Nov 2008)

  • replaced orb lights in lycaeum with the lightweight variety
  • added point lights to lycaeum
  • added lcyaeum library mood Flerida, it's all yours to get in and tweak doorways

    RevisionAuthorDate
    r1825shaddock2008-11-17 20:58:59 -0600 (Mon, 17 Nov 2008)

  • added a dsunit test map to be used for testing purposes. This should be similar to the sandbox region in the main map, but will be quicker to start up.
    RevisionAuthorDate
    r1824u6p_alexandre2008-11-17 18:07:13 -0600 (Mon, 17 Nov 2008)

    Correcting nodes of BZ 1572.

    Alfie

    RevisionAuthorDate
    r1823u6p_alexandre2008-11-17 05:46:20 -0600 (Mon, 17 Nov 2008)

    Crypt level 2 3 and 4 all-in-one ( very small, like in original).

    I'm out of the Crypt, needs black nodes and shrubbing and Rune of Honnesty

    RevisionAuthorDate
    r1822wyrdweb2008-11-17 01:05:04 -0600 (Mon, 17 Nov 2008)

    Adding bookmark for Deceit, replaced the doors at the entrance - to no avail. Shad, would you look to see why no matter what I do those doors are always locked? Something is not right.

    Added a sliding trap door in Moonglow - check it out and if you like we can keep - if not, then it will have to have the animation replaced with a new one later. Fixed most of the fades in Moonglow - just need to do another pass to test to make sure everything is working.

    RevisionAuthorDate
    r1821jesses2008-11-17 00:28:55 -0600 (Mon, 17 Nov 2008)

    raising the land in the center. requires reworking tons of wall nodes. huge project - time-consuming. might be done in a couple of days.

    RevisionAuthorDate
    r1820u6p_alexandre2008-11-16 23:03:37 -0600 (Sun, 16 Nov 2008)

    Crypt level 2 finished (need u6p_art).

    Alfie

    RevisionAuthorDate
    r1819aletys2008-11-16 19:58:08 -0600 (Sun, 16 Nov 2008)

    The schedules for the farmer and his wingless are done. Minor issue I have been unable to resolve:

  • Wingless won't unequip their hoes when they head back to house.
    Issues that still need resolving with garg templates / models:

  • Winged fly thru walls & inside buildings. For the farmers, having them fly is a good idea for overseeing the workers. It would be nice to have a way to adjust whether they are flying or on ground, w/ some kind of trigger to activate it. That way, they could fly when needed, and walk the rest of the time (or visa versa, whatever makes sense).
  • Wingless don't hoe. Just put it on their shoulder & stand there. Looks really odd.
  • Still getting the previously reported texture errors. Someone needs to fix.
    Out of here for now. Whoever needs to get in here, can do so. If someone can look to see what I did wrong w/ the un-equiping I'd appreciate it.


    RevisionAuthorDate
    r1818u6p_alexandre2008-11-16 16:41:16 -0600 (Sun, 16 Nov 2008)

    Crypt level 1 finished and stitching done. Shad it's all yours to place the 2 ladders.

    Starting crypt level 2.

    RevisionAuthorDate
    r1817aletys2008-11-16 14:29:48 -0600 (Sun, 16 Nov 2008)

  • Schedules for Farm 1 NPC's (Arbpostermirvir & his 5 wingless) are in place. They still need some tweaking & some fixes, but they work sufficiently for convo testing.
    Need: u6p_npc

    Next: fix schedule issues, & one fade issue.


    RevisionAuthorDate
    r1816u6p_alexandre2008-11-16 09:56:48 -0600 (Sun, 16 Nov 2008)

    Starting crypt level 1.

    Alfie

    RevisionAuthorDate
    r1815u6p_alexandre2008-11-16 09:42:29 -0600 (Sun, 16 Nov 2008)

    Placed both old and new Moonglow tavern for tests.

    Alfie

    RevisionAuthorDate
    r1814u6p_alexandre2008-11-16 09:40:39 -0600 (Sun, 16 Nov 2008)

    Added hole to Xiao's.

    WyrdWeb, it's all yours for the trapped door.

    Alfie

    RevisionAuthorDate
    r1813u6p_alexandre2008-11-15 22:25:47 -0600 (Sat, 15 Nov 2008)

    Changed the Moonglow tavern and added the hole for Crypt.

    Alfie

    RevisionAuthorDate
    r1812aletys2008-11-15 18:37:17 -0600 (Sat, 15 Nov 2008)

    Gave objects garish names, and other minor tweaks.



    RevisionAuthorDate
    r1811u6p_alexandre2008-11-15 09:26:52 -0600 (Sat, 15 Nov 2008)

    forgot to commit stitch index last time.

    Alfie


    RevisionAuthorDate
    r1810u6p_alexandre2008-11-14 00:11:51 -0600 (Fri, 14 Nov 2008)

    Deceit level 3 finished and stitched to level 4 (started).

    Alfie

    RevisionAuthorDate
    r1809nicodemus2008-11-13 14:35:38 -0600 (Thu, 13 Nov 2008)

    Shrubbed Guard Towers.

    Added some more transitional snow patches in N. Minoc.

    Added Ice Chunks to sea north and west of Minoc--For Web. I am leaving the bz for this open because I want to come back later and add some more to it.

    RevisionAuthorDate
    r1808u6p_alexandre2008-11-12 22:40:55 -0600 (Wed, 12 Nov 2008)

    Deceit level 3 finished.

    Alfie

    RevisionAuthorDate
    r1807u6p_alexandre2008-11-12 18:05:01 -0600 (Wed, 12 Nov 2008)

    Starting Deceit level 3 and stitching it to level 2.

    Alfie

    RevisionAuthorDate
    r1806u6p_alexandre2008-11-12 17:46:15 -0600 (Wed, 12 Nov 2008)

    Correcting visible nodes from Hollow Island. Thanks Randy.

    Alfie

    RevisionAuthorDate
    r1805nicodemus2008-11-12 17:35:53 -0600 (Wed, 12 Nov 2008)

    Placed some swamp gas gizmos...I know it is throwing up some errors. Shad I sent you an email concerning this if you wouldn't mind pointing me in the correct direction--error is pasted with email.

    Also added some standing stones to Hydra that were in the original game.

    RevisionAuthorDate
    r1804u6p_alexandre2008-11-12 17:31:43 -0600 (Wed, 12 Nov 2008)

    Problem with a crystal blocking path, changed to stalagmite.

    Alfie

    RevisionAuthorDate
    r1803u6p_alexandre2008-11-12 17:15:26 -0600 (Wed, 12 Nov 2008)

    Deceit level 2 finished

    RevisionAuthorDate
    r1802nicodemus2008-11-12 13:29:58 -0600 (Wed, 12 Nov 2008)

    Added a shipwreck at Hydra Isle.

    Fixed some screwed up roads in South Britain near the guard shack.

    RevisionAuthorDate
    r1801u6p_alexandre2008-11-12 11:50:57 -0600 (Wed, 12 Nov 2008)

    Added bookmark 'hollow' for Hollow Island

    RevisionAuthorDate
    r1800u6p_alexandre2008-11-12 11:21:00 -0600 (Wed, 12 Nov 2008)

    Updating pirate cave and u6p_art to correct a node problem.

    Alfie

    RevisionAuthorDate
    r1799u6p_alexandre2008-11-11 22:31:02 -0600 (Tue, 11 Nov 2008)

    Deceit level 2 on the way.

    Alfie

    RevisionAuthorDate
    r1798u6p_alexandre2008-11-11 19:08:12 -0600 (Tue, 11 Nov 2008)

    Starting Deceit level 2.

    Alfie

    RevisionAuthorDate
    r1797u6p_alexandre2008-11-11 18:53:42 -0600 (Tue, 11 Nov 2008)

    Deceit level 1 finished.

    Alfie

    RevisionAuthorDate
    r1796nicodemus2008-11-10 22:40:03 -0600 (Mon, 10 Nov 2008)

    Special Blue GLobes for The Name of the Rose Lycaeum Library now complete

    Assundry other lighting may be needed on some items as recalc does not illuminate some objects.

    Also added Principle Color point lights to all Flames of the Principles in each of the Keeps.


    RevisionAuthorDate
    r1795u6p_alexandre2008-11-10 22:10:48 -0600 (Mon, 10 Nov 2008)

    My draft for pirate cave junction.

    ALfie

    RevisionAuthorDate
    r1794u6p_alexandre2008-11-10 22:08:11 -0600 (Mon, 10 Nov 2008)

    I'm out of pirate cave, OW-40, OW-48 and OW-53.

    I didn't activate the elevators.

    Alfie

    RevisionAuthorDate
    r1793u6p_alexandre2008-11-09 23:52:22 -0600 (Sun, 09 Nov 2008)

    Placed stitching values to OW-53

    Shrubbing can be started on Hollow Island.

    Alfie

    RevisionAuthorDate
    r1792u6p_alexandre2008-11-09 23:32:22 -0600 (Sun, 09 Nov 2008)

    Hollow Island placed.

    Alfie

    RevisionAuthorDate
    r1791nicodemus2008-11-09 22:50:47 -0600 (Sun, 09 Nov 2008)

    Added some objects to SH and to EA Keeps to make them more consistant with the original game.

    Made the Flames of each of the Keeps consistant and made sure they were named.

    Fixed a towne banter for Yew...thanks Shad and W!
    Removed the YEW NIS Laz remnant.



    RevisionAuthorDate
    r1790nicodemus2008-11-09 21:16:00 -0600 (Sun, 09 Nov 2008)

    Testing some things with Lycaeum lights.

    RevisionAuthorDate
    r1789nicodemus2008-11-09 20:52:11 -0600 (Sun, 09 Nov 2008)

    Fixed some lighting in Lycaeum region.

    Also added some plants to the infamous niche in the Lycaeum keep so that area isn't so pointless.


    RevisionAuthorDate
    r1788u6p_alexandre2008-11-09 18:04:12 -0600 (Sun, 09 Nov 2008)

    Did some changes in pirate cave ( stitching areas )

    RevisionAuthorDate
    r1787nicodemus2008-11-09 16:11:43 -0600 (Sun, 09 Nov 2008)

    Fixed an object bz in Skara Brae...also another SK bz in regards to a docking point---not positive if this is actually what needs to be done..basically copied what was done in another region. Please verify.

    RevisionAuthorDate
    r1786nicodemus2008-11-09 15:51:05 -0600 (Sun, 09 Nov 2008)

    Fixed some floaters...removed some misplaced objects.

    Added some signage to Yew. Added some guard banners and taps to the barracks.

    Made some objects unselectable in Bandit Hideout.

    Fixed some lighting in old witch area and elsewhere.

    Fixed some sharp edge decals.

    RevisionAuthorDate
    r1785u6p_alexandre2008-11-09 09:13:57 -0600 (Sun, 09 Nov 2008)

    Correcting stitching error in Deceit.
    Modifying Pirate cave level 1 to avoid a visible node problem on Hydra Island.
    Modifying Pirate cave level 3 to prepare for Hollow Island.

    Alfie

    RevisionAuthorDate
    r1784nicodemus2008-11-08 23:09:22 -0600 (Sat, 08 Nov 2008)

    Some Bandit Hideout Revisions.

    RevisionAuthorDate
    r1783nicodemus2008-11-08 22:42:01 -0600 (Sat, 08 Nov 2008)

    Bandit ow-15 hideout complete.

    RevisionAuthorDate
    r1782nicodemus2008-11-08 17:26:39 -0600 (Sat, 08 Nov 2008)

    Yew--moved a banter back before the entrance to the city proper. Also fixed some sharp roads out of town...specifically the east/west road. W, I didn't get to that roof node..I believe it is the roof of the Wise Oak that needs to be fixed.

    Ow-8---Nicodemus..did some update shrubbing in house...changed the bed and fixed some object clipping issues. Also added a VERY cool U7-esque Chess Board complete with pieces outside of his house. Gave it a nice green globe glowing to help illuminate things a bit.

    RevisionAuthorDate
    r1781nicodemus2008-11-08 15:00:04 -0600 (Sat, 08 Nov 2008)

    Some more lights for Lycaeum.

    Shrubbed the dead end holes of Hydra Isle.---All set for you to take back over Alfie.

    RevisionAuthorDate
    r1780wyrdweb2008-11-08 14:55:06 -0600 (Sat, 08 Nov 2008)

    Done with fades and placed a bare start for baddies. Handing off to Randy.

    RevisionAuthorDate
    r1779u6p_alexandre2008-11-08 09:47:46 -0600 (Sat, 08 Nov 2008)

    Added some false caves to Hydra and Stitched pirate cave level 1.

    Alfie

    RevisionAuthorDate
    r1778nicodemus2008-11-08 08:36:07 -0600 (Sat, 08 Nov 2008)

    Hydra Island shrubbing mostly complete--added some ambients and some objects as well as fixed some node transition issues with decals.

    Alfie, it is all yours bub.

    RevisionAuthorDate
    r1777u6p_alexandre2008-11-07 21:30:47 -0600 (Fri, 07 Nov 2008)

    Hydra Island placed. Randy, there are some gizmo errors when loading region, perhaps your swamp gas, could you check?

    If you also could place the good cave entrance North to South, that would help me a little :)

    And 2 nodes weren't in the prefab, so there is a little shrubbing to redo on the south east coast (decals that were on node I suppose).

    Alfie

    RevisionAuthorDate
    r1776u6p_alexandre2008-11-07 18:41:32 -0600 (Fri, 07 Nov 2008)

    Finished pirate cave level 1 entrance.

    Alfie

    RevisionAuthorDate
    r1775u6p_alexandre2008-11-07 18:28:12 -0600 (Fri, 07 Nov 2008)

    Stitching Deceit to the world.

    Alfie

    RevisionAuthorDate
    r1774u6p_alexandre2008-11-07 17:29:44 -0600 (Fri, 07 Nov 2008)

    Hollow Island finished. Waiting for Hydra to import in OW.

    RevisionAuthorDate
    r1773u6p_alexandre2008-11-07 13:05:29 -0600 (Fri, 07 Nov 2008)

    Added baddie's hideout.

    Needs shrubbing and black caps.

    Alfie

    RevisionAuthorDate
    r1772nicodemus2008-11-07 12:03:29 -0600 (Fri, 07 Nov 2008)

    Resitance HQ secret exit is shrubbed...just need to add fading. W, if you wouldn't mind hooking that up...Id be really grateful.

    Also experimenting some more with Lycaeum Library lighting. This is a challenge.

    RevisionAuthorDate
    r1771u6p_alexandre2008-11-06 19:33:45 -0600 (Thu, 06 Nov 2008)

    Built the escape from jail and stitched it. Will need some shrubbing.

    Alfie

    RevisionAuthorDate
    r1770nicodemus2008-11-06 17:03:23 -0600 (Thu, 06 Nov 2008)

    Placed the rest of the banners and tapetries in all the Keeps.

    Tried to place the new glowing lights in Lycaeum..can't see to get them to work--Shad if you wouldn't mind taking a look and seeing if you can figure it out I would appreciate it. Thanks.

    RevisionAuthorDate
    r1769nicodemus2008-11-06 15:02:44 -0600 (Thu, 06 Nov 2008)

    Added Tapestries and Banners of Love to Empath Abbey.

    Also tweaked Glen's residence and mortuary--added Black drawn curtains, some books and assundries, paintings and whatnot.
    Also added an almost black light feel to his home and mortuary with lighting.

    RevisionAuthorDate
    r1768nicodemus2008-11-06 12:42:26 -0600 (Thu, 06 Nov 2008)

    A start on Wrong 3.

    RevisionAuthorDate
    r1767nicodemus2008-11-06 08:56:06 -0600 (Thu, 06 Nov 2008)

    Wrong lvl2 changes.

    RevisionAuthorDate
    r1766u6p_alexandre2008-11-05 19:06:10 -0600 (Wed, 05 Nov 2008)

    Purposal for Hollow Island. Still some work to do, But I want to know if we keep the idea first.

    Alfie

    RevisionAuthorDate
    r1765nicodemus2008-11-05 12:11:53 -0600 (Wed, 05 Nov 2008)

    Fixed some chests that were opening in walls in Shoe MAges house in ow13.

    Added some more cobwebs.

    RevisionAuthorDate
    r1764u6p_alexandre2008-11-05 01:32:16 -0600 (Wed, 05 Nov 2008)

    Pirate cave level 4 nearly finished. Needs a 'magic wall' and to be stitched to the Hydra Island to build the exit.

    Alfie

    RevisionAuthorDate
    r1763nicodemus2008-11-05 01:24:45 -0600 (Wed, 05 Nov 2008)

    Fixed something I screwed up in Buc's Den.

    Turned off lights in Lycaeum Library.


    RevisionAuthorDate
    r1762nicodemus2008-11-04 20:56:58 -0600 (Tue, 04 Nov 2008)

    Finished placing banners in all of the Virtue cities. Also placed the Black Pearl mini-ship decor in the Buc's Den Inn. Web..we can add that banter later.

    I will begin work on Wrong 3 manana.

    RevisionAuthorDate
    r1761nicodemus2008-11-04 18:43:37 -0600 (Tue, 04 Nov 2008)

    New Banners and Tapestries for townes done in virtue colors for each city...only Britain and N Magincia left to do.

    RevisionAuthorDate
    r1760nicodemus2008-11-04 16:21:07 -0600 (Tue, 04 Nov 2008)

    Wrong Level 2 mostly shrubbed...still need to work out the issue with Trap implementation and also have a few more points of light that I need to tweak. I'm going to place banners in all the virtue cities and then I'm going to move onto Wrong Level 3. If anyone wants to place some black caps and fades into Wrong 2 that would be super great.


    RevisionAuthorDate
    r1759jyte2008-11-04 09:43:22 -0600 (Tue, 04 Nov 2008)

  • flying tree (0x0130065C)
    RevisionAuthorDate
    r1758u6p_alexandre2008-11-04 08:09:05 -0600 (Tue, 04 Nov 2008)

    Pirate cave level 4 on the way.

    Alfie

    RevisionAuthorDate
    r1757wyrdweb2008-11-04 00:03:28 -0600 (Tue, 04 Nov 2008)

    Tweaking geysers mostly.

    RevisionAuthorDate
    r1756wyrdweb2008-11-03 21:48:45 -0600 (Mon, 03 Nov 2008)

    Have the original bare minimum placed for mobs and loose items with a few shrubbings. Still messing with tweaking geyser ranges.

    This place is HUGE and I am so lost - anyone want to help me test? Let me know what needs to be tweaked.

    RevisionAuthorDate
    r1755u6p_alexandre2008-11-03 20:55:00 -0600 (Mon, 03 Nov 2008)

    Starting Pirate cave level 4 and stitching with level 3.

    Alfie

    RevisionAuthorDate
    r1754u6p_alexandre2008-11-03 20:12:24 -0600 (Mon, 03 Nov 2008)

    Pirate cave level 3 finished.

    Alfie

    RevisionAuthorDate
    r1753nicodemus2008-11-03 12:02:04 -0600 (Mon, 03 Nov 2008)

    Small change to evil mages home...added some black curtains to the back of the bookcases so the experiment area doesn't look so sterile and bland.

    RevisionAuthorDate
    r1752u6p_alexandre2008-11-03 07:35:47 -0600 (Mon, 03 Nov 2008)

    Stitched pirate cave level 2 to level 3

    RevisionAuthorDate
    r1751u6p_alexandre2008-11-03 07:19:11 -0600 (Mon, 03 Nov 2008)

    pirate cave level 3 half done.

    Alfie

    RevisionAuthorDate
    r1750u6p_alexandre2008-11-02 19:43:40 -0600 (Sun, 02 Nov 2008)

    Starting pirate cave level 3

    Alfie

    RevisionAuthorDate
    r1749u6p_alexandre2008-11-02 19:39:27 -0600 (Sun, 02 Nov 2008)

    Corrected a stitching error.

    Alfie

    RevisionAuthorDate
    r1748u6p_alexandre2008-11-02 19:21:37 -0600 (Sun, 02 Nov 2008)

    Placed a 'pirate' bookmark on level 1.

    Stitched pirate cave level 1 and level 2.

    Alfie

    RevisionAuthorDate
    r1747u6p_alexandre2008-11-02 18:48:40 -0600 (Sun, 02 Nov 2008)

    Pirate cave level 2 finished.

    Alfie

    RevisionAuthorDate
    r1746aletys2008-11-02 10:45:34 -0600 (Sun, 02 Nov 2008)

    Fixed William's schedule so he's not checking the crops before breakfast. I'm out of NM. All ready for convo testing.



    RevisionAuthorDate
    r1745wyrdweb2008-11-02 00:14:14 -0500 (Sun, 02 Nov 2008)

    More working on Hythloth, mostly level 4 (WIP).

    RevisionAuthorDate
    r1744aletys2008-11-01 23:13:49 -0500 (Sat, 01 Nov 2008)

    Updated schedules for William, Will, Evie & Fred, so they are now group schedules. Only non-cellar quest schedules are currently in.

    Need u6p_npc.



    RevisionAuthorDate
    r1743u6p_alexandre2008-11-01 15:51:07 -0500 (Sat, 01 Nov 2008)

    Starting Pirate Cave level 2.

    Alfie

    RevisionAuthorDate
    r1742u6p_alexandre2008-11-01 15:20:15 -0500 (Sat, 01 Nov 2008)

    Correcting a node error in pirate cave level 1

    Alfie

    RevisionAuthorDate
    r1741u6p_alexandre2008-11-01 14:15:42 -0500 (Sat, 01 Nov 2008)

    Pirate cave level 1 done.

    Alfie

    RevisionAuthorDate
    r1740u6p_alexandre2008-10-31 14:06:57 -0500 (Fri, 31 Oct 2008)

    Starting pirate cave level 1

    RevisionAuthorDate
    r1739u6p_alexandre2008-10-31 10:05:34 -0500 (Fri, 31 Oct 2008)

    Built Deceit entrance like in Laz.

    Alfie

    RevisionAuthorDate
    r1738u6p_alexandre2008-10-30 20:34:49 -0500 (Thu, 30 Oct 2008)

    Adding a new region : u6p_western_corridor to go from Heroes' Hole level 2 to Jhelom.

    Alfie

    RevisionAuthorDate
    r1737u6p_alexandre2008-10-30 18:43:13 -0500 (Thu, 30 Oct 2008)

    Adding new region : u6p_northern_corridor to connect Despise level 1 to Hero's hole level 2.

    Alfie

    RevisionAuthorDate
    r1736u6p_alexandre2008-10-30 15:31:22 -0500 (Thu, 30 Oct 2008)

    Stitched Heroe's Hole parts.
    Modified Heroe's hole level 1 for rope access.

    Shad, it's all yours (I send you an overview with the node for party arrival).

    Alfie

    RevisionAuthorDate
    r1735nicodemus2008-10-29 15:11:48 -0500 (Wed, 29 Oct 2008)

    I fixed up some lighting in the old resistance hq...also blocked off the old Chamfort fireplace pulley as well because currently that area would lead to nowhere.

    Still need to construct an alternate route out of jail via the old HQ misc 6 area.

    RevisionAuthorDate
    r1734wyrdweb2008-10-29 11:39:31 -0500 (Wed, 29 Oct 2008)

    Just starting Hythloth and committing what I have thus far.

    RevisionAuthorDate
    r1733nicodemus2008-10-29 11:22:53 -0500 (Wed, 29 Oct 2008)

    Wrong level 2 almost done...some minor tweaking is needed. I ought to be able to finish it and start on Wrong 3 tomorrow.

    RevisionAuthorDate
    r1732u6p_alexandre2008-10-29 09:45:26 -0500 (Wed, 29 Oct 2008)

    Added a 'bedroom' to Cyclops Cave

    Alfie

    RevisionAuthorDate
    r1731u6p_alexandre2008-10-28 23:57:40 -0500 (Tue, 28 Oct 2008)

    Cyclops Cave finished and stitched to the overworld.

    Alfie

    RevisionAuthorDate
    r1730nicodemus2008-10-28 20:10:29 -0500 (Tue, 28 Oct 2008)

    Addressed Bug 717--removed human remains from GArg alter for Avatar and replaced with Animal ones. Feedback on whether the new intro is satisfactory would be appreciated.

    Began shrubbing Level 2 of Wrong....wow...this might take a bit. I'm estimating 2 to 3 weeks to complete wrong and covetous. I spent a full day today on wrong2 and I'm not but 50% with the shrubbing there.

    RevisionAuthorDate
    r1729wyrdweb2008-10-28 17:30:37 -0500 (Tue, 28 Oct 2008)

    I have to take a break from the Library - geez, it's like shrubbing 3 towns. Anyone want to mess around in here for a while? Let me know of any problems to fix, and I will. I'm going to Hythloth for a change.

    RevisionAuthorDate
    r1728shaddock2008-10-28 11:23:11 -0500 (Tue, 28 Oct 2008)

  • added wishing fountain to shame
  • added new bookmark shame_fountain
    needs u6p_logic

    RevisionAuthorDate
    r1727u6p_alexandre2008-10-28 10:29:20 -0500 (Tue, 28 Oct 2008)

    Starting Cyclops cave.

    Alfie

    RevisionAuthorDate
    r1726u6p_alexandre2008-10-28 09:11:12 -0500 (Tue, 28 Oct 2008)

    Entrance for cyclops cave.

    Alfie

    RevisionAuthorDate
    r1725u6p_alexandre2008-10-28 08:58:06 -0500 (Tue, 28 Oct 2008)

    Heroe's hole entrance placed.

    Alfie

    I'm out of OW-45

    RevisionAuthorDate
    r1724wyrdweb2008-10-27 23:02:25 -0500 (Mon, 27 Oct 2008)

    Replaced Heftimus and all the trees and stuff. Added lots more trees, plants, etc. If it looks too much like patterns, please feel free to move things around. I'm out of here.

    RevisionAuthorDate
    r1723u6p_alexandre2008-10-27 21:20:54 -0500 (Mon, 27 Oct 2008)

    Heftimus cave built, and added the connection for Heroes Hole.

    Alfie

    RevisionAuthorDate
    r1722wyrdweb2008-10-27 20:03:53 -0500 (Mon, 27 Oct 2008)

    Thoroughly trashed the island north of Jhelom in an attempt to save from Alfie's bulldozing. Please, Alfie, don't delete any gizmos or schedules or I'll have to don my black cape and hunt you down. :P

    It's all yours.

    RevisionAuthorDate
    r1721wyrdweb2008-10-27 19:41:13 -0500 (Mon, 27 Oct 2008)

    Committing library - all 29 rooms basic shrubbed - need to do clean up and add some details stuff.

    Right now, I have to hurry and move Heftimus before Alfie bulldozes through ow43.

    RevisionAuthorDate
    r1720u6p_alexandre2008-10-27 19:00:50 -0500 (Mon, 27 Oct 2008)

    Dungeon Destard stitched to the world.

    I'm out of there, shrubbing can be started.

    Alfie

    RevisionAuthorDate
    r1719u6p_alexandre2008-10-27 18:28:46 -0500 (Mon, 27 Oct 2008)

    Ant mound Stitched. I'm out of there.

    Also corrected one stitching error in Shame level 2.

    Alfie

    RevisionAuthorDate
    r1718u6p_alexandre2008-10-27 16:57:57 -0500 (Mon, 27 Oct 2008)

    Changed node set and added a room and a corridor to level 4.
    All levels stitched.

    I'm out of Shame now, Shad it's all yours for the 'wish for food' Fountain.

    Alfie

    RevisionAuthorDate
    r1717wyrdweb2008-10-27 12:13:02 -0500 (Mon, 27 Oct 2008)

    Mostly committing because so many have requested bookmarks. Also have placed the newest casting circle.

    RevisionAuthorDate
    r1716u6p_alexandre2008-10-27 09:38:59 -0500 (Mon, 27 Oct 2008)

    Shame level 4 finished.

    Alfie

    RevisionAuthorDate
    r1715u6p_alexandre2008-10-26 19:31:39 -0500 (Sun, 26 Oct 2008)

    Beginning of Shame level 4.

    Alfie

    RevisionAuthorDate
    r1714wyrdweb2008-10-26 19:22:15 -0500 (Sun, 26 Oct 2008)

    Committing what I have so far. I only have one short 'path' and the Mages' Counsel Room to finish, then I'm going to backtrack on this other room (feeling totally uninspired with what to do with it - instead of wasting time now, I'll finish the others first then come back).

    RevisionAuthorDate
    r1713u6p_alexandre2008-10-25 15:30:17 -0500 (Sat, 25 Oct 2008)

    Starting Shame level 4.

    Alfie

    RevisionAuthorDate
    r1712u6p_alexandre2008-10-25 15:21:07 -0500 (Sat, 25 Oct 2008)

    Changing node set to Dwarven mine and abandoned cave.

    Alfie

    RevisionAuthorDate
    r1711u6p_alexandre2008-10-25 14:59:33 -0500 (Sat, 25 Oct 2008)

    Shame level 3 finished.

    Alfie

    RevisionAuthorDate
    r1710u6p_alexandre2008-10-25 13:16:03 -0500 (Sat, 25 Oct 2008)

    Shame level 3 nearly finished, just have to add some... things :)

    Alfie

    RevisionAuthorDate
    r1709u6p_alexandre2008-10-24 22:21:16 -0500 (Fri, 24 Oct 2008)

    Shame level 3 nearly half done

    RevisionAuthorDate
    r1708shaddock2008-10-23 20:28:13 -0500 (Thu, 23 Oct 2008)

  • wired up the 2nd OW-12 -> Ant mound rope point. Both entrances are now functional. I'm out of OW12 and Ant Mound 1 now.
    RevisionAuthorDate
    r1707u6p_alexandre2008-10-23 19:53:24 -0500 (Thu, 23 Oct 2008)

    Starting Shame level 3

    Alfie

    RevisionAuthorDate
    r1706u6p_alexandre2008-10-23 18:02:59 -0500 (Thu, 23 Oct 2008)

    Shame level 2 finished and stitched to level 1.

    Alfie

    RevisionAuthorDate
    r1705u6p_alexandre2008-10-23 08:07:52 -0500 (Thu, 23 Oct 2008)

    Shame level 1 stitched to the World.

    And Elevators gizmos are placed.

    Alfie

    RevisionAuthorDate
    r1704shaddock2008-10-22 22:45:17 -0500 (Wed, 22 Oct 2008)

  • fixed ant_1 bookmark
  • added a rope gizmo to OW-12 and Ant Mound 1 (it's near the cliff next to the stream). Will add the other rope gizmo next, but this one is functional.
    Requires britannia_logic and a new game

    RevisionAuthorDate
    r1703u6p_alexandre2008-10-22 20:51:27 -0500 (Wed, 22 Oct 2008)

    Starting Shame level 2

    RevisionAuthorDate
    r1702u6p_alexandre2008-10-22 20:01:37 -0500 (Wed, 22 Oct 2008)

    Shame level 1 finished.

    Alfie

    RevisionAuthorDate
    r1701wyrdweb2008-10-22 19:35:04 -0500 (Wed, 22 Oct 2008)

    Committing what I have so far, basic Avatar Room and Lord British's Library Collection Rooms are shrubbed (yes there are some things blocked but I'll fix those when I go back in).

    RevisionAuthorDate
    r1700u6p_alexandre2008-10-22 18:56:38 -0500 (Wed, 22 Oct 2008)

    Shame level 1 nearly finished.

    Alfie

    RevisionAuthorDate
    r1699u6p_alexandre2008-10-21 19:23:43 -0500 (Tue, 21 Oct 2008)

    Adding holes for Ant Mound.

    Alfie

    RevisionAuthorDate
    r1698shaddock2008-10-21 09:40:11 -0500 (Tue, 21 Oct 2008)

    ladder fades are now working for OW26. I'm out of OW26 now. (britannia_logic required)

    RevisionAuthorDate
    r1697shaddock2008-10-20 23:38:43 -0500 (Mon, 20 Oct 2008)

    Lycaeum ladder fixed in OW-26, but fades are going to be needed at the top and bottom for it to work correctly

    RevisionAuthorDate
    r1696u6p_alexandre2008-10-20 17:41:54 -0500 (Mon, 20 Oct 2008)

    Shame level 1 on its way.

    Alfie

    RevisionAuthorDate
    r1695u6p_alexandre2008-10-20 16:44:18 -0500 (Mon, 20 Oct 2008)

    Starting Shame level 1

    Alfie

    RevisionAuthorDate
    r1694u6p_alexandre2008-10-20 14:13:01 -0500 (Mon, 20 Oct 2008)

    Modified Ant mound level 1 for the rope arrival.

    Created a backup of Ant Mound stitching solution in u6p_tech_demo just in case we change our minds.

    If we stitch Ant mound to OW-12, please replace the 2 regions (OW-12 and Ant-mound level 1) by the ones in u6p_tech_demo.

    Alfie

    RevisionAuthorDate
    r1693u6p_alexandre2008-10-20 09:39:58 -0500 (Mon, 20 Oct 2008)

    Destard level 4 final. Placed 6 dragon nests instead of 2.

    Alfie

    RevisionAuthorDate
    r1692u6p_alexandre2008-10-19 21:46:55 -0500 (Sun, 19 Oct 2008)

    Destard level 4 done.

    Alfie

    RevisionAuthorDate
    r1691wyrdweb2008-10-19 20:16:58 -0500 (Sun, 19 Oct 2008)

    Committing what I have thus far - about to shrub the Avatar Room and Lord British's Library Collection Room.

    RevisionAuthorDate
    r1690u6p_alexandre2008-10-19 18:47:12 -0500 (Sun, 19 Oct 2008)

    Destard level 4 on its way.

    Alfie

    RevisionAuthorDate
    r1689aletys2008-10-19 17:05:31 -0500 (Sun, 19 Oct 2008)

    Added directional lights to garg lands, and adjusted ambient lighting. Still have some tweaking to do, but it looks a lot better now.



    RevisionAuthorDate
    r1688u6p_alexandre2008-10-19 10:21:28 -0500 (Sun, 19 Oct 2008)

    Starting Destard level 4.

    Alfie

    RevisionAuthorDate
    r1687u6p_alexandre2008-10-19 09:21:34 -0500 (Sun, 19 Oct 2008)

    Destard level 3 finished.

    I placed a node in a different node set in one room : it's intentional to help shrubbers to find way in from way out. This node will have to be set to Lva Cavern node set after shrubbing.

    Alfie

    RevisionAuthorDate
    r1686wyrdweb2008-10-19 05:17:27 -0500 (Sun, 19 Oct 2008)

    Some shrubbing of Hall of Records.

    RevisionAuthorDate
    r1685u6p_alexandre2008-10-18 22:40:21 -0500 (Sat, 18 Oct 2008)

    Destard level 3 nearly finished

    Alfie

    RevisionAuthorDate
    r1684aletys2008-10-18 15:55:07 -0500 (Sat, 18 Oct 2008)

    Shrubbing for Garg Farmlands NE Region is done. Need to finish containers.

  • Fixed building node textures.
  • Added building furnishings and lighting.
  • Placed winged farmer & one wingless worker to check out sleepers & meshes (look good) (no transitions). Will place remaining NPCs & transitions once region is completed.
  • Crops & orchards placed.
    Next: Containers need to be filled & sync'd.

    Need:
  • britannia_logic
  • u6p_npc

    RevisionAuthorDate
    r1683u6p_alexandre2008-10-18 14:16:21 -0500 (Sat, 18 Oct 2008)

    Starting Destard level 3

    Alfie

    RevisionAuthorDate
    r1682u6p_alexandre2008-10-18 12:51:53 -0500 (Sat, 18 Oct 2008)

    Destard level 2 completed. Added a loot room and some lava.

    Alfie

    RevisionAuthorDate
    r1681aletys2008-10-18 02:35:44 -0500 (Sat, 18 Oct 2008)

  • Shrubbing for Garg Farmlands NE nearly done.
    Next:

  • Fix fades
  • Lighting

    RevisionAuthorDate
    r1680jesses2008-10-17 23:06:33 -0500 (Fri, 17 Oct 2008)

    more work on the central section. did a lot of the western coastline. still need to do the ocean nodes and eastern coastline; then i will split off the central section into a new region and it will hopefully be ready for shrubbing goodness! tomorrow is booked solid so maybe by end of day sunday i will have that done and delivered.

    RevisionAuthorDate
    r1679u6p_alexandre2008-10-17 22:26:15 -0500 (Fri, 17 Oct 2008)

    Extending a little Destard 2, was too small compared to the original.

    Alfie

    RevisionAuthorDate
    r1678jesses2008-10-17 21:23:50 -0500 (Fri, 17 Oct 2008)

    fixed garg northeast region

    RevisionAuthorDate
    r1677wyrdweb2008-10-17 20:31:21 -0500 (Fri, 17 Oct 2008)

    I have finally made my way down to the first bottom room. And the ppl rejoiced! *unenthusiastic yay*

    RevisionAuthorDate
    r1676u6p_alexandre2008-10-17 20:23:49 -0500 (Fri, 17 Oct 2008)

    Recommiting ow-12 suggest, made it in the wrong sub directory.

    Alfie

    RevisionAuthorDate
    r1675u6p_alexandre2008-10-17 20:21:46 -0500 (Fri, 17 Oct 2008)

    Recommiting ow-12 suggest, made it in the wrong sub directory.

    Alfie

    RevisionAuthorDate
    r1674u6p_alexandre2008-10-17 19:22:13 -0500 (Fri, 17 Oct 2008)

    Stitched Destard level 1 to level 2

    Alfie

    RevisionAuthorDate
    r1673u6p_alexandre2008-10-17 18:15:48 -0500 (Fri, 17 Oct 2008)

    This is my purposal to replace OW-12 and integrate ant_mound entries. Please have a look, we could talk about that on sunday meeting.

    Alfie

    RevisionAuthorDate
    r1672u6p_alexandre2008-10-17 18:11:09 -0500 (Fri, 17 Oct 2008)

    Modified the Ant Mound entry, it's the only way to make it small enough for OW-12

    RevisionAuthorDate
    r1671u6p_alexandre2008-10-17 10:57:16 -0500 (Fri, 17 Oct 2008)

    Destard level 2 finished. Could someone have a look at it to tell me if it's big enough?

    Alfie

    RevisionAuthorDate
    r1670jesses2008-10-16 23:27:42 -0500 (Thu, 16 Oct 2008)

    deleted northeast section - that is now in a new region. i will probably screw up a few things on the northwest portion before we perfect this and do the stitching but we'll fix it soon enough. i am going to target the central section next, detach that, then do the south section.

    RevisionAuthorDate
    r1669jesses2008-10-16 23:25:14 -0500 (Thu, 16 Oct 2008)

    northeast section is done for flerida to start shrubbing. mountain area in northeast is NOT done - we will have to circle back to get that done later.

    RevisionAuthorDate
    r1668wyrdweb2008-10-16 23:01:22 -0500 (Thu, 16 Oct 2008)

    Three more 'paths' shrubbed. More to come...

    RevisionAuthorDate
    r1667u6p_alexandre2008-10-16 22:43:11 -0500 (Thu, 16 Oct 2008)

    Node not connected changed in Lycaeum, but still not working. Shad, any idea?

    Alfie

    RevisionAuthorDate
    r1666u6p_alexandre2008-10-16 21:53:52 -0500 (Thu, 16 Oct 2008)

    Destard level 2 on the way

    RevisionAuthorDate
    r1665aletys2008-10-16 10:07:33 -0500 (Thu, 16 Oct 2008)

    Shrubing for Winged /Govt Isle is done for now. Need to have isle finished before do any more.

  • Doilies placed.
  • Missing fade replaced.
    All done. Testers can go in & check it out. 3 bookmarks:
  • winged
  • winged_temple
  • winged_gravedigger
    Can't get to the last two w/o teleporting.

    Deborah, it's all yours if you want to fix those nodes in Drax's w/ the wrong textures (one set in each room, sky & dirt instead of stone).



    RevisionAuthorDate
    r1664u6p_alexandre2008-10-16 09:17:09 -0500 (Thu, 16 Oct 2008)

    Starting Destard level 2

    RevisionAuthorDate
    r1663u6p_alexandre2008-10-16 07:36:36 -0500 (Thu, 16 Oct 2008)

    Reduced the number of nodes from 2980 to 2640 by replacing some floor nodes (using the new 12X12 and 16X16)

    RevisionAuthorDate
    r1662u6p_alexandre2008-10-16 06:24:55 -0500 (Thu, 16 Oct 2008)

    Changed 2 nodes that made a flickering effect.

    Definitly out this time.

    Alfie

    RevisionAuthorDate
    r1661u6p_alexandre2008-10-16 06:04:26 -0500 (Thu, 16 Oct 2008)

    Changing Ant mound 1 bookmark because node was changed.

    RevisionAuthorDate
    r1660u6p_alexandre2008-10-16 06:01:55 -0500 (Thu, 16 Oct 2008)

    Modified Ant mound level 1, so it can be easily connected to OW.

    I'm out of Ant Mound, shrubbing can be started.

    Alfie

    RevisionAuthorDate
    r1659jesses2008-10-15 23:03:49 -0500 (Wed, 15 Oct 2008)

    more work on coastline of northeast area. added more waterramp & u6p water nodes. the mountain area is going to take some time; maybe finish water area tomorrow night and get a start on the mountains tomorrow

    RevisionAuthorDate
    r1658aletys2008-10-15 22:00:03 -0500 (Wed, 15 Oct 2008)

    Shrubing for Winged / Govt Isle is nearly done.

  • Interior shrubing is complete except for some doilies for Hall of Knowledge, which I'll place as soon as they're available.
  • Shrubing around buildings is complete except where the island is not complete.
  • Pedestal for Silver Horn is ready for the horn.
  • Lensmaker's telescope is in place.
  • Interior lighting is complete, though it may need to be adjusted a bit later.
  • Exterior lighting won't be finished till the rest of the island is finished.
  • Bolesh & Drax's sleepers placed to check them out. Beh Lem's gave an invalid model error, so not placed. No real schedules will be done until the isle is done.
    Need: u6p_npc

    I should be out of Winged/Govt Isle tomorrow, but if you need to get in there, go ahead, but let me know so we're not working in there at the same time. I won't be back in till tomorrow night.



    RevisionAuthorDate
    r1657u6p_alexandre2008-10-15 19:47:50 -0500 (Wed, 15 Oct 2008)

    Correcting a duplicate node error

    RevisionAuthorDate
    r1656u6p_alexandre2008-10-15 17:57:23 -0500 (Wed, 15 Oct 2008)

    Destard level 1 finished and stitched to the world.

    Alfie

    RevisionAuthorDate
    r1655wyrdweb2008-10-15 11:35:17 -0500 (Wed, 15 Oct 2008)

    Shrubbed Lycaeum Lobby to Library. Needs lighting. Shad, OW26 is all yours when you are ready.

    NOTE: Anyone not WBing want to learn how to do lighting? - it's point and click and tweaking the properties, very easy, but we could use some help, please.

    RevisionAuthorDate
    r1654u6p_alexandre2008-10-15 09:52:39 -0500 (Wed, 15 Oct 2008)

    Correcting a node naming problem, need u6p_art

    RevisionAuthorDate
    r1653jesses2008-10-15 07:52:41 -0500 (Wed, 15 Oct 2008)

    fields for northeast farm defined, started water ramp nodes to define coastline.

    plan is to finish the entire northeast farm section, coast, mountains and all, and then save just that as a new region. that will allow people to start shrubbing it and placing NPCs where necessary. then i will move to the central section, and so on.

    RevisionAuthorDate
    r1652u6p_alexandre2008-10-15 01:54:28 -0500 (Wed, 15 Oct 2008)

    Destard level 1 on its way...

    RevisionAuthorDate
    r1651u6p_alexandre2008-10-14 22:03:08 -0500 (Tue, 14 Oct 2008)

    I'm out of Despise, shrubbing can be started.

    Continuing Destard level 1.

    Alfie

    RevisionAuthorDate
    r1650wyrdweb2008-10-14 21:08:23 -0500 (Tue, 14 Oct 2008)

    Have one 'path' shrubbing done.

    RevisionAuthorDate
    r1649wyrdweb2008-10-14 18:32:37 -0500 (Tue, 14 Oct 2008)

    Library reception area shrubbed. More to come...

    RevisionAuthorDate
    r1648u6p_alexandre2008-10-14 11:28:57 -0500 (Tue, 14 Oct 2008)

    Despise level 3 nearly half done.

    Alfie

    RevisionAuthorDate
    r1647wyrdweb2008-10-14 11:27:38 -0500 (Tue, 14 Oct 2008)

    Recalc'ing -again-. Uhm, Alfie? This dancing back and forth, I don't know about you, but can we sit things out for a little while? *giggle* Hopefully, I can actually get in here now to get some work done. *crossing fingers*

    RevisionAuthorDate
    r1646u6p_alexandre2008-10-14 09:48:53 -0500 (Tue, 14 Oct 2008)

    Correcting BZ 1542.

    Alfie

    RevisionAuthorDate
    r1645wyrdweb2008-10-14 08:36:01 -0500 (Tue, 14 Oct 2008)

    Replacing one of the wiped out bookmarks for the Library. Changed this to be at start, near ladder.

    RevisionAuthorDate
    r1644wyrdweb2008-10-14 07:53:38 -0500 (Tue, 14 Oct 2008)

    Recalc'ing map *looks at Alfie* :-P

    RevisionAuthorDate
    r1643jesses2008-10-13 23:50:45 -0500 (Mon, 13 Oct 2008)

    added edge of mountain range around northeast section; northeast has been raised a bit. there is a river that runs out of the mountain range and then underground, under the fields. i'd like to add a little rocky valley in the middle of the farm where the river USED to run before the earthquakes; now that the river is under ground, it's harder to water the crops and the land below is getting marshy. does that seem plausible? it's just an idea.

    RevisionAuthorDate
    r1642wyrdweb2008-10-13 23:29:00 -0500 (Mon, 13 Oct 2008)

    Recalcing the map for ow26 and library. Need u6p_art for new textures.

    RevisionAuthorDate
    r1641u6p_alexandre2008-10-13 22:19:34 -0500 (Mon, 13 Oct 2008)

    Added steam geysers to Despise level 1 and 2.
    Starting Despise level 3.

    RevisionAuthorDate
    r1640aletys2008-10-13 22:12:32 -0500 (Mon, 13 Oct 2008)

    Shrubbing in Winged / Govt Isle is done for now, until island is completed. Lighting is started.

    Next: Finish lighting.

    Sleepers don't work. Generate an error message & drop a black/yellow striped odd shaped box, which per Deborah means the textures are missing. So can't test out sleep meshes on gargoyles till that is fixed.

    RevisionAuthorDate
    r1639u6p_alexandre2008-10-13 20:30:37 -0500 (Mon, 13 Oct 2008)

    Lycaeum WBing issues corrected.

    RevisionAuthorDate
    r1638jesses2008-10-13 20:00:02 -0500 (Mon, 13 Oct 2008)

    okay - so, the entire map has been transformed from grass 2 to grass 1. this actually reduced the total # of nodes because i could eliminate a lot of the tx nodes which allowed me to use more of the 12x12 and 16x16 nodes with plain grass 1.

    i have raised the northeast corner and put it 8m above the sea level. this makes it substantially above the swampy area, which makes sense. there will be a river that runs down from the mountains into at least one of the swamps and then out to sea.

    this is a lot of work. i will try to have this done by the end of this week. varying heights makes things significantly more difficult, but it will be much better in the long run. also the river will break things up and make things less monotonous. over all this is looking pretty good.

    current estimate: terrain complete for inhabited area by end of this week. note that this does NOT include the outlying water, nor the mountain areas.

    RevisionAuthorDate
    r1637u6p_alexandre2008-10-13 10:28:40 -0500 (Mon, 13 Oct 2008)

    Wyrdweb, u6p_lycaeum is yours again :-)

    RevisionAuthorDate
    r1636wyrdweb2008-10-12 23:58:52 -0500 (Sun, 12 Oct 2008)

    Recalc'd map for library and placed a few things.

    RevisionAuthorDate
    r1635u6p_alexandre2008-10-12 23:43:32 -0500 (Sun, 12 Oct 2008)

    Destard level 1 nearly half done.

    Alfie

    RevisionAuthorDate
    r1634aletys2008-10-12 21:57:36 -0500 (Sun, 12 Oct 2008)

    Winged / Govt Isle shrubbing nearly done.

    Next:

  • Need to place fields.
  • A few minor cleanup items.
  • Lighting.
    RevisionAuthorDate
    r1633u6p_alexandre2008-10-12 20:23:35 -0500 (Sun, 12 Oct 2008)

    Replaced top stair rails. Don't forget to update u6p_art.

    I'm out of OW-26 now.

    Alfie

    RevisionAuthorDate
    r1632wyrdweb2008-10-12 19:56:32 -0500 (Sun, 12 Oct 2008)

    Fixed node set on node that was throwing an error in ow26. Alfie wants to change the stair rails, so ow26 (overworld only) is his now.

    RevisionAuthorDate
    r1631wyrdweb2008-10-12 15:55:01 -0500 (Sun, 12 Oct 2008)

    Done with adding SFX lighting for OW26. On to Lycaeum Library.

    RevisionAuthorDate
    r1630u6p_alexandre2008-10-12 14:07:11 -0500 (Sun, 12 Oct 2008)

    Destard 1 update.

    Bookmark to destard1

    Alfie

    RevisionAuthorDate
    r1629wyrdweb2008-10-12 13:08:31 -0500 (Sun, 12 Oct 2008)

    Recalc'd both ow26 and Lycaeum Library due to fatal crashes. Works now. Have placed 2 SFX lights to test - Flerida, they are very easy.

    RevisionAuthorDate
    r1628u6p_alexandre2008-10-12 12:47:00 -0500 (Sun, 12 Oct 2008)

    Destard level 1 on its way.

    Alfie

    RevisionAuthorDate
    r1627aletys2008-10-11 23:52:13 -0500 (Sat, 11 Oct 2008)

    More shrubbing for Winged / Govt Isle. More to come.

  • Healer's complete, inside & out.
  • Temple is done.
  • Market is done.
  • Valkadesh's is done.
  • Goodscrafter/Foodmaker's is done.
  • Snakecharmer's is done.
  • Bolesh's is done.
  • Naxatilor's is done.
  • Hall of Knowledge Librium & Human Chamber is done.
  • Placed extremely simple schedules for Drax, Caretaker, Foodmaker, Bolesh, Beh Lem, to allow checking meshes. Some problems there which I'll BZ.
    Still to do:

  • Minor cleanup on above.
  • Hall of Knowledge Vortex Chamber.
  • Weaponsmith's.
  • Lensmaker's.
  • Gravediggers.
    Need:
  • pb_logic.
  • u6p_art.
  • u6p_npc.
  • u6p_support

    RevisionAuthorDate
    r1626u6p_alexandre2008-10-11 22:17:00 -0500 (Sat, 11 Oct 2008)

    Beginning first level of Destard.

    New special sulfured water in it.

    Bookmark : destard1

    Alfie

    RevisionAuthorDate
    r1625u6p_alexandre2008-10-11 17:59:20 -0500 (Sat, 11 Oct 2008)

    Heroes hole level 2 finished. There will be 2 more 'regions, one to connect to Jhelom, the other to connect to Despise level 1. Both connect to level 2 (see map on Wiki for more information).

    Alfie

    RevisionAuthorDate
    r1624u6p_alexandre2008-10-11 16:08:03 -0500 (Sat, 11 Oct 2008)

    Adding some water in heroes hole level 1 part 2 and preparing way to Jhelom.

    Alfie

    RevisionAuthorDate
    r1623u6p_alexandre2008-10-11 13:14:54 -0500 (Sat, 11 Oct 2008)

    Despise level 1 stitched to the world and worked on path to Heroes Hole.

    Alfie

    RevisionAuthorDate
    r1622u6p_alexandre2008-10-10 23:00:11 -0500 (Fri, 10 Oct 2008)

    Hythloth stitched to the world, ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r1621u6p_alexandre2008-10-10 14:21:37 -0500 (Fri, 10 Oct 2008)

    I'm out of Wrong.

    All Wrong and Covetous are ready for shrubbing. Please look at wrong 1, some fading black nodes are missing and doors to level 2 have now to be openable.

    Alfie

    RevisionAuthorDate
    r1620u6p_alexandre2008-10-10 00:14:22 -0500 (Fri, 10 Oct 2008)

    Lycaeum basement stitched to OW-26.

    Jesse, could you have a look at the ladder in the center of the Lycaeum in OW-26, I tried but couldn't find the way to make it work?

    Alfie

    RevisionAuthorDate
    r1619u6p_alexandre2008-10-08 21:37:51 -0500 (Wed, 08 Oct 2008)

    All Covetous and Wrong stitched

    RevisionAuthorDate
    r1618u6p_alexandre2008-10-07 23:55:02 -0500 (Tue, 07 Oct 2008)

    Connection between wrong 2 and 3 redone.

    Alfie

    RevisionAuthorDate
    r1617jesses2008-10-07 22:34:00 -0500 (Tue, 07 Oct 2008)

    transitions done, farms placed. todo:

    farmland
    roads
    landscape (trees, rocks, etc.)
    the land is currently quite flat. we can change this but i would like some ideas as to what we want to do; add rivers? add some swampy lakes?

    RevisionAuthorDate
    r1616u6p_alexandre2008-10-07 21:42:44 -0500 (Tue, 07 Oct 2008)

    Still correcting some nodes.

    Alfie

    RevisionAuthorDate
    r1615u6p_alexandre2008-10-07 21:19:31 -0500 (Tue, 07 Oct 2008)

    Changing some nodes to prepare stitching

    RevisionAuthorDate
    r1614jesses2008-10-07 20:32:34 -0500 (Tue, 07 Oct 2008)

    almost done with tx nodes

    RevisionAuthorDate
    r1613u6p_alexandre2008-10-07 12:46:22 -0500 (Tue, 07 Oct 2008)

    Corrected regions for stitching.

    Alfie

    RevisionAuthorDate
    r1612u6p_alexandre2008-10-06 21:26:52 -0500 (Mon, 06 Oct 2008)

    Scying Heroes Hole in 2 levels to reduce nodes number.

    Correcting Region ID.

    RevisionAuthorDate
    r1611u6p_alexandre2008-10-06 19:25:57 -0500 (Mon, 06 Oct 2008)

    Despise level 2 finished.

    Alfie

    RevisionAuthorDate
    r1610u6p_alexandre2008-10-06 17:52:57 -0500 (Mon, 06 Oct 2008)

    Replaced some nodes in Despise 1 (need u6p_art update)
    Updating Despise 2 (more than half done)

    Alfie

    RevisionAuthorDate
    r1609u6p_alexandre2008-10-06 08:25:04 -0500 (Mon, 06 Oct 2008)

    Despise level 2 update.

    Ferry area done, Shad, could you have a look at it to see if there won't be any problem? Thanks

    Alfie

    RevisionAuthorDate
    r1608aletys2008-10-05 22:34:00 -0500 (Sun, 05 Oct 2008)

    More shrubing done.

  • Market is done, except for items not yet available.
    Anyone want to go in & give me feedback, please do.


    RevisionAuthorDate
    r1607u6p_alexandre2008-10-05 22:17:37 -0500 (Sun, 05 Oct 2008)

    Added the ferry to Despise 2

    RevisionAuthorDate
    r1606wyrdweb2008-10-05 18:57:34 -0500 (Sun, 05 Oct 2008)

    Added some things for reagent quest in Cove. I'm out of Cove.

    RevisionAuthorDate
    r1605aletys2008-10-05 11:16:18 -0500 (Sun, 05 Oct 2008)

    First cut at Winged / Govt Isle shrubing. More to come.

  • Inside healer's is done.
  • Drax's is done for now.
  • Temple is almost done.
    Next: Inside of market & remaining buildings.

    RevisionAuthorDate
    r1604u6p_alexandre2008-10-04 11:11:47 -0500 (Sat, 04 Oct 2008)

    Updated Despise 1 with good buildings floor nodes.

    Alfie

    RevisionAuthorDate
    r1603u6p_alexandre2008-10-04 02:39:09 -0500 (Sat, 04 Oct 2008)

    Despise level 1 really finished.

    Now Deborah, you can go to the beach :)

    Alfie

    RevisionAuthorDate
    r1602u6p_alexandre2008-10-04 01:11:38 -0500 (Sat, 04 Oct 2008)

    Seashore now complete. Have to add the transition nodes.

    Alfie

    RevisionAuthorDate
    r1601u6p_alexandre2008-10-03 23:44:49 -0500 (Fri, 03 Oct 2008)

    Modified Despise 1 according to WyrdWeb demand :-)
    Will have to build some more nodes.

    Started Despise 2

    Please Deborah, go in despise1 and tell me how it looks for you (the shore part) Thanks

    Need U6p_art

    RevisionAuthorDate
    r1600u6p_alexandre2008-10-03 20:52:27 -0500 (Fri, 03 Oct 2008)

    Changed Despise 1 region ID to 0x00000051.

    Alfie

    RevisionAuthorDate
    r1599u6p_alexandre2008-10-03 19:41:54 -0500 (Fri, 03 Oct 2008)

    Despise Level 1 terrain done.

    Alfie

    RevisionAuthorDate
    r1598u6p_alexandre2008-10-03 17:31:55 -0500 (Fri, 03 Oct 2008)

    Corrected errors in Covetous 1.

    I didn't know what a 'cart opening' was, so there was no way out in Covetous :)

    Alfie

    RevisionAuthorDate
    r1597u6p_alexandre2008-10-02 23:01:22 -0500 (Thu, 02 Oct 2008)

    Despise level 1 half done.

    Alfie

    RevisionAuthorDate
    r1596u6p_alexandre2008-10-02 14:57:52 -0500 (Thu, 02 Oct 2008)

    Modified Ant Mound h2o path in swamps.

    RevisionAuthorDate
    r1595u6p_alexandre2008-10-02 10:42:38 -0500 (Thu, 02 Oct 2008)

    Hythloth transition nodes placed. I'm out of it, this dungeon is ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r1594u6p_alexandre2008-10-02 09:27:37 -0500 (Thu, 02 Oct 2008)

    Updating Hythloth1

    Alfie

    RevisionAuthorDate
    r1593wyrdweb2008-10-02 04:39:05 -0500 (Thu, 02 Oct 2008)

    Swapped out some textures on nodes for one building for testing out textures. Need u6p_art.

    RevisionAuthorDate
    r1592u6p_alexandre2008-10-01 10:02:43 -0500 (Wed, 01 Oct 2008)

    Correcting some nodes problems.

    Now I'm out of Wrong.

    Alfie

    RevisionAuthorDate
    r1591u6p_alexandre2008-10-01 09:57:07 -0500 (Wed, 01 Oct 2008)

    Repaired some problems of doors connexions.

    Level ready for shrubbing now.

    Alfie

    RevisionAuthorDate
    r1590u6p_alexandre2008-10-01 07:52:51 -0500 (Wed, 01 Oct 2008)

    Forgot things.

    Now I'm really out.

    Alfie

    RevisionAuthorDate
    r1589u6p_alexandre2008-09-30 20:21:05 -0500 (Tue, 30 Sep 2008)

    Added footbridges rails on map. Finished the reversed wooden floor.

    I'm out of Lycaeum now, You can place NPCs.

    Alfie

    RevisionAuthorDate
    r1588u6p_alexandre2008-09-30 18:56:09 -0500 (Tue, 30 Sep 2008)

    Lycaeum basement WBing finished.

    Will have to add some rails to the footbridges later, haven't got nodes for that for the moment.

    Enjoy.

    Alfie

    RevisionAuthorDate
    r1587u6p_alexandre2008-09-30 00:20:20 -0500 (Tue, 30 Sep 2008)

    Lycaeum nearly finished.

    4 rooms in the basement, stairs everywhere.

    Alfie

    RevisionAuthorDate
    r1586jesses2008-09-29 23:24:26 -0500 (Mon, 29 Sep 2008)

    more transitions between swamp and dry grass done

    RevisionAuthorDate
    r1585u6p_alexandre2008-09-29 21:44:21 -0500 (Mon, 29 Sep 2008)

    Added bookmarks for the Lycaeum basement : lyca1 and lyca2.

    Lycaeum started. If someone could give me an advice...

    Alfie

    RevisionAuthorDate
    r1584u6p_alexandre2008-09-29 11:13:17 -0500 (Mon, 29 Sep 2008)

    Testing the new nodes. I prefer these ones, feeling 'lighter' than the big wood walls.

    RevisionAuthorDate
    r1583u6p_alexandre2008-09-28 20:46:24 -0500 (Sun, 28 Sep 2008)

    Adding a bookmark for the lycaeum and a 'demo' (would change this a little after).

    Comments welcome. Remember that textures are placeholders.

    Alfie

    RevisionAuthorDate
    r1582shaddock2008-09-28 18:33:04 -0500 (Sun, 28 Sep 2008)

  • recalced nodes in tech region
    RevisionAuthorDate
    r1581u6p_alexandre2008-09-28 18:31:53 -0500 (Sun, 28 Sep 2008)

    Correcting a node problem that made crash sandbox in SE.

    Alfie

    RevisionAuthorDate
    r1580aletys2008-09-28 14:49:43 -0500 (Sun, 28 Sep 2008)

    "This finishes the Ravenwood schedules for Usecode classes. HOWEVER: Need Shad to fix the commit. It's bombing for me, & recalcing the map is not working.

    Shad, if you can please fix it as you did the last time, or (better yet) figure out what's going on, I'd greatly appreciate it.

    Needs:

    u6p_art
    u6p_npc"

    RevisionAuthorDate
    r1579u6p_alexandre2008-09-28 13:39:41 -0500 (Sun, 28 Sep 2008)

    Added a Lycaeum test area to test floors, walls and stairs. Textures will be changed later.

    RevisionAuthorDate
    r1578u6p_alexandre2008-09-28 09:28:59 -0500 (Sun, 28 Sep 2008)

    Testing Lycaeum nodes

    RevisionAuthorDate
    r1577u6p_alexandre2008-09-27 23:40:20 -0500 (Sat, 27 Sep 2008)

    Testing a 8x8 marble

    RevisionAuthorDate
    r1576aletys2008-09-27 16:20:34 -0500 (Sat, 27 Sep 2008)

    Committing for Shad to look at. Do _NOT_ attempt to load the tech demo. You won't get very far.

    RevisionAuthorDate
    r1575shaddock2008-09-27 11:21:21 -0500 (Sat, 27 Sep 2008)

  • recalced tech demo regions
  • merged Flerida's changes into this region

    RevisionAuthorDate
    r1574aletys2008-09-25 21:58:16 -0500 (Thu, 25 Sep 2008)

    Most fades now working. Still some cleanup to do.

    RevisionAuthorDate
    r1573u6p_alexandre2008-09-25 10:45:38 -0500 (Thu, 25 Sep 2008)

    correcting BZ #1315

    RevisionAuthorDate
    r1572shaddock2008-09-24 20:19:25 -0500 (Wed, 24 Sep 2008)

  • fixed map startup error coming from ow23
    RevisionAuthorDate
    r1571u6p_alexandre2008-09-24 20:13:55 -0500 (Wed, 24 Sep 2008)

    Added bookmark to Wrong4

    Alfie

    RevisionAuthorDate
    r1570u6p_alexandre2008-09-24 20:11:50 -0500 (Wed, 24 Sep 2008)

    Corrected bug 1523 (replaced node)

    RevisionAuthorDate
    r1569u6p_alexandre2008-09-24 19:19:54 -0500 (Wed, 24 Sep 2008)

    Wrong level 4 finished.

    Alfie

    RevisionAuthorDate
    r1568u6p_alexandre2008-09-24 16:34:30 -0500 (Wed, 24 Sep 2008)

    Beginning Wrong level 4

    Alfie

    RevisionAuthorDate
    r1567u6p_alexandre2008-09-23 23:14:42 -0500 (Tue, 23 Sep 2008)

    Correcting some problems due to what I modified in Wrong1

    RevisionAuthorDate
    r1566u6p_alexandre2008-09-23 22:37:03 -0500 (Tue, 23 Sep 2008)

    Replacing a duplicate node conflicting with OW-31

    Alfie

    RevisionAuthorDate
    r1565u6p_alexandre2008-09-23 19:25:38 -0500 (Tue, 23 Sep 2008)

    Added bookmarks for wrong level 1 to 3 and covetous level 1 and 2

    RevisionAuthorDate
    r1564u6p_alexandre2008-09-23 19:10:34 -0500 (Tue, 23 Sep 2008)

    Corrected BZ #1519

    Alfie

    RevisionAuthorDate
    r1563u6p_alexandre2008-09-23 18:52:04 -0500 (Tue, 23 Sep 2008)

    Wrong level 3 completed.

    Alfie

    RevisionAuthorDate
    r1562u6p_alexandre2008-09-23 13:51:57 -0500 (Tue, 23 Sep 2008)

    Covetous level 2 finished, and ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r1561aletys2008-09-23 12:25:55 -0500 (Tue, 23 Sep 2008)

    Winged / Government Isle fades nearly complete. Am committing this because I need someone to look at some weird stuff in there & confirm that they get it as well:

  • Can't do a camera fade with entry tops (what would be door tops in regular buildings), because it results in white "void" areas on either side of entry. Removed "occludes camera", but that didn't do much.
  • Ditto with the cubbies in some of the building walls, but in those, removing occludes camera seems to be enough to make it work.
  • When stand near the walls in some areas, the walls disappear into the void, or go into jagged looking splinters, depending on camera angle. Very odd.
  • There is no path to the gravedigger's house yet (bldg #22), so I've set a bookmark there, & also at Temple of Singularity.
  • There's a lot of shifting terrain going on in game. Already tried recalculating the map. Didn't seem to help any.
    I'm going to write some of these up as bugs, but will take suggestions for the entry tops if anyone has any.

    RevisionAuthorDate
    r1560u6p_alexandre2008-09-23 07:14:56 -0500 (Tue, 23 Sep 2008)

    Starting covetous level 2.

    Alfie

    RevisionAuthorDate
    r1559u6p_alexandre2008-09-22 17:31:25 -0500 (Mon, 22 Sep 2008)

    I'm out of Ant mound now, ready for shrubbing.

    Alfie

    RevisionAuthorDate
    r1558u6p_alexandre2008-09-22 11:49:49 -0500 (Mon, 22 Sep 2008)

    Covetous level 1 finished.

    Beginning level 2 soon.

    Alfie

    RevisionAuthorDate
    r1557u6p_alexandre2008-09-22 08:07:07 -0500 (Mon, 22 Sep 2008)

    Covetous level1 3/4 done. If someone could have a look at it to tell me if it fits with what they thought of Covetous...

    Alfie

    RevisionAuthorDate
    r1556u6p_alexandre2008-09-21 18:47:01 -0500 (Sun, 21 Sep 2008)

    Covetous 1 just started, I'm late

    Alfie

    RevisionAuthorDate
    r1555jesses2008-09-19 18:03:19 -0500 (Fri, 19 Sep 2008)

    some more coastline done. almost done with the coast. next is to fix the transitions between dry grass and swamp; then i will have to drop a FEW decals down, and then I can start on the road. going to put off the mountains for now; probably will get those in M7 or later. going to try to get the gargoyle farms built so i can turn this over to NPC and shrubbing ASAP

    RevisionAuthorDate
    r1554jesses2008-09-18 23:53:53 -0500 (Thu, 18 Sep 2008)

    okay, the coastline is probably 2/3 done. i'll try to finish up the rest of the coast tomorrow, and maybe this weekend i'll be able to start on the mountains, although that might be a little optimistic.

    RevisionAuthorDate
    r1553jesses2008-09-18 23:01:05 -0500 (Thu, 18 Sep 2008)

    more coastal goodness

    RevisionAuthorDate
    r1552jesses2008-09-18 22:36:32 -0500 (Thu, 18 Sep 2008)

    swampy coastal goodness!

    RevisionAuthorDate
    r1551jesses2008-09-18 20:59:12 -0500 (Thu, 18 Sep 2008)

    defined swampy areas

    RevisionAuthorDate
    r1550aletys2008-09-18 13:25:25 -0500 (Thu, 18 Sep 2008)

    Will, Evie & Fred (William's grandkids) are now placed.

    Nametags needed for them, but ignore that for now.

    Will need u6p_npc updated as well (already committed).

    Elizabeth, they're all yours.

    RevisionAuthorDate
    r1549u6p_alexandre2008-09-18 06:44:57 -0500 (Thu, 18 Sep 2008)

    Changed Hythloth regions name according to Wiki.

    Starting Covetous level 1

    RevisionAuthorDate
    r1548u6p_alexandre2008-09-18 06:15:53 -0500 (Thu, 18 Sep 2008)

    Wrong level 2 finished

    RevisionAuthorDate
    r1547u6p_alexandre2008-09-17 08:34:22 -0500 (Wed, 17 Sep 2008)

    Here is Wrong level 2.

    Tell me if you want some more, I saw that it wasn't too big on the Wiki.

    Now starting Covetous 1

    Alfie

    RevisionAuthorDate
    r1546u6p_alexandre2008-09-16 21:16:50 -0500 (Tue, 16 Sep 2008)

    Modified Wrong Level 1 to fit what needed.

    Started Wrong Level 2.

    Changed stitch_helper in OW-2 to fit with new name of Wrong 1

    Alfie

    RevisionAuthorDate
    r1545shaddock2008-09-16 14:15:48 -0500 (Tue, 16 Sep 2008)

    updated sextant points in
    OW-19
    OW-20
    OW-23

    RevisionAuthorDate
    r1544jesses2008-09-14 19:42:07 -0500 (Sun, 14 Sep 2008)

    basic shape finished. need to figure out how we are going to do the coastline. mountain areas are currently not present at all - this is so we can get started building the farms and placing NPCs as soon as possible. We will circle back and add the rest of the terrain later.

    RevisionAuthorDate
    r1543jesses2008-09-12 23:10:08 -0500 (Fri, 12 Sep 2008)

    gargoyle farmlands region - rough outline of top half of the area.

    RevisionAuthorDate
    r1542u6p_alexandre2008-09-11 22:23:36 -0500 (Thu, 11 Sep 2008)

    Renaming regions

    RevisionAuthorDate
    r1541u6p_alexandre2008-09-10 19:39:46 -0500 (Wed, 10 Sep 2008)

    Floor of Hythloth level 4 optimized. So there is no more 'too flat' areas in Hythloth now.

    Alfie

    RevisionAuthorDate
    r1540u6p_alexandre2008-09-10 19:11:36 -0500 (Wed, 10 Sep 2008)

    Floor of Hythloth level 3 optimized.

    Alfie

    RevisionAuthorDate
    r1539u6p_alexandre2008-09-10 18:46:37 -0500 (Wed, 10 Sep 2008)

    Floor of Hythloth level 2 optimized.

    Alfie

    RevisionAuthorDate
    r1538u6p_alexandre2008-09-10 18:02:44 -0500 (Wed, 10 Sep 2008)

    Floor of level 1 part 2 updated.

    Alfie

    RevisionAuthorDate
    r1537u6p_alexandre2008-09-10 17:30:52 -0500 (Wed, 10 Sep 2008)

    Added hilly landscape to Hythloth level 1 part 1 floor. Ready for shrubbing.

    Alfie

    PS : you can remove monsters to place mobs instead.

    RevisionAuthorDate
    r1536u6p_alexandre2008-09-08 21:02:24 -0500 (Mon, 08 Sep 2008)

    Hythloth level 4 finished.

    Alfie

    RevisionAuthorDate
    r1535u6p_alexandre2008-09-07 22:00:32 -0500 (Sun, 07 Sep 2008)

    Added 'life' (or death???) to Hythloth levels : flames and steam...

    RevisionAuthorDate
    r1534u6p_alexandre2008-09-07 18:59:14 -0500 (Sun, 07 Sep 2008)

    Started Hythloth level 4 and added a bookmark for it.

    RevisionAuthorDate
    r1533u6p_alexandre2008-09-07 17:26:51 -0500 (Sun, 07 Sep 2008)

    Hythloth level 3 finished. Small level (under 2k nodes) but... funny :)

    RevisionAuthorDate
    r1532jesses2008-09-06 20:22:43 -0500 (Sat, 06 Sep 2008)

    road system pretty much complete. now i need to start working on the swampy and lava-y areas; build the coast and the water, and the teleport area.

    RevisionAuthorDate
    r1531jesses2008-09-05 21:57:04 -0500 (Fri, 05 Sep 2008)

    roads almost complete.

    RevisionAuthorDate
    r1530u6p_alexandre2008-09-05 20:52:11 -0500 (Fri, 05 Sep 2008)

    Hythloth level 3 on the way...

    Alfie

    RevisionAuthorDate
    r1529u6p_alexandre2008-09-05 00:00:39 -0500 (Fri, 05 Sep 2008)

    Adding bookmark for level 2 and 3 of Hythloth.

    Starting level 3

    Alfie

    RevisionAuthorDate
    r1528u6p_alexandre2008-09-04 23:05:04 -0500 (Thu, 04 Sep 2008)

    Hythloth level 2 complete.

    Alfie

    RevisionAuthorDate
    r1527jesses2008-09-04 22:59:00 -0500 (Thu, 04 Sep 2008)

    i'm on a roll - some more roads committed. should have the roads done pretty soon; then i'll define the fade groups and place some gizmos. nice thing is we have no DOORS so we don't have to wire up the auto-open stuff.

    RevisionAuthorDate
    r1526u6p_alexandre2008-09-03 18:36:08 -0500 (Wed, 03 Sep 2008)

    Hythloth Level 2 nearly completed...

    'Only' the ground to do...

    Alfie

    RevisionAuthorDate
    r1525jesses2008-09-02 21:36:06 -0500 (Tue, 02 Sep 2008)

    filling in the land between buildings, starting road basics. right now everything is really plain; this will be spiced up. the ground won't be as flat, the roads won't be quite as straight, but it takes work to make crooked things. :) i also had to expand the market plaza a little bit to give it entrances on all four sides.

    RevisionAuthorDate
    r1524u6p_alexandre2008-09-02 21:28:11 -0500 (Tue, 02 Sep 2008)

    Modified the linking part between level 1_2 and level 2.

    Level 2 1/3 done approximately.

    Alfie

    RevisionAuthorDate
    r1523shaddock2008-09-02 21:19:51 -0500 (Tue, 02 Sep 2008)

  • remapped sextant points for regions OW-14
    OW-15
    OW-16
    OW-17
    OW-18

    RevisionAuthorDate
    r1522u6p_alexandre2008-09-01 23:49:50 -0500 (Mon, 01 Sep 2008)

    Beginning Hythloth level 2

    Alfie

    RevisionAuthorDate
    r1521u6p_alexandre2008-09-01 22:09:58 -0500 (Mon, 01 Sep 2008)

    Level 1 of Hythloth finished.

    Alfie

    RevisionAuthorDate
    r1520u6p_alexandre2008-09-01 21:14:38 -0500 (Mon, 01 Sep 2008)

    Only one room to go to finish level 1_2...

    The second part will be only 1000 - 1200 nodes, I'll begin level 2 in it. And stop at 3000

    Alfie

    RevisionAuthorDate
    r1519u6p_alexandre2008-09-01 16:54:20 -0500 (Mon, 01 Sep 2008)

    Changed hythloth bookmark

    Alfie

    RevisionAuthorDate
    r1518u6p_alexandre2008-09-01 16:50:19 -0500 (Mon, 01 Sep 2008)

    Changed some things in level 1 and added all connections for level 1_2

    Alfie

    RevisionAuthorDate
    r1517u6p_alexandre2008-09-01 13:13:03 -0500 (Mon, 01 Sep 2008)

    updating hythloth1 part 1, had a problem with a lava drake ( it was stuck in ........... lava ) :)

    Alfie

    RevisionAuthorDate
    r1516shaddock2008-09-01 12:13:02 -0500 (Mon, 01 Sep 2008)

  • recalced tech demo map and fixed crash
    RevisionAuthorDate
    r1515shaddock2008-08-31 22:08:22 -0500 (Sun, 31 Aug 2008)

  • remapped sextant points for regions OW-10
    OW-11
    OW-12
    Ow-13
    OW-57

    RevisionAuthorDate
    r1514u6p_alexandre2008-08-31 19:41:08 -0500 (Sun, 31 Aug 2008)

    Hythloth level 1 part 1 finished...

    Alfie

    RevisionAuthorDate
    r1513shaddock2008-08-31 15:59:56 -0500 (Sun, 31 Aug 2008)

  • remapped sextant points for regions OW-06
    OW-07
    OW-08
    OW-09

    RevisionAuthorDate
    r1512u6p_alexandre2008-08-31 13:51:55 -0500 (Sun, 31 Aug 2008)

    Haven't done a lot this WE. Added a room. Hythloth lvl 1 is 70% complete...

    Alfie

    RevisionAuthorDate
    r1511shaddock2008-08-31 13:47:25 -0500 (Sun, 31 Aug 2008)

    Remapped sextant points for regions:
    OW-00
    OW-01
    OW-02
    OW-03
    OW-04
    OW-05
    OW-56

    FYI, The sextant won't be very useful until after I've redone all the sextant points and updated the in-game map.

    Britannia_Logic required.

    RevisionAuthorDate
    r1510u6p_alexandre2008-08-29 03:21:05 -0500 (Fri, 29 Aug 2008)

    Couldn't sleep, so...

    Removed 200 unused nodes (not visible) and added some action (monsters placed in original U6). These monsters are here for testing, I'll remove them at the end, these aren't mobs.

    Alfie

    RevisionAuthorDate
    r1509u6p_alexandre2008-08-28 11:23:03 -0500 (Thu, 28 Aug 2008)

    Lava 'waterfall' was too far and not seen when entering Hythloth. Moved it, so now you see it all. Corrected some nodes which made texturing errors in DSMOD.

    Enjoy

    RevisionAuthorDate
    r1508u6p_alexandre2008-08-28 10:35:20 -0500 (Thu, 28 Aug 2008)

    Now you can walk in main room and surrounding.

    Won't be here until saturday, job interview tomorrow, so I have to go to bed early ( the train is at the time I usually go to bed :( )

    If someone could test...

    RevisionAuthorDate
    r1507u6p_alexandre2008-08-27 23:00:18 -0500 (Wed, 27 Aug 2008)

    Hythloth level 1 main room done. But 2200 nodes used, I think I know where I'm going to cut level...

    Comments welcome :)

    RevisionAuthorDate
    r1506jesses2008-08-27 22:46:24 -0500 (Wed, 27 Aug 2008)

    okay, the buildings are now MUCH further apart. i think the market area needs to be much larger and rethought a little bit. i originally had entrances only on three sides; now it aesthetically makes sense to have entrances on all four, although truth be told not much is going to come to the market from the north. in order to make that work i have to expand the building by about 1/3, making it huuuuuuge. but then the whole map is going to be huuuuuge. once this is done, we're going to likely have to split this into 2 or possibly even 3 regions. that means we seriously need to scale things back on the other gargoyle isles if we're going to ever finish this.

    plan is to go bare minimum with this for now, turn it over to someone else for basic shrubbing, and then work on the bare minimum terrain on the wingless isle while that's going on. i'm hoping to have bare minimum terrain done by this coming weekend.

    RevisionAuthorDate
    r1505u6p_alexandre2008-08-27 20:16:21 -0500 (Wed, 27 Aug 2008)

    Added ground, so if someone wants to visit, it's now possible :)

    RevisionAuthorDate
    r1504u6p_alexandre2008-08-27 19:51:05 -0500 (Wed, 27 Aug 2008)

    The 'bottom' wall of Hythloth is complete. But due to the size of level 1, I think we'll have to split Hythloth in more than 4 parts...

    RevisionAuthorDate
    r1503u6p_alexandre2008-08-26 21:09:15 -0500 (Tue, 26 Aug 2008)

    Hythloth main room on the way...

    RevisionAuthorDate
    r1502u6p_alexandre2008-08-26 08:55:29 -0500 (Tue, 26 Aug 2008)

    Adding hythloth1 bookmark

    RevisionAuthorDate
    r1501u6p_alexandre2008-08-26 08:34:28 -0500 (Tue, 26 Aug 2008)

    Hythloth first room, to go to the mapped part ready. After this one I'll try to follow original map, but I needed a 'start point' other than the stairs.

    Could someone tell me how it looks like?

    RevisionAuthorDate
    r1500u6p_alexandre2008-08-26 04:46:56 -0500 (Tue, 26 Aug 2008)

    Updated Ant Mound level 4 and bookmark...

    Alfie

    RevisionAuthorDate
    r1499u6p_alexandre2008-08-26 00:03:53 -0500 (Tue, 26 Aug 2008)

    Finished Hythloth level 1 .... entry only :)

    RevisionAuthorDate
    r1498u6p_alexandre2008-08-25 23:46:01 -0500 (Mon, 25 Aug 2008)

    Correcting a duplicate nodes problem (11 nodes) due to a bad cut while splitting level 1 and level 2. All duplicate removed from level 1. Tested : OK

    Thanks Flerida :)

    Alfie

    RevisionAuthorDate
    r1497u6p_alexandre2008-08-25 23:02:13 -0500 (Mon, 25 Aug 2008)

    Starting Hythloth. Did exactly the same entry as in Laz (the human built part) with stairs. So this can be easily adapted to the Isle of the Avatar and keeps some logic in the story (I don't think lots of people went to work in Hythloth between U5 and U6). The other parts will be different because the world had lots of earthquakes of course :)

    Perhaps will the lifts be broken for example...

    RevisionAuthorDate
    r1496jesses2008-08-25 22:56:59 -0500 (Mon, 25 Aug 2008)

    updated bookmark

    RevisionAuthorDate
    r1495jesses2008-08-25 22:56:24 -0500 (Mon, 25 Aug 2008)

    this might break everything....

    RevisionAuthorDate
    r1494jesses2008-08-25 22:12:19 -0500 (Mon, 25 Aug 2008)

    made more space for stuff between buildings. see if you like this better

    RevisionAuthorDate
    r1493u6p_alexandre2008-08-24 22:48:23 -0500 (Sun, 24 Aug 2008)

    Corrected regions names and added 1 bookmark by level. Enjoy.

    Alfie

    RevisionAuthorDate
    r1492u6p_alexandre2008-08-24 21:14:37 -0500 (Sun, 24 Aug 2008)

    Removing ant mound old level

    RevisionAuthorDate
    r1491u6p_alexandre2008-08-24 21:10:26 -0500 (Sun, 24 Aug 2008)

    Changed Ant mound to have 4 average levels. Need some work from Shad for region IDs.

    Ant mound walls and floor finished.

    RevisionAuthorDate
    r1490u6p_alexandre2008-08-24 19:34:47 -0500 (Sun, 24 Aug 2008)

    Last level of the Ant mound is finished. Just tell me if you want me to add some more (this level is 50% the Queen Chamber).

    I placed a dead body where the map part is supposed to be a a kind of platform for the queen (Used original U6 places for that).

    Alfie

    RevisionAuthorDate
    r1489u6p_alexandre2008-08-24 13:39:55 -0500 (Sun, 24 Aug 2008)

    Added Vineyard.

    RevisionAuthorDate
    r1488u6p_alexandre2008-08-24 11:09:53 -0500 (Sun, 24 Aug 2008)

    Also corrected the river (In and Out...)

    RevisionAuthorDate
    r1487u6p_alexandre2008-08-24 11:00:03 -0500 (Sun, 24 Aug 2008)

    Corrected river way. Ready to add objects.

    RevisionAuthorDate
    r1486u6p_alexandre2008-08-24 10:47:18 -0500 (Sun, 24 Aug 2008)

    Changed bookmark for ant_mound3, because 4 of an 8 party members were stuck in the ramp.

    RevisionAuthorDate
    r1485u6p_alexandre2008-08-24 10:36:18 -0500 (Sun, 24 Aug 2008)

    Level 3 finished. Added a place for a wineyard.

    Level 4 will be a little less complicated, as the main part is the Queen chamber.

    RevisionAuthorDate
    r1484u6p_alexandre2008-08-23 23:31:24 -0500 (Sat, 23 Aug 2008)

    Level 3 on its way. I don't know if I have to continue it or to stop there... Could anyone test it without looking at the map in SE just to know how much time it takes to go through it?

    Bookmark : ant_mound3

    Alfie

    RevisionAuthorDate
    r1483u6p_alexandre2008-08-23 20:25:57 -0500 (Sat, 23 Aug 2008)

    Added bookmark for ant mound level 3

    RevisionAuthorDate
    r1482u6p_alexandre2008-08-23 20:19:36 -0500 (Sat, 23 Aug 2008)

    Level 3 at 25%

    Backup

    RevisionAuthorDate
    r1481u6p_alexandre2008-08-23 13:32:53 -0500 (Sat, 23 Aug 2008)

    Ant mound level 3

    RevisionAuthorDate
    r1480u6p_alexandre2008-08-23 07:15:14 -0500 (Sat, 23 Aug 2008)

    Ready for level 1 and 2.

    Backup

    RevisionAuthorDate
    r1479u6p_alexandre2008-08-22 15:01:23 -0500 (Fri, 22 Aug 2008)

    Level 1 and Level 2 completed.

    Shad, I'd like to separate lvl1 and lvl 2, could you help me?

    I have 5950 nodes for all the 2 levels...

    RevisionAuthorDate
    r1478u6p_alexandre2008-08-22 12:58:06 -0500 (Fri, 22 Aug 2008)

    Still on level 2...

    Added a very special maze, please tell me what you think of my idea...

    Alfie

    RevisionAuthorDate
    r1477u6p_alexandre2008-08-21 23:44:32 -0500 (Thu, 21 Aug 2008)

    Added some rooms, giant swamp, second level on the way...

    Backup

    RevisionAuthorDate
    r1476u6p_alexandre2008-08-21 14:16:14 -0500 (Thu, 21 Aug 2008)

    Backup

    RevisionAuthorDate
    r1475u6p_alexandre2008-08-21 12:52:26 -0500 (Thu, 21 Aug 2008)

    Backup

    RevisionAuthorDate
    r1474u6p_alexandre2008-08-20 22:20:29 -0500 (Wed, 20 Aug 2008)

    Level 1 finished. Will build level 2 in same file...

    RevisionAuthorDate
    r1473u6p_alexandre2008-08-19 20:15:00 -0500 (Tue, 19 Aug 2008)

    Level 1 nearly finished.

    RevisionAuthorDate
    r1472u6p_alexandre2008-08-19 18:44:16 -0500 (Tue, 19 Aug 2008)

    Added swamps (borders are placeholder). Some rooms too.

    RevisionAuthorDate
    r1471shaddock2008-08-18 21:59:59 -0500 (Mon, 18 Aug 2008)

  • fixed north vector on OW25
    RevisionAuthorDate
    r1470u6p_alexandre2008-08-18 21:44:51 -0500 (Mon, 18 Aug 2008)

    Updating bookmark for Flerida's test

    RevisionAuthorDate
    r1469u6p_alexandre2008-08-18 21:26:41 -0500 (Mon, 18 Aug 2008)

    Small update

    RevisionAuthorDate
    r1468u6p_alexandre2008-08-18 12:04:46 -0500 (Mon, 18 Aug 2008)

    Added 1 room (need to add a swamp in it)

    Backup

    RevisionAuthorDate
    r1467u6p_alexandre2008-08-18 10:32:04 -0500 (Mon, 18 Aug 2008)

    Backup

    Added 1 room

    RevisionAuthorDate
    r1466jesses2008-08-17 21:21:55 -0500 (Sun, 17 Aug 2008)

    all buildings should be placed - please check for completeness and placement. going to start the wingless isle next.

    RevisionAuthorDate
    r1465u6p_alexandre2008-08-17 21:07:26 -0500 (Sun, 17 Aug 2008)

    Added 2 rooms.

    Backup

    RevisionAuthorDate
    r1464u6p_alexandre2008-08-17 18:38:22 -0500 (Sun, 17 Aug 2008)

    Have now 5 full rooms.

    Backup

    RevisionAuthorDate
    r1463u6p_alexandre2008-08-17 17:10:12 -0500 (Sun, 17 Aug 2008)

    Duplicate node and some graphics corrected.

    RevisionAuthorDate
    r1462u6p_alexandre2008-08-17 16:01:17 -0500 (Sun, 17 Aug 2008)

    Backup

    RevisionAuthorDate
    r1461u6p_alexandre2008-08-17 13:58:45 -0500 (Sun, 17 Aug 2008)

    Room 1 2 3 done

    Backup

    RevisionAuthorDate
    r1460jesses2008-08-16 23:51:52 -0500 (Sat, 16 Aug 2008)

    added lensmaker's house. this is designed to allow him to go up on the roof and set up a telescope.

    RevisionAuthorDate
    r1459jesses2008-08-16 22:39:46 -0500 (Sat, 16 Aug 2008)

    much more gargoyle city stuff done. needs updated art. winged island NIS region also updated - PLEASE TEST gargoyle sacrifice sequence

    RevisionAuthorDate
    r1458u6p_alexandre2008-08-16 22:29:02 -0500 (Sat, 16 Aug 2008)

    Backup

    Room 1 and 3 finished. Room 2 on the way

    RevisionAuthorDate
    r1457u6p_alexandre2008-08-16 17:54:00 -0500 (Sat, 16 Aug 2008)

    Forgot to commit bookmarks.gas to commit my bookmark. Adding

    RevisionAuthorDate
    r1456u6p_alexandre2008-08-16 17:40:33 -0500 (Sat, 16 Aug 2008)

    Added a teleport point : ant_mound

    RevisionAuthorDate
    r1455u6p_alexandre2008-08-16 16:53:22 -0500 (Sat, 16 Aug 2008)

    Backup.

    First room finished. Second on its way.

    RevisionAuthorDate
    r1454u6p_alexandre2008-08-16 10:29:32 -0500 (Sat, 16 Aug 2008)

    Backup.

    As suggested by Jesse, I make path larger.

    I don't know how big was Ant Mounds, but there were 2 ways in (I launched U6 with Ultimatrix and saw 2 holes in the desert).

    Could someone confirm that?

    Alfie

    RevisionAuthorDate
    r1453jesses2008-08-16 09:54:35 -0500 (Sat, 16 Aug 2008)

    more buildings made. long way to go - this is going to be a HUGE region when it's done. we might have to break this up into multiple regions - we'll see.

    RevisionAuthorDate
    r1452u6p_alexandre2008-08-15 22:42:24 -0500 (Fri, 15 Aug 2008)

    Backup

    RevisionAuthorDate
    r1451u6p_alexandre2008-08-15 21:39:42 -0500 (Fri, 15 Aug 2008)

    Backup

    RevisionAuthorDate
    r1450u6p_alexandre2008-08-15 18:47:21 -0500 (Fri, 15 Aug 2008)

    Backup

    Alfie

    RevisionAuthorDate
    r1449u6p_alexandre2008-08-15 16:18:56 -0500 (Fri, 15 Aug 2008)

    Continuing Ant Mound.

    If someone could give me an advice about what's good/bad in it.

    Alfie

    RevisionAuthorDate
    r1448u6p_alexandre2008-08-14 22:50:12 -0500 (Thu, 14 Aug 2008)

    I'm giving a try to WBing.

    It's just the schematic map for Ant Mound, now I try to make it more realistic.

    I you could give me your advice (or tell me to stop now)

    Thanks

    Alfie

    RevisionAuthorDate
    r1447jesses2008-08-14 16:21:54 -0500 (Thu, 14 Aug 2008)

    Checkpoint - may be committing a few more changes later. PLEASE TEST - I may have broken the gargoyle sacrifice NIS - ESPECIALLY in hi-res mode.

    RevisionAuthorDate
    r1446u6p_alexandre2008-08-13 10:26:02 -0500 (Wed, 13 Aug 2008)

    Tests on sandbox

    RevisionAuthorDate
    r1445jesses2008-08-03 21:46:15 -0500 (Sun, 03 Aug 2008)

    gargoyle mound - for testing

    RevisionAuthorDate
    r1444jesses2008-08-01 23:35:57 -0500 (Fri, 01 Aug 2008)

    simpler test case - doesn't use custom nodes - for logical node flags

    RevisionAuthorDate
    r1443jesses2008-07-31 23:52:34 -0500 (Thu, 31 Jul 2008)

    for testing lf_hover

    RevisionAuthorDate
    r1442shaddock2008-07-24 21:31:14 -0500 (Thu, 24 Jul 2008)

  • fixed ladders in Trinsic..someone please verify
  • fixed north vector in OW-2
    RevisionAuthorDate
    r1441shaddock2008-07-20 00:05:21 -0500 (Sun, 20 Jul 2008)

  • recalced sewers and ow4 to resolve a node conflict
    RevisionAuthorDate
    r1440shaddock2008-07-19 20:50:27 -0500 (Sat, 19 Jul 2008)

  • centered moongate gizmo on yew moongate so the fix effect is not offset
    RevisionAuthorDate
    r1439shaddock2008-07-19 17:10:33 -0500 (Sat, 19 Jul 2008)

  • fixed Sentri sleeper
    RevisionAuthorDate
    r1438shaddock2008-07-19 16:53:58 -0500 (Sat, 19 Jul 2008)

  • removed ship from Trinsic
  • fixed highlight on beds in Wayfarer inn
  • fixed highlight on armor in castle training room
  • removed bounds from gov't building nodes
  • added some timed lights above Tholden and Terri
    RevisionAuthorDate
    r1437shaddock2008-07-19 16:34:49 -0500 (Sat, 19 Jul 2008)

  • fixed bad parking job for boat in Britain
  • renamed Britain boat
  • set up britain boat to require a virtual deed from Arty
  • moved spider silk spawn point in spider cave
    RevisionAuthorDate
    r1436aletys2008-07-19 01:15:01 -0500 (Sat, 19 Jul 2008)

  • Door at Lazeena's room at Inn is now fixed, and she no longer walks thru the door (literally). She also now does not pop.
  • This takes care Lazeena's problems reported in BZ 462.
    RevisionAuthorDate
    r1435aletys2008-07-19 00:40:35 -0500 (Sat, 19 Jul 2008)

  • Fixed "dog" outside Blue Boar Tavern so screen name & highlight don't show up.
  • Lazeena's and Mandrake's schedule transitions now work when leaving tavern. No more popping! yay!
  • Placed mushroom book at tailor's per Deborah's request.
    Next - fix door at Inn in OW-19 so Lazeena doesn't walk thru it. I'm out of OW-20, but still in OW-19.

    RevisionAuthorDate
    r1434shaddock2008-07-19 00:33:58 -0500 (Sat, 19 Jul 2008)

  • moved anchor in NM back to it's dock point to try to fix BZ1419
    RevisionAuthorDate
    r1433shaddock2008-07-19 00:26:02 -0500 (Sat, 19 Jul 2008)

  • made sure all 4 stairwells into Sutek's dungeon start the dungeon mood
  • fixed Caradon's sleeper
    RevisionAuthorDate
    r1432wyrdweb2008-07-18 23:37:39 -0500 (Fri, 18 Jul 2008)

    Oops, placed wrong potion book - here's the right one.

    RevisionAuthorDate
    r1431wyrdweb2008-07-18 23:18:34 -0500 (Fri, 18 Jul 2008)

    Placed a lorebook for Alfie, fixed the straight edge decal in Temple and nudged another outside just a tad.

    RevisionAuthorDate
    r1430shaddock2008-07-18 21:45:30 -0500 (Fri, 18 Jul 2008)

  • fixed dock points in ow11
    RevisionAuthorDate
    r1429shaddock2008-07-18 20:17:26 -0500 (Fri, 18 Jul 2008)

  • evil mage island dock gizmos wired up...they look like they were correctly wired on the trigger tab, just the plank node id wasn't filled in on the properties tab.
    RevisionAuthorDate
    r1428wyrdweb2008-07-18 17:20:35 -0500 (Fri, 18 Jul 2008)

    Made Fuzzy tables non-blocking and made Nico's blue stone unusable.

    RevisionAuthorDate
    r1427shaddock2008-07-15 21:07:02 -0500 (Tue, 15 Jul 2008)

    fixed 'hole' at Trinsic moongate

    RevisionAuthorDate
    r1426shaddock2008-07-15 19:32:01 -0500 (Tue, 15 Jul 2008)

  • fixed issue with Trinsic rope causing party speed to warp
  • added some static item enablers to bridge blockades
    RevisionAuthorDate
    r1425jesses2008-07-13 23:57:40 -0500 (Sun, 13 Jul 2008)

    fix bug 1331

    RevisionAuthorDate
    r1424jesses2008-07-13 23:17:17 -0500 (Sun, 13 Jul 2008)

    fix to bug 1170

    RevisionAuthorDate
    r1423aletys2008-07-13 22:09:04 -0500 (Sun, 13 Jul 2008)

    Some more tweaks to Lazeena schedules

    RevisionAuthorDate
    r1422nicodemus2008-07-13 14:20:50 -0500 (Sun, 13 Jul 2008)

    fixed some more stuff.

    Added lighting to Iolo's Hut...fixed a couple of things in Buc's Den.

    RevisionAuthorDate
    r1421nicodemus2008-07-13 13:37:15 -0500 (Sun, 13 Jul 2008)

    Fixed a bug...tidied up some stuff.

    Shrubbed a guard tower.

    RevisionAuthorDate
    r1420jesses2008-07-11 23:35:09 -0500 (Fri, 11 Jul 2008)

    fix for alfie - bug 1314

    RevisionAuthorDate
    r1419jesses2008-07-10 23:43:21 -0500 (Thu, 10 Jul 2008)

    fix bug 603 - doors for the barracks

    RevisionAuthorDate
    r1418jesses2008-07-09 23:39:51 -0500 (Wed, 09 Jul 2008)

    added cannonballs, arrows, a couple of dead gargs, and a big hunk of meat on a stick roasting over a slow fire.

    also fixed bug 967. turns out i had to rebuild a good chunk of the riverside there because there are no 12m wood bridges. we'll have to see about THAT.

    RevisionAuthorDate
    r1417aletys2008-07-08 23:18:20 -0500 (Tue, 08 Jul 2008)

  • Added missing transitions to Lazzena's schedules, & also to Daver's schedules to & from inn, as well as Lazeena's 2200 schedule which had not been placed (now we know why they were disappearing & popping). Lazeena is still popping out of tavern, but now walks to tavern from Inn.
  • Placed Mandrake in Britain; he still needs to be placed in Skara Brae, Paws, Trinsic, Empath Abbey, Minoc & Yew.
  • Did some shrubbing at Inn, since I was there.
    Still to do:
  • fix Lazeena & Mandrake's tavern to inn transitions so they don't pop.
  • some misc shrub fixes in Inn.
    Needs u6p_npc.

    RevisionAuthorDate
    r1416jesses2008-07-08 22:48:38 -0500 (Tue, 08 Jul 2008)

    fix to bug 1387 (walking through walls) and also adding more shrubbing. more cannonballs and now arrows.

    RevisionAuthorDate
    r1415jesses2008-07-06 22:37:22 -0500 (Sun, 06 Jul 2008)

    added some grotesqueries, dead bodies, lots of burnt, dead trees, dead animals, dead cannonballs, scorch marks. lots of good stuff to scare your kids.

    RevisionAuthorDate
    r1414aletys2008-07-06 20:14:56 -0500 (Sun, 06 Jul 2008)

  • Found the illusive phase spider (it was buried in the spider_mob template, which apparently is a random mob generator) & replaced it.
  • Changed the rabid pigs & dogs to have interest_only as false; they kept popping in and out.
  • Fixed mislocated tapaestry, replaced DS chair with useable chair, and other miscellaneous fixes.
  • Moved useable containers away from walls wherever possible, but some of the spaces are tight and doesn't fix them all.
  • Added warning sign, and confusing "this way signs" (latter to match original).
  • Played with the fields some more so they don't bleed as much thru the walls and are easier to navigate.
  • Added basement & keep moods.
    I'm out of there. Yay!

    RevisionAuthorDate
    r1413shaddock2008-07-06 16:43:11 -0500 (Sun, 06 Jul 2008)

  • revamped ferry - needs britannia_logic and u6p_logic
    RevisionAuthorDate
    r1412jesses2008-07-06 16:21:23 -0500 (Sun, 06 Jul 2008)

    a little work done on the north side

    RevisionAuthorDate
    r1411jesses2008-07-06 14:37:19 -0500 (Sun, 06 Jul 2008)

    burning rubble added to south wall. i feel like it might not be enough.

    RevisionAuthorDate
    r1410shaddock2008-07-05 07:22:02 -0500 (Sat, 05 Jul 2008)

  • Trinsic re-synced
    RevisionAuthorDate
    r1409aletys2008-07-05 04:46:53 -0500 (Sat, 05 Jul 2008)

    This completes my activity in Trinsic.

  • Brandon's schedules are now fixed. He's got a sequential work schedule which takes him from forge to armory shop back to forge, and he goes to and from his home, instead of sleeping in the armory.
  • While I was there, finished the shrubbing and lighting in Brandon's house, and added his two containers.
  • Did the lighting in Whitsaber's house, and did some minor shrubbing.
  • Other buildings appear ok for shrubbing and lighting.
    The two new containers need to be synced.

    Jesse, it's all yours for siege trashing. I'm out of there.

    RevisionAuthorDate
    r1408shaddock2008-07-04 09:55:28 -0500 (Fri, 04 Jul 2008)

  • synced containers in ow38 and ow45
  • slight tweak to siege nis, need u6p_logic
    RevisionAuthorDate
    r1407aletys2008-07-04 00:51:26 -0500 (Fri, 04 Jul 2008)

    Trinsic containers are placed & filled:

  • OW-45 containers are all placed & filled.
  • Lighting in OW-45 done.
  • Additional shrubbing for the OW-45 residents.
    Needs u6p_logic.

    RevisionAuthorDate
    r1406aletys2008-07-03 19:18:22 -0500 (Thu, 03 Jul 2008)

    Things done:
  • Trinsic containers are done & filled.
  • Fixed some flower pots blocking the inn entrance.
  • Deleted duplicate Brandon schedules, bed & sleeper in Armory.
  • Gave frilly Iola a pretty new bed.
  • Did some minor shrubbing.
  • Made Whitsaber's bed unuseable.
    Still need to fix Brandon's schedule, and make some beds unuseable in the inn. Will do that when you get done, Jesse.

    Needed for containers: u6p_logic


    RevisionAuthorDate
    r1405shaddock2008-07-02 20:27:20 -0500 (Wed, 02 Jul 2008)

  • fixed duplicate items in mousehole in Jhelom
    RevisionAuthorDate
    r1404shaddock2008-07-01 22:05:14 -0500 (Tue, 01 Jul 2008)

  • replaced rune on shrine of humility with moonstone
  • replaced rune on shrine of valour with moonstone
  • added teleport points to all the shrines so the orb works once you visit them
  • made moongates 'broken' in Minoc, New Magincia, Moonglow, Jhelom
  • removed chest from burnt building in Yew
  • took the evil old man's teeth. :)
    RevisionAuthorDate
    r1403shaddock2008-07-01 19:47:24 -0500 (Tue, 01 Jul 2008)

  • removed phase spiders - it looks like they were slowing down the region. Let me know if the problem resurfaces.
    RevisionAuthorDate
    r1402shaddock2008-06-30 20:25:13 -0500 (Mon, 30 Jun 2008)

  • removed hum sound from red moongate in throne room - hopefully this will eliminate the humming in the castle
    RevisionAuthorDate
    r1401wyrdweb2008-06-30 17:54:38 -0500 (Mon, 30 Jun 2008)

    Fixed the outdoor lighting (had to take on timer off for them to work), and tweaking things.

    RevisionAuthorDate
    r1400aletys2008-06-29 14:21:08 -0500 (Sun, 29 Jun 2008)

    Placed shovel in Bonn's basement.

    Bonn's is done & ready for testing.

    RevisionAuthorDate
    r1399shaddock2008-06-29 10:15:54 -0500 (Sun, 29 Jun 2008)

  • lighting in Trinsic
  • synced containers in OW25
  • synced containers in OW13
  • synced containers in OW47
    RevisionAuthorDate
    r1398aletys2008-06-28 23:46:27 -0500 (Sat, 28 Jun 2008)

    Lighting is done in Bonn's. I'm out of there, at least until I can find pb_shovel in SE (which needs to go in basement).

    Shad, can you please sync up the containers?

    RevisionAuthorDate
    r1397aletys2008-06-28 22:44:12 -0500 (Sat, 28 Jun 2008)

    Bonn's shrubbed & added containers to match original.
  • Added cobwebs per Deborah's request.
    Need u6p_logic for containers.

    Next lighting.


    RevisionAuthorDate
    r1396wyrdweb2008-06-28 21:32:27 -0500 (Sat, 28 Jun 2008)

    More lighting, but apparently I suck at outdoor lighting. Could someone take a look and tell me what I'm doing wrong? Thanks!

    RevisionAuthorDate
    r1395wyrdweb2008-06-28 18:26:08 -0500 (Sat, 28 Jun 2008)

    Adding what I have so far for shrubbing, lighting, and containers. Still have outdoor lighting and tweaking/cleanup.

    RevisionAuthorDate
    r1394shaddock2008-06-28 12:27:36 -0500 (Sat, 28 Jun 2008)

  • Siege Finale
    The Trinsic Siege sequence should now be functionally complete. It could use more effects and tuning, but all the core pieces are now in place and the game can progress.

    RevisionAuthorDate
    r1393aletys2008-06-27 22:47:56 -0500 (Fri, 27 Jun 2008)

  • Added Zombie Trio.
  • Added dead body pile in back & wheelbarrow.
    RevisionAuthorDate
    r1392aletys2008-06-27 00:51:15 -0500 (Fri, 27 Jun 2008)

  • Made large statues & fields not interest-only to eliminate popping effect.
  • Moved mimic in Suteks bedroom to outer room so Sutek doesn't keep killing it.
  • Blocked some tower exits & access & locked 2 doors to force player to go thru maze.
  • Added keys for locked doors.
  • Deleted more monsters.
    Am sometimes getting the huge slowdown effect, other times not. Sutek's is ready for testing.

    RevisionAuthorDate
    r1391shaddock2008-06-26 22:51:04 -0500 (Thu, 26 Jun 2008)

  • the trinsic south gate now opens after the siege sequence (there is debug in place, so ignore the messages)
    RevisionAuthorDate
    r1390wyrdweb2008-06-26 20:53:36 -0500 (Thu, 26 Jun 2008)

    Evil Mage has more shrubbing, containers and lighting.

    Shad, please sync up the containers.

    Flerida, you can have it after Shad is done.

    RevisionAuthorDate
    r1389wyrdweb2008-06-25 20:59:35 -0500 (Wed, 25 Jun 2008)

    Lighting done for Lycaeum. There is a slight issue with one 1st floor of Academy because, I believe, the statue outside with the light and there are no doors and an open balcony, so it is a bit more lit than the other academy towers. Also noting a problem with the light animation for the light posts throughout Lycaeum (will BZ).

    RevisionAuthorDate
    r1388shaddock2008-06-24 23:08:40 -0500 (Tue, 24 Jun 2008)

  • removed ladder from Trinsic North Wall
  • more work on the siege
    RevisionAuthorDate
    r1387wyrdweb2008-06-24 23:06:41 -0500 (Tue, 24 Jun 2008)

    What started as getting the innkeeper's shop running, ended up being more. Fixed the floating bucket, made decor a lot of extra stuff, made sure some items were owned, and made guild bed unusable (we'll fix that later when the guild stuff is added in).

    RevisionAuthorDate
    r1386wyrdweb2008-06-24 20:08:37 -0500 (Tue, 24 Jun 2008)

    Lights are in the keep and throughout Lycaeum. I just have some final tweaking and a couple of houses to shrub a bit, then I'll be done.

    RevisionAuthorDate
    r1385wyrdweb2008-06-24 16:17:24 -0500 (Tue, 24 Jun 2008)

    Have most of the lighting done for Lycaeum - need to do the keep next. Things are pretty bare with no shrubbing past very basic, so I'm throwing some things down as I'm in places.

    RevisionAuthorDate
    r1384shaddock2008-06-23 21:48:19 -0500 (Mon, 23 Jun 2008)

  • more work on the Trinsic Siege NIS
    RevisionAuthorDate
    r1383aletys2008-06-22 16:00:15 -0500 (Sun, 22 Jun 2008)

    Monsters are in but there are some problems. Shad, as you requested, I'm committing so you can look at it. I've sent you an email on it.

    Once this is resolved it's nearly ready for testing. I need to add a key & lock one more door, then it's done. Waiting on key to be added.

    RevisionAuthorDate
    r1382wyrdweb2008-06-18 11:48:52 -0500 (Wed, 18 Jun 2008)

    Changed the one in convo_tester so they are both the same.

    RevisionAuthorDate
    r1381wyrdweb2008-06-18 11:47:49 -0500 (Wed, 18 Jun 2008)

    Updated tooltip to remove karma blurb.

    RevisionAuthorDate
    r1380aletys2008-06-15 22:13:27 -0500 (Sun, 15 Jun 2008)

    Sutek's is now nearly complete for M5.
  • Shrubing is done.
  • M5 schedules are placed and working. PushmePullyu will wait for M6.
  • Sutek's teleport sfx works great (thanks Shad!).
  • containers all done (but at least one dead body container is throwing errors & gives double it's inventory - BZ'd as #1236).
  • Lighting on all but 1st floor will wait for M6.
    Next will place monsters.

    RevisionAuthorDate
    r1379wyrdweb2008-06-15 16:31:55 -0500 (Sun, 15 Jun 2008)

    Added some plates and Shepherd Pie for effect.

    RevisionAuthorDate
    r1378wyrdweb2008-06-15 11:53:55 -0500 (Sun, 15 Jun 2008)

    Made Essian's tower bed unusable for BZ 1037 and plopped down a few trees for a start to getting some more trees in Yew.

    RevisionAuthorDate
    r1377shaddock2008-06-15 01:31:35 -0500 (Sun, 15 Jun 2008)

  • More tuning on the Trinsic Siege - centered the moongate fix effect on the rubble
    RevisionAuthorDate
    r1376shaddock2008-06-15 00:17:12 -0500 (Sun, 15 Jun 2008)

    Sutek's
  • fixed floating gears
  • synced containers
    RevisionAuthorDate
    r1375wyrdweb2008-06-14 22:22:46 -0500 (Sat, 14 Jun 2008)

    Evil mage is placed, more shrubbing. Randy, I'm out of here. Yay!

    RevisionAuthorDate
    r1374aletys2008-06-14 15:36:46 -0500 (Sat, 14 Jun 2008)

    Sutek's has been cleaned up as much as I can do for now.
  • Rest of blocking items should be gone.
  • Sit-able chairs & benches in place (thank you Deborah!) & working.
  • Blocking bookcases in tower are now not useable.
  • Tower with blocked access to roof now has bricks blocking the way.
  • Not seeing any blocking on the roof now, except at the tower where it's supposed to be blocked.
    Items still needed:
  • Containers need to be sync'd.
  • Sutek's move_orient_pop does not give the spell effect for when he pops between lab & bedroom (both ways). Shad can you please look at it?
  • Sutek attacks mimic in corner of his bedroom. Changing Sutek to factionless did not work. This is an item which was in original, so I'd like to keep it there if possible. Shad can you please look at it & tell me what I need to do? If it has to be moved elsewhere, let me know.
  • Sutek has the evil oven in his bedroom, but it doesn't hiss (boo, hoo). Can someone please tell me what I need to do to make it hiss?
  • All the floating doors are gone, but I can't get rid of the floating gears. Seeing them on both 1st & 2nd floors. Randy, when Shad is out, can you please see if you can work that? Shad was planning to be in there this weekend once I was out.
    Ok, I'm out of there. Shad it's all yours.

    RevisionAuthorDate
    r1373wyrdweb2008-06-14 15:16:36 -0500 (Sat, 14 Jun 2008)

    More shrubbing *whew* Now I'll get the evil mage stuff ready so I can place him.

    RevisionAuthorDate
    r1372wyrdweb2008-06-14 10:54:45 -0500 (Sat, 14 Jun 2008)

    Swapped out LB's rug and adjusted Gertan's sleepers, made Sasha and Rudyom's bed unusable, add a painting for Rudyom, got rid of the gawd awful moosehead in Janis' and replaced with a nice flower painting.

    RevisionAuthorDate
    r1371wyrdweb2008-06-13 22:01:15 -0500 (Fri, 13 Jun 2008)

    Fixed some annoying bounding in Castle, placed new Av bed and swapped out LB's bed, and started work on Evil Mage's - doors and fades are done and in process of shrubbing a bit.

    RevisionAuthorDate
    r1370aletys2008-06-13 19:39:55 -0500 (Fri, 13 Jun 2008)

    More cleanup in Sutek's:
  • Floating doors are gone.
  • Items needed rotating done.
  • Misc. cleanup done.
    Next will be working:
  • Some sit gizmos that aren't working right yet.
  • Interest_only settings that need to be placed & objects reset accordingly.
    RevisionAuthorDate
    r1369aletys2008-06-13 11:15:58 -0500 (Fri, 13 Jun 2008)

    Most things now fixed. Added 3 more containers. Still a few cleanup items.
  • Still have a floating door, but now it's over the throne room.
  • Gears from lab still float over 1st floor.
  • A few blocking items left to clear.
    Need u6p_logic.

    RevisionAuthorDate
    r1368wyrdweb2008-06-12 16:32:03 -0500 (Thu, 12 Jun 2008)

    Fixed node settings to work with fades.

    RevisionAuthorDate
    r1367nicodemus2008-06-11 13:21:30 -0500 (Wed, 11 Jun 2008)

    Tweaked couple of things in Suteks---Al Im out for now.


    Started shrubbing evil mage.

    RevisionAuthorDate
    r1366aletys2008-06-10 22:41:20 -0500 (Tue, 10 Jun 2008)

    Following items are fixed in Sutek's:
  • Sutek's 1000 schedule now has the timing right, so he ends up at his departure point for the next schedule at the right time, but there's no effect, other than he runs & disappears.
  • I think I got rid of all the path_blocking on the bodies.
  • Tweaked a couple of tapestries.
  • Rotated the benches that needed to be re-oriented.
  • Still getting some errors on the mimics.
  • There's an error on shoes (Deborah, I think it may be the new shoes I put on Sutek).
  • There are some floating gears that I don't know how to fix.
  • I fixed a couple of the floating doors, but I missed one. Will have to do that later.
    That's it for now. I'm out of commission till at least tomorrow night, possibly Thursday, so I'm out of Suteks for now. I'll let you know when I'm going back in.

    Shad, if you can sync the containers, that would be great.

    Randy, if you can fix the floating gears, I'd greatly appreciate it.


    RevisionAuthorDate
    r1365aletys2008-06-10 21:37:05 -0500 (Tue, 10 Jun 2008)

    Ok, there's a lot of tweaking to be done, but it mostly works. We most definitely need the black caps for Sutek's.
  • The pet zombie, named Bob, is placed, but he still looks like a skeleton.
  • Sutek's schedule is placed, but he's not popping right yet. Just disappears, no effects, though he does do spells at other locations, just not at his pop to the next schedule.
  • Also, his 1000 schedule is too long. It's a sequential, and he's taking too long at each move or move orient. I will try & fix that next.
  • A couple of mimic's aren't working right.
  • Have benches that need to be rotated.
  • Have some tapestries that need nudging.
  • A few bodies need checking for path blocking - Av runs around them.
  • A couple of items appear to have shifted floors.
  • Also need u6p_logic & u6p_npc.


    RevisionAuthorDate
    r1364shaddock2008-06-09 19:50:05 -0500 (Mon, 09 Jun 2008)

  • worked on the Trinsic Skrev
    To get it to work, you will need to give yourself moonstone_waning_gibbous, then run trinsicdbg and select the setup siege option. Then fix the moongate by rubbing the moonstone. I took the lever away.

    RevisionAuthorDate
    r1363jesses2008-06-09 00:38:40 -0500 (Mon, 09 Jun 2008)

    fixed camera angle for cove temple sequence - was a bit too low on the Axsim reveal.

    RevisionAuthorDate
    r1362wyrdweb2008-06-08 23:44:17 -0500 (Sun, 08 Jun 2008)

    Hooked up beds with virtual tokens.

    RevisionAuthorDate
    r1361nicodemus2008-06-08 20:59:37 -0500 (Sun, 08 Jun 2008)

    Fixed firefield object in Nicodemus' house in ow-8.

    Placed blacksmithy roof in SH in ow-47.

    Out of both areas if anyone is planning on doing anything in there.

    Moving on to Evil Mage's island ow-25.

    RevisionAuthorDate
    r1360shaddock2008-06-08 19:05:04 -0500 (Sun, 08 Jun 2008)

  • more work on the Trinsic Siege
    RevisionAuthorDate
    r1359shaddock2008-06-08 17:49:49 -0500 (Sun, 08 Jun 2008)

  • lycaeum containers synced
    RevisionAuthorDate
    r1358aletys2008-06-08 16:02:17 -0500 (Sun, 08 Jun 2008)

  • Sutek's 2nd floor shrubbed and containers placed.
  • Sutek's 1st floor schedule placed.
  • Next, shrub 3rd floor & place Sutek's 3rd floor schedule.
    Need u6p_logic.

    RevisionAuthorDate
    r1357aletys2008-06-08 01:39:39 -0500 (Sun, 08 Jun 2008)

  • Containers for 1st floor placed.
  • Shrubed 2nd floor and placed some containers, not done because of access violation problem with chestgen.
  • Still need to play with triggers to get furnishings to show up when enter rooms.
  • Still need to finish containers and shrubbing on 2nd floor and do then 3rd floor.
    Gorn's convo now works - thanks Deborah!

    Need u6p_logic for containers.

    RevisionAuthorDate
    r1356shaddock2008-06-07 22:21:06 -0500 (Sat, 07 Jun 2008)

  • unsunk Shaddock's Revenge.. now who sunk my ship!?
  • fixed some strange shadows in Trinsic
  • fixed the ladder gizmo in the SW corner

    RevisionAuthorDate
    r1355wyrdweb2008-06-07 09:19:23 -0500 (Sat, 07 Jun 2008)

    All the Fuzzies placed. Yay!

    RevisionAuthorDate
    r1354jesses2008-06-07 00:00:52 -0500 (Sat, 07 Jun 2008)

    bonn's secret basement committed - fades done for black caps. requires updated britannia art!!

    RevisionAuthorDate
    r1353wyrdweb2008-06-06 17:54:07 -0500 (Fri, 06 Jun 2008)

    Cleaned up some things, added a bit of additional shrubbing, made decor a lot of things, and Flizzbomb's placement is done.

    DO NOT try to talk with Flizzbomb yet - his convo is very broken and I will have to get in there to repair it after I'm done placing all the Fuzzies.

    RevisionAuthorDate
    r1352jesses2008-06-05 23:15:33 -0500 (Thu, 05 Jun 2008)

    loubet, et serpent's hold, est fini pour les NPCs.

    RevisionAuthorDate
    r1351jesses2008-06-05 22:27:50 -0500 (Thu, 05 Jun 2008)

    tessa

    RevisionAuthorDate
    r1350jesses2008-06-05 21:46:16 -0500 (Thu, 05 Jun 2008)

    simon schedule done

    RevisionAuthorDate
    r1349nicodemus2008-06-05 21:42:30 -0500 (Thu, 05 Jun 2008)

    Evil Mage house placed...terraformed island. Will shrub for food.

    RevisionAuthorDate
    r1348shaddock2008-06-05 20:39:43 -0500 (Thu, 05 Jun 2008)

  • recalced Trinsic to keep DS from crashing
  • committing what I have so far for the Trinsic Siege. Still very much in the prototype phase. To test the insanity, run: uc trinsicdbg from the console.
    Choose the "Setup for trinsic Siege" option. When you get to the moongate, pull the lever.

    I don't think we want to add any more actors than this..it's already at a crawl.


    RevisionAuthorDate
    r1347wyrdweb2008-06-05 16:19:47 -0500 (Thu, 05 Jun 2008)

    Added containers and some shrubbing for some bare spots. Need u6p_logic (forthcoming).

    RevisionAuthorDate
    r1346aletys2008-06-05 00:00:48 -0500 (Thu, 05 Jun 2008)

  • Gorn is placed.
  • started shrubbing Sutek's bedroom (1st floor next to throne room).
    RevisionAuthorDate
    r1345jesses2008-06-03 22:40:30 -0500 (Tue, 03 Jun 2008)

    Segallion! Rhymes with medallion. Anyway, he's placed.

    RevisionAuthorDate
    r1344shaddock2008-06-03 21:16:48 -0500 (Tue, 03 Jun 2008)

  • fixed issue that was causing the stitch builder to crash SE. It looks like the stitch index file in OW23 got corrupted somehow.
    Randy, you should be able to continue your stitch work, just ignore the stitch errors that pop up like you have been. I spent a few hours trying to track down a couple of them, but have no ideas where they are coming from. I guess, just finish up the missing stitches and see if they go away.

    RevisionAuthorDate
    r1343nicodemus2008-06-03 12:34:48 -0500 (Tue, 03 Jun 2008)

    Fuzzy Town is Shrubbed...still want to add ropes up to the homes...maybe some assundry other things, but I think we have a pretty good start. Also want to make some custom Firefly lanterns...pretty sure I can build this with just finagling some objects together--will experiment later.

    Looks better already.

    RevisionAuthorDate
    r1342nicodemus2008-06-03 03:07:57 -0500 (Tue, 03 Jun 2008)

    Added some lighting to Lycaeum...finished up in Xiao's.

    Aletys....it is all yours.

    I'm out of 26.

    RevisionAuthorDate
    r1341jesses2008-06-02 23:34:00 -0500 (Mon, 02 Jun 2008)

    Sentri scheduled - I hope I did this right. :)

    RevisionAuthorDate
    r1340nicodemus2008-06-02 13:36:50 -0500 (Mon, 02 Jun 2008)

    Added lighting to LB Castle tapestries in throne room.

    Shrubbed Xiao's House in Lycaeum.


    RevisionAuthorDate
    r1339aletys2008-06-02 13:25:31 -0500 (Mon, 02 Jun 2008)

    Blew away part of Shubin's schedule by mistake. Now fixed.

    RevisionAuthorDate
    r1338nicodemus2008-06-01 23:21:22 -0500 (Sun, 01 Jun 2008)

    Stitching is complete for regions 1,2,7,8,9,10, and 23.

    I am recieving an error message concerning a node id that I've already forwarded to Shad. I do need some advice on how to fix that....Stitch Builder at this time will not work until that issue is resolved.



    RevisionAuthorDate
    r1337wyrdweb2008-06-01 23:06:05 -0500 (Sun, 01 Jun 2008)

    Swapped 2 obelisks and placed banters (will need to create portraits for them.

    RevisionAuthorDate
    r1336wyrdweb2008-06-01 19:41:27 -0500 (Sun, 01 Jun 2008)

    Had to peek in to see how the banter_auto_launcher worked anyway, so, I fixed all the beds and those ghastly straight edges by Dorin's.

    RevisionAuthorDate
    r1335wyrdweb2008-06-01 15:38:51 -0500 (Sun, 01 Jun 2008)

    Unblocked new tables, made Av chair sittable, moved inset pictures to be flush on wall (was causing flickering), flipped 2 backwards banners, made barrels unusable, and made walls in Castle non bounding for better movement by player.

    RevisionAuthorDate
    r1334wyrdweb2008-06-01 12:47:48 -0500 (Sun, 01 Jun 2008)

    Added obelisks to gypsy realm (wasn't sure if there were set places or not - if garg and serpent need to be switched, let me know).

    RevisionAuthorDate
    r1333nicodemus2008-05-31 20:14:26 -0500 (Sat, 31 May 2008)

    Ow-7 coastline fixed and road is now linked up...King's road is pretty much built in the north...just need to stitch up the regions(fun job) and then do a little shrubbing.

    I'll probably work on that Sunday evening.

    Thanks Jesse for setting it up...looks great!

    RevisionAuthorDate
    r1332wyrdweb2008-05-31 19:37:46 -0500 (Sat, 31 May 2008)

    Bonn is placed, door and fades done. Basement is done, but not sure what to do with small room down there. Any suggestions?

    RevisionAuthorDate
    r1331jesses2008-05-31 14:00:58 -0500 (Sat, 31 May 2008)

    heavy construction completed. i broke some of the stitching though. :( still needs shrubbing and unfortunately to build the road itself, you're probably gonna need a whoooole bunch o' decals, unless you want to rework a good chunk of the coastline.

    RevisionAuthorDate
    r1330wyrdweb2008-05-30 17:30:29 -0500 (Fri, 30 May 2008)

    Placed last 2 NPCs. Yay! Randy, when you get a chance, would you be so kind as to do a bit of shrubbing for Xiao?

    RevisionAuthorDate
    r1329wyrdweb2008-05-30 10:30:33 -0500 (Fri, 30 May 2008)

    Fixed node properties fade settings for sewers.

    Helpful hint for future: when placing new nodes, they will default to ground level 1,-1,-1 (see node properties fade settings tab for section, level and object). If you are adding/replacing something, first look at any node properties of other nodes that are a part of same section, in this case sewers below castle are 2,-1,-1. Add/replace your nodes, then select the ones you added/replaced and change their node properties to the same as the existing nodes (2,-1,-1 in this case). To double check to make sure you didn't miss any, select one node and verify it is the set correctly in fade setting (2,-1,-1 in our example) then go to node properties fade settings and hit the hide button and hit okay. This will hide all the nodes marked as 2,-1,-1 EXCEPT the node you first selected (which is handy to keep around so you can equally choose to show them all again). Anyway, you should have all but one node for 2,-1,-1 hidden if you got them all. If not, look for any stray nodes that need to be changed to 2,-1,-1 and change their fade settings, hit okay, then hide those using 5 while they are all still highlighted. Then check again for any other strays, rinse and repeat as needed. Once finished, save it and you will be good to go.

    RevisionAuthorDate
    r1328nicodemus2008-05-30 06:29:31 -0500 (Fri, 30 May 2008)

    REfreshed LB Castle a little bit..adding some new objects that Web has created.

    Changed out a lot of sewer nodes...so it looks like a sewer.

    Trouble seeing the changes in the sewers because the fades are not working on the new changes---Web or Al...if you two wouldn't mind checking that out...that would be super.

    When you two are done...I'll jump in and begin some shrubbing in there.

    For now, I'm out of ow-19.

    RevisionAuthorDate
    r1327shaddock2008-05-30 06:28:48 -0500 (Fri, 30 May 2008)

  • fixed conversation files in OW26 and OW27 to keep the "shop" error from displaying.
    RevisionAuthorDate
    r1326aletys2008-05-30 01:56:44 -0500 (Fri, 30 May 2008)

    I'm out of Serpent's Hold till I get back Sunday night. Jesse, it's all yours.

  • Schedules for Morchella & Shubin placed, though need some tweaking.
  • Need a way to get Shubin behind the tavern counter to do his baking.
  • Still having issues with Guild doors - they open from inside, but don't close when NPC goes thru, & don't open when NPC is going inside. NPC's just pop into Guild bldg.
  • Still have Loubet, Seggallion, Sentri, Simon & Tessa to place.
    RevisionAuthorDate
    r1325wyrdweb2008-05-29 22:53:37 -0500 (Thu, 29 May 2008)

    Did some adjustments to Dufus' schedule and placed Mariah, Moebius, Sir John and Temme (2 to go).

    RevisionAuthorDate
    r1324shaddock2008-05-29 22:22:28 -0500 (Thu, 29 May 2008)

  • fixed Gargoyle Priest in the NIS - turned off his com channels so he wouldn't try to socialize with the other gargoyles.
    RevisionAuthorDate
    r1323nicodemus2008-05-29 12:51:51 -0500 (Thu, 29 May 2008)

    Bonn's House is done on Dagger isle....basement and all. I do have an illusionary wall there...and I need to figure out how to "hide" the room as the player goes down the stairs.

    Suggestions are welcome.

    There is a bookmark to Bonn's created for your playtesting ease and convenience.

    RevisionAuthorDate
    r1322nicodemus2008-05-28 14:18:59 -0500 (Wed, 28 May 2008)

    King's Road is complete from Britain, through Cove into Kafiristan Pass....Road north towards Yew is also connected. Had to reform Loch Lake slightly to accomadate...but we are in business.

    While in Cove, fixed some object issues, and some sharp decal lines.

    Fixed some object issues in Skara Brae and some sharp lines.

    Added Bonn the Shoe Mage on Dagger Isle...still need to complete his Cellar...will do this tomorrow.

    Then I will begin shrubbing out the sewers beneath Castle Britannia a bit...have some ideas for fleshing that out...also I will begin placing a bit of trash around Loch Lake to reference U7 biohazard around that lake---All of the trash will be available to pickup so players can clean up Loch Lake if they want to.

    RevisionAuthorDate
    r1321nicodemus2008-05-28 10:39:08 -0500 (Wed, 28 May 2008)

    Switched out Spidey home in Moonglow and added a fence--W, you will need to make a gate for it.

    Also fixed some stuff in Skara....named some of the vendor signage and messed with the Ford area a little bit.

    RevisionAuthorDate
    r1320aletys2008-05-28 01:18:39 -0500 (Wed, 28 May 2008)

  • Koranada's schedule is in place, though still needs some tweaking
  • Baron de Hugh's schedule is now working (except at guild doors, but that's the door issue)
  • Guild door now works in one direction (out), need to work on other direction (thanks for the tip, Jesse)
    RevisionAuthorDate
    r1319wyrdweb2008-05-27 17:28:16 -0500 (Tue, 27 May 2008)

    Ephemerides and Kyan placed and fixed floaters, unused items, owned 'em, etc.

    RevisionAuthorDate
    r1318nicodemus2008-05-27 14:04:53 -0500 (Tue, 27 May 2008)

    Northern Road complete...through ow-8, ow-2, ow-9 and ow-10. I'm now going to complete the road to Cove and link it all up.

    RevisionAuthorDate
    r1317nicodemus2008-05-27 12:11:27 -0500 (Tue, 27 May 2008)

    Ow-2 Roadwork complete....there is now a road to the Shrine of Justice and a path to Wrong.

    I've also set up the Ferry to take the party from one penisula to the other. Just needs to be wired.

    It would probably be prudent to double check ocean nodes along the path the ferry will take. I had to wipe out a little abuttment that was in the way and replace it with water. I'm not positive if the water nodes are lined up the exactly the way they are supposed to be.

    As with before...I will stitch everything at once after I finish the road.

    RevisionAuthorDate
    r1316aletys2008-05-27 00:12:42 -0500 (Tue, 27 May 2008)

  • Gherick's schedule now working ok.
  • Next, continue with remaining schedules & try to resolve issue with Guild doors.
    RevisionAuthorDate
    r1315wyrdweb2008-05-26 22:57:45 -0500 (Mon, 26 May 2008)

    Placed Dargoth and Dufus, un-using a lot of beds and chairs, minor shrubbing as needed, blah blah blah.

    RevisionAuthorDate
    r1314shaddock2008-05-26 22:47:19 -0500 (Mon, 26 May 2008)

  • starting to set the stage for the Trinsic siege finale
  • dropped a ship at the docks outside of Britain. This area still needs work, boat movers need to be placed and the mood is not right.
  • added a new book mark: trinsic_siege_finale_1

    RevisionAuthorDate
    r1313nicodemus2008-05-25 20:58:35 -0500 (Sun, 25 May 2008)

    Created the West Bank of Loche Lake swamp that was present in Original Ultima 6....swamp gas emitters and moods in place.



    RevisionAuthorDate
    r1312nicodemus2008-05-25 19:44:50 -0500 (Sun, 25 May 2008)

    Have begun northern road up to shrine of Justice. Ow-8 portion complete...need to hook up with Ow-7 after mountain path is complete. Also built road east in ow-2 over to future ferry crossing.

    Regions still need to be stitched...saving this for last when I will do all of them at the same time.

    RevisionAuthorDate
    r1311jesses2008-05-25 16:07:36 -0500 (Sun, 25 May 2008)

    less blood, fixed male avatar

    RevisionAuthorDate
    r1310nicodemus2008-05-25 13:00:53 -0500 (Sun, 25 May 2008)

    Fuzzy Town basic setup complete. The best way to check out fuzzy town if you are interested is to teleport to Iolo's Hut and head due east to the SpineBreaker Mtns.




    RevisionAuthorDate
    r1309aletys2008-05-24 14:40:32 -0500 (Sat, 24 May 2008)

    This is a partial, not fully tested commit. Need to do this to see if I've got a conflict with a recent commit on OW-47.

    RevisionAuthorDate
    r1308jesses2008-05-24 10:22:46 -0500 (Sat, 24 May 2008)

    for deborah

    RevisionAuthorDate
    r1307wyrdweb2008-05-23 00:02:50 -0500 (Fri, 23 May 2008)

    Marney's chest is fixed and working correctly. Removed urn from Jaana's to close out BZ 995.

    RevisionAuthorDate
    r1306wyrdweb2008-05-22 17:41:41 -0500 (Thu, 22 May 2008)

    Working on Marney's hope chest. Shad, everything is working except on mouseover (before Marney gives permission to open the chest) it shows the talking bubble. Once Marney gives permission in her convo, everything is normal (get grasping hand, etc.)

    RevisionAuthorDate
    r1305wyrdweb2008-05-22 00:14:02 -0500 (Thu, 22 May 2008)

    NPCs are all placed, added door and fades for Brandon's, added more shrubbery - I need a break from Trinsic (I'll move onto Lycaeum to place NPCs next). Need someone to do lighting and siege shrubbing for Trinsic. Any volunteers?

    RevisionAuthorDate
    r1304jesses2008-05-20 23:48:41 -0500 (Tue, 20 May 2008)

    turns out the decals are unnecessary - you won't be able to see that far down, I guarantee it.

    ocean repaired - you can get pretty close to the towers actually. will need testing to make sure you can't get a boat to go through a solid object. someone will need to go in and set mood triggers and fog - that can probably wait until post-M5 though. it could use a little shrubbing, but again, that can probably wait. this is bare-bones.

    1. repair ocean including gizmos
    2. place decals for transition from wet sand to grass2 or make transition nodes (optional - might not be able to see from boat)
    3. shrubbing


    RevisionAuthorDate
    r1303nicodemus2008-05-20 19:53:51 -0500 (Tue, 20 May 2008)

    Won't you take me to....Fuzzy-Town? Won't you take me to Fuzzy-town?

    Well folks, I plan too..but I gotta build the place first. 2 fuzzy homes built...will do some more as I have time.

    RevisionAuthorDate
    r1302jesses2008-05-19 22:45:36 -0500 (Mon, 19 May 2008)

    added blacksmith's house for brandon

    RevisionAuthorDate
    r1301wyrdweb2008-05-16 22:28:21 -0500 (Fri, 16 May 2008)

    I have all the NPCs placed for Trinsic EXCEPT Brandon - would someone please replace the empty house behind the Inn and along the training field with a blacksmith house? Once that is in I can place Brandon and finish little tweaks.

    RevisionAuthorDate
    r1300nicodemus2008-05-16 13:43:40 -0500 (Fri, 16 May 2008)

    Moved Fuzzy Town to the correct location.

    RevisionAuthorDate
    r1299aletys2008-05-14 08:18:07 -0500 (Wed, 14 May 2008)

  • Caradon is now placed.
  • Having some difficulties with guild door. Will work on that next.
    RevisionAuthorDate
    r1298jesses2008-05-13 07:50:08 -0500 (Tue, 13 May 2008)

    De-iced the gate! Requires updated britannia logic and art.

    1. repair ocean including gizmos
    2. place decals for transition from wet sand to grass2 or make transition nodes (optional - might not be able to see from boat)
    3. shrubbing


    RevisionAuthorDate
    r1297jesses2008-05-12 00:14:21 -0500 (Mon, 12 May 2008)

    baby steps - still a ways to go. REQUIRES UPDATED BRITANNIA ART!!!

    1. repair ocean including gizmos
    2. place decals for transition from wet sand to grass2 or make transition nodes (optional - might not be able to see from boat)
    3. shrubbing
    4. un-snow gate

    RevisionAuthorDate
    r1296wyrdweb2008-05-11 22:37:53 -0500 (Sun, 11 May 2008)

    More shrubbing - basic shrubbing in ow45 done and placed Tobatha.

    RevisionAuthorDate
    r1295aletys2008-05-11 19:35:42 -0500 (Sun, 11 May 2008)

  • Cabrius schedule now works correctly.
  • Baron de Hugh's is not correct yet, but will get back to it.
    RevisionAuthorDate
    r1294wyrdweb2008-05-10 23:54:07 -0500 (Sat, 10 May 2008)

    Fixed target dummy gizmo in castle for BZ 992 and added some shrubbery for Trinsic.

    RevisionAuthorDate
    r1293aletys2008-05-10 23:36:59 -0500 (Sat, 10 May 2008)

    Fixed target dummy 0x02b009fd in Jhelom that did not have slot=es_weapon_hand

    RevisionAuthorDate
    r1292wyrdweb2008-05-10 19:04:25 -0500 (Sat, 10 May 2008)

    More shrubbing, getting things shrubbed for Jimmy, and tweaked Iona's schedule.

    RevisionAuthorDate
    r1291jesses2008-05-09 23:14:57 -0500 (Fri, 09 May 2008)

    snuck in a little more work on bordermarch

    1. retexture watchtowers and front gate (they are currently snow-only - needs to be grass2 or generic) - will require new nodes via siegemax
    2. repair ocean including gizmos
    3. place decals for transition from wet sand to grass2 or make transition nodes (optional - might not be able to see from boat)
    4. shrubbing






    RevisionAuthorDate
    r1290nicodemus2008-05-08 10:08:17 -0500 (Thu, 08 May 2008)

    A good start on Fuzzy Village...still have half of the town to put together...then I will need to shrub.

    Ow-16

    RevisionAuthorDate
    r1289nicodemus2008-05-07 10:18:17 -0500 (Wed, 07 May 2008)

    Ow-8 RE-Foresting complete...moving onto Ow-16...where we will find our hero in the construction of yet more forest and also the creation of the mysterious city of fuzzies!! Being for the Benefit of Mr. Kite!!


    RevisionAuthorDate
    r1288wyrdweb2008-05-04 22:36:55 -0500 (Sun, 04 May 2008)

    Immanuelle is placed - but, she's sleeping in a hammock in her stables because there isn't anywhere for her. Fixed doors and fades, added more shrubbing. More to come.

    RevisionAuthorDate
    r1287wyrdweb2008-05-04 15:50:45 -0500 (Sun, 04 May 2008)

    Harold is placed. Park got a makeover, more shrubbing and tweaking things as I go.

    RevisionAuthorDate
    r1286wyrdweb2008-05-03 23:15:31 -0500 (Sat, 03 May 2008)

    Abelinda, Anthony done. David is done except dock work stations that I just changed in template and will add next. At a standstill with Brandon - he's the blacksmith, but has no smithy. Someone will need to change his work from a house to a blacksmith building after I've gotten the rest of the NPCs placed.

    RevisionAuthorDate
    r1285aletys2008-05-03 23:03:01 -0500 (Sat, 03 May 2008)

    Working in Serpents Hold

  • Placed Amanda in the world.
    Rest of NPCs to follow.

    RevisionAuthorDate
    r1284aletys2008-05-02 23:20:34 -0500 (Fri, 02 May 2008)

  • Fixed door properties for keys "a" & "b" (template name had an extra character)
  • Moved key "a" where it is accessible
    RevisionAuthorDate
    r1283jesses2008-05-01 23:41:30 -0500 (Thu, 01 May 2008)

    managed to sneak in a little work on bordermarch.

    1. retexture watchtowers and front gate (they are currently snow-only - needs to be grass2 or generic) - will require new nodes via siegemax
    2. repair ocean including gizmos
    3. replace all dry sand with wet sand or grass2
    4. place decals for transition from wet sand to grass2 or make transition nodes
    5. replace all snow tx nodes with grass2 (3/4 done)
    6. shrubbing





    RevisionAuthorDate
    r1282nicodemus2008-05-01 23:23:04 -0500 (Thu, 01 May 2008)

    Re-Forestation of the Deep Forest has begun....plan to is to (hopefully) double the size of the Forest. I will probably need a tutorial on moods so that I can replace them when I am done.

    I will also be placing the Emp village in when I conclude the Forest building.

    RevisionAuthorDate
    r1281nicodemus2008-05-01 21:18:35 -0500 (Thu, 01 May 2008)

    Fuzzy Test over....Emps have fled before the might of LB's magical spell of "Delete".

    Fixed some sharp roads in Britain while I was there...cuz they're funky.

    RevisionAuthorDate
    r1280nicodemus2008-05-01 20:40:56 -0500 (Thu, 01 May 2008)

    Fuzzy treehouse invasion in Britain...just a test..Showing Web and Al.

    I will delete later.

    RevisionAuthorDate
    r1279wyrdweb2008-04-29 23:57:27 -0500 (Tue, 29 Apr 2008)

    Started shrubbing Trinsic Inn downstairs.

    RevisionAuthorDate
    r1278wyrdweb2008-04-29 22:04:36 -0500 (Tue, 29 Apr 2008)

    More shrubbing and adding a bit of lighting to help with screenies.

    RevisionAuthorDate
    r1277nicodemus2008-04-29 11:28:50 -0500 (Tue, 29 Apr 2008)

    Lycaeum basic shrubbing complete

    I'm outta there...do your thing!!

    Bus Driver, move that truck!! --- Ty Pennington

    RevisionAuthorDate
    r1276wyrdweb2008-04-28 22:44:00 -0500 (Mon, 28 Apr 2008)

    More shrubbing for Trinsic.

    RevisionAuthorDate
    r1275nicodemus2008-04-28 18:48:42 -0500 (Mon, 28 Apr 2008)

    Replaced some rugs in Lycaeum with some that Web likes better. Why you ask?

    Because Web is my friend and I listen to her concerns, heed her advice and do my best to see that she gets what she wants.

    Thats why. So you have some new rugs in Lycaeum, and that's that.

    RevisionAuthorDate
    r1274nicodemus2008-04-28 18:19:53 -0500 (Mon, 28 Apr 2008)

    Ephemerides Tower done..started on entry levels of academy towers. Also placed Sir Johne's telescope as well.

    RevisionAuthorDate
    r1273nicodemus2008-04-28 11:55:03 -0500 (Mon, 28 Apr 2008)

    Implemented Geysers in Academy/Observatory pond...used some nice purply ones...they are very pretty. Thanks Shad for making those Gizmos...very easy to use.

    Did some tweaks on some objects as well....will begin decorating the Academy soon. Ought to be complete in the next day or so.

    RevisionAuthorDate
    r1272wyrdweb2008-04-28 00:12:38 -0500 (Mon, 28 Apr 2008)

    Some more shrubbing. Rearranged some ppl to help make room in the north barracks.

    RevisionAuthorDate
    r1271aletys2008-04-27 13:30:19 -0500 (Sun, 27 Apr 2008)

    Miscellaneous cleanup in Serpents Hold & furniture added to accomodate NPC schedules.
  • Fixed left hand door to Keep dining room so both doors open & close correctly.
  • Added 2 chairs to Keep dining room to accommodate NPC guests for lunch schedules.
  • Added love seat to Simon & Tessa's bedroom for their evening schedule (couldn't figure out how to place pillows on bench, so still needs to done).
  • Added bench on beach outside Tavern to accommodate Amanda's afternoon beach schedule.
  • Checked moods on inside fades on building entries - appear to be correct (serpents_hold_in), but it's raining inside Keep, Guild, & several other buildings - ??? Will BZ this.

    RevisionAuthorDate
    r1270wyrdweb2008-04-26 23:23:59 -0500 (Sat, 26 Apr 2008)

    Fixed guard shack in Paws for BZ 965, and fixed farmhouse decals for BZ 968. Starting shrubbing for Trinsic.

    RevisionAuthorDate
    r1269aletys2008-04-26 00:33:33 -0500 (Sat, 26 Apr 2008)

  • Serpent's Hold Keep stair fades are complete, and they don't obscure views anymore.
  • Fixed mood in SH Keep so it doesn't rain inside anymore.
    I'm out of Serpent's Hold Randy, it's all yours.

    RevisionAuthorDate
    r1268wyrdweb2008-04-25 23:15:09 -0500 (Fri, 25 Apr 2008)

    Committing Ben's place - all is done - fades, doors, lighting, first shrubbing (but I'm leaving the other chopping wood in front of his house so I can think on how I want to do that and haven't place his lorebook yet).

    RevisionAuthorDate
    r1267aletys2008-04-24 22:43:54 -0500 (Thu, 24 Apr 2008)

    Keep stair fades are mostly working now.
    Still need to do cleanup on them, but you can navigate on them.

    RevisionAuthorDate
    r1266nicodemus2008-04-24 14:43:52 -0500 (Thu, 24 Apr 2008)

    Xiao's place done...only have Academy and the Observatory left.


    RevisionAuthorDate
    r1265nicodemus2008-04-24 12:54:24 -0500 (Thu, 24 Apr 2008)

    Lycaeum Keep proper shrubbed...moving onto Xiao's place.

    RevisionAuthorDate
    r1264nicodemus2008-04-24 01:40:31 -0500 (Thu, 24 Apr 2008)

    A bridge for Ben.

    RevisionAuthorDate
    r1263wyrdweb2008-04-23 19:55:24 -0500 (Wed, 23 Apr 2008)

    Committing what I have for Ben ATM. I need some help (I tried and I'm having no luck with nodes) - there is no way for Ben to get to any decent area of the forest. As a compromise, if someone could add a little wooden bridge across the river (where the sequoia tree is felled by his house) to open up that area, I would be most appreciative). Thank you!

    RevisionAuthorDate
    r1262jesses2008-04-22 21:33:33 -0500 (Tue, 22 Apr 2008)

    ocean floor repaired. done for the night.

    1. retexture watchtowers and front gate (they are currently snow-only - needs to be grass2 or generic) - will require new nodes via siegemax
    2. repair mountainside for watchtowers
    3. repair ocean including gizmos
    4. replace all dry sand with wet sand or grass2
    5. place decals for transition from wet sand to grass2 or make transition nodes
    6. replace all snow tx nodes with grass2 (3/4 done)




    RevisionAuthorDate
    r1261jesses2008-04-22 20:59:06 -0500 (Tue, 22 Apr 2008)

    coastline converted to wet sand. stay tuned....

    1. retexture watchtowers and front gate (they are currently snow-only - needs to be grass2 or generic) - will require new nodes via siegemax
    2. repair mountainside for watchtowers
    3. repair ocean floor
    4. repair ocean including gizmos
    5. replace all dry sand with wet sand or grass2
    6. place decals for transition from wet sand to grass2 or make transition nodes
    7. replace all snow tx nodes with grass2 (3/4 done)



    RevisionAuthorDate
    r1260jesses2008-04-22 19:49:08 -0500 (Tue, 22 Apr 2008)

    for shad - added ladder object for testing

    RevisionAuthorDate
    r1259jesses2008-04-22 19:13:58 -0500 (Tue, 22 Apr 2008)

    More tedious work is done. Much more tedious work to come....

    1. retexture watchtowers and front gate (they are currently snow-only - needs to be grass2 or generic) - will require new nodes via siegemax
    2. repair mountainside for watchtowers
    3. repair ocean floor
    4. repair ocean including gizmos
    5. replace all shore nodes with 2b wet sand (1/2 done)
    6. replace all dry sand with wet sand or grass2
    7. place decals for transition from wet sand to grass2 or make transition nodes
    8. replace all snow tx nodes with grass2 (3/4 done)


    RevisionAuthorDate
    r1258jesses2008-04-22 00:14:44 -0500 (Tue, 22 Apr 2008)

    bordermarch is 100% under water. had to roughly halve the height of the mountain where the watchtowers were and get rid of the "moat" section. the house up on the hill will be deleted and sunk as well - that is pending and relatively trivial. however, now i have a million more things that need to get done:

    1. retexture watchtowers and front gate (they are currently snow-only - needs to be grass2 or generic) - will require new nodes via siegemax
    2. repair mountainside for watchtowers
    3. sink house on the hill & repair mountainside
    4. repair ocean floor
    5. repair ocean including gizmos
    6. replace all shore nodes with 2b wet sand
    7. replace all dry sand with wet sand or grass2
    8. place decals for transition from wet sand to grass2 or make transition nodes
    9. replace all snow tx nodes with grass2

    RevisionAuthorDate
    r1257aletys2008-04-21 23:42:27 -0500 (Mon, 21 Apr 2008)

    Modified fades on staircase in room on immediate right side when first enter keep so that do not obscure line of sight in the room.

  • 1st stair group (connected to ground) is always visible.
  • 2nd & 3rd stair groups are transparent until get to them.
  • 4th & 5th stair groups fade out so can't select them till get to them.
    Deborah, check it out & see if it's what you wanted. Also, I think 3rd stair group (one closest to the entry door to that room) may need to be made to fade out, as it's too easy to select it by mistake & go running up the stairs to it, instead of moving towards door. Let me know.

    RevisionAuthorDate
    r1256nicodemus2008-04-21 21:51:51 -0500 (Mon, 21 Apr 2008)

    Lycaeum Hilltop complete...moving onto Lycaeum Proper, Xiao's and then the Academy.

    RevisionAuthorDate
    r1255shaddock2008-04-21 21:16:27 -0500 (Mon, 21 Apr 2008)

  • replaced static Baden with the pre-siege scheduled version
  • fixed north vector in OW37
  • fixed usecode script and trigger for Trinsic Wall Rope

    Jesse, I'm getting errors on the rope. Is the ladder manager wired up correctly?

    RevisionAuthorDate
    r1254wyrdweb2008-04-19 18:51:43 -0500 (Sat, 19 Apr 2008)

    Added some lighting in a few spots in SH keep (since I was making screenies).

    RevisionAuthorDate
    r1253nicodemus2008-04-19 17:44:21 -0500 (Sat, 19 Apr 2008)

    MObius House complete in Lycaeum area.

    RevisionAuthorDate
    r1252wyrdweb2008-04-19 15:55:33 -0500 (Sat, 19 Apr 2008)

    Serpent's Hold doors and fades done. Basic shrubbery in place. Flerida will be doing the fading of the actual stairs later. SH is up for grabs.

    RevisionAuthorDate
    r1251jesses2008-04-19 10:30:53 -0500 (Sat, 19 Apr 2008)

    started to sink bordermarch. it's a BIG AREA - going to take some time because i have to sink one section at a time; sinking the whole thing won't work because prefab sucks.

    todo:
    1. sink the rest of the area
    2. repair water above, add boat gizmos
    3. rework shore nodes, remove h2o and replace with wetsand
    4. replace any dry sand with wet sand
    5. remove buildings, replace with ruins
    6. switch anything that's grass1 to grass2

    this is a big mess but i really want to get this done. woot.

    RevisionAuthorDate
    r1250wyrdweb2008-04-17 23:22:11 -0500 (Thu, 17 Apr 2008)

    You can now collect eggs in Paws. Very U7. I'll add something to Ubermon's convo later.

    RevisionAuthorDate
    r1249wyrdweb2008-04-17 21:04:28 -0500 (Thu, 17 Apr 2008)

    All the the keeps fades are done. More shrubbing. All but the Guild have doors.

    RevisionAuthorDate
    r1248nicodemus2008-04-17 14:22:50 -0500 (Thu, 17 Apr 2008)

    Farthing Ruins reset Node Set...they are no longer gray but standard ruin nodes...decaled over with wet sand to get rid of grass coloring....looks pretty good.


    RevisionAuthorDate
    r1247nicodemus2008-04-17 11:43:58 -0500 (Thu, 17 Apr 2008)

    Work continues on Lycaeum...completed Dargoth's home.

    Also worked on South Paws Guard Tower...added Wyrd's guard banner.

    RevisionAuthorDate
    r1246wyrdweb2008-04-15 21:43:25 -0500 (Tue, 15 Apr 2008)

    Made some fixes to Moonglow that Yrttis let me know about. More shrubbing for SH and most doors added.

    RevisionAuthorDate
    r1245nicodemus2008-04-15 20:48:40 -0500 (Tue, 15 Apr 2008)

    A small start on Lycaeum...will do some more after work tomorrow.

    RevisionAuthorDate
    r1244jesses2008-04-15 08:01:50 -0500 (Tue, 15 Apr 2008)

    farthing is done! this area seems to be strangely devoid of world map gizmos - not my fault - they weren't there to begin with. i think we're just going to tack on a task to one of our milestones that says "fix all world map gizmos". boring task - but needs to get done. i'll probably take that on at some point. meantime, farthing is done.

    RevisionAuthorDate
    r1243aletys2008-04-14 21:59:10 -0500 (Mon, 14 Apr 2008)

  • All Lycaeum area fades are done & working (Keep, Academy/Observatory Complex, Xiao's & Village).
  • Keep and village doors are installed, except cellar doors for house 2, which I haven't been able to get to work.
  • Still need doors for Academy / Observatory Complex & Xiao's. They will be installed when they are available.
    Can someone test this to make sure I haven't missed anything. I have tested, but I'm having problems with shifting terrain in this region, which makes testing difficult. If there are any issues, please BZ with me as the assignee.

    Randy, I'm out of there. It's ready for you to shrub, & to add that missing roof on house 2.

    RevisionAuthorDate
    r1242aletys2008-04-14 14:03:41 -0500 (Mon, 14 Apr 2008)

  • Fades for Xiao's now work correctly.
  • Still need to fix Academy Complex fades
    RevisionAuthorDate
    r1241wyrdweb2008-04-13 22:22:04 -0500 (Sun, 13 Apr 2008)

    More shrubbing in SH.

    RevisionAuthorDate
    r1240nicodemus2008-04-13 22:07:27 -0500 (Sun, 13 Apr 2008)

    Ben the Logger decided to pack up and move a bit farther north to region ow-1.

    RevisionAuthorDate
    r1239wyrdweb2008-04-12 23:44:24 -0500 (Sat, 12 Apr 2008)

    Shrubbing Serpent's Hold, already have prepared building nodes for fades.

    RevisionAuthorDate
    r1238shaddock2008-04-12 17:32:00 -0500 (Sat, 12 Apr 2008)

  • Presenting The Jhelom Bar Brawl.
    You will need u6p_logic, u6p_npc, u6p_art, and britannia_logic.

    RevisionAuthorDate
    r1237aletys2008-04-12 14:21:11 -0500 (Sat, 12 Apr 2008)

  • Xiao's fades are now working, triggers in place waiting for new doors.
  • Need to fade out some additional academy buildings that are still visible from her rooms.
  • Still tuning fades on Academy buildings.
  • Removed old Laz moods around Lycaeum town area & replaced with moods at perimeter of town
  • Fixed ground nodes that had fade properties of 1,1,-1; reset them to 1,-1,-1, per normal procedure.
    RevisionAuthorDate
    r1236shaddock2008-04-12 09:37:20 -0500 (Sat, 12 Apr 2008)

  • added in missing generic conversation files for the new M5 regions. This should fix the "cannot shop here" errors. (This is a new file and will not affect what you are working on in the event you are worldbuilding in one of the affected regions)
    RevisionAuthorDate
    r1235jesses2008-04-12 08:57:30 -0500 (Sat, 12 Apr 2008)

    farthing is sunk! it's just a bare "island" now, all wet sand. the ocean over it has been repaired except for the world position gizmos.

    todo:
    1. add in a few ruins to make it look like it was once farthing
    2. fix world position gizmos

    QA Note: Please test sailing here at some point - I want to be sure I did the water gizmos correctly. Thanks!

    RevisionAuthorDate
    r1234jyte2008-04-12 08:33:59 -0500 (Sat, 12 Apr 2008)

  • unneeded file removed
    RevisionAuthorDate
    r1233jesses2008-04-11 08:05:27 -0500 (Fri, 11 Apr 2008)

    first step towards sinking farthing - farthing itself is sunk. next steps include:

    1. making entire island wet sand instead of grass/dry sand/wet sand
    2. removing vegetation (palm trees probably can't survive under water)
    3. adding ruins
    4. rework water level

    also in this commit: my final attempts at making the trinsic sequence work for now

    RevisionAuthorDate
    r1232aletys2008-04-10 23:08:02 -0500 (Thu, 10 Apr 2008)

  • Academy buildings are almost done.
  • Fades on bridges are working.
  • A few items still to clean up
  • Next, will do the clean up on Academy buildings, then will do Xiao's, then will clean up moods in area.
    RevisionAuthorDate
    r1231nicodemus2008-04-10 18:46:02 -0500 (Thu, 10 Apr 2008)

    Ben the Logger added to ow-7 west. Ready for doors, fades etc etc.

    I'm Out.

    RevisionAuthorDate
    r1230nicodemus2008-04-10 18:31:26 -0500 (Thu, 10 Apr 2008)

    Serpent's Hold Town is complete baseline...all buildings created. Ready for fades and doors.

    I'm out. Peace!

    RevisionAuthorDate
    r1229nicodemus2008-04-10 11:39:45 -0500 (Thu, 10 Apr 2008)

    Sutek's lab room started...put some gears and blades here and there.

    RevisionAuthorDate
    r1228jesses2008-04-09 21:57:38 -0500 (Wed, 09 Apr 2008)

    fixed blocking items at guard house in south paws

    RevisionAuthorDate
    r1227aletys2008-04-09 00:27:04 -0500 (Wed, 09 Apr 2008)

  • Fades done on Lycaeum Observatory (bldg 6) & Academy bldg 10.
  • Found & fixed fade that was throwing error message.
  • Next will do Academy building 11 & then Xiao's.
  • Also need to fix fades on bridges between Academy bldgs.

    RevisionAuthorDate
    r1226wyrdweb2008-04-08 23:42:16 -0500 (Tue, 08 Apr 2008)

    Placed Fyodor's spinning wheel, chair and added sit gizmo into his schedule, flipped his door since it was opening into wall, fixed Max's door, adjusted Fyodor's light and had to clean up things so I could place the spinning wheel.

    RevisionAuthorDate
    r1225jesses2008-04-08 04:34:06 -0500 (Tue, 08 Apr 2008)

    added convo gizmo to trinsic northeast tower, added ladder manager. ladder manager tested - convo gizmo NOT tested. needs to only fire if you make it to the tower unseen. this will require extensive testing.

    RevisionAuthorDate
    r1224aletys2008-04-07 22:38:44 -0500 (Mon, 07 Apr 2008)

  • Fixed fades for black caps in Lycaeum keep, they now fade when door activated (thanks Shad!).
  • Added doors to village houses. A couple need tweaking but will catch that when I go back & do final cleanup.
  • Academy building 9 has it's fades done. I need to tweak some items there too, but will catch that on next iteration.
  • There is an error on a fade in there somewhere, but I haven't found it yet. I think it is a stray fade misplaced somewhere.
  • Still need to check building 6 (observatory), do fades for builings 10 & 11, & then go in & do Xiao's.

    RevisionAuthorDate
    r1223wyrdweb2008-04-07 21:54:22 -0500 (Mon, 07 Apr 2008)

    Fixing Serpent's Hold bookmark so everyone can marvel at the keep. Adjusted Charlotte's spinning wheel so it looks like she's using the foot pedal, and placed spinning wheel for Arbeth in Paws (have Fyodor in Britain to do - Shad, are you still in OW20?).

    RevisionAuthorDate
    r1222jesses2008-04-07 19:48:48 -0500 (Mon, 07 Apr 2008)

    serpent's hold - the hold itself is DONE. ready for you guys to go in and do whatever it is that you do.

    RevisionAuthorDate
    r1221shaddock2008-04-07 19:19:54 -0500 (Mon, 07 Apr 2008)

  • ok, tried something a little different for the gypsy mood. Can you verify that it affects all party members?
    RevisionAuthorDate
    r1220shaddock2008-04-07 19:04:13 -0500 (Mon, 07 Apr 2008)

  • added fog mood to the skara docks
  • moved the ferry to the far side of the channel
  • fixed the occlude light issues
    I'm out of Skara Brae for now if someone else needs in there

    RevisionAuthorDate
    r1219jesses2008-04-07 07:42:11 -0500 (Mon, 07 Apr 2008)

    serpent's hold - basement complete! now i just have to fix the surrounding terrain, and i can hand it over.

    RevisionAuthorDate
    r1218jesses2008-04-06 23:38:22 -0500 (Sun, 06 Apr 2008)

    basement measured - stairs placed. basement is going to be very LARGE. have fun shrubbing it....

    RevisionAuthorDate
    r1217wyrdweb2008-04-06 23:11:50 -0500 (Sun, 06 Apr 2008)

    Added a few more things for Artisans' Guild - will need to make some more music type stuff like lorebooks and ditties on parchment to fill in more for Gwenno's home and Guild area.

    RevisionAuthorDate
    r1216wyrdweb2008-04-06 22:29:06 -0500 (Sun, 06 Apr 2008)

    Did some more shrubbing for Artisans' Guild and got rid of that gawd awful rug and put a nice ornate rug instead.

    Placed the spinning wheel for Charlotte (and it works - yay!)

    I'm guessing a spinning wheel needs to be placed for everyone who sells thread, yes?

    RevisionAuthorDate
    r1215nicodemus2008-04-06 21:23:22 -0500 (Sun, 06 Apr 2008)

    Placed "North" Trinsic gargs are north wall of Trinsic.

    Also fixed some funky nodes around the Trinsic wall I had placed when fixing the land around town.

    RevisionAuthorDate
    r1214shaddock2008-04-06 14:23:35 -0500 (Sun, 06 Apr 2008)

  • experimenting with "timed" lights in Skara Brae.

    RevisionAuthorDate
    r1213aletys2008-04-05 23:26:53 -0500 (Sat, 05 Apr 2008)

  • Added bookmark for Lycaeum, it will land you right in front of the keep
  • recalc'd map, which appears to have eliminated the shifting landscape problem
  • Fades and doors for Lycaeum keep are done & working
  • Fades for black caps need tweaking as they don't fade until enter room - need some help on how to fix this
  • Will move on to Academy/Observatory complex next, then return to keep
  • Still need to go back & do doors for village houses
    RevisionAuthorDate
    r1212jesses2008-04-05 22:02:49 -0500 (Sat, 05 Apr 2008)

    fade groups defined for roof/bridge - todo: basement

    RevisionAuthorDate
    r1211wyrdweb2008-04-05 19:50:19 -0500 (Sat, 05 Apr 2008)

    Committing what I have for Minoc and also recalced the map for Trinsic since it was crashing.

    RevisionAuthorDate
    r1210nicodemus2008-04-05 18:47:02 -0500 (Sat, 05 Apr 2008)

    Fixed a sharp road north of Skara Brae...don't worry, didn't touch Skara Brae region, I know Shad is in there.

    Changed out gargs in ow-37 with regular...saving North ones for outside north of Trinsic walls.
    Also added Web's new guard swaying banners..they're sweet.

    Shad, having trouble accessing Trinsic ow-38..keep getting nasty error---I'll email separately.


    RevisionAuthorDate
    r1209jesses2008-04-05 17:53:12 -0500 (Sat, 05 Apr 2008)

    all towers placed - bridges placed - still trying to determine what we're doing for the top section, but it looks pretty good so far

    RevisionAuthorDate
    r1208shaddock2008-04-05 16:08:33 -0500 (Sat, 05 Apr 2008)

  • wired up the Britain gypsy area with the new mood switcher which will handle switching between the good/bad gypsy music depending on the schedule group
    RevisionAuthorDate
    r1207jesses2008-04-05 14:21:16 -0500 (Sat, 05 Apr 2008)

    northeast tower done - left to do: southeast tower, bridges, courage thingee, basement

    RevisionAuthorDate
    r1206shaddock2008-04-05 13:46:28 -0500 (Sat, 05 Apr 2008)

  • added a bell to the Skara Brae side of the Ferry to allow you to call the ferry back in the event that you leave the island in a way other than by Ferry (orb, death, etc)
    RevisionAuthorDate
    r1205jesses2008-04-05 13:23:37 -0500 (Sat, 05 Apr 2008)

    northwest tower placed - these are going to get torn apart a bit when we put in the bridges so this is not the final product

    RevisionAuthorDate
    r1204jesses2008-04-05 11:57:45 -0500 (Sat, 05 Apr 2008)

    first tower completed - 3 to go + basement. stairs are a pain.

    RevisionAuthorDate
    r1203aletys2008-04-05 11:57:09 -0500 (Sat, 05 Apr 2008)

  • First part of fades for Lycaeum are done. This takes care of houses 2,3,4,5 & 8.
  • Next will move on to fades for Lycaeum keep.
    RevisionAuthorDate
    r1202shaddock2008-04-05 11:14:30 -0500 (Sat, 05 Apr 2008)

  • finished wiring up the Ferry in Skara Brae. It's ready for testing.
    btw, The ferry itself could use some additional shrubbing. Maybe some crates or benches or something.

    RevisionAuthorDate
    r1201jesses2008-04-05 10:24:35 -0500 (Sat, 05 Apr 2008)

    some roofs placed, fade groups defined - much more to come

    RevisionAuthorDate
    r1200jesses2008-04-05 01:56:29 -0500 (Sat, 05 Apr 2008)

    beginning of serpent's hold - REQUIRES UPDATED ART - not much to see yet, but we'll get there, i promise.

    RevisionAuthorDate
    r1199wyrdweb2008-04-04 16:30:29 -0500 (Fri, 04 Apr 2008)

    Got in to clear some BZs, but realized there are major problems in Minoc that have not been reported in BZ - so, I will be in here for a while (doors, fades, and so much more). This is some light shrubbing and started fixing things for BZs.

    RevisionAuthorDate
    r1198wyrdweb2008-04-04 13:53:29 -0500 (Fri, 04 Apr 2008)

    Mouse added to Penumbra's.

    RevisionAuthorDate
    r1197wyrdweb2008-04-04 13:11:32 -0500 (Fri, 04 Apr 2008)

    Fixes for Cove to close BZs 601, 738, 863, 864, 865, 868, and 869.

    RevisionAuthorDate
    r1196wyrdweb2008-04-04 11:10:59 -0500 (Fri, 04 Apr 2008)

    All crops now only give owned produce. This is to close BZ 954.

    RevisionAuthorDate
    r1195shaddock2008-04-03 22:52:39 -0500 (Thu, 03 Apr 2008)

  • wired up the Skara Brae ferry skrev. The ferry is now basically functional and will take you to the island and back again. Next steps will be to pretty it up some and add in Grimm's movements.
    requires u6p_logic

    RevisionAuthorDate
    r1194wyrdweb2008-04-03 19:15:25 -0500 (Thu, 03 Apr 2008)

    Doors and fades done for Sutek's - need to tweak gizmo placement on stairs and I have a couple of questions for Randy before I can be completely done.

    RevisionAuthorDate
    r1193wyrdweb2008-04-02 22:46:34 -0500 (Wed, 02 Apr 2008)

    Fixed nodes, have fades in (but will tweak them on the stairs as I test further) and have all the doors done on the 3rd floor. Two more floors to go....

    RevisionAuthorDate
    r1192jesses2008-04-02 08:25:51 -0500 (Wed, 02 Apr 2008)

    ferry placed - ready for coding

    RevisionAuthorDate
    r1191aletys2008-04-01 23:40:32 -0500 (Tue, 01 Apr 2008)

    Doors & Fades in OW-45, Southern Trinsic are done. I believe I have fixed all the items that needed fixing, but need someone to test it out. I'm out of there. It's all yours for shrubbing, Randy.

    RevisionAuthorDate
    r1190wyrdweb2008-04-01 14:05:30 -0500 (Tue, 01 Apr 2008)

    Cleaned up things and committing what I have thus far. NOTE: I really can't do much yet as there are quite a few missing node pieces, especially floor pieces on the main (1st ground) floor. I'm unable to test because the missing pieces make it impossible to get anywhere. Would someone please put in the missing pieces? Let me know when you are finished so I can get back in. Thank you!

    RevisionAuthorDate
    r1189wyrdweb2008-03-31 22:39:10 -0500 (Mon, 31 Mar 2008)

    Moved Marney and Yorl's work schedules back onto new pier and fixed Marney's chest with the rune in it. Jesse, it's all yours.

    RevisionAuthorDate
    r1188nicodemus2008-03-31 22:19:39 -0500 (Mon, 31 Mar 2008)

    Two Piers demolished and one added in Skara Brae.

    Truck Driver, MOVE that truck and show us the Ferry!!!
    (HomeMakeover allusion)

    RevisionAuthorDate
    r1187wyrdweb2008-03-31 21:52:14 -0500 (Mon, 31 Mar 2008)

    Move all the gizmos and schedules off pier so Randy can move one and replace the other.

    RevisionAuthorDate
    r1186nicodemus2008-03-31 20:54:20 -0500 (Mon, 31 Mar 2008)

    Had a thought----Added a quick exit through the old Lord Blackthorne throne room...so folks won't have to go through the whole maze again to get out.

    There are two doors that lead to the entrance/exit of the castle. They will be locked. We will have a key that will open one of the doors.

    RevisionAuthorDate
    r1185nicodemus2008-03-31 20:35:18 -0500 (Mon, 31 Mar 2008)

    Sutek Castle baseline complete. Ready for fades/doors etc.

    I will send out a map key to the appropiate people here shortly.

    Please let me know what region I can move onto next...as it stands, I'm not sure what is open and what is not.

    RevisionAuthorDate
    r1184wyrdweb2008-03-31 19:23:35 -0500 (Mon, 31 Mar 2008)

    Fixed lighting in Moonglow (all done, Jesse, you can take that off your list), added Penumbra U7 items and a couple more things for effect.

    RevisionAuthorDate
    r1183wyrdweb2008-03-31 13:45:43 -0500 (Mon, 31 Mar 2008)

    Added Penumbra's doors, added fields for front room, added some new transition and stations with additional gizmos for Penumbra's schedule, magically locked closet, added pet skelly, added shelving with additional shrubbing and left some space so we can add U7 type Penumbra stuff.

    RevisionAuthorDate
    r1182aletys2008-03-31 00:46:50 -0500 (Mon, 31 Mar 2008)

    OW-38 doors & fades done, except as for South Barracks door, as noted below. Deborah, you can have it - can't do anything more in there for now. I am still working doors in OW-45.

  • All fades in OW-38 appear to be working correctly now.
  • All doors in OW-38, except south barracks look like they work correctly (don't open into walls, etc).
  • South barracks left side door still opens into wall, but can't be fixed until have an opposite hand door. But I've repositioned it so it's not too noticeable. & the right side door is no longer in shadow.
  • Rotating mayors house (#3) door 180 degrees (so it opens out) appears to have fixed the blocking problem on entering the house.
  • Door on house #9 can now be opened.
  • Bldg 10 gate installed & fades fixed.
    Let me know if I missed anything.

    RevisionAuthorDate
    r1181nicodemus2008-03-30 21:57:58 -0500 (Sun, 30 Mar 2008)

    Level 3 of Sutek's castle done....4th and final coming up shortly.

    Anyone feel like clipping hedges?

    RevisionAuthorDate
    r1180wyrdweb2008-03-30 17:47:32 -0500 (Sun, 30 Mar 2008)

    Added Nicodemus' casting circle with candles and added a moveto casting random spells to his schedule.

    RevisionAuthorDate
    r1179aletys2008-03-29 14:07:01 -0500 (Sat, 29 Mar 2008)

    Fades and doors for OW-45 (southern Trinsic) are done.

    RevisionAuthorDate
    r1178wyrdweb2008-03-28 13:37:46 -0500 (Fri, 28 Mar 2008)

    Placed 6 tombstones with grass, rocks and adjusted decals so they don't all look the same.

    RevisionAuthorDate
    r1177aletys2008-03-27 23:04:54 -0500 (Thu, 27 Mar 2008)

    Trinsic fades are complete. Trinsic is now available for shrubbing. I'm out of there.

    RevisionAuthorDate
    r1176shaddock2008-03-27 22:08:21 -0500 (Thu, 27 Mar 2008)

  • continuing to rewire castle schedules. I think I got all of them, now it's just a matter of testing. If anyone is in the castle and sees broken schedules, let me know.
    RevisionAuthorDate
    r1175nicodemus2008-03-27 17:49:37 -0500 (Thu, 27 Mar 2008)

    ow-26 Lycaeum-town complete.


    However I do have one inexplicable problem...I have a stone cellar house on the hilltop there that I canNOT get the roof onto. I have tried the shingle B and the thatch B...using visual and logical node placement. No dice. I'm frustrated.

    Jesse, would you mind seeing if you can get it attached...it is something that ought to take literally 5 seconds...but the house doesn't like me. Thanks.

    RevisionAuthorDate
    r1174wyrdweb2008-03-26 18:19:16 -0500 (Wed, 26 Mar 2008)

    Did the fades for the Lycaeum Observatory to get a jump start on things (and testing without fades is really annoying) and so Flerida has something to study for how to do multilevel fades. I'll do some more then let Flerida handle the others.

    RevisionAuthorDate
    r1173shaddock2008-03-25 22:31:29 -0500 (Tue, 25 Mar 2008)

  • rewiring castle schedules. Updated Nystul, Chuckles, Geoffrey, and LB but there are still some issues with them.
    RevisionAuthorDate
    r1172wyrdweb2008-03-25 19:06:10 -0500 (Tue, 25 Mar 2008)

    Placed some tombstones.

    RevisionAuthorDate
    r1171nicodemus2008-03-25 11:14:28 -0500 (Tue, 25 Mar 2008)

    Beginning work on Xiao's house...fixed some issues with the Academy/Observatory.

    RevisionAuthorDate
    r1170wyrdweb2008-03-24 23:14:00 -0500 (Mon, 24 Mar 2008)

    Placed Quenton, made logs so they don't fade per Yrttis' request. Jesse, Skara Brae is all yours for the ferry.

    RevisionAuthorDate
    r1169wyrdweb2008-03-24 17:12:44 -0500 (Mon, 24 Mar 2008)

    Tweaked a few things, but mostly made some unowned items -> owned. Thanks, Yrttis, for find them!

    RevisionAuthorDate
    r1168nicodemus2008-03-22 21:27:58 -0500 (Sat, 22 Mar 2008)

    More work on ow-26 ....Academy/Observatory area complete....houses on hill have most of their roofs. More Paths made.

    RevisionAuthorDate
    r1167nicodemus2008-03-22 16:59:29 -0500 (Sat, 22 Mar 2008)

    OW-26 Lycaeum Keep and surrounding area buildings begun.

    Baseline for all buildings complete including an Academy/Observatory Tower area...Xiao's underground workshop...and various surrounding homes/shoppes on the hilltop overlooking the Keep.



    RevisionAuthorDate
    r1166nicodemus2008-03-21 20:11:57 -0500 (Fri, 21 Mar 2008)

    New Magincia is in pretty good shape...added some more lighting. I'll still want to come back and add directional sign post and some more landscaping at some point.

    Still need to build the dungeon below the cellar as well.

    RevisionAuthorDate
    r1165nicodemus2008-03-21 15:16:48 -0500 (Fri, 21 Mar 2008)

    Fixed some things outside of Paws...shrubbed up the guard tower...tweaked lighting in Jhelom.

    RevisionAuthorDate
    r1164nicodemus2008-03-21 13:33:02 -0500 (Fri, 21 Mar 2008)

    Ok added Gargoyle Encampments around Trinsic...there are three "North" Trinsic Gargoyle encampments..ironically enough they are positioned north and northeast of Trinsic proper. The rest, and there is something like 30 encampments, are placed in a siege-like manner around the city of Trinsic.

    My request is for the Shadow Directors to please verify positioning of said encampments, and upon confirmation and agreeance their positioning, then I will happily add more shrubbery and siege-like paraphenilia (as much as is required and warranted)



    RevisionAuthorDate
    r1163jesses2008-03-16 22:40:13 -0500 (Sun, 16 Mar 2008)

    lycaeum roof completed. all sections of the lycaeum should have appropriate fade settings - just need to place and wire the fade gizmos. rock on.

    RevisionAuthorDate
    r1162jesses2008-03-15 20:55:00 -0500 (Sat, 15 Mar 2008)

    lycaeum level 1 structure built and ready for the wb team to complete it. stairs attach to the gap in the middle. (will have to stitch it in later - the underground will be 1-3 separate regions.

    RevisionAuthorDate
    r1161aletys2008-03-15 09:48:54 -0500 (Sat, 15 Mar 2008)

    Last two doors on new houses placed. Adjusted door on building 2 so that it is flush with the door jam. I'm out of Trinsic, it's available for placing more Gargs.

    RevisionAuthorDate
    r1160aletys2008-03-15 08:18:58 -0500 (Sat, 15 Mar 2008)

    First door in new buildings in Trinsic. This is my first time doing these, so be patient - I'm going to do these one at a time till I'm sure I've got it down pat.

    RevisionAuthorDate
    r1159nicodemus2008-03-14 20:24:32 -0500 (Fri, 14 Mar 2008)

    Tweaked lighting in Nicodemus House.

    RevisionAuthorDate
    r1158nicodemus2008-03-14 17:14:48 -0500 (Fri, 14 Mar 2008)

    Trinsic gargoyle siege is pretty much setup with HQ and everything.

    I do need to know if I can place unwinged gargs though...Jesse please read my email regarding this.

    RevisionAuthorDate
    r1157jesses2008-03-14 00:09:55 -0500 (Fri, 14 Mar 2008)

    lycaeum - filled in more details - new bridge, black-cap nodes over each room, gap added for stairs that go down into stacks

    REQUIRES LATEST ART - uses "lip" keep node

    RevisionAuthorDate
    r1156jesses2008-03-13 00:02:38 -0500 (Thu, 13 Mar 2008)

    initial draft - lycaeum, first floor

    RevisionAuthorDate
    r1155nicodemus2008-03-12 15:45:14 -0500 (Wed, 12 Mar 2008)

    New lampposts for Skara Brae...they look beauty-full..nice job WyrdWeb Dragon.

    RevisionAuthorDate
    r1154nicodemus2008-03-12 15:09:13 -0500 (Wed, 12 Mar 2008)

    Trinsic GArgoyle placeholders set for ow-38. Web please check and let me know if this looks good. I've placed a firepit and a winged garg there for now...I will of course add to the encampments and if you all want, I'll add more encampments


    RevisionAuthorDate
    r1153wyrdweb2008-03-12 10:44:39 -0500 (Wed, 12 Mar 2008)

    Adding bookmark for Serpent's Hold.

    So that everyone is on the same page - we are blocked for the Lycaeum and Serpent's Hold because:

    Lycaeum has no keep and no town.
    Serpent's Hold has an unusable keep (just a big rectangle that houses that huge circular stairwell with no room for anything else, and no town.

    RevisionAuthorDate
    r1152wyrdweb2008-03-11 22:57:39 -0500 (Tue, 11 Mar 2008)

    Committing what I have for Trinsic since Randy needs it to place gargs. Once he's done, Flerida, you can do doors.

    RevisionAuthorDate
    r1151nicodemus2008-03-11 14:28:36 -0500 (Tue, 11 Mar 2008)

    Fixed some sharp edges...made an actual field in the burnt out farmhouse area south of Paws...readjusted some of the roadwork. I will begin placing Gargoyle encampments tomorrow.

    RevisionAuthorDate
    r1150jesses2008-03-11 12:09:11 -0500 (Tue, 11 Mar 2008)

    fixed up the road through the fens, did a little playing around with proof of concept stuff. should be ready for someone else to go in and place the siege gargs.

    RevisionAuthorDate
    r1149nicodemus2008-03-10 11:48:30 -0500 (Mon, 10 Mar 2008)

    Skara Brae Crossing now complete...you can traverse from mainland to Skara now.

    RevisionAuthorDate
    r1148wyrdweb2008-03-10 11:38:49 -0500 (Mon, 10 Mar 2008)

    Just small fixes and this will get rid of the fatal error when trying to get in area. Still working on things.

    RevisionAuthorDate
    r1147wyrdweb2008-03-07 22:30:13 -0600 (Fri, 07 Mar 2008)

    Okay, Randy, see if you can cross over the Horance's now. Looks like I was able to block it off.

    RevisionAuthorDate
    r1146wyrdweb2008-03-07 22:12:32 -0600 (Fri, 07 Mar 2008)

    Operation seaweed didn't work - have logs that are blocking but gave errors, but Jesse needs me to test a commit.

    RevisionAuthorDate
    r1145wyrdweb2008-03-07 20:12:02 -0600 (Fri, 07 Mar 2008)

    Added lighting, fixed remaining schedules and blocking items, added a bit more shrubbery.

    Randy or someone, we need the hole for the Moongate. I'm out of New Magincia now.

    RevisionAuthorDate
    r1144shaddock2008-03-07 14:27:38 -0600 (Fri, 07 Mar 2008)

  • fixed fatal crash in Trinsic
    RevisionAuthorDate
    r1143wyrdweb2008-03-07 00:52:54 -0600 (Fri, 07 Mar 2008)

    Everyone stay out of New Magincia - I have a lot of things that need to be fixed. Removed all the blocking items from NPC paths and/or removed blocking ability, replaced moved gizmos and schedules, replaced the two tables and chairs that are placeholders for Charlotte's spinning wheel and loom, replaced chairs that were removed from the sitting gizmos, fixed fades and a whole lot more. Still have more to do and I'll do lighting while I'm in here.

    RevisionAuthorDate
    r1142quentico2008-03-06 22:10:29 -0600 (Thu, 06 Mar 2008)

    OW-11 [Bloody Plains] Revisions
  • fixed node stitch error

    RevisionAuthorDate
    r1141jesses2008-03-06 22:09:30 -0600 (Thu, 06 Mar 2008)

    for debugging proof of concept

    RevisionAuthorDate
    r1140quentico2008-03-06 17:12:33 -0600 (Thu, 06 Mar 2008)

    OW-11 [Bloody Plains] Revisions
  • tweaks to the swamp regions
  • some monster mobs have been added
  • Mood effects tweaks
  • Nightshade and Mandrake root plants added to the region
  • Polished enough for Alpha testing
  • Looking into the stitch error [ow-11 and ow-18]

    RevisionAuthorDate
    r1139wyrdweb2008-03-06 16:54:31 -0600 (Thu, 06 Mar 2008)

    Most of the lighting for Moonglow done - Randy, can you help me out on the lighting for the courtyard? Tweaked things here and there, added some shrubbery, etc.

    RevisionAuthorDate
    r1138nicodemus2008-03-06 15:23:28 -0600 (Thu, 06 Mar 2008)

    Finishing up in New Magincia.....Inn still needs work...and need various lighting throughout.

    Homes are mostly complete however...also need a new cellar door for the Ghosts Questline.

    RevisionAuthorDate
    r1137jesses2008-03-06 00:36:34 -0600 (Thu, 06 Mar 2008)

    okay - i am finally ready to turn trinsic over to you guys. i did some of the doors and fades; not all of them. some houses will be shrubbed; others won't be. presiege schedules are done, although we'll want to add some generic guards here and there. postsiege schedules are NOT done except for Iona.

    last time i tried testing this map in-game it exploded in my face - might be some problems with it. might need to enlist shad for a little map repair if that's the case. meantime, rock on!

    RevisionAuthorDate
    r1136jesses2008-03-06 00:02:15 -0600 (Thu, 06 Mar 2008)

    latest updates to trinsic - requires updated art, may break everything

    RevisionAuthorDate
    r1135jesses2008-03-05 22:54:19 -0600 (Wed, 05 Mar 2008)

    House across from Iona's switched - 2 more to go

    todo:
    1. replace all laz-style trinsic houses that don't work with new u6 versions that hopefully work


    RevisionAuthorDate
    r1134jesses2008-03-05 22:18:43 -0600 (Wed, 05 Mar 2008)

    Iona's house switched over to the new node - salvaged most of her belongings

    todo:
    1. replace all laz-style trinsic houses that don't work with new u6 versions that hopefully work


    RevisionAuthorDate
    r1133shaddock2008-03-05 21:59:25 -0600 (Wed, 05 Mar 2008)

  • set up the sparring soldiers in Jhelom. They all look exactly the same right now, so that may need to be changed in the npc builder.
    RevisionAuthorDate
    r1132jesses2008-03-05 21:26:01 -0600 (Wed, 05 Mar 2008)

    the barracks have been repaired - new stairs etc. i managed this by moving EVERYTHING in the barracks to another node, replacing the barracks nodes, then moving everything back. therefore - many things MIGHT be broken. but they don't LOOK broken.... :)

    todo:
    1. replace all laz-style trinsic houses that don't work with new u6 versions that hopefully work


    RevisionAuthorDate
    r1131jesses2008-03-05 20:38:27 -0600 (Wed, 05 Mar 2008)

    stairs have been added to the south gate and related schedules have been updated.

    todo:
    1. repair south barracks nodes (replace with new stairs etc. - old ones were busted) (may require redoing EVERYTHING in the barracks if we want this to work right)
    2. replace all laz-style trinsic houses that don't work with new u6 versions that hopefully work


    RevisionAuthorDate
    r1130shaddock2008-03-05 19:03:58 -0600 (Wed, 05 Mar 2008)

  • synced up Jhelom containers
    RevisionAuthorDate
    r1129jesses2008-03-04 23:12:15 -0600 (Tue, 04 Mar 2008)

    all original trinsic roads have been replaced with the new variable textures. thanks to deborah for working tirelessly with me to get them working. also committing some additional changes - new staircases at north gate; schedules have been updated so NPCs now use the stairs instead of the ladders which were there before (now deleted).

    todo:
    1. add stairs to south gate (only one set of stairs will fit)
    2. repair all schedules that relied on south-eastern ladder because it's getting deleted
    3. repair south barracks nodes (replace with new stairs etc. - old ones were busted) (may require redoing EVERYTHING in the barracks if we want this to work right)
    4. replace all laz-style trinsic houses that don't work with new u6 versions that hopefully work

    RevisionAuthorDate
    r1128nicodemus2008-03-04 20:51:00 -0600 (Tue, 04 Mar 2008)

    Skara Brae is, in my opinion, looking pretty sweet...if anyone wants anything added ...let me know.

    We do need a new Town Sign..the ones we currently have available are directional signs..we need just a Entry-Into-Town sign.

    I tweaked some lighting, added some lampposts...put some extra furnishings and decor, and added various foliage trees and the like.

    RevisionAuthorDate
    r1127wyrdweb2008-03-04 20:46:19 -0600 (Tue, 04 Mar 2008)

    Lighting, some shrubbery, and containers placed and filled for Jhelom (will need them sync'd up, Shad). And there are other commits that will be needed to go with this - will need pb_art, pb_logic, u6p_logic, u6p_npc and u6p_support (all forthcoming).

    Shad, Jhelom is all yours to do your fighting magic and sync containers. Thanks!

    RevisionAuthorDate
    r1126wyrdweb2008-03-03 19:16:47 -0600 (Mon, 03 Mar 2008)

    Lighting done, fixed some little things, and added a bit more shrubbing. Randy, Skara Brae is ready for your final touches.

    RevisionAuthorDate
    r1125shaddock2008-03-02 21:47:50 -0600 (Sun, 02 Mar 2008)

  • recalced the tech demo map
  • added the 4 Jhelomian sparring npcs to the courtyard in Ravenwood as an example. They arrive at 6:45am. The first set will spar from 8:00 to 9:00 and the second set will spar from 9:00 to 10:00. You will need u6p_npc and britannia_logic
    RevisionAuthorDate
    r1124shaddock2008-03-02 18:30:08 -0600 (Sun, 02 Mar 2008)

    restored chests in skara brae

    RevisionAuthorDate
    r1123wyrdweb2008-03-02 13:22:03 -0600 (Sun, 02 Mar 2008)

    Made it so there is no camping in town, and fixed a few things that Yrttis let me know about. I will be going back in to look at lighting and make any fixes needed.

    RevisionAuthorDate
    r1122shaddock2008-03-02 13:03:19 -0600 (Sun, 02 Mar 2008)

  • fixing penumbra_crate_3
    RevisionAuthorDate
    r1121shaddock2008-03-02 12:37:30 -0600 (Sun, 02 Mar 2008)

    syncing containers in ow27

    RevisionAuthorDate
    r1120quentico2008-03-01 23:18:38 -0600 (Sat, 01 Mar 2008)

    OW-11 [Bloody Plains] Revisions
  • Major shrubbing added to the swamp areas
  • Mood effects added
  • Last chance to visit this region before I activate swamp gas triggers and monster mobs :)

    RevisionAuthorDate
    r1119wyrdweb2008-03-01 23:15:13 -0600 (Sat, 01 Mar 2008)

    Added some trash.

    RevisionAuthorDate
    r1118wyrdweb2008-03-01 18:32:16 -0600 (Sat, 01 Mar 2008)

    Enhanced the pier stations for Marney and Yorl, added a few small things and fixed problems that Yrttis reported to me.

    RevisionAuthorDate
    r1117wyrdweb2008-03-01 16:35:51 -0600 (Sat, 01 Mar 2008)

    Apparently Dargoth was blown off the face of the map before I'd had the chance to fix things (Please do not make any schedule changes to NPCs that are on the map - tell a worldbuilder first - thanks). Did the best I could to clean up and find orphaned gizmos, but probably missed some. Added containers for Garridan and Penumbra. Need u6p_logic - forthcoming (Shad, will need the containers for Garridan and Penumbra sync'ed - you did the others already on the 18th. Big thank you!).

    RevisionAuthorDate
    r1116shaddock2008-03-01 09:05:07 -0600 (Sat, 01 Mar 2008)

    syncing containers for Skara Brae

    RevisionAuthorDate
    r1115nicodemus2008-02-29 21:17:26 -0600 (Fri, 29 Feb 2008)

    Widened, elongated, and just plain made bigger the piers in Skara Brae for ease of Npc movement.




    RevisionAuthorDate
    r1114wyrdweb2008-02-29 19:09:03 -0600 (Fri, 29 Feb 2008)

    Marney and Yorl placed in Skara. Containers placed (and filled) - just need Shad to sync them up. Added some decor while I was there. Randy, it's all yours now. Just need some wider piers so there is more workspace - just move the gizmos and schedules onto the beach and I'll replace them after you are done.

    RevisionAuthorDate
    r1113wyrdweb2008-02-29 12:54:57 -0600 (Fri, 29 Feb 2008)

    Adjusted some chairs and benches. Adding some scheduling stations for the field. Randy, take a look and see. I'll be back to change whatever we need when you are done, but first I need to go place the 2 missing NPCs in Skara Brae (should have that done by this eve.)

    RevisionAuthorDate
    r1112wyrdweb2008-02-28 22:24:33 -0600 (Thu, 28 Feb 2008)

    The last 4 NPCs placed in Jhelom. Just have some minor chair tweaking to do and to work out the field stations (they just stand around right now).

    RevisionAuthorDate
    r1111nicodemus2008-02-28 21:51:33 -0600 (Thu, 28 Feb 2008)

    Ferry Piers made for Skara Brae...from mainland and to Iver's Round.

    Also did some more detail work on New Magincia.

    RevisionAuthorDate
    r1110quentico2008-02-28 15:12:43 -0600 (Thu, 28 Feb 2008)

    OW-11 [Bloody Plains] Revisions
  • Major terrain revisions to both swamps to make them appear more swamp-like
  • Still to complete -> shrubbing, lighting and monster placement
    RevisionAuthorDate
    r1109wyrdweb2008-02-27 21:59:29 -0600 (Wed, 27 Feb 2008)

    Placed Lyssandra, Martin and Nomaan (except he just stands around the field for the moment - need to structure other things first before I set up his stations). Fixed all kinds of objects, made owned, not usable, 3x blah... Had to make fixes for Culham and Arvin schedules.

    RevisionAuthorDate
    r1108wyrdweb2008-02-26 22:31:49 -0600 (Tue, 26 Feb 2008)

    Jerris placed.

    RevisionAuthorDate
    r1107shaddock2008-02-26 19:13:43 -0600 (Tue, 26 Feb 2008)

  • removed rune from shrine of spirituality
  • added bookmarks for shrines: spirituality, justice, sacrifice
    RevisionAuthorDate
    r1106wyrdweb2008-02-25 23:00:47 -0600 (Mon, 25 Feb 2008)

    Heftimus placed, replaced missing fades and door, fixed some more floaters, adjusted chairs and such.

    RevisionAuthorDate
    r1105wyrdweb2008-02-24 20:04:40 -0600 (Sun, 24 Feb 2008)

    Ardal, Arvin and Culham placed. Will need to tweak chairs, but will get on next pass. Sorry Randy, items can not go in stair wells and only objects on the ground can go on landings. Moved what I could, but a few things were deleted. Most of the floaters fixed.

    RevisionAuthorDate
    r1104nicodemus2008-02-24 10:05:12 -0600 (Sun, 24 Feb 2008)

    Fixed some decor, owned statuses in Jhelom...also removed a magic shield---Jhelomians hate magic...duh.


    Removed and replaced crude longswords in Nomaan's ...whoops placed the wrong kind originally. Also fixed some little nuances on objects here and there.

    All yours W. Moving onto New Magincia.

    RevisionAuthorDate
    r1103wyrdweb2008-02-23 21:52:58 -0600 (Sat, 23 Feb 2008)

    Penumbra and Garridan placed. Added a few things. Randy, I'm thinking the altar above the doorway will have to go because it's floating. Randy, Moonglow all yours to finish shrubbing for Penumbra and Garridan and whoever wants to do containers.

    RevisionAuthorDate
    r1102wyrdweb2008-02-23 14:26:09 -0600 (Sat, 23 Feb 2008)

    Disaster averted. *whew* Committing what I have at the moment. I'll be in Moonglow to finish up Penumbra, tweak npcs' transitions and minor shrubbing for npcs.

    RevisionAuthorDate
    r1101shaddock2008-02-23 13:50:26 -0600 (Sat, 23 Feb 2008)

  • trying something.. I just re-calced Moonglow and Jhelom and resaved. Let me know if this fixes the jigsaw terrain issues.
    RevisionAuthorDate
    r1100wyrdweb2008-02-23 10:47:59 -0600 (Sat, 23 Feb 2008)

    Doors and fades done for Garridan's house and fades for Penumbra's house. Will need to figure out the door situation (possibly just live with keep_02 doors - we'll see). FYI, now I will be placing Garridan and Penumbra.

    RevisionAuthorDate
    r1099jesses2008-02-22 23:49:30 -0600 (Fri, 22 Feb 2008)

    problem with the gargoyles - they seem to be vanishing into the mist. to see this in action:

    1. teleport to south_paws
    2. go to the west of the guard post
    3. observe the winged gargoyle by the barricades from afar
    4. assuming he spawns, watch him for a while; he will eventually vanish

    it seems that the specially spawned mobs are deleting themselves randomly instead of waiting for the correct condition?

    RevisionAuthorDate
    r1098shaddock2008-02-22 20:28:25 -0600 (Fri, 22 Feb 2008)

  • wired the Shrine of Spirituality into the moongate initializer so it can be reached now.
    RevisionAuthorDate
    r1097wyrdweb2008-02-21 22:49:49 -0600 (Thu, 21 Feb 2008)

    Horance placed with bare bones basics in shrubbing. I just need a pier at the north end so I can finish by then placing Marney and Yorl.

    RevisionAuthorDate
    r1096jesses2008-02-21 20:22:04 -0600 (Thu, 21 Feb 2008)

    problem - for some reason the barriers in my proof of concept thingee don't go away when the PreSiege schedule is disabled. to see this problem, you have to jump through some hoops:

    1. talk to the guard at south paws
    2. go to the farmhouse
    3. go to the Stone Bridge and talk to Baden, accept his quest
    4. Go to the northeast where the winged gargoyle is stationed. the gargoyle will be gone - the barriers will still be there.

    RevisionAuthorDate
    r1095nicodemus2008-02-21 17:25:08 -0600 (Thu, 21 Feb 2008)

    Jhelom is ready for NPC placement. Once that is complete I can place containers and we can synch them up.

    I will do another pass with shrubbing and lighting and we ought to be set.

    W, let me know what you want me to get started on next.


    RevisionAuthorDate
    r1094jesses2008-02-20 23:10:43 -0600 (Wed, 20 Feb 2008)

    setting up proof of concept for gargoyle siege - northwest corner contains two mobs.

    first mob is a winged gargoyle. if he sees you, a usecode script and a banter will fire. this turns on the "i was seen" flag, which will then in turn activate the second gargoyle.

    if you return to baden after you are seen, he should be able to reset your state and make you invisible again. this is just for testing and needs to be fixed up to be all eloquent and stuff.

    none of this has been tested at all, and it probably doesn't work yet. i need to unit test it before we can do anything.

    requires latest u6p_art (for correct gargoyle mesh naming), latest u6p_logic (for usecode and gargoyle/mob templates), and latest u6p_npc (for banters/convo files).

    RevisionAuthorDate
    r1093nicodemus2008-02-20 18:15:31 -0600 (Wed, 20 Feb 2008)

    Half of Jhelom is shrubbed...Van Kellians, Nomaan's, half of the Warrior's Stead and Zellivan govt building/guard tower.

    Still need to complete two homes, shipwright and the Sword and Keg Tavern.

    RevisionAuthorDate
    r1092jesses2008-02-19 22:51:40 -0600 (Tue, 19 Feb 2008)



    RevisionAuthorDate
    r1091nicodemus2008-02-19 13:40:43 -0600 (Tue, 19 Feb 2008)

    Some more Jhelom...Tower finished...Normaan's Armoury and HOme finished. Added some more to the list field.

    RevisionAuthorDate
    r1090wyrdweb2008-02-18 23:30:39 -0600 (Mon, 18 Feb 2008)

    Placed Stivius, Marta and Gideon, tweaked things in the world as needed. Will do Horance tomorrow. Will then need a WB to make a pier so I can then place Marney and Yorl - hard to place them when there is no where to put them. :P

    RevisionAuthorDate
    r1089shaddock2008-02-18 20:25:15 -0600 (Mon, 18 Feb 2008)

    Moonglow and New Magincia containers have been synced.

    RevisionAuthorDate
    r1088nicodemus2008-02-18 15:21:56 -0600 (Mon, 18 Feb 2008)

    Gov't Building in Jhelom almost complete..still need to shrub out 2nd floor...began work on the List Field as well...more tents and assundries. Added some banners and whatnot here and there.

    RevisionAuthorDate
    r1087wyrdweb2008-02-17 19:35:07 -0600 (Sun, 17 Feb 2008)

    Some shrubbing for schedules and placed Trenton and Dezana.

    RevisionAuthorDate
    r1086jesses2008-02-15 22:53:27 -0600 (Fri, 15 Feb 2008)

    installed new houses, stairs at north gate

    RevisionAuthorDate
    r1085nicodemus2008-02-14 11:36:45 -0600 (Thu, 14 Feb 2008)

    Adding some more detail to ol' New Magincia...will work on some more when I get back from Lunch.

    Added some ambients...a group of ravens, some cats, some Bunnies(there's a surprise with that group).

    Also added some scarecrows..for the ravens of course in the cornfield.

    Started detail-shrubbing Charlotte's house.

    RevisionAuthorDate
    r1084nicodemus2008-02-14 02:34:35 -0600 (Thu, 14 Feb 2008)

    Penumbra's little domain is all set....even got a headstart on some shrubbing. All ready for fades and doors.

    I'm out of Moonglow---somebody drop me an email and let me know what they would like me to start on now. I'm game for New Magincia shrubbing I suppose if that is next.

    RevisionAuthorDate
    r1083nicodemus2008-02-12 22:12:06 -0600 (Tue, 12 Feb 2008)

    Penumbra's....it was a fight...but we got her.

    RevisionAuthorDate
    r1082quentico2008-02-12 17:33:53 -0600 (Tue, 12 Feb 2008)

    OW-11 [Bloody Plains] Revisions
  • Transition terrain nodes around the perimeter of the northern swamp have been completed
  • restitching [OW11->OW4] of affected nodes in OW-11 completed OW-4 Revisions
  • Transistion terrain nodes completed
  • restitching [OW4->OW11] of affected nodes in OW-4 completed
    RevisionAuthorDate
    r1081nicodemus2008-02-12 14:43:14 -0600 (Tue, 12 Feb 2008)

    More Skara Brae...Govt building this time.

    RevisionAuthorDate
    r1080nicodemus2008-02-12 04:08:16 -0600 (Tue, 12 Feb 2008)

    Fixed the Britain Sign that wasn't lit..will close out that BZ entry.

    Messed around with some gizmos...particle and glow ...added to Nicodemus House.

    RevisionAuthorDate
    r1079nicodemus2008-02-12 03:21:02 -0600 (Tue, 12 Feb 2008)

    Messed around a bit with lighting....Nicodemus ow-8 is now a'light.

    RevisionAuthorDate
    r1078wyrdweb2008-02-11 23:01:38 -0600 (Mon, 11 Feb 2008)

    Placed containers in ow27 (except Garridan and Penumbra's homes because Randy will be fixing that situation) and ow32. Tweaked things along the way as I found them. u6p_logic forthcoming.

    RevisionAuthorDate
    r1077nicodemus2008-02-11 12:15:23 -0600 (Mon, 11 Feb 2008)

    More shrubbing on Skara Brae....Winery pretty much complete now. Still will need a basement implemented. I also need to begin experimenting with spot/directional lighting to give the areas better atmosphere...right now they are awfully dark.

    RevisionAuthorDate
    r1076nicodemus2008-02-10 21:36:34 -0600 (Sun, 10 Feb 2008)

    Shrubbing for Skara Brae...Inn is complete and Healer is almost done.

    RevisionAuthorDate
    r1075wyrdweb2008-02-10 18:45:19 -0600 (Sun, 10 Feb 2008)

    NPCs for Moonglow are placed EXCEPT Garridan and Penumbra. We have a house situation that Randy has wonderfully agreed to help with. And, just did minor tweaks so I could save as Jesse and I are making some 'art' adjustments for nodes.

    RevisionAuthorDate
    r1074wyrdweb2008-02-09 11:27:43 -0600 (Sat, 09 Feb 2008)

    Removed demo npcs from Trinsic. FYI, houses 6, 8 and 18 are working now, but now house 2 is not accessible. The Laz node set is possessed. *giggle*

    RevisionAuthorDate
    r1073jesses2008-02-09 10:59:34 -0600 (Sat, 09 Feb 2008)

    test case for shad

    RevisionAuthorDate
    r1072jesses2008-02-09 10:39:37 -0600 (Sat, 09 Feb 2008)

    adding sandbox test region for mucking about - teleport point "sandbox"

    also apparently i made some changes in ow-37, so that's in this commit as well

    RevisionAuthorDate
    r1071wyrdweb2008-02-09 10:27:53 -0600 (Sat, 09 Feb 2008)

    This fixes the fatal error in ow38 and I recalced lighting and move a few gizmos for good measure. Tested and no fatal error. Yay!

    RevisionAuthorDate
    r1070wyrdweb2008-02-09 00:23:24 -0600 (Sat, 09 Feb 2008)

    Lord Aganar is placed in Moonglow.

    Doors and fades for Trinsic. Some issues - from shelter can sometimes get glimpse of roof of house 2 and door (possibly adjust door to help? or other?) The Y stairs on building 4 (South Barracks has a strange pathfinding issue. Buildings 6, 8, and 18 are not accessible (knew that was too good to be true to think they were working). Removed all the demo characters from Trinsic. Added boards for door tops. We now have the pedestal and rune in the town. Yay! And other things here and there.

    RevisionAuthorDate
    r1069quentico2008-02-08 23:24:53 -0600 (Fri, 08 Feb 2008)

    OW-11 [Bloody Plains] Revisions
  • Transition terrain nodes [i.e. swamp -> grass nodes] around the perimeter of the southern swamp have been completed
    RevisionAuthorDate
    r1068quentico2008-02-08 18:17:20 -0600 (Fri, 08 Feb 2008)

    OW-11 [Bloody Plains] Revisions
  • Shoreline changes to the southern swamp area; transition terrain squares from swamp to sea completed

    RevisionAuthorDate
    r1067quentico2008-02-08 14:46:33 -0600 (Fri, 08 Feb 2008)

    OW-11 [Bloody Plains] Revisions:
  • transition nodes from higher elevation plains to swamps complete for north swamp region; this concludes this phase of the revisions
  • river re-added to southern swamp area
    RevisionAuthorDate
    r1066nicodemus2008-02-07 19:16:13 -0600 (Thu, 07 Feb 2008)

    Second Level of Sutek's CAstle Maze base outline complete.

    RevisionAuthorDate
    r1065wyrdweb2008-02-06 21:24:23 -0600 (Wed, 06 Feb 2008)

    Finished placing Dulcie, completely reworked Garridan's shop so all items there are also in his shopkeeper stock. Reworked the Blue Bottle, got rid of the bounding camera for the hedges that were a real pain and added smoke for the chimney tops.

    RevisionAuthorDate
    r1064wyrdweb2008-02-05 18:23:22 -0600 (Tue, 05 Feb 2008)

    This completes NPC placement for New Magincia. (I'll tweak chairs in a bit, but very minor). Yay!

    RevisionAuthorDate
    r1063nicodemus2008-02-05 11:58:26 -0600 (Tue, 05 Feb 2008)

    Maze construction for Sutek's Castle has commenced...also created a bookmark for location for easy scouting and testing.



    RevisionAuthorDate
    r1062wyrdweb2008-02-05 00:16:59 -0600 (Tue, 05 Feb 2008)

    Lord Antonio, Conor, Aurendir and Charlotte npcs placed. The one I thought would be easy was a nightmare and the one I thought would be hard went smoothly and in the first try. Go figure. Tweaked things as I went along. Have a couple more npcs.

    RevisionAuthorDate
    r1061nicodemus2008-02-03 22:37:39 -0600 (Sun, 03 Feb 2008)

    Stitched Ow-30 to Ow-37. Also removed the chicken coop that W doesn't like.

    Wyrd doesn't like chickens.

    She isn't a chicken person.

    Which is cool, I guess.

    There are many kinds of people in the world....and we have room for them all. And if she doesn't like chickens and their coops that is perfectly acceptable.

    Her loss though.

    Poor Wyrd and her anti-chicken sentiments....I feel sorry for her. She needs an intervention.

    RevisionAuthorDate
    r1060wyrdweb2008-02-03 21:37:09 -0600 (Sun, 03 Feb 2008)

    Paws work on a couple of fades and bookmark.

    RevisionAuthorDate
    r1059jesses2008-02-03 16:33:25 -0600 (Sun, 03 Feb 2008)

    Added presiege barricades

    RevisionAuthorDate
    r1058jesses2008-02-03 15:00:33 -0600 (Sun, 03 Feb 2008)

    i can't get baden and his men to stop wandering. i'm committing what i have at this point and moving on to something else.

    RevisionAuthorDate
    r1057jesses2008-02-03 12:19:37 -0600 (Sun, 03 Feb 2008)

    still tweaking a few things in ow-37. having trouble getting baden and his men to stay put. also, i placed a static baden - and he keeps running off. this is breaking everything. updated static item enabler - requires updated pb logic.

    RevisionAuthorDate
    r1056shaddock2008-02-03 11:07:43 -0600 (Sun, 03 Feb 2008)

  • Loaded in Laz version of OW48 (Sutek's). You're all set for demolition Randy! :)

    RevisionAuthorDate
    r1055wyrdweb2008-02-02 22:05:16 -0600 (Sat, 02 Feb 2008)

    Basic shrubbing done enough so I can place NPCs in their schedules.

    RevisionAuthorDate
    r1054nicodemus2008-02-02 21:49:20 -0600 (Sat, 02 Feb 2008)

    Some touchup work in Paws


    RevisionAuthorDate
    r1053shaddock2008-02-02 12:46:20 -0600 (Sat, 02 Feb 2008)

  • fixed north vectors in: OW11,OW18,OW15,OW24,OW28
    RevisionAuthorDate
    r1052shaddock2008-02-02 11:38:11 -0600 (Sat, 02 Feb 2008)

    modified one of Nicodemus inside schedule points to have him cast a random spell defined in sched_actions.usecode

    RevisionAuthorDate
    r1051wyrdweb2008-02-02 10:32:56 -0600 (Sat, 02 Feb 2008)

    Committing what I have (Jesse is walking me through).

    RevisionAuthorDate
    r1050shaddock2008-02-02 10:09:05 -0600 (Sat, 02 Feb 2008)

  • updated north vector and recalced lighting in OW32
    RevisionAuthorDate
    r1049wyrdweb2008-02-01 16:12:48 -0600 (Fri, 01 Feb 2008)

    Landing has been placed on tower (thank you, Randy for showing me) and the doors and fades are done for Jhelom. Only one slight problem, some of the doors do not make a sound when opened/closed - if someone can tell me what I need to do to fix that, please.

    RevisionAuthorDate
    r1048wyrdweb2008-02-01 15:32:58 -0600 (Fri, 01 Feb 2008)

    Doors and Fades for Jhelom. Just missing top landing node for top floor of govt building.

    RevisionAuthorDate
    r1047nicodemus2008-02-01 12:55:24 -0600 (Fri, 01 Feb 2008)

    Ok, Jhelom Base is really, truley done now.

    Last time I was kidding.

    Built a Govt Building that duals as a Guard Barracks...I may add another one of the ones that we find around Britannia as well..not sure yet. Mayor's apartments are on the 3rd floor of the Tower.

    Now, on to Sutek's.

    RevisionAuthorDate
    r1046wyrdweb2008-02-01 10:38:54 -0600 (Fri, 01 Feb 2008)

    Committing what I have. Most doors and fades are done for Jhelom.

    RevisionAuthorDate
    r1045quentico2008-01-31 23:34:20 -0600 (Thu, 31 Jan 2008)

    OW-11 [Bloody Plains] Revisions
  • both swamps areas have been lowered to sea level
  • reconstruction of the transition nodes from the higher plains to the swamp level has been completed on the southern swamp
  • reconstruction of the transition nodes is halfway complete on the northern swamp.
    RevisionAuthorDate
    r1044jesses2008-01-31 23:31:34 -0600 (Thu, 31 Jan 2008)

    initial baden encounter done - needs testing, instructions on how to pronounce his name

    RevisionAuthorDate
    r1043jesses2008-01-31 17:40:07 -0600 (Thu, 31 Jan 2008)

    transformed area west of fens into forest - for trinsic siege scenario

    RevisionAuthorDate
    r1042wyrdweb2008-01-31 16:56:34 -0600 (Thu, 31 Jan 2008)

    Doors and fades done for New Magincia (did the new and changed buildings and added gates for the fences). Needs shrubbing and schedules.

    RevisionAuthorDate
    r1041nicodemus2008-01-31 15:20:29 -0600 (Thu, 31 Jan 2008)

    Jhelom is ready for Doors and Fades.

    I added some wild horses and some List Field objects..some tents for the richer npcs to watch...I plan on adding some benches so spectators can gather around also.

    That is for later however, for right now though I am on to Sutek.

    RevisionAuthorDate
    r1040wyrdweb2008-01-31 01:52:58 -0600 (Thu, 31 Jan 2008)

    Charlotte of Greyhaven in ow-26 schedule is done. Tweaking Nicodemus, but not quite done. (How do I use the sfx gizmo?)

    RevisionAuthorDate
    r1039jesses2008-01-31 00:25:14 -0600 (Thu, 31 Jan 2008)

    added barricade for testing

    RevisionAuthorDate
    r1038jesses2008-01-30 23:35:18 -0600 (Wed, 30 Jan 2008)

    placed paws farmhouse banter - set it up so it only fires after you talk to the guard and listen to the news. nice job with the convo.

    RevisionAuthorDate
    r1037nicodemus2008-01-30 22:20:24 -0600 (Wed, 30 Jan 2008)

    For all intents and purposes...Jhelom ow-43 base outline is complete...it even has a List Field!

    I do need to finish some cosmetic pieces..moving trees etc. I may even begin some preliminary shrubbing....I should have the final "base" done end of day tomorrow.

    Plan is to move onto Ben the Logger until we finalize Sutek plans.

    Al I will send you a screenshot of Jhelom with buildings marked on Thursday.

    RevisionAuthorDate
    r1036wyrdweb2008-01-30 19:16:38 -0600 (Wed, 30 Jan 2008)

    Fixed broken bookmark, replaced missing sit gizmo, adjusted bench height, fixed the fades in Paws so we can get rid of the bounding camera in buildings that make it hard to move around in there. BTW, as I was testing doors and fades, a cow walked into a house through an open door, then decided to leave and politely shut the door. :-)

    RevisionAuthorDate
    r1035jesses2008-01-29 23:32:21 -0600 (Tue, 29 Jan 2008)

    immanuelle's siege schedule done. all siege NPCs should be placed and ready to mess with. now going to focus on area north of trinsic for beginning of siege event. ow-38 is officially released.... for now.....

    RevisionAuthorDate
    r1034wyrdweb2008-01-29 22:55:47 -0600 (Tue, 29 Jan 2008)

    Shrubbed Charlotte of Greyhaven's hut in ow-26.

    RevisionAuthorDate
    r1033wyrdweb2008-01-29 12:59:38 -0600 (Tue, 29 Jan 2008)

    Fixed Jaana's door and moved the inside use point by the door so it would work. Fixed BZ 499.

    RevisionAuthorDate
    r1032wyrdweb2008-01-29 11:10:09 -0600 (Tue, 29 Jan 2008)

    Set the move_orient_pops up correctly. But, Shad, see BZ 908.

    RevisionAuthorDate
    r1031jesses2008-01-29 00:32:26 -0600 (Tue, 29 Jan 2008)

    sandy's schedule done!

    RevisionAuthorDate
    r1030jesses2008-01-29 00:14:41 -0600 (Tue, 29 Jan 2008)

    most of sandy's schedule defined - added auto-spawn food on table in south barracks.

    RevisionAuthorDate
    r1029wyrdweb2008-01-29 00:07:29 -0600 (Tue, 29 Jan 2008)

    Doing some fixes for Nico.

    RevisionAuthorDate
    r1028wyrdweb2008-01-28 22:32:33 -0600 (Mon, 28 Jan 2008)

    Nicodemus schedule and all it's little quirks.

    RevisionAuthorDate
    r1027wyrdweb2008-01-28 14:03:49 -0600 (Mon, 28 Jan 2008)

    Doors and fades done for govt building and Lord Aganar's house (Moonglow is all done with doors and fades), changed Tavern name to The Blue Bottle Tavern and Inn and fixed the bookmark.

    RevisionAuthorDate
    r1026jesses2008-01-28 01:32:00 -0600 (Mon, 28 Jan 2008)

    siege schedules defined EXCEPT sandy & imanuelle. still need to iron out a few details.

    RevisionAuthorDate
    r1025jesses2008-01-27 21:46:22 -0600 (Sun, 27 Jan 2008)

    tan nodes for trinsic. sounds like the name of a play or something.

    RevisionAuthorDate
    r1024nicodemus2008-01-27 20:34:44 -0600 (Sun, 27 Jan 2008)

    Replaced Moonglow Wizards with the nifty Blue ones that W made.


    I am officially out of Moonglow for now--So whoever ever needs to do whatever, have fun.

    RevisionAuthorDate
    r1023jesses2008-01-27 19:55:40 -0600 (Sun, 27 Jan 2008)

    iona siege schedule placed

    RevisionAuthorDate
    r1022jesses2008-01-27 19:35:08 -0600 (Sun, 27 Jan 2008)

    tobatha siege schedule defined

    RevisionAuthorDate
    r1021nicodemus2008-01-27 16:13:47 -0600 (Sun, 27 Jan 2008)

    Added homes for each of the Mayors' in Moonglow, New Magincia, Skara Brae...took pics and sent to Al for updating the wiki.

    RevisionAuthorDate
    r1020jesses2008-01-27 09:36:20 -0600 (Sun, 27 Jan 2008)

    fixed some fade issues with the southern stairs

    RevisionAuthorDate
    r1019jesses2008-01-27 09:24:34 -0600 (Sun, 27 Jan 2008)

    brandon siege schedule done - still need sleeper mesh for blacksmith

    RevisionAuthorDate
    r1018jesses2008-01-27 08:29:05 -0600 (Sun, 27 Jan 2008)

    abelinda's siege schedule, south gate

    RevisionAuthorDate
    r1017nicodemus2008-01-27 02:51:53 -0600 (Sun, 27 Jan 2008)

    New Road in Moonglow.


    RevisionAuthorDate
    r1016jesses2008-01-27 00:10:05 -0600 (Sun, 27 Jan 2008)

    roof to moonglow gov't

    RevisionAuthorDate
    r1015jesses2008-01-26 23:57:14 -0600 (Sat, 26 Jan 2008)

    lighting for moonglow town hall - too bright at night?

    RevisionAuthorDate
    r1014nicodemus2008-01-26 23:46:00 -0600 (Sat, 26 Jan 2008)

    Removed Nico's broiler...cuz it looks silly. Moved a harpsicord per my wife's suggestion. Also added a black cat.

    RevisionAuthorDate
    r1013jesses2008-01-26 23:27:42 -0600 (Sat, 26 Jan 2008)

    moonglow town hall - testing

    RevisionAuthorDate
    r1012quentico2008-01-26 22:51:19 -0600 (Sat, 26 Jan 2008)

    OW-11 [Bloody Plains] Change
  • Northern Swamp river modifications in preparation for dropping the northern swamp to sea level
  • Please avoid visiting the northern swamp area as it is currently under destruction/construction

    RevisionAuthorDate
    r1011nicodemus2008-01-26 22:48:46 -0600 (Sat, 26 Jan 2008)

    Nicodemus Abode is now shrubbed...check it out.

    RevisionAuthorDate
    r1010quentico2008-01-26 18:10:35 -0600 (Sat, 26 Jan 2008)

    OW-8 Revisions
  • added a few more rocks and debris along the beach areas around Nicodemus's house
  • removed floating ceiling when inside Nicodemus's house OW-11 [Bloody Plains] Revisions
  • EXTENSIVE terrain changes done on the southern swamp area; swamp area and river in the southern region lowered to sea level (didnt make logical sense that a swamp is above sea level as it was initially)
  • Bookmarked added; playtesters may visit to comment - DONT worry -> swamp gas not active yet :)

    RevisionAuthorDate
    r1009nicodemus2008-01-26 18:09:45 -0600 (Sat, 26 Jan 2008)

    Changed out some ambients and a house in New Magincia.

    RevisionAuthorDate
    r1008wyrdweb2008-01-26 17:31:44 -0600 (Sat, 26 Jan 2008)

    Finally fixed tower. Yay!

    RevisionAuthorDate
    r1007wyrdweb2008-01-26 01:04:18 -0600 (Sat, 26 Jan 2008)

    Doors and Fades done for New Magincia. Note: Randy, I deleted a gecko and raven that were throwing errors, but found there are other ambients also throwing errors. (Raven at north ruins and gecko at circle ruins). Not sure how to fix those so I'll leave that to you. I also recalced the lighting while I was in here. ;-)

    RevisionAuthorDate
    r1006jesses2008-01-26 01:02:48 -0600 (Sat, 26 Jan 2008)

    did fades for north barracks, added ladder. prepwork for abelinda's siege schedule.

    RevisionAuthorDate
    r1005wyrdweb2008-01-25 21:16:09 -0600 (Fri, 25 Jan 2008)

    Doors and Fades are done for Moonglow. Yay! Jesse, it's all yours so you can add the gov't building.

    RevisionAuthorDate
    r1004quentico2008-01-25 16:35:28 -0600 (Fri, 25 Jan 2008)

    OW-8 Revisions
  • Nicodemus's keep completed; all fades and use points completed for all doors; ready for playtesting
  • Nicodemus's schedule and furnishings will need to be done
  • Im off to my swamp now if you need me


    RevisionAuthorDate
    r1003wyrdweb2008-01-25 14:48:36 -0600 (Fri, 25 Jan 2008)

    Finished Charlotte's (from U5) place in ow-26 with door and fades.

    RevisionAuthorDate
    r1002wyrdweb2008-01-25 14:36:45 -0600 (Fri, 25 Jan 2008)

    Changed out Yorl's door to one I wanted (but had to make first) and tweaked Horance's tower (but it's not quite right yet).

    RevisionAuthorDate
    r1001nicodemus2008-01-25 02:26:18 -0600 (Fri, 25 Jan 2008)

    OW-27 Ok, tweaked a couple of things in Moonglow. Why? Because I am a perfectionist; and because W wanted some stuff done.
  • Jesse would you mind going ahead and making a Gov't building in Moonglow? W and I decided that Mages are rich, and would most likely have a fancy Gov't building. Other than that, Moonglow ought to be ready for fades/doors after the Gov't building is complete.
    Ow-32 Good to go, I've already started some shrubbing in there too, because I wanted to. New Magincia is ready for doors/ fades.

    Moving on to Jhelom...and you can't stop me. I stand by my statement that the townes will be completed by end of next week--who knows maybe sooner. Deadlines? Pfft, Where we are going, there aren't any deadlines.

    RevisionAuthorDate
    r1000wyrdweb2008-01-25 00:35:51 -0600 (Fri, 25 Jan 2008)

    Made sure doors use the usepoints and are set to auto open for Skara Brae. Moved a tree that was growing inside the inn. Finally got things working except the tower. Can someone take a peek and give me hand?

    RevisionAuthorDate
    r999quentico2008-01-25 00:16:06 -0600 (Fri, 25 Jan 2008)

    OW-8 Revisions
  • Nicodemus's keep completed -> you can visit but I havent set the fades yet.
  • Surrounding ground terrain, rivers and ocean squares have been repaired

    RevisionAuthorDate
    r998shaddock2008-01-24 21:21:24 -0600 (Thu, 24 Jan 2008)

  • Wired up Traynor's 0600 schedule with a "schdule pop" gizmo in his transition to allow him to go down the ladder.
    RevisionAuthorDate
    r997nicodemus2008-01-24 21:15:18 -0600 (Thu, 24 Jan 2008)

    New Magincia has been completely terraformed...removed the swamp from PB...destroyed almost all of the buildings that were there and created new ones. Also added a lot more ruins from Old Magincia--Speaking of Old Magincia, also have a nice house with a Cellar that will at some point become a nice little dungeon crawl and quest to boot!

    I will finish New Magincia in the next couple of days and then on to Jhelom. I expect to have all 3 cities complete by end of next week at latest.

    RevisionAuthorDate
    r996shaddock2008-01-24 20:42:00 -0600 (Thu, 24 Jan 2008)

  • Making Arty Items owned
  • Making Arty bed unselectable
    Fixes bug #870

    RevisionAuthorDate
    r995wyrdweb2008-01-24 20:11:45 -0600 (Thu, 24 Jan 2008)

    Fades for Skara Brae - not quite done because tower is problem child. ;-)

    RevisionAuthorDate
    r994shaddock2008-01-24 20:01:55 -0600 (Thu, 24 Jan 2008)

  • fixed Arty's shipwright doors
  • Made Witton's table non-blocking in the tavern so he can sit down
    RevisionAuthorDate
    r993nicodemus2008-01-24 07:55:16 -0600 (Thu, 24 Jan 2008)

    Forgot to run stitch Builder for ow-27 after I had stitched it back together..this should fix the errors.

    RevisionAuthorDate
    r992quentico2008-01-23 23:41:22 -0600 (Wed, 23 Jan 2008)

    OW-8 Revisions
  • Nicodemus's old house has been bulldozed
  • Foundation for Nicodemus's new house now in place
  • One river running along Nicodemus's house was repositioned; I will fix the surrounding terrain and water soon
    RevisionAuthorDate
    r991jesses2008-01-23 23:41:14 -0600 (Wed, 23 Jan 2008)

    government building of skara brae

    RevisionAuthorDate
    r990nicodemus2008-01-23 15:24:21 -0600 (Wed, 23 Jan 2008)

    Basic city layout of Moonglow is complete...left some shrubbery from laz...that will either need to be reconstituted or deleted.

    I still need to build two basements...one for Penumbra and one for the Tavern.

    Also please do not delete the Wizards at the entrances of the city or the Fashion show stage and fountains---as these are our ones that I made--Not Laz.

    I will complete Basements tomorrow and then Moonglow will be ready for basement traveling implementation and doors/fades.

    RevisionAuthorDate
    r989wyrdweb2008-01-22 21:05:17 -0600 (Tue, 22 Jan 2008)

    Removed roving door. *giggle*

    RevisionAuthorDate
    r988wyrdweb2008-01-22 20:58:13 -0600 (Tue, 22 Jan 2008)

    Fixed the dark chapel door - for the record, I didn't do it, ye of little faith :P, it was a matter of being at the wrong angle with the outside light. Yay!

    RevisionAuthorDate
    r987wyrdweb2008-01-22 19:55:18 -0600 (Tue, 22 Jan 2008)

    Fixed all the doors in Skara Brae so they are Ultima doors and set up for auto_open.

    RevisionAuthorDate
    r986wyrdweb2008-01-22 16:11:51 -0600 (Tue, 22 Jan 2008)

    Let there be doors in Skara Brae. One chapel door is still dark even though I updated all the node lighting - so if someone can tell me way to fix. And, still getting errors with Horance tower doors (those were gawd awful to mess with), but was told maybe committing might resolve - we'll see.

    RevisionAuthorDate
    r985nicodemus2008-01-22 14:38:18 -0600 (Tue, 22 Jan 2008)

    Started work on Moonglow...moved the Moongate, took out a hut in the woods. Will begin City proper tomorrow.

    RevisionAuthorDate
    r984nicodemus2008-01-22 09:40:34 -0600 (Tue, 22 Jan 2008)

    Charlotte the Oppression lady's home has been built....ow-26. Ready for fades and doors. Beginning on ow-27 Moonglow proper now.

    RevisionAuthorDate
    r983jesses2008-01-21 23:51:31 -0600 (Mon, 21 Jan 2008)

    anthony, whitsaber and traynor schedules defined - if we add additional stairs we will have to modify their schedules to compensate. also added two new ladders to south wall. if the ladders don't work properly, let me know; if they are wired properly, they should work.

    RevisionAuthorDate
    r982shaddock2008-01-21 08:09:18 -0600 (Mon, 21 Jan 2008)

  • rebuilt stitch index
  • added bookmarks: new_magincia and jhelom
    Moonglow, New Magincia, and Jhelom are ready for WB Laz towns are in place and ready to be renovated.

    RevisionAuthorDate
    r981shaddock2008-01-20 20:19:08 -0600 (Sun, 20 Jan 2008)

  • adding in the rest of the PB overworld regions
    RevisionAuthorDate
    r980jesses2008-01-19 12:51:07 -0600 (Sat, 19 Jan 2008)

    demo of ladder system. teleport to trinsic_inside - walk over behind the barracks. click on the ladder. voila. requires latest pb logic.

    RevisionAuthorDate
    r979shaddock2008-01-18 16:29:29 -0600 (Fri, 18 Jan 2008)

  • moved schedule gizmo in OW23 for Leona.
    My time is going to be kind of fractured for most of the night, if someone can test this ASAP and let me know if all looks well, I'll create another build and upload it.

    RevisionAuthorDate
    r978shaddock2008-01-17 21:46:04 -0600 (Thu, 17 Jan 2008)

  • synced up OW08 containers - need u6p_logic
    RevisionAuthorDate
    r977shaddock2008-01-17 19:50:57 -0600 (Thu, 17 Jan 2008)

  • removed the barrels from the top of the stairs in the castle. Sorry Randy, they just didn't quite work, made pathfinding problematic. Also, we have Daros in the sewers who at some point will need to use those stairs to get to the kitchen to eat.
    RevisionAuthorDate
    r976shaddock2008-01-17 19:21:32 -0600 (Thu, 17 Jan 2008)

    fixed floating furniture in Utomo's shop

    RevisionAuthorDate
    r975shaddock2008-01-17 19:14:36 -0600 (Thu, 17 Jan 2008)

  • fixes for sewers. You won't be able to verify with the breadcrumb save since object usability/unusability is persisted in the save and overrides the changes to the map.
    RevisionAuthorDate
    r974nicodemus2008-01-17 11:32:32 -0600 (Thu, 17 Jan 2008)

    Fixed old man NOrrick area in Sewers...it is now accessible. Also removed the "Cell key" from him as we have no idea what it is used for.

    RevisionAuthorDate
    r973shaddock2008-01-16 21:42:59 -0600 (Wed, 16 Jan 2008)

    OW19
  • fixed fade over store room
  • moved rats further away from Daros
  • made LB's study door selectable again
    RevisionAuthorDate
    r972shaddock2008-01-16 20:57:01 -0600 (Wed, 16 Jan 2008)

    UGH. wired up the wrong template name to the door for Col. Norrick's door.

    RevisionAuthorDate
    r971shaddock2008-01-16 19:21:04 -0600 (Wed, 16 Jan 2008)

  • added conversation blocks to all regions
  • fixed buc's cave issues reported by the breadcrumb file
    RevisionAuthorDate
    r970shaddock2008-01-16 18:09:58 -0600 (Wed, 16 Jan 2008)

    fixing fade and pathfinding issues in bandit camp

    RevisionAuthorDate
    r969jesses2008-01-16 03:48:43 -0600 (Wed, 16 Jan 2008)

    siege living quarters decked out, sandy's schedule fleshed out a little more. only thing left is storage area, which is not related to scheduling, thus can be postponed.

    RevisionAuthorDate
    r968jesses2008-01-16 00:22:44 -0600 (Wed, 16 Jan 2008)

    sandy's underground restaurant is OPEN for business! (sandy's schedule is only placed for when he is cooking in the downstairs kitchen; the rest is pending.)

    all items should be marked as owned, and barrels/crates etc. should not be breakable.

    some additional ideas: i made a small room to use as an armory/additional storage, and the central room might be used for a couple of training dummies. the room off to the side will be where people sleep and/or are healed.

    RevisionAuthorDate
    r967shaddock2008-01-15 22:44:40 -0600 (Tue, 15 Jan 2008)

  • committing my changes for the gypsy mood gizmos.. will re-address for M5
  • moved around the hoeing points in Yew to see if that fixes the walking in place issue
  • wired up key to door in Sewers
    RevisionAuthorDate
    r966shaddock2008-01-15 19:45:43 -0600 (Tue, 15 Jan 2008)

    synched tree stump with OW19

    RevisionAuthorDate
    r965nicodemus2008-01-15 14:42:08 -0600 (Tue, 15 Jan 2008)

    Alright, replanted hollow tree in ow-19---I tested and everyone is still around happily going about their business.

    I also got rid of the second layer of barrels in the kitchen per request of Aletys and WW.

    RevisionAuthorDate
    r964jesses2008-01-15 13:33:11 -0600 (Tue, 15 Jan 2008)

    may fix randy's breakage

    RevisionAuthorDate
    r963nicodemus2008-01-15 09:08:51 -0600 (Tue, 15 Jan 2008)

    Created Hollow Stump in ow-19 to hide the fury's eye in. Shad if you wouldn't mind sync'ing please sir...I promise, this will be the last one I will ask you to do, until the next one.

    Thanks!

    RevisionAuthorDate
    r962nicodemus2008-01-15 00:59:14 -0600 (Tue, 15 Jan 2008)

    Closing bug 652 and making Scale Mail in the Phat Lewt room unselectable. ;)

    RevisionAuthorDate
    r961jesses2008-01-14 23:42:33 -0600 (Mon, 14 Jan 2008)

    trinsic siege area completed - having trouble with the fades on the elevator though. was working before but now it's broken for some reason. really frustrating.

    RevisionAuthorDate
    r960shaddock2008-01-14 17:47:54 -0600 (Mon, 14 Jan 2008)

  • synced up Yew containers
    RevisionAuthorDate
    r959nicodemus2008-01-14 13:56:21 -0600 (Mon, 14 Jan 2008)

    Playtesters needed: Added lots of baddies to Buc's Cave. Drakes, bandits, and spiders oh my.

    RevisionAuthorDate
    r958nicodemus2008-01-14 12:37:14 -0600 (Mon, 14 Jan 2008)

    Alright this time realized bookshelf had disappeared in Jaana's house...so I replaced with new one.

    Shad....sorry bud...geez....need to resync dresser AND bookshelf.

    Really that ought to be it....I think...possibly...I hope.

    RevisionAuthorDate
    r957nicodemus2008-01-14 12:13:40 -0600 (Mon, 14 Jan 2008)

    Fixed Jaana/Andrea mixup.

    RevisionAuthorDate
    r956nicodemus2008-01-14 11:42:06 -0600 (Mon, 14 Jan 2008)

    Fixed Jaana's house dresser and chest.

    RevisionAuthorDate
    r955shaddock2008-01-13 23:14:45 -0600 (Sun, 13 Jan 2008)

  • removed flickers from Covetous/Wrong
  • added lighting to Ava's
  • initial work with gypsy mood gizmo...not functioning yet
    RevisionAuthorDate
    r954wyrdweb2008-01-13 20:07:05 -0600 (Sun, 13 Jan 2008)

    Made it so those Evil Avatars don't make off with the chess board (you know who you are *giggle*).

    RevisionAuthorDate
    r953wyrdweb2008-01-13 19:58:41 -0600 (Sun, 13 Jan 2008)

    Added chess board (the pieces will be another story *lol* - will likely need Niko's magic). But this will tide us over for the moment.

    RevisionAuthorDate
    r952wyrdweb2008-01-13 15:24:54 -0600 (Sun, 13 Jan 2008)

    Fixed up Ava and Leona's home. The 2 drawers are just decor, so someone that knows how to make them containers can do that. :-) Also, how does one make a fireplace light?

    RevisionAuthorDate
    r951wyrdweb2008-01-12 23:09:44 -0600 (Sat, 12 Jan 2008)

    Added tombstone inscriptions for Empath Abbey. Need u6p_logic.

    RevisionAuthorDate
    r950shaddock2008-01-12 21:59:34 -0600 (Sat, 12 Jan 2008)

  • Buc's Den Fade fixes
    This is going to require more testing, but it's looking good so far.

    RevisionAuthorDate
    r949shaddock2008-01-12 20:21:39 -0600 (Sat, 12 Jan 2008)

  • Fixing Covetous issues. I think I got them all, except for the 2 inaccessible rooms, which I believe was by design.
    Using breadcrumbs to indicate problem areas is absolutely brilliant!! And unless you are deleting and adding a bunch of new nodes, you can even reload your saved game in the modified region and see if the issues have been resolved. They should be fixed in the save game. You can then walk around and click on your breadcrumbs to make them disappear.

    That was a GREAT idea Deborah!

    RevisionAuthorDate
    r948jesses2008-01-12 20:14:38 -0600 (Sat, 12 Jan 2008)

    leona's post temple encounter schedule defined. should test this and make sure that she and Ava don't collide too often as they have essentially the same schedule

    RevisionAuthorDate
    r947shaddock2008-01-12 00:00:23 -0600 (Sat, 12 Jan 2008)

    Lowered what I believe is the right bench for bz 734

    RevisionAuthorDate
    r946shaddock2008-01-11 23:54:19 -0600 (Fri, 11 Jan 2008)

    Covetous/Wrong
    Fixed issues with bug 822

    RevisionAuthorDate
    r945jesses2008-01-11 23:35:47 -0600 (Fri, 11 Jan 2008)

    ava schedule fully defined - need latest u6p_logic to get pre- and post-cove sequence schedules to run

    RevisionAuthorDate
    r944shaddock2008-01-11 23:31:30 -0600 (Fri, 11 Jan 2008)

    Synched Buc's Cave containers

    RevisionAuthorDate
    r943jesses2008-01-11 22:14:23 -0600 (Fri, 11 Jan 2008)

    ava and leona's pre-temple schedules placed. please test! these MIGHT break things because we have other ava / leona instances in the world due to the NIS.

    RevisionAuthorDate
    r942nicodemus2008-01-11 12:12:39 -0600 (Fri, 11 Jan 2008)

    And Nicodemus said "Let there be containers in Buc's Cave!!"

    And there were containers.

    And Nicodemus saw that the containers in Buc's Cave were good.

    RevisionAuthorDate
    r941quentico2008-01-10 23:05:30 -0600 (Thu, 10 Jan 2008)

    OW-11 [Bloody Plains] Changes:
  • general terrain change to swampland completed in this region

    RevisionAuthorDate
    r940shaddock2008-01-10 19:53:20 -0600 (Thu, 10 Jan 2008)

  • synched webbed bodies in dungC
    RevisionAuthorDate
    r939nicodemus2008-01-10 19:11:35 -0600 (Thu, 10 Jan 2008)

    Tidied up some stuff in LB castle. Also addressed Bug 705 for Minoc. Fixed most all points in the bug...however not sure how we want to proceed on the silver sword issue. I think it SHOULD be accessible AND owned...this is how it is right now. If someone would prefer it be just inaccessible and used as a decor item let me know and I will adjust it.

    Cleaned up Billowing Rews (that was a chore to get pathfinding down) Also reverted all containers in BR's to selectable and usuable..they had been "turned off". Now you can open them again and they are not just decor.

    RevisionAuthorDate
    r938nicodemus2008-01-10 16:36:17 -0600 (Thu, 10 Jan 2008)

    Ok really fixed this time...no pathfinding issues in LB castle kitchen. Ow-19 entrance to sewers.

    RevisionAuthorDate
    r937nicodemus2008-01-10 15:59:07 -0600 (Thu, 10 Jan 2008)

    Fixed up the LB castle kitchen sewer entrance...kinda "hid" the entrance and covered up the sharp edge transition area from the red tile to the dungeon stairway going below.

    RevisionAuthorDate
    r936nicodemus2008-01-10 10:51:33 -0600 (Thu, 10 Jan 2008)

    Addressed some accessibility issues in Phat Lewt Bandit Cave....also added webbed dead containers and some cobwebs to spider encounter in teh caverns.

    RevisionAuthorDate
    r935quentico2008-01-09 23:07:55 -0600 (Wed, 09 Jan 2008)

    OW-11 [Blood Plains]
  • initial transformation of the southern plains to swamp land

    RevisionAuthorDate
    r934shaddock2008-01-09 22:02:20 -0600 (Wed, 09 Jan 2008)

    OW19
  • fixed roof fade issue on the gov't building
  • fixed Tholden's day schedule (he wasn't sitting in his chair)
  • fixed Terri and Tholden's lunch schedules (they weren't sitting)
  • revamped Peyton's schedule to look more natural
  • revamped Max's lunch schedule to look more natural
  • moved the bird sound emitter a little further away
    RevisionAuthorDate
    r933shaddock2008-01-09 19:46:09 -0600 (Wed, 09 Jan 2008)

  • synced container file with dungc
    RevisionAuthorDate
    r932nicodemus2008-01-09 17:34:28 -0600 (Wed, 09 Jan 2008)

    Shrubbed Britain Market area...also added new Gov't Signage by WW.

    Closing out Bug 169.

    RevisionAuthorDate
    r931wyrdweb2008-01-09 17:34:03 -0600 (Wed, 09 Jan 2008)

    Added 4 beehives for Empath Abbey.

    RevisionAuthorDate
    r930nicodemus2008-01-09 16:33:39 -0600 (Wed, 09 Jan 2008)

    Tweaked a couple of things in dungC


    RevisionAuthorDate
    r929nicodemus2008-01-09 16:05:44 -0600 (Wed, 09 Jan 2008)

    Containers placed in DungC and lewt room shrubbed. Also added a few pirates to make the area harder....um have fun getting blasted.

    Shad, one thing...if you could add some webbed bodies containers near where the spiders all hang out near Phoenix's house that'd be awesome...I tried to get those set but I wasn't sure which ones to use. If you could place the containers then I will shrub some cobwebs over around there. Thanks.

    RevisionAuthorDate
    r928nicodemus2008-01-09 12:08:36 -0600 (Wed, 09 Jan 2008)

    Fixed Bug 696 Taliesin's house...added maces and books.


    Also recalced some regions that I have worked on...I almost always forget to do that.

    RevisionAuthorDate
    r927nicodemus2008-01-09 11:13:13 -0600 (Wed, 09 Jan 2008)

    Moved a container for Aletys...shouldn't couldn't reach it.


    RevisionAuthorDate
    r926jesses2008-01-08 22:33:14 -0600 (Tue, 08 Jan 2008)

    Pete's schedule defined. Not the most intricate schedule in the game. :) Feel free to test - will need to get there AFTER the gargoyle encounter.

    RevisionAuthorDate
    r925jesses2008-01-08 13:23:11 -0600 (Tue, 08 Jan 2008)

    signage for britain - still waiting on final signs for town government

    RevisionAuthorDate
    r924jesses2008-01-08 04:38:23 -0600 (Tue, 08 Jan 2008)

    buc's den signage. because, you know, you might get lost.

    note: i have not done any road signs because i don't know if it's really necessary.

    RevisionAuthorDate
    r923shaddock2008-01-07 21:47:15 -0600 (Mon, 07 Jan 2008)

    More fade work, and added a bunch more node caps to Wrong/Covetous

    RevisionAuthorDate
    r922jesses2008-01-07 03:32:03 -0600 (Mon, 07 Jan 2008)

    fixed door to iolo's bows

    RevisionAuthorDate
    r921jesses2008-01-07 03:19:27 -0600 (Mon, 07 Jan 2008)

    fix bug 740 - added doors to museum (should check NPC schedules to make sure still work).

    RevisionAuthorDate
    r920shaddock2008-01-06 23:19:05 -0600 (Sun, 06 Jan 2008)

  • reworked all the fades in Covetous/Wrong
    RevisionAuthorDate
    r919jesses2008-01-06 23:04:08 -0600 (Sun, 06 Jan 2008)

    added blood to steps of temple. blood SHOULD be removed after the gargoyle sequence; seems to be some intermittent problems where the decals are not being removed. needs testing to see if hidden decals will stay hidden.

    RevisionAuthorDate
    r918shaddock2008-01-06 20:31:19 -0600 (Sun, 06 Jan 2008)

    Fixed door trigger errors in OW23.

    RevisionAuthorDate
    r917shaddock2008-01-06 20:21:57 -0600 (Sun, 06 Jan 2008)

    replaced Nystul's book cases. Need britannia_logic and u6p_logic

    RevisionAuthorDate
    r916shaddock2008-01-06 19:13:34 -0600 (Sun, 06 Jan 2008)

  • Wired up Janis' 1800 schedule
  • made sure Janis' table is no longer floating
    RevisionAuthorDate
    r915shaddock2008-01-06 14:00:49 -0600 (Sun, 06 Jan 2008)

    Put correct moonstone on the Shrine of Compassion

    RevisionAuthorDate
    r914shaddock2008-01-06 12:29:58 -0600 (Sun, 06 Jan 2008)

    fixed overworld fade in spider cave

    RevisionAuthorDate
    r913shaddock2008-01-06 11:18:23 -0600 (Sun, 06 Jan 2008)

    removed the boat from Empath Abbey

    RevisionAuthorDate
    r912shaddock2008-01-06 11:08:00 -0600 (Sun, 06 Jan 2008)

    changed references to minoc_banter to banter_minoc

    RevisionAuthorDate
    r911shaddock2008-01-06 09:49:20 -0600 (Sun, 06 Jan 2008)

    fixes for Empath Abbey
  • made apple tree owned
  • populated shelves in Stephanie's
  • made fire poker owned in Stephanie's
  • moved bench for Sylaina
  • made anchors owned for Sylaina
  • added a couple things to her wall

    RevisionAuthorDate
    r910jesses2008-01-06 07:32:54 -0600 (Sun, 06 Jan 2008)

    fixed bug 804 8:32am ET 1/6/08

    RevisionAuthorDate
    r909jesses2008-01-05 22:56:33 -0600 (Sat, 05 Jan 2008)

    bench in room 8 of empath abbey is now usable. closes bug 688

    RevisionAuthorDate
    r908shaddock2008-01-05 22:31:54 -0600 (Sat, 05 Jan 2008)

    tames super corpser and super serpent in swamp cave. We still need to have better treasure in swamp C though.

    RevisionAuthorDate
    r907shaddock2008-01-05 22:19:43 -0600 (Sat, 05 Jan 2008)

    fixed floating containers in Yew

    RevisionAuthorDate
    r906shaddock2008-01-05 21:40:29 -0600 (Sat, 05 Jan 2008)

  • added some blocking objects near Nystul's bookshelf which helps the issue of intersecting the bookshelf when picking up items
  • moved Chuckles out of shadow
  • set camera flags on the wall to the right of the door to the chest area off LB's room
  • Made lute in conservatory owned
  • replaced pb_harpsichord with pb_harsichord_01
    RevisionAuthorDate
    r905shaddock2008-01-05 20:16:41 -0600 (Sat, 05 Jan 2008)

    made Paws guards use the infinite schedule

    RevisionAuthorDate
    r904shaddock2008-01-05 19:19:33 -0600 (Sat, 05 Jan 2008)

    4 wandering guards for Yew

    RevisionAuthorDate
    r903shaddock2008-01-05 18:34:43 -0600 (Sat, 05 Jan 2008)

    Added 4 Minoc guards to wander around town.

    RevisionAuthorDate
    r902shaddock2008-01-05 12:37:50 -0600 (Sat, 05 Jan 2008)

  • adding conversation block to OW8 to resolve "can't shop here" error
    RevisionAuthorDate
    r901shaddock2008-01-05 10:31:03 -0600 (Sat, 05 Jan 2008)

  • syncing dunga and dungb with the container builder
    The more I think about it, the more I see the beauty of hand-populating these things. There's something to being able to tune and tweak each container w/o needing to replace it in SE. For balancing purposes, we may want to stay with hand-populated containers. Since the container builder now supports pcontent, we can also hand tune the pcontent queries on individual containers as well.

    RevisionAuthorDate
    r900jesses2008-01-04 22:40:21 -0600 (Fri, 04 Jan 2008)

    fixes for bug 604 - doors, containers, use points

    RevisionAuthorDate
    r899nicodemus2008-01-04 18:00:50 -0600 (Fri, 04 Jan 2008)

    Containers placed for Sewers Dungeon B region.

    RevisionAuthorDate
    r898nicodemus2008-01-04 17:19:04 -0600 (Fri, 04 Jan 2008)

    Containers placed for Sewers Dungeon A region.

    RevisionAuthorDate
    r897jesses2008-01-03 23:16:20 -0600 (Thu, 03 Jan 2008)

    bugs 470 and 797 - mayor's office lighting in corner, and doors to the mint

    RevisionAuthorDate
    r896jesses2008-01-03 22:46:57 -0600 (Thu, 03 Jan 2008)

    bug 508 - spider cave transition

    RevisionAuthorDate
    r895shaddock2008-01-03 22:25:48 -0600 (Thu, 03 Jan 2008)

    Placed shrine of Compassion banter. This fires pretty much as soon as you arrive, let me know if it needs to be moved.

    RevisionAuthorDate
    r894shaddock2008-01-03 22:12:17 -0600 (Thu, 03 Jan 2008)

  • put blocking objects in gypsy wagons
    RevisionAuthorDate
    r893shaddock2008-01-03 22:07:14 -0600 (Thu, 03 Jan 2008)

    Added party member died tip. Need britannia_logic.


    All of the tip text is located within the map in:

    world/maps/u6p_map_info/tips.gas

    You can edit this to change any of the tip text if needed.

    RevisionAuthorDate
    r892shaddock2008-01-03 21:33:33 -0600 (Thu, 03 Jan 2008)

  • fixing militia campfire flames so they don't display when they shouldn't
    RevisionAuthorDate
    r891shaddock2008-01-03 21:15:52 -0600 (Thu, 03 Jan 2008)

  • Moved Marin inside during her evening schedule
    RevisionAuthorDate
    r890shaddock2008-01-03 21:00:50 -0600 (Thu, 03 Jan 2008)

  • fixed nodecap not fading in sewers
  • fixed unreachable crate in sewers
    RevisionAuthorDate
    r889shaddock2008-01-03 20:34:50 -0600 (Thu, 03 Jan 2008)

  • ok, I think the OW2/Wrong entrance fades are fixed now. Please test.
    RevisionAuthorDate
    r888shaddock2008-01-03 10:50:13 -0600 (Thu, 03 Jan 2008)

    synced misc-6 containers with misc-6 container file

    RevisionAuthorDate
    r887shaddock2008-01-03 10:21:55 -0600 (Thu, 03 Jan 2008)

    Changed Dupre smashes ... to Dupre slashes in the intro NIS.

    RevisionAuthorDate
    r886riptzen2008-01-02 22:17:17 -0600 (Wed, 02 Jan 2008)

    fixed some fading issues?

    RevisionAuthorDate
    r885shaddock2008-01-02 20:52:19 -0600 (Wed, 02 Jan 2008)

  • still working on issues with the fades for Wrong, but it's now testable. I'm not looking into the node cap issues yet...just the entrance
  • placed the dungeon wrong banter
    RevisionAuthorDate
    r884jesses2008-01-02 19:10:39 -0600 (Wed, 02 Jan 2008)

    okay, SHOULD be fixed. Please wander around all over that general area and see if the boulders reappear if you save/load. Test before AND after gargoyle sequence, test completely leaving Cove and coming back BEFORE the gargoyle sequence, etc. Anything you can think of. I think we have it licked though.

    RevisionAuthorDate
    r883nicodemus2008-01-02 13:50:45 -0600 (Wed, 02 Jan 2008)

    Fixed the door in Resistance HQ so it doesn't block path...also added bookmark for resistance hq.

    RevisionAuthorDate
    r882nicodemus2008-01-02 12:52:20 -0600 (Wed, 02 Jan 2008)

    Fixed the un-navigable beach area near Britain docks.

    Also added more shrubbery (ie: trash and dirt) to the Old REsistance HQ.

    RevisionAuthorDate
    r881shaddock2008-01-02 01:02:04 -0600 (Wed, 02 Jan 2008)

  • stitched OW2 to Covetous/Wrong. Still need to do the entry fades.
  • I think Buc's cave fades are all fixed now.. Please test
  • Made Lynn not sit anymore.
  • added bookmark for Wrong
    RevisionAuthorDate
    r880jesses2008-01-01 22:56:48 -0600 (Tue, 01 Jan 2008)

    bug 529 - fixes door at the Blue Boar.

    RevisionAuthorDate
    r879jesses2008-01-01 22:12:52 -0600 (Tue, 01 Jan 2008)

    Reverting changes - Pandelis apparently had this set up correctly and I broke everything. Figures.

    RevisionAuthorDate
    r878shaddock2008-01-01 21:58:11 -0600 (Tue, 01 Jan 2008)

    fixing fades in Buc's cave.
  • added a bookmark sewers_3 to the bottom of the stairs at buc's cave

    RevisionAuthorDate
    r877jesses2008-01-01 00:06:22 -0600 (Tue, 01 Jan 2008)

    nodework done - please stitch covetous to ow-2. also please fix the fades - i know for a fact that the fades are not working properly on the stairway and overworld, but i'm not sure what the right way to implement them is. (the nodes at the entryway are tagged as section 2 which i'm pretty sure is wrong.)

    RevisionAuthorDate
    r876nicodemus2007-12-31 23:58:06 -0600 (Mon, 31 Dec 2007)

    Aged significantly the OLD resistance HQ....I will need assistance on two areas in said HQ however.

    1. Lighting...need to make it gloomy.
    2. Need container stubs for the bookshelf and the crate that Toede has therein.

    Other than that, the place is shrubbed and ready to go. Whoever want to jump in and set up 1 and 2 for us go right ahead! I will fill the containers once they are synched up.

    RevisionAuthorDate
    r875shaddock2007-12-30 22:34:45 -0600 (Sun, 30 Dec 2007)

    Added wandering guards to Paws and Empath Abbey to keep the peace.

    RevisionAuthorDate
    r874shaddock2007-12-30 20:46:20 -0600 (Sun, 30 Dec 2007)

    changed the temple trigger a bit. Also made changes in PB logic that will help.

    RevisionAuthorDate
    r873nicodemus2007-12-30 13:58:20 -0600 (Sun, 30 Dec 2007)

    Some Roadwork.

    RevisionAuthorDate
    r872shaddock2007-12-30 13:48:50 -0600 (Sun, 30 Dec 2007)

  • fixed Data Rot issues
  • added Militia Group - Britain
  • added bookmark: militia_1_britain
    RevisionAuthorDate
    r871shaddock2007-12-30 12:37:45 -0600 (Sun, 30 Dec 2007)

  • Added militia group 1 (Cove)
  • added bookmark militia_1_cove
    RevisionAuthorDate
    r870shaddock2007-12-30 10:13:28 -0600 (Sun, 30 Dec 2007)

  • placed Minoc Banter
  • Placed Militia Group 1 - Minoc
  • Made militia_1_minoc bookmark
    RevisionAuthorDate
    r869shaddock2007-12-29 23:07:37 -0600 (Sat, 29 Dec 2007)

  • recalced the bucs cave region, and now the stairs are functional again. YAY!
    RevisionAuthorDate
    r868jesses2007-12-29 22:59:58 -0600 (Sat, 29 Dec 2007)

    fixes to Sasha's home - added a few blocking items so you can't open her stuff from outside the house; fixed usepoints on her door; tweaked one schedule transition.

    RevisionAuthorDate
    r867shaddock2007-12-29 22:33:20 -0600 (Sat, 29 Dec 2007)

  • fixed fades in bucs cave. Stairs are still non-navigable from either the top or the bottom though.
  • added bucs_cave_2 bookmark.
    RevisionAuthorDate
    r866jesses2007-12-29 22:27:35 -0600 (Sat, 29 Dec 2007)

    Blue Boar usepoints added for door

    RevisionAuthorDate
    r865wyrdweb2007-12-29 20:16:32 -0600 (Sat, 29 Dec 2007)

    Adding bookmark to be able to teleport to Iolo's place.

    RevisionAuthorDate
    r864shaddock2007-12-29 19:59:49 -0600 (Sat, 29 Dec 2007)

  • fixing the containers in OW15
    RevisionAuthorDate
    r863nicodemus2007-12-29 19:27:14 -0600 (Sat, 29 Dec 2007)

    Connected Iolo's to ow-14...path barely visible from teh main road. Stitching is complete for all adjacent ow-15 regions that needed it.


    RevisionAuthorDate
    r862nicodemus2007-12-29 16:45:27 -0600 (Sat, 29 Dec 2007)

    Got rid of the old Laz roads to Iolo's hut...stubbed off a few of the multiple exits and entrances into his valley. There is now only one road out to the main road to Empath Abbey...all other exits have either been closed off with ramp walls or the trail ends.

    RevisionAuthorDate
    r861shaddock2007-12-29 12:26:50 -0600 (Sat, 29 Dec 2007)

  • wired up schedule for Phoenix
  • replaced a fade nodes global trigger at the bottom of the buc's den stairs with a fade nodes trigger (not sure if this is what is causing the issues there...still need to test, but we should ONLY use fade node global triggers for node caps... NOTHING ELSE!)
  • synced the 2 Yew bookshelves
  • wired up the Yew banter
    RevisionAuthorDate
    r860nicodemus2007-12-29 11:53:14 -0600 (Sat, 29 Dec 2007)

    Changes to 3, yes 3 different regions folks!! Iolo's Hut got some more shrubbing...added a little bit of ambience (pronounce it like the French do for effect) to the Shipwright in Britain-towne. Also added bookshelves for two people in Yew, so they can become edumacated. Going to check out Nicodemus next.

    RevisionAuthorDate
    r859shaddock2007-12-29 10:18:11 -0600 (Sat, 29 Dec 2007)

  • Added Nicodemus's house to OW8. Slight deviation from the original in that the house is surrounded by a fence with the gate blocked by the energy field. The house is also magically locked. Bookmark is: nicodemus
    Randy, do you want to add decor and interesting mage-like stuff to this area, seeing as you use his name?

    RevisionAuthorDate
    r858shaddock2007-12-29 09:19:17 -0600 (Sat, 29 Dec 2007)

  • fixed sleeping Kador in Britain
    RevisionAuthorDate
    r857shaddock2007-12-29 08:57:00 -0600 (Sat, 29 Dec 2007)

    Wired up schedules for Arty and Kytyn

    RevisionAuthorDate
    r856nicodemus2007-12-28 18:39:55 -0600 (Fri, 28 Dec 2007)

    More underbrush in Iolo's Hut area.

    RevisionAuthorDate
    r855shaddock2007-12-28 16:47:09 -0600 (Fri, 28 Dec 2007)

  • synced up the containers with the container files for OW-7 and OW-15
    RevisionAuthorDate
    r854jesses2007-12-27 23:11:50 -0600 (Thu, 27 Dec 2007)

    made it so you can't get locked in LB's study - not sure how LB can get into the study, so bug 5 is not yet fixed

    RevisionAuthorDate
    r853shaddock2007-12-27 20:36:51 -0600 (Thu, 27 Dec 2007)

  • fixed duplicate scid errors in OW15
    RevisionAuthorDate
    r852nicodemus2007-12-27 17:33:58 -0600 (Thu, 27 Dec 2007)

    Whole lotta trees have grown up around Iolo's Hut in the last 30 years ...and hold on, wait a minute....Smith is gone...O no!!

    Find out what happened to the talking horse in our serial M5 episode kiddies...Until next time Bat-Friends,...same Bat-time, same Bat-channel!!

    RevisionAuthorDate
    r851nicodemus2007-12-26 21:38:09 -0600 (Wed, 26 Dec 2007)

    Lots and lots of changes...made unselectable a lot of breakable containers...shrubbed up Buc's Den a bit more in the armorer's.


    Fixed some misplaced objects and repositioned some objects misaligned.

    RevisionAuthorDate
    r850nicodemus2007-12-26 21:37:53 -0600 (Wed, 26 Dec 2007)

    Lots and lots of changes...made unselectable a lot of breakable containers...shrubbed up Buc's Den a bit more in the armorer's.


    Fixed some misplaced objects and repositioned some objects misaligned.

    RevisionAuthorDate
    r849shaddock2007-12-26 20:43:33 -0600 (Wed, 26 Dec 2007)

  • pulled in the Laz version of OW15 for Randy and deleted all the laz specific convos and schedule stuff. Not sure what you were planning for the barn and house, but it's there...probably wouldn't still be livable after so long though.
    RevisionAuthorDate
    r848nicodemus2007-12-26 19:23:46 -0600 (Wed, 26 Dec 2007)

    Added shrubbery to conservatory (a tree, some benches, a harpsicord for Arriana and a lute for Kenneth.)

    Also shrubbed Arty the shipwright and the Britain docks..lots of stuff there now. Would like to add a ship for decor but will need to figure out how to do that.

    *Recalced and Unlocked Arty's shipwright doors*

    RevisionAuthorDate
    r847nicodemus2007-12-26 18:41:47 -0600 (Wed, 26 Dec 2007)

    Added shrubbery to conservatory (a tree, some benches, a harpsicord for Arriana and a lute for Kenneth.)

    Also shrubbed Arty the shipwright and the Britain docks..lots of stuff there now. Would like to add a ship for decor but will need to figure out how to do that.

    RevisionAuthorDate
    r846nicodemus2007-12-26 16:05:54 -0600 (Wed, 26 Dec 2007)

    Placed some containers and fixed some object messups in Yew. Shad, containers are all ready for you to wire in Yew...SCID names correspond in container builder. Let me know when I can begin populating.

    RevisionAuthorDate
    r845nicodemus2007-12-26 12:37:32 -0600 (Wed, 26 Dec 2007)

    Containers are pretty much placed in Yew...still need to write SCID and coordinate Container Builder. I will finish all that later.

    RevisionAuthorDate
    r844jesses2007-12-26 08:55:33 -0600 (Wed, 26 Dec 2007)

    added button to door to LB's study so you can't get locked in. note that the door now correctly shows as 'locked' if you click on it while it is closed.

    auto-open should correctly allow NPCs through locked doors, so LB's popping issue should not be related. if he is still popping, then it's a schedule definition issue.

    known issue: you can press the button from the wrong side of the wall.

    RevisionAuthorDate
    r843jesses2007-12-26 08:13:07 -0600 (Wed, 26 Dec 2007)

    Fixes bug 3, bug 250 - item issues in kitchen.

    RevisionAuthorDate
    r842nicodemus2007-12-25 18:35:18 -0600 (Tue, 25 Dec 2007)

    The Britannian Navy has built a brand spankin' new Dock just south of CAstle Britannia...right outside the Shipwright. It still needs to be shrubbed with some rope, anchors and some barrels, crates, and assorted..but other than that it ought to be good to go. Check it out.

    RevisionAuthorDate
    r841jesses2007-12-24 05:42:40 -0600 (Mon, 24 Dec 2007)

    burned house removed. trees and bunnies in place of.

    RevisionAuthorDate
    r840jesses2007-12-24 05:19:19 -0600 (Mon, 24 Dec 2007)

    update narration, fix torches at front (were set to "sphere of influence only"), hide boulders by default

    only thing left is to add sound to the narration, if desired.

    RevisionAuthorDate
    r839shaddock2007-12-23 09:45:20 -0600 (Sun, 23 Dec 2007)

  • fixed some transition schedules in Britain
    RevisionAuthorDate
    r838shaddock2007-12-23 08:29:21 -0600 (Sun, 23 Dec 2007)

  • fixed fades in Fentrissa's shop
  • tried to fix the issue with the locker reporting that it's in a position that it shouldn't be in, but it's not making sense. Just ignore that error.
  • Fixed pathing in Fentrissa's shop
    RevisionAuthorDate
    r837shaddock2007-12-23 08:14:06 -0600 (Sun, 23 Dec 2007)

    synced up OW31 containers in the map with the containers in the container generator file.

    Thanks Randy!!! That really helped. The containers for OW31 is all yours again.

    RevisionAuthorDate
    r836nicodemus2007-12-22 15:18:18 -0600 (Sat, 22 Dec 2007)

    Forgot a chest in the TAvern guest room.

    RevisionAuthorDate
    r835nicodemus2007-12-22 11:04:27 -0600 (Sat, 22 Dec 2007)

    Placing some openable containers in Buc's Den.

    RevisionAuthorDate
    r834jesses2007-12-21 20:27:35 -0600 (Fri, 21 Dec 2007)

    should fix trigger at temple

    RevisionAuthorDate
    r833jesses2007-12-21 14:59:01 -0600 (Fri, 21 Dec 2007)

    fixing trigger for temple convo

    RevisionAuthorDate
    r832riptzen2007-12-21 11:19:28 -0600 (Fri, 21 Dec 2007)

    Fade fixes.

    RevisionAuthorDate
    r831jesses2007-12-20 17:35:22 -0600 (Thu, 20 Dec 2007)

    for deborah - should fire convo at temple now instead of banter

    RevisionAuthorDate
    r830jesses2007-12-20 17:25:21 -0600 (Thu, 20 Dec 2007)

    new sfx points for winged gargoyle appearance

    RevisionAuthorDate
    r829nicodemus2007-12-20 12:49:30 -0600 (Thu, 20 Dec 2007)

    Ows 6, 7, and 14 are now effecting stitched..almost like a quilt and just as beautifully crafted if I do say so myself. I've also rebuilt the road south from Empath Abbey past Stephanie's humble abode. The new trail runs past the Spider Cave...wary adventurers ought to be able to spot it..I've also cunningly re-placed a sentry spider outside the entrance to further catch the eye of hungry adventurer looking for glory, or perhaps death. Please check it out and feedback is welcome!

    RevisionAuthorDate
    r828jesses2007-12-19 23:18:58 -0600 (Wed, 19 Dec 2007)

    minor cleanup item - boulders and schedule manager are DELETED after the cove sequence, not just hidden

    RevisionAuthorDate
    r827wyrdweb2007-12-19 23:06:20 -0600 (Wed, 19 Dec 2007)

    Adding bookmark to teleport to Horance's Tower, AKA Iver's Round.

    RevisionAuthorDate
    r826shaddock2007-12-19 20:12:23 -0600 (Wed, 19 Dec 2007)

  • fjxed boulder issues in Cove ( tweaked the static_item_enabler to act on schedule groups OR convo flags and decided to use a convo flag for the boulders)
  • fixed door fade issues for Justin and Jostin
  • removed error at the end of the cove sequence
    RevisionAuthorDate
    r825riptzen2007-12-19 08:48:44 -0600 (Wed, 19 Dec 2007)

    its finaly over. praise the lord.

    RevisionAuthorDate
    r824nicodemus2007-12-19 03:01:08 -0600 (Wed, 19 Dec 2007)

    Completed completely the Empath Abbey road network for ow-6. Fixed some sharp edge issues and also fixed the black subterranean abbyss in EA Bay that I had left from this morning. There may be some NPC schedules affected by all the moving and shaking throughout the region as LOTs of nodes were displaced in this endeavor...Please almighty Shadow Directors, double check the NPC Schedules and verify that all is well.

    RevisionAuthorDate
    r823jesses2007-12-19 00:28:33 -0600 (Wed, 19 Dec 2007)

    boulders LESS amok - still broken, but not as much so. boulders will reappear briefly upon loading the game, but will disappear shortly thereafter. grab latest pb logic and u6p logic. this may have to suffice for M4.

    RevisionAuthorDate
    r822jesses2007-12-18 23:57:36 -0600 (Tue, 18 Dec 2007)

    boulders now use my hide/reveal gizmo. will work for NIS sequence - but we still have the save game problem for some reason. need help figuring out which signal to use so that the gizmo can process the flag.

    RevisionAuthorDate
    r821shaddock2007-12-18 21:22:03 -0600 (Tue, 18 Dec 2007)

  • flagged area around Paws as a no-camp zone
  • added Paws banter to North entrance
    RevisionAuthorDate
    r820nicodemus2007-12-18 15:23:49 -0600 (Tue, 18 Dec 2007)

    Empath Abbey road is fixed....beach is filled in. I synched up ow-7 with ow-6 road...looks MUCH better now. I still need to build a road through ow-14. I have one last Bay node to touch up and then EA road project will be completely fixed.

    RevisionAuthorDate
    r819wyrdweb2007-12-18 14:14:13 -0600 (Tue, 18 Dec 2007)

    Adding bookmark to teleport to main isle of Skara Brae.

    RevisionAuthorDate
    r818jesses2007-12-17 23:43:21 -0600 (Mon, 17 Dec 2007)

    committing some changes to cove for debugging the boulder problem. requires latest u6p and pb logic.

    RevisionAuthorDate
    r817shaddock2007-12-16 20:43:04 -0600 (Sun, 16 Dec 2007)

    Fixing doors and fades in Britain

    RevisionAuthorDate
    r816nicodemus2007-12-16 19:58:41 -0600 (Sun, 16 Dec 2007)

    Moved a Road in Skara Brae so we can make a bigger Gov't building...as it was the building would have been smaller than I would like. Moved around some trees and other stuff because I am a perfectionist.

    RevisionAuthorDate
    r815shaddock2007-12-16 19:20:57 -0600 (Sun, 16 Dec 2007)

    SPIDER CAVE:

    Just remembered that DS has something called "Drop Point Scids" which I believe will cause any dropped items from kills to drop at a specific point. I wired one up to the spider queen and one up to the silk generator that was causing issues. Can someone test to see if that works?

    RevisionAuthorDate
    r814shaddock2007-12-16 19:05:26 -0600 (Sun, 16 Dec 2007)

  • made containers in Elads unselectable until we can create custom containers for that town
  • made shawn's table non-blocking
    RevisionAuthorDate
    r813shaddock2007-12-16 18:50:39 -0600 (Sun, 16 Dec 2007)

  • added more cats around Dr. Cat's
  • made 2nd bed in Merideth's unselectable
    RevisionAuthorDate
    r812nicodemus2007-12-16 16:48:13 -0600 (Sun, 16 Dec 2007)

    Alright....I couldn't leave well enough alone and I took on the Coastlines. I figured it out...yay! Skara Brae coastlines are fixed and their are no holes..I used the ramps. Still need to build the Gov't Building however.

    RevisionAuthorDate
    r811shaddock2007-12-16 08:58:50 -0600 (Sun, 16 Dec 2007)

  • added in Moonglow regions for Randy. (OW21, OW26, OW27, OW33)
  • created a "moonglow" bookmarks.gas
  • restitched
    Note: These regions have some Lazarus remnants that will need to be "aged" and revamped.

    RevisionAuthorDate
    r810nicodemus2007-12-15 23:44:09 -0600 (Sat, 15 Dec 2007)

    I've taken Skara Brae about as far as I can take it as far as the basic outline of the towne. All buildings are accounted for including Horance's Tower except for the Gov't hall which I will need assistance on. Also need to fix the coastline where I merged two of the islands of Skara Brae into one. Road is cobbled thanks to Britannia Public Works Dept. and the Moongate has been repositioned due to the Britannia Transportation Administration.

    I will need assistance with the coastline and Gov't buildings just to reiterate.

    RevisionAuthorDate
    r809shaddock2007-12-15 12:35:44 -0600 (Sat, 15 Dec 2007)

  • fixed issue with map holes when going into the secret area in the jail
    RevisionAuthorDate
    r808shaddock2007-12-15 12:15:52 -0600 (Sat, 15 Dec 2007)

  • changed water sound in jail to be activated on entry instead of always playing (should fix sound bleed into the OW)
  • changed guard tower mood to use Yew_In
  • more fadework
    RevisionAuthorDate
    r807wyrdweb2007-12-15 12:08:06 -0600 (Sat, 15 Dec 2007)

    Fixed Grindl and Tara's chairs so we can close out BZ 715. Woot!

    RevisionAuthorDate
    r806shaddock2007-12-15 11:27:09 -0600 (Sat, 15 Dec 2007)

  • fixed decal outside of Utomo's
  • playing with fades
  • fixed Essian's sleep schedule

    RevisionAuthorDate
    r805shaddock2007-12-15 10:42:00 -0600 (Sat, 15 Dec 2007)

  • adding conversation block to Covetous to eliminate the "Cannot Shop Here" errors.
    RevisionAuthorDate
    r804nicodemus2007-12-14 22:22:33 -0600 (Fri, 14 Dec 2007)

    Terraformed some more...removed the rivers to make room for settlement...also demolished a hill. Fun, fun. Starting on the buildings...I have the Haunted Inn, the Brewery, Stivius' home and the Healer pretty much done. Starting on the Gov't building now.

    RevisionAuthorDate
    r803jesses2007-12-13 09:38:55 -0600 (Thu, 13 Dec 2007)

    Latest commit for Pandelis

    RevisionAuthorDate
    r802nicodemus2007-12-12 21:20:06 -0600 (Wed, 12 Dec 2007)

    Started the Terraforming of Skara Brae...turns out the sinking of Bordermarch caused geographical upheavals around Britannia..Skara Brae lost part of it's river, the silly landbridges fell down and it became only 2 islands instead of 3.

    Shad, would you mind terribly fixing the coastlines for me please, please...I have the most trouble with those.

    Once this is done...I will begin building the structures...WW is making us a new Wizard Tower for Horance that ought to be awesome..and we plan to implement a ferry to the main island and an unmanned ferry to Horance's island. Should be great fun.

    RevisionAuthorDate
    r801wyrdweb2007-12-10 17:12:23 -0600 (Mon, 10 Dec 2007)

    Made planter and pedestal in Lenora's upstairs smaller (BZ 497) and got rid of extra furniture and clubs in Taliesin's shop/home (BZ 696). Will still need some maces and decor added, but I'm still learning all that. ;-)

    RevisionAuthorDate
    r800jesses2007-12-07 20:40:31 -0600 (Fri, 07 Dec 2007)

    changes to support avatar death during cove sequence - needs testing, probably doesn't work yet

    RevisionAuthorDate
    r799shaddock2007-12-06 19:47:51 -0600 (Thu, 06 Dec 2007)

    PAWS
  • added blocking objects to animal pens
  • moved Marissa inside
  • Made Merideth's bed unselectable
  • Stocked Thindle's shelves
  • removed tree from beach
    RevisionAuthorDate
    r798shaddock2007-12-05 21:36:44 -0600 (Wed, 05 Dec 2007)

  • Fixed North vector in OW22
  • added decor to Minoc Guild
  • added fades to guard shacks
  • moved bridge banter to stone bridge
  • moved food items on castle kitchen table
    RevisionAuthorDate
    r797shaddock2007-12-04 21:11:17 -0600 (Tue, 04 Dec 2007)

    fixing the sitting npcs in the inn. Think I have them all except for James, who may not have a sit animation.

    RevisionAuthorDate
    r796shaddock2007-12-04 20:25:43 -0600 (Tue, 04 Dec 2007)

  • adding more decor to the guild
  • tuning schedules
  • fixed Grindl's afternoon shop schedule
    RevisionAuthorDate
    r795shaddock2007-12-03 21:49:16 -0600 (Mon, 03 Dec 2007)

    Minoc
  • cleaning up signs
  • lighting
  • tuning
  • removed boat

    RevisionAuthorDate
    r794shaddock2007-12-02 21:18:20 -0600 (Sun, 02 Dec 2007)

    replaced laz containers with new custom containers. latest u6p_logic required.

    RevisionAuthorDate
    r793quentico2007-11-29 23:18:11 -0600 (Thu, 29 Nov 2007)

    OW-38 [Trinsic] Modification
  • removed signs from North and South Trinsic gates OW-45 [Greater Trinsic Area] Modification
  • removed sign from trail path

    RevisionAuthorDate
    r792shaddock2007-11-29 23:09:53 -0600 (Thu, 29 Nov 2007)

    OW3
  • destroyed Stormcrow (There are some floating rocks that need to be fixed)
  • made tables in Inn non-blocking so the sit gizmos work
    RevisionAuthorDate
    r791shaddock2007-11-29 17:13:36 -0600 (Thu, 29 Nov 2007)

  • deleted Stephanies healer gizmo to test the new gizmo-less healer system
  • unwired Dale's shop gizmo to test if shops work if they are just placed and not actually wired.
    All worked.

    RevisionAuthorDate
    r790wyrdweb2007-11-29 13:57:28 -0600 (Thu, 29 Nov 2007)

    I figured since I was in SE verifying the nystul_shop error was fixed (and it is), that while I'm there, I'd move Geoffrey's chair. ;-)

    RevisionAuthorDate
    r789quentico2007-11-29 01:08:36 -0600 (Thu, 29 Nov 2007)

    OW-2 Modification:
  • Entrance to Dungeon Wrong temporarily sealed with boulder
  • Bookmark added [wrong] OW-16 Modification:
  • Entrance to Dungeon Despise temporarily sealed with boulder
  • Bookmark added [despise] OW-18 Modification:
  • Entrance to Dungeon Shame temporarily sealed with boulder
  • Bookmark added [shame] OW-36 Modification:
  • Entrance to Dungeon Destard temporarily sealed with boulder
  • Bookmark added [destard] OW-38 [Trinsic] Modification
  • Door gizmo at house 9 fixed [should no longer give error]
  • Signs posted at North and South Trinsic gates warning travellers "The gates are LOCKED due to ongoing gargoyle siege"
  • tweaked use points on the doors of both barracks

    RevisionAuthorDate
    r788shaddock2007-11-28 22:38:55 -0600 (Wed, 28 Nov 2007)

    Adding a conversation block to OW6 since it didn't have one.

    RevisionAuthorDate
    r787shaddock2007-11-28 22:37:33 -0600 (Wed, 28 Nov 2007)

    adding a conversation block to the map... this may be what's causing all the shop errors.

    RevisionAuthorDate
    r786shaddock2007-11-28 22:30:46 -0600 (Wed, 28 Nov 2007)

    OW - 3
  • fixing fades
  • playing with moods
  • fixed trigger that was throwing all the errors
  • fixed Aaron's bench
  • removed "poor house" sign
    OW6
  • set up Empath Abbey banter right outside the doors to the abbey
    RevisionAuthorDate
    r785shaddock2007-11-28 21:05:40 -0600 (Wed, 28 Nov 2007)

    OW-3
    - Wired up shops: Dale, Doris, Grindl, James, Michelle

    RevisionAuthorDate
    r784quentico2007-11-27 22:51:02 -0600 (Tue, 27 Nov 2007)

    OW-38 [Trinsic] Modifications:
  • Portcullis added to north and south entrances to Trinsic; the portcullis are non-useable for upcoming milestone release
  • Door in buildings in this region have been made non-useable for upcoming milestone release
  • NOTE : only way intro Trinsic is to use DSMOD and teleport to trinsic_shelter

    RevisionAuthorDate
    r783shaddock2007-11-27 22:45:40 -0600 (Tue, 27 Nov 2007)

    OW-3
    - Recalced map
    - removed a renegate Utomo shop found at the bottom of the sea along a stitch node that was causing the map corruption
    - fixed fades for Western Barracks. I think all the fades should be fixed now
    - fixed Isabella's door
    - starting playing with extending the Minoc area and keeping the snowy mood all the way down to the sea. Not sure what I want to do yet, but Minoc should *feel* cold, even if it's not snowy.

    RevisionAuthorDate
    r782shaddock2007-11-27 22:03:13 -0600 (Tue, 27 Nov 2007)

    OW-6
    - Added Healer gizmo to Stephanie's schedule

    OW-3
    - Worked on all the fades
    - Fixed blocking to Selganor's House
    - Fixed carpet hanging on cieling in Minoc Inn
    - Unlocked doors to rooms in Inn
    - Wired Inn beds up to use Doris's Inn Token
    - Wired up the Healer gizmo in the Healer's shop


    I'm getting some strange things happening in Minoc..looks like map corruption. I'm going to commit what I have now and the recalc and see if that fixes it.

    RevisionAuthorDate
    r781quentico2007-11-27 19:27:14 -0600 (Tue, 27 Nov 2007)

    OW-45 [Southern Trinsic area] Modifications
  • tweaked door use points at stable area
  • added rocks to block entrance to stable area through broken fence
  • Beware of Gargoyles sign added near the path leading to the Shine of Honour
  • all doors have now been rendered non-useable for upcoming Milestone release

    RevisionAuthorDate
    r780shaddock2007-11-26 21:55:04 -0600 (Mon, 26 Nov 2007)

  • updated Minoc bookmark
  • dropped correct mood at Minoc bookmark
  • fixed missing nodes
  • recalced lighting
    RevisionAuthorDate
    r779jesses2007-11-25 20:13:21 -0600 (Sun, 25 Nov 2007)

    Dale's schedule done. Shop still needs a little fleshing out. Making bottom floor the shop and he works outdoors. Top floor is bedroom. Minoc schedules are essentially DONE.

    RevisionAuthorDate
    r778jesses2007-11-25 19:08:30 -0600 (Sun, 25 Nov 2007)

    Grindl schedule complete - transition is really long from docks to tavern; please check to make sure I did it right. :)

    RevisionAuthorDate
    r777shaddock2007-11-25 11:18:34 -0600 (Sun, 25 Nov 2007)

  • added a bookmark for Covetous so it can be tested out. Still trying to figure out the best way to stitch it to the world.
    RevisionAuthorDate
    r776shaddock2007-11-25 10:31:51 -0600 (Sun, 25 Nov 2007)

    More Buc's den tweaking..
  • lowered the bench on the 2nd floor of the Inn
  • made chair in 1st room unselectable
  • made Fentrissa's bench unselectable since it's already being used by Fentrissa


    RevisionAuthorDate
    r775jesses2007-11-24 22:58:10 -0600 (Sat, 24 Nov 2007)

    Gwenno's done. A couple more left - Minoc is nearly complete.

    RevisionAuthorDate
    r774jesses2007-11-24 22:17:13 -0600 (Sat, 24 Nov 2007)

    James' schedule - please test to make sure blacksmith animation works. (He should be hammering his anvil.) Also, I currently have it so he is sitting at his lunch-time post, but I believe the blacksmith mesh has no "sit" animation, so that might not work. Could someone PLEASE let me know if that doesn't work? (I left his tavern schedule as standing for now; I'll change it to sitting if sitting turns out to work.)

    Also stocked the blacksmith's house.

    RevisionAuthorDate
    r773shaddock2007-11-24 16:52:51 -0600 (Sat, 24 Nov 2007)

  • let's try the buc's den fixes ag