Change Log
RevisionAuthorDate
r2532alf2013-01-28 21:01:40 -0600 (Mon, 28 Jan 2013)

BZ 3605 : Maps upside down in crypt : NO MORE!

RevisionAuthorDate
r2531shaddockh2013-01-27 20:59:13 -0600 (Sun, 27 Jan 2013)

Updated version number to 1.1

RevisionAuthorDate
r2530alf2013-01-02 23:57:26 -0600 (Wed, 02 Jan 2013)

BZ 3600 : spellbooks prices are not all the same.

RevisionAuthorDate
r2529alf2012-12-23 17:26:12 -0600 (Sun, 23 Dec 2012)

Fixing a duplicate template for 100 Spider Silk. Error was shown only in SE but could break the prices in NPCs shops.

RevisionAuthorDate
r2528alf2012-12-20 19:13:32 -0600 (Thu, 20 Dec 2012)

BZ 3599 : reagents are now in 50 and 100 quantities also in shops, not only in convos. Files diffed and tests done, nothing broken. Thanks to Shaella for the 50 and 100 icons.

RevisionAuthorDate
r2527jnkuldrich2012-12-13 21:00:18 -0600 (Thu, 13 Dec 2012)

This resolves BZ 3588, where the "need to by a ship" quest was confusing players. It adds a line when the quest is activated suggesting that perhaps LB will authorize a ship for the Avatar when the current tasks are completed, and that the Av should check back with the shipwrights.

u6p_logic: Adds quest note 002 with the above info. Needs u6p_npc

u6p_npc: Adds the note activation code to the convos for the four shipwrights. Needs u6p_logic

RevisionAuthorDate
r2526alf2012-11-28 21:11:16 -0600 (Wed, 28 Nov 2012)

BZ 3593 : disabled mob scaling at shrines to avoid enormous amount of gargoyles there : now we're back to what we had before the 'gargs at shrines when wearing amulet of submission' bug.

RevisionAuthorDate
r2525shaddockh2012-11-26 18:33:13 -0600 (Mon, 26 Nov 2012)

BZ3573
Updated spells to not be able to be used on Ghost NPCs by setting:

target_type_flags_not = tt_dead_friend | tt_dead_enemy;

Spells modified:
2 - Force Bolt
2 - Poison
2 - sleep
3 - Curse
4 - Ice Strike
5 - Explosion
5 - Paralyze
6 - Charm
6 - Confuse
6 - Flame Wind
6 - Hail Storm
6 - Negate Magic
6 _ Poison Wind
7 - Lightning Bolt
7 - Energy Wind
7 - Kill
7 - Mass Curse
8 - slime
8 - Tremor

Scroll
Vas Por Ylem
Vas Ort Grav
Por An Flam
Kal Des Ylem


RevisionAuthorDate
r2524alf2012-11-25 21:47:16 -0600 (Sun, 25 Nov 2012)

BZ 3585 : changed damage display for Crude spiked buckler.

RevisionAuthorDate
r2523alf2012-11-09 06:35:20 -0600 (Fri, 09 Nov 2012)

BZ3567 : Fixing the Shrine of Spirituality teleport logic.

RevisionAuthorDate
r2522shaddockh2012-11-09 06:29:01 -0600 (Fri, 09 Nov 2012)

Updated the gypsy sequence to use the new avatar_subclass_display property to set the visible text for the Avatar subclass

RevisionAuthorDate
r2521shaddockh2012-11-08 19:45:50 -0600 (Thu, 08 Nov 2012)

Deleting the persistent frustum in the throneroom right after the intro sequence to help with problems that are cropping up. Needs britannia_logic

RevisionAuthorDate
r2520shaddockh2012-11-04 21:41:43 -0600 (Sun, 04 Nov 2012)

  • re-enabling the throne room frustum to help with performance issues in the intro NIS
    RevisionAuthorDate
    r2519jnkuldrich2012-11-04 21:29:15 -0600 (Sun, 04 Nov 2012)

    u6p_logic: This completes BZ 3563, and insures the balloon parts journal entries get activated.

    RevisionAuthorDate
    r2518shaddockh2012-10-29 19:50:34 -0500 (Mon, 29 Oct 2012)

    Updating Version string

    RevisionAuthorDate
    r2517jnkuldrich2012-10-21 21:23:38 -0500 (Sun, 21 Oct 2012)

    More fixes for BZ 3523, per discussions in our meeting tonight. And, unfortunately, the tool tip is NOT working yet. Alfie is still working that.

    u6p_logic:
  • uncommented the usecode block for u6p_anchor, since it is a balloon part
  • added a Journal entry (q017_022) for the anchor -- it reads: "I now have an anchor with which to make the anchor for the balloon"
  • added a trigger for u6p_anchor to journal_update_items
    u6p_npc:
  • added a trigger_starter with a second condition set to the banter_where_build_balloon banter which covers 5 coils of rope and u6p_anchor (instead of the 4 coils of rope and u6p_rope_anchor which is in the other condition set). Both trigger_starter sets will call the same banters
    RevisionAuthorDate
    r2516alf2012-10-21 17:06:39 -0500 (Sun, 21 Oct 2012)

    As reported on forum, fixed the garg_mountain mood frustum height to avoid revealing the position of the shrine teleport in garg_se_mountain area.

    RevisionAuthorDate
    r2515jnkuldrich2012-10-21 17:00:37 -0500 (Sun, 21 Oct 2012)

    u6p_logic:

  • For BZ 3523: Oops, forgot to put the new "how to build your balloon" tool tips into the Compendium. Added each of the convos/banter as noted below. The text is the same as in the tool tip, except that "the clearing" is changed to "a suitable clearing". Please note the first bullet was not included on purpose, only the last three are added to the Compendium. -- banter_where_build_balloon.banter: Lines 26-28, 37-39, 49-50
    -- agracharinlem.convo: Lines 215-217
    -- Atriart.convo: Lines 101-103
    -- bolesh.convo: Lines 94-96

  • For BZ 3546: Updated the Compendium entry for "Gameplay Settings" to include the "Disable Faux NPCs" option, and updated pict as well. Added as last entry in "i804". It reads: "- Disable Faux NPCs - If checked, disables unnamed NPCs (Adventurer, Child, Citizen, etc.), which may sometimes improve game performance."

    If the wording needs changing, please let me know today. Needs u6p_art

    u6p_art: Updated pict for "Gameplay Settings" Compendium entry. Needs u6p_logic

    RevisionAuthorDate
    r2514alf2012-10-21 12:39:10 -0500 (Sun, 21 Oct 2012)

    BZ 3470 : made it so quickslot and spellbook icons are all matching. And no more duplicates.

    RevisionAuthorDate
    r2513jnkuldrich2012-10-21 11:11:32 -0500 (Sun, 21 Oct 2012)

    This is for BZ 3523. Enabled launching the "banter_where_build_balloon" banter after picking up all the parts. See notes & issues below.

    u6p_logic:
  • Picking up the anchor was not triggering the "I found the balloon anchor" journal entry, because the wrong item had been coded. Copied the usecode block in u6p_inventory_items.gas from "u6p_anchor" to "u6p_rope_anchor", and changed the trigger name in journal_update_items to "#u6p_rope_anchor", because that is the item needed for the balloon, not "u6p_anchor". Commented out the usecode block in the template for "u6p_anchor".
  • Added usecode blocks to "u6p_balloon_basket" and "u6p_balloon_silk" templates so that they can trigger the banter when they are picked up. The journal entries are still made in Marissa's & Michelle's convos.
  • Added triggers for "u6p_balloon_basket" and "u6p_balloon_silk" in journal_update_items
  • Added code in journal_update_items to launch banter if all the items have been picked up (journal entries are coded to not activate unless the lorebook has been read - I did not change this, see issues below)
    Issues:
  • If you pick up any of the balloon parts, and the following two conditions are not both true, you will never get a journal entry for picking up the items, even if you later have the book and read it. Is this what we want? It does not otherwise affect the quest or the ability to build the balloon.
  • It will also affect the banter. If you pick up all the parts before having and reading the lorebook, it will never fire. Do you want me to add something to force it to fire on reading the book if you have all the parts and the codex shrine quest?
    RevisionAuthorDate
    r2512jnkuldrich2012-10-20 17:05:28 -0500 (Sat, 20 Oct 2012)

    This is for BZ 3523. Everything tested in-game, except for tool tip. See issues below.

    u6p_logic:
  • Added code to journal_update_items to activate balloon quest on reading construction plans lorebook, in case you happened to miss Johann's song, and to show two new Journal entries (q045_011 & q046_015) if Beh Lem is the one to tell you where to build the balloon.
  • Added two new Compendium entries: "Balloon Flight", which tells player where to build the balloon, and an entry in the "Tool Tips" section that repeats most of the text in the new tool tip, "tip_gui_map_build_balloon"
  • Modified U6PJournalDB.skrit to switch text between the first line (activate quest) and q017_002, so that Johann's entry is added as a note. First line changed from: "Song tells of a balloon","Johann's balloon song was inspired by a book he saw in the Lycaeum" to:
    "Hot Air Ballooning","Hot-air ballooning has been known in Britannia"
    "q017_002" now reads: "Johann's balloon song was inspired by a book he saw in the Lycaeum"

    u6p_npc: Added instructions on where to build the balloon as follows:
  • Added a trigger/response for Beh Lem in the following convos, which includes the new Journal & Compendium entries -- Bolesh - Lines 82-95
    -- Agracharinlem - Lines 203-216
    -- Atriart - Lines 89-102

  • Added flag (Action: set flag codex_shrine_quest_started=1) to Naxatilor's convo, Line 190 (this is for the banter & tool tip activation)
  • Mandrake - Lines 59-60. added balloon quest activation, and activated his journal entry (q017_000)
  • Johann - Line 71, added activation of his Journal text which has been moved to a quest note (q017_002)
  • Added a banter which is triggered by picking up the last balloon part and having read the construction plans for the balloon. Banter tested by using a banter_launcher.
    Both the convos & the banter tell the player where to build the balloon. Only one set of instructions will fire, as one firing will set a flag to disable the others.

    Still needs to be done: Activate the new banter by picking up the parts, etc.

    Issues:

    1. Alfie, I gave you a bad flag name that needs to be changed on the gizmo on the map: "flagcodex_shrine_quest_started" should be "codex_shrine_quest_started"
    2. I am unable to test the tool tip as I am unable to get it to fire, even after fixing the flag name in the launcher on the map. I had usecode debug on during testing, and the conditions all appeared to pass. Can someone please take a look at this, because I can't figure it out.

    RevisionAuthorDate
    r2511alf2012-10-12 22:19:08 -0500 (Fri, 12 Oct 2012)

    Testing again

    RevisionAuthorDate
    r2510alf2012-10-07 12:12:11 -0500 (Sun, 07 Oct 2012)

    BZ 3551 : changed a bit icons for Heal, Great Heal, Awaken and Mass Awaken to avoid duplicates.

    RevisionAuthorDate
    r2509alf2012-10-07 10:11:51 -0500 (Sun, 07 Oct 2012)

    BZ 3461 : Final fix for the Moonstone usecode, now all banters are firing properly and all comments are the right ones.

    RevisionAuthorDate
    r2508alf2012-10-06 16:06:58 -0500 (Sat, 06 Oct 2012)

    BZ 3461 : Made Avatar speak if party is only Sherry, Gorn and / or BehLem

    RevisionAuthorDate
    r2507alf2012-10-06 04:28:44 -0500 (Sat, 06 Oct 2012)

    BZ 3461 : added the single avatar and party cases.

    RevisionAuthorDate
    r2506alf2012-10-06 03:51:36 -0500 (Sat, 06 Oct 2012)

    BZ 3461 : you now have to know the mantras to fix moongates.

    RevisionAuthorDate
    r2505jnkuldrich2012-10-04 23:42:07 -0500 (Thu, 04 Oct 2012)

    u6p_logic: This adds journal entries to close the Gargoyle Treachery quest, and completes BZ 3440
  • Added quest note q074-009: "Perhaps the wisdom of the Codex will allow me to help the Gargoyles stop thinking of humans as treacherous betrayers, and bring an end to the strife between them"
    If anyone has suggestions to improve this quest note, please send them to me.

    Note: Needs u6p_npc

    RevisionAuthorDate
    r2504alf2012-09-24 22:53:49 -0500 (Mon, 24 Sep 2012)

    BZ 3545 : made frustum height higher to avoid revealing the shrine teleporter in overview.

    RevisionAuthorDate
    r2503alf2012-09-24 21:50:03 -0500 (Mon, 24 Sep 2012)

    BZ 3541 : gargoyles at overseas shrines disappear if you wear the amulet of submission.

    RevisionAuthorDate
    r2502shaddockh2012-09-23 21:29:11 -0500 (Sun, 23 Sep 2012)

    fix for spiked shield. Was missed when updating the spiked collar, spiked helm, etc.

    RevisionAuthorDate
    r2501shaddockh2012-09-23 21:27:53 -0500 (Sun, 23 Sep 2012)

    BZ3483

    Needed to change the combat system and everything that uses the DamageActor$ function to also pass the weapon identifier along with the attacker/target. This was required in order to pass this information to the corrosion component so that it could discern whether it was being attacked by a melee weapon or a spell... for the MASS type spells, it was getting confused.

    RevisionAuthorDate
    r2500alf2012-09-23 20:00:53 -0500 (Sun, 23 Sep 2012)

    BZ 3541 : Made gargoyles not to be at shrines if you wear the amulet.

    RevisionAuthorDate
    r2499shaddockh2012-09-22 17:07:17 -0500 (Sat, 22 Sep 2012)

    bz3548
    fixes issue with the Enchantment Staff of An Ort continually casting when equipped

    RevisionAuthorDate
    r2498shaddockh2012-09-15 10:38:40 -0500 (Sat, 15 Sep 2012)

    BZ 3469.
    If dropping a breadcrumb while the peer spell is active (or in a boat), auto-switch to 3rd person view since the breadcrumb ui won't appear in megamap mode.

    RevisionAuthorDate
    r2497shaddockh2012-09-13 19:39:56 -0500 (Thu, 13 Sep 2012)

    bz3520 - add in logic to allow summons to transfer their kill xp to the caster that summoned them. and the splash xp to the party. Turned on in u6p.

    RevisionAuthorDate
    r2496jnkuldrich2012-08-29 22:27:33 -0500 (Wed, 29 Aug 2012)

    Forgot to commit Journal changes that go with Beh Lem Convo changes for BZ 3510.

    RevisionAuthorDate
    r2495alf2012-08-29 20:45:39 -0500 (Wed, 29 Aug 2012)

    BZ 3510 : removed Valkadesh container from world.

    RevisionAuthorDate
    r2494alf2012-08-28 17:25:53 -0500 (Tue, 28 Aug 2012)

    Made the container in Valkadesh house look like a nice crate. Template name unchanged.

    RevisionAuthorDate
    r2493alf2012-08-27 22:31:58 -0500 (Mon, 27 Aug 2012)

    BZ 3510 : added 2 objects for proximity check, sland_hythloth_exit_barrel and sland_valk_house_barrel.

    RevisionAuthorDate
    r2492alf2012-08-27 21:20:18 -0500 (Mon, 27 Aug 2012)

    BZ 3525 : removed the Moonglow Woman from the enable / disable list to have Garridan cheating on Dulcie.

    RevisionAuthorDate
    r2491shaddockh2012-08-25 22:39:36 -0500 (Sat, 25 Aug 2012)

    syncing sleeping changes with britannia_logic

    RevisionAuthorDate
    r2490shaddockh2012-08-25 22:29:48 -0500 (Sat, 25 Aug 2012)

  • updated the mob generators around trinsic to allow the gargs to spawn in view to resolve an issue with the gargoyles not spawning correctly in some cases.
    RevisionAuthorDate
    r2489shaddockh2012-08-25 21:57:47 -0500 (Sat, 25 Aug 2012)

    bz3457 - Evil mages disappear when sleep cast on them and don't re-appear.

    bz3507 - Winged gargoyles disappear when sleep/paralyze/time stop is cast on them and don't come back

    RevisionAuthorDate
    r2488alf2012-08-25 19:11:54 -0500 (Sat, 25 Aug 2012)

    BZ 3526 : removed X-Ray spell from lorebook eight circles of magic and moved Peer spell from 3rd circle to 5th circle. I checked, spell, reagents and description were ok.

    RevisionAuthorDate
    r2487alf2012-08-13 20:24:42 -0500 (Mon, 13 Aug 2012)

    BZ 3472 : optimized ambients mind. I tested and have far better results in Yew and Wrong with those parameters ( and no crash ). But to have something better, we'll have to remove some of them in Yew jail and Wrong levels.

    RevisionAuthorDate
    r2486alf2012-08-12 21:52:38 -0500 (Sun, 12 Aug 2012)

    BZ 3504 : staves were on a static_item_enabler, known bug. I placed them in containers and now the containers are under gizmo control.

    RevisionAuthorDate
    r2485alf2012-08-10 20:11:00 -0500 (Fri, 10 Aug 2012)

    BZ 3494 : Black Pearl now has a black mast when docked. The 'strange thing' that happened when modifying template was in my head only : I was retanking pb_logic instead of u6p_logic... Now Black Pearl has a black mast by template, cleaner and safer (I reverted the changes in OW-53)

    Fixed and tested.

    RevisionAuthorDate
    r2484alf2012-08-08 20:44:50 -0500 (Wed, 08 Aug 2012)

    BZ 3482 : made Magincia urns spawn inventory to avoid errors in DSMod and crashes on Mac ( worked on PC ).

    RevisionAuthorDate
    r2483alf2012-08-08 06:45:43 -0500 (Wed, 08 Aug 2012)

    BZ 3482 : made Tomb of the Kings urns spawn inventory to avoid errors in DSMod and crashes on Mac ( worked on PC ).

    RevisionAuthorDate
    r2482alf2012-08-07 15:30:03 -0500 (Tue, 07 Aug 2012)

    BZ 3470 : changed the wrong value for shortcut icon ( I changed the spellbook icon instead ). Fixing

    RevisionAuthorDate
    r2481alf2012-08-07 13:43:43 -0500 (Tue, 07 Aug 2012)

    BZ 3479 : picking up a 'common' storm cloak doesn't update the pirate treasure quest anymore. Only Homer's one does it. Both are updating Compendium with a &DeleteDuplicates:true to avoid multiple entries.

    RevisionAuthorDate
    r2480alf2012-08-05 20:37:52 -0500 (Sun, 05 Aug 2012)

    BZ 3470 : made Heal quickslot icon a different color than Great Heal.

    RevisionAuthorDate
    r2479alf2012-08-03 08:11:14 -0500 (Fri, 03 Aug 2012)

    BZ 3464 : made death cannon non expiring.

    RevisionAuthorDate
    r2478alf2012-08-02 14:06:14 -0500 (Thu, 02 Aug 2012)

    BZ 3460 : reduced inventory size for balloon basket and death cannon to 8X8. I tested and the icons are ok, it won't overlap with another item in inventory

    RevisionAuthorDate
    r2477alf2012-08-02 06:40:50 -0500 (Thu, 02 Aug 2012)

    Testers request : added a mousehole for Penumbra mouse. File diff ok. Tested ok.

    RevisionAuthorDate
    r2476jnkuldrich2012-07-31 12:22:36 -0500 (Tue, 31 Jul 2012)

    This fixes the "Wizard of Oz book" portion of BZ 3439. This completes the fixes for this bug.

    u6p_logic:
  • added quest note to quest in "U6PJourunalDB.skrit for when lorebook is picked up
  • added usecode entry to "u6p_lorebook_wizard_oz" template to activate the "journal_upadate_items" script when the lorebook is picked up
  • added entry to "journal_update_items" to make quest note visible when lorebook is picked up (or when quest is activated if already have lorebook)
    Tested in-game both ways (finding book before getting quest and after getting quest), and it works.


    RevisionAuthorDate
    r2475jnkuldrich2012-07-31 10:19:39 -0500 (Tue, 31 Jul 2012)

    Fix for 'Lost Book of Mantras" protion of BZ #3439.

    u6p_logic:
  • added reference tp onreadscript line to "lorebook_lost_book_of_mantras" template so that the onread line works
  • added usecode section to "lorebook_lost_book_of_mantras" template to activate the "journal_upadate_items" script when the lorebook is picked up
  • added "Interesting Book" quest to U6PJournalDB.skrit
  • added entry to "journal_update_items" to activate quest when lorebook is picked up
  • added entry to "lorebook_onread_u6plorebooks to add quest note when lorebook is read
    u6p_npc:
  • added entries to Wisp convo to complete quest and add final quest note


    RevisionAuthorDate
    r2474jnkuldrich2012-07-27 14:44:28 -0500 (Fri, 27 Jul 2012)

    This completes BZ #3433 by fixing the display issues with the Wisp and Anju Sermani spells when acquired in a particular sequence.

    u6p_logic:
  • Added alternate version of Compendium entry for Anju Sermani, depending on whether had spoken to Caradon or not
  • Added line to journal quest note q067_001 to include that using the spell causes a child to be born without a soul
    u6p_npc:
  • modified Caradon's convo so it does not activate a Compendium entry for Anju Sermani spell
  • added a flag if had spoken to him about the Anju Sermani spell to allow player to get the "long" Compendium entry
    RevisionAuthorDate
    r2473alf2012-07-23 19:33:58 -0500 (Mon, 23 Jul 2012)

    BZ 3447 : now we have interactive graves in Moonglow and sewers bandit camp. Files diffed, all tested, no problem.

    I 'just' added some fun : one grave in the bandit camp has a proximity detection trap with an explosion, enjoy :)

    RevisionAuthorDate
    r2472alf2012-07-20 16:40:55 -0500 (Fri, 20 Jul 2012)

    BZ 3437 : The sentence on pb tombstones is now : 'The letters have worn away with age and are now illegible.' ( except if you prefer that everyone buried on garg human ruins island is called John and lost his head ).

    RevisionAuthorDate
    r2471alf2012-07-19 20:45:25 -0500 (Thu, 19 Jul 2012)

    BZ 3433 : Fixed Compendium additions from Caradon convo and from studies ancient magic book and anju sermani spell. Now it's only one description, no duplicates.

    RevisionAuthorDate
    r2470alf2012-07-18 00:54:43 -0500 (Wed, 18 Jul 2012)

    BZ 3378 : finally fixed, no more ugly X button.

    I just modified some properties of the X button in UI

    RevisionAuthorDate
    r2469alf2012-07-17 20:28:50 -0500 (Tue, 17 Jul 2012)

    BZ 3422 : can sell the dragon tower shield

    Added gui:can_sell = false; to template.

    Also moved the template from pb_armor_base_customizable to u6p_armor ( all in u6p_logic ). For some reason, when in base_customizable, I still could sell it.

    RevisionAuthorDate
    r2468shaddockh2012-07-17 19:04:43 -0500 (Tue, 17 Jul 2012)

    BZ 3401 - fixes to the shrine of spirituality to make sure you arrive in the moongate circle

    RevisionAuthorDate
    r2467alf2012-07-17 19:04:43 -0500 (Tue, 17 Jul 2012)

    BZ 3419 : Avatar will now start with 201 XP ( was 100 before but level 2 starts at 201 ) and BehLem at 440 XP ( was 240 before but he is level 3 )

    RevisionAuthorDate
    r2466shaddockh2012-07-17 18:37:21 -0500 (Tue, 17 Jul 2012)

    BZ3386 - had to increase Lazeena's base level to level 3 so that her HP stats were correct. Otherwise, she was joining the party with 90 HP and a max of 30 HP

    RevisionAuthorDate
    r2465alf2012-07-17 18:10:36 -0500 (Tue, 17 Jul 2012)

    BZ 3423 : Garridan is now really selling Robes with +20 Spell Resistance for Mages. He is also no more selling Badies quest robes. Tested, working ( well I couldn't really test spell resistance but everything seems to work fine, not throwing error, and, as long as PB spell resistance works, it works ).

    RevisionAuthorDate
    r2464alf2012-07-17 07:50:50 -0500 (Tue, 17 Jul 2012)

    BZ 3424 : fix the mood error in Vesper, playing Trinsic music in the swamps.

    I added a 'swamp_in' mood set as interior and not allowing rain and applied it in the 3 houses in the swamps.

    RevisionAuthorDate
    r2463alf2012-07-16 22:03:47 -0500 (Mon, 16 Jul 2012)

    Fix for BZ 2557 : added the noclone membership to 6 quest item that were clonable. ( Balloon basket, 4 Exodus cards, u6p_leaf_silverleaf and u6p_tree_silverleaf_sapling).

    RevisionAuthorDate
    r2462alf2012-07-16 21:22:13 -0500 (Mon, 16 Jul 2012)

    Fix for BZ 3385 : checked every Rune quest to avoid karma loss or gain ( like written in BZ, we never had any complain about the karma gain of the Rune of Honor. Do our avatars forget to be Honest ?).

    Details in BZ

    RevisionAuthorDate
    r2461alf2012-07-16 18:41:20 -0500 (Mon, 16 Jul 2012)

    Fix for BZ 3412 : replaced 2 journal entries for rope and sailcloth.

    RevisionAuthorDate
    r2460alf2012-07-16 05:57:41 -0500 (Mon, 16 Jul 2012)

    BZ 3420 : added in Death cannon description 'Weight: 20.0 stones' to replace default 2 stones.

    RevisionAuthorDate
    r2459shaddockh2012-07-15 20:08:40 -0500 (Sun, 15 Jul 2012)

    bz3405 - fixes the spellbook quickslots so they have the same order as in the spellbook

    RevisionAuthorDate
    r2458shaddockh2012-07-15 19:43:05 -0500 (Sun, 15 Jul 2012)

    Fixes bug 3401 - can't access shrine of Spirituality since the new teleport system was put into place.

    RevisionAuthorDate
    r2457jnkuldrich2012-07-11 09:52:38 -0500 (Wed, 11 Jul 2012)

    u6p_logic: This fixes bug #3402 by changing the instructions for adding notes to the Compendium as follows:

    form:

    "Left-click on field and start entering text."

    to:

    "Left-click on blank field located just above the dark line at the bottom of the page (5), and start entering text prior to clicking on any buttons."

    Tested it in-game and changes show up correctly.


    RevisionAuthorDate
    r2456alf2012-07-08 21:45:04 -0500 (Sun, 08 Jul 2012)

    Fix for BZ 3387 : Shrine of Justice and Shrine of Honor had inverted stats.

    RevisionAuthorDate
    r2455alf2012-07-04 16:30:51 -0500 (Wed, 04 Jul 2012)

    BZ 3382 : avoid having party stuck betwern porticullis in LB castle. I made the frustum for the castle a bit wider ( that will also fix Geoffrey, Nystul, Almric and Maldric popping when they move to the southern part of the castle ).

    RevisionAuthorDate
    r2454shaddockh2012-06-27 20:11:05 -0500 (Wed, 27 Jun 2012)

    Bug 3376
    Fixes issue with weapons getting dropped when equipping an enchanted staff (U6P)

    RevisionAuthorDate
    r2453shaddockh2012-06-27 19:34:54 -0500 (Wed, 27 Jun 2012)

    Updated version # to 1.1 Beta

    RevisionAuthorDate
    r2452alf2012-06-26 23:29:34 -0500 (Tue, 26 Jun 2012)

    Fix for BZ 3378 : pickpocket UI has wrong close button.

    copied the DS one (overrided by u6p_art) to a new name and replaced the picture reference in pickpocket UI

    RevisionAuthorDate
    r2451alf2012-06-26 04:26:57 -0500 (Tue, 26 Jun 2012)

    Fix for BZ 3377 : add the +1 melee in Compendium and Nomaan's book for belt

    RevisionAuthorDate
    r2450jnkuldrich2012-06-19 22:29:44 -0500 (Tue, 19 Jun 2012)

    This completes BZ #3211.

    u6p_art:
  • updated figure to the latest version with the "helper pins" option.
    u6p_logic:
  • Tweaked some of the wording in the the Compendium entries.
    RevisionAuthorDate
    r2449alf2012-06-19 05:28:02 -0500 (Tue, 19 Jun 2012)

    For BZ 3215 : added 'tunnel to' on some helper pins because it was unclear ( northern and western corridors aren't on map ).

    RevisionAuthorDate
    r2448jnkuldrich2012-06-18 17:44:35 -0500 (Mon, 18 Jun 2012)

    u6p_logic:
  • Revised the Compendium text to "olde english".
  • Added a "Helper Pins" entry to the "Gameplay Settings" section.
  • Added exact copy from the "Tool Tips" (bits, unchanged) to the "Tool Tips" section of the compendium.

    Note: Still need to replace "Gameplay Settings" pict with updated version

    RevisionAuthorDate
    r2447alf2012-06-17 19:20:24 -0500 (Sun, 17 Jun 2012)

    Moving the 'to level 3' helper pin on pirate cave level 4 map. This is the final position and will be ok only when Fl�rida will have commited the art files ( she sent me the draft and this point won't move ).

    RevisionAuthorDate
    r2446alf2012-06-12 12:56:17 -0500 (Tue, 12 Jun 2012)

    Moved Hythloth level 4 pins to their locations.

    RevisionAuthorDate
    r2445alf2012-06-11 20:19:37 -0500 (Mon, 11 Jun 2012)

    Fix for BZ 2472 : After long testing and fixing, it is fully functional. I had to rewrite and simplify the DS decal fader. This one was NEVER used by GPG team, I checked DS, DSLoA and MPmap. And, as far as I understand the code, it couldn't work properly. So I wrote a very simplified code to override this one, having only the 'hide decal' function ( that's the only place where we use that, so it won't be an issue anywhere else ).

    Here is what is written in DS logic :

    // decal fx

    [t:template,n:decal_fade] // not currently used. -ET


    RevisionAuthorDate
    r2444alf2012-06-11 12:27:03 -0500 (Mon, 11 Jun 2012)

    Moving a misplaced helper pin in Crypts level 1

    RevisionAuthorDate
    r2443alf2012-06-10 20:51:00 -0500 (Sun, 10 Jun 2012)

    Helper pins for Hythloth level 3

    RevisionAuthorDate
    r2442alf2012-06-10 06:54:10 -0500 (Sun, 10 Jun 2012)

    Pin to show level 1 on level 2 map wasn't well placed, fixing.

    RevisionAuthorDate
    r2441alf2012-06-10 06:38:07 -0500 (Sun, 10 Jun 2012)

    Helper pins weren't showing for Hythloth because I forgot db$.SetInt("AMN29pb_clothmap_num_pins", 2); for map 29 to 32. Fixed.


    RevisionAuthorDate
    r2440alf2012-06-09 05:05:24 -0500 (Sat, 09 Jun 2012)

    Helper pins for Hythloth level 2

    RevisionAuthorDate
    r2439u6p_alexandre2012-06-06 21:33:42 -0500 (Wed, 06 Jun 2012)

    Per request :

    reordered maps. Hythloth is now in the right alphabetical order. I also had to change map number for helper pins. Also placed right pins for Hythloth level 1. Requires new game to test all of this.

    RevisionAuthorDate
    r2438u6p_alexandre2012-06-06 20:12:39 -0500 (Wed, 06 Jun 2012)

    Fixing a typo in maps : I entered 4 hythloth level 1 instead of 1 to 4. Sorry Fl�rida.

    RevisionAuthorDate
    r2437u6p_alexandre2012-06-04 19:22:30 -0500 (Mon, 04 Jun 2012)

    BZ 3371 : fixing the hermits quest :
  • totally reworked triggers, now NJB is always available until quest has ended
  • now the yes / no choices have a -all and a +all
  • reworked the which were not all working ( the last one had no flag so was always selected )
  • fixed journal reward which was given when you accepted the quest, not when you solved it.
    Fully tested.

    RevisionAuthorDate
    r2436u6p_alexandre2012-05-28 19:18:07 -0500 (Mon, 28 May 2012)

    Fix for BZ 2958 : commented out the Action: do Inventory.DeletePartyItem?item:u6p_vortex_cube in US and FR ( see explainations in BZ ).

    Since it's the last action of the game, there will be no incidence ( we don't care if party can have 2 vortex cubes when end NIS starts ).

    RevisionAuthorDate
    r2435jesses2012-05-28 14:35:57 -0500 (Mon, 28 May 2012)

    bug 2958 fix

    changed spawn in end sequence so it spawns the cube without the moonstones in it. please test - i was unable to replicate the original problem, and therefore i can't verify this is really fixed....

    RevisionAuthorDate
    r2434shaddock2012-05-28 12:19:05 -0500 (Mon, 28 May 2012)

    BZ3368
  • Fixed defense adjustment for Thieve's Guild Belts.
    RevisionAuthorDate
    r2433u6p_alexandre2012-05-26 09:21:37 -0500 (Sat, 26 May 2012)

    Adding Hythloth helper pins ( coordinates will have to be changed when art will be ready, but logic is in ).

    RevisionAuthorDate
    r2432u6p_alexandre2012-05-25 21:22:37 -0500 (Fri, 25 May 2012)

    Moving Hythloth maps to the end of the list. Leaving it where it was placed was breaking all the helper pins.

    Hythloth maps 'tested' ( well, they fit in UI and nothing is broken now ).

    RevisionAuthorDate
    r2431u6p_alexandre2012-05-25 20:45:53 -0500 (Fri, 25 May 2012)

    Adding Hythloth maps to Captain Johne backpack

    RevisionAuthorDate
    r2430u6p_alexandre2012-05-25 20:31:32 -0500 (Fri, 25 May 2012)

    Added placeholders for Hythloth maps and also added the logic for those.

    The only remaining thing will be to place helper pins when art map will be commited.

    RevisionAuthorDate
    r2429u6p_alexandre2012-05-25 07:06:44 -0500 (Fri, 25 May 2012)

    Map all regions : replaced all non interactive DS water wells by PB ones ( tested ).
    Hythloth level 4 : changed the water well. Also added a backpack for Captain Johne to put Hythloth maps in. ( testing tonight but no error in SE with container ).

    U6P logic : added the backpack for Captain Johne in Hythloth container list. Fl�rida, when bitmaps are ready we can integrate them.


    RevisionAuthorDate
    r2428u6p_alexandre2012-05-24 15:08:18 -0500 (Thu, 24 May 2012)

    Testing : tested Qadbg new items and found errors, fixing.

    RevisionAuthorDate
    r2427u6p_alexandre2012-05-24 11:23:37 -0500 (Thu, 24 May 2012)

    Testing : made an error in QA debug menu ( 2 triggers with the same name ). Fixing.

    RevisionAuthorDate
    r2426u6p_alexandre2012-05-24 08:09:51 -0500 (Thu, 24 May 2012)

    Fixing a bug in Items generation that couldn't activate non expirating option. Also added a command to generate all expiring quest items.

    For a test, you can simply generate both next to each other, go away, travel a bit far from the area and come back : if all is ok, non expiring should always be there and expiring should have disappeared.

    RevisionAuthorDate
    r2425u6p_alexandre2012-05-24 06:28:22 -0500 (Thu, 24 May 2012)

    For testing request : added Item generation --> All non expiring ? for testing non expiring items.

    RevisionAuthorDate
    r2424u6p_alexandre2012-05-22 02:08:32 -0500 (Tue, 22 May 2012)

    Debug : fix for the Book Me command : u6p_lorebook_lichrefbook.gas contains u6p_lichrefbook template... others have _lorebook_ in template name...

    RevisionAuthorDate
    r2423u6p_alexandre2012-05-22 02:01:16 -0500 (Tue, 22 May 2012)

    Debug : Added missing lorebooks to Qadbg script 'Book Me' and remove the unexisting one which was causing an unexisting template error when starting script. For testers only. Forgot to commit source :)

    RevisionAuthorDate
    r2422u6p_alexandre2012-05-22 01:36:32 -0500 (Tue, 22 May 2012)

    Debug : Added missing lorebooks to Qadbg script 'Book Me' and remove the unexisting one which was causing an unexisting template error when starting script. For testers only.

    RevisionAuthorDate
    r2421u6p_alexandre2012-05-20 20:56:21 -0500 (Sun, 20 May 2012)

    Helper Pins are now replacing Spoiler pins in Interface and Compendium.

    RevisionAuthorDate
    r2420jesses2012-05-20 00:04:40 -0500 (Sun, 20 May 2012)

    the rest of the non-expiring changes

    RevisionAuthorDate
    r2419u6p_alexandre2012-05-19 21:43:40 -0500 (Sat, 19 May 2012)

    Fix for BZ 3349 : changed 2 parameters from QT_ALIVE_CONCIOUS to QT_ALIVE to allow using Mass Sleep in Trinsic Siege battle. Fully tested, OK.

    RevisionAuthorDate
    r2418jesses2012-05-19 18:35:42 -0500 (Sat, 19 May 2012)

    changing many items to non-expiring

    RevisionAuthorDate
    r2417u6p_alexandre2012-05-19 17:30:03 -0500 (Sat, 19 May 2012)

    Last fix after testing for Spinning Wheel

    RevisionAuthorDate
    r2416u6p_alexandre2012-05-19 17:16:11 -0500 (Sat, 19 May 2012)

    Fixing a small bug with Loom and Spinning Wheel usecode : now deletes thread and wool bale from Party instead of Player inventory ( with previous parameter, you could generate as much thread and / or cloth bolt as you want if you had it in another party member inventory ).

    RevisionAuthorDate
    r2415jesses2012-05-12 15:14:27 -0500 (Sat, 12 May 2012)

    fix typo in lorebook

    RevisionAuthorDate
    r2414u6p_alexandre2012-05-09 06:17:40 -0500 (Wed, 09 May 2012)

    Fixing a bug when reading Snilwits book : it was activating an unexisting quest item ( q060_003 ) instead of the existing one q060_002 ( same bug as in FR version ).

    RevisionAuthorDate
    r2413u6p_alexandre2012-04-28 10:41:35 -0500 (Sat, 28 Apr 2012)

    Fix for BZ 3305 :

    OW-38 : changed the baden_sched_0000_aftersiege to baden_sched_0000_afterbattle

    Sasha convo :

    changed the Timer check from 21 days after game start to 14 days after freing Trinsic.

    Geoffrey convo :

    Now disables afterbattle schedule group when enabling the ed_funerals group

    Baden convo :

    Now starts the ed_getting_worst timer after the last bye when freing Trinsic ( starting only once to avoid the loop effect we had earlier with Artegal ).

    k_inc_pb_custom_config : Ensures that AfterBattle schedule is disabled on game start.

    sdbg.usecode and trinsicdbg.usecode : When toggling AfterSiege schedule also toggles AfterBattle schedule to the same state.

    Special.XML and npc_baden_template.gas : replaced the AfterSiege schedule by AfterBattle one.

    I also did those modifications to the French version.

    RevisionAuthorDate
    r2412jesses2012-04-27 23:36:31 -0500 (Fri, 27 Apr 2012)

    draft of lorebook for moongate hub - wait to translate this until it is proofed for archaic spelling and grammar, etc.

    RevisionAuthorDate
    r2411jesses2012-04-26 14:15:32 -0500 (Thu, 26 Apr 2012)

    removed extraneous space in file name

    RevisionAuthorDate
    r2410u6p_alexandre2012-04-25 01:29:04 -0500 (Wed, 25 Apr 2012)

    Fixing a small typo in a food item description ( 2 meal instead of 2 meals ) that was crashing my automated translation file.

    RevisionAuthorDate
    r2409u6p_alexandre2012-04-23 19:22:37 -0500 (Mon, 23 Apr 2012)

    Adding u6p_lorebook_moongate_hub into the moongate hub for Jesse.

    RevisionAuthorDate
    r2408u6p_alexandre2012-04-16 17:03:04 -0500 (Mon, 16 Apr 2012)

    The new Yew dead body had a non existing template ( existing only in chest gen, not in art or logic ). Fixed.

    RevisionAuthorDate
    r2407u6p_alexandre2012-04-15 07:56:40 -0500 (Sun, 15 Apr 2012)

    Adding a missing dead body in a tomb, error reported on forum. ( dead body 18 in Yew ).

    RevisionAuthorDate
    r2406u6p_alexandre2012-04-12 19:03:32 -0500 (Thu, 12 Apr 2012)

    Fix for BZ 3211 : added helper pins to Compendium. I added the same sentence as in the tooltip, in Map 'Pin' part.

    RevisionAuthorDate
    r2405u6p_alexandre2012-04-12 16:57:50 -0500 (Thu, 12 Apr 2012)

    Fix for BZ 3348 : adding missing ring of regeneration to Compendium and Nomaan's book. ( FR and US )

    RevisionAuthorDate
    r2404shaddock2012-03-31 09:42:03 -0500 (Sat, 31 Mar 2012)

    Modified evil guard armor to be able to be sold anywhere since the base guard armor can only be sold in Bucs Den

    RevisionAuthorDate
    r2403u6p_alexandre2012-03-25 07:49:31 -0500 (Sun, 25 Mar 2012)

    Moved one Heroes Hole pin a bit to avoid text overlapping.

    RevisionAuthorDate
    r2402u6p_alexandre2012-03-25 06:25:02 -0500 (Sun, 25 Mar 2012)

    US and FR : adding 2 missing helper pins in Heroes Hole. Game restart needed to test.

    RevisionAuthorDate
    r2401u6p_alexandre2012-03-18 19:09:46 -0500 (Sun, 18 Mar 2012)

    Fixing a small error in spoiler pins, level 1 and 2 have been inverted in Map UI, so pins text had to be changed from level 1 to level 2 and from level 2 to level 1.

    RevisionAuthorDate
    r2400u6p_alexandre2012-03-17 20:40:22 -0500 (Sat, 17 Mar 2012)

    Reverting the 2 maps of Buc's Cave and adding a missing pin for Fl�rida. Beware, you have to start a new game to test this.

    RevisionAuthorDate
    r2399u6p_alexandre2012-03-08 04:48:51 -0600 (Thu, 08 Mar 2012)

    From forum : fixing winged helm description in Compendium and Nomaan's book from 5 to 2.

    RevisionAuthorDate
    r2398shaddock2012-03-05 18:54:23 -0600 (Mon, 05 Mar 2012)

    Updated the shrine of spirituality to check that the player knows the mantra before allowing meditation

    RevisionAuthorDate
    r2397u6p_alexandre2012-02-20 18:27:11 -0600 (Mon, 20 Feb 2012)

    Fix for BZ 3319 : New storm cloak is dark red instead of dark blue and costs 10% more ( color rarity? ).
    Since this item negates magic, I don't see how we could change its effect, or it couldn't be a storm cloak anymore.

    u6p_art : added 1 new texture ( dark red )
    u6p_logic : added u6p_stormcloak_homer template, from u6p_stormcloak
    changed the containt of a crate in Pirate Cave level 4
    u6p_npc and u6p_loc_fr : changed template checking from u6p_stormcloak to u6p_stormcloak_homer

    RevisionAuthorDate
    r2396u6p_alexandre2012-02-19 17:58:45 -0600 (Sun, 19 Feb 2012)

    Fix for BZ 3335 : borrowing rune karma problem ( US and FR ). Action:do Karma?Add:value:10 ( + or - ) added in convos and journal modified.


    RevisionAuthorDate
    r2395u6p_alexandre2012-01-29 05:16:10 -0600 (Sun, 29 Jan 2012)

    BZ 3333 : adding a cellar mood for Skara winery cellar.

    RevisionAuthorDate
    r2394shaddock2012-01-21 11:21:58 -0600 (Sat, 21 Jan 2012)

    created a new moongate to be placed into the hub region as a static moongate. If the player gets stuck in the hub, they can click on this moongate and it will attempt to re-teleport the party to their destination.

    template name is: red_moongate_hub_safety

    RevisionAuthorDate
    r2393jesses2012-01-18 18:48:10 -0600 (Wed, 18 Jan 2012)

    I am now doing the karma adjustments through usecode. The quest still updates the journal. Note that it DOES cause the journal to flash, but the Justice quest doesn't LOOK like it got updated - but it did. The current Pridgarm active item is shown in RED depending on whether you have BORROWED or have RETURNED the key. So, the journal flashing is accurate; it's the UI that's a bit unclear.

    This is acceptable and I am marking this as RESOLVED FIXED.

    This specific commit removes the karma adjustments from the journal entries.

    RevisionAuthorDate
    r2392shaddock2012-01-09 20:49:16 -0600 (Mon, 09 Jan 2012)

    Add finished$ blocks to all the skrevs that don't repeat so that they clean themselves up after they complete (did not modify the ferry scripts or complicated skrevs that didn't just transition from state to state).

    RevisionAuthorDate
    r2391shaddock2012-01-08 20:39:17 -0600 (Sun, 08 Jan 2012)

    fixed issue with restoring a game saved with 1.1 was causing a "You need to restart" message.

    RevisionAuthorDate
    r2390aletys2012-01-05 16:00:47 -0600 (Thu, 05 Jan 2012)

    u6p_logic: Adding a small script to give all the maps (for Shaella's dungeon map testing)

    RevisionAuthorDate
    r2389shaddock2011-11-30 17:54:19 -0600 (Wed, 30 Nov 2011)

    turning on Unequip messages for equip modifiers. If this gets too annoying, we can turn them back off.

    RevisionAuthorDate
    r2388shaddock2011-11-28 19:14:23 -0600 (Mon, 28 Nov 2011)

    BUGFIX: suppress equip messages/penalties during teleportation and sleep cycles

    RevisionAuthorDate
    r2387u6p_alexandre2011-11-27 05:59:09 -0600 (Sun, 27 Nov 2011)

    BZ 2944 : Now Sasha will wait at her sanctuary if you asked Lazeena to join. Tested in English and French. If you want to also test this, a NEW GAME is required because we initialize 2 new schedules for Sasha.

    RevisionAuthorDate
    r2386u6p_alexandre2011-10-27 13:11:18 -0500 (Thu, 27 Oct 2011)

    Fix for BZ 2993 : Loom is now working ! Yay !
    Changed the usecode to check party inventory instead of player inventory for ingredients.
    Added a portrait from an in-game screenshot (looking nice).
    Added translated usecode for French version.

    Tested all recipes, all working fine.

    You can now have green, red ( coral ), aqua blue, white and beige cloth bolt depending of the mushrooms or inert reagents you use ( or not ). All recipes are inspired from convos and lorebooks, no problem with lore. Enjoy !

    RevisionAuthorDate
    r2385u6p_alexandre2011-10-27 09:01:26 -0500 (Thu, 27 Oct 2011)

    BZ 2993 : compiled loom usecode.

    RevisionAuthorDate
    r2384u6p_alexandre2011-10-27 08:19:01 -0500 (Thu, 27 Oct 2011)

    BZ 2993 : Loom added to interactive.

    RevisionAuthorDate
    r2383u6p_alexandre2011-10-27 07:13:10 -0500 (Thu, 27 Oct 2011)

    Modified a bit usecode for loom

    RevisionAuthorDate
    r2382u6p_alexandre2011-10-27 06:46:44 -0500 (Thu, 27 Oct 2011)

    New usecode for loom. Only text right now, please check if it's ok before I compile.

    RevisionAuthorDate
    r2381u6p_alexandre2011-10-26 14:59:13 -0500 (Wed, 26 Oct 2011)

    Fixing a typo ( double the ) in second enchant script.

    RevisionAuthorDate
    r2380u6p_alexandre2011-10-25 16:23:50 -0500 (Tue, 25 Oct 2011)

    Fixing a typo ( double the ) in enchant script.

    RevisionAuthorDate
    r2379jesses2011-10-24 22:37:41 -0500 (Mon, 24 Oct 2011)

    no longer requires checking for duplicate items, so removed the usecode checks for extra balloon basket and extra silk balloon. tested in-game and works great; no longer restricts you to having just one set of balloon items, and won't allow you to try to build a second balloon. fixes bug 2864

    RevisionAuthorDate
    r2378shaddock2011-10-16 15:04:54 -0500 (Sun, 16 Oct 2011)

    Ensure that the avatar health and mana is increased to the max health/mana during the gypsy sequence. Mana wasn't being set for Mages.

    RevisionAuthorDate
    r2377shaddock2011-10-16 14:41:11 -0500 (Sun, 16 Oct 2011)

    Updated version # to 1.1

    RevisionAuthorDate
    r2376jesses2011-10-02 09:57:11 -0500 (Sun, 02 Oct 2011)

    added two lines for skara brae fixes

    RevisionAuthorDate
    r2375u6p_alexandre2011-09-25 17:48:27 -0500 (Sun, 25 Sep 2011)

    Fix for BZ 3207 : the scroll P was in The Book of Amber Runes and is back in it :)

    RevisionAuthorDate
    r2374jesses2011-09-22 23:22:41 -0500 (Thu, 22 Sep 2011)

    chose s_m_dungeon-orig for dungeonstart. bug 3149.

    RevisionAuthorDate
    r2373jesses2011-09-22 22:15:11 -0500 (Thu, 22 Sep 2011)

    increasing loop time between plays of the skara mp3. bug 3014.

    RevisionAuthorDate
    r2372u6p_alexandre2011-09-19 06:37:45 -0500 (Mon, 19 Sep 2011)

    Fix for BZ 3276 : Lycaeum relocated to its right place.

    RevisionAuthorDate
    r2371u6p_alexandre2011-09-19 04:46:49 -0500 (Mon, 19 Sep 2011)

    Fix for BZ 3275 :

    Fixing a small inaccuracies in Journal : in return of lost book of mantras, the Wisp give you 500 gold nuggets, not 500 gold. ( I verified in convo ).

    RevisionAuthorDate
    r2370shaddock2011-09-18 20:22:29 -0500 (Sun, 18 Sep 2011)

    Upgraded 'wind' spells.

    Flame Wind:
    - range 15m (up from 10)
    - damage particles 24 (up from 12)
    - damage per particle hit 20-30 (up from 10-20)

    Poison Wind:
    - range 15m (up from 10)
    - damage particles 24 ( up from 12)
    - damage per particle 10-15 (up from 2-5)

    Energy Wind:
    - range 15m (up from 10)
    - damage particles 34 ( up from 12)
    - damage per particle 40-50 (from from 7-10)



    RevisionAuthorDate
    r2369u6p_alexandre2011-09-16 13:37:36 -0500 (Fri, 16 Sep 2011)

    FR : Compendium proofreading done. Journal on the way.

    RevisionAuthorDate
    r2368jesses2011-09-14 19:40:05 -0500 (Wed, 14 Sep 2011)

    Bug 3010 - added journal entry for barracks.

    RevisionAuthorDate
    r2367jesses2011-09-12 22:01:20 -0500 (Mon, 12 Sep 2011)

    fix for bug 3268 - now you always get a karma hit when you borrow pridgarm's key, and get a corresponding bonus when you return it. every time.

    also included is a journal entry edit for bug 3269 - lenora is now just happy you got the rune back and is not instructing you to return it, since those triggers have been removed from the convo.

    RevisionAuthorDate
    r2366jesses2011-09-12 20:41:22 -0500 (Mon, 12 Sep 2011)

    bug 3270 - lenora no longer instantly fixes everything. added new usecode script to re-enable her script after her convo blows her schedule away.

    added new journal entry just to remind player that she is going to go make some differences and talk to the council.

    RevisionAuthorDate
    r2365jesses2011-09-11 19:11:58 -0500 (Sun, 11 Sep 2011)

    updates "help lenora" quest so that it clearly records what witton says about talking to Riona - part of bug 2948

    RevisionAuthorDate
    r2364jesses2011-09-11 18:42:46 -0500 (Sun, 11 Sep 2011)

    fix bug 2958 - simply added setting boolean that allows/disallows banters. copied from ladder manager code which does the same thing.

    there is a small chance that a banter will fire right at the end of the movie, but i don't think so - this probably would only happen if we are not ending the game at the end of the movie anyway, in which case it would be okay

    RevisionAuthorDate
    r2363jesses2011-09-11 18:03:53 -0500 (Sun, 11 Sep 2011)

    updated journal entries for bug 2948

    RevisionAuthorDate
    r2362u6p_alexandre2011-09-10 12:33:38 -0500 (Sat, 10 Sep 2011)

    Fix for BZ 3053 : unequipping mace adds more bonus to fighters.

    RevisionAuthorDate
    r2361u6p_alexandre2011-09-05 07:36:23 -0500 (Mon, 05 Sep 2011)

    Fix for BZ 3231 : corrected resurrection part and the blue anchor instead of the blue navigation arrow.

    RevisionAuthorDate
    r2360u6p_alexandre2011-09-05 06:52:54 -0500 (Mon, 05 Sep 2011)

    Fix for BZ 3210 : rat hole in north hole in Jhelom and right position of Sutek's castle.

    RevisionAuthorDate
    r2359u6p_alexandre2011-09-01 18:42:05 -0500 (Thu, 01 Sep 2011)

    Fix for BZ 3212 : 2 classes had no caps in their names on console.

    RevisionAuthorDate
    r2358u6p_alexandre2011-09-01 14:44:43 -0500 (Thu, 01 Sep 2011)

    Fix for BZ 2922 : overriding pb_logic with a file in u6p_logic.

    RevisionAuthorDate
    r2357u6p_alexandre2011-08-30 17:48:44 -0500 (Tue, 30 Aug 2011)

    Fix for BZ 3056 : reading lorebook_construction_of_balloon doesn't update journal.

    Added a missing #u6p_balloons_plan in journal_update_items

    RevisionAuthorDate
    r2356u6p_alexandre2011-08-30 17:39:21 -0500 (Tue, 30 Aug 2011)

    Fix for BZ 3168 : display right armor rating for Avatar armors

    RevisionAuthorDate
    r2355u6p_alexandre2011-08-30 13:32:56 -0500 (Tue, 30 Aug 2011)

    Adding line to capture Michael in Debug button

    RevisionAuthorDate
    r2354jesses2011-08-28 18:46:31 -0500 (Sun, 28 Aug 2011)

    wording change

    RevisionAuthorDate
    r2353jesses2011-08-28 18:37:42 -0500 (Sun, 28 Aug 2011)

    Added journal entry to point player from Witton to Ibbie and Jessa. Going to call this part of bug 3252.

    RevisionAuthorDate
    r2352jesses2011-08-28 17:37:28 -0500 (Sun, 28 Aug 2011)

    update to journal item so you can follow trail to Witton

    RevisionAuthorDate
    r2351jesses2011-08-28 17:16:34 -0500 (Sun, 28 Aug 2011)

    Enhancing one of the journal entries to help with bug 3252. Now says that even though Lenora won't let Boskin go, you have to try to find some way to make her help you and it tells you to talk to other people in the town.

    Also a couple new journal entries for bug 3252.

    RevisionAuthorDate
    r2350jesses2011-08-28 15:04:46 -0500 (Sun, 28 Aug 2011)

    I committed an additional fix since the original text for the shrine quests was incorrect. Along with this commit is a partial fix to Boskin's quest (bug 2948)

    RevisionAuthorDate
    r2349jesses2011-08-28 12:25:08 -0500 (Sun, 28 Aug 2011)

    partial fix to 3180 - magic shield effects were not attached properly. also will be starting the sfx on entered world instead of equipped.

    RevisionAuthorDate
    r2348jesses2011-08-23 19:58:00 -0500 (Tue, 23 Aug 2011)

    The following monsters are now immune to clone:

    Dragons
    Evil Old Man
    Evil Mage
    Lich
    Ocean Serpent
    Sea Serpent

    Bug 2720. Tested this on evil old man - worked fine; evil old man was immune. Geoffrey was not immune. :)

    RevisionAuthorDate
    r2347u6p_alexandre2011-08-12 17:45:41 -0500 (Fri, 12 Aug 2011)

    Fix for BZ 3238 : mouseholes in castle need to have their own templates.

    OW-19\actor.gas : renamed one of each castle_mousehole_01 , 02 and 03 to 04 , 05 and 06.
    pb_container_ow19 : added castle_mousehole_04 , 05 and 06.

    RevisionAuthorDate
    r2346jesses2011-08-03 23:27:05 -0500 (Wed, 03 Aug 2011)

    removing xp bonus from wisp quest and adding it to the note itself for the "i got gold" option. xp bonus for "i got information" remains the same. note - you will still get xp when completing the quest, but it will come via the reveal of the note, not via the quest complete itself. this SHOULD be okay.

    RevisionAuthorDate
    r2345jesses2011-08-03 22:00:24 -0500 (Wed, 03 Aug 2011)

    minor edit to wisps quest text. bug 2790. diff revealed only text change. tested in-game.

    RevisionAuthorDate
    r2344jesses2011-08-03 21:40:48 -0500 (Wed, 03 Aug 2011)

    fix to bug 3235 - moves hiding avatar bodies to later in skrev to avoid race condition

    RevisionAuthorDate
    r2343u6p_alexandre2011-07-22 19:03:57 -0500 (Fri, 22 Jul 2011)

    Fix for BZ 2786 : removing lorebook_magical_warfare from world.

    Deleted it from its container ( lbroom_bottom_05 ) and re exported containers.

    RevisionAuthorDate
    r2342jesses2011-07-17 19:03:26 -0500 (Sun, 17 Jul 2011)

    resolves bug 2786

    RevisionAuthorDate
    r2341shaddock2011-07-17 16:11:49 -0500 (Sun, 17 Jul 2011)

    updated new moongate system to enable the ladder manager option to check for all party members being in place prior to transferring the party from the hub -> destination.

    RevisionAuthorDate
    r2340u6p_alexandre2011-07-02 10:51:34 -0500 (Sat, 02 Jul 2011)

    New pins for Buc's Cave new maps, and the French version of those.

    RevisionAuthorDate
    r2339u6p_alexandre2011-07-02 07:30:50 -0500 (Sat, 02 Jul 2011)

    Fixing number of maps in k_inc_pb_custom_config.skrit ( the new buc's Cave one requires changing some values ).

    FR : syncing with US.

    RevisionAuthorDate
    r2338ozzy2011-06-27 17:56:41 -0500 (Mon, 27 Jun 2011)

    Logic for new Buc's cave maps

    RevisionAuthorDate
    r2337aletys2011-06-26 17:16:30 -0500 (Sun, 26 Jun 2011)

    u6p_art:
  • New GUI maps for Wrong 1 - 4. These don't need path fixes. Please let me know if you see any issues.
    u6p_logic:
  • Added world map to drop in one of my testing scripts (makes it easier to test maps).

    RevisionAuthorDate
    r2336u6p_alexandre2011-06-02 10:02:34 -0500 (Thu, 02 Jun 2011)

    BZ 3229 :

    Fixing a typo in template :

    "Weight 2.0 stones
    ";

    is now

    "Weight 2.0 stones";

    line 60. That was causing a translation error.

    RevisionAuthorDate
    r2335ozzy2011-06-02 03:35:15 -0500 (Thu, 02 Jun 2011)

    Added initialization of spoiler pins to k_inc_pb_custom_config.skrit

    RevisionAuthorDate
    r2334aletys2011-05-22 17:43:28 -0500 (Sun, 22 May 2011)

    Minor Corrections to Compendium:
  • Fixed truncated text for "Vas Mani" spell description (half of the description was not showing)
  • Changed entry title for "Weaponry" to "Weaponry Selection" to avoid confusion with heading title of same name
  • Changed heading title "Combat Training & Martial Skills" to Martial Arts to avoid confusion with entry title of same name
  • Modified hotkey [Ctrl-S] entry description by adding "and immediately pauseth game" to end of line
    Note for translators: Make sure that the text portion (not the skrit commands portion) of any compendium description line is not more than 445 characters, or it will truncate anything after that.

    RevisionAuthorDate
    r2333u6p_alexandre2011-05-14 12:53:54 -0500 (Sat, 14 May 2011)

    BZ 3196 : reverting my changes in pb_logic because that may affect Lazarus. Overriding the file by placing a modified copy in u6p_logic.

    RevisionAuthorDate
    r2332u6p_alexandre2011-05-06 19:22:25 -0500 (Fri, 06 May 2011)

    For BZ 3195 : centering the first map pin on the throne. Map UI is now fully fixed, yay !

    RevisionAuthorDate
    r2331aletys2011-05-06 10:16:25 -0500 (Fri, 06 May 2011)

    These are the new files for the map UI, as well as some shortcuts for testing.

    u6p_art: the new map pieces

    u6p_logic: the new template for the world map & my testing shortcuts

    source_assets: the full 768 map, with layers; and the map pieces also with layers

    Fixes BZ 3195. Thanks to Ozzy (new template) & Alfie (new map graphics) for their great work on the map.



    RevisionAuthorDate
    r2330u6p_alexandre2011-04-29 18:01:45 -0500 (Fri, 29 Apr 2011)

    Fix for BZ 2903 : fixes according to Shaella's comments.

    Less food generated by pcontent barrels and crates, more potions, torches, peer gems and other provisions.
    Added some loot in a required area, with a lost fighter impaled on a stalagmite. Fetch needed to get his glass sword.
    Removed some acid slugs in level 2. I left the 'full of acid slugs' area in level 1 since it's not on main path and can be easily avoided ( it's even a hard place to find ).


    RevisionAuthorDate
    r2329u6p_alexandre2011-04-29 12:22:42 -0500 (Fri, 29 Apr 2011)

    For BZ 2903 : changing spawn chances percent to avoid having too much empty crates in Heroes Hole.

    RevisionAuthorDate
    r2328shaddock2011-04-24 22:11:14 -0500 (Sun, 24 Apr 2011)

    First cut at the new and improved moongate system. The orb will show ALL destinations if in debug mode (DSMod auto-starts in debug mode, so don't let that throw you)

    The only persistent frustum at this point is the one in the hub region. None of the other ones are needed anymore and technically you can orb to any destination from the beginning of the game (however, we still force the player to discover the location before it appears in the orb menu)

    I was able to take the Avatar and the stooges to every single moongate in succession with only one slight hiccup. Still needs a little more work, but if You end up stuck in the hub region, try orbing to the throne room to see if that fixes it. If not, you may have to restart.. (again, this is still in progress)

    Enjoy!!! (latest u6p_map and britannia_logic required)

    RevisionAuthorDate
    r2327u6p_alexandre2011-04-24 18:49:50 -0500 (Sun, 24 Apr 2011)

    For BZ 2903 : added some of loot in Wrong level 3 daemon's secret room, because there was nothing in.

    1 scid added in wrong3\actor.gas
    1 container added in containers_wrong_covetous.gas and .xml

    RevisionAuthorDate
    r2326u6p_alexandre2011-04-10 20:33:09 -0500 (Sun, 10 Apr 2011)

    Fix for BZ 2903 : Moved Destard level 3 map which was on a dead body instead of being in a chest.

    RevisionAuthorDate
    r2325u6p_alexandre2011-04-10 19:23:20 -0500 (Sun, 10 Apr 2011)

    Fix for BZ 2903 : finished reworking Wrong and Covetous :

  • made it so it seems there was a jailbreak in there, we now have a broken wall.
  • moved maps so they aren't at the end of each level each time. Also placed the Covetous ones in Covetous and the Wrong ones in Wrong ( some were inverted but that's too evil, certainly one of my ideas ).
  • added a wrong3 bookmark to teleport just next to the jailbreak.
  • added some interactivity in Covetous level 2 : made the non interactive containers become real ones.
  • the doors between Wrong and Covetous can now be blow and/or lockpicked.
    RevisionAuthorDate
    r2324u6p_alexandre2011-03-25 13:35:27 -0500 (Fri, 25 Mar 2011)

    BZ 2903 : moved Destard maps so they are more easy to find. Level 3 map wasn't moved, it's in the room just next to the entrance. Level 4 was necessary to move, you had it when ending dungeon. Level 1 added in a backpack, player won't always know about the map in Zellivan's bookcase. Level 2 map in a new container.

    RevisionAuthorDate
    r2323u6p_alexandre2011-03-25 09:37:23 -0500 (Fri, 25 Mar 2011)

    BZ 2903 : Pirate Cave.

    I moved the level 2 and 3 maps near the beginning of the levels. Added also some shrubbing.
    Added some powder kegs, in case player forgot to bring them to blow the treasure room door ( of course, only in dangerous areas ).
    Fixed bounding on usual nodes.

    I also fixed bounding in Despise level 2, 3 and 4. Level 1 was done with Heroes Hole.

    RevisionAuthorDate
    r2322u6p_alexandre2011-03-24 20:10:31 -0500 (Thu, 24 Mar 2011)

    BZ 2903 : Fix Heroes Hole.

    Removed a lot of human 'monsters' in the corridors, added some loot containers ( around 20, pcontent ), 3 types of barrels and 1 crate.
    Also fixed the Heroes Hole start in Despise level 1.
    Also fixed bounding on xxx_flr_08x08_v2 and v3 and on stalagmites and pillars.

    RevisionAuthorDate
    r2321u6p_alexandre2011-03-24 19:09:48 -0500 (Thu, 24 Mar 2011)

    BZ 2903 : adding some new pcontent containers to populate the corridors : there are tons of monsters there and nothing they may defend.

    RevisionAuthorDate
    r2320u6p_alexandre2011-03-22 07:29:41 -0500 (Tue, 22 Mar 2011)

    BZ 3179 : ajusting com_range and other mind parameters to match britannian NPCs values ( for winged, wingless and guards ). Now gargoyles should react like townpeople ( fleeing if you attack a guard but attacking you if you attack another town member ).

    RevisionAuthorDate
    r2319u6p_alexandre2011-03-21 20:23:48 -0500 (Mon, 21 Mar 2011)

    BZ 2903 : Fixing Shame.

    Added a chest in Miner's Guild with level 1 map. This map removed from last chest of the level. Also added a crystal ball on shelves there.
    Added a dead body with level 4 map at the beginning of the level. This map removed from hidden place chest.
    Added some breakable barrels and crates ( Pcontent type ) to have more loot ( randomized ). 50 containers added in the long corridors and near some monsters.
    Replaced a xxx_cnr_h2o_08 by a xxx_cnr_08 node in level 3. The water part was an error.
    Removed bounding on xxx_flr_08x08-v2 and v3 and on stalagmites. Also fix bounding on some archways.

    RevisionAuthorDate
    r2318u6p_alexandre2011-03-21 12:49:55 -0500 (Mon, 21 Mar 2011)

    For BZ 2903 : adding a Pccontent barrel and a Pccontent crate for Shame. Will be placed on map.

    RevisionAuthorDate
    r2317jesses2011-03-19 20:34:13 -0500 (Sat, 19 Mar 2011)

    fixed minor typo in garg banter text (which will never be seen in u6 but i fixed it anyway)

    added new logic that branches on a new field permanent_token_type$

    for permanent token-using beds:
    if new field is blank, it will assume it is the garg lands and you are trying to sleep on a garg bed
    if "guild" it will assume you are trying to sleep in a guild bed

    had to add the if/then block to handle this, and also added the handler that fires the banter after the if/else is executed

    concludes fix to bug 3176

    tested in-game with many combinations of parties - need to test in garg lands

    RevisionAuthorDate
    r2316u6p_alexandre2011-03-18 21:11:12 -0500 (Fri, 18 Mar 2011)

    Fix for BZ 2996 : added a Black Badge in old resistance HQ container under Yew.

    uvl_black_badge added to chest.

    RevisionAuthorDate
    r2315u6p_alexandre2011-03-18 20:55:04 -0500 (Fri, 18 Mar 2011)

    Fix for BZ 3179, gargoyles aren't helping friends on fight :

    I modified the base_npc templates for winged, wingless and wingless_guard gargoyles :

    Added use_range = 1; in each of them

    modified the mind block for all of them :

    com_range = 44.0;
    melee_engage_range = 44.0;
    ranged_engage_range = 44.0;
    sight_range = 44.0;
    job_travel_distance_limit = 100;

    instead of
    com_range = 16.0;
    melee_engage_range = 8.0;
    ranged_engage_range = 14.0;
    sight_range = 18.0;
    job_travel_distance_limit = 30;

    and added :
    on_enemy_entered_icz_attack = true;
    on_enemy_entered_icz_flee = false;
    on_enemy_entered_ocz_attack = true;
    on_enemy_entered_ocz_flee = false;
    actor_auto_switches_to_melee = true;
    on_enemy_entered_icz_switch_to_melee = true;
    jat_fidget = world\ai\jobs\common\job_fidget.skrit;

    in every templates

    RevisionAuthorDate
    r2314u6p_alexandre2011-03-08 19:07:12 -0600 (Tue, 08 Mar 2011)

    BZ 2903 : Ant mound is now fixed.

    Added a NIS for a Scorpion / ant battle.
    Added a bookmark ( temp ). From this one, go south-west and you'll see the battle
    Added a special mood ( dungeon_ant_battle ) to avoid breaking the NIS or having only half of the scorpions spawned. It has a 100 width. Of course, only this room is under this mood.
    Modified u6p_scorpion a bit to avoid them being killed too fast. Maybe they can win against ants, but they also fight each other so it's an inefficient strategy to win the room :)

    RevisionAuthorDate
    r2313u6p_alexandre2011-03-08 13:05:32 -0600 (Tue, 08 Mar 2011)

    For BZ 2903 : Setting Scorpion Invaders psychotic, so they attack both ants and party.

    RevisionAuthorDate
    r2312u6p_alexandre2011-03-07 19:08:54 -0600 (Mon, 07 Mar 2011)

    For BZ 2903 : adding 2 new templates for Scorpions ( one for special monster, one for special mob ) .

    template,n:u6p_scorpion_ant_invader : WARNING those scorpions are ambients and aa_neutral. They are created just to be defeated in the ant mound.

    t:template,n:mob_single_giant_scorpion_invader : mob generator single spawn trigger controlled for u6p_scorpion_ant_invader.

    RevisionAuthorDate
    r2311u6p_alexandre2011-03-07 12:21:17 -0600 (Mon, 07 Mar 2011)

    BZ 2903 : modified ant mound.

    Added some dead bodies in 'nurseries' to feed larvas.
    Added some food there for the same reason.
    Moved the maps : level 2 map is in level 1, level 3 in level 2 and level 4 in level 3. Level 1 map stays at SinVra'al's.
    Added some pickable mushrooms in level 1 ( there were already some in level 2 and 3 ).
    Made sure cave entrances, pillars and stalagmits weren't bounding.
    Added some swamp decals near mushrooms.

    RevisionAuthorDate
    r2310jesses2011-03-07 03:34:01 -0600 (Mon, 07 Mar 2011)

    u6p/interactive/u6p_inventory_items.gas:
    LB's fork now descends from weapon. This may break things so needs further testing.

    pb_base_npcs.gas:
    New base NPC for LB that has super-duper vulnerability to forks. :) This was copied from the base npc, as per shad's suggestion.

    This will also require updates to u6p_npc.

    RevisionAuthorDate
    r2309jesses2011-03-07 03:10:51 -0600 (Mon, 07 Mar 2011)

    simple change; added flag check to the #lb_fork branch

    trigger: #lb_fork

    tested in-game for both transferring between party members and also picking up multiple times. now only get one karma hit. looks good.

    RevisionAuthorDate
    r2308jesses2011-03-06 18:32:34 -0600 (Sun, 06 Mar 2011)

    fixes bug 2489. explicitly sets the formation to a wedge after using a moongate.

    RevisionAuthorDate
    r2307jesses2011-03-06 17:18:19 -0600 (Sun, 06 Mar 2011)

    now allows mages to wield magic bows. bug 2970. tested in-game and it appears to work.

    RevisionAuthorDate
    r2306jesses2011-03-06 14:32:34 -0600 (Sun, 06 Mar 2011)

    fix for bug 3158 - all three carryable balloons now take up the entire inventory so they can't be lost on teleport.

    RevisionAuthorDate
    r2305u6p_alexandre2011-03-06 11:28:47 -0600 (Sun, 06 Mar 2011)

    Fix for BZ 2996 : adding Laz black badge. Deborah you can override the texture with a personalized one if you want.

    RevisionAuthorDate
    r2304jesses2011-03-04 20:05:16 -0600 (Fri, 04 Mar 2011)

    fix bug 2724:

    I added a delay to when the AfterSiege schedule gets enabled; I moved the call to as late as I could without breaking Baden's arrival at the end of the battle. (Any later in the script, and Baden never arrives - Baden is part of the AfterSiege schedule group apparently.)

    Tested - did not seem to break anything; please retest and make sure Baden arrives for you as well.

    RevisionAuthorDate
    r2303u6p_alexandre2011-03-02 18:33:00 -0600 (Wed, 02 Mar 2011)

    BZ 1496 : added a cry for the hawk and made it bark on random and bark on click. Still in sandbox for the moment.

    pb_sound\ added a sound for the hawk bark. Converted to 11 khz PCM or it won't work.

    u6p_npc\ OW20.xml modified the hawk
    modified npc_hawk_template ( audio barks added )

    u6p_support\Bubbletextlist added the bk_hawk_cry to the list

    u6p_logic\ u6p_special_actors added base_hawk_npc
    u6p_audio_barks added bk_hawk_cry to audio barks

    RevisionAuthorDate
    r2302u6p_alexandre2011-03-02 06:51:00 -0600 (Wed, 02 Mar 2011)

    End fixing BZ 2973 : added 5 searchable graves in Yew and 1 in OW-36

    Map\OW-36\interactive.gas 1 grave added
    Map\OW-7\interactive.gas 5 graves added

    Logic\pb_containers_destard 1 grave and 1 body added ( Destard and OW-36 containers are both in this file )
    Logic\pb_containers_ow7 5 graves and 5 bodies added.

    RevisionAuthorDate
    r2301u6p_alexandre2011-03-02 04:18:25 -0600 (Wed, 02 Mar 2011)

    BZ 2973 : adding a searchable grave in Paws / Burnt farm.

    Map\OW-37\decals.gas one burnt decal wasn't well set, moved it a bit.

    interactive.gas one searchable grave added

    siege_nodes.lnc because of decal.

    Logic : 2 containers added to OW-37 ( 1 grave and 1 dead body ).

    RevisionAuthorDate
    r2300u6p_alexandre2011-03-02 03:43:10 -0600 (Wed, 02 Mar 2011)

    BZ 2973 : adding 2 searchable graves in Cove ( OW-23 )

    Map\OW-23\interactive.gas : 2 searchable graves added

    Logic\pb_containers_OW-23 : 4 containers added ( 2 graves and 2 dead bodies )

    RevisionAuthorDate
    r2299u6p_alexandre2011-03-02 03:05:07 -0600 (Wed, 02 Mar 2011)

    Starting Fix for BZ 2973 : placed some diggable graves in Britain ( tested ok )

    Map\OW20\interactive.gas : 4 objects added ( graves )

    Logic\pb_containers_ow-20 : 8 containers added ( 4 graves and 4 dead bodies ).

    RevisionAuthorDate
    r2298u6p_alexandre2011-03-01 23:32:53 -0600 (Tue, 01 Mar 2011)

    Fix for BZ 2983 : Nomaan should be known by Avatar.

    RevisionAuthorDate
    r2297u6p_alexandre2011-03-01 21:24:33 -0600 (Tue, 01 Mar 2011)

    Fix for BZ 2839 : Change castle spellbook design and inventory icon ( no more default DS one )

    added
    gui:inventory_icon = b_gui_ig_i_it_magic-book-20;
    aspect:textures:0 = b_i_glb_book-magic-20;

    to spellbook_castle. Now it looks like the coat_of_arms one, no more like the DS one.

    RevisionAuthorDate
    r2296u6p_alexandre2011-02-28 19:37:51 -0600 (Mon, 28 Feb 2011)

    Fix for BZ 3058 : make crystal ball an active object.

    changes :

    specializes = base_right_click_usable;
    potion:inventory_icon_2 = b_u6p_g_ig_i_it_crystal-ball;
    pb_potion
    spell_to_cast_on_drink = spell_peer;
    effect_script = pb_red_fountain_charge;
    force_delete_on_use = true;
    magic
    enchantments
    potion_custom_use
    suppress_drink_animation = true;

    Tested in game, working.

    RevisionAuthorDate
    r2295u6p_alexandre2011-02-23 21:34:29 -0600 (Wed, 23 Feb 2011)

    Fix for BZ 3069 : hate grapple

    pb_logic

    Added a new message in user_education_tooltip : left_rope

    u6p_logic

    replaced the left_grapple by left_rope on mouseover.

    RevisionAuthorDate
    r2294u6p_alexandre2011-02-23 20:18:53 -0600 (Wed, 23 Feb 2011)

    Fix for BZ 3072 : Faux Scepter price.

    default_price = 80;

    instead of

    default_price = 8000;

    RevisionAuthorDate
    r2293u6p_alexandre2011-02-23 06:56:38 -0600 (Wed, 23 Feb 2011)

    Fix for BZ 310 :

    Map

    OW-19

    ow19_wayfarer_inn_drawer,n:0x0130099d added to the party room with some food in it.

    U6P Logic

    ow19 t:template,n:ow19_wayfarer_inn_drawer block added
    ow-23 template,n:ow23_tavern_locker has now owned_contents = true;
    ow27 ow27_av_inn_locker_moonglow has now owned_contents = true;
    ow28 ow28_guest_inn_dresser has now owned_contents = true;
    ow-31 :
    ow31_tavernguestchest has owned_contents = true; removed. Now contains food
    ow31_tavernguestdresser has owned_contents = true; removed.
    ow31_tavernguestlocker has owned_contents = true; removed.

    RevisionAuthorDate
    r2292u6p_alexandre2011-02-21 10:23:20 -0600 (Mon, 21 Feb 2011)

    Continuing fixing BZ 3026 : added missing containers in dungeons.

    Map :
    Destard 1

    I added the missing backpack. Also added a dead body nearby, 2 blood decals, broken daggers and halberd.
    actor.gas --> backpack added ow36_backpack_lvl1_01,n:0x05200080
    interactive.gas --> non selectable dead body added placeholder_dead_body_glb_fighter_03,n:0x05200081
    inventory.gas --> pb_halberd,n:0x05200082, pb_dagger_broken,n:0x05200083, pb_dagger_broken,n:0x05200084 added
    special.gas reordered only

    Destard 2

    Added the 2 missing chests
    actor.gas --> ow36_chest_lvl2_02,n:0x05c00037 and ow36_chest_lvl2_03,n:0x05c00038 added.
    special.gas --> reordered only
    the nodes weren't modified but the node_mesh_index.gas was outdated ( not containing last references ) so rebuilt by SE. That of course also changes nodes.gas

    Wrong 2
    Added the webbed dead barkeeper
    interactive.gas --> wrng_wrong2_body_15,n:0x05500015 added

    U6P Logic:

    only updated description ( scids ) of the containers to match the new ones.

    RevisionAuthorDate
    r2291u6p_alexandre2011-02-20 15:55:00 -0600 (Sun, 20 Feb 2011)

    Fix for BZ 2848 : Made castle mouseholes searchable.

    u6p_map

    ow-19

    actor.gas

    6 containers templates names modified by hand.

    u6p_logic

    pb_containers_ow19.gas and .xml : 3 containers added.

    RevisionAuthorDate
    r2290jesses2011-02-19 07:37:22 -0600 (Sat, 19 Feb 2011)

    adding to u6p_logic - if the changes I made stay in PB, this will cause problems for people later

    RevisionAuthorDate
    r2289jesses2011-02-17 22:04:15 -0600 (Thu, 17 Feb 2011)

    brain_hero.skrit:

    This is the scariest change. I added some code to double-check to see whether we were really attacking something before changing the state to Attacking$. This SEEMS to work. I tested with a bunch of guards and also with monsters, and also with guards attacking monsters and vice-versa. This script no longer spams the sched_guard.usecode by repeatedly taking the guard into and out of attacking mode.

    To test this, I would recommend going through a nice big dungeon and kill everything - see if behavior is different than prior to this change.

    Also, go through town and kill a lot of NPCs, including guards, and compare their behavior between stock 1.0.1 and this change.

    I'm pretty confident in this fix, although there could be special circumstances that I somehow missed. Just warning ya.

    RevisionAuthorDate
    r2288jesses2011-02-17 14:47:21 -0600 (Thu, 17 Feb 2011)

    updated bedroll camping script to use correct sextant location, and always allow camping when NPCs are nearby

    RevisionAuthorDate
    r2287jesses2011-02-15 20:00:58 -0600 (Tue, 15 Feb 2011)

    fixing crash with sextant_location.skrit on new game. added simple null check - if avatar$ is null, it'll skip the sextant check. (avatar should never be null except in the beginning of the game.)

    RevisionAuthorDate
    r2286jesses2011-02-14 15:18:13 -0600 (Mon, 14 Feb 2011)

    bug 2813 - should be set to name known from beginning.

    RevisionAuthorDate
    r2285jesses2011-02-13 19:15:50 -0600 (Sun, 13 Feb 2011)

    re-fix 2964 - typo

    RevisionAuthorDate
    r2284jesses2011-02-13 18:54:53 -0600 (Sun, 13 Feb 2011)

    fixes bug 2800. This MIGHT cause crashes. Please test thoroughly. This passed my testing - test in many locations, especially in and around LB's castle, and also outdoors, indoors, on boat. may want to see what happens if you try this in caves/garg lands.

    RevisionAuthorDate
    r2283u6p_alexandre2011-02-10 19:42:37 -0600 (Thu, 10 Feb 2011)

    Fixing BZ 2997. Removed pb_avatar_mail from sewers.


    pb_containers_sewers.gas

    line il_main =pb_avatar_mail; replaced by il_main =u6p_chain_mail_plain;


    pb_containers_sewers.xml

    line replaced by

    RevisionAuthorDate
    r2282u6p_alexandre2011-02-09 18:47:16 -0600 (Wed, 09 Feb 2011)

    Fixing BZ 2851 Overriding the 2 guard base templates in U6P to get rid of pb_royal_shield

    1 Directory added

    u6p_logic\world\contentdb\templates\britannia\actors\NPCS

    1 modified version of pb_base_npcs.gas with u6p_royalshield in guard templates instead of pb_royal_shield.

    So Deborah was right, you could still find some of those, but it was very hard to find why...

    RevisionAuthorDate
    r2281jesses2011-02-08 22:20:14 -0600 (Tue, 08 Feb 2011)

    journal_update_items.skrit and journal_update_items.usecode:

    Removed bogus "moongate has been repaired" message

    U6PJournalDB.skrit:

    Added moongate repaired entries

    moonstone.skrit and moonstone.usecode:

    Wired in the journal entries directly into the moonstone repair script.

    ALL moongates should get tested for journal entries for the moonstones quest
    Journal entries for repairing both britain and trinsic moongates should get checked as part of the trinsic siege quest
    Tracked in bugs 2967, 2964, 2955

    RevisionAuthorDate
    r2280jesses2011-02-05 21:31:03 -0600 (Sat, 05 Feb 2011)

    setting enilno to nofetch - see bug 2902. note - this should work; i did not test enilno in-game, although i did test the vortex cubes.

    RevisionAuthorDate
    r2279jesses2011-02-05 19:10:47 -0600 (Sat, 05 Feb 2011)

    Added membership "nofetch" to vortex cube. Tested both filled and unfilled versions and you can no longer fetch them!

    RevisionAuthorDate
    r2278shaddock2011-01-20 21:17:26 -0600 (Thu, 20 Jan 2011)

    Putting in the infrastructure for the new U6P Moongate system. It's currently disabled, but to enable it, change k_inc_pb_custom_config.skrit and update:

    config_teleport_wonkavator = true


    Note, only moongates that will work are Garg Nis and Throne room intro if this is enabled. All the rest will send you back to the throne room

    RevisionAuthorDate
    r2277shaddock2011-01-10 21:13:20 -0600 (Mon, 10 Jan 2011)

    Added missing equip_modifiers_avatar component

    RevisionAuthorDate
    r2276shaddock2011-01-06 21:09:26 -0600 (Thu, 06 Jan 2011)

    More work on migrating usecode based equip requirements to native skrit... all armor should be migrated...that should be everything now. Needs some decent testing done on it.

    RevisionAuthorDate
    r2275shaddock2011-01-05 21:44:31 -0600 (Wed, 05 Jan 2011)

    Migrating usecode based class equip requirements to native skrit for better performance.

    All weapons should now be migrated over..still need to migrate over the armor and it all needs to be tested.

    RevisionAuthorDate
    r2274shaddock2010-12-29 23:06:33 -0600 (Wed, 29 Dec 2010)

    initial prototype of moving the class based equip modifiers out of usecode and into native skrit.

    Each class now has an equip_modifiers_ component which all share the logic in class_equip_modifiers_include.skrit. All the stat modifiers should be contained within this shared file.

    For this test, the pb_mace was converted and only the classes and item restrictions that the mace was using were implemented. If this is significantly faster, then we'll need to look at mapping all the usecode equip modifiers over to this new system.

    There may be issues where certain modifiers only apply to the avatar and not a subclass, but that will have to be worked through.

    RevisionAuthorDate
    r2273wyrdweb2010-12-18 19:11:15 -0600 (Sat, 18 Dec 2010)

    Fix for 3056 - can I get a verified?

    You'll have to talk with Johann in Buc's Den as he's the one that gives initial information about the possibility of using it to fly. Get the balloon plans (lorebook_construction_of_balloon) - then get an anchor, rope and cauldron - should get all the journal entries now. Tested.

    RevisionAuthorDate
    r2272shaddock2010-11-21 21:09:13 -0600 (Sun, 21 Nov 2010)

  • added 2 missing u6p_patch files to u6p_logic
    RevisionAuthorDate
    r2271jesses2010-10-17 21:48:40 -0500 (Sun, 17 Oct 2010)

    should have been done with team

    RevisionAuthorDate
    r2270jesses2010-10-17 21:45:19 -0500 (Sun, 17 Oct 2010)

    this was committed to the wrong file

    RevisionAuthorDate
    r2269jesses2010-10-17 21:16:01 -0500 (Sun, 17 Oct 2010)

    reverting - should not have been committed

    RevisionAuthorDate
    r2268jesses2010-10-17 21:14:02 -0500 (Sun, 17 Oct 2010)

    reverting changes - should not have been committed

    RevisionAuthorDate
    r2267u6p_alexandre2010-10-12 21:26:06 -0500 (Tue, 12 Oct 2010)

    Replacing some pb_magicshields in containers by u6p_magicshield.

    RevisionAuthorDate
    r2266u6p_alexandre2010-10-12 21:23:40 -0500 (Tue, 12 Oct 2010)

    Fixing BZ 2866 : missing Sewers map.

    RevisionAuthorDate
    r2265u6p_alexandre2010-10-12 21:22:30 -0500 (Tue, 12 Oct 2010)

    Fixing BZ 2865 : Spider Cave map.

    RevisionAuthorDate
    r2264u6p_alexandre2010-10-12 21:04:53 -0500 (Tue, 12 Oct 2010)

    Fixing BZ 2877 : moving maps to a more decent place in new containers.

    RevisionAuthorDate
    r2263shaddock2010-10-11 22:31:40 -0500 (Mon, 11 Oct 2010)

    Merging 1.01 Changes into u6p_logic

    RevisionAuthorDate
    r2262u6p_alexandre2010-06-30 20:12:15 -0500 (Wed, 30 Jun 2010)

    Emergency fix for Sarcophagus containers.

    If you don't take what's in, you won't be able to take it anymore. A kind of chest is also in the same case.

    RevisionAuthorDate
    r2261shaddock2010-06-30 18:42:35 -0500 (Wed, 30 Jun 2010)

    Updating version number

    RevisionAuthorDate
    r2260u6p_alexandre2010-06-30 06:48:59 -0500 (Wed, 30 Jun 2010)

    Fixing boat nodes problem. And a ship hold (tested)

    RevisionAuthorDate
    r2259wyrdweb2010-06-29 22:40:12 -0500 (Tue, 29 Jun 2010)

    Taynith's story is working as it should - woot! Fixed some OE and spacing for lorebooks, tweaking words as needed for truncated, typos, etc., for all involved in Taynith's story - all are tested.

    RevisionAuthorDate
    r2258shaddock2010-06-29 18:28:13 -0500 (Tue, 29 Jun 2010)

    removing reference to journal_compendium_entries in k_inc_pb_custom_config. It's no longer being used.

    RevisionAuthorDate
    r2257wyrdweb2010-06-29 00:02:43 -0500 (Tue, 29 Jun 2010)

    Changing lorebook back to correct name, fixed Joren journal entry for wording and made not truncated, fixed Enrik's bye, fixed Usarbbetlem's bye (Flerida, would you test this please?), fixed spacing for Thariand, fixed missing text for Joren, fixed typos for wisp and fixed text for gold drop, and fixed OnWakeup so Dupre wasn't talking to himself. All tested except Usarbbetlem that Flerida will be testing.

    RevisionAuthorDate
    r2256u6p_alexandre2010-06-28 16:11:14 -0500 (Mon, 28 Jun 2010)

    Fixing ocean mood that was set to concerthall : that gave an odd effect to seagulls and waves. (with Jesse approval).

    RevisionAuthorDate
    r2255aletys2010-06-28 02:02:06 -0500 (Mon, 28 Jun 2010)

    Deleted obsolete files. These files have been replaced by the corresponding "extract" files.

    RevisionAuthorDate
    r2254aletys2010-06-28 01:57:05 -0500 (Mon, 28 Jun 2010)

    Added tool tips for Sailing & Sextant Use to Compendium.

    RevisionAuthorDate
    r2253u6p_alexandre2010-06-27 21:43:29 -0500 (Sun, 27 Jun 2010)

    Fixing all docking points in the world + Brandon in Trinsic + Hythloth lvl 4 lighting.

    RevisionAuthorDate
    r2252jesses2010-06-25 23:34:09 -0500 (Fri, 25 Jun 2010)

    redundancy to fix bug 2525. no idea if that will help, but it can't hurt.

    RevisionAuthorDate
    r2251aletys2010-06-22 00:03:18 -0500 (Tue, 22 Jun 2010)

    Fixing typo.


    RevisionAuthorDate
    r2250aletys2010-06-22 00:01:08 -0500 (Tue, 22 Jun 2010)

    Fixing spoiler art on Sutek's Castle.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r2249jesses2010-06-21 21:04:06 -0500 (Mon, 21 Jun 2010)

    made landingzone transparent

    RevisionAuthorDate
    r2248aletys2010-06-21 20:25:01 -0500 (Mon, 21 Jun 2010)

    Fixing missing Compendium entries. Have checked many but not all. Seem to be having problems getting to some locations. U6PCompenidumDB.skrit file updated. No recompile required.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r2247wyrdweb2010-06-21 18:52:46 -0500 (Mon, 21 Jun 2010)

    Tweaking some wording for Gideon, removed a flag check for Lenora in WhenAny that was prematurely presenting flag. Added Yew map in Jaana's dresser - Alfie will make Riona one owned.

    RevisionAuthorDate
    r2246wyrdweb2010-06-21 17:16:14 -0500 (Mon, 21 Jun 2010)

    Fixed typo for Andrea, closing/ending quest stuff so they don't keep popping up for Ariana (tested), tweaked a word for Efram and made sure to close the baddies quest stuff for Lenora.

    RevisionAuthorDate
    r2245wyrdweb2010-06-21 15:18:11 -0500 (Mon, 21 Jun 2010)

    Updating karma and xp in journal and making sure all is there - found that Marney was not giving back rune and added (have to test this soon). Got rid of some spacing in Grison convo - no change to skrit. Added Marney being able to give back rune.

    RevisionAuthorDate
    r2244u6p_alexandre2010-06-21 13:33:54 -0500 (Mon, 21 Jun 2010)

    Trying to fix elevators moods again.

    RevisionAuthorDate
    r2243u6p_alexandre2010-06-21 09:58:06 -0500 (Mon, 21 Jun 2010)

    Last update before final (fully tested of course).

    RevisionAuthorDate
    r2242wyrdweb2010-06-21 00:01:12 -0500 (Mon, 21 Jun 2010)

    Oops - giving grid iron back after making w*ffles - that would be too much iron. :D

    RevisionAuthorDate
    r2241wyrdweb2010-06-20 23:24:45 -0500 (Sun, 20 Jun 2010)

    Adding journal entry for Ariana so you can get back the rune, adding belt that was forgotten for Michael (Alfie, it's u6p_michael_belt and needs to be placed as owned), and we can now make w*ffles! Woot, huzzah, woohoo....

    RevisionAuthorDate
    r2240shaddock2010-06-20 22:10:44 -0500 (Sun, 20 Jun 2010)

  • updated Restore game logic to check for prior version and display a message. The only way I could get this to work was to write a message to the event console, so that will have to do.
    RevisionAuthorDate
    r2239aletys2010-06-20 15:55:16 -0500 (Sun, 20 Jun 2010)

    For some reason, we lost the entire "Armor & Shields" entry in the Compendium. I have put it back in, and updated the U6PCompendiumDB.skrit file as well as the usecode files. No need to recompile.


    RevisionAuthorDate
    r2238shaddock2010-06-19 21:17:18 -0500 (Sat, 19 Jun 2010)

  • compiled compendium (Flerida, I think I got your last commit in this)
  • modified all dungeon/town maps to have can_sell=false which will allow you to buy them, but not sell them back.
  • updated version number to 1.0 RC
    RevisionAuthorDate
    r2237aletys2010-06-19 20:49:23 -0500 (Sat, 19 Jun 2010)

    Fixing typo in Compendium.

    RevisionAuthorDate
    r2236aletys2010-06-19 15:29:54 -0500 (Sat, 19 Jun 2010)

    One more Compenidum change:
  • Beefing up description for Shame, per request.
    RevisionAuthorDate
    r2235u6p_alexandre2010-06-19 13:13:16 -0500 (Sat, 19 Jun 2010)

    Fixing owned bookshelves in the world. Added one to Doris.

    RevisionAuthorDate
    r2234u6p_alexandre2010-06-19 08:57:03 -0500 (Sat, 19 Jun 2010)

    New mesh and anim for footlockers. Now all chest like containers are animated.

    RevisionAuthorDate
    r2233aletys2010-06-18 21:28:10 -0500 (Fri, 18 Jun 2010)

    This fixes the format problems with the Compendium. Also added a paragraph for the mythical ocean serpents. ;)
  • Still has the usecode files enabled and the native skrit file disabled so folks can test until it's recompiled.

    RevisionAuthorDate
    r2232wyrdweb2010-06-18 17:09:53 -0500 (Fri, 18 Jun 2010)

    oops, missing pronoun.

    RevisionAuthorDate
    r2231wyrdweb2010-06-18 17:04:56 -0500 (Fri, 18 Jun 2010)

    Changed the tense for the first section so that it flows more with the rest.

    RevisionAuthorDate
    r2230wyrdweb2010-06-18 16:49:28 -0500 (Fri, 18 Jun 2010)

    Fixed a typo.

    RevisionAuthorDate
    r2229u6p_alexandre2010-06-18 09:35:07 -0500 (Fri, 18 Jun 2010)

    Fixing u6p trunk chests anim.

    RevisionAuthorDate
    r2228aletys2010-06-17 15:24:15 -0500 (Thu, 17 Jun 2010)

    Forgot a couple of closing brackets on some hotkey designations in Compendium.

    RevisionAuthorDate
    r2227aletys2010-06-17 13:15:00 -0500 (Thu, 17 Jun 2010)

    Forgot to do one correction to Compendium. Will need compiling this weekend. Deborah is going to do one last check, as will I when I get my u6p_art folders working again.

    RevisionAuthorDate
    r2226u6p_alexandre2010-06-17 13:04:11 -0500 (Thu, 17 Jun 2010)

    Replacing DS long trunks chests by new animated ones. Fully tested.

    RevisionAuthorDate
    r2225wyrdweb2010-06-17 11:18:17 -0500 (Thu, 17 Jun 2010)

    Adding a journal entry for the shoes with journal_update_items on we_picked_up. Needs tested.

    RevisionAuthorDate
    r2224aletys2010-06-17 07:40:21 -0500 (Thu, 17 Jun 2010)

    More Compendium corrections:
  • Added explanation for Peer Gems
  • Fixed miscellaneous grammatical errors & sentence constructions
  • Changed quotes surrounding hotkeys to <>
    Shad, Deborah said you were planning to recompile this weekend, so I did the changes in the usecode files. The u6pCompendiumDB.skrit file is disabled for testing purposes, so that will need to be re-enabled.

    There are some miscellaneous issues that Ozzy needs to look at. I'll be writing up a BZ on those, as I can't fix them (some entries start out black instead of blue when they haven't been previously read, the Game Controls:Container Inventory entry ends with a , but it's not in my text.

    Need: u6p_art
    u6p_logic



    RevisionAuthorDate
    r2223ozzy2010-06-16 10:11:53 -0500 (Wed, 16 Jun 2010)

    Polishing the fix for bug 2481

    RevisionAuthorDate
    r2222aletys2010-06-15 15:18:33 -0500 (Tue, 15 Jun 2010)

    Fixed some minor typos and punctuation in Compendium "Art of War" section.


    RevisionAuthorDate
    r2221ozzy2010-06-15 12:41:08 -0500 (Tue, 15 Jun 2010)

    Minor update to bug 2481 fix.
    (Tutorial tip can also be closed using Escape key. Added code to handle this)

    RevisionAuthorDate
    r2220ozzy2010-06-15 12:22:11 -0500 (Tue, 15 Jun 2010)

    Fixing bug 2481

    RevisionAuthorDate
    r2219shaddock2010-06-14 21:40:51 -0500 (Mon, 14 Jun 2010)

  • updated pb_world_map to fire off the sextant tip when it's picked up.
    RevisionAuthorDate
    r2218shaddock2010-06-14 21:34:44 -0500 (Mon, 14 Jun 2010)

  • recompiling the Compendium
    RevisionAuthorDate
    r2217aletys2010-06-14 19:43:28 -0500 (Mon, 14 Jun 2010)

    Changes to Compendium and Tool Tips to address BZ's #2680 & #2696:

  • The following tool tip has been added to the tips file, and needs to be activated the first time the "pb_world_map" is picked up: tip_map_sextant.
  • Additional paragraph added to first entry on Map GUI section of Compendium to explain need for sextant to be able to see party location on world map.
  • Ozzy's new code added to spellbook section so that all entries now show correctly. (Thanks, Ozzy ... it works great!!!)
  • Dividers also added between spells to enhance clarity per request (also thanks to Ozzy).
  • Did more cleanup on the Armor and Weapons section of Compendium (I had missed some capitalization inconsistencies).
  • Corrected casting method for Vanish spell in Compendium.
    These are now ready for testing. The U6pCombendiumDB.skrit file has been disabled and the "extract" files have been enabled to allow testing prior to having Shad compile it again. This will cause the startup to be slower.

    Need: u6p_map
    u6p_logic



    RevisionAuthorDate
    r2216u6p_alexandre2010-06-14 11:26:57 -0500 (Mon, 14 Jun 2010)

    Fixed dragon eggs disappearing.

    RevisionAuthorDate
    r2215wyrdweb2010-06-14 11:01:47 -0500 (Mon, 14 Jun 2010)

    Oops, the duplicate I kept only had 2 0s, should have been 4 - this fixes.

    RevisionAuthorDate
    r2214u6p_alexandre2010-06-14 07:04:37 -0500 (Mon, 14 Jun 2010)

    Forgot one mob.

    RevisionAuthorDate
    r2213u6p_alexandre2010-06-14 03:27:51 -0500 (Mon, 14 Jun 2010)

    Disabled scaling for non moving monsters and powerful ones.

    RevisionAuthorDate
    r2212jesses2010-06-13 21:44:26 -0500 (Sun, 13 Jun 2010)

    fixes orb problem - bug 2697

    RevisionAuthorDate
    r2211wyrdweb2010-06-13 19:18:35 -0500 (Sun, 13 Jun 2010)

    Got rid of extra comma.

    RevisionAuthorDate
    r2210wyrdweb2010-06-13 16:58:10 -0500 (Sun, 13 Jun 2010)

    Reworded for clarity.

    RevisionAuthorDate
    r2209wyrdweb2010-06-13 15:55:56 -0500 (Sun, 13 Jun 2010)

    Removed duplicate quest and added title change for the quest so it wasn't remaining generic.

    RevisionAuthorDate
    r2208wyrdweb2010-06-13 15:30:07 -0500 (Sun, 13 Jun 2010)

    Fixed typo. Thanks, Alaedrain!

    RevisionAuthorDate
    r2207ozzy2010-06-13 10:58:24 -0500 (Sun, 13 Jun 2010)

    Adding pin for Castle Britannia


    RevisionAuthorDate
    r2206u6p_alexandre2010-06-13 06:23:45 -0500 (Sun, 13 Jun 2010)

    Commented out unused anim for gargs. Fixing bug 1520

    RevisionAuthorDate
    r2205wyrdweb2010-06-12 18:23:11 -0500 (Sat, 12 Jun 2010)

    Brought down gazer to u6p - upped XP because for as high as its stats, was only giving a lousy 6xp. Increased XP.

    RevisionAuthorDate
    r2204u6p_alexandre2010-06-12 18:22:08 -0500 (Sat, 12 Jun 2010)

    Removing a misplaced lorebook in Adv Guild.

    RevisionAuthorDate
    r2203shaddock2010-06-12 15:53:24 -0500 (Sat, 12 Jun 2010)

  • compiled latest compendium
    RevisionAuthorDate
    r2202u6p_alexandre2010-06-11 17:11:32 -0500 (Fri, 11 Jun 2010)

    Fixing wrong animation for m_i_glb_chest-06; (used common chest anim to open and close instead of reserved one from DS).

    RevisionAuthorDate
    r2201u6p_alexandre2010-06-11 11:11:05 -0500 (Fri, 11 Jun 2010)

    Fixing also lycaeum_xiao mood to use the right track. Adding a mood changer when leaving the library.

    RevisionAuthorDate
    r2200wyrdweb2010-06-11 10:56:43 -0500 (Fri, 11 Jun 2010)

    Updating Lycaeum.

    RevisionAuthorDate
    r2199u6p_alexandre2010-06-11 08:50:50 -0500 (Fri, 11 Jun 2010)

    Fixing immune fire monsters.

    RevisionAuthorDate
    r2198wyrdweb2010-06-11 00:30:02 -0500 (Fri, 11 Jun 2010)

    Adding sounds for lyre and hooked them up.

    RevisionAuthorDate
    r2197aletys2010-06-10 22:52:46 -0500 (Thu, 10 Jun 2010)

    This is all the updates and corrections to the Compendium. Please note that I cannot add "divider lines", because only the first instance will show up. We'd need Ozzy to give us new code for divider lines within an item ID, because right now it strips any duplicate lines out. That is needed because in some cases, the same Compendium entry can be added in multiple locations (eg: spoiler entries for dungeons with more than one entrance).

    Please note that the changes will not show up until it's recompiled into native skrit, and we need that done to do final testing on it.

    Shad, you can go ahead and compile it now.

    RevisionAuthorDate
    r2196wyrdweb2010-06-10 18:57:07 -0500 (Thu, 10 Jun 2010)

    Brought pb_snake down to u6p so I can fix the abysmal sounds. Now all snakes should sound like snakes.

    RevisionAuthorDate
    r2195wyrdweb2010-06-10 17:23:48 -0500 (Thu, 10 Jun 2010)

    Adjusting some commerce pricing, adding some missing markets. Adding sale item (Cove Map) for Jostin.

    RevisionAuthorDate
    r2194wyrdweb2010-06-10 12:02:59 -0500 (Thu, 10 Jun 2010)

    Fixes for 2684 and 2689

    RevisionAuthorDate
    r2193jesses2010-06-10 07:26:24 -0500 (Thu, 10 Jun 2010)

    fixes bogus +10% blocking message for staffs, fixes lazeena shoes issue

    RevisionAuthorDate
    r2192wyrdweb2010-06-10 01:40:47 -0500 (Thu, 10 Jun 2010)

    Added Karl's journal.

    RevisionAuthorDate
    r2191wyrdweb2010-06-10 00:37:47 -0500 (Thu, 10 Jun 2010)

    Tweaked some text a bit.

    RevisionAuthorDate
    r2190wyrdweb2010-06-09 20:37:27 -0500 (Wed, 09 Jun 2010)

    Adding texture for Ocean version of Sea Serpents. Alfie, would you test it and make sure it is okay and let me know if it needs tweaking.

    RevisionAuthorDate
    r2189u6p_alexandre2010-06-09 20:11:57 -0500 (Wed, 09 Jun 2010)

    Adding a crate in SH for Deborah.

    RevisionAuthorDate
    r2188wyrdweb2010-06-09 20:09:32 -0500 (Wed, 09 Jun 2010)

    Slight tweak to wording.

    RevisionAuthorDate
    r2187wyrdweb2010-06-09 20:01:13 -0500 (Wed, 09 Jun 2010)

    Adding Toede and Karl Journals, adding Toede's to crate - still looking for spot to plant Karl's.

    RevisionAuthorDate
    r2186u6p_alexandre2010-06-09 19:09:52 -0500 (Wed, 09 Jun 2010)

    Fixing bookshelves only for U6P

    RevisionAuthorDate
    r2185wyrdweb2010-06-09 12:21:03 -0500 (Wed, 09 Jun 2010)

    Added journal entries for the silver fork.

    RevisionAuthorDate
    r2184wyrdweb2010-06-08 21:10:09 -0500 (Tue, 08 Jun 2010)

    Added unique shovel for shallow grave part of Yew quest and added journal entry for item and for journal.

    RevisionAuthorDate
    r2183wyrdweb2010-06-08 20:11:40 -0500 (Tue, 08 Jun 2010)

    Fixes for 2421.

    RevisionAuthorDate
    r2182wyrdweb2010-06-08 19:37:15 -0500 (Tue, 08 Jun 2010)

    Added journal entries for returning, and borrowing again, the rest of the runes.

    RevisionAuthorDate
    r2181jesses2010-06-07 21:21:20 -0500 (Mon, 07 Jun 2010)

    apparently i forgot to commit these. oops. these fix auto expiration.

    RevisionAuthorDate
    r2180wyrdweb2010-06-07 13:39:28 -0500 (Mon, 07 Jun 2010)

    Tweaked wording just a bit.

    RevisionAuthorDate
    r2179wyrdweb2010-06-07 12:33:02 -0500 (Mon, 07 Jun 2010)

    Added a line in journal to help clarify the map portion to players.

    RevisionAuthorDate
    r2178wyrdweb2010-06-06 22:50:42 -0500 (Sun, 06 Jun 2010)

    Fixes for journal typo bz.

    RevisionAuthorDate
    r2177shaddock2010-06-06 20:40:18 -0500 (Sun, 06 Jun 2010)

    fixing Lazeena skills issue.

    RevisionAuthorDate
    r2176jesses2010-06-06 11:47:16 -0500 (Sun, 06 Jun 2010)

    daffodils now non-expiring

    RevisionAuthorDate
    r2175jesses2010-06-06 11:46:18 -0500 (Sun, 06 Jun 2010)

    made runes non-expiring. (set in base - all runes should inherit this)

    RevisionAuthorDate
    r2174shaddock2010-06-05 21:46:48 -0500 (Sat, 05 Jun 2010)

    Set up Lazeena skills so she can't equip armor or weapons. Can someone test to make sure her dress and shoes behave? It might end up that once they are removed, they can't be put back on. They should appear if the player goes back to her though.

    RevisionAuthorDate
    r2173jesses2010-06-05 12:08:58 -0500 (Sat, 05 Jun 2010)

    new base lazeena template

    RevisionAuthorDate
    r2172u6p_alexandre2010-06-03 17:01:12 -0500 (Thu, 03 Jun 2010)

    Adding immune_poison to Evil Old Man and LB. Liche are naturaly protected by template.

    RevisionAuthorDate
    r2171u6p_alexandre2010-06-03 05:23:22 -0500 (Thu, 03 Jun 2010)

    Made missing immune_poison.

    RevisionAuthorDate
    r2170u6p_alexandre2010-06-02 08:59:38 -0500 (Wed, 02 Jun 2010)

    Fixing u6p_object_deleter so it also deletes decals. Problem was that it could only delete those in DEBUG mode, the code wasn't copied in standard mode.

    RevisionAuthorDate
    r2169u6p_alexandre2010-06-02 05:59:55 -0500 (Wed, 02 Jun 2010)

    Lowering a bit base evil fighters base defense, they were at the same level guards were before (nearly unkillable).

    RevisionAuthorDate
    r2168jesses2010-05-31 08:19:33 -0500 (Mon, 31 May 2010)

    fixes bug 2652, refixes bug 2520. tested fine - PLEASE RETEST ANYWAY esp. bug 2520

    RevisionAuthorDate
    r2167u6p_alexandre2010-05-31 05:36:30 -0500 (Mon, 31 May 2010)

    Fixing detect_invisiblity for wingless.
    Trying to fix boomerang error (I'll test when UI will be ok, can't start a new game now).

    RevisionAuthorDate
    r2166u6p_alexandre2010-05-30 19:58:06 -0500 (Sun, 30 May 2010)

    Added some shrubbing in far east.

    RevisionAuthorDate
    r2165ozzy2010-05-30 19:26:56 -0500 (Sun, 30 May 2010)

    Set all components of ui_guard_query interface to topmost. This way the guard UI will always be shown in front of the banters, if they are triggered at the same time. (Fixing bug 2518)

    RevisionAuthorDate
    r2164u6p_alexandre2010-05-30 15:08:47 -0500 (Sun, 30 May 2010)

    Changing a bit Sutek's mood.

    RevisionAuthorDate
    r2163jesses2010-05-30 00:10:58 -0500 (Sun, 30 May 2010)

    fixes button - now shows "translate" label

    RevisionAuthorDate
    r2162ozzy2010-05-29 17:54:05 -0500 (Sat, 29 May 2010)

    Fixing An Ort scroll (hopefully)

    RevisionAuthorDate
    r2161u6p_alexandre2010-05-28 19:45:00 -0500 (Fri, 28 May 2010)

    Fixing some gliches by decals (Horance tower bottom). Fixing some mood errors.

    RevisionAuthorDate
    r2160wyrdweb2010-05-28 19:20:45 -0500 (Fri, 28 May 2010)

    Adding Grid Iron and cast iron lid.

    RevisionAuthorDate
    r2159wyrdweb2010-05-28 16:35:24 -0500 (Fri, 28 May 2010)

    Fixes for 2639

    RevisionAuthorDate
    r2158wyrdweb2010-05-28 14:15:53 -0500 (Fri, 28 May 2010)

    Updating entries for 2 quests.

    RevisionAuthorDate
    r2157jesses2010-05-27 12:58:54 -0500 (Thu, 27 May 2010)

    made shop ui modal. should fix bug 2520

    RevisionAuthorDate
    r2156ozzy2010-05-26 15:01:15 -0500 (Wed, 26 May 2010)

    Minor change to u6p version of protection spell, scroll and potion

    RevisionAuthorDate
    r2155jesses2010-05-25 23:28:57 -0500 (Tue, 25 May 2010)

    apparently i forgot to commit my fixes to the panpipes UI. this fixes a bunch of problems including the one duddley reported where it wasn't clearing the notes from the previous play.

    RevisionAuthorDate
    r2154u6p_alexandre2010-05-25 13:55:37 -0500 (Tue, 25 May 2010)

    Adjusting frustum height for Lycaeum and Stonegate to be sure external walls are viewable from entrance.

    RevisionAuthorDate
    r2153wyrdweb2010-05-25 13:12:13 -0500 (Tue, 25 May 2010)

    Making Runic Digest translatable - who knew? Duddley actually reads all the writing in game - we are happy! Woot!

    RevisionAuthorDate
    r2152ozzy2010-05-22 00:42:45 -0500 (Sat, 22 May 2010)

    Overriding PB settings for protection spell, protection scroll and protection potion.

    RevisionAuthorDate
    r2151wyrdweb2010-05-21 20:35:39 -0500 (Fri, 21 May 2010)

    Adding Moonglow love triangle quest to journal.

    RevisionAuthorDate
    r2150ozzy2010-05-21 08:26:35 -0500 (Fri, 21 May 2010)

    Fixing bug 2584. Healer UI should work correctly now.

    RevisionAuthorDate
    r2149wyrdweb2010-05-20 20:09:24 -0500 (Thu, 20 May 2010)

    Fixed one word in the little black book

    RevisionAuthorDate
    r2148aletys2010-05-20 10:39:35 -0500 (Thu, 20 May 2010)

    Removed an errant space from an entry.


    RevisionAuthorDate
    r2147aletys2010-05-19 22:46:35 -0500 (Wed, 19 May 2010)

    Corrected Compendium descriptions for Awaken and Mass Awaken spells.
  • Awaken now says: Awakeneth one of thy sleeping companions
  • Mass Awaken now says: Awakeneth all nearby sleepers


    RevisionAuthorDate
    r2146u6p_alexandre2010-05-19 18:11:36 -0500 (Wed, 19 May 2010)

    Fixing North Gate for Dai the Bard

    RevisionAuthorDate
    r2145wyrdweb2010-05-18 20:17:40 -0500 (Tue, 18 May 2010)

    Added gui block for Sherry's body bag.

    RevisionAuthorDate
    r2144u6p_alexandre2010-05-18 18:16:33 -0500 (Tue, 18 May 2010)

    Replaced tombstone in pirate cave entrance.

    RevisionAuthorDate
    r2143wyrdweb2010-05-17 18:16:32 -0500 (Mon, 17 May 2010)

    Changing the x-ray spell to screen name of Peer (since we dropped xray and wizard's eye and put all under peer).

    RevisionAuthorDate
    r2142wyrdweb2010-05-16 20:03:02 -0500 (Sun, 16 May 2010)

    Fixed cap and space.

    RevisionAuthorDate
    r2141wyrdweb2010-05-16 19:59:11 -0500 (Sun, 16 May 2010)

    Added comp entries for Anju Sermani.

    RevisionAuthorDate
    r2140aletys2010-05-16 19:54:49 -0500 (Sun, 16 May 2010)

    Compendium changes:
  • Modified spellbook section to include more "how to" information on casting each spell.
  • Removed mantra references from "Raven" and "Jhelom" entries. Fixes Bz #2597.
  • Added Anju Sermani Spell Info to Caradon's convo (no casting info ... that gets added when spell if found)
    Need: -u6p_logic
    -u6p_npc

    RevisionAuthorDate
    r2139u6p_alexandre2010-05-16 16:28:21 -0500 (Sun, 16 May 2010)

    Modified some things in Wrong.

    RevisionAuthorDate
    r2138wyrdweb2010-05-12 22:29:51 -0500 (Wed, 12 May 2010)

    Had to make urns for Mariah and Sherry for Tara and Glen stuff.

    RevisionAuthorDate
    r2137u6p_alexandre2010-05-12 17:56:38 -0500 (Wed, 12 May 2010)

    Removed level 2 map from breakable containers and placed it in a Single Barrel (I just need malt now).

    RevisionAuthorDate
    r2136u6p_alexandre2010-05-05 16:16:17 -0500 (Wed, 05 May 2010)

    Added moongate for Winged Island.

    RevisionAuthorDate
    r2135u6p_alexandre2010-05-05 03:33:08 -0500 (Wed, 05 May 2010)

    Adding gargoyles shrines usecode to add to orb. (needs map)

    RevisionAuthorDate
    r2134jesses2010-05-04 22:44:51 -0500 (Tue, 04 May 2010)

    updated ocean serpent mob

    RevisionAuthorDate
    r2133jesses2010-05-04 21:39:09 -0500 (Tue, 04 May 2010)

    fixes journal syntax error

    RevisionAuthorDate
    r2132ozzy2010-05-04 17:19:43 -0500 (Tue, 04 May 2010)

    Fixing bug 2569/2534. It was Hermione sending we_picked_up event to the map_of_britain when she got it into her inventory on a schedule change ...

    Went ahead and added the
    limit_messages_to_party_members = TRUE;
    to every use_code block that uses a combo of WE_PICKED_UP event with the journal_update_items usecode
    (some templates had it, some didn't)

    RevisionAuthorDate
    r2131jesses2010-05-03 23:26:42 -0500 (Mon, 03 May 2010)

    fixing typo

    RevisionAuthorDate
    r2130jesses2010-05-03 23:25:02 -0500 (Mon, 03 May 2010)

    added flags for noclone

    RevisionAuthorDate
    r2129u6p_alexandre2010-05-02 16:50:21 -0500 (Sun, 02 May 2010)

    Placed a 'new' monster type, pb_ocean_serpent, and a new mob, ocean_serpent_mob. They have better detection than sea serpents and so come out from water when a boat comes, but they can be placed only not far from the coast, not in deep ocean.

    To test, teleport hollow and take the Black Pearl.

    RevisionAuthorDate
    r2128u6p_alexandre2010-05-02 08:54:58 -0500 (Sun, 02 May 2010)

    Fixing bags in adv guild.

    RevisionAuthorDate
    r2127wyrdweb2010-05-01 21:14:29 -0500 (Sat, 01 May 2010)

    Making chest owned, making sure player can't circumvent Terri Adan quest, changing some words to OE, and fixing spacing.

    RevisionAuthorDate
    r2126wyrdweb2010-05-01 14:36:30 -0500 (Sat, 01 May 2010)

    Correcting Temple of Virtue (was Virtues - should be singular).

    RevisionAuthorDate
    r2125wyrdweb2010-04-29 19:44:55 -0500 (Thu, 29 Apr 2010)

    Added Flippits quest in journal.

    RevisionAuthorDate
    r2124wyrdweb2010-04-27 20:03:24 -0500 (Tue, 27 Apr 2010)

    Adding memorial book and placed in Library.

    RevisionAuthorDate
    r2123u6p_alexandre2010-04-27 16:03:29 -0500 (Tue, 27 Apr 2010)

    Adjusting Evil Old Man dexterity

    RevisionAuthorDate
    r2122wyrdweb2010-04-27 13:56:46 -0500 (Tue, 27 Apr 2010)

    Fixed some text that was singular and should have been plural. (for 016-wisps)

    RevisionAuthorDate
    r2121wyrdweb2010-04-27 11:50:45 -0500 (Tue, 27 Apr 2010)

    Someone moved the Avatar's room and forgot about all the containers.

    RevisionAuthorDate
    r2120u6p_alexandre2010-04-27 11:05:23 -0500 (Tue, 27 Apr 2010)

    Adding a mood for Penumbra house (moonglow_in with black fog)

    RevisionAuthorDate
    r2119wyrdweb2010-04-26 23:33:27 -0500 (Mon, 26 Apr 2010)

    Fixed a wrong questID.

    RevisionAuthorDate
    r2118wyrdweb2010-04-26 20:10:43 -0500 (Mon, 26 Apr 2010)

    Fixed typo that had all alcohol saying it heals the spirt, changed to spirit. :D

    RevisionAuthorDate
    r2117wyrdweb2010-04-26 01:34:21 -0500 (Mon, 26 Apr 2010)

    Added flag so the 'stole' Arturos map wasn't firing with the legit one.

    RevisionAuthorDate
    r2116u6p_alexandre2010-04-25 18:27:25 -0500 (Sun, 25 Apr 2010)

    Fixing Bast base mood to avoid having it floating in grey.

    RevisionAuthorDate
    r2115u6p_alexandre2010-04-25 17:39:35 -0500 (Sun, 25 Apr 2010)

    Added Xiao's mood.

    RevisionAuthorDate
    r2114wyrdweb2010-04-25 15:14:21 -0500 (Sun, 25 Apr 2010)

    Added sentence at end to inform about finding suitable open clearing.

    RevisionAuthorDate
    r2113shaddock2010-04-23 21:07:49 -0500 (Fri, 23 Apr 2010)

    Hooked Sherry up with a dead body that can be resurrected or taken to a healer.

    RevisionAuthorDate
    r2112wyrdweb2010-04-23 18:37:27 -0500 (Fri, 23 Apr 2010)

    Added missing word and punctuation.

    RevisionAuthorDate
    r2111wyrdweb2010-04-23 16:50:55 -0500 (Fri, 23 Apr 2010)

    Fixed karma for Lazeena drop off quest.

    RevisionAuthorDate
    r2110wyrdweb2010-04-23 16:05:00 -0500 (Fri, 23 Apr 2010)

    Adding Xiao 8th circle of magic quest

    RevisionAuthorDate
    r2109wyrdweb2010-04-23 13:51:13 -0500 (Fri, 23 Apr 2010)

    Made sure all the starting equipment for all classes of Avatar have some kind of gear for their head.

    RevisionAuthorDate
    r2108wyrdweb2010-04-23 00:59:14 -0500 (Fri, 23 Apr 2010)

    Fixed lots of typos, corrected Old English (needs another go over in game), and corrected the instructions for how to meditate at shrines.

    Fixed the other file as there was a repeating &image: for one section.

    RevisionAuthorDate
    r2107wyrdweb2010-04-22 13:22:43 -0500 (Thu, 22 Apr 2010)

    Fixed a typo and made two words into Old English.

    RevisionAuthorDate
    r2106shaddock2010-04-20 20:36:03 -0500 (Tue, 20 Apr 2010)

  • setting avatar speed to 0 while in the gypsy card sequence and then setting it back afterwards to keep the player from wandering around during a reading.
  • upped internal build to Beta 3+(nightly)
    RevisionAuthorDate
    r2105shaddock2010-04-20 20:31:17 -0500 (Tue, 20 Apr 2010)

  • modified opening nis to use stub versions of shamino, dupre, and iolo that won't fire off usecode on weapon equip.
    RevisionAuthorDate
    r2104u6p_alexandre2010-04-19 11:08:41 -0500 (Mon, 19 Apr 2010)

    Fixing door mouseover message.

    RevisionAuthorDate
    r2103wyrdweb2010-04-18 13:58:09 -0500 (Sun, 18 Apr 2010)

    For the directionally impaired. :P

    RevisionAuthorDate
    r2102u6p_alexandre2010-04-16 20:21:44 -0500 (Fri, 16 Apr 2010)

    Fixing elevators in dungeons.

    RevisionAuthorDate
    r2101u6p_alexandre2010-04-16 17:42:26 -0500 (Fri, 16 Apr 2010)

    2 chests in sewers were dropping content on the floor. They were built directly on map (DS style). I placed them in Chest Gen and modified on map.

    RevisionAuthorDate
    r2100u6p_alexandre2010-04-14 11:37:24 -0500 (Wed, 14 Apr 2010)

    Locked Ship Holds.

    RevisionAuthorDate
    r2099jesses2010-04-14 00:37:27 -0500 (Wed, 14 Apr 2010)

    shrunk many frustums. should improve performance somewhat.

    RevisionAuthorDate
    r2098wyrdweb2010-04-11 23:39:34 -0500 (Sun, 11 Apr 2010)

    Fix for 2477.

    RevisionAuthorDate
    r2097wyrdweb2010-04-11 23:17:52 -0500 (Sun, 11 Apr 2010)

    Swapped out mage dagger for regular dagger for Avatar starting equipment.

    RevisionAuthorDate
    r2096wyrdweb2010-04-11 17:08:26 -0500 (Sun, 11 Apr 2010)

    Bug fixes for 2438, 2483, 2487, 2488, 2501, 2500, 2505, and 2494.

    RevisionAuthorDate
    r2095jesses2010-04-07 23:24:09 -0500 (Wed, 07 Apr 2010)

    changed "pirate's cave" to "pirate cave"

    RevisionAuthorDate
    r2094jesses2010-04-07 22:31:19 -0500 (Wed, 07 Apr 2010)

    fixed a couple of typos; also fixed wine/ale/mead - no longer LIES about restoring health when it does not.

    note that there are "health" ale, wine and mead. those i left alone and those SHOULD actually do what they say they do.

    RevisionAuthorDate
    r2093shaddock2010-04-03 10:40:10 -0500 (Sat, 03 Apr 2010)

  • update version to beta 3
    RevisionAuthorDate
    r2092u6p_alexandre2010-03-27 06:24:28 -0500 (Sat, 27 Mar 2010)

    Defense was still too strong, you couldn't hit a Wyrm

    RevisionAuthorDate
    r2091u6p_alexandre2010-03-27 03:38:41 -0500 (Sat, 27 Mar 2010)

    Monsters balancing. You can survive the temple with some strategy. You also have to be careful while attacking some of them. Seems good for me.

    RevisionAuthorDate
    r2090u6p_alexandre2010-03-25 18:38:43 -0500 (Thu, 25 Mar 2010)

    Trying to adjust monsters defense. Now you can fight a troll with beginning party only when running away sometimes :)

    RevisionAuthorDate
    r2089u6p_alexandre2010-03-25 12:26:29 -0500 (Thu, 25 Mar 2010)

    Fixing reverb effect in swamps.

    RevisionAuthorDate
    r2088jesses2010-03-24 22:51:09 -0500 (Wed, 24 Mar 2010)

    special "error spewer" for testing frustums

    RevisionAuthorDate
    r2087shaddock2010-03-21 21:18:25 -0500 (Sun, 21 Mar 2010)

    make sure Phoenix's belt quest doesn't update until the party picks up the belt

    RevisionAuthorDate
    r2086shaddock2010-03-19 21:00:23 -0500 (Fri, 19 Mar 2010)

  • tuning monster scalers in k_inc_pb_custom_config. This is where we can globally tune monster defense, attack, and health. Probably not the best way to fix the balancing issues, but there you have it.
    RevisionAuthorDate
    r2085shaddock2010-03-19 19:29:46 -0500 (Fri, 19 Mar 2010)

  • compiled Journal to native skrit
    RevisionAuthorDate
    r2084jesses2010-03-15 22:26:26 -0500 (Mon, 15 Mar 2010)

    fixed leather avatar armor. was a typo.

    RevisionAuthorDate
    r2083jesses2010-03-15 22:17:23 -0500 (Mon, 15 Mar 2010)

    removing "blocking" info from shields. doesn't work, and never did - not even in laz. yup. the cake is a lie.

    also forgot to commit a sfx script, and i removed a bogus +10% blocking thing from a test staff.

    RevisionAuthorDate
    r2082wyrdweb2010-02-18 18:51:08 -0600 (Thu, 18 Feb 2010)

    Fixes for BZs 2426 and 2438.

    RevisionAuthorDate
    r2081u6p_alexandre2010-02-18 13:16:32 -0600 (Thu, 18 Feb 2010)

    Fixing mood betwwen pool and britain.

    RevisionAuthorDate
    r2080aletys2010-02-18 00:20:58 -0600 (Thu, 18 Feb 2010)

  • Fixed sleepable beds in garg areas
  • Fixed Beh Lem banter and Nash convo so can get permanent inn token to sleep in beds
  • Added Compendium entries for breadcrumbs and lorebooks
  • Updated Compendium armor and weapon sections to match recent changes in stats
  • Updated Nomaan's lorebook to match recent changes to armor and weapon stats
    Note: Compendium extract files are currently active so Deborah can look at changes.

    Next: Need to modify garg_beds banter options to allow for party having amulet (so gargs friendly) but not yet having permission to sleep in Nash's son's bed.

    Need: u6p_map
    u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r2079wyrdweb2010-02-17 23:25:02 -0600 (Wed, 17 Feb 2010)

    Added flag to go with Budo's convo for Sadon journal.

    RevisionAuthorDate
    r2078wyrdweb2010-02-12 17:53:28 -0600 (Fri, 12 Feb 2010)

    Adding Poly Dragon template.

    RevisionAuthorDate
    r2077jesses2010-02-09 23:14:54 -0600 (Tue, 09 Feb 2010)

    removed redundant usecode from starting avatar chain coif

    RevisionAuthorDate
    r2076jesses2010-02-09 23:14:10 -0600 (Tue, 09 Feb 2010)

    removed avatar bonus from starting chain coif. was added in error.

    RevisionAuthorDate
    r2075jesses2010-02-09 23:10:42 -0600 (Tue, 09 Feb 2010)

    removed leather gloves from mage's chest. i wanted to add leather gloves to shepherd's chest but it's already in there?

    RevisionAuthorDate
    r2074jesses2010-02-09 23:01:59 -0600 (Tue, 09 Feb 2010)

    updated moods, activate gizmo for balloon as ferry

    RevisionAuthorDate
    r2073jesses2010-02-08 22:29:24 -0600 (Mon, 08 Feb 2010)

    balloon pieces

    RevisionAuthorDate
    r2072shaddock2010-02-08 20:02:18 -0600 (Mon, 08 Feb 2010)

  • update to write equip penalties/bonuses to the event console
    This should be ready to test now. Let me know if this is better.

    RevisionAuthorDate
    r2071shaddock2010-02-07 19:07:16 -0600 (Sun, 07 Feb 2010)

    Glass sword was descending from a DS base sword that required DS equip requirements instead of pb_base_long_sword -- fixed.

    RevisionAuthorDate
    r2070jesses2010-02-06 20:28:57 -0600 (Sat, 06 Feb 2010)

    updating starting eq for druid, mage, shepherd

    RevisionAuthorDate
    r2069wyrdweb2010-02-06 20:06:23 -0600 (Sat, 06 Feb 2010)

    Giving Shamino a bow.

    RevisionAuthorDate
    r2068jesses2010-02-06 18:00:58 -0600 (Sat, 06 Feb 2010)

    fixed avatar leather

    RevisionAuthorDate
    r2067shaddock2010-02-06 17:51:56 -0600 (Sat, 06 Feb 2010)

    Turned off a setting in config that was causing stores to strip all equip requirements from items being sold.

    RevisionAuthorDate
    r2066wyrdweb2010-02-06 14:36:51 -0600 (Sat, 06 Feb 2010)

    Added missing word.

    RevisionAuthorDate
    r2065wyrdweb2010-02-06 14:26:29 -0600 (Sat, 06 Feb 2010)

    Added some missing quest entries - will need u6p_npc

    RevisionAuthorDate
    r2064shaddock2010-02-06 10:15:14 -0600 (Sat, 06 Feb 2010)

  • updating the version # at bottom of screen in-game to show: Beta 2+ (Nightly) so there is no doubt about what is being played
    RevisionAuthorDate
    r2063jesses2010-02-04 00:19:28 -0600 (Thu, 04 Feb 2010)

    fix leather armor error

    RevisionAuthorDate
    r2062jesses2010-02-04 00:14:49 -0600 (Thu, 04 Feb 2010)

    new avatar armor

    RevisionAuthorDate
    r2061wyrdweb2010-02-03 18:29:52 -0600 (Wed, 03 Feb 2010)

    Added templates for Avatar leather and robes.

    RevisionAuthorDate
    r2060wyrdweb2010-02-03 15:11:55 -0600 (Wed, 03 Feb 2010)

    Added usecode to help with testing aftersiege schedules and convos.

    RevisionAuthorDate
    r2059wyrdweb2010-02-03 13:50:19 -0600 (Wed, 03 Feb 2010)

    Fixed the missing sailing music for mood.

    RevisionAuthorDate
    r2058wyrdweb2010-02-03 13:23:34 -0600 (Wed, 03 Feb 2010)

    Fixed journal entry to go with changes in 2395

    RevisionAuthorDate
    r2057aletys2010-02-03 10:13:01 -0600 (Wed, 03 Feb 2010)

    Fixed giant ant pict for Compendium.

    Need: u6p_art
    u6p_logic

    RevisionAuthorDate
    r2056jesses2010-02-01 23:08:10 -0600 (Mon, 01 Feb 2010)

    more tweaks - the sfx player no longer REQUIRES usepoints - if there are no usepoints it will just use the gizmo location

    RevisionAuthorDate
    r2055jesses2010-02-01 22:22:27 -0600 (Mon, 01 Feb 2010)

    minor tweaks to moods
    updated sfx player to have option to start playing on create - also removed some code that didn't belong there. requires retesting evil end.
    added sfx for earthquake with camera shake and sound ONLY - no explosion

    RevisionAuthorDate
    r2054jesses2010-02-01 20:17:44 -0600 (Mon, 01 Feb 2010)

    fix the problem i created :) by arming our gargoyle priest with a dagger, i BROKE the spellcasting part of the sequence!! what i CAN'T understand is how i failed to catch this problem in testing.... i think i failed to open/resave the map, which means the SPELLCASTER gargoyle hadn't been updated with the DAGGER. in adding the sound effect to dupre, i had to open and save the map - and thus it put the dagger in the gargoyle priest's hand, thus breaking with spellcasting! just another example of a seemingly simple change causing breakage to something totally unrelated!!

    RevisionAuthorDate
    r2053jesses2010-01-31 23:41:38 -0600 (Sun, 31 Jan 2010)

    fix minor bug that occurred where the avatar's goid was lost and the priest couldn't cast.

    RevisionAuthorDate
    r2052aletys2010-01-31 20:34:41 -0600 (Sun, 31 Jan 2010)

    Doubled companions XP to match the new experience leveling up requirements.
  • Fixes experience portion of bug 2394.
    RevisionAuthorDate
    r2051jesses2010-01-31 14:20:23 -0600 (Sun, 31 Jan 2010)

    u6-ified the guard query ui.

    RevisionAuthorDate
    r2050shaddock2010-01-31 10:55:34 -0600 (Sun, 31 Jan 2010)

  • commented out some debug on the Garg walk/fly handler
    RevisionAuthorDate
    r2049shaddock2010-01-30 18:00:27 -0600 (Sat, 30 Jan 2010)

    Turning off the ability to close banters and dialogs by pressing escape, unless you are in dsmod.

    RevisionAuthorDate
    r2048shaddock2010-01-30 16:58:51 -0600 (Sat, 30 Jan 2010)

  • giving spellcaster skill to avatars and making sure Beh Lem doesn't have it.
    RevisionAuthorDate
    r2047jesses2010-01-28 22:05:22 -0600 (Thu, 28 Jan 2010)

    rewired in end movie

    RevisionAuthorDate
    r2046ozzy2010-01-28 17:25:16 -0600 (Thu, 28 Jan 2010)

    Fixing bug 1426 (Red and Blue Gates conflicts) - the orb part
    needs pb_logic


    RevisionAuthorDate
    r2045ozzy2010-01-28 13:50:19 -0600 (Thu, 28 Jan 2010)

    Equipping all orc 'archers' with slings

    RevisionAuthorDate
    r2044wyrdweb2010-01-27 23:41:06 -0600 (Wed, 27 Jan 2010)

    Adding updated cards with colored virtue highlights for codex. Adjusting moods so card music repeats during gypsy reading and better timing for intro music during altar NIS.

    RevisionAuthorDate
    r2043jesses2010-01-27 20:21:26 -0600 (Wed, 27 Jan 2010)

    updated card sequence to play chargen music

    RevisionAuthorDate
    r2042jesses2010-01-27 19:18:16 -0600 (Wed, 27 Jan 2010)

    minor tweak - the music for the sacrifice is PERFECT now

    RevisionAuthorDate
    r2041ozzy2010-01-27 17:29:21 -0600 (Wed, 27 Jan 2010)

    Equipping pb_orc_archer with a sling instead of bow (bug 2138)

    RevisionAuthorDate
    r2040jesses2010-01-27 14:12:43 -0600 (Wed, 27 Jan 2010)

    ambrosia now uses u3 wander theme for mood

    RevisionAuthorDate
    r2039jesses2010-01-27 14:04:44 -0600 (Wed, 27 Jan 2010)

    now using intro music for garg sequence

    RevisionAuthorDate
    r2038jesses2010-01-27 13:56:32 -0600 (Wed, 27 Jan 2010)

    axsimurart should now look right in end sequence

    RevisionAuthorDate
    r2037jesses2010-01-27 12:16:30 -0600 (Wed, 27 Jan 2010)

    set time to 10am after the castle garg sequence. should fix LB dashing

    RevisionAuthorDate
    r2036ozzy2010-01-26 17:53:29 -0600 (Tue, 26 Jan 2010)

    Fixing bug 2267 (wisps drop spellbook) - needs latest pb_logic

    RevisionAuthorDate
    r2035jesses2010-01-25 21:58:01 -0600 (Mon, 25 Jan 2010)

    new gizmo, updated containers per class

    RevisionAuthorDate
    r2034ozzy2010-01-25 09:41:04 -0600 (Mon, 25 Jan 2010)

    Fixing bug 2315 (event console UI popping up to early)

    RevisionAuthorDate
    r2033aletys2010-01-23 11:11:19 -0600 (Sat, 23 Jan 2010)

    Very minor tweak to Compendium. Not needed for Beta 2 release.
  • moved "Bloody Plains" entry from "towns & islands" category to "mountains, volcanoes, etc" category.

    RevisionAuthorDate
    r2032shaddock2010-01-23 09:13:15 -0600 (Sat, 23 Jan 2010)

  • turning on special equip requirement logic (just turned it off for PB)
    RevisionAuthorDate
    r2031ozzy2010-01-23 08:29:14 -0600 (Sat, 23 Jan 2010)

    Fixing bug 2331

    RevisionAuthorDate
    r2030jesses2010-01-22 21:55:35 -0600 (Fri, 22 Jan 2010)

    fixes end game script

    RevisionAuthorDate
    r2029wyrdweb2010-01-22 21:06:41 -0600 (Fri, 22 Jan 2010)

    Just changed a gizmo back.

    RevisionAuthorDate
    r2028shaddock2010-01-22 20:14:50 -0600 (Fri, 22 Jan 2010)

  • updated compendium
    RevisionAuthorDate
    r2027wyrdweb2010-01-22 19:01:04 -0600 (Fri, 22 Jan 2010)

    Changed over the codex usecode to convo and adjusted on map. I have the first 2 sections working (need to tweak the convo now for rest - then need to make sure end game movie stuff kicks off).

    RevisionAuthorDate
    r2026ozzy2010-01-22 15:34:44 -0600 (Fri, 22 Jan 2010)

    Changed the influence of mass sleep spell to 16 (bug 2094)
    Changed the radius of the 'are enemies near' area for resurrect spell to 20

    RevisionAuthorDate
    r2025u6p_alexandre2010-01-22 15:06:16 -0600 (Fri, 22 Jan 2010)

    Usecode for Shrine of Spirituality

    RevisionAuthorDate
    r2024ozzy2010-01-22 13:29:39 -0600 (Fri, 22 Jan 2010)

    Overriding k_inc_pb_combat_music_utils with set of 'sun' moods from u6p

    RevisionAuthorDate
    r2023wyrdweb2010-01-22 13:14:35 -0600 (Fri, 22 Jan 2010)

    Adding Gorn (this will fix his portrait).

    RevisionAuthorDate
    r2022aletys2010-01-22 00:20:24 -0600 (Fri, 22 Jan 2010)

    More updates for Compendium. Not required for Beta 2 release, unless you're redoing logic anyway.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r2021wyrdweb2010-01-21 22:41:29 -0600 (Thu, 21 Jan 2010)

    Forgot to fix trigger that was too long.

    RevisionAuthorDate
    r2020wyrdweb2010-01-21 22:40:20 -0600 (Thu, 21 Jan 2010)

    Fixes the double balloon issue (the old placeholder was still there and wasn't removed when real thing added). I've tested and works. Woot!

    RevisionAuthorDate
    r2019wyrdweb2010-01-21 18:33:38 -0600 (Thu, 21 Jan 2010)

    Commented out Shrine of Spirituality orb stuff from onread (will need to be put on map at the shrine).

    RevisionAuthorDate
    r2018aletys2010-01-21 17:26:22 -0600 (Thu, 21 Jan 2010)

    Some additional updates to Compendium. Extract files are active so Deborah can review (Journal "how to" section has been revamped). These do NOT need to go into Beta 2.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r2017shaddock2010-01-20 21:52:05 -0600 (Wed, 20 Jan 2010)

  • Updated Compendium DB
    RevisionAuthorDate
    r2016aletys2010-01-20 21:39:53 -0600 (Wed, 20 Jan 2010)

    Commenting out Wisp spoiler entry.

    RevisionAuthorDate
    r2015shaddock2010-01-20 20:38:13 -0600 (Wed, 20 Jan 2010)

  • committing native version of compendium
    RevisionAuthorDate
    r2014aletys2010-01-20 19:59:19 -0600 (Wed, 20 Jan 2010)

    Ok, sorry, a couple of typos fixed. All done now.

    RevisionAuthorDate
    r2013aletys2010-01-20 19:55:38 -0600 (Wed, 20 Jan 2010)

    Final Compendium entries.
  • Removed all spoiler entries from "extract" files. These are now all in convo or banter files.
  • Moved Fuzzies entries to last two Fuzzies' convos. Porshon is only one w/o it.
  • Commented out the activating lines in both extract files.
    Need: u6p_logic
    u6p_npc

    Shad, all yours.

    RevisionAuthorDate
    r2012shaddock2010-01-20 19:07:44 -0600 (Wed, 20 Jan 2010)

  • added new config variable: config_mob_generator_upper_limit_monsters which will override the max spawn count in the mob generators if the max spawn count is > than this value. For U6P, I've set this to 1. We *should* be using the mob_single mob gizmos which already cap the spawns to 1, but this will adjust any old PB mob gizmos that may have been placed that are causing massive reproduction.
    RevisionAuthorDate
    r2011wyrdweb2010-01-20 18:43:44 -0600 (Wed, 20 Jan 2010)

    Went thru and caught all I could for typos, Old English, text tweaks, etc. Flerida, I will contact you with changes.

    RevisionAuthorDate
    r2010aletys2010-01-20 18:04:58 -0600 (Wed, 20 Jan 2010)

    Relocating Pocketwatch entry to the "how to" section.


    RevisionAuthorDate
    r2009ozzy2010-01-20 17:58:00 -0600 (Wed, 20 Jan 2010)

    Changed the size of Beh Lem's and Sherry's backpack from 13x4 to 13x12. This is the only way to have gridlines shown in their ivnentory.


    (Tried if I could make both backpack sizes work and show gridlines, but if one size works the other one doesn't and vice versa.)

    RevisionAuthorDate
    r2008u6p_alexandre2010-01-20 16:45:29 -0600 (Wed, 20 Jan 2010)

    Fixing an item in container.

    RevisionAuthorDate
    r2007aletys2010-01-20 16:30:28 -0600 (Wed, 20 Jan 2010)

    More Compendium stuff:
  • changing title from "Potions" to "Apothecary (Potions)"

    RevisionAuthorDate
    r2006u6p_alexandre2010-01-20 16:30:05 -0600 (Wed, 20 Jan 2010)

    Fixing red robes in the world

    RevisionAuthorDate
    r2005u6p_alexandre2010-01-20 13:02:43 -0600 (Wed, 20 Jan 2010)

    Fixing items.

    RevisionAuthorDate
    r2004aletys2010-01-20 12:26:15 -0600 (Wed, 20 Jan 2010)

    Making some corrections to a quest.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r2003aletys2010-01-20 00:34:17 -0600 (Wed, 20 Jan 2010)

    More Compendium stuff:

  • Added banters for Gargoyle land spoiler entries, and one more for Sutek bestiary spoiler entries.
  • Placed banters for remaining spoiler entries (missing one, need Alfie to do it - will send separate email with info).
  • Placed entry Hythloth Isle in Beh Lem's convo.
  • More updates to entries and descriptions in extract files. These are still active.
    Need: u6p_map
    u6p_logic
    u6p_npc

    Note: Two of the banters have flags that are not working correctly & I can't figure out what's wrong with them. It's the banter_shrine_diligence_entry and banter_shrine_passion_entry banters. They are essentially identical in structure, and the same things are not working. It's the WhenAll statements for options 200 and 300. I've put in comments in them to identify them and also what they're supposed to do. Deborah, can you please look at them if you have time? If you don't, let me know & I'll comment them out & substitute something simpler that I know works in for Beta 2, & we can work them next week.


    RevisionAuthorDate
    r2002shaddock2010-01-18 20:12:43 -0600 (Mon, 18 Jan 2010)

  • tuned up weapon_equip_modifiers to reduce the number of flag checks required on each equip/unequip
    RevisionAuthorDate
    r2001aletys2010-01-18 19:49:33 -0600 (Mon, 18 Jan 2010)

    Added new tool tip to Compendium "Tool Tips" section.



    RevisionAuthorDate
    r2000shaddock2010-01-18 18:53:29 -0600 (Mon, 18 Jan 2010)

  • tuned up armor_equip_modifiers to reduce the number of flag checks required on each equip/unequip
    RevisionAuthorDate
    r1999aletys2010-01-18 18:26:10 -0600 (Mon, 18 Jan 2010)

    More Compendium stuff:

  • New and revised picts.
  • Almost all of the remaining descriptions. (thanks to Deborah for all the work she put into both of these, and all the great advice!)
  • Some updates on compendium entries in banters
    Need: u6p_art
    u6p_logic
    u6p_npc

    Note: The extract files are active to make review of the entries possible. Also, most of the spoiler entries are still in the main files, also for review purposes. I'll start moving them out once they've been reviewed.


    RevisionAuthorDate
    r1998shaddock2010-01-17 19:30:45 -0600 (Sun, 17 Jan 2010)

  • modified journal_update_items and misc_events to queue up OnKarmaChanged in the karma affecting branches
    RevisionAuthorDate
    r1997shaddock2010-01-16 00:53:31 -0600 (Sat, 16 Jan 2010)

  • commented out Gargoyle Lands from compendium
    RevisionAuthorDate
    r1996shaddock2010-01-15 22:48:23 -0600 (Fri, 15 Jan 2010)

  • found an issue with calling the descriptions file
    RevisionAuthorDate
    r1995shaddock2010-01-15 21:47:45 -0600 (Fri, 15 Jan 2010)

  • compendium compiled to skrit
    Flerida, you can test it out now.

    RevisionAuthorDate
    r1994aletys2010-01-15 20:57:23 -0600 (Fri, 15 Jan 2010)

    Last Compendium entries for Beta 2. It's all yours Shad - I commented out the activating lines in the two extract files, so you can do your magic.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1993aletys2010-01-15 14:37:29 -0600 (Fri, 15 Jan 2010)

    Minor update on for Compendium entry title.


    RevisionAuthorDate
    r1992aletys2010-01-15 14:35:52 -0600 (Fri, 15 Jan 2010)

    More Compendium stuff. Thanks to Deborah for some great picts!

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1991wyrdweb2010-01-15 14:02:11 -0600 (Fri, 15 Jan 2010)

    Changed a few hoverover names from Pirate to Swashbuckler so we can complete our Ultima bestiary.

    RevisionAuthorDate
    r1990aletys2010-01-15 01:25:55 -0600 (Fri, 15 Jan 2010)

    More Compendium stuff.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1989wyrdweb2010-01-15 00:23:14 -0600 (Fri, 15 Jan 2010)

    Moving journal entries for rune of valor from banter and placed for the item.

    RevisionAuthorDate
    r1988jesses2010-01-14 22:56:33 -0600 (Thu, 14 Jan 2010)

    added dagger to priest in opening sacrifice sequence

    RevisionAuthorDate
    r1987aletys2010-01-14 17:07:38 -0600 (Thu, 14 Jan 2010)

    More Compendium additions, and also fixed sewers banter which was not firing correctly.

    Need: u6p_art
    u6p_logic
    u6p_npc

    Shad: Please note that I left the extract files active, so others can test the compendium before tomorrow night. That line in each one will need to be commented out before the final build. Please let me know what time final commits are tomorrow, & I'll take care of it on my last commit.


    RevisionAuthorDate
    r1986aletys2010-01-13 22:28:49 -0600 (Wed, 13 Jan 2010)

    More Compendium picts updated. Bestiary is Done!

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1985jesses2010-01-12 22:35:47 -0600 (Tue, 12 Jan 2010)

    removing magic block from storm cloak. should work now?

    RevisionAuthorDate
    r1984aletys2010-01-12 19:58:58 -0600 (Tue, 12 Jan 2010)

    More Compenidum picts, with updated entries.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1983jesses2010-01-12 00:10:38 -0600 (Tue, 12 Jan 2010)

    armor restrictions now written to log

    RevisionAuthorDate
    r1982jesses2010-01-12 00:09:41 -0600 (Tue, 12 Jan 2010)

    modified evil altar to use convo

    mods to usecode - no longer used

    RevisionAuthorDate
    r1981aletys2010-01-11 23:44:02 -0600 (Mon, 11 Jan 2010)

    More Compendium stuff.

  • New picts for gargoyle regions
  • New "in the wild" picts for bestiary
  • Moved all descriptions to the journal_compendium_descriptions_extract.usecode file (the opening banter should be nice & speedy once more)
  • Moved all entries to the journal_compendium_entries_extract.usecode file
    Need: u6p_art
    u6p_logic
    u6p_npc

    Ozzy & Deborah ... I'm out of the convo_banter_lb_throneroom_garg_nis file for good, so if you need to do anything in there, feel free.

    Shad ... you can go ahead & compile the extract files. I'm still working them, but I've added a bunch of new stuff the last few days, & that will make them available for our testers.

    RevisionAuthorDate
    r1980jesses2010-01-11 21:17:32 -0600 (Mon, 11 Jan 2010)

    armor restrictions now written to log

    RevisionAuthorDate
    r1979jesses2010-01-11 15:57:23 -0600 (Mon, 11 Jan 2010)

    when a weapon is equipped and restricted, now outputs message to event console. may want to add sound effect as well.

    RevisionAuthorDate
    r1978aletys2010-01-11 00:46:13 -0600 (Mon, 11 Jan 2010)

    More Compendium art updates.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1977aletys2010-01-11 00:20:03 -0600 (Mon, 11 Jan 2010)

    More Compendium art fixes.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1976aletys2010-01-11 00:09:49 -0600 (Mon, 11 Jan 2010)

    More Compendium art updated to natural ("in the wild") backgrounds.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1975jesses2010-01-10 22:32:59 -0600 (Sun, 10 Jan 2010)

    fix typo

    RevisionAuthorDate
    r1974jesses2010-01-10 22:10:37 -0600 (Sun, 10 Jan 2010)

    trivial debug update to party mover

    fixed evil end of game NIS so that it works after the ritual!

    RevisionAuthorDate
    r1973aletys2010-01-10 09:37:03 -0600 (Sun, 10 Jan 2010)

    More Compendium stuff:

  • Added a line to cause journal to flash when new compendium entries added, per Ozzy's request.
  • Replaced placeholder picts with real ones (thanks Deborah!).
  • Updated entries for new picts.
  • Minor text corrections for descriptions.
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1972ozzy2010-01-10 06:25:46 -0600 (Sun, 10 Jan 2010)

    Casting the Locate spell will now show the new (big) Map UI (If the user has the World map in inventory, otherwise just the location is shown - like with the sextant).


    I have a question about this though. Should we show all the functions in the World map UI when using the Locate spell?
    My initial idea was to hide/disable the 'advanced' features (pins, map selection box) when using the spell. But, the spell does require that the player has the World map in the inventory otherwise it won't show the map at all...

    So, do we display the fully featured map UI on casting Locate or just the basic one?

    RevisionAuthorDate
    r1971aletys2010-01-09 22:26:02 -0600 (Sat, 09 Jan 2010)

    More Compendium stuffs ... Thanks Deborah!

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1970ozzy2010-01-09 15:19:58 -0600 (Sat, 09 Jan 2010)

    Set the World map latitude and longitude values to correspond to the Map graphics.

    Position marker in the World map UI should now (generally) be displayed at the correct location.


    RevisionAuthorDate
    r1969shaddock2010-01-09 08:59:43 -0600 (Sat, 09 Jan 2010)

    changing RC1 to Beta 2

    RevisionAuthorDate
    r1968jesses2010-01-09 08:26:46 -0600 (Sat, 09 Jan 2010)

    fixed on last bow that had a rogue magic block

    also implemented shad's performance improvement; npcs will no longer fire off usecode when equipping/removing weapons/armor. thanks shad!

    RevisionAuthorDate
    r1967aletys2010-01-09 02:52:47 -0600 (Sat, 09 Jan 2010)

    More Compendium picts/entries.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1966aletys2010-01-09 01:42:57 -0600 (Sat, 09 Jan 2010)

    More Compendium entries/picts.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1965jesses2010-01-08 23:08:17 -0600 (Fri, 08 Jan 2010)

    fix thieves' belt

    RevisionAuthorDate
    r1964jesses2010-01-08 22:52:28 -0600 (Fri, 08 Jan 2010)

    had to override

    RevisionAuthorDate
    r1963jesses2010-01-08 22:49:53 -0600 (Fri, 08 Jan 2010)

    had to override a few things from pb

    RevisionAuthorDate
    r1962aletys2010-01-08 22:44:35 -0600 (Fri, 08 Jan 2010)

    Another pict for the Compendium.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1961jesses2010-01-08 22:06:28 -0600 (Fri, 08 Jan 2010)

    removed gargoyle helms from game, finished armor mods. need to circle back and fix usecode blocks to limit usecode calls by NPCs.

    RevisionAuthorDate
    r1960jesses2010-01-08 19:23:11 -0600 (Fri, 08 Jan 2010)

    most armor restrictions done, most flags removed

    RevisionAuthorDate
    r1959aletys2010-01-08 09:37:12 -0600 (Fri, 08 Jan 2010)

    More compendium stuff.

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1958aletys2010-01-07 22:07:28 -0600 (Thu, 07 Jan 2010)

    More compendium entries & picts.

    Need: u6p_art
    u6p_logic
    u6p_npc



    RevisionAuthorDate
    r1957shaddock2010-01-07 20:47:18 -0600 (Thu, 07 Jan 2010)

  • new equip requirements system - feedback needed
  • will stop Beh Lem from equipping armor or bows
  • changes Sherry to a full fledged party member, but she can't equip anything except rings and amulets

    RevisionAuthorDate
    r1956aletys2010-01-07 17:05:04 -0600 (Thu, 07 Jan 2010)

    More Compendium fixes/additions.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1955ozzy2010-01-07 10:58:38 -0600 (Thu, 07 Jan 2010)

    Map UI: -moved the Pirate map to the end of the list

    RevisionAuthorDate
    r1954aletys2010-01-07 01:57:48 -0600 (Thu, 07 Jan 2010)

    More Compendium entries. Also updated Compendium item ID's in dungeon banters so they match the revised ID numbers in the main Compendium files.

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1953ozzy2010-01-06 18:19:47 -0600 (Wed, 06 Jan 2010)

    Changed the order of the maps in the map UI.

    RevisionAuthorDate
    r1952aletys2010-01-05 22:39:21 -0600 (Tue, 05 Jan 2010)

    More art and entries for Compendium.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1951shaddock2010-01-05 20:09:38 -0600 (Tue, 05 Jan 2010)

    uncommenting pb_crossbow. We need this.

    RevisionAuthorDate
    r1950shaddock2010-01-05 19:59:14 -0600 (Tue, 05 Jan 2010)

  • updated compendium db skrit files with latest entries from Flerida.
    RevisionAuthorDate
    r1949wyrdweb2010-01-04 23:36:41 -0600 (Mon, 04 Jan 2010)

    Updating for heads and chest in Shame.

    RevisionAuthorDate
    r1948aletys2010-01-04 23:32:24 -0600 (Mon, 04 Jan 2010)

    More Compendium stuff, including more entries moved to extract files.

    Need: u6p_logic
    u6p_npc

    Shad, please compile extract files. There will be more changes, but need to check how they're working. Thanks.


    RevisionAuthorDate
    r1947aletys2010-01-04 19:32:07 -0600 (Mon, 04 Jan 2010)

    More Compendium stuff, including placeholder picts for Ranger, Shepherd, Druid and Tinker.

    Need: u6p_art
    u6p_logic
    u6p_npc

    Shad, can you please compile the updated compendium extract files (journal_compendium_descriptions_extract.usecode and journal_compendium_entries_extract.usecode). I'm still working the originals.



    RevisionAuthorDate
    r1946jesses2010-01-04 11:36:32 -0600 (Mon, 04 Jan 2010)

    fixes bug 2328 - re-added pb_magic_bow

    RevisionAuthorDate
    r1945jesses2010-01-03 23:33:08 -0600 (Sun, 03 Jan 2010)

    fix to beh lem modifiers.

    RevisionAuthorDate
    r1944jesses2010-01-03 22:54:28 -0600 (Sun, 03 Jan 2010)

    beh lem now gets a bonus for using garg weapons

    RevisionAuthorDate
    r1943jesses2010-01-03 22:41:00 -0600 (Sun, 03 Jan 2010)

    avatar can now use all magic and special weapons, mages now get full bonus for mage staves

    RevisionAuthorDate
    r1942jesses2010-01-03 21:46:24 -0600 (Sun, 03 Jan 2010)

    restored laz bows/crossbows, and fixed a problem with triple crossbow

    RevisionAuthorDate
    r1941shaddock2010-01-03 19:14:04 -0600 (Sun, 03 Jan 2010)

  • make undead susceptible to silver attacks (silver sword)
    RevisionAuthorDate
    r1940jesses2010-01-03 10:11:05 -0600 (Sun, 03 Jan 2010)

    fixed owned flag on magic axe and glass sword

    RevisionAuthorDate
    r1939jesses2010-01-03 09:56:46 -0600 (Sun, 03 Jan 2010)

    all weapons now have appropriate modifiers. still lacking beh lem and silver sword mods. needs testing.

    RevisionAuthorDate
    r1938wyrdweb2010-01-02 21:16:23 -0600 (Sat, 02 Jan 2010)

    Fixing lots of broken things. Making sure there are correct item templates, adjusting pricing, fixing some NPC inventories and shops.

    RevisionAuthorDate
    r1937wyrdweb2010-01-02 17:49:05 -0600 (Sat, 02 Jan 2010)

    Moved pb_items from placeholders to inv_items and updated pricing for boats (for trackability).

    RevisionAuthorDate
    r1936wyrdweb2010-01-02 11:36:40 -0600 (Sat, 02 Jan 2010)

    Fixing icon again.

    RevisionAuthorDate
    r1935u6p_alexandre2010-01-02 05:24:46 -0600 (Sat, 02 Jan 2010)

    Some chests of drawers weren't owned in OW-20

    RevisionAuthorDate
    r1934jesses2010-01-02 01:27:53 -0600 (Sat, 02 Jan 2010)

    had to override pb's magic bow to fix owned flag

    RevisionAuthorDate
    r1933jesses2010-01-02 00:58:15 -0600 (Sat, 02 Jan 2010)

    fixing owned flag on magic boomerang. couldn't get blue text to work. oh well.

    stats seem higher than normal for some reason. no explanation.

    RevisionAuthorDate
    r1932jesses2010-01-02 00:21:39 -0600 (Sat, 02 Jan 2010)

    throwing axe mods

    RevisionAuthorDate
    r1931jesses2010-01-01 23:52:27 -0600 (Fri, 01 Jan 2010)

    removed bow that shouldn't be in u6, had to add standard weapons file in order to remove some other stuff, added broken pickaxe i think?

    mods fixed for bows, boomerangs, slings - still need mods for beh lem.

    RevisionAuthorDate
    r1930wyrdweb2010-01-01 22:35:55 -0600 (Fri, 01 Jan 2010)

    Tweaking Mariah so she's class_mage.

    RevisionAuthorDate
    r1929wyrdweb2010-01-01 22:22:51 -0600 (Fri, 01 Jan 2010)

    Adding Mariah info.

    RevisionAuthorDate
    r1928jesses2010-01-01 21:56:27 -0600 (Fri, 01 Jan 2010)

    forgot to commit these for hatchets, pickaxes and scythes

    RevisionAuthorDate
    r1927jesses2010-01-01 21:55:52 -0600 (Fri, 01 Jan 2010)

    hatchets, pickaxes and scythes now have modifiers and restrictions. not pretty.

    RevisionAuthorDate
    r1926jesses2010-01-01 20:54:58 -0600 (Fri, 01 Jan 2010)

    adding so tools can be based on customizable weapons

    RevisionAuthorDate
    r1925wyrdweb2010-01-01 20:15:51 -0600 (Fri, 01 Jan 2010)

    Reagents and spells are getting a price increase. :)

    RevisionAuthorDate
    r1924wyrdweb2010-01-01 13:41:54 -0600 (Fri, 01 Jan 2010)

    Adding LB's fork template and usecode stuff.

    RevisionAuthorDate
    r1923jesses2010-01-01 12:45:12 -0600 (Fri, 01 Jan 2010)

    removes pb_grapple from u6 completely, and removes grapple points.

    RevisionAuthorDate
    r1922wyrdweb2009-12-31 15:00:19 -0600 (Thu, 31 Dec 2009)

    Added magic fan that somehow got missed.

    RevisionAuthorDate
    r1921wyrdweb2009-12-31 11:48:13 -0600 (Thu, 31 Dec 2009)

    Taking out the Spirituality Shrine flag, as Alfie has placed a gizmo at the Shrine for us. Yay!

    RevisionAuthorDate
    r1920shaddock2009-12-31 06:57:51 -0600 (Thu, 31 Dec 2009)

  • make sure shrine of spirituality is free at game startup
    RevisionAuthorDate
    r1919shaddock2009-12-31 06:46:45 -0600 (Thu, 31 Dec 2009)

    updated u6pquest to make sure that budo doesn't apply discount if the party doesn't have the belt

    RevisionAuthorDate
    r1918jesses2009-12-30 23:16:06 -0600 (Wed, 30 Dec 2009)

    battleaxe modifiers FIXED. FYI - we are no longer showing modifers to the player. they're gonna have to experiment to find out what weapons do what, or READ THE COMPENDIUM. WOOT.

    non-optimal users of weapons and armor will now have HEAVY penalties. no more having Jaana running around with a giant battleaxe!!

    RevisionAuthorDate
    r1917wyrdweb2009-12-30 22:18:44 -0600 (Wed, 30 Dec 2009)

    Adding Mariah for debug.

    RevisionAuthorDate
    r1916wyrdweb2009-12-30 00:02:15 -0600 (Wed, 30 Dec 2009)

    Forgot a dead body. :)

    RevisionAuthorDate
    r1915wyrdweb2009-12-29 23:18:04 -0600 (Tue, 29 Dec 2009)

    Updated food pricing.

    RevisionAuthorDate
    r1914shaddock2009-12-29 17:03:31 -0600 (Tue, 29 Dec 2009)

  • upped use range of fish to 10m just in case they are out of reach
    RevisionAuthorDate
    r1913wyrdweb2009-12-29 03:15:12 -0600 (Tue, 29 Dec 2009)

    Updating market prices.

    RevisionAuthorDate
    r1912u6p_alexandre2009-12-29 01:58:00 -0600 (Tue, 29 Dec 2009)

    All food in containers fixed.

    RevisionAuthorDate
    r1911u6p_alexandre2009-12-29 01:13:48 -0600 (Tue, 29 Dec 2009)

    Some food templates fixed, more to come.

    RevisionAuthorDate
    r1910wyrdweb2009-12-28 19:55:20 -0600 (Mon, 28 Dec 2009)

    Tweaking food item pricing.

    RevisionAuthorDate
    r1909jesses2009-12-27 23:15:57 -0600 (Sun, 27 Dec 2009)

    reverts all modifications to before (owned) flag fixes

    RevisionAuthorDate
    r1908jesses2009-12-27 23:12:25 -0600 (Sun, 27 Dec 2009)

    reverting magic block on lightning wand

    RevisionAuthorDate
    r1907jesses2009-12-27 23:09:56 -0600 (Sun, 27 Dec 2009)

    reverting back to "armor"

    RevisionAuthorDate
    r1906wyrdweb2009-12-27 21:43:06 -0600 (Sun, 27 Dec 2009)

    I think I've fixed the An Ort scroll (but needs to be tested), and I've tweaked damage that the lower level lightning does (made it about 1/2 of what the 7th level big one is).

    RevisionAuthorDate
    r1905wyrdweb2009-12-27 19:55:39 -0600 (Sun, 27 Dec 2009)

    Adding in audio barks for cats, dogs and injured ppl.

    RevisionAuthorDate
    r1904wyrdweb2009-12-27 14:53:15 -0600 (Sun, 27 Dec 2009)

    Adding Yrttis head.

    RevisionAuthorDate
    r1903wyrdweb2009-12-27 12:14:48 -0600 (Sun, 27 Dec 2009)

    Fixed wrong pic name for blue footlocker (bz 2304)

    RevisionAuthorDate
    r1902u6p_alexandre2009-12-27 07:40:32 -0600 (Sun, 27 Dec 2009)

    replacing content of some containers.

    RevisionAuthorDate
    r1901wyrdweb2009-12-26 15:31:27 -0600 (Sat, 26 Dec 2009)

    Making sure the blood drops. *giggle*

    RevisionAuthorDate
    r1900wyrdweb2009-12-26 14:25:39 -0600 (Sat, 26 Dec 2009)

    Fleshing out more.

    RevisionAuthorDate
    r1899wyrdweb2009-12-26 14:03:30 -0600 (Sat, 26 Dec 2009)

    Fleshing out some more - I think I have the NIS working.

    RevisionAuthorDate
    r1898wyrdweb2009-12-26 12:22:33 -0600 (Sat, 26 Dec 2009)

    Added lorebook for evil path.

    RevisionAuthorDate
    r1897wyrdweb2009-12-26 12:18:34 -0600 (Sat, 26 Dec 2009)

    Updating the gizmo scid to see if this works.

    RevisionAuthorDate
    r1896wyrdweb2009-12-26 11:00:24 -0600 (Sat, 26 Dec 2009)

    Adding templates for heads (will need u6p_art), making keys needed for evil end, adding qadbg for evil path testing, tweaking text for altar of evil.

    RevisionAuthorDate
    r1895jesses2009-12-24 00:40:15 -0600 (Thu, 24 Dec 2009)

    added magic block to lightning wand

    RevisionAuthorDate
    r1894u6p_alexandre2009-12-24 00:00:18 -0600 (Thu, 24 Dec 2009)

    Adjusting ship creak gizmo

    RevisionAuthorDate
    r1893u6p_alexandre2009-12-23 20:04:44 -0600 (Wed, 23 Dec 2009)

    added creak sound gizmo.

    RevisionAuthorDate
    r1892jesses2009-12-23 00:25:46 -0600 (Wed, 23 Dec 2009)

    fix typo (armor should be armour)

    RevisionAuthorDate
    r1891jesses2009-12-22 22:11:07 -0600 (Tue, 22 Dec 2009)

    fixes (owned) flag on weapons (and most armor - more to come on that).

    good news is - NO MAGIC WEAPONS ARE OWNED in the ENTIRE GAME right now. so - we lucked out there.

    RevisionAuthorDate
    r1890shaddock2009-12-22 19:03:05 -0600 (Tue, 22 Dec 2009)

    Added new usecode blocks to misc_events:

    #enable_shrine_valour
    #enable_shrine_codex

    RevisionAuthorDate
    r1889u6p_alexandre2009-12-22 13:21:50 -0600 (Tue, 22 Dec 2009)

    Placed wild dogs and hollow trees. Also built some bandit / pirate / ettin / cyclops camps in the wild (who said it was shrubbing?).

    Enjoy

    RevisionAuthorDate
    r1888u6p_alexandre2009-12-22 08:13:31 -0600 (Tue, 22 Dec 2009)

    Beginning placing wild dogs. More to come tonight.

    RevisionAuthorDate
    r1887u6p_alexandre2009-12-21 23:47:54 -0600 (Mon, 21 Dec 2009)

    Fixing SH basement mood.

    RevisionAuthorDate
    r1886jesses2009-12-21 23:27:39 -0600 (Mon, 21 Dec 2009)

    changed hit/die sounds for wingless gargs. no more screaming like a little girl.

    also added cat meows and dog barks.

    RevisionAuthorDate
    r1885u6p_alexandre2009-12-21 23:03:30 -0600 (Mon, 21 Dec 2009)

    Giving torches to garg guards at night.

    RevisionAuthorDate
    r1884u6p_alexandre2009-12-21 20:50:04 -0600 (Mon, 21 Dec 2009)

    Fixing Glass sword hole and shrubbing it. Requires map and u6p logic.

    RevisionAuthorDate
    r1883u6p_alexandre2009-12-21 14:23:36 -0600 (Mon, 21 Dec 2009)

    New container for OW-10

    RevisionAuthorDate
    r1882wyrdweb2009-12-21 00:28:26 -0600 (Mon, 21 Dec 2009)

    Adding noose template.

    RevisionAuthorDate
    r1881wyrdweb2009-12-21 00:14:08 -0600 (Mon, 21 Dec 2009)

    Doors will have to use default pic.

    RevisionAuthorDate
    r1880wyrdweb2009-12-21 00:07:53 -0600 (Mon, 21 Dec 2009)

    Adding cat door template. Need u6p_art.

    RevisionAuthorDate
    r1879jesses2009-12-20 23:39:12 -0600 (Sun, 20 Dec 2009)

    updated default portrait for usecode ui

    RevisionAuthorDate
    r1878wyrdweb2009-12-20 20:19:30 -0600 (Sun, 20 Dec 2009)

    Adding usecode portraits to templates. I'll be testing to make sure the default one works.

    RevisionAuthorDate
    r1877u6p_alexandre2009-12-20 19:44:05 -0600 (Sun, 20 Dec 2009)

    Finished Ambrosia shrubbing and fixed some BZ's in there.

    RevisionAuthorDate
    r1876shaddock2009-12-20 19:34:18 -0600 (Sun, 20 Dec 2009)

  • adding shrine of spirituality to orb
    RevisionAuthorDate
    r1875wyrdweb2009-12-20 17:32:43 -0600 (Sun, 20 Dec 2009)

    Fixed a typo in music file name.

    RevisionAuthorDate
    r1874jesses2009-12-20 12:39:00 -0600 (Sun, 20 Dec 2009)

    add "game ender" gizmo that, apparently, correctly ends the game. also added debug line for movie player. now correctly ends the game whether you are EVIL or NOT. MUA HA HA HA HA HA HA.

    RevisionAuthorDate
    r1873u6p_alexandre2009-12-19 20:49:39 -0600 (Sat, 19 Dec 2009)

    Set wingless XP value to 8.

    RevisionAuthorDate
    r1872u6p_alexandre2009-12-19 15:01:56 -0600 (Sat, 19 Dec 2009)

    Added some trash in Deceit level 4 'empty' chest. Seems that DS doesn't like really empty synced chests.

    RevisionAuthorDate
    r1871shaddock2009-12-19 09:20:36 -0600 (Sat, 19 Dec 2009)

  • adding misc events usecode for misc. handlers in the world
    RevisionAuthorDate
    r1870wyrdweb2009-12-18 23:08:06 -0600 (Fri, 18 Dec 2009)

    Working on evil path.

    RevisionAuthorDate
    r1869shaddock2009-12-18 18:00:24 -0600 (Fri, 18 Dec 2009)

    identified all faux npcs from faux-OW.xml

    RevisionAuthorDate
    r1868shaddock2009-12-18 17:37:15 -0600 (Fri, 18 Dec 2009)


  • adding a new config variable that I will probably have to add to the game settings screen: disable_faux_npc_schedules I'm going to have to identify the faux npcs and if this is set to true, then the faux npcs won't get spawned. I'm specifying which npcs are classified as faux npcs within k_inc_pb_custom_config.

    Faux npcs have been identified for a handful of towns so far (britain and castle included) for testing.

    RevisionAuthorDate
    r1867jesses2009-12-17 23:52:54 -0600 (Thu, 17 Dec 2009)

    evil end sequence done. requires updated pb logic

    RevisionAuthorDate
    r1866u6p_alexandre2009-12-17 22:06:21 -0600 (Thu, 17 Dec 2009)

    I'm done with Magincia. Requires both map and u6p_logic.

    RevisionAuthorDate
    r1865wyrdweb2009-12-16 23:52:40 -0600 (Wed, 16 Dec 2009)

    Adding in usecode portraits and working on evil path. *bwahahaha*

    RevisionAuthorDate
    r1864jesses2009-12-16 22:24:29 -0600 (Wed, 16 Dec 2009)

    debug info

    RevisionAuthorDate
    r1863wyrdweb2009-12-16 16:23:05 -0600 (Wed, 16 Dec 2009)

    Adding missing sign for market.

    RevisionAuthorDate
    r1862jesses2009-12-16 00:25:36 -0600 (Wed, 16 Dec 2009)

    a couple of tweaks

    RevisionAuthorDate
    r1861jesses2009-12-15 22:18:45 -0600 (Tue, 15 Dec 2009)

    end NIS now includes a check to make sure the evil ritual has been performed before it will fire.

    tweaked to message sender (just documentation update) - may want to change these from SPostWorldMessage to PostWorldMessage

    added new gizmo to send message direct from avatar's goid. used for relaying to things like ladder managers which require it

    RevisionAuthorDate
    r1860aletys2009-12-15 19:55:50 -0600 (Tue, 15 Dec 2009)

    Deleted Category section from this file. Now in extract file.

    Need: u6p_art
    u6p_npc

    RevisionAuthorDate
    r1859shaddock2009-12-15 18:54:37 -0600 (Tue, 15 Dec 2009)

  • compiled compendium entries to native
    RevisionAuthorDate
    r1858u6p_alexandre2009-12-15 03:33:38 -0600 (Tue, 15 Dec 2009)

    Containers for Magincia

    RevisionAuthorDate
    r1857wyrdweb2009-12-15 02:57:18 -0600 (Tue, 15 Dec 2009)

    Made Lorcan's key for the cellar to Magincia.

    RevisionAuthorDate
    r1856aletys2009-12-14 23:43:56 -0600 (Mon, 14 Dec 2009)

    More Compendium stuff:
  • more picts added for entries.
    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1855aletys2009-12-14 23:27:00 -0600 (Mon, 14 Dec 2009)

    Thanks Shad.

    This moves the completed entries out of the original files & into two "extract" usecode files, and should make most of the LB banter go much, much faster.
  • journal_compendium_entries_extract.usecode has the entries
  • banter_compendium_descriptions_extract





    RevisionAuthorDate
    r1854shaddock2009-12-14 22:56:39 -0600 (Mon, 14 Dec 2009)

  • putting Flerida's changes to the compendium in, overwriting what I did earlier. Sorry for the confusion Flerida, just let me know exactly what files are ready to convert when they are ready.
    RevisionAuthorDate
    r1853jesses2009-12-14 22:13:06 -0600 (Mon, 14 Dec 2009)

    disabling schedules and stuff so no wandering gargs will show up.

    note: previous commit was for the new multi-sfx gizmo, the previous comment was for this commit.

    So, it's sorta like I'm Smith, but in reverse.

    RevisionAuthorDate
    r1852jesses2009-12-14 22:10:01 -0600 (Mon, 14 Dec 2009)

    disabling schedules and stuff so no wandering gargs will show up.

    RevisionAuthorDate
    r1851shaddock2009-12-14 19:37:35 -0600 (Mon, 14 Dec 2009)

    compiled journal compendium entries to native.

    RevisionAuthorDate
    r1850aletys2009-12-14 16:37:25 -0600 (Mon, 14 Dec 2009)

    More Compendium updates.

    Next: Will extract portions that are done so Shad can turn into skrit.

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1849jesses2009-12-13 23:50:40 -0600 (Sun, 13 Dec 2009)

    messing with sfx. added new multi-sfx playing gizmo. receives activate and cycles through list of usepoints, playing sfx at each point in turn, or in random order. can set low/high interval. might be useful for adding atmosphere to certain areas.

    RevisionAuthorDate
    r1848wyrdweb2009-12-13 23:20:10 -0600 (Sun, 13 Dec 2009)

    Added a few containers for Magincia, updated mesh for altar, tweaked some wording in potion lorebook.

    RevisionAuthorDate
    r1847jesses2009-12-13 19:51:05 -0600 (Sun, 13 Dec 2009)

    made most of the explosions red. by request.

    RevisionAuthorDate
    r1846jesses2009-12-13 19:12:30 -0600 (Sun, 13 Dec 2009)

    fixes died in cove issue where cove schedule wouldn't get set

    RevisionAuthorDate
    r1845jesses2009-12-13 17:19:53 -0600 (Sun, 13 Dec 2009)

    new sound player gizmo - send activate, it'll play a sound.

    why did we need this? turns out the "play sound" action on generic triggers DOESN'T WORK - you can't save the properties in SE

    this solves the "usecode sound randomly not working" problem that I ran into when working on the evil end sequence.

    also, lots more explosions. yay.


    RevisionAuthorDate
    r1844aletys2009-12-13 11:09:44 -0600 (Sun, 13 Dec 2009)

    More updates to Compendium.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1843shaddock2009-12-13 09:51:05 -0600 (Sun, 13 Dec 2009)

    fixing some syntax errors concerning the usecode component in u6p_codex and u6p_altar_of_evil

    RevisionAuthorDate
    r1842wyrdweb2009-12-13 01:26:55 -0600 (Sun, 13 Dec 2009)

    Fixes to text for eight circles and lingua magica lorebooks, adding placeholder for altar of evil.

    RevisionAuthorDate
    r1841jesses2009-12-12 23:31:33 -0600 (Sat, 12 Dec 2009)

    updated mood so it transitions properly! thanks shad!

    RevisionAuthorDate
    r1840aletys2009-12-12 21:56:34 -0600 (Sat, 12 Dec 2009)

    More compendium fixes, picts, updates.

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1839jesses2009-12-12 20:58:32 -0600 (Sat, 12 Dec 2009)

    updated evil end sequence. more death, more destruction.

    RevisionAuthorDate
    r1838wyrdweb2009-12-12 20:35:03 -0600 (Sat, 12 Dec 2009)

    Uncommented one of the New Magincia songs so it will play, starting on Altar of Evil *bwahahaha* and made mouseholes more interesting. :D

    RevisionAuthorDate
    r1837aletys2009-12-12 10:56:14 -0600 (Sat, 12 Dec 2009)

    More Compendium stuff:
  • Fixed Virtues picts so don't look washed out.
  • Updated gameplay_settings & status_console picts to match new retail versions.
  • Updated pict names as needed in entries file.
    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1836aletys2009-12-12 00:24:23 -0600 (Sat, 12 Dec 2009)

    More Compendium stuff
  • Fixed, updated picts
  • Fixes, additions to entries
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1835wyrdweb2009-12-12 00:21:13 -0600 (Sat, 12 Dec 2009)

    Adjusted Death Cannon damage to be in line with original.

    RevisionAuthorDate
    r1834jesses2009-12-11 22:32:24 -0600 (Fri, 11 Dec 2009)

    evil end sequence mods. can't get moods to fire for some reason.

    RevisionAuthorDate
    r1833wyrdweb2009-12-11 20:19:30 -0600 (Fri, 11 Dec 2009)

    Updated battle moods and updating templates for usecode portraits.

    RevisionAuthorDate
    r1832aletys2009-12-11 16:19:45 -0600 (Fri, 11 Dec 2009)

    More Compendium stuff:
  • new picts.
  • new entries & corrections to existing ones.
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1831wyrdweb2009-12-11 14:29:59 -0600 (Fri, 11 Dec 2009)

    Copied down the battle_moods from pb and updated the music for them, and, updated moods with Flerida's help (thanks, Flerida *smiles*)

    RevisionAuthorDate
    r1830u6p_alexandre2009-12-10 13:50:44 -0600 (Thu, 10 Dec 2009)

    Changing mood and music for Mandrake : only 1 music wired now.

    RevisionAuthorDate
    r1829u6p_alexandre2009-12-10 13:47:13 -0600 (Thu, 10 Dec 2009)

    Reverting does block path on doors.

    RevisionAuthorDate
    r1828wyrdweb2009-12-10 12:15:11 -0600 (Thu, 10 Dec 2009)

    Added flag for baddies dagger.

    RevisionAuthorDate
    r1827wyrdweb2009-12-10 01:01:01 -0600 (Thu, 10 Dec 2009)

    Updating usecode templates for portraits and got rid of an extra space in Adan's journal.

    RevisionAuthorDate
    r1826aletys2009-12-10 00:34:52 -0600 (Thu, 10 Dec 2009)

    More Compendium updates:

  • fixed mis-sized picture
  • adding compendium entries into dungeon banters
  • more entries added
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1825u6p_alexandre2009-12-09 23:00:29 -0600 (Wed, 09 Dec 2009)

    Added some moods for a bard.

    RevisionAuthorDate
    r1824shaddock2009-12-09 15:48:12 -0600 (Wed, 09 Dec 2009)

    the option to turn off the moongate and journal initializers at game startup was enabled and committed. IF YOU TURN THESE OFF, PLEASE DON'T COMMIT YOUR CHANGES.

    RevisionAuthorDate
    r1823aletys2009-12-09 12:25:04 -0600 (Wed, 09 Dec 2009)

    More Compendium Entries:

  • Spellbook section of Compendium.
  • New figure for spellbook with those lovely new spell icons.
    Need: u6p_art
    u6p_logic
    u6p_npc

    Deborah, can you please review & tell me if it needs any changes?



    RevisionAuthorDate
    r1822u6p_alexandre2009-12-08 20:12:38 -0600 (Tue, 08 Dec 2009)

    Fixed bugs in N M and Magincia.

    I'm out of there !!!

    RevisionAuthorDate
    r1821u6p_alexandre2009-12-08 19:31:54 -0600 (Tue, 08 Dec 2009)

    Adding rope24_usable

    RevisionAuthorDate
    r1820u6p_alexandre2009-12-08 19:14:07 -0600 (Tue, 08 Dec 2009)

    adding a mood for N_M cellar.

    RevisionAuthorDate
    r1819ozzy2009-12-08 18:25:14 -0600 (Tue, 08 Dec 2009)

    Maps for Dungeon Shame didn't show up in the map UI. Fixing.


    RevisionAuthorDate
    r1818wyrdweb2009-12-08 18:08:02 -0600 (Tue, 08 Dec 2009)

    Adding panpipes portrait to template, updated some moods (I have a couple of songs I'm looking at in DS to use for alternates in garg shrines and a possible 1 or 2 for Sin'Vraal and dungeons).

    RevisionAuthorDate
    r1817u6p_alexandre2009-12-07 23:45:30 -0600 (Mon, 07 Dec 2009)

    As Jesse requested, one of the 2 chests in Deceit is empty... enjoy.

    RevisionAuthorDate
    r1816u6p_alexandre2009-12-07 23:39:48 -0600 (Mon, 07 Dec 2009)

    Added one missing item in Deceit.

    RevisionAuthorDate
    r1815u6p_alexandre2009-12-07 22:47:56 -0600 (Mon, 07 Dec 2009)

    Just set 'does_block_path' to doors. Doesn't seems to cause a problem to NPCs and party and may fix some problems with monsters attacking through doors.

    RevisionAuthorDate
    r1814jesses2009-12-07 22:42:03 -0600 (Mon, 07 Dec 2009)

    base gizmo for evil path; did some experiments with ending the game. got it to main menu, but cursor is missing. not sure how to fix that :( may try to kick player from game completely.

    RevisionAuthorDate
    r1813shaddock2009-12-07 22:11:17 -0600 (Mon, 07 Dec 2009)

    silver horn works again

    RevisionAuthorDate
    r1812u6p_alexandre2009-12-07 21:29:14 -0600 (Mon, 07 Dec 2009)

    New Doors for DS towers.

    Placed 2 in Minoc, if you want to have a look.

    RevisionAuthorDate
    r1811shaddock2009-12-07 21:12:30 -0600 (Mon, 07 Dec 2009)

    Patching framework in place. The usecode script: OnPostRestoreGame will get fired off after a previously saved game is loaded. From there, it is possible to check which version of the game the save is from and then branch accordingly to update flags/etc and then update the game version of the save to match.

    RevisionAuthorDate
    r1810shaddock2009-12-07 18:30:55 -0600 (Mon, 07 Dec 2009)

  • another try with the magic fan and silver horn. The magic fan is simply a fan shaped unlimited use scroll. The horn is an unlimited use summon silver serpent scroll with usecode attached to play the horn sound.
    RevisionAuthorDate
    r1809u6p_alexandre2009-12-07 17:41:03 -0600 (Mon, 07 Dec 2009)

    Added mouseholes for our little mouse.

    RevisionAuthorDate
    r1808u6p_alexandre2009-12-07 15:34:15 -0600 (Mon, 07 Dec 2009)

    Wired music for some moods that didn't had it.

    RevisionAuthorDate
    r1807wyrdweb2009-12-07 11:06:27 -0600 (Mon, 07 Dec 2009)

    Adding in Exodus music to regular moods and added another for each, i.e. shrine_passion_one so we can alternate moods/music.

    RevisionAuthorDate
    r1806aletys2009-12-07 10:40:31 -0600 (Mon, 07 Dec 2009)

    More Compendium fixes:
  • Added compendium description for preparing Mandrake to Shasha's convo.
  • Made a bunch of "olde english" & other corrections (thanks, Deborah)
    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1805shaddock2009-12-06 22:57:19 -0600 (Sun, 06 Dec 2009)

    fix inventory icon on magic fan

    RevisionAuthorDate
    r1804shaddock2009-12-06 22:40:06 -0600 (Sun, 06 Dec 2009)

    changed magic fan to be an unlimited use rel hur scroll instead of casting through usecode...seems to be some issues with that.

    RevisionAuthorDate
    r1803shaddock2009-12-06 21:59:14 -0600 (Sun, 06 Dec 2009)

  • initial cut at functional magic fan and silver horn
  • tweaking hydra breath effect
    RevisionAuthorDate
    r1802jesses2009-12-06 20:37:57 -0600 (Sun, 06 Dec 2009)

    oops! forgot to commit these

    RevisionAuthorDate
    r1801jesses2009-12-06 18:46:59 -0600 (Sun, 06 Dec 2009)

    sound emitter. comma-delimited list of sounds to emit. also allows you to set timing; can be random or sequential.

    note: this has no activate/deactivate feature at this time, nor usecode support. this is just a place 'n use sorta thing.

    RevisionAuthorDate
    r1800shaddock2009-12-06 17:43:29 -0600 (Sun, 06 Dec 2009)

    tweaking hydra breath attack

    RevisionAuthorDate
    r1799jesses2009-12-06 13:42:03 -0600 (Sun, 06 Dec 2009)

    magic fan implemented - the cast part doesn't work yet though. tried Spells.CastAtTarget and punched in the spell # as required, but it doesn't seem to do anything.

    RevisionAuthorDate
    r1798jesses2009-12-06 12:44:58 -0600 (Sun, 06 Dec 2009)

    magic boomerangs now in game!

    RevisionAuthorDate
    r1797shaddock2009-12-06 11:57:55 -0600 (Sun, 06 Dec 2009)

    moved templat: codex_status into pb_shrines

    RevisionAuthorDate
    r1796u6p_alexandre2009-12-05 21:46:56 -0600 (Sat, 05 Dec 2009)

    Fixes for Sutek's.

    Started a noose, but I'm stuck...

    RevisionAuthorDate
    r1795shaddock2009-12-05 21:13:19 -0600 (Sat, 05 Dec 2009)

    Fixed issue with store/container UI that will cause it to resume time in the event you click away from it and don't close it with the X.

    RevisionAuthorDate
    r1794shaddock2009-12-05 12:48:54 -0600 (Sat, 05 Dec 2009)

    Updated version number

    RevisionAuthorDate
    r1793shaddock2009-12-05 11:19:14 -0600 (Sat, 05 Dec 2009)

  • in the event that the avatar dies during the temple nis, make sure the doors become unlocked.
    RevisionAuthorDate
    r1792shaddock2009-12-05 10:55:21 -0600 (Sat, 05 Dec 2009)

  • drop party life at end of garg intro sequence and before lb banter.
    RevisionAuthorDate
    r1791u6p_alexandre2009-12-05 07:33:53 -0600 (Sat, 05 Dec 2009)

    Treasure for Tomb of the Kings

    RevisionAuthorDate
    r1790jesses2009-12-05 00:10:30 -0600 (Sat, 05 Dec 2009)

    okay - i am officially done with the opening castle sequence. i HAVE adjusted the party's HP for after the battle, but for some reason, as soon as LB's banter fires, the party is mostly healed. i tried turning off the keep alive flag in the NIS before i adjusted the HP, but that didn't seem to help. anyway, it's good for now; shad, if you can fix it so the party doesn't get healed, great, although i see no code in there that would be healing, so we may just have to let this go....

    RevisionAuthorDate
    r1789u6p_alexandre2009-12-04 20:01:23 -0600 (Fri, 04 Dec 2009)

    Bonn map isn't owned anymore

    RevisionAuthorDate
    r1788shaddock2009-12-04 19:30:39 -0600 (Fri, 04 Dec 2009)

    Avatar variable was not getting initialized in these 3 skrevs which is probably why the narrator wasn't working. Jesse, can you retest?

    RevisionAuthorDate
    r1787aletys2009-12-04 09:33:30 -0600 (Fri, 04 Dec 2009)

  • Adding mouse pict for compendium, and nametag for garg guards.
  • More compendium entries.
  • Adding generic guard convo 1 (unfriendly guard).
  • Added nametags and convos and portraits to garg guards.
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1786u6p_alexandre2009-12-04 00:53:03 -0600 (Fri, 04 Dec 2009)

    Removed all potion_purple from world and replaced by potion_purple2 (no more rat Avatar). Checked the map, the only 4 existing are non selectable, so set as decor, I leave those.

    RevisionAuthorDate
    r1785wyrdweb2009-12-04 00:50:59 -0600 (Fri, 04 Dec 2009)

    Adjusted a karma for a quest in journal and added a line of usecode for the Arturos map - this should fix the error of it falsely opening and closing quest at beginning.

    RevisionAuthorDate
    r1784wyrdweb2009-12-04 00:18:59 -0600 (Fri, 04 Dec 2009)

    Fixed one TODO in new journal skrit, but have no idea what the issue is for the other.

    RevisionAuthorDate
    r1783wyrdweb2009-12-03 23:40:43 -0600 (Thu, 03 Dec 2009)

    Fixed 4 words that were not Old English.

    RevisionAuthorDate
    r1782u6p_alexandre2009-12-03 22:55:35 -0600 (Thu, 03 Dec 2009)

    Shrubbing from pirate cave level 1 and 2 done.

    RevisionAuthorDate
    r1781jesses2009-12-03 22:32:32 -0600 (Thu, 03 Dec 2009)

    see if that fixes the usecode UI issue.

    also, nystul's effect should wear off in about 10 seconds, which SHOULD be enough.

    RevisionAuthorDate
    r1780shaddock2009-12-03 21:54:42 -0600 (Thu, 03 Dec 2009)

  • initial run of converting all of the compendium init calls from the game startup as well as the lb banter to native skrit. This file is just what it's going to look like, it's not actually hooked in yet and the existing entries have *not* been removed.
    Flerida, can you take a look at this and let me know if this is workable?

    Look at: u6p_logic/world/global/usecode/library/U6PCompediumDB.skrit



    RevisionAuthorDate
    r1779shaddock2009-12-03 20:19:36 -0600 (Thu, 03 Dec 2009)

  • converted the journal initialization usecode to native skrit. On my machine, this improved from running 45+ seconds, to about 2 seconds. I'd like to do the same for the Compendium.
    All the journal init logic is now located in:

    world/global/usecode/library/U6PJournalDB

    the structure of the skrit calls are very similar to the structure of the original usecode calls, just a little less verbose. You should be able to follow the pattern and add or modify as needed. Please don't modify journal_entries.usecode anymore. I've commented out all the entries in it.

    Please let me know if you run into any issues!

    RevisionAuthorDate
    r1778wyrdweb2009-12-03 19:18:54 -0600 (Thu, 03 Dec 2009)

    Getting rid of journal spoiler associated with rotten dragon eggs - commented out in egg template and in both journal_update_items and the journal entries.

    RevisionAuthorDate
    r1777u6p_alexandre2009-12-03 13:22:42 -0600 (Thu, 03 Dec 2009)

    Fixing all dead bodies in the world.

    RevisionAuthorDate
    r1776aletys2009-12-03 08:10:07 -0600 (Thu, 03 Dec 2009)

    More Compendium Stuff:
  • Fixed misplaced Compenidum entries (Paws was in NM).
  • Replaced placeholder "." text in two dungeon banters.
    Needs both u6p_logic & u6p_npc

    Still needed: Waiting feedback from Ozzy regarding truncated entries & missing/inoperative slider bars which were working before I went on vacation (he will check when he gets home). I may have to go back & split the entries up, & there's alot of them with the problem. Will continue working entries that still need to be done till then.

    RevisionAuthorDate
    r1775jesses2009-12-03 00:52:58 -0600 (Thu, 03 Dec 2009)

    much improved skrev upon arriving in castle. in theory.

    RevisionAuthorDate
    r1774u6p_alexandre2009-12-02 19:37:01 -0600 (Wed, 02 Dec 2009)

    Added some containers with cannonballs.

    RevisionAuthorDate
    r1773u6p_alexandre2009-12-02 00:21:23 -0600 (Wed, 02 Dec 2009)

    Fixing garg barks

    RevisionAuthorDate
    r1772jesses2009-12-01 23:33:45 -0600 (Tue, 01 Dec 2009)

    nystul is supposed to cast now, but doesn't. added debug. also bumped up the wingless garg HP considerably to make the sequence longer. (not sure i did that right.)

    RevisionAuthorDate
    r1771u6p_alexandre2009-12-01 22:59:02 -0600 (Tue, 01 Dec 2009)

    Some fixes in Yew and Sewers.
    Norick is now working fine (he is a u6 npc now).

    RevisionAuthorDate
    r1770wyrdweb2009-12-01 22:17:14 -0600 (Tue, 01 Dec 2009)

    Adjusted sizes in harp and lyre in templates, adding their usecode files, again, and cleaned up the lute one.

    RevisionAuthorDate
    r1769u6p_alexandre2009-12-01 21:56:58 -0600 (Tue, 01 Dec 2009)

    Some fixes for sewers + harp and lyre usecode files.

    RevisionAuthorDate
    r1768shaddock2009-12-01 21:04:35 -0600 (Tue, 01 Dec 2009)

  • first cut at Hydra. The breath attack isn't working right, but the melee attack is. Let me just say that this thing is viscious!!! -- give u6p_hydra for a good time :)
    RevisionAuthorDate
    r1767u6p_alexandre2009-12-01 12:25:17 -0600 (Tue, 01 Dec 2009)

    Added some schedules groups for Magincia crypt.

    RevisionAuthorDate
    r1766u6p_alexandre2009-11-30 23:47:52 -0600 (Mon, 30 Nov 2009)

    Magincia nearly done. Evil traps in there, but if you wish to test those, you'll have to start a new game...

    RevisionAuthorDate
    r1765u6p_alexandre2009-11-29 19:44:10 -0600 (Sun, 29 Nov 2009)

    Adding a lyre

    RevisionAuthorDate
    r1764u6p_alexandre2009-11-29 08:23:25 -0600 (Sun, 29 Nov 2009)

    Fix : added a missing ;

    RevisionAuthorDate
    r1763u6p_alexandre2009-11-29 08:10:35 -0600 (Sun, 29 Nov 2009)

    Adding Harp. (u6p_art) needs u6p_art and logic

    RevisionAuthorDate
    r1762jesses2009-11-28 20:00:56 -0600 (Sat, 28 Nov 2009)

    added narration to end sequence

    RevisionAuthorDate
    r1761wyrdweb2009-11-28 18:06:41 -0600 (Sat, 28 Nov 2009)

    Adding more for cannonball template. I think we need to decide on a weight - and can this be sold thru shops with specializes = base_u6p_placeholder?

    RevisionAuthorDate
    r1760jesses2009-11-28 18:05:47 -0600 (Sat, 28 Nov 2009)

    fixed textures for bolesh/axsim - probably temporary fix? custom heads are NOT WORKING - use full meshes for now

    RevisionAuthorDate
    r1759wyrdweb2009-11-28 16:15:25 -0600 (Sat, 28 Nov 2009)

    Adding dairy sign. Need u6p_art.

    RevisionAuthorDate
    r1758wyrdweb2009-11-28 15:10:28 -0600 (Sat, 28 Nov 2009)

    Adding new town signs.

    Please place these Alfie. Thanks!

    RevisionAuthorDate
    r1757wyrdweb2009-11-28 12:23:52 -0600 (Sat, 28 Nov 2009)

    Added lorebook text and an onread flag.

    RevisionAuthorDate
    r1756shaddock2009-11-28 09:55:16 -0600 (Sat, 28 Nov 2009)

  • modified winged template to ensure that all winged recognize when negate magic is in effect, not just trinsic winged.
    RevisionAuthorDate
    r1755shaddock2009-11-28 08:57:18 -0600 (Sat, 28 Nov 2009)

  • updated M8 text
    RevisionAuthorDate
    r1754jesses2009-11-27 22:52:48 -0600 (Fri, 27 Nov 2009)

    fix bug 1885 - unsets static item enabler flag on death intercept

    RevisionAuthorDate
    r1753jesses2009-11-27 21:16:41 -0600 (Fri, 27 Nov 2009)

    a ui that i forgot to commit for the movie system, and also the harpsichord now works. pretty cacophonous when there's other music playing :)

    RevisionAuthorDate
    r1752shaddock2009-11-27 20:20:59 -0600 (Fri, 27 Nov 2009)

  • changed screen name of cannonball
    RevisionAuthorDate
    r1751shaddock2009-11-27 20:17:16 -0600 (Fri, 27 Nov 2009)

  • added screen names to spell scroll spells so that when an enchanted staff is equipped, the associated spell displays correctly
  • updated active icons for staff spells to match the new spell icons
  • fixed all the enchanted staff templates so they should all now be working correctly.
    RevisionAuthorDate
    r1750u6p_alexandre2009-11-27 18:53:51 -0600 (Fri, 27 Nov 2009)

    Trinsic barracks have new doors. Needs u6p_logic, u6p_art and map.

    RevisionAuthorDate
    r1749wyrdweb2009-11-27 02:43:20 -0600 (Fri, 27 Nov 2009)

    Added all the active_icons for spells.

    RevisionAuthorDate
    r1748shaddock2009-11-26 23:05:28 -0600 (Thu, 26 Nov 2009)

  • modified evil mages and winged to recognize when negate magic is in effect and switch to melee
  • removed some todos
    RevisionAuthorDate
    r1747u6p_alexandre2009-11-26 16:43:24 -0600 (Thu, 26 Nov 2009)

    Made Britain map not owned.

    RevisionAuthorDate
    r1746wyrdweb2009-11-26 15:38:58 -0600 (Thu, 26 Nov 2009)

    Updated Moonglow mood.

    RevisionAuthorDate
    r1745u6p_alexandre2009-11-26 08:24:55 -0600 (Thu, 26 Nov 2009)

    Fixing cannons in the world. Changed cannon in SH to have one usable.

    RevisionAuthorDate
    r1744u6p_alexandre2009-11-26 07:28:49 -0600 (Thu, 26 Nov 2009)

    Added some dead bodies at shrine of honesty.

    RevisionAuthorDate
    r1743u6p_alexandre2009-11-26 06:11:29 -0600 (Thu, 26 Nov 2009)

    Fixing missing anims in crypt trunks templates.

    RevisionAuthorDate
    r1742u6p_alexandre2009-11-26 05:16:13 -0600 (Thu, 26 Nov 2009)

    Added last missing maps.

    RevisionAuthorDate
    r1741jesses2009-11-25 22:37:10 -0600 (Wed, 25 Nov 2009)

    fix bug 1976

    RevisionAuthorDate
    r1740shaddock2009-11-25 21:01:56 -0600 (Wed, 25 Nov 2009)

  • modified randomized gargoyle templates to switch to ranged mode if a boomerang is selected. NOTE: Errors will get thrown in DSMod and sometimes the animation may "freak" out, but you can ignore these, the plus is that the wingless will actually chuck boomerangs at you. The errors will get looked at after M8 and are not major issues.
    RevisionAuthorDate
    r1739wyrdweb2009-11-25 12:48:29 -0600 (Wed, 25 Nov 2009)

    Updated template names for Britain and Trinsic.

    RevisionAuthorDate
    r1738ozzy2009-11-25 12:21:19 -0600 (Wed, 25 Nov 2009)

    Adding new maps (Bucs Den, Sewers) to the initialization file.

    RevisionAuthorDate
    r1737shaddock2009-11-24 21:14:39 -0600 (Tue, 24 Nov 2009)

  • fixing issues with tooltips not displaying the correct information
    RevisionAuthorDate
    r1736shaddock2009-11-23 21:31:44 -0600 (Mon, 23 Nov 2009)

  • death cannon base. Now death cannon can be placed.
    RevisionAuthorDate
    r1735u6p_alexandre2009-11-23 19:14:16 -0600 (Mon, 23 Nov 2009)

    Tried to fix Evil Old Man again.

    RevisionAuthorDate
    r1734wyrdweb2009-11-23 19:09:46 -0600 (Mon, 23 Nov 2009)

    Updating more journal stuff.

    RevisionAuthorDate
    r1733u6p_alexandre2009-11-23 18:32:09 -0600 (Mon, 23 Nov 2009)

    Changing some staffs place.

    RevisionAuthorDate
    r1732u6p_alexandre2009-11-23 18:16:05 -0600 (Mon, 23 Nov 2009)

    Adding missing vog staff in Chest Gen.
    Creating new template for special evil mage in Deceit lvl 4.
    Adding vog staff in deceit and on evil mage island.
    Adding Storm Cloak to Deceit.

    RevisionAuthorDate
    r1731u6p_alexandre2009-11-23 17:39:44 -0600 (Mon, 23 Nov 2009)

    Added map pieces in Deceit. Needs u6p_logic and map.

    RevisionAuthorDate
    r1730u6p_alexandre2009-11-23 10:57:07 -0600 (Mon, 23 Nov 2009)

    Placed nearly all magic staffs (one missing in Chest Gen, see Google Doc, not sure it isn't a typo in name).

    RevisionAuthorDate
    r1729u6p_alexandre2009-11-23 07:17:40 -0600 (Mon, 23 Nov 2009)

    Placed missing items.

    RevisionAuthorDate
    r1728u6p_alexandre2009-11-23 05:34:17 -0600 (Mon, 23 Nov 2009)

    Placed maps in containers.

    RevisionAuthorDate
    r1727aletys2009-11-22 23:42:06 -0600 (Sun, 22 Nov 2009)

    More Compendium stuff
  • Corrected some Compendium entries & image names
  • Rearranged some items
  • Added more images for Compendium (thank you Deborah!)
  • Moved spoiler entries to the correct locations in convos or other files
    These will be the last entries for M8 - I'm heading out in the morning.

    Need: u6p_art
    u6p_npc


    RevisionAuthorDate
    r1726shaddock2009-11-22 22:43:09 -0600 (Sun, 22 Nov 2009)

  • made death cannon use normal u6p_cannonball template
  • made u6p_cannonball template interactive
    RevisionAuthorDate
    r1725shaddock2009-11-22 22:37:30 -0600 (Sun, 22 Nov 2009)

  • fleshed out spell_enchant usecode to do everything that enchanted_staff usecode did
  • wired up scroll_ioy to the spell_enchant usecode
  • still need to make sure mana and reagents are reduced appropriately when enchanting a staff from a spell in the spellbook.
    RevisionAuthorDate
    r1724aletys2009-11-22 19:18:27 -0600 (Sun, 22 Nov 2009)

  • Commented out image portions of entries w/o picts to go with them.
  • All entries are now active.
  • Still need to do the game controls sections.
    RevisionAuthorDate
    r1723shaddock2009-11-22 10:00:08 -0600 (Sun, 22 Nov 2009)

  • setting a flag on mouseholes so that they never get cleaned up by the DS memory manager, even when out of frustum for long periods of time. Hopefully this will mean that we won't lose the rune anymore..we'll see.
    RevisionAuthorDate
    r1722wyrdweb2009-11-21 22:08:26 -0600 (Sat, 21 Nov 2009)

    Taynith's story finished. Just have finishing of some Moonglow convos and the cloaked stranger left.

    RevisionAuthorDate
    r1721wyrdweb2009-11-21 19:30:46 -0600 (Sat, 21 Nov 2009)

    Adding all the small maps (including 4 new ones that Ozzy will be adding the art of soon - so expect errors for those 4 if you use this until he gets a chance to commit the art - but you'll get all the others).

    RevisionAuthorDate
    r1720shaddock2009-11-21 17:01:23 -0600 (Sat, 21 Nov 2009)

    framework of the Enchant spell. All the magic happens in the usecode script: usecode\source_files\spells\spell_enchant

    I've wired up In Mani Corp as an example of how to charge a staff with a spell. To charge a spell, the caster must be able to cast the spell already (ie, a 7th circle caster won't be able to charge a staff with 8th circle spells)...anyone can use the staff after it's been charged though.

    I also had a question on whether the act of charging the staff should also require the reagent requirements of the spell to be charged, or if Enchant reagent requirements are enough.

    RevisionAuthorDate
    r1719wyrdweb2009-11-21 16:12:54 -0600 (Sat, 21 Nov 2009)

    Adding Despise map flags for Adan's journal, adding new map templates and added their flags into journal_update_items (Ozzy, you can see the template names if you need to verify for map UI set up - btw, he'll be dividing the maps for these and adding for map UI use).

    RevisionAuthorDate
    r1718aletys2009-11-21 02:52:46 -0600 (Sat, 21 Nov 2009)

    More Compendium entries added.

    Need: u6p_art
    u6p_npc


    RevisionAuthorDate
    r1717wyrdweb2009-11-20 16:56:10 -0600 (Fri, 20 Nov 2009)

    Okay, looks like the offensive ones work, except for VOG for some reason. I know the scroll worked, so not sure why this isn't. It's the regular non-combat ones that are trickier. I don't think Iolo would appreciate, "Hey, Iolo. Come here. I want to whack you with this darned Enchanted Staff so we can have some light. :P"

    Ones I'm not sure of, or aren't working are:

    In Sanct/Protection
    Vas Ort Grav/Chain Bolt
    In Mani Corp/Resurrect In theory it looks like it works, but needs real testing
    Vas Lor/Great Light
    An Sanct Lor/Reveal is this useful, does it work?

    Also, I've inquired Shad as to how to set up so we can use_code to enchant the staff (the uncharged ones). So, we're almost there. :)

    RevisionAuthorDate
    r1716aletys2009-11-20 13:25:49 -0600 (Fri, 20 Nov 2009)

    More Compendium stuff - start of game controls section, map gui section.

    Need: u6p_art
    u6p_npc


    RevisionAuthorDate
    r1715wyrdweb2009-11-20 10:51:55 -0600 (Fri, 20 Nov 2009)

    Updated moods.

    RevisionAuthorDate
    r1714jesses2009-11-19 23:39:48 -0600 (Thu, 19 Nov 2009)

    movie player now hides compass

    new gizmo for toggling whether or not you can select an item. useful for making it so you can't select items through walls and stuff like that. note that you need to be careful with this; using it along with fades will NOT work because fades are context-sensitive. one area will be faded out for PART of the party, but not ALL of the party, whereas the isselectable flag is GLOBAL. so this is really only good for areas that once they are discovered, all the items in the area become permanently selectable.

    note that this gizmo TOGGLES - if something is selectable, it will make it unselectable, and vice-versa, each time it receives an activate

    RevisionAuthorDate
    r1713wyrdweb2009-11-19 23:16:04 -0600 (Thu, 19 Nov 2009)

    Added all the small maps for map UI testing.

    RevisionAuthorDate
    r1712wyrdweb2009-11-19 22:50:35 -0600 (Thu, 19 Nov 2009)

    Alright, I have everything EXCEPT Moonglow and the finishing of Taynith's story in. If there is something that I'm missing and not on my radar, please speak up soon. Thanks!

    RevisionAuthorDate
    r1711shaddock2009-11-19 22:38:51 -0600 (Thu, 19 Nov 2009)

  • first cut at the death cannon.
    template of the equippable portion: u6p_death_cannon
    template of the cannon balls required to use it: u6p_cannonball_usable

    Still need help on the following:
  • cannon base structure mesh to place it on
  • inventory icon for cannonball
  • active inventory icon for cannon (I'm reusing the inventory icon here)
  • pricing/weights
    RevisionAuthorDate
    r1710aletys2009-11-18 23:53:50 -0600 (Wed, 18 Nov 2009)

    More updates to Compendium entries.

    Need: u6p_art

    RevisionAuthorDate
    r1709jesses2009-11-17 23:24:23 -0600 (Tue, 17 Nov 2009)

    now the movie player has a flag that says whether to end the game after the movie plays

    RevisionAuthorDate
    r1708jesses2009-11-17 21:34:56 -0600 (Tue, 17 Nov 2009)

    nearly have the end sequence done; trying to hide the stupid compass. moving on for now though; works great :)

    RevisionAuthorDate
    r1707wyrdweb2009-11-17 14:57:15 -0600 (Tue, 17 Nov 2009)

    Added Beh Lem's portrait override.

    RevisionAuthorDate
    r1706u6p_alexandre2009-11-17 03:13:55 -0600 (Tue, 17 Nov 2009)

    All bows, crossbows and magic bows replaced by limited versions in containers.

    RevisionAuthorDate
    r1705aletys2009-11-16 23:52:08 -0600 (Mon, 16 Nov 2009)

    Adding reagent picts to Compendium.

    Need: u6p_art
    u6p_npc

    RevisionAuthorDate
    r1704wyrdweb2009-11-16 22:26:07 -0600 (Mon, 16 Nov 2009)

    Commented out an entry since it interferes with end game.

    RevisionAuthorDate
    r1703jesses2009-11-16 22:06:50 -0600 (Mon, 16 Nov 2009)

    update to end of game sequence; masks the ladder manager thing and executes a clever little fade to black.

    RevisionAuthorDate
    r1702aletys2009-11-16 17:26:14 -0600 (Mon, 16 Nov 2009)

    First category now has headings. Thanks Ozzy!


    RevisionAuthorDate
    r1701ozzy2009-11-16 14:50:53 -0600 (Mon, 16 Nov 2009)

    Work on the Journal system:
    - put the example of using headings into the journal_compendium_entries.usecode

    RevisionAuthorDate
    r1700aletys2009-11-16 14:47:59 -0600 (Mon, 16 Nov 2009)

  • Compendium entries are now in categories.
  • Nearly all entries should now be visible, even if still need content.
    Need: u6p_art
    u6p_npc


    RevisionAuthorDate
    r1699ozzy2009-11-15 18:22:52 -0600 (Sun, 15 Nov 2009)

    Work on the Compendium
    - put an example of using categories into the journal_compendium_entries.usecode file

    RevisionAuthorDate
    r1698wyrdweb2009-11-15 17:43:50 -0600 (Sun, 15 Nov 2009)

    Vastly improved the 3 shipwrecks loot (how many pirates do you know that got praises for their paltry loot?), tweaked some market prices for a couple of items, adding Paws sign templates, got rid of note in journal entries.

    RevisionAuthorDate
    r1697aletys2009-11-15 14:08:17 -0600 (Sun, 15 Nov 2009)

    Bloody Plains Comependium entry is now active.

    Need: u6p_art


    RevisionAuthorDate
    r1696shaddock2009-11-15 12:54:50 -0600 (Sun, 15 Nov 2009)

  • fixed issue with garg city center orb destination colliding with compassion shrine orb dest.
    RevisionAuthorDate
    r1695aletys2009-11-15 01:09:49 -0600 (Sun, 15 Nov 2009)

    Activated more Compendium Entries.
  • All "places of interest" (towns, castles, etc) except Isle of Avatar & Bloody Plains are now active.
  • Blocked on Isle of Avatar till the map error is fixed, as need a screen shot.
    Need: u6p_art


    RevisionAuthorDate
    r1694aletys2009-11-13 23:03:54 -0600 (Fri, 13 Nov 2009)

    Activating more bestiary entries in Compendium.

    Need: u6p_npc
    u6p_art

    RevisionAuthorDate
    r1693aletys2009-11-12 21:39:37 -0600 (Thu, 12 Nov 2009)

    Attached images & activated more Compendium entries.

    Need: u6p_art

    RevisionAuthorDate
    r1692u6p_alexandre2009-11-12 19:59:07 -0600 (Thu, 12 Nov 2009)

    New boats placed in the world. Please test. Also docks extended or added in some places.

    RevisionAuthorDate
    r1691u6p_alexandre2009-11-12 18:18:21 -0600 (Thu, 12 Nov 2009)

    Added docks in some places. Also added some boats. More to come.

    RevisionAuthorDate
    r1690wyrdweb2009-11-12 16:15:30 -0600 (Thu, 12 Nov 2009)

    Adding boat names.

    RevisionAuthorDate
    r1689aletys2009-11-12 07:48:08 -0600 (Thu, 12 Nov 2009)

  • Some Bestiary Compendium entries are now visible.
  • Added missing Lava Lizard Entry.
    Need: u6p_art
    u6p_npc

    RevisionAuthorDate
    r1688aletys2009-11-11 13:45:29 -0600 (Wed, 11 Nov 2009)

    Added Bestiary, Addenda, and Game Control sections. These are not active yet.

    Need: u6p_npc

    RevisionAuthorDate
    r1687aletys2009-11-11 11:12:56 -0600 (Wed, 11 Nov 2009)

    More Compendium entries.

    Need: u6p_art
    u6p_npc


    RevisionAuthorDate
    r1686aletys2009-11-10 17:19:09 -0600 (Tue, 10 Nov 2009)

    More Compendium Entries are in:
  • Weapons & Armor sections are done
  • Some of Towns section activated and pictures added
    Need: u6p_art
    u6p_npc


    RevisionAuthorDate
    r1685aletys2009-11-10 13:10:09 -0600 (Tue, 10 Nov 2009)

    More Compendium updates.

    Need: u6p_art


    RevisionAuthorDate
    r1684shaddock2009-11-08 10:18:28 -0600 (Sun, 08 Nov 2009)

  • tuning minax, mondain, and exodus templates
    RevisionAuthorDate
    r1683jesses2009-11-06 22:21:05 -0600 (Fri, 06 Nov 2009)

    amazingly, i think i have the video system working consistently. FINALLY. i have also wired it up so it launches the video after the end of game sequence.

    todo: hide the rest of the UIs prior to the movie playing, and also send an activate to a gizmo that ends the game and takes you to the main menu.

    RevisionAuthorDate
    r1682wyrdweb2009-11-05 22:27:38 -0600 (Thu, 05 Nov 2009)

    Finished up 2 more quests.

    RevisionAuthorDate
    r1681wyrdweb2009-11-05 16:50:12 -0600 (Thu, 05 Nov 2009)

    Finished all the Yew quests and texts all the way to end of baddies in jail. Added journal usecode blocks for quest items and added new journal entries.

    RevisionAuthorDate
    r1680wyrdweb2009-11-04 22:13:03 -0600 (Wed, 04 Nov 2009)

    Adding Katrina.

    RevisionAuthorDate
    r1679aletys2009-11-04 16:58:57 -0600 (Wed, 04 Nov 2009)

    Activated more entries, with actual picts.

    Need: u6p_art
    u6p_npc


    RevisionAuthorDate
    r1678shaddock2009-11-03 22:00:12 -0600 (Tue, 03 Nov 2009)

    prototyping a new type of enchantable staff called

    u6p_staff_enchant_test

    RevisionAuthorDate
    r1677aletys2009-11-03 19:44:01 -0600 (Tue, 03 Nov 2009)

    More Compendium additions.

    Need u6p_art, u6p_npc


    RevisionAuthorDate
    r1676aletys2009-11-03 18:02:35 -0600 (Tue, 03 Nov 2009)

    Adding more entries to Compendium.

    Note: I am now starting to see lag - about 10 seconds on the banter screen to which they are attached, and a good portion are still not active. I will try distributing them thru the banter screens once I'm done with entries.

    Need: u6p_npc

    RevisionAuthorDate
    r1675wyrdweb2009-11-03 17:39:14 -0600 (Tue, 03 Nov 2009)

    Messing with Enchantables and updating Nomaan's lorebook (there will be more changes so translators can wait till we've finished).

    RevisionAuthorDate
    r1674wyrdweb2009-11-03 14:59:00 -0600 (Tue, 03 Nov 2009)

    Hooked up their ammo with the staffs.

    RevisionAuthorDate
    r1673wyrdweb2009-11-03 14:46:33 -0600 (Tue, 03 Nov 2009)

    Doing more work on Enchanted Staffs (WIP) - I have all the templates done - now for testing them, and I will likely need to fix/tweak SFX for them. Adding into qadbg to help with testing if anyone else would like to play with them and give me feedback.

    RevisionAuthorDate
    r1672aletys2009-11-02 17:19:10 -0600 (Mon, 02 Nov 2009)

    Got rid of illegible table.

    Need: u6p_art

    RevisionAuthorDate
    r1671aletys2009-11-02 14:38:53 -0600 (Mon, 02 Nov 2009)

    Testing use of table (art) in compendium, but getting "missing texture" errors. Committing so Deborah can look at it.

    Need: u6p_art

    RevisionAuthorDate
    r1670aletys2009-11-02 11:45:49 -0600 (Mon, 02 Nov 2009)

    All spells now in Compendium.

    Need: u6p_npc



    RevisionAuthorDate
    r1669aletys2009-11-01 23:11:56 -0600 (Sun, 01 Nov 2009)

    Added more entries for Compendium. Only a few are activated for testing till we have the picts, but so far everything looks great, and not getting any lag yet, but since most entries are not active yet, don't know if that will last. About 1/3 thru with entries.

    Need: u6p_npc

    RevisionAuthorDate
    r1668wyrdweb2009-11-01 21:43:05 -0600 (Sun, 01 Nov 2009)

    Cleaning up or finishing TODOs.

    RevisionAuthorDate
    r1667wyrdweb2009-11-01 21:11:12 -0600 (Sun, 01 Nov 2009)

    Adding a recipe for a quest.

    RevisionAuthorDate
    r1666aletys2009-11-01 14:45:47 -0600 (Sun, 01 Nov 2009)

    Started filling compendium entries:
  • Added entries for Towns, Mountains, Dungeons to the compendium entries file (for activation in opening banter).
  • Added some additional instructions at top of file for images & image locations.
    Descriptions will be in convo/banter files. FYI, activating the entries at the end of the opening banter in throne room worked great ... no lag.

    Need: u6p_npc



    RevisionAuthorDate
    r1665wyrdweb2009-11-01 14:16:43 -0600 (Sun, 01 Nov 2009)

    Adding more needed journal entries.

    RevisionAuthorDate
    r1664wyrdweb2009-10-31 10:43:36 -0500 (Sat, 31 Oct 2009)

    This should be all the maps.

    Note: I have not done Gargoyle places since there shouldn't be any maps and should be unexplored. Also, haven't done Hythloth and other smaller or single room type places. I will by request tho if someone thinks they are needed.

    RevisionAuthorDate
    r1663ozzy2009-10-31 09:36:01 -0500 (Sat, 31 Oct 2009)

    Adding usecode for the latest maps

    Note: Deborah, I believe I used the same naming system as you did for the (new) flags

    RevisionAuthorDate
    r1662ozzy2009-10-30 18:21:34 -0500 (Fri, 30 Oct 2009)

    Adding logic for maps of Dungeon Wrong (L3 and L4)

    RevisionAuthorDate
    r1661ozzy2009-10-30 16:29:05 -0500 (Fri, 30 Oct 2009)

    Created the usecode file that registers the 'specialized maps' and connected it to the startup procedure

    RevisionAuthorDate
    r1660wyrdweb2009-10-30 16:04:00 -0500 (Fri, 30 Oct 2009)

    Finished another journal entries and finished up a quest.

    RevisionAuthorDate
    r1659wyrdweb2009-10-29 21:30:28 -0500 (Thu, 29 Oct 2009)

    Adding more journal entries, tweaking some entries, added templates for all maps done for map UI.

    Note: Ozzy, all the flag names for map UI are in journal_update_items.usecode in u6p_logic.

    Alfie, we'll need these map items placed (but not in containers - since containers use usecode WE_PICKED_UP too - trying to avoid problems).

    RevisionAuthorDate
    r1658shaddock2009-10-29 20:38:33 -0500 (Thu, 29 Oct 2009)

  • added two new debug variables to k_inc_pb_custom_config:
    db$.SetBool("debug_skip_moongate_initializers",false);
    db$.SetBool("debug_skip_journal_load",false);

    set these to true to skip the moongate initializers and/or the journal load routines.

    WARNING: Do not commit these as true or else you will break the game..this is for debug only.

    required britannia_logic

    RevisionAuthorDate
    r1657ozzy2009-10-29 13:53:51 -0500 (Thu, 29 Oct 2009)

    Work on the journal system:
    - adding files required for the compendium

    RevisionAuthorDate
    r1656wyrdweb2009-10-29 11:09:10 -0500 (Thu, 29 Oct 2009)

    Fixed mob problem (had corpser instead of tanglevine for the wander mob).

    RevisionAuthorDate
    r1655wyrdweb2009-10-29 10:53:49 -0500 (Thu, 29 Oct 2009)

    Adding lorebook.

    RevisionAuthorDate
    r1654wyrdweb2009-10-29 10:07:51 -0500 (Thu, 29 Oct 2009)

    By request.

    RevisionAuthorDate
    r1653shaddock2009-10-28 22:29:44 -0500 (Wed, 28 Oct 2009)

  • tanglevine mob gizmo - should be placeable, but having an issue with the vines being hostile when they are spawned. Use the tanglevine mob gizmo to place, or place pb_tanglevine_pod (this is the center part)
    RevisionAuthorDate
    r1652wyrdweb2009-10-27 23:21:53 -0500 (Tue, 27 Oct 2009)

    Adding some notes for Garridan (WIP) and a lorebook for Minoc.

    RevisionAuthorDate
    r1651jesses2009-10-27 21:55:17 -0500 (Tue, 27 Oct 2009)

    removed baby poo.

    RevisionAuthorDate
    r1650wyrdweb2009-10-26 23:38:01 -0500 (Mon, 26 Oct 2009)

    Finished a quest and journal entries.

    RevisionAuthorDate
    r1649shaddock2009-10-26 20:42:50 -0500 (Mon, 26 Oct 2009)

    flagged the following orb locations to only be available if updated through convo

  • Shrine of Control
  • Shrine of Passion
  • Shrine of Diligence
  • Gargoyle Government Center
  • Temple of the Codex
    need pb logic

    RevisionAuthorDate
    r1648shaddock2009-10-26 20:09:46 -0500 (Mon, 26 Oct 2009)

  • added new orb destination: Gargoyle Government Center
    RevisionAuthorDate
    r1647wyrdweb2009-10-26 19:04:15 -0500 (Mon, 26 Oct 2009)

    Adding more books for Cabirus.

    RevisionAuthorDate
    r1646wyrdweb2009-10-26 18:16:40 -0500 (Mon, 26 Oct 2009)

    Disabling the cove hospital schedule at start.

    RevisionAuthorDate
    r1645wyrdweb2009-10-26 14:15:48 -0500 (Mon, 26 Oct 2009)

    Finished up Skara Brae journal entries.

    RevisionAuthorDate
    r1644shaddock2009-10-25 22:23:15 -0500 (Sun, 25 Oct 2009)

    trying to fix the progress bar.. not perfect, but much better.

    RevisionAuthorDate
    r1643shaddock2009-10-25 20:56:01 -0500 (Sun, 25 Oct 2009)

  • moved report line scrolling to the end of the init sequence instead of the beginning
    RevisionAuthorDate
    r1642wyrdweb2009-10-24 23:30:14 -0500 (Sat, 24 Oct 2009)

    I have the bulk of journal entries in. There are a few quests that need finished and need to add any that weren't put into journal entries - that's another project. :)

    RevisionAuthorDate
    r1641wyrdweb2009-10-24 19:32:56 -0500 (Sat, 24 Oct 2009)

    Tweaking just a bit.

    RevisionAuthorDate
    r1640u6p_alexandre2009-10-24 18:28:06 -0500 (Sat, 24 Oct 2009)

    Removed Laz scrolls from the world and made homer use pb_sit instead of chair.

    RevisionAuthorDate
    r1639wyrdweb2009-10-24 18:05:24 -0500 (Sat, 24 Oct 2009)

    Adding some scripts to help testing, tweaking some weapon and armor equip modifiers.

    RevisionAuthorDate
    r1638jesses2009-10-23 19:05:59 -0500 (Fri, 23 Oct 2009)

    these weren't supposed to get added.

    RevisionAuthorDate
    r1637jesses2009-10-23 19:04:56 -0500 (Fri, 23 Oct 2009)

    after much experimenting with this UI (options), the best solution seems to be to give it a simple black backdrop so it's consistent every time you click on it. I tried to give it the same "book" backdrop as the rest, but it caused crashing and would appear off-center since this UI was originally developed for the wrong resolution. I couldn't solve the crashing, and it's not worth moving EVERY component on ALL of these screens just to make it more pretty, so there you go.

    RevisionAuthorDate
    r1636shaddock2009-10-22 21:30:19 -0500 (Thu, 22 Oct 2009)

  • added a bunch of class specific weapon damage modifiers for BZ2097. PLEASE TEST!
    RevisionAuthorDate
    r1635aletys2009-10-22 20:52:51 -0500 (Thu, 22 Oct 2009)

    Adding missing quest entries to journal and quest items.


    RevisionAuthorDate
    r1634aletys2009-10-22 14:51:38 -0500 (Thu, 22 Oct 2009)

    Updating quest item template with usecode block.


    RevisionAuthorDate
    r1633wyrdweb2009-10-22 11:34:29 -0500 (Thu, 22 Oct 2009)

    Updating some of Nomaan's guide (WIP).

    RevisionAuthorDate
    r1632wyrdweb2009-10-22 00:51:54 -0500 (Thu, 22 Oct 2009)

    Adding barks.

    RevisionAuthorDate
    r1631wyrdweb2009-10-21 22:51:09 -0500 (Wed, 21 Oct 2009)

    Enchanted Staff isn't done yet, but I'm getting the elements all in, put some things in alpha order in lorebook, added baby template, and adding some scrolls for the changed names/incantations.

    RevisionAuthorDate
    r1630jesses2009-10-20 23:38:48 -0500 (Tue, 20 Oct 2009)

    new movie player, a few tweaks to ending

    RevisionAuthorDate
    r1629shaddock2009-10-20 22:18:14 -0500 (Tue, 20 Oct 2009)

  • updated reagents for up6 version of negate magic
    RevisionAuthorDate
    r1628wyrdweb2009-10-20 22:11:52 -0500 (Tue, 20 Oct 2009)

    Added another item for script.

    RevisionAuthorDate
    r1627wyrdweb2009-10-20 22:10:57 -0500 (Tue, 20 Oct 2009)

    Fixed some stray spaces in lorebook and adding script.

    RevisionAuthorDate
    r1626wyrdweb2009-10-20 19:31:40 -0500 (Tue, 20 Oct 2009)

    Adding some questy stuff to containers.

    RevisionAuthorDate
    r1625shaddock2009-10-20 18:40:35 -0500 (Tue, 20 Oct 2009)

    making u6p_mouse descend from ambient

    RevisionAuthorDate
    r1624wyrdweb2009-10-19 22:09:38 -0500 (Mon, 19 Oct 2009)

    More journal fixes.

    RevisionAuthorDate
    r1623wyrdweb2009-10-19 21:47:11 -0500 (Mon, 19 Oct 2009)

    More journal entry stuff.

    RevisionAuthorDate
    r1622shaddock2009-10-19 21:42:15 -0500 (Mon, 19 Oct 2009)

  • made ambient fish harvestable if the fishing pole is equipped. Note that ALL fish in the world will be harvestable, not just the special ones for the cyclops.
    RevisionAuthorDate
    r1621wyrdweb2009-10-19 20:31:20 -0500 (Mon, 19 Oct 2009)

    Updated the lorebook to actually reflect what we have in game for spells.

    RevisionAuthorDate
    r1620wyrdweb2009-10-19 16:47:26 -0500 (Mon, 19 Oct 2009)

    More journal additions and fixes, and adding new sign for Joren. Need u6p_art.

    RevisionAuthorDate
    r1619wyrdweb2009-10-19 10:00:17 -0500 (Mon, 19 Oct 2009)

    Adding new template for glassblower sign. Need u6p_art.

    RevisionAuthorDate
    r1618jesses2009-10-18 22:37:42 -0500 (Sun, 18 Oct 2009)

    new pickpocket UI

    RevisionAuthorDate
    r1617wyrdweb2009-10-18 22:18:24 -0500 (Sun, 18 Oct 2009)

    Adding more missing journal stuff.

    RevisionAuthorDate
    r1616wyrdweb2009-10-18 18:51:24 -0500 (Sun, 18 Oct 2009)

    Finishing up more journal stuff.

    RevisionAuthorDate
    r1615wyrdweb2009-10-18 15:13:00 -0500 (Sun, 18 Oct 2009)

    New Minoc signs. Need u6p_art.

    RevisionAuthorDate
    r1614wyrdweb2009-10-18 12:40:50 -0500 (Sun, 18 Oct 2009)

    Adding new signs. Need u6p_art.

    RevisionAuthorDate
    r1613wyrdweb2009-10-18 11:01:30 -0500 (Sun, 18 Oct 2009)

    Updating library with all the map pieces (8 excluding Homer's).

    Shad, would you check this please? Thanks!

    RevisionAuthorDate
    r1612jesses2009-10-17 23:59:19 -0500 (Sat, 17 Oct 2009)

    sfx updates

    RevisionAuthorDate
    r1611wyrdweb2009-10-17 23:32:04 -0500 (Sat, 17 Oct 2009)

    Updating journal entries and usecode (doing major clean up and entry of journal stuff).

    RevisionAuthorDate
    r1610wyrdweb2009-10-17 20:33:57 -0500 (Sat, 17 Oct 2009)

    Last updating for stoves. Need u6p_art. Need to be placed.

    RevisionAuthorDate
    r1609wyrdweb2009-10-17 16:11:04 -0500 (Sat, 17 Oct 2009)

    Adding stoves. Need u6p_art.

    RevisionAuthorDate
    r1608jesses2009-10-16 22:20:25 -0500 (Fri, 16 Oct 2009)

    new fabulous usecode UI. supports portraits.

    RevisionAuthorDate
    r1607jesses2009-10-16 20:45:40 -0500 (Fri, 16 Oct 2009)

    uses new backdrop

    RevisionAuthorDate
    r1606u6p_alexandre2009-10-16 09:15:15 -0500 (Fri, 16 Oct 2009)

    Fixing a chest.

    RevisionAuthorDate
    r1605u6p_alexandre2009-10-16 08:04:55 -0500 (Fri, 16 Oct 2009)

    Fixed LB's study container.

    RevisionAuthorDate
    r1604jesses2009-10-14 23:38:35 -0500 (Wed, 14 Oct 2009)

    fixed mood for end sequence (thanks shad!)

    also half-way updated the moongate init UI.

    need to add proper mood music for the select map, loading bar, and moongate init UIs

    also todo: update options screen, credits screen

    RevisionAuthorDate
    r1603jesses2009-10-12 23:51:42 -0500 (Mon, 12 Oct 2009)

    had a typo - wrong function (copied and pasted some bad code from the wiki). now it crashes the same way it did before with ActivateMood$.

    RevisionAuthorDate
    r1602jesses2009-10-12 23:44:06 -0500 (Mon, 12 Oct 2009)

    latest attempt to make the moods work - no dice

    RevisionAuthorDate
    r1601shaddock2009-10-12 20:02:04 -0500 (Mon, 12 Oct 2009)

  • trying to make magic armor useful for anyone except fighters
    RevisionAuthorDate
    r1600wyrdweb2009-10-11 20:43:31 -0500 (Sun, 11 Oct 2009)

    Adding some flags so Codex lenses end game goes smoothly.

    RevisionAuthorDate
    r1599jesses2009-10-11 17:18:13 -0500 (Sun, 11 Oct 2009)

    tweaks, codex moods

    RevisionAuthorDate
    r1598wyrdweb2009-10-11 17:05:56 -0500 (Sun, 11 Oct 2009)

    Adding in more tracks for moods.

    RevisionAuthorDate
    r1597wyrdweb2009-10-11 16:55:30 -0500 (Sun, 11 Oct 2009)

    Updating some of the gargoyle moods.

    RevisionAuthorDate
    r1596wyrdweb2009-10-11 16:46:21 -0500 (Sun, 11 Oct 2009)

    Updating what moods I can with appropriate sounds/music.

    RevisionAuthorDate
    r1595jesses2009-10-11 16:08:45 -0500 (Sun, 11 Oct 2009)

    now at end of sequence, roof fades in and camera pans out

    RevisionAuthorDate
    r1594jesses2009-10-11 14:54:42 -0500 (Sun, 11 Oct 2009)

    sfx added to end of game sequence.

    RevisionAuthorDate
    r1593wyrdweb2009-10-11 14:15:24 -0500 (Sun, 11 Oct 2009)

    Adding second artifact template (need u6p_art) and tweaking some words in Bast's journal for the story.

    RevisionAuthorDate
    r1592u6p_alexandre2009-10-11 05:21:57 -0500 (Sun, 11 Oct 2009)

    One container wasn't owned in LB's study.

    RevisionAuthorDate
    r1591jesses2009-10-11 01:01:06 -0500 (Sun, 11 Oct 2009)

    moods and roof fade not working

    RevisionAuthorDate
    r1590jesses2009-10-09 21:18:42 -0500 (Fri, 09 Oct 2009)

    camera work and spawning for end sequence is DONE.

    todo: sfx for various things, figure out why moods aren't working, figure out why the roof won't fade back in.
    also: trigger movie at end
    also: make movie trigger a banter afterwards that says "congratulations, you've won! you can now keep playing."
    also: after this last banter, clean up all the things you spawned
    also: make sure you can't try to RE-WIN the game; none of the cameras will work again so that has to be blocked.

    RevisionAuthorDate
    r1589shaddock2009-10-07 21:01:33 -0500 (Wed, 07 Oct 2009)

  • updated xp required per level to match Deborah's new numbers.
    RevisionAuthorDate
    r1588shaddock2009-10-07 20:56:45 -0500 (Wed, 07 Oct 2009)

  • added amount of xp required for each level to custom config so it can be adjusted. Keep in mind that if the xp is adjusted, potential party members need to have their starting xp adjusted to reflect the level they should be.
    RevisionAuthorDate
    r1587shaddock2009-10-07 20:35:52 -0500 (Wed, 07 Oct 2009)

  • modified paperdoll for ring slots 3 and 4
    RevisionAuthorDate
    r1586shaddock2009-10-07 19:40:27 -0500 (Wed, 07 Oct 2009)

  • opened up ring slots 3 & 4 for use.. still need to create some artwork for the ring background on the paper doll though.
    RevisionAuthorDate
    r1585wyrdweb2009-10-07 18:13:25 -0500 (Wed, 07 Oct 2009)

    Fixed typo.

    RevisionAuthorDate
    r1584jesses2009-10-07 00:30:05 -0500 (Wed, 07 Oct 2009)

    fixed timing on camera work; codex now vanishes; lb and nystul now arrive on the scene.

    next: placeholder banter, then gargoyles arrive!

    RevisionAuthorDate
    r1583u6p_alexandre2009-10-06 07:03:44 -0500 (Tue, 06 Oct 2009)

    Finished placing all shipwrecks. Deborah, I gave 'Paladin' name to the boat on the Trinsic island, you can change it to whatever you want ( and also change texture ). Also finished shrubbing Trinsic island.

    RevisionAuthorDate
    r1582jesses2009-10-05 21:41:55 -0500 (Mon, 05 Oct 2009)

    codex vanishing skrit - placeholder code for the moment

    RevisionAuthorDate
    r1581jesses2009-10-05 20:57:43 -0500 (Mon, 05 Oct 2009)

    fixes errors

    RevisionAuthorDate
    r1580shaddock2009-10-05 20:29:58 -0500 (Mon, 05 Oct 2009)

  • wired in fg stormcloak
    RevisionAuthorDate
    r1579u6p_alexandre2009-10-05 17:05:49 -0500 (Mon, 05 Oct 2009)

    LB is now a real millionaire

    RevisionAuthorDate
    r1578u6p_alexandre2009-10-05 12:01:24 -0500 (Mon, 05 Oct 2009)

    Fixing a Wrong container bug.

    RevisionAuthorDate
    r1577u6p_alexandre2009-10-05 11:13:59 -0500 (Mon, 05 Oct 2009)

    LB has now a real treasure, yay !!!

    RevisionAuthorDate
    r1576u6p_alexandre2009-10-05 08:48:26 -0500 (Mon, 05 Oct 2009)

    Starting LB's Treasure room.

    RevisionAuthorDate
    r1575jesses2009-10-04 23:11:59 -0500 (Sun, 04 Oct 2009)

    codex vanishing gizmo. script not done yet.

    RevisionAuthorDate
    r1574wyrdweb2009-10-04 21:53:00 -0500 (Sun, 04 Oct 2009)

    Made gp to gold pieces.

    RevisionAuthorDate
    r1573shaddock2009-10-04 21:39:12 -0500 (Sun, 04 Oct 2009)

    stormcloak and guild belt will now display on the actor when they are equipped in a ring slot. There is problem with the farmgirl version of the stormcloak, so it won't show up on female players yet, but the guild belt works.

    RevisionAuthorDate
    r1572wyrdweb2009-10-04 21:25:36 -0500 (Sun, 04 Oct 2009)

    Got rid of the last stray :s.

    RevisionAuthorDate
    r1571wyrdweb2009-10-04 21:10:37 -0500 (Sun, 04 Oct 2009)

    Got rid of the :s in text of entries.

    RevisionAuthorDate
    r1570wyrdweb2009-10-04 20:06:36 -0500 (Sun, 04 Oct 2009)

    Added another note.

    RevisionAuthorDate
    r1569wyrdweb2009-10-04 20:03:17 -0500 (Sun, 04 Oct 2009)

    Adding a note.

    RevisionAuthorDate
    r1568shaddock2009-10-04 19:40:22 -0500 (Sun, 04 Oct 2009)

  • configured guild belt and stormcloak as rings...thinking of maybe opening up the other 2 ring slots and renaming them as generic equip slots that can hold up to 4 rings, belt, stormcloak, etc.
    RevisionAuthorDate
    r1567wyrdweb2009-10-04 19:30:28 -0500 (Sun, 04 Oct 2009)

    Adding another entry.

    RevisionAuthorDate
    r1566wyrdweb2009-10-04 17:54:28 -0500 (Sun, 04 Oct 2009)

    Removed a note.

    RevisionAuthorDate
    r1565wyrdweb2009-10-04 17:52:42 -0500 (Sun, 04 Oct 2009)

    Finished another quest with entries.

    RevisionAuthorDate
    r1564wyrdweb2009-10-04 17:05:59 -0500 (Sun, 04 Oct 2009)

    Adding missing quest items for Despise, updating the journal, adding Sadon's journal, adding journal entries for the 3 quests.

    RevisionAuthorDate
    r1563wyrdweb2009-10-04 12:23:39 -0500 (Sun, 04 Oct 2009)

    Templates for silver and copper coins for decor. Need u6p_art.

    RevisionAuthorDate
    r1562wyrdweb2009-10-04 11:52:40 -0500 (Sun, 04 Oct 2009)

    Keys for the treasury.

    RevisionAuthorDate
    r1561wyrdweb2009-10-03 23:28:46 -0500 (Sat, 03 Oct 2009)

    Updating scripts.

    RevisionAuthorDate
    r1560wyrdweb2009-10-03 18:07:56 -0500 (Sat, 03 Oct 2009)

    Changed a you to thee and fixed a problem punctuation.

    RevisionAuthorDate
    r1559shaddock2009-10-03 14:38:53 -0500 (Sat, 03 Oct 2009)

  • updated version number
    RevisionAuthorDate
    r1558wyrdweb2009-10-03 00:12:49 -0500 (Sat, 03 Oct 2009)

    Uncommenting and adding in what we have of Skara Brae journal entries.

    RevisionAuthorDate
    r1557wyrdweb2009-10-02 23:07:08 -0500 (Fri, 02 Oct 2009)

    Adding some xp for some quests.

    RevisionAuthorDate
    r1556wyrdweb2009-10-02 16:50:58 -0500 (Fri, 02 Oct 2009)

    Adding a note for a quest that needs entries.

    RevisionAuthorDate
    r1555wyrdweb2009-10-02 14:15:24 -0500 (Fri, 02 Oct 2009)

    Updating the spacing in the construction of balloon lorebook and adding illustrations for sketches of constructing a balloon via usecode.

    RevisionAuthorDate
    r1554wyrdweb2009-10-02 10:53:51 -0500 (Fri, 02 Oct 2009)

    Added in missing journal entry.

    RevisionAuthorDate
    r1553wyrdweb2009-10-02 10:42:00 -0500 (Fri, 02 Oct 2009)

    Fixed another syntax error.

    RevisionAuthorDate
    r1552wyrdweb2009-10-02 10:36:54 -0500 (Fri, 02 Oct 2009)

    Fixes 2 syntax errors.

    RevisionAuthorDate
    r1551wyrdweb2009-10-02 09:28:38 -0500 (Fri, 02 Oct 2009)

    Fixing syntax error. Thanks, Flerida.

    RevisionAuthorDate
    r1550wyrdweb2009-10-01 20:36:06 -0500 (Thu, 01 Oct 2009)

    Fixes the issue where the balloon parts npcs weren't giving their triggers. This broke the balloon quest in M7 - we'll only issue or rebuild if we hear complaints. Otherwise, it could easily wait till beta.

    RevisionAuthorDate
    r1549wyrdweb2009-10-01 19:12:55 -0500 (Thu, 01 Oct 2009)

    Making sure flags are okay for balloon plans and tweaking some journal entries.

    RevisionAuthorDate
    r1548wyrdweb2009-09-30 10:10:58 -0500 (Wed, 30 Sep 2009)

    Shortened a trigger (would only effect those that don't have the cube and/or moonstones).

    RevisionAuthorDate
    r1547wyrdweb2009-09-30 00:53:28 -0500 (Wed, 30 Sep 2009)

    Shortened trigger that was too long.

    RevisionAuthorDate
    r1546wyrdweb2009-09-30 00:39:49 -0500 (Wed, 30 Sep 2009)

    Fixed a syntax error.

    RevisionAuthorDate
    r1545wyrdweb2009-09-30 00:12:27 -0500 (Wed, 30 Sep 2009)

    Closed trigger.

    RevisionAuthorDate
    r1544wyrdweb2009-09-30 00:08:53 -0500 (Wed, 30 Sep 2009)

    Tweaking a bit so ending doesn't obscure texts.

    RevisionAuthorDate
    r1543wyrdweb2009-09-29 23:53:09 -0500 (Tue, 29 Sep 2009)

    Updated template texture.

    RevisionAuthorDate
    r1542shaddock2009-09-29 21:51:32 -0500 (Tue, 29 Sep 2009)

  • created missing template u6p_vortex_cube_filled
  • changed the codex lenses end game usecode to use object.spawn with a scid of the spawn point instead of sending an activate to the vortex cube object spawner. No matter what I did, it wasn't recognizing the object spawner gizmo as a valid scid
    This should work now, please test.

    RevisionAuthorDate
    r1541shaddock2009-09-29 19:31:47 -0500 (Tue, 29 Sep 2009)

  • added Inventory.PartyHasItem?item:u6p_vortex_cube&SetAsTarget to the codex lens usecode. This will ensure that the vortex cube is the target for the vortex cube moonstone checks.
    Flerida, can you test this out to see if this fixes the issue?

    RevisionAuthorDate
    r1540aletys2009-09-29 19:04:26 -0500 (Tue, 29 Sep 2009)

    changed karma value from 31 to 30 for testing

    RevisionAuthorDate
    r1539wyrdweb2009-09-29 17:50:00 -0500 (Tue, 29 Sep 2009)

    Adding karma option to QA so you can set your karma to 31, 40, 61, or 81 to use for testing.

    RevisionAuthorDate
    r1538aletys2009-09-29 17:46:39 -0500 (Tue, 29 Sep 2009)

    Redid template for Shrine of Singularity so does not need auto_convo_launcher gizmo anymore.


    RevisionAuthorDate
    r1537aletys2009-09-29 16:21:19 -0500 (Tue, 29 Sep 2009)

    Codex end of game almost works now.

  • Added template for Shrine of Singularity
  • Replaced VortexCube with U6PVortexCube in codex_lenses_end_game.usecode
    RevisionAuthorDate
    r1536aletys2009-09-29 12:01:41 -0500 (Tue, 29 Sep 2009)

    Per Shad's instructions, replaced the "Wait for the balloon to inflate" trigger with the following:

    trigger: Wait for the balloon to inflate
    response: Your balloon slowly inflates and after a time it is ready to use.
    Action: do Inventory.DeletePartyItem?item:u6p_balloonbasket_bottom_half_with_cauldron
    Action: do Inventory.AddPlayerItem?item:u6p_balloon_complete&drop:true
    Action: set flag balloon_setup_show_balloon_silk_w_ropes=0
    Action: set flag balloon_setup_show_balloon_basket_w_cauldron=0
    Action: set flag balloon_setup_show_anchor=0
    Action: set flag balloon_setup_stage=7
    Action: skrit goid dummyGoid$;
    Action: skrit go dummyGo$;
    Action: activate gizmo 0x6B000A21
    Action: end conversation

    Balloon sequence works again, except now getting 2 balloons spawned.


    RevisionAuthorDate
    r1535wyrdweb2009-09-28 23:46:12 -0500 (Mon, 28 Sep 2009)

    Fixed typo.

    RevisionAuthorDate
    r1534wyrdweb2009-09-28 23:43:46 -0500 (Mon, 28 Sep 2009)

    Fixed 3 errors.

    RevisionAuthorDate
    r1533jesses2009-09-28 23:35:17 -0500 (Mon, 28 Sep 2009)

    fix bug in skrev, fix balloon templates

    RevisionAuthorDate
    r1532wyrdweb2009-09-28 23:24:14 -0500 (Mon, 28 Sep 2009)

    Committing what I have.

    RevisionAuthorDate
    r1531wyrdweb2009-09-28 23:02:36 -0500 (Mon, 28 Sep 2009)

    Updated a gizmo to activate for balloon, working on the Codex stuff.

    RevisionAuthorDate
    r1530wyrdweb2009-09-28 22:14:43 -0500 (Mon, 28 Sep 2009)

    Forgot to change the specializes.

    RevisionAuthorDate
    r1529wyrdweb2009-09-28 22:04:51 -0500 (Mon, 28 Sep 2009)

    updating the usecode block

    RevisionAuthorDate
    r1528jesses2009-09-28 21:46:50 -0500 (Mon, 28 Sep 2009)

    not sure the movie will work without this :)

    RevisionAuthorDate
    r1527wyrdweb2009-09-28 21:32:15 -0500 (Mon, 28 Sep 2009)

    Update to Codex template.

    RevisionAuthorDate
    r1526wyrdweb2009-09-28 19:45:48 -0500 (Mon, 28 Sep 2009)

    Updating endgame, adding items for qadbg and removed note from landingzone

    RevisionAuthorDate
    r1525wyrdweb2009-09-28 19:15:36 -0500 (Mon, 28 Sep 2009)

    Adding codex endgame stuff.

    RevisionAuthorDate
    r1524wyrdweb2009-09-28 18:12:31 -0500 (Mon, 28 Sep 2009)

    Put in storm cloak and large silver tablet piece into pirate cave loot room.

    RevisionAuthorDate
    r1523wyrdweb2009-09-28 17:39:46 -0500 (Mon, 28 Sep 2009)

    Made storm cloak and belt in game as amulet type items for the moment. Need u6p_art.

    RevisionAuthorDate
    r1522wyrdweb2009-09-28 13:24:36 -0500 (Mon, 28 Sep 2009)

    Adjusted size of cauldron in backpack. Need u6p_art.

    RevisionAuthorDate
    r1521wyrdweb2009-09-28 12:48:28 -0500 (Mon, 28 Sep 2009)

    Moving out balloon silk and basket from placeholders to inventory_items and added new gui dimensions and their new gui icons, tweaked staffs so they have 10% blocking ability (for better balance so mages and druids can have some benefits for their class).

    RevisionAuthorDate
    r1520jesses2009-09-27 20:46:52 -0500 (Sun, 27 Sep 2009)

    new trap doors for sutek's

    RevisionAuthorDate
    r1519jesses2009-09-27 19:44:38 -0500 (Sun, 27 Sep 2009)

    for balloon creation

    RevisionAuthorDate
    r1518wyrdweb2009-09-27 10:28:31 -0500 (Sun, 27 Sep 2009)

    Updating SH mood.

    RevisionAuthorDate
    r1517wyrdweb2009-09-26 23:19:43 -0500 (Sat, 26 Sep 2009)

    Added missing entry and updated text for another.

    RevisionAuthorDate
    r1516wyrdweb2009-09-26 21:22:55 -0500 (Sat, 26 Sep 2009)

    Added lorebook to library.

    RevisionAuthorDate
    r1515wyrdweb2009-09-26 20:31:44 -0500 (Sat, 26 Sep 2009)

    Working on balloon crafting.

    RevisionAuthorDate
    r1514wyrdweb2009-09-26 13:41:09 -0500 (Sat, 26 Sep 2009)

    Adding in the balloon parts templates and did a tweak for grandfatherclock_time, working on the landingzone usecode file (WIP).

    RevisionAuthorDate
    r1513u6p_alexandre2009-09-26 08:28:02 -0500 (Sat, 26 Sep 2009)

    All containers synced.

    RevisionAuthorDate
    r1512u6p_alexandre2009-09-26 08:12:47 -0500 (Sat, 26 Sep 2009)

    Forgot to commit 1 file

    RevisionAuthorDate
    r1511u6p_alexandre2009-09-26 08:08:44 -0500 (Sat, 26 Sep 2009)

    Synced missing containers ( only a few in garg agri se remaining )

    RevisionAuthorDate
    r1510wyrdweb2009-09-25 10:34:23 -0500 (Fri, 25 Sep 2009)

    Some more work on journal.

    RevisionAuthorDate
    r1509jesses2009-09-24 22:56:13 -0500 (Thu, 24 Sep 2009)

    new object spawning gizmo

    RevisionAuthorDate
    r1508wyrdweb2009-09-24 14:21:21 -0500 (Thu, 24 Sep 2009)

    Adjusted texture used.

    RevisionAuthorDate
    r1507wyrdweb2009-09-23 20:28:54 -0500 (Wed, 23 Sep 2009)

    Finished another quest for journal.

    RevisionAuthorDate
    r1506wyrdweb2009-09-23 20:17:28 -0500 (Wed, 23 Sep 2009)

    Finished a quest and added lots more missing entries.

    RevisionAuthorDate
    r1505wyrdweb2009-09-23 19:37:05 -0500 (Wed, 23 Sep 2009)

    Adding in lots more missing entries.

    RevisionAuthorDate
    r1504wyrdweb2009-09-23 16:04:29 -0500 (Wed, 23 Sep 2009)

    Opening up some entries.

    RevisionAuthorDate
    r1503wyrdweb2009-09-23 15:44:16 -0500 (Wed, 23 Sep 2009)

    Adding more missing journal entries.

    RevisionAuthorDate
    r1502wyrdweb2009-09-23 15:15:57 -0500 (Wed, 23 Sep 2009)

    Adding usecode block for Anju Sermani for journal and updating and uncommenting entries to add.

    RevisionAuthorDate
    r1501wyrdweb2009-09-23 14:08:18 -0500 (Wed, 23 Sep 2009)

    Adding missing journal entry and adding a schedule to be disabled at game start for SH (Flerida is working on them ATM).

    RevisionAuthorDate
    r1500wyrdweb2009-09-22 13:28:33 -0500 (Tue, 22 Sep 2009)

    Got a start to the balloon crafting, have the landing zone, hoverover says clearing (it's a square grass01 to use as the device for putting the balloon all together), added all the balloon parts to qadbg scripts. I've tested it and in the end you get 2 placeholders which should be replaced with the real stuff soon. You can try it out by giving u6p_landingzone, go into qadbg and do the balloon crafting option, then craft away. :)

    RevisionAuthorDate
    r1499wyrdweb2009-09-22 12:36:27 -0500 (Tue, 22 Sep 2009)

    Adding killable fish (they need some work, but they essentially work) - they give a special quest food fish. Just ignore that they continue to swim after death (and even after taking their fish food body) for a couple of seconds. :D

    RevisionAuthorDate
    r1498jesses2009-09-21 21:19:54 -0500 (Mon, 21 Sep 2009)

    now with balloon spawning happiness!

    RevisionAuthorDate
    r1497wyrdweb2009-09-20 21:38:48 -0500 (Sun, 20 Sep 2009)

    Added trap doors for Sutek's

    RevisionAuthorDate
    r1496wyrdweb2009-09-19 19:46:20 -0500 (Sat, 19 Sep 2009)

    Adding entries for Adan, Efram's friend.

    RevisionAuthorDate
    r1495wyrdweb2009-09-19 01:00:33 -0500 (Sat, 19 Sep 2009)

    Adding flags.

    RevisionAuthorDate
    r1494wyrdweb2009-09-16 19:50:12 -0500 (Wed, 16 Sep 2009)

    Ow36 and Destard use the same container list - added a hollow tree and barrel for ow.

    RevisionAuthorDate
    r1493wyrdweb2009-09-16 17:36:21 -0500 (Wed, 16 Sep 2009)

    Adding Destard containers with goodies inside.

    RevisionAuthorDate
    r1492wyrdweb2009-09-16 11:36:46 -0500 (Wed, 16 Sep 2009)

    Added some of the new scrolls here and there in some places.

    RevisionAuthorDate
    r1491wyrdweb2009-09-16 10:04:01 -0500 (Wed, 16 Sep 2009)

    Updated Jhelom moods.

    RevisionAuthorDate
    r1490u6p_alexandre2009-09-16 05:51:55 -0500 (Wed, 16 Sep 2009)

    Synced containers in Garg land. Needs map.

    RevisionAuthorDate
    r1489wyrdweb2009-09-15 18:27:13 -0500 (Tue, 15 Sep 2009)

    Upped the range for fear from 15 to 20. I tested in an open area and they didn't go very far. Hoping 5 more meters might be better.

    RevisionAuthorDate
    r1488wyrdweb2009-09-15 18:20:14 -0500 (Tue, 15 Sep 2009)

    Adding new fear and fear_2 scrolls (but they don't look like scrolls *smiles*) - they are the same except in their 'look'. Need u6p_art. Adding to Cyclops Cave containers.

    RevisionAuthorDate
    r1487wyrdweb2009-09-14 20:43:29 -0500 (Mon, 14 Sep 2009)

    Adding Vas Sanct Lor, AKA Mass Invisibility scroll.

    RevisionAuthorDate
    r1486wyrdweb2009-09-14 19:45:28 -0500 (Mon, 14 Sep 2009)

    Adding Kal Des Ylem, AKA Hail Storm for scrolls. It looks pretty but I'm not seeing much for damage. Perhaps we need to have this tested and needs tweaking?

    RevisionAuthorDate
    r1485wyrdweb2009-09-14 19:01:02 -0500 (Mon, 14 Sep 2009)

    Adding Por An Flam (I'm following the way other Ultimas handled Cold/Ice spells in that they mimicked the fire spells - U5 was Vas Flam, but U6 was Por Flam, so chose the U6 way to create the Ice spell and name),

    and drum roll...

    This is for Jesse, upon asking his favorite spell, his reply, "KILL," upon asking what scrolls to make, "KILL," and upon asking for Enchanting Staff candidates, uhm, should I say, "KILL"? Does anyone notice a trend here? *lol*

    RevisionAuthorDate
    r1484wyrdweb2009-09-14 16:27:31 -0500 (Mon, 14 Sep 2009)

    Added VPY, AKA Vas Por Ylem (Tremor) and my favorite from the original, Chain Bolt, VOG, AKA Vas Ort Grav for one time use scrolls.

    RevisionAuthorDate
    r1483wyrdweb2009-09-14 15:16:07 -0500 (Mon, 14 Sep 2009)

    Adjusted food values.

    RevisionAuthorDate
    r1482wyrdweb2009-09-14 14:48:47 -0500 (Mon, 14 Sep 2009)

    Updated a recipe where player can make dough, then bake it into bread.

    RevisionAuthorDate
    r1481wyrdweb2009-09-14 14:37:14 -0500 (Mon, 14 Sep 2009)

    Updating some recipes, fixing a typo in a template name in the crafting, moved rolling pins out of placeholders and made a crafting device (to make dough - I doubt we'll have time to make this a weapon), adding a new cookbook, tweaked one word in Adan's journal, updated and added recipes for testing in qadbg, adding rollingpin stuff so it's a crafting device. Also added variations for pies and tarts that will allow the player to craft an alternate recipe if they have dough instead of the raw ingredients for the pie dough.

    RevisionAuthorDate
    r1480wyrdweb2009-09-14 10:45:07 -0500 (Mon, 14 Sep 2009)

    Getting multiples of the same item when crafting works! Yay!

    RevisionAuthorDate
    r1479wyrdweb2009-09-13 22:46:20 -0500 (Sun, 13 Sep 2009)

    Found my bug it's fixed, but Shad, the getting multiples of the same item for crafting is giving lots of:

    +00:01:57.714 - Game object (scid = 0xFFFFFFFE) instantiates unregistered template 'u6p_food_crispel,u6p_food_crispel,u6p_food_crispel'
    +00:01:58.570 - Unable to create source game object from template 'u6p_food_crispel,u6p_food_crispel,u6p_food_crispel' for cloning

    but if I remove the 2 additionals - all works fine and I get the 1 crispel.

    RevisionAuthorDate
    r1478jesses2009-09-13 22:20:58 -0500 (Sun, 13 Sep 2009)

    snakes for tomb of kings

    RevisionAuthorDate
    r1477shaddock2009-09-13 19:55:21 -0500 (Sun, 13 Sep 2009)

    updated panpipe ui to display a scale and notes as you play the pipes. needs u6p_art

    RevisionAuthorDate
    r1476wyrdweb2009-09-13 18:09:36 -0500 (Sun, 13 Sep 2009)

    Adding dough and crispels (I'm thinking I'll look into having the rolling pin as a crafting device to make the dough - what do you think?) and adding...
    drumroll... Por Flam scroll - this is our first real offensive scroll (one-time use). Now that I have a template that works I'll create the other spells we were wanting. Need u6p_art.

    RevisionAuthorDate
    r1475u6p_alexandre2009-09-13 11:02:21 -0500 (Sun, 13 Sep 2009)

    More logic for winged.

    RevisionAuthorDate
    r1474wyrdweb2009-09-12 15:41:12 -0500 (Sat, 12 Sep 2009)

    Removed a duplicate 'and'

    RevisionAuthorDate
    r1473wyrdweb2009-09-11 14:09:40 -0500 (Fri, 11 Sep 2009)

    Added new lorebooks to library bookshelves.

    RevisionAuthorDate
    r1472wyrdweb2009-09-11 14:02:04 -0500 (Fri, 11 Sep 2009)

    Updating some recipes and adding new lorebooks to tell about how to make them. (Flerida taunting *smiles*), also adding another book for the Academy.

    RevisionAuthorDate
    r1471wyrdweb2009-09-10 21:41:19 -0500 (Thu, 10 Sep 2009)

    Adding new shield.

    RevisionAuthorDate
    r1470wyrdweb2009-09-09 20:05:37 -0500 (Wed, 09 Sep 2009)

    Adding some missing entries.

    RevisionAuthorDate
    r1469wyrdweb2009-09-09 13:44:00 -0500 (Wed, 09 Sep 2009)

    Added sparkles for all the runes, added Gwenno's locker (thought we had, but it wasn't there), and overriding the karma with adjusted amounts (I tested a few times and it looks good - playtesters, let me know what kind of results you have). Need u6p_npc.

    RevisionAuthorDate
    r1468wyrdweb2009-09-08 21:14:29 -0500 (Tue, 08 Sep 2009)

    Populated the library bookshelves, updated a lorebook (just punctuation swap - no change for translators), and added Gargoyle Painting. Need u6p_art.

    RevisionAuthorDate
    r1467ozzy2009-09-08 18:28:53 -0500 (Tue, 08 Sep 2009)

    Setting the pb_world_map template to spawn the Cloth map UI with resolution of 768x768.
    (This needs extensive testing too check if the location marker works correctly in all cases.)

    RevisionAuthorDate
    r1466jyte2009-09-08 15:48:59 -0500 (Tue, 08 Sep 2009)

  • bugs 867, 1252 & 1261
    RevisionAuthorDate
    r1465shaddock2009-09-07 21:32:28 -0500 (Mon, 07 Sep 2009)

  • wiring up the winged on the ground death animation. It looks like the glass sword doesn't kill a garg in one shot, should we do something about the power of glass swords? Shouldn't they kill anything in one shot?
    RevisionAuthorDate
    r1464shaddock2009-09-07 21:02:30 -0500 (Mon, 07 Sep 2009)

    wiring up the new garg walk animations. Needs u6p_art

    RevisionAuthorDate
    r1463shaddock2009-09-07 20:08:29 -0500 (Mon, 07 Sep 2009)

  • made the panpipes bring up the panpipes usecode menu instead of the UI.
  • Added "Practice" to the panpipes usecode menu which will bring up the panpipes ui
  • modified Play a Melody in the panpipes usecode to also cast charm rat on any nearby rats
    needs britannia_logic

    RevisionAuthorDate
    r1462wyrdweb2009-09-07 14:12:49 -0500 (Mon, 07 Sep 2009)

    Changing some item descriptions on hoverover.

    RevisionAuthorDate
    r1461shaddock2009-09-07 14:06:12 -0500 (Mon, 07 Sep 2009)

    Base PushMePullYu template

    RevisionAuthorDate
    r1460wyrdweb2009-09-07 12:01:49 -0500 (Mon, 07 Sep 2009)

    Okay, I've got them playing the right notes with right notations. First time I've used the UI Designer. The Element Hierarchy isn't showing the same, but in the end it works. Tell me if I did okay on this. Thanks!

    RevisionAuthorDate
    r1459jesses2009-09-06 18:47:09 -0500 (Sun, 06 Sep 2009)

    updated containers - still not working right

    RevisionAuthorDate
    r1458wyrdweb2009-09-06 16:07:02 -0500 (Sun, 06 Sep 2009)

    Added Ed's tombstone and disabling schedule groups to not start at beginning.

    RevisionAuthorDate
    r1457wyrdweb2009-09-04 21:50:33 -0500 (Fri, 04 Sep 2009)

    Fixed some typos.

    RevisionAuthorDate
    r1456jesses2009-09-04 21:19:53 -0500 (Fri, 04 Sep 2009)

    custom silver serpents

    RevisionAuthorDate
    r1455jesses2009-09-04 20:01:37 -0500 (Fri, 04 Sep 2009)

    urns for tomb of kings

    RevisionAuthorDate
    r1454wyrdweb2009-09-04 17:31:46 -0500 (Fri, 04 Sep 2009)

    Fixed typo for sound name.

    RevisionAuthorDate
    r1453wyrdweb2009-09-04 16:46:00 -0500 (Fri, 04 Sep 2009)

    Making u6p version of Trinsic banner with Runic instead of English.

    RevisionAuthorDate
    r1452wyrdweb2009-09-04 11:29:29 -0500 (Fri, 04 Sep 2009)

    Made ladder squeak audio bark.

    RevisionAuthorDate
    r1451wyrdweb2009-09-03 19:05:44 -0500 (Thu, 03 Sep 2009)

    Added lorebook to backpack.

    RevisionAuthorDate
    r1450wyrdweb2009-09-03 18:53:24 -0500 (Thu, 03 Sep 2009)

    Just tweaked wording a bit so it reads better.

    RevisionAuthorDate
    r1449u6p_alexandre2009-09-03 18:42:14 -0500 (Thu, 03 Sep 2009)

    no more Kingdom (cut his head?)

    RevisionAuthorDate
    r1448u6p_alexandre2009-09-03 18:40:23 -0500 (Thu, 03 Sep 2009)

    replacing attackers

    RevisionAuthorDate
    r1447wyrdweb2009-09-03 18:31:59 -0500 (Thu, 03 Sep 2009)

    Edited. Thanks, Alfie.

    RevisionAuthorDate
    r1446u6p_alexandre2009-09-03 18:22:42 -0500 (Thu, 03 Sep 2009)

    Adding a lorebook.

    Deborah, enjoy :)

    RevisionAuthorDate
    r1445wyrdweb2009-09-03 13:49:58 -0500 (Thu, 03 Sep 2009)

    Added 17 keys.

    RevisionAuthorDate
    r1444wyrdweb2009-09-03 13:09:25 -0500 (Thu, 03 Sep 2009)

    One more tweak.

    RevisionAuthorDate
    r1443wyrdweb2009-09-03 13:02:47 -0500 (Thu, 03 Sep 2009)

    Fixed a duplicate and a typo.

    RevisionAuthorDate
    r1442aletys2009-09-03 11:52:49 -0500 (Thu, 03 Sep 2009)

    Modified "stonegate" mood so is not so dark. Copied from "hills" mood for time being.



    RevisionAuthorDate
    r1441wyrdweb2009-09-03 01:37:43 -0500 (Thu, 03 Sep 2009)

    Adding Iolo's Bows sign and fixed a typo for the stable sign.

    RevisionAuthorDate
    r1440wyrdweb2009-09-02 20:21:55 -0500 (Wed, 02 Sep 2009)

    Updated panpipes usecode file - added the 3 'charm' ditties to be played as little melodies once they have met Daros and he tells them about its use against rats (have to practice *smiles*) and once the player finishes the Stones Panpipes quest, then can then play a panpipe only version of Stones themselves any time they would like. :)

    RevisionAuthorDate
    r1439u6p_alexandre2009-09-02 19:41:39 -0500 (Wed, 02 Sep 2009)

    Synced OW-41 container. Needs both u6p_logic and map

    RevisionAuthorDate
    r1438wyrdweb2009-09-02 18:42:19 -0500 (Wed, 02 Sep 2009)

    Adding silver cauldron with blue (symbolic of Britannia and the pink is symbolic of Gargs - was in original too and I guess tells players which side is which in end game) and added codex book (which is actually the book on a pedestal). Need u6p_art.

    RevisionAuthorDate
    r1437wyrdweb2009-09-02 01:42:53 -0500 (Wed, 02 Sep 2009)

    Somehow Bonn's map piece wasn't in game.

    RevisionAuthorDate
    r1436wyrdweb2009-09-02 00:08:47 -0500 (Wed, 02 Sep 2009)

    Forgot to commit this.

    RevisionAuthorDate
    r1435wyrdweb2009-09-01 23:45:17 -0500 (Tue, 01 Sep 2009)

    Fixes clock and its banter. I need to tweak its portrait.

    RevisionAuthorDate
    r1434wyrdweb2009-09-01 22:34:18 -0500 (Tue, 01 Sep 2009)

    Adding flags for onread

    RevisionAuthorDate
    r1433wyrdweb2009-09-01 21:18:03 -0500 (Tue, 01 Sep 2009)

    Finished journal for Yuna and Utomo quest.

    RevisionAuthorDate
    r1432wyrdweb2009-09-01 19:04:08 -0500 (Tue, 01 Sep 2009)

    Adding Buc's sign, adding dock sounds for moods and added some missing town dock moods.

    RevisionAuthorDate
    r1431u6p_alexandre2009-09-01 11:04:56 -0500 (Tue, 01 Sep 2009)

    Fixing ships containers and Shrine of Control node.

    RevisionAuthorDate
    r1430u6p_alexandre2009-09-01 10:07:18 -0500 (Tue, 01 Sep 2009)

    All player usable ships placed and containers synced.

    RevisionAuthorDate
    r1429wyrdweb2009-08-31 23:29:29 -0500 (Mon, 31 Aug 2009)

    Adding lorebook and updated k_inc_pb_custom_config for disabling a schedule group at beginning.

    RevisionAuthorDate
    r1428shaddock2009-08-31 19:10:11 -0500 (Mon, 31 Aug 2009)

  • fixed issue with panpipes not being clickable in the stones test and updated U6PQuest.LastPanpipesSongWasStones logic
    RevisionAuthorDate
    r1427shaddock2009-08-31 06:46:30 -0500 (Mon, 31 Aug 2009)

    Added some additional missing vars to the stones test launcher. Deborah, can you try again and let me know if it works?

    RevisionAuthorDate
    r1426wyrdweb2009-08-30 20:43:55 -0500 (Sun, 30 Aug 2009)

    Fixing and adding openable blocks.

    RevisionAuthorDate
    r1425shaddock2009-08-30 20:24:45 -0500 (Sun, 30 Aug 2009)

  • added basic stub for the panpipe stones test gizmo so it could be placed
    RevisionAuthorDate
    r1424wyrdweb2009-08-30 18:50:32 -0500 (Sun, 30 Aug 2009)

    Added market_prices for guild_adventurers. Added sellers for the courage and snake shields so they can be gotten for the SH OOtSS quest.

    RevisionAuthorDate
    r1423jesses2009-08-30 15:24:02 -0500 (Sun, 30 Aug 2009)

    special evil mage template for deceit

    RevisionAuthorDate
    r1422wyrdweb2009-08-30 15:08:46 -0500 (Sun, 30 Aug 2009)

    Adding new key template. Need u6p_art.

    RevisionAuthorDate
    r1421wyrdweb2009-08-30 12:02:29 -0500 (Sun, 30 Aug 2009)

    I'm lowering the wait time for Gwenneth's bow from 6 months to 3 months.

    RevisionAuthorDate
    r1420wyrdweb2009-08-30 10:01:36 -0500 (Sun, 30 Aug 2009)

    This should fix the 2 Michaels (one in jail and on at his home).

    RevisionAuthorDate
    r1419wyrdweb2009-08-29 19:34:40 -0500 (Sat, 29 Aug 2009)

    Forgot a part.

    RevisionAuthorDate
    r1418wyrdweb2009-08-29 19:34:12 -0500 (Sat, 29 Aug 2009)

    Adding Seggallion for portrait override.

    RevisionAuthorDate
    r1417wyrdweb2009-08-29 12:59:43 -0500 (Sat, 29 Aug 2009)

    Updating things for the grandfather clock - moved from blocking to nonblocking

    RevisionAuthorDate
    r1416aletys2009-08-29 11:52:17 -0500 (Sat, 29 Aug 2009)

    Added mood for Shrine of Diligence

    Need: u6p_map



    RevisionAuthorDate
    r1415jesses2009-08-27 21:25:14 -0500 (Thu, 27 Aug 2009)

    placeable black cap

    RevisionAuthorDate
    r1414wyrdweb2009-08-26 23:32:51 -0500 (Wed, 26 Aug 2009)

    To fix bz 1970

    RevisionAuthorDate
    r1413aletys2009-08-26 01:52:33 -0500 (Wed, 26 Aug 2009)

    Added moods for Shrine of Passion.

    Need:

  • u6p_map
  • u6p_npc

    RevisionAuthorDate
    r1412shaddock2009-08-25 22:23:00 -0500 (Tue, 25 Aug 2009)

  • fixed banter for grandfather clock. Remember that banters have to have one trigger that sets everything up and chains to the next trigger that actually displays the first pane of the banter.
    Also, you could actually comment out the force_no_render on u6p_grandfatherclock_time and make it be the placeable grandfather clock. The reason force_no_render was done on the sundial is that I wanted to be able to right click on the sundial which was a node instead of an actual object. I just placed an invisible clickable surface on the node.

    RevisionAuthorDate
    r1411wyrdweb2009-08-25 22:07:18 -0500 (Tue, 25 Aug 2009)

    Tweaked musical instruments (tar drum now uses new mesh), added hourglass stuff, and my feeble attempt at getting the grandfather clock to tell time (Shad will look at it). Need u6p_art.

    RevisionAuthorDate
    r1410shaddock2009-08-25 21:40:41 -0500 (Tue, 25 Aug 2009)

  • switched to larger panpipes with only 10 notes instead of 14
  • added new usecode U6pQuest.LastPanpipesSongWasStones
    Deborah, did you send me the correct sequence for stones? If not, can you and I'll update u6pQuest.

    RevisionAuthorDate
    r1409wyrdweb2009-08-25 15:06:02 -0500 (Tue, 25 Aug 2009)

    Cleaned up the big line returns in u6p_misc while I was poking around in there, have moved the grandfatherclock from placeholders and moved to domestic non_interactive_blocking (thinking that the time telling part could be a gizmo like the sundial?) and the grandfatherclock is now animated with a swinging pendulum - Niko is the man! Yay!

    RevisionAuthorDate
    r1408wyrdweb2009-08-24 18:18:43 -0500 (Mon, 24 Aug 2009)

    Fixing magic sword.

    RevisionAuthorDate
    r1407shaddock2009-08-24 07:09:16 -0500 (Mon, 24 Aug 2009)

    Test commit on new repo

    RevisionAuthorDate
    r1406wyrdweb2009-08-22 16:15:58 -0500 (Sat, 22 Aug 2009)

    Adding lorebook (it's got placeholder text only atm) and fixing some inventory for 2 NPCs.

    RevisionAuthorDate
    r1405wyrdweb2009-08-22 13:35:00 -0500 (Sat, 22 Aug 2009)

    Adding some things to Alfie's standard issue and tweaking a few things for the tester scripts.

    RevisionAuthorDate
    r1404wyrdweb2009-08-22 10:57:29 -0500 (Sat, 22 Aug 2009)

    For Flerida, she yearns to break rocks and bones. :)

    RevisionAuthorDate
    r1403shaddock2009-08-20 19:56:54 -0500 (Thu, 20 Aug 2009)

  • changed the previous version of panpipes to u6p_panpipes_charm and added a new u6p_panpipes that calls a UI
  • first cut at the panpipes ui
    I still need to order the notes correctly and capture the sequence that was played so it can be queried by usecode. We may want to cut back down to 10 notes as well as increasing the resolution of the image to take up more screen area, but I think the concept works. Suggestions welcome.

    RevisionAuthorDate
    r1402wyrdweb2009-08-20 17:53:29 -0500 (Thu, 20 Aug 2009)

    Adding Temme and Dufus as known npcs.

    RevisionAuthorDate
    r1401wyrdweb2009-08-20 14:10:51 -0500 (Thu, 20 Aug 2009)

    Added all the remaining possible companions - you can now spawn, add and kill to your heart's content. *smiles*

    RevisionAuthorDate
    r1400wyrdweb2009-08-20 13:38:34 -0500 (Thu, 20 Aug 2009)

    Adding dungeon transition mood. Need u6p_music.

    RevisionAuthorDate
    r1399wyrdweb2009-08-19 13:05:15 -0500 (Wed, 19 Aug 2009)

    Adding town signs, tweaked guillotine to scale 1.2, adding for Sentri's portraits. Need u6p_art.

    RevisionAuthorDate
    r1398u6p_alexandre2009-08-18 05:27:19 -0500 (Tue, 18 Aug 2009)

    Fixed Guillotine rope texture. Metal one should be changed.

    RevisionAuthorDate
    r1397wyrdweb2009-08-18 00:42:44 -0500 (Tue, 18 Aug 2009)

    Backing out my experiment that was accidentally committed.

    RevisionAuthorDate
    r1396wyrdweb2009-08-17 17:35:00 -0500 (Mon, 17 Aug 2009)

    Adding ground shipwright sign. Need u6p_art.

    RevisionAuthorDate
    r1395wyrdweb2009-08-17 12:10:20 -0500 (Mon, 17 Aug 2009)

    For guillotines - fixed missing brackets, removed gui blocks, changing 2nd texture to be 1 and moving to domestic blocking.

    RevisionAuthorDate
    r1394u6p_alexandre2009-08-17 12:04:55 -0500 (Mon, 17 Aug 2009)

    Adding guillotine to logic

    RevisionAuthorDate
    r1393wyrdweb2009-08-17 11:59:00 -0500 (Mon, 17 Aug 2009)

    Streamlined the oneshot pirates into males, females and male & female.

    RevisionAuthorDate
    r1392shaddock2009-08-16 19:58:01 -0500 (Sun, 16 Aug 2009)

  • Changed inheritance of the new animated spawners to descend from Generator instead of base mob. Base mob will conflict with the generator and cause issues.
    RevisionAuthorDate
    r1391wyrdweb2009-08-16 15:45:49 -0500 (Sun, 16 Aug 2009)

    Now I have the technology started for the hydras and tanglevines (those will be next), but we have an added bonus because of it. :)

    We now have oneshot generators that use moving objects to spawn from. These will only work one time. But, I have good news - tho only a oneshot, you can have multiple spawns (relatively at once):

    * place the generator (it is an object, such as a bush), then in object properties:

    under generator_advanced_a2

    * num_children_incubating, check box and enter total amount, such as 10, if you want 10 mice scurrying out of a bush in relatively quick succession
    * spawn_period, check box and enter number for increased or decreased (I tested with 1)
    * max_alive_children, check box and enter same number as you did for num_children_incubating (seemed to work the best)
    * accelerate, check box and change value to true
    * accel_delay, check box and change value to 0
    * accel_rate, check box and change value to 1

    hit okay and then on to the next.

    Shad might be better able to advise on the above object properties, but the ones I gave worked great in testing.

    If you just place the generator object without changing object properties, you will spawn only one creature, only one time - these are oneshots.

    I've added a variety of creatures, pirates, bandits, and ambients. I've also added an evil form of the baby spider to work with the wall and floor grates that are like the bush, animated, when spawning. Works well with changing the properties to be spawning multiple creatures. :)

    RevisionAuthorDate
    r1390wyrdweb2009-08-15 14:46:06 -0500 (Sat, 15 Aug 2009)

    Moved the trigger from Alfie's section to the one before, Testers.

    RevisionAuthorDate
    r1389wyrdweb2009-08-15 14:41:05 -0500 (Sat, 15 Aug 2009)

    Adding Covetous and Wrong maps and adding script into QA debug for a map drop. Need u6p_art.

    RevisionAuthorDate
    r1388wyrdweb2009-08-15 13:37:39 -0500 (Sat, 15 Aug 2009)

    Cleaning up placeholders a bit - moving some items to the appropriate areas and making it so we can find the items in SE (had missing categories).

    RevisionAuthorDate
    r1387wyrdweb2009-08-15 12:14:02 -0500 (Sat, 15 Aug 2009)

    Added categories (pb_item for now) so you can find the items in SE.

    RevisionAuthorDate
    r1386wyrdweb2009-08-15 00:48:39 -0500 (Sat, 15 Aug 2009)

    Adding templates for grandfather clock and hourglass. Need u6p_art.

    RevisionAuthorDate
    r1385wyrdweb2009-08-14 13:20:23 -0500 (Fri, 14 Aug 2009)

    Adding the 4 new monster mobs.

    RevisionAuthorDate
    r1384jesses2009-08-13 23:08:13 -0500 (Thu, 13 Aug 2009)

    moods for shrine of control

    RevisionAuthorDate
    r1383jesses2009-08-12 00:42:20 -0500 (Wed, 12 Aug 2009)

    ice stalagmites/stalactites

    RevisionAuthorDate
    r1382shaddock2009-08-10 21:28:59 -0500 (Mon, 10 Aug 2009)

  • added new stub templates for u6p_minax, u6p_mondain, u6p_exodus
    these are located in SE under /Ultima/Interactive/Interactive Furnishings

    RevisionAuthorDate
    r1381jesses2009-08-09 23:58:16 -0500 (Sun, 09 Aug 2009)

    stonegate

    RevisionAuthorDate
    r1380wyrdweb2009-08-06 11:28:55 -0500 (Thu, 06 Aug 2009)

    Updated Iolo's Hut mood.

    RevisionAuthorDate
    r1379wyrdweb2009-08-06 10:31:10 -0500 (Thu, 06 Aug 2009)

    Updated Serpent's Hold's mood.

    RevisionAuthorDate
    r1378u6p_alexandre2009-07-19 13:04:15 -0500 (Sun, 19 Jul 2009)

    Fixing BZ 1924

    RevisionAuthorDate
    r1377wyrdweb2009-07-16 19:20:25 -0500 (Thu, 16 Jul 2009)

    Adding some journal entries, adding pricing for bandages, adding another Dragon Cookbook (thanks to Erik for the cookbook).

    RevisionAuthorDate
    r1376shaddock2009-07-15 15:24:47 -0500 (Wed, 15 Jul 2009)

    fix for BZ1913. Shop UI was throwing errors due to the amulet logic looking for a UI element that doesn't exist when the shop UI is open.

    RevisionAuthorDate
    r1375aletys2009-07-12 11:24:43 -0500 (Sun, 12 Jul 2009)

    Needed for shrubbing fix to Jhelom tavern. Updates scid for mousehole.

    Need: u6p_map



    RevisionAuthorDate
    r1374wyrdweb2009-07-07 16:21:20 -0500 (Tue, 07 Jul 2009)

    Adding an entry.

    RevisionAuthorDate
    r1373shaddock2009-07-05 10:51:12 -0500 (Sun, 05 Jul 2009)

  • if you name your Avatar nojournal then the journal step during the "initializing" routine will be skipped. This should speed up testing.
    RevisionAuthorDate
    r1372wyrdweb2009-07-04 23:16:34 -0500 (Sat, 04 Jul 2009)

    Adding templates or updating with new textures/icons for magic armor, magic helms, mystic armor, and the magic shield now has a pretty SFX. Yay!

    RevisionAuthorDate
    r1371wyrdweb2009-07-03 09:58:48 -0500 (Fri, 03 Jul 2009)

    Adding onread for 1818.

    RevisionAuthorDate
    r1370wyrdweb2009-07-02 16:16:37 -0500 (Thu, 02 Jul 2009)

    Adding text and audio mouse squeaks.

    RevisionAuthorDate
    r1369wyrdweb2009-07-02 14:38:25 -0500 (Thu, 02 Jul 2009)

    Adding more to Nan/Spider Cave quest.

    RevisionAuthorDate
    r1368shaddock2009-07-02 13:28:41 -0500 (Thu, 02 Jul 2009)

  • set flag: spider_queen_killed = 1 when the spider queen dies.
    RevisionAuthorDate
    r1367wyrdweb2009-07-02 13:02:36 -0500 (Thu, 02 Jul 2009)

    Tweaking respawn rate and chance of spawn - testers, let us know if and how this helps. Thanks.

    RevisionAuthorDate
    r1366wyrdweb2009-07-02 12:41:54 -0500 (Thu, 02 Jul 2009)

    Adding levels for the companions.

    RevisionAuthorDate
    r1365wyrdweb2009-07-01 22:08:29 -0500 (Wed, 01 Jul 2009)

    Updated gargoyle jungle mood.

    RevisionAuthorDate
    r1364shaddock2009-07-01 21:41:55 -0500 (Wed, 01 Jul 2009)

    wired up wingless fishing animation so the fishing schedule gizmo can now be used

    RevisionAuthorDate
    r1363shaddock2009-07-01 11:30:35 -0500 (Wed, 01 Jul 2009)

  • added logic to ferry handler to be able to call it from both sides
    RevisionAuthorDate
    r1362jyte2009-06-29 14:56:35 -0500 (Mon, 29 Jun 2009)

  • bz 1251
    RevisionAuthorDate
    r1361shaddock2009-06-28 20:46:56 -0500 (Sun, 28 Jun 2009)

  • new mood for north ferry
  • new flag for north ferry to determine which side of the channel it's on
    RevisionAuthorDate
    r1360wyrdweb2009-06-28 18:28:18 -0500 (Sun, 28 Jun 2009)

    Adding some entries.

    RevisionAuthorDate
    r1359wyrdweb2009-06-28 17:34:50 -0500 (Sun, 28 Jun 2009)

    Updating ships for shipwrights to sell.

    RevisionAuthorDate
    r1358wyrdweb2009-06-27 16:41:23 -0500 (Sat, 27 Jun 2009)

    Adding recipes so you can fry up chicken or dragon eggs, moving dragon egg and rotten dragon egg from placeholders to food (there are extras that can be used for the 2 quests and for eating too), adding tavern sign that matches all the others. Need u6p_art.

    RevisionAuthorDate
    r1357jyte2009-06-27 15:52:18 -0500 (Sat, 27 Jun 2009)

  • will start to fix bz 1251
    RevisionAuthorDate
    r1356shaddock2009-06-26 13:59:36 -0500 (Fri, 26 Jun 2009)

  • created a despise mood and a despise_ferry mood
  • added some debug to the ferry. set debug.ferry bool in auditordb to true to see it
    RevisionAuthorDate
    r1355wyrdweb2009-06-26 11:51:05 -0500 (Fri, 26 Jun 2009)

    To fix 1898.

    RevisionAuthorDate
    r1354wyrdweb2009-06-25 23:26:23 -0500 (Thu, 25 Jun 2009)

    Correcting an entry.

    RevisionAuthorDate
    r1353shaddock2009-06-25 20:59:33 -0500 (Thu, 25 Jun 2009)

  • changing factions = "ambient" to ruling_faction = "ambient" in a few places
    RevisionAuthorDate
    r1352shaddock2009-06-25 20:31:56 -0500 (Thu, 25 Jun 2009)

  • slight reorg of the orb ui. There are localization items in the code, so I moved just those back into the ui
    RevisionAuthorDate
    r1351shaddock2009-06-25 20:18:08 -0500 (Thu, 25 Jun 2009)

  • on the orb UI, check to make sure that blue moongates have been repaired before allowing the party to orb to them.
  • pulled the code out of the orb ui and into an include file to make localization cleaner
    RevisionAuthorDate
    r1350shaddock2009-06-25 18:02:43 -0500 (Thu, 25 Jun 2009)

    Changed mesh for Silver Serpent mob gizmo - fixes bz 1690

    RevisionAuthorDate
    r1349shaddock2009-06-25 17:06:20 -0500 (Thu, 25 Jun 2009)

  • fixes bz1697 - open temple doors in cove when they are locked
    RevisionAuthorDate
    r1348shaddock2009-06-25 15:53:10 -0500 (Thu, 25 Jun 2009)

  • added a cover to the amulet of submission so that the slot is not visible unless the amulet is activated
  • added a tooltip to the amulet: "You are bound by the Amulet of Submission" on rollover
    RevisionAuthorDate
    r1347wyrdweb2009-06-25 15:48:15 -0500 (Thu, 25 Jun 2009)

    Adding in New Magincia's tavern and inn moods that were missed before. Updated Buc's Den moods.

    RevisionAuthorDate
    r1346wyrdweb2009-06-25 15:33:23 -0500 (Thu, 25 Jun 2009)

    Updating and adding some moods. Please note that some towns have a pub downstairs and their inn upstairs - I added moods for these as well and the gizmos at tops of stairs need to be updated on the map for this. Others are brand new adds and will have to have gizmos on map updated.

    Need u6p_music - Jesse will add the required music later tonight.

    Adding new sound effects to lute's usecode.

    RevisionAuthorDate
    r1345shaddock2009-06-25 14:15:13 -0500 (Thu, 25 Jun 2009)

  • added in logic to display the amulet of submission on the paperdoll for the avatar. Will look for have_amulet_submission=1


    RevisionAuthorDate
    r1344shaddock2009-06-23 11:30:42 -0500 (Tue, 23 Jun 2009)

  • added logic to walk/fly gizmo to run the transition animation
  • added logic to have garg switch to fly if attacked while walking
    RevisionAuthorDate
    r1343shaddock2009-06-17 07:09:02 -0500 (Wed, 17 Jun 2009)

    putting in the beginnings of the garg walk/fly system as well as a couple gizmos that will switch a gargoyle from walk->fly or fly->walk. All *wild* winged will automatically start off flying (ie, spawns, trinsic gargs, etc). Gargoyle NPCs will auto-start in the walking mode, so unless they need to fly during their schedule, they should be fine.

    technically, I'm defining both the walk and fly animations in the template. There has to be the same number of walk animations as fly animations, with the fly animations coming first in the block. The animation skrits then determine which state the gargoyle is in based upon a custom component and then will select an animation from the lower or upper half of the animation block. For example, if there are 4 fly and 4 walk animations in the current chore and the system wants to play animation #2, then if the gargoyle is flying, it will select index #1. If it is walking, it would select index #5 (indexes are 0 based)

    From what I gather, we won't need walk animations for all the chores since all attack/defense animations will be in the flying stance. We just need walk, fidget, default and anything else that comes out of testing.

    new gizmos:

  • cmd_ai_c_garg_walk -- switch gargoyle to walk animation
  • cmd_ai_c_garg_fly -- switch gargoyle to fly animation
    Still todo:
    walk->fly transition animations
    switch to fly when attacked (or enemy nearby)
    lots of tuning of the animations to make sure they fire off correctly


    RevisionAuthorDate
    r1342shaddock2009-06-11 14:15:05 -0500 (Thu, 11 Jun 2009)

  • moving animation skrits out of u6p_art and into u6p_logic so I don't have to rebuild u6p_art every time I make a change
    RevisionAuthorDate
    r1341jyte2009-06-10 14:11:52 -0500 (Wed, 10 Jun 2009)

  • bug 1897
    RevisionAuthorDate
    r1340shaddock2009-06-09 16:15:01 -0500 (Tue, 09 Jun 2009)

  • updated gargoyle templates to match the animations
    RevisionAuthorDate
    r1339shaddock2009-06-09 09:49:48 -0500 (Tue, 09 Jun 2009)

  • cyclops npc and boulder throwing cyclops npc base templates added
    RevisionAuthorDate
    r1338wyrdweb2009-06-05 17:42:56 -0500 (Fri, 05 Jun 2009)

    Adding cannon icon to template.

    RevisionAuthorDate
    r1337u6p_alexandre2009-06-02 14:34:04 -0500 (Tue, 02 Jun 2009)

    Adding a mood for Trinsic moongate ( copy of moonglow moongate right now ).

    RevisionAuthorDate
    r1336wyrdweb2009-06-01 15:19:09 -0500 (Mon, 01 Jun 2009)

    Replacing original's placeholder directions with Lenora's actual directions in the journal.

    RevisionAuthorDate
    r1335jesses2009-05-31 18:11:07 -0500 (Sun, 31 May 2009)

    updated minor camera mod for vortex cube room and made stonegate really really foggy.

    RevisionAuthorDate
    r1334u6p_alexandre2009-05-31 16:12:55 -0500 (Sun, 31 May 2009)

    Made all containers interactive in Paws.

    RevisionAuthorDate
    r1333u6p_alexandre2009-05-28 23:25:58 -0500 (Thu, 28 May 2009)

    Placed Dutchman shipwreck and synced containers.

    RevisionAuthorDate
    r1332u6p_alexandre2009-05-28 21:48:51 -0500 (Thu, 28 May 2009)

    Placed 'The Golden Hind' in Buc's Den and renamed it.

    RevisionAuthorDate
    r1331wyrdweb2009-05-28 21:04:21 -0500 (Thu, 28 May 2009)

    Adding Golden Hind (there is a boat deed for consistency, but it will never be used).

    RevisionAuthorDate
    r1330shaddock2009-05-25 10:05:43 -0500 (Mon, 25 May 2009)

  • fix for high priest magic anim in the NIS. Need to go back and re-verify that we have all the recent animations though.
  • updated text to show that we are running the M7 dev build
    RevisionAuthorDate
    r1329jesses2009-05-24 22:58:37 -0500 (Sun, 24 May 2009)

    added a debug message. this usecode is not working for some reason. no error message; i think i'm just not calling it correctly from the gizmo.

    RevisionAuthorDate
    r1328u6p_alexandre2009-05-21 20:12:15 -0500 (Thu, 21 May 2009)

    Containers for Covetous 2

    RevisionAuthorDate
    r1327u6p_alexandre2009-05-20 22:17:13 -0500 (Wed, 20 May 2009)

    Fixing some containers that have bad icons defined.

    RevisionAuthorDate
    r1326u6p_alexandre2009-05-20 21:41:17 -0500 (Wed, 20 May 2009)

    Added Virtuous shipwreck.

    RevisionAuthorDate
    r1325jesses2009-05-20 21:31:35 -0500 (Wed, 20 May 2009)

    custom crate for stonegate maze
    custom mood for vortex cube room - has mysterious fog to make the maze less navigable

    RevisionAuthorDate
    r1324u6p_alexandre2009-05-20 20:36:16 -0500 (Wed, 20 May 2009)

    Removing logbook from Empire shipwreck

    RevisionAuthorDate
    r1323u6p_alexandre2009-05-19 18:28:44 -0500 (Tue, 19 May 2009)

    Fixing mood.

    RevisionAuthorDate
    r1322u6p_alexandre2009-05-19 08:09:18 -0500 (Tue, 19 May 2009)

    Fixing a container and modifying moonglow_moongate music ( removed laz one and put u6p one )

    RevisionAuthorDate
    r1321u6p_alexandre2009-05-17 21:15:36 -0500 (Sun, 17 May 2009)

    Fixing Sutek's and SH containers.

    RevisionAuthorDate
    r1320u6p_alexandre2009-05-17 20:53:14 -0500 (Sun, 17 May 2009)

    Adding some books missing + fixing containers

    RevisionAuthorDate
    r1319u6p_alexandre2009-05-17 19:53:30 -0500 (Sun, 17 May 2009)

    Adding some items.

    RevisionAuthorDate
    r1318u6p_alexandre2009-05-17 15:14:21 -0500 (Sun, 17 May 2009)

    Adding missing book for Evil Mage

    RevisionAuthorDate
    r1317u6p_alexandre2009-05-17 14:36:04 -0500 (Sun, 17 May 2009)

    Adding missing book in resistance HQ

    RevisionAuthorDate
    r1316u6p_alexandre2009-05-17 13:28:33 -0500 (Sun, 17 May 2009)

    Added missing book for evil mage + normalized ow containers filenames.

    RevisionAuthorDate
    r1315u6p_alexandre2009-05-17 12:49:37 -0500 (Sun, 17 May 2009)

    Fixing a missing book in Despise + cleaning Lazarus dungeons' containers

    RevisionAuthorDate
    r1314u6p_alexandre2009-05-17 01:31:58 -0500 (Sun, 17 May 2009)

    Ava and Leona have now interactive chest of drawers

    RevisionAuthorDate
    r1313u6p_alexandre2009-05-17 00:27:56 -0500 (Sun, 17 May 2009)

    Modified a mood.

    RevisionAuthorDate
    r1312u6p_alexandre2009-05-15 18:05:09 -0500 (Fri, 15 May 2009)

    Fixed duplicate mood

    RevisionAuthorDate
    r1311u6p_alexandre2009-05-15 16:22:41 -0500 (Fri, 15 May 2009)

    baddies mood

    RevisionAuthorDate
    r1310wyrdweb2009-05-15 13:57:23 -0500 (Fri, 15 May 2009)

    Adding world cloth map, Britain and Trinsic area maps and oar templates. Need u6p_art.

    RevisionAuthorDate
    r1309wyrdweb2009-05-12 22:48:01 -0500 (Tue, 12 May 2009)

    Updating lorebook, adding journal entries, adding onread.

    RevisionAuthorDate
    r1308u6p_alexandre2009-05-12 12:36:23 -0500 (Tue, 12 May 2009)

    Added evil mage moods

    RevisionAuthorDate
    r1307wyrdweb2009-05-11 19:10:19 -0500 (Mon, 11 May 2009)

    Still working on this - will be more in a while.

    RevisionAuthorDate
    r1306cosiran2009-05-10 18:03:15 -0500 (Sun, 10 May 2009)

    Corrected a mistake

    RevisionAuthorDate
    r1305wyrdweb2009-05-10 13:08:23 -0500 (Sun, 10 May 2009)

    Lorebook spacing fixed.

    RevisionAuthorDate
    r1304wyrdweb2009-05-09 23:15:58 -0500 (Sat, 09 May 2009)

    Tweaking BMS and adding Beh Lem to sdbg

    RevisionAuthorDate
    r1303cosiran2009-05-09 13:19:29 -0500 (Sat, 09 May 2009)

    albeit -> howbeit (In order to let some of the player have a look into a dictionary to learn a new word)

    RevisionAuthorDate
    r1302wyrdweb2009-05-09 09:44:22 -0500 (Sat, 09 May 2009)

    Tweaking a lorebook, adding missing journal entries.

    RevisionAuthorDate
    r1301cosiran2009-05-09 08:01:54 -0500 (Sat, 09 May 2009)

    Fixed mistake

    RevisionAuthorDate
    r1300cosiran2009-05-09 05:19:28 -0500 (Sat, 09 May 2009)

    Content exchanged.

    RevisionAuthorDate
    r1299cosiran2009-05-08 17:04:47 -0500 (Fri, 08 May 2009)

    New lorebook (English and German)

    RevisionAuthorDate
    r1298wyrdweb2009-05-07 18:01:13 -0500 (Thu, 07 May 2009)

    Some rough drafts (WIP).

    RevisionAuthorDate
    r1297wyrdweb2009-04-29 19:51:29 -0500 (Wed, 29 Apr 2009)

    Fixed some spacing.

    RevisionAuthorDate
    r1296wyrdweb2009-04-29 17:25:14 -0500 (Wed, 29 Apr 2009)

    Adjusting spacing.

    RevisionAuthorDate
    r1295u6p_alexandre2009-04-28 23:25:57 -0500 (Tue, 28 Apr 2009)

    Did some very basic shrubbing in Covetous level 2 ( wasn't done ).

    Removed some Laz files for wrong and covetous containers.

    RevisionAuthorDate
    r1294u6p_alexandre2009-04-28 21:12:41 -0500 (Tue, 28 Apr 2009)

    Fixing lights and a key problem in Wrong/Covetous

    RevisionAuthorDate
    r1293wyrdweb2009-04-27 19:49:39 -0500 (Mon, 27 Apr 2009)

    Adding some // stuff for M7

    RevisionAuthorDate
    r1292wyrdweb2009-04-27 13:54:01 -0500 (Mon, 27 Apr 2009)

    Fix for bz 1066.

    RevisionAuthorDate
    r1291wyrdweb2009-04-27 12:33:01 -0500 (Mon, 27 Apr 2009)

    Opening up some journal entries for directions and updating their wording.

    RevisionAuthorDate
    r1290aletys2009-04-26 21:54:30 -0500 (Sun, 26 Apr 2009)

    Modified garg_jungle mood to match ambiance of forest mood (copied it over). Was way too light. Is now nice & dark & spooky.


    RevisionAuthorDate
    r1289jyte2009-04-26 13:32:53 -0500 (Sun, 26 Apr 2009)

  • barks fixed
    RevisionAuthorDate
    r1288u6p_alexandre2009-04-26 10:04:16 -0500 (Sun, 26 Apr 2009)

    Removing .lqd20 files, that creates more problems than helps.

    RevisionAuthorDate
    r1287u6p_alexandre2009-04-25 23:59:08 -0500 (Sat, 25 Apr 2009)

    Correcting BZ

    RevisionAuthorDate
    r1286u6p_alexandre2009-04-25 19:39:48 -0500 (Sat, 25 Apr 2009)

    Fixing nearly all containers in the world. I have some doubts about Wrong / Covetous, things are odd in there ( 5 files )

    RevisionAuthorDate
    r1285u6p_alexandre2009-04-25 18:10:01 -0500 (Sat, 25 Apr 2009)

    Exported Wrong_Covetous containers

    RevisionAuthorDate
    r1284u6p_alexandre2009-04-25 16:55:43 -0500 (Sat, 25 Apr 2009)

    Exporting Lycaeum containers

    RevisionAuthorDate
    r1283u6p_alexandre2009-04-25 14:55:24 -0500 (Sat, 25 Apr 2009)

    Updating moods for garg land.

    RevisionAuthorDate
    r1282u6p_alexandre2009-04-25 12:53:48 -0500 (Sat, 25 Apr 2009)

    messed up in moods between ) and }... fixed

    RevisionAuthorDate
    r1281u6p_alexandre2009-04-25 12:45:26 -0500 (Sat, 25 Apr 2009)

    Adding moods for garg land

    RevisionAuthorDate
    r1280u6p_alexandre2009-04-25 07:26:27 -0500 (Sat, 25 Apr 2009)

    Adding .lqd20 files. Some testers find the game not fluid enough.

    RevisionAuthorDate
    r1279wyrdweb2009-04-24 11:09:31 -0500 (Fri, 24 Apr 2009)

    Adding mood to use for hideout.

    RevisionAuthorDate
    r1278wyrdweb2009-04-24 10:41:34 -0500 (Fri, 24 Apr 2009)

    By request, adding the 5 Moonstones too so Mainland Moongates can be restored.

    RevisionAuthorDate
    r1277wyrdweb2009-04-24 10:33:26 -0500 (Fri, 24 Apr 2009)

    Altered the Ship Debug to only free the mainland Shrines.

    RevisionAuthorDate
    r1276wyrdweb2009-04-23 19:08:14 -0500 (Thu, 23 Apr 2009)

    Adding xylophone goodies - making a prop right now (we can have as a gettable later if we want). Need u6p_logic and u6p_sound. Removing it from placeholders, adding usecode for it to play new sounds (Roland made 6 of them - yay!) And did a fix for Beh Lem, no more errors - yay!

    RevisionAuthorDate
    r1275wyrdweb2009-04-23 12:49:17 -0500 (Thu, 23 Apr 2009)

    Okay, can't have experience in u6p_gargoyles without error and being chucked so have commented out there. Have hand added to his template (but will be wiped out when that region's changed with npc generator).

    RevisionAuthorDate
    r1274wyrdweb2009-04-23 12:07:10 -0500 (Thu, 23 Apr 2009)

    Adjusting Beh Lem's experience and level.

    RevisionAuthorDate
    r1273wyrdweb2009-04-21 17:21:20 -0500 (Tue, 21 Apr 2009)

    Adding missing journal entry.

    RevisionAuthorDate
    r1272wyrdweb2009-04-21 12:52:16 -0500 (Tue, 21 Apr 2009)

    Adding changes to mousehole template. Need u6p_art

    RevisionAuthorDate
    r1271wyrdweb2009-04-20 22:46:41 -0500 (Mon, 20 Apr 2009)

    Changed Fyoder's dresser with pb_wool to u6p_wool_bale.

    RevisionAuthorDate
    r1270shaddock2009-04-20 19:07:54 -0500 (Mon, 20 Apr 2009)

    cut down the attack animation length for the hand-to-hand attack on wingless. We still have an issue though in that some of the default fighting fidget animations are really long. This may be why it appears that the gargoyles don't attack you.

    RevisionAuthorDate
    r1269shaddock2009-04-20 18:56:55 -0500 (Mon, 20 Apr 2009)

    Sherry's schedule should be fixed..she needed to have alignmnet aa_neutral (yeah, real obvious). She doesn't have a player portrait though.

    RevisionAuthorDate
    r1268wyrdweb2009-04-20 14:44:15 -0500 (Mon, 20 Apr 2009)

    Fixed dead gargoyles in Ant Mound and added active icon for garg sleeping powder. Need u6p_art.

    RevisionAuthorDate
    r1267wyrdweb2009-04-20 12:57:17 -0500 (Mon, 20 Apr 2009)

    Fixed meshes and textures for dead winged and wingless gargs (now need to swamp some things in chest gen and on map to make sure gargs used are placed okay and will get rid of the extra 4 templates in the end).

    RevisionAuthorDate
    r1266wyrdweb2009-04-20 12:02:14 -0500 (Mon, 20 Apr 2009)

    This fixes the winged dead gargoyles (textures were mixed).

    RevisionAuthorDate
    r1265u6p_alexandre2009-04-20 10:03:30 -0500 (Mon, 20 Apr 2009)

    Fixing Hythloth containers.

    RevisionAuthorDate
    r1264wyrdweb2009-04-19 13:25:32 -0500 (Sun, 19 Apr 2009)

    Adding template and usecode file for Silver Horn. Need u6p_art and u6p_sound.

    RevisionAuthorDate
    r1263wyrdweb2009-04-17 23:31:03 -0500 (Fri, 17 Apr 2009)

    Fixed the textures for the gargs in throne room (pb_gargoyles_running).

    RevisionAuthorDate
    r1262wyrdweb2009-04-16 15:25:46 -0500 (Thu, 16 Apr 2009)

    To fix bz 1684. Need u6p_npc.

    RevisionAuthorDate
    r1261wyrdweb2009-04-16 10:38:13 -0500 (Thu, 16 Apr 2009)

    Slight fix for 2 dead bodies.

    RevisionAuthorDate
    r1260jesses2009-04-15 23:29:08 -0500 (Wed, 15 Apr 2009)

    containers for despise

    RevisionAuthorDate
    r1259wyrdweb2009-04-15 19:41:44 -0500 (Wed, 15 Apr 2009)

    Broken lens template. Need u6p_art.

    RevisionAuthorDate
    r1258wyrdweb2009-04-15 17:08:51 -0500 (Wed, 15 Apr 2009)

    Adjusted Beh Lem's speed. Flerida, tell me how that works in the long run.

    RevisionAuthorDate
    r1257wyrdweb2009-04-15 12:49:48 -0500 (Wed, 15 Apr 2009)

    Adding template for new sign. Need u6p_art.

    RevisionAuthorDate
    r1256jesses2009-04-14 23:45:10 -0500 (Tue, 14 Apr 2009)

    containers for despise

    RevisionAuthorDate
    r1255wyrdweb2009-04-13 19:51:00 -0500 (Mon, 13 Apr 2009)

    Adding Rolling Pin template to placeholders - we were wanting it as a weapon (M7).

    RevisionAuthorDate
    r1254wyrdweb2009-04-11 00:06:32 -0500 (Sat, 11 Apr 2009)

    I have all of the scroll tour working except for the lion (need to see what's going on with that). The scrolls that are hidden, laying around are readable and journal updates, but you don't get them into your inventory. Not quite sure why but doesn't keep from player completing.

    RevisionAuthorDate
    r1253wyrdweb2009-04-10 11:45:57 -0500 (Fri, 10 Apr 2009)

    Adding a TODO for Anju Sermani entries. Not sure yet how to do yet since you could get info from Caradon or stumble onto the knowledge scroll at Lorcan's.

    RevisionAuthorDate
    r1252wyrdweb2009-04-10 11:23:24 -0500 (Fri, 10 Apr 2009)

    Getting rid of duplicate (is handed with the lorebook_onread_u6plorebooks)

    RevisionAuthorDate
    r1251wyrdweb2009-04-08 21:28:26 -0500 (Wed, 08 Apr 2009)

    Templates for framed maps.

    RevisionAuthorDate
    r1250aletys2009-04-08 00:45:46 -0500 (Wed, 08 Apr 2009)

    Containers for new Adventurer's Guild added. Needs syncing, which I'll take care of tomorrow.

    RevisionAuthorDate
    r1249wyrdweb2009-04-06 22:38:14 -0500 (Mon, 06 Apr 2009)

    Adjusted container inventory.

    RevisionAuthorDate
    r1248u6p_alexandre2009-04-06 22:10:28 -0500 (Mon, 06 Apr 2009)

    Adding some logic for parchment.

    Removed all pb_bauble or made those unpickable.

    Alfie

    RevisionAuthorDate
    r1247u6p_alexandre2009-04-06 20:27:19 -0500 (Mon, 06 Apr 2009)

    Adding a new parchment for Hermits

    RevisionAuthorDate
    r1246wyrdweb2009-04-06 19:44:39 -0500 (Mon, 06 Apr 2009)

    Added another verse for Ivory Peacock and adding rugs and curtains. Need u6p_art.

    RevisionAuthorDate
    r1245wyrdweb2009-04-05 22:46:49 -0500 (Sun, 05 Apr 2009)

    Adding a verse for In the Misty Towers of the Ivory Peacock. (more to come and please feel free to add a verse of your own).

    RevisionAuthorDate
    r1244wyrdweb2009-04-05 13:05:20 -0500 (Sun, 05 Apr 2009)

    Removed the gui block from cannons.

    RevisionAuthorDate
    r1243wyrdweb2009-04-05 12:53:48 -0500 (Sun, 05 Apr 2009)

    Adding the other traveling bard schedule groups.

    RevisionAuthorDate
    r1242wyrdweb2009-04-05 11:30:25 -0500 (Sun, 05 Apr 2009)

    Added missing journal entry. Need u6p_npc.

    RevisionAuthorDate
    r1241u6p_alexandre2009-04-03 13:13:34 -0500 (Fri, 03 Apr 2009)

    Cannon for Trinsic walls.

    Alfie

    RevisionAuthorDate
    r1240wyrdweb2009-04-01 16:36:37 -0500 (Wed, 01 Apr 2009)

    Adding portrait_icon but not sure what else we need to fix for BZ1617.

    RevisionAuthorDate
    r1239wyrdweb2009-04-01 14:45:24 -0500 (Wed, 01 Apr 2009)

    Adjusted dead_behlem template. Need u6p_art.

    RevisionAuthorDate
    r1238wyrdweb2009-04-01 13:46:29 -0500 (Wed, 01 Apr 2009)

    Adding a flat version of bedroll that can be used as a bed. Need u6p_art.

    RevisionAuthorDate
    r1237u6p_alexandre2009-04-01 11:07:21 -0500 (Wed, 01 Apr 2009)

    Shame level 4 finished.

    Shame is now ready but will need a second pass.

    Alfie

    RevisionAuthorDate
    r1236u6p_alexandre2009-03-31 19:19:45 -0500 (Tue, 31 Mar 2009)

    Shame level 4 done, except for loot room. Need both map and u6p_logic.

    Alfie

    RevisionAuthorDate
    r1235u6p_alexandre2009-03-29 19:10:04 -0500 (Sun, 29 Mar 2009)

    Shame level 3 done. Added some things to other levels. Containers synced. Needs both u6p_map and u6p_logic.

    Alfie

    RevisionAuthorDate
    r1234u6p_alexandre2009-03-26 18:32:51 -0500 (Thu, 26 Mar 2009)

    Correcting BZ929

    Alfie

    RevisionAuthorDate
    r1233u6p_alexandre2009-03-25 15:27:33 -0500 (Wed, 25 Mar 2009)

    No more free spellbook in Moonglow.

    Alfie

    RevisionAuthorDate
    r1232u6p_alexandre2009-03-25 15:11:53 -0500 (Wed, 25 Mar 2009)

    Fixing BZs.

    Alfie

    RevisionAuthorDate
    r1231jyte2009-03-25 14:48:55 -0500 (Wed, 25 Mar 2009)

  • checking magically glow in doors, maybe more fine tuning is needed? (needs britannia_logic)

    what about u6p_drawbridge, do that really need to have a glow?


    RevisionAuthorDate
    r1230u6p_alexandre2009-03-25 13:39:46 -0500 (Wed, 25 Mar 2009)

    Fixing sewers containers.

    Alfie

    RevisionAuthorDate
    r1229u6p_alexandre2009-03-25 11:28:01 -0500 (Wed, 25 Mar 2009)

    Correcting BZ 900.

    Alfie

    RevisionAuthorDate
    r1228u6p_alexandre2009-03-25 10:01:20 -0500 (Wed, 25 Mar 2009)

    Correcting Skiff object and adding a broken old skiff.

    Alfie

    RevisionAuthorDate
    r1227u6p_alexandre2009-03-25 07:33:12 -0500 (Wed, 25 Mar 2009)

    Fixed dead bodies as containers.

    Alfie

    RevisionAuthorDate
    r1226shaddock2009-03-24 17:05:50 -0500 (Tue, 24 Mar 2009)

    updated bread crumbs so that they never expire

    RevisionAuthorDate
    r1225wyrdweb2009-03-23 20:37:12 -0500 (Mon, 23 Mar 2009)

    Got rid of the copied TODOs.

    RevisionAuthorDate
    r1224wyrdweb2009-03-23 20:31:12 -0500 (Mon, 23 Mar 2009)

    I get whining they are too easy, then I get whining they are too hard... tweaked them down. :P

    RevisionAuthorDate
    r1223wyrdweb2009-03-23 08:16:38 -0500 (Mon, 23 Mar 2009)

    Updated tablet templates and small tweak to journal entries.

    RevisionAuthorDate
    r1222u6p_alexandre2009-03-22 23:36:23 -0500 (Sun, 22 Mar 2009)

    Shame level 1 update.

    Shame level 2 ready.

    Alfie

    RevisionAuthorDate
    r1221shaddock2009-03-22 21:19:43 -0500 (Sun, 22 Mar 2009)

  • wiring up gargoyle fighting fidgets.. let me know if this breaks anything
    RevisionAuthorDate
    r1220shaddock2009-03-22 14:05:31 -0500 (Sun, 22 Mar 2009)

  • modified gargoyles to use random death animations
    RevisionAuthorDate
    r1219jesses2009-03-21 22:29:05 -0500 (Sat, 21 Mar 2009)

    despise level 1 containers

    RevisionAuthorDate
    r1218aletys2009-03-21 20:26:11 -0500 (Sat, 21 Mar 2009)

    Finished containers for Wingless Isle. Need to be synced.



    RevisionAuthorDate
    r1217wyrdweb2009-03-21 19:10:28 -0500 (Sat, 21 Mar 2009)

    Updating some quests.

    RevisionAuthorDate
    r1216wyrdweb2009-03-21 18:02:00 -0500 (Sat, 21 Mar 2009)

    Deleting stray raw and updating a quest.

    RevisionAuthorDate
    r1215wyrdweb2009-03-21 17:06:03 -0500 (Sat, 21 Mar 2009)

    Did some fixes - seeing there are some that need to be broken out etc., so doing that next.

    RevisionAuthorDate
    r1214wyrdweb2009-03-21 16:56:13 -0500 (Sat, 21 Mar 2009)

    Updated titles for quests.

    RevisionAuthorDate
    r1213wyrdweb2009-03-21 16:49:16 -0500 (Sat, 21 Mar 2009)

    Updating for AddQuest

    RevisionAuthorDate
    r1212u6p_alexandre2009-03-21 16:19:15 -0500 (Sat, 21 Mar 2009)

    Containers for Shame.

    Alfie

    RevisionAuthorDate
    r1211wyrdweb2009-03-20 15:55:12 -0500 (Fri, 20 Mar 2009)

    Updated tablet templates. Need u6p_art.

    RevisionAuthorDate
    r1210wyrdweb2009-03-20 15:28:28 -0500 (Fri, 20 Mar 2009)

    Sync'd up Pirate Cave containers and added some items to their inventory, adding template for Zoltan's earring, lots of work on journal entries (making active a lot and now all the Fuzzy journal entries are in), adding usecode blocks for quest items to update journal when picked up.

    RevisionAuthorDate
    r1209wyrdweb2009-03-20 09:26:54 -0500 (Fri, 20 Mar 2009)

    Adding doc names for harvestable mushrooms and doing a bit on journal entries.

    RevisionAuthorDate
    r1208wyrdweb2009-03-19 22:25:30 -0500 (Thu, 19 Mar 2009)

    Updating items with usecode, weeding thru the journal entries (I'm opening up a lot so testers check your journals as you go).

    RevisionAuthorDate
    r1207wyrdweb2009-03-19 18:11:28 -0500 (Thu, 19 Mar 2009)

    Putting usecode into templates for items picked up and that have journal entries, fixed some mistakes and typos in journal_entries, added some more entries, finished some TODOs and have all the map pieces with all their tech in place. Yay!

    RevisionAuthorDate
    r1206wyrdweb2009-03-18 21:53:54 -0500 (Wed, 18 Mar 2009)

    Forgot to mention - adding some of Flerida's beautiful trays, per her request. Adding crafting recipes, added them to qadbg so you can play with crafting, and adding a lorebook that will be placed in Despise (have another to write too).

    RevisionAuthorDate
    r1205wyrdweb2009-03-16 20:04:41 -0500 (Mon, 16 Mar 2009)

    Updating the deeds with mesh, texture and icon info. Need u6p_art.

    RevisionAuthorDate
    r1204wyrdweb2009-03-15 22:28:44 -0500 (Sun, 15 Mar 2009)

    Trying to fix Smith.

    RevisionAuthorDate
    r1203shaddock2009-03-15 16:42:59 -0500 (Sun, 15 Mar 2009)

    moved the base beh lem template into u6p_companions. It's not called base_behlem_npc, but should probably be renamed and the NPC Generator updated to reference that instead of u6p_gargoyle_behlem_npc

    Added the dead beh lem template..just needs to be updated with the correct mesh.

    RevisionAuthorDate
    r1202wyrdweb2009-03-15 14:55:13 -0500 (Sun, 15 Mar 2009)

    Adding guess who? :)

    RevisionAuthorDate
    r1201wyrdweb2009-03-15 13:03:55 -0500 (Sun, 15 Mar 2009)

    Adding some containers for the Smith Hint Quest, added flags to journal update items for the scrolls, and synced up 3 containers (depending on how tech can handle, may need to add more containers later.)

    RevisionAuthorDate
    r1200wyrdweb2009-03-14 23:00:58 -0500 (Sat, 14 Mar 2009)

    Edited some notes.

    RevisionAuthorDate
    r1199wyrdweb2009-03-14 20:43:55 -0500 (Sat, 14 Mar 2009)

    Added a flag.

    RevisionAuthorDate
    r1198wyrdweb2009-03-14 19:00:30 -0500 (Sat, 14 Mar 2009)

    Adding some more to Matt's Cure Deafness Spell. Need pb_logic.

    RevisionAuthorDate
    r1197wyrdweb2009-03-14 10:27:10 -0500 (Sat, 14 Mar 2009)

    Adding 2 silver tablet pieces in placeholders (have work to do for them).

    RevisionAuthorDate
    r1196wyrdweb2009-03-13 21:07:19 -0500 (Fri, 13 Mar 2009)

    Adding lens stuff and for silk cloth and sailcloth. Added a flag for lorebook_onread for questy stuff.

    RevisionAuthorDate
    r1195jyte2009-03-13 09:14:21 -0500 (Fri, 13 Mar 2009)

  • checking magically glow in doors, now glows are more or less in the area
  • will continue later
    RevisionAuthorDate
    r1194wyrdweb2009-03-10 21:33:45 -0500 (Tue, 10 Mar 2009)

    Adding food items - need u6p_art.

    RevisionAuthorDate
    r1193wyrdweb2009-03-09 15:14:23 -0500 (Mon, 09 Mar 2009)

    Adding a dead red dragon (very easy to add others with different colors upon request). Need u6p_art.

    RevisionAuthorDate
    r1192wyrdweb2009-03-09 09:30:55 -0500 (Mon, 09 Mar 2009)

    Got rid of an extra space.

    RevisionAuthorDate
    r1191wyrdweb2009-03-08 22:16:16 -0500 (Sun, 08 Mar 2009)

    Adding 2 new lorebooks by Nate. Yay!

    RevisionAuthorDate
    r1190wyrdweb2009-03-08 10:51:42 -0500 (Sun, 08 Mar 2009)

    To fix BZ 1330.

    RevisionAuthorDate
    r1189wyrdweb2009-03-07 18:56:08 -0600 (Sat, 07 Mar 2009)

    Adding crafting foods and also have qadbg set up to fling food items so you can craft. Some of these items will only be available later if you find the recipe. :)

    RevisionAuthorDate
    r1188wyrdweb2009-03-07 11:38:09 -0600 (Sat, 07 Mar 2009)

    Adding 4 new recipes (2 are possible to get in game already - the other two will be in lorebooks), adding parchment item for Dorin's recipe and I have the usecode in journal_update_items (tho doesn't have a journal entry and not sure if we want to). You can now pester Dorin about pie. :) Need u6p_art.

    RevisionAuthorDate
    r1187wyrdweb2009-03-06 12:15:52 -0600 (Fri, 06 Mar 2009)

    Adding stone sounds for doors and adding silverleaf leaf template. Need u6p_art.

    RevisionAuthorDate
    r1186wyrdweb2009-03-04 21:20:29 -0600 (Wed, 04 Mar 2009)

    Adding a missing "to."

    RevisionAuthorDate
    r1185wyrdweb2009-03-04 14:14:49 -0600 (Wed, 04 Mar 2009)

    Adding some add, spawn and kill triggers for companions to help with testing.

    RevisionAuthorDate
    r1184wyrdweb2009-03-04 13:30:25 -0600 (Wed, 04 Mar 2009)

    Giving new books some nice covers and adding to the qadbg for drop.

    RevisionAuthorDate
    r1183wyrdweb2009-03-04 13:20:13 -0600 (Wed, 04 Mar 2009)

    Adding two new lorebooks for the evil ones out there. :)

    RevisionAuthorDate
    r1182u6p_alexandre2009-03-03 18:33:30 -0600 (Tue, 03 Mar 2009)

    Forgot to update the .XML.

    Alfie

    RevisionAuthorDate
    r1181u6p_alexandre2009-03-03 18:19:49 -0600 (Tue, 03 Mar 2009)

    Fixing some bugs in Buc's cave, thanks Yrttis.

    Alfie

    RevisionAuthorDate
    r1180wyrdweb2009-03-02 22:39:22 -0600 (Mon, 02 Mar 2009)

    Adding new gate template. Need u6p_art.

    RevisionAuthorDate
    r1179shaddock2009-03-02 17:06:13 -0600 (Mon, 02 Mar 2009)

  • one of the flags in lorebook_onread_u6plorebooks.usecode had a syntax error which was causing the skrit to fail.. this may also be why the pictures were not displaying.
    RevisionAuthorDate
    r1178wyrdweb2009-03-02 08:14:28 -0600 (Mon, 02 Mar 2009)

    Adding missing "of" in silence_chastity and updating a few lorebooks.

    RevisionAuthorDate
    r1177wyrdweb2009-03-02 07:42:09 -0600 (Mon, 02 Mar 2009)

    Updated my lorebooks drop.

    RevisionAuthorDate
    r1176shaddock2009-03-02 06:21:01 -0600 (Mon, 02 Mar 2009)

  • powder throwing gargoyle will throw powder and then 1 second later switch to melee weapon and attack. Still experimenting...not wired into the mobs yet.
    RevisionAuthorDate
    r1175shaddock2009-03-01 22:50:16 -0600 (Sun, 01 Mar 2009)

  • playing with a new type of wingless that will throw a sleeping potion and then switch to a melee weapon..updated qadbg to spawn him.
    RevisionAuthorDate
    r1174shaddock2009-03-01 13:57:03 -0600 (Sun, 01 Mar 2009)

    Fixed issue where Avatar was dumping inventory when dying during the cove temple sequence

    RevisionAuthorDate
    r1173shaddock2009-03-01 13:21:10 -0600 (Sun, 01 Mar 2009)

  • increased inventory size for PCs
  • added line to make sure avatar doesn't drop equipped items when dying ... still researching why avatar is dropping anything while dying though...shouldn't be happening.
    RevisionAuthorDate
    r1172shaddock2009-03-01 10:18:27 -0600 (Sun, 01 Mar 2009)

  • lightning wand and fire wand SFX have been updated with the final versions
    RevisionAuthorDate
    r1171shaddock2009-02-28 15:23:32 -0600 (Sat, 28 Feb 2009)

  • added boulder throwing cyclops to the mob gizmos. Cyclops cave just got more interesting. :)
    RevisionAuthorDate
    r1170shaddock2009-02-28 12:03:30 -0600 (Sat, 28 Feb 2009)

  • tied the lightning wand and fire wand to the new base wand template. The wands work, but we need to come up with better SFX for the ammo. The lightning wand had to become a projectile wand instead of a lightning bolt...couldn't get it to work..maybe we can use some kind of electrical ball sfx for it and a fireball sfx for the fire wand. These sfx will need to be set in the u6p_fire_wand_ammo or u6p_lightning_wand_ammo templates.
    RevisionAuthorDate
    r1169wyrdweb2009-02-27 23:08:53 -0600 (Fri, 27 Feb 2009)

    Adding start of Shame containers.

    RevisionAuthorDate
    r1168wyrdweb2009-02-27 10:57:34 -0600 (Fri, 27 Feb 2009)

    Made a rock that will explode with a powder keg and made matching break particulates when things go boom. :) Need u6p_art.

    RevisionAuthorDate
    r1167wyrdweb2009-02-25 17:00:59 -0600 (Wed, 25 Feb 2009)

    Adding texture and icons name and setting up fire wand. Tthis and the lightning wand are broken now, somehow - Alfie BZ'd. I'm adding so we have something to work from and is based on lightning wand - but might need to be based on the fire type minigun from DS?

    RevisionAuthorDate
    r1166wyrdweb2009-02-24 15:49:19 -0600 (Tue, 24 Feb 2009)

    Committing what I have for containers thus far.

    RevisionAuthorDate
    r1165wyrdweb2009-02-23 11:19:09 -0600 (Mon, 23 Feb 2009)

    Fixed dead bodies that were throwing errors.

    RevisionAuthorDate
    r1164wyrdweb2009-02-22 15:07:25 -0600 (Sun, 22 Feb 2009)

    New arch sliding door templates.

    RevisionAuthorDate
    r1163wyrdweb2009-02-22 00:30:19 -0600 (Sun, 22 Feb 2009)

    The start of containers for Wrong and Covetous.

    RevisionAuthorDate
    r1162wyrdweb2009-02-21 11:52:17 -0600 (Sat, 21 Feb 2009)

    Adding templates for door and keys. Need u6p_art.

    RevisionAuthorDate
    r1161shaddock2009-02-21 09:28:34 -0600 (Sat, 21 Feb 2009)

    fixed pb_leather_gloves -> pb_leathergloves -- this was in a chest from Lazarus

    RevisionAuthorDate
    r1160wyrdweb2009-02-20 21:01:55 -0600 (Fri, 20 Feb 2009)

    Updating containers that have dead bodies.

    RevisionAuthorDate
    r1159wyrdweb2009-02-19 09:39:07 -0600 (Thu, 19 Feb 2009)

    Containers for Heroes' Hole done. Shad, you can sync 'em up. :)

    RevisionAuthorDate
    r1158wyrdweb2009-02-18 10:57:15 -0600 (Wed, 18 Feb 2009)

    More challenging Evil Guards and Fighters by request. :)

    RevisionAuthorDate
    r1157wyrdweb2009-02-18 10:36:23 -0600 (Wed, 18 Feb 2009)

    Adding evil fighter mobs and the start of Heroes' containers.

    RevisionAuthorDate
    r1156jesses2009-02-16 21:37:10 -0600 (Mon, 16 Feb 2009)

    new door template. will probably be modified.

    RevisionAuthorDate
    r1155wyrdweb2009-02-15 16:41:04 -0600 (Sun, 15 Feb 2009)

    Adding new vegetation templates. Need u6p_art.

    RevisionAuthorDate
    r1154wyrdweb2009-02-13 21:18:36 -0600 (Fri, 13 Feb 2009)

    Adding blood object. Need u6p_art.

    RevisionAuthorDate
    r1153wyrdweb2009-02-12 23:18:30 -0600 (Thu, 12 Feb 2009)

    Adding new Evil Fighters and the start of ow18 containers (WIP).

    RevisionAuthorDate
    r1152wyrdweb2009-02-06 09:48:46 -0600 (Fri, 06 Feb 2009)

    Added Summon Evil Beast spell for evil mages (I did have the dragon in there, but since some are in smaller places, I am using drakes instead - hey, the Avatar shouldn't be the only one to call Wing Strike which btw, are we having Wing Strike?). Need pb_logic.

    RevisionAuthorDate
    r1151wyrdweb2009-02-05 18:32:51 -0600 (Thu, 05 Feb 2009)

    Adding template for new "Off Limits" sign, fixing lorebook that was dropping Anju Sermani each time opened, tweaks to Runic Digest (mostly caps and thy->thine) and adding missing runic for Lorcan's ledger. Also adding what I have so far for Pirate Cave containers.

    RevisionAuthorDate
    r1150shaddock2009-02-01 11:10:48 -0600 (Sun, 01 Feb 2009)

  • tuning the base beh lem npc
  • dropped the inventory amount of sherry to a 13x4 grid.
    It looks like I can have all players have a 13x12 inventory grid instead of the default 13x4... do we want to do that?

    RevisionAuthorDate
    r1149shaddock2009-01-25 15:47:22 -0600 (Sun, 25 Jan 2009)

  • made sure healer ui backdrop covers the entire screen in all resolutions
    RevisionAuthorDate
    r1148aletys2009-01-18 21:40:49 -0600 (Sun, 18 Jan 2009)

    Containers for garg farmlands (ne, east & sw) are done. Don't sync these yet as we still need to add in the se_mountains containers.

    Need: u6p_map

    RevisionAuthorDate
    r1147shaddock2009-01-18 11:40:57 -0600 (Sun, 18 Jan 2009)

    wired new garg hoe anim to the wingless gargoyle...ready to test Flerida.

    RevisionAuthorDate
    r1146wyrdweb2009-01-17 14:52:20 -0600 (Sat, 17 Jan 2009)

    Adding magic fan template to placeholders (needs to have magic added - is a Rel Hur object that speeds up the ship), template for pliers and dead/dying trees. Need u6p_art.

    RevisionAuthorDate
    r1145wyrdweb2009-01-16 23:47:53 -0600 (Fri, 16 Jan 2009)

    Adding start of Pirate Cave containers.

    RevisionAuthorDate
    r1144wyrdweb2009-01-15 22:14:20 -0600 (Thu, 15 Jan 2009)

    Adding a few more variations for dead bodies, adding 2 long trunk variations and adding containers for crypts. Shad, containers are ready to be synced up (need map).

    RevisionAuthorDate
    r1143wyrdweb2009-01-14 20:17:03 -0600 (Wed, 14 Jan 2009)

    Updating crypt containers (WIP).

    RevisionAuthorDate
    r1142wyrdweb2009-01-13 14:48:59 -0600 (Tue, 13 Jan 2009)

    Adding vicious mouse and its mobs.

    RevisionAuthorDate
    r1141wyrdweb2009-01-13 13:50:55 -0600 (Tue, 13 Jan 2009)

    Adding evil guards templates and mobs. Adding what I have so far for crypt containers.

    RevisionAuthorDate
    r1140wyrdweb2009-01-10 18:36:21 -0600 (Sat, 10 Jan 2009)

    Copied down single_placement_mobs to u6p so we can also add u6p content and adding variations of pirates (male and female).

    RevisionAuthorDate
    r1139wyrdweb2009-01-10 00:46:46 -0600 (Sat, 10 Jan 2009)

    Adding horseshoe template and what I have so far for crypt containers.

    RevisionAuthorDate
    r1138wyrdweb2009-01-08 20:11:15 -0600 (Thu, 08 Jan 2009)

    Adding new doors for crypts and some tombstones (to be placed).

    RevisionAuthorDate
    r1137wyrdweb2009-01-07 12:56:24 -0600 (Wed, 07 Jan 2009)

    Adding onread for Book of Ritual - Kodeks Rit.

    RevisionAuthorDate
    r1136wyrdweb2009-01-06 18:16:26 -0600 (Tue, 06 Jan 2009)

    Adding xylophone (not playable yet) and xylophone legs (can also be used for fencing). Need u6p_art.

    RevisionAuthorDate
    r1135wyrdweb2009-01-06 11:33:06 -0600 (Tue, 06 Jan 2009)

    Adding Britannian Lens to placeholders.

    RevisionAuthorDate
    r1134wyrdweb2009-01-06 09:58:11 -0600 (Tue, 06 Jan 2009)

    Adding placeholders for shattered vortex lens and restored vortex lens.

    RevisionAuthorDate
    r1133wyrdweb2009-01-05 22:29:55 -0600 (Mon, 05 Jan 2009)

    Oops, fixed the bitmap names for the new gates.

    RevisionAuthorDate
    r1132wyrdweb2009-01-05 21:53:21 -0600 (Mon, 05 Jan 2009)

    Removed some of the new sign templates - only including what we will actually use. Need u6p_art.

    RevisionAuthorDate
    r1131shaddock2009-01-05 20:55:53 -0600 (Mon, 05 Jan 2009)

    renamed "Ant Mound, ant" to "Ant Mound, antm". Apparently all region abbreviations need to be at least 4 characters long for the Chest generator to work right.

    RevisionAuthorDate
    r1130wyrdweb2009-01-05 20:52:56 -0600 (Mon, 05 Jan 2009)

    Prepping for u6p recipes. :)

    RevisionAuthorDate
    r1129wyrdweb2009-01-05 20:07:51 -0600 (Mon, 05 Jan 2009)

    Adding template for new gate, adding more bodies, adding journal stuff for balloon lorebook and removing from pick up item to onread, removed redundant balloon plans from placeholders and adding silk balloon as a placeholder.

    Adding xml for ant mound containers - Shad, I can't generate a gas from chest generator - that is what is throwing all the errors. If you would, look at that and you can produce the gas and sync the ant mound containers up. Once you are done, I need to fix the floor for ant mound - I will occupy myself with the crypts in the meantime. :)

    RevisionAuthorDate
    r1128wyrdweb2009-01-03 14:26:15 -0600 (Sat, 03 Jan 2009)

    Adding silk cloth bolt placeholder - I've got doing texture and icon on my list.

    RevisionAuthorDate
    r1127cosiran2009-01-02 09:21:44 -0600 (Fri, 02 Jan 2009)

    changed "good" -> "goode"

    RevisionAuthorDate
    r1126cosiran2009-01-01 16:10:41 -0600 (Thu, 01 Jan 2009)

    fixed typo "goode" -> "good"

    RevisionAuthorDate
    r1125wyrdweb2008-12-31 18:15:35 -0600 (Wed, 31 Dec 2008)

    Adding garg mat (bed) for Flerida. :)

    RevisionAuthorDate
    r1124wyrdweb2008-12-31 17:10:27 -0600 (Wed, 31 Dec 2008)

    Committing what I have for ant mound ATM (awaiting mage meshes to finish).

    RevisionAuthorDate
    r1123wyrdweb2008-12-30 20:10:41 -0600 (Tue, 30 Dec 2008)

    There are now 101 ways to cook dragon - thanks to Cosiran, Aletys and Alfie for all your help! Yay!

    RevisionAuthorDate
    r1122wyrdweb2008-12-30 19:05:10 -0600 (Tue, 30 Dec 2008)

    We're up to 84. :)

    RevisionAuthorDate
    r1121cosiran2008-12-30 18:42:28 -0600 (Tue, 30 Dec 2008)

    Added further recipes *yum* *yum*

    RevisionAuthorDate
    r1120wyrdweb2008-12-30 15:55:39 -0600 (Tue, 30 Dec 2008)

    Adding more and editing.

    RevisionAuthorDate
    r1119cosiran2008-12-30 15:32:44 -0600 (Tue, 30 Dec 2008)

    Added further recipes *yum* *yum*

    RevisionAuthorDate
    r1118cosiran2008-12-30 14:09:33 -0600 (Tue, 30 Dec 2008)

    commit test and addition of another Dragon recipe for the Dragon Cookbook

    RevisionAuthorDate
    r1117wyrdweb2008-12-29 17:37:21 -0600 (Mon, 29 Dec 2008)

    Fixed syntax error for container.

    RevisionAuthorDate
    r1116wyrdweb2008-12-28 10:59:48 -0600 (Sun, 28 Dec 2008)

    Adding a missing space. (Thanks, Cosiran!)

    RevisionAuthorDate
    r1115wyrdweb2008-12-28 08:42:53 -0600 (Sun, 28 Dec 2008)

    Correcting typo.

    RevisionAuthorDate
    r1114wyrdweb2008-12-27 19:28:44 -0600 (Sat, 27 Dec 2008)

    Done with lorebooks for now.

    RevisionAuthorDate
    r1113wyrdweb2008-12-27 19:02:54 -0600 (Sat, 27 Dec 2008)

    More lorebooks...

    RevisionAuthorDate
    r1112wyrdweb2008-12-27 18:13:29 -0600 (Sat, 27 Dec 2008)

    More...

    RevisionAuthorDate
    r1111wyrdweb2008-12-27 17:59:17 -0600 (Sat, 27 Dec 2008)

    Some more...

    RevisionAuthorDate
    r1110wyrdweb2008-12-27 17:38:45 -0600 (Sat, 27 Dec 2008)

    Updating more lorebooks.

    RevisionAuthorDate
    r1109wyrdweb2008-12-27 17:20:42 -0600 (Sat, 27 Dec 2008)

    Tweaking lorebooks (more to come).

    RevisionAuthorDate
    r1108wyrdweb2008-12-22 20:44:01 -0600 (Mon, 22 Dec 2008)

    Starting to think out populating the library (this might take some considerable thought), did last tweaking for ow46 containers, adding a couple of dead body containers that use u6p textures, and tweaking text in lorebook.

    RevisionAuthorDate
    r1107wyrdweb2008-12-18 21:14:50 -0600 (Thu, 18 Dec 2008)

    Changed look of Logbook of the Empire and adding the start of containers for ow46 (waiting for what else is found in Empire).

    RevisionAuthorDate
    r1106wyrdweb2008-12-17 18:40:05 -0600 (Wed, 17 Dec 2008)

    Adding template for 24M rope.

    RevisionAuthorDate
    r1105wyrdweb2008-12-16 15:54:28 -0600 (Tue, 16 Dec 2008)

    Added pirate map pieces to qadbg.

    RevisionAuthorDate
    r1104wyrdweb2008-12-15 06:16:31 -0600 (Mon, 15 Dec 2008)

    Removed placeholder for black box key and added template to u6p_keys. Need u6p_art.

    RevisionAuthorDate
    r1103wyrdweb2008-12-15 04:14:09 -0600 (Mon, 15 Dec 2008)

    Added template for Amulet of Submission. Need u6p_art.

    RevisionAuthorDate
    r1102wyrdweb2008-12-14 19:21:33 -0600 (Sun, 14 Dec 2008)

    Neatened up the customizable and added new shields. Need u6p_art.

    RevisionAuthorDate
    r1101ozzy2008-12-14 10:16:16 -0600 (Sun, 14 Dec 2008)

    Added the base template for BehLem NPC

    RevisionAuthorDate
    r1100wyrdweb2008-12-13 18:33:34 -0600 (Sat, 13 Dec 2008)

    Adding new template for quest dragon towershield. Need u6p_art.

    RevisionAuthorDate
    r1099wyrdweb2008-12-12 18:29:49 -0600 (Fri, 12 Dec 2008)

    Adding tarot cards template. Need u6p_art.

    RevisionAuthorDate
    r1098wyrdweb2008-12-12 09:54:39 -0600 (Fri, 12 Dec 2008)

    Added missing rollover_help_key = left_blank; and tested - fixes BZ 1576.

    RevisionAuthorDate
    r1097wyrdweb2008-12-12 09:15:50 -0600 (Fri, 12 Dec 2008)

    Commented out the searchable_on_death = true; because that might be the issue with BZ 1576 and mice don't have any inventory to give anyway.

    RevisionAuthorDate
    r1096wyrdweb2008-12-11 22:54:16 -0600 (Thu, 11 Dec 2008)

    Adding more containers

    RevisionAuthorDate
    r1095wyrdweb2008-12-11 22:22:44 -0600 (Thu, 11 Dec 2008)

    Finally figured out the winged garg textures - adding dead searchable bodies for them and committing what I have so far for ant mound containers (WIP).

    RevisionAuthorDate
    r1094wyrdweb2008-12-11 14:00:18 -0600 (Thu, 11 Dec 2008)

    Adding Bard as placeholders for containers.

    RevisionAuthorDate
    r1093wyrdweb2008-12-11 12:18:33 -0600 (Thu, 11 Dec 2008)

    Adding some Bard searchable bodies.

    RevisionAuthorDate
    r1092wyrdweb2008-12-08 22:03:58 -0600 (Mon, 08 Dec 2008)

    Adding farmers and pirates to searchable bodies (soon to come - bards, fighters and mages.) Need u6p_art.

    If you have a body request, please let me know. :)

    RevisionAuthorDate
    r1091shaddock2008-12-08 21:32:08 -0600 (Mon, 08 Dec 2008)

  • made all potions the non-throwable variety. Have different plans for the throwable variety which will come later. This, at least, will make the potion system stable again.
    RevisionAuthorDate
    r1090wyrdweb2008-12-08 20:14:06 -0600 (Mon, 08 Dec 2008)

    Committing start of ant mound containers (WIP).

    RevisionAuthorDate
    r1089wyrdweb2008-12-06 08:47:33 -0600 (Sat, 06 Dec 2008)

    Containers for Cyclops Cave, ready to be sync'd up.

    RevisionAuthorDate
    r1088shaddock2008-12-05 21:38:04 -0600 (Fri, 05 Dec 2008)

    made pet zombie moan more often

    RevisionAuthorDate
    r1087shaddock2008-12-05 19:23:04 -0600 (Fri, 05 Dec 2008)

    Gargoyle Sleeping powder functional. Sleep spell that it casts lasts 3 times as long as a normal sleep spell. ( 90 seconds )

    RevisionAuthorDate
    r1086shaddock2008-12-04 14:04:17 -0600 (Thu, 04 Dec 2008)

  • added usable ropes - work like ladders
    RevisionAuthorDate
    r1085wyrdweb2008-12-04 12:29:14 -0600 (Thu, 04 Dec 2008)

    Updated backpack_container template to use correct portrait. Need u6p_art.

    RevisionAuthorDate
    r1084wyrdweb2008-12-04 11:56:29 -0600 (Thu, 04 Dec 2008)

    Updating journal_entries for Ozzy.

    RevisionAuthorDate
    r1083shaddock2008-12-04 11:18:21 -0600 (Thu, 04 Dec 2008)

  • added map_name to the system_bootstrap component
  • modified journal load usecode script to only load the journal entries when launching a map identified as u6p_main_campaign (the default value, which will apply for u6p_map, ravenwood, and convo tester)
    RevisionAuthorDate
    r1082ozzy2008-12-03 19:48:52 -0600 (Wed, 03 Dec 2008)

    Work on Gargoyles
    Added base template for Beh Lem
    Minor changes to base templates for winged and wingless that incorporate new graphics

    Requires u6p_art

    RevisionAuthorDate
    r1081shaddock2008-12-03 15:59:54 -0600 (Wed, 03 Dec 2008)

    changed the hierarchy of the garg weapons to not sublcass the leaf templates, but the base templates instead.

    RevisionAuthorDate
    r1080shaddock2008-12-02 20:05:00 -0600 (Tue, 02 Dec 2008)

    updated tomb skrev to delete blocking objects after skrev completes.

    RevisionAuthorDate
    r1079shaddock2008-12-02 11:06:54 -0600 (Tue, 02 Dec 2008)

  • built Crypt tomb skrev
    RevisionAuthorDate
    r1078wyrdweb2008-12-01 18:02:41 -0600 (Mon, 01 Dec 2008)

    Adding containers for Cyclops.

    RevisionAuthorDate
    r1077shaddock2008-12-01 13:32:33 -0600 (Mon, 01 Dec 2008)

  • updated winged templates to use the new gargw fidget and walk animation skrits in u6p_art
  • updated the nis winged to make sure the priest doesn't go wandering off during the NIS
    RevisionAuthorDate
    r1076aletys2008-11-29 15:35:57 -0600 (Sat, 29 Nov 2008)

    More containers & contents for garg farmlands.

    Need: u6p_map

    RevisionAuthorDate
    r1075shaddock2008-11-29 09:24:22 -0600 (Sat, 29 Nov 2008)

  • boat nav gizmo for the black pearl
    RevisionAuthorDate
    r1074wyrdweb2008-11-28 19:58:34 -0600 (Fri, 28 Nov 2008)

    Adding template for fish in a vat. Need u6p_art.

    RevisionAuthorDate
    r1073wyrdweb2008-11-27 17:25:46 -0600 (Thu, 27 Nov 2008)

    Updated animation on backpack_container so it doesn't spin and changed textures used for ropes. Need u6p_art.

    RevisionAuthorDate
    r1072wyrdweb2008-11-27 14:45:02 -0600 (Thu, 27 Nov 2008)

    Fixed the hierarchy.

    RevisionAuthorDate
    r1071aletys2008-11-26 22:17:50 -0600 (Wed, 26 Nov 2008)

    Containers for Krill's farm in Garg Farmlands East.

  • Note: They are not fully filled, and also have not been sync'd as I'm not done w/ containers there yet.

    Need: u6p_map.

    RevisionAuthorDate
    r1070wyrdweb2008-11-26 22:06:09 -0600 (Wed, 26 Nov 2008)

    Taking out some things so we aren't throwing errors. Will need Shad to help me on this one.

    RevisionAuthorDate
    r1069wyrdweb2008-11-26 21:18:04 -0600 (Wed, 26 Nov 2008)

    Forgot to change doc to backpack.

    RevisionAuthorDate
    r1068wyrdweb2008-11-26 21:16:38 -0600 (Wed, 26 Nov 2008)

    Adding the new items. Need u6p_art.

    Shad, you might want to check this and u6p_support to make sure I've got the backpack container set up correctly. Thanks!

    RevisionAuthorDate
    r1067wyrdweb2008-11-25 21:04:47 -0600 (Tue, 25 Nov 2008)

    Adding pirate map pieces templates to placeholders. Need u6p_art.

    RevisionAuthorDate
    r1066wyrdweb2008-11-25 12:17:14 -0600 (Tue, 25 Nov 2008)

    Building a better moss. Need u6p_art.

    RevisionAuthorDate
    r1065wyrdweb2008-11-25 10:09:57 -0600 (Tue, 25 Nov 2008)

    Adding 2 new trash fishies. Need u6p_art.

    RevisionAuthorDate
    r1064wyrdweb2008-11-22 14:29:40 -0600 (Sat, 22 Nov 2008)

    Adding templates for 4 whole cakes. Need u6p_art.

    RevisionAuthorDate
    r1063wyrdweb2008-11-22 11:01:08 -0600 (Sat, 22 Nov 2008)

    Adding new template for lute painting. Need u6p_art.

    RevisionAuthorDate
    r1062wyrdweb2008-11-21 20:13:39 -0600 (Fri, 21 Nov 2008)

    Adding another fur rug/bedding template that was loose in DS.

    RevisionAuthorDate
    r1061wyrdweb2008-11-21 01:10:39 -0600 (Fri, 21 Nov 2008)

    Adding template for Xiao's trap door.

    RevisionAuthorDate
    r1060wyrdweb2008-11-20 01:23:38 -0600 (Thu, 20 Nov 2008)

    Removed potato template.

    RevisionAuthorDate
    r1059wyrdweb2008-11-20 00:29:16 -0600 (Thu, 20 Nov 2008)

    Removed carrot template (moved to pb).

    RevisionAuthorDate
    r1058wyrdweb2008-11-19 20:20:07 -0600 (Wed, 19 Nov 2008)

    Adding templates for new wine casks. Need u6p_art.

    RevisionAuthorDate
    r1057wyrdweb2008-11-18 22:04:54 -0600 (Tue, 18 Nov 2008)

    Fixed rubber duck usecode.

    RevisionAuthorDate
    r1056wyrdweb2008-11-18 20:52:08 -0600 (Tue, 18 Nov 2008)

    Adding all kinds of goodies. Need u6p_art.

    RevisionAuthorDate
    r1055shaddock2008-11-18 16:47:06 -0600 (Tue, 18 Nov 2008)

  • added herohole mood
    RevisionAuthorDate
    r1054shaddock2008-11-18 16:03:37 -0600 (Tue, 18 Nov 2008)

  • added new fishing schedule gizmo. Acts very much like the hoe schedule gizmo. The fishing anim is not in yet though.
    RevisionAuthorDate
    r1053shaddock2008-11-18 09:37:36 -0600 (Tue, 18 Nov 2008)

  • fixed issue where animations were swapped on door_u6p_dungeon_evil_blasted left and right doors
    RevisionAuthorDate
    r1052shaddock2008-11-17 20:40:05 -0600 (Mon, 17 Nov 2008)

  • modified the system_bootstrap to allow additional scripts to be run at game startup. This will allow different scripts based upon the map being run
  • added a lycaeum library mood
    RevisionAuthorDate
    r1051wyrdweb2008-11-17 00:54:33 -0600 (Mon, 17 Nov 2008)

    Adding templates for new cakes and doors. Need u6p_art.

    NOTE: the animations are all wrong for use with the counter top - I will see if I can find a different mesh that will work with the space (none of the door ones will work without a lot of overhang and too deep with resizing and all animations available will not work to lift it up - we'll likely have to have something new made). BUT, for the Moonglow trap door, even tho it doesn't lift up, I could get it to slide and I think it looks pretty cool. Everyone check it out and if you like it, we can use it, if not, then it will have to be revisited with new animations that are the same as the counter bar top.

    RevisionAuthorDate
    r1050wyrdweb2008-11-13 23:05:12 -0600 (Thu, 13 Nov 2008)

    Adding ham slice and serving tray templates, updated statue template. Need u6p_art.

    RevisionAuthorDate
    r1049shaddock2008-11-11 11:15:25 -0600 (Tue, 11 Nov 2008)

  • added additional evil mages to use the new textures
  • fixed doors so that they are explodable
    RevisionAuthorDate
    r1048wyrdweb2008-11-08 16:05:39 -0600 (Sat, 08 Nov 2008)

    Adding template for baddie red helm and added clothing for qadbg.

    RevisionAuthorDate
    r1047wyrdweb2008-11-07 02:32:32 -0600 (Fri, 07 Nov 2008)

    Adding template for cake and for another style of book for placing only. Need u6p_art.

    RevisionAuthorDate
    r1046wyrdweb2008-11-06 23:15:38 -0600 (Thu, 06 Nov 2008)

    Forgot some food:adjustments.

    RevisionAuthorDate
    r1045wyrdweb2008-11-06 22:56:38 -0600 (Thu, 06 Nov 2008)

    Adding templates for new pew, carrot (this could be made into a harvestable - the top looks just like Queen Anne's Lace that is a plant in DS), and abacus is in placeholders (wasn't sure if we want to do more with it or not).

    RevisionAuthorDate
    r1044wyrdweb2008-11-05 20:01:12 -0600 (Wed, 05 Nov 2008)

    Made the template for the Moonglow trap door (for entry to Crypts from pub). I don't think the close animation works on these and I'm not sure if we need to tweak things. (It's been so long since we discussed this - I'll search through our emails to find out more info).

    RevisionAuthorDate
    r1043wyrdweb2008-11-04 22:59:11 -0600 (Tue, 04 Nov 2008)

    Adding templates for 2 trash empty wine bottles. Need u6p_art.

    RevisionAuthorDate
    r1042wyrdweb2008-11-04 18:45:56 -0600 (Tue, 04 Nov 2008)

    Adding template for new blacksmith ground sign. Need u6p_art.

    RevisionAuthorDate
    r1041wyrdweb2008-11-04 18:21:28 -0600 (Tue, 04 Nov 2008)

    Adding templates for new Principle sways and tapestries. Need u6p_art.

    RevisionAuthorDate
    r1040wyrdweb2008-11-04 13:44:26 -0600 (Tue, 04 Nov 2008)

    Added new virtue sway banners. Need u6p_art.

    RevisionAuthorDate
    r1039wyrdweb2008-11-03 19:45:11 -0600 (Mon, 03 Nov 2008)

    Adding the 8 Virtues tapestries templates. Need u6p_art.

    RevisionAuthorDate
    r1038wyrdweb2008-11-01 18:52:09 -0500 (Sat, 01 Nov 2008)

    Adding spatula template (as placeholder because not sure what we will want to do with it) and updating Hythloth containers (WIP). Need u6p_art.

    RevisionAuthorDate
    r1037wyrdweb2008-11-01 17:17:28 -0500 (Sat, 01 Nov 2008)

    Updating what I have for Hythloth containers thus far and adding template for cast iron skillet - need u6p_art.

    RevisionAuthorDate
    r1036wyrdweb2008-11-01 15:55:01 -0500 (Sat, 01 Nov 2008)

    Fixing some more typos and caps.

    RevisionAuthorDate
    r1035wyrdweb2008-11-01 15:29:30 -0500 (Sat, 01 Nov 2008)

    Corrected typo.

    RevisionAuthorDate
    r1034wyrdweb2008-10-29 11:16:01 -0500 (Wed, 29 Oct 2008)

    Deleted 2 Laz remnants and adding start of Hythloth containers.

    RevisionAuthorDate
    r1033wyrdweb2008-10-29 10:02:10 -0500 (Wed, 29 Oct 2008)

    Adding stalactite and stalagmite objects for shrubbing Hythloth to give us more control for atmosphere.

    RevisionAuthorDate
    r1032wyrdweb2008-10-28 12:53:09 -0500 (Tue, 28 Oct 2008)

    A few more placeholder lorebooks.

    RevisionAuthorDate
    r1031wyrdweb2008-10-28 11:37:51 -0500 (Tue, 28 Oct 2008)

    More lorebooks. Some need pics added and a couple need some more text.

    RevisionAuthorDate
    r1030shaddock2008-10-28 11:18:31 -0500 (Tue, 28 Oct 2008)

  • added new wishing fountain template
  • updated wishing_fountain usecode
    Deborah, you'll probably want to tweak wishing_fountain.usecode to add the necessary flags.

    RevisionAuthorDate
    r1029wyrdweb2008-10-28 09:47:16 -0500 (Tue, 28 Oct 2008)

    Adding the Runic for the Linguistically Challenged lorebook - have the flag for learning runic in there but I wasn't seeing it working with other books that are in runic - might need to check this. Adding placeholder for Symbolism lorebook - part of Taynith story.

    RevisionAuthorDate
    r1028shaddock2008-10-27 19:56:34 -0500 (Mon, 27 Oct 2008)

  • geysers now display damage in the event console
    RevisionAuthorDate
    r1027shaddock2008-10-27 19:41:31 -0500 (Mon, 27 Oct 2008)

  • added 10% chance for dragons to drop dragon_tartar
  • made lava geyser apply damage + fire
  • made steam geyser apply damage
  • made sulfur geyser apply damage + poison
  • added toggle ladder manager debug to QA menu
  • added beginning of the wishing fountain usecode
    RevisionAuthorDate
    r1026wyrdweb2008-10-27 19:36:04 -0500 (Mon, 27 Oct 2008)

    About done with containers - need to fill most of them now.

    Was inspired to write some of Sir John's book.

    RevisionAuthorDate
    r1025wyrdweb2008-10-27 12:10:26 -0500 (Mon, 27 Oct 2008)

    Adding template for casting circle object. Need u6p_art.

    RevisionAuthorDate
    r1024wyrdweb2008-10-26 19:10:52 -0500 (Sun, 26 Oct 2008)

    Updating library containers (WIP), adding templates for Dragon Tartar and popcorn, and past Ultima maps (for decor only). Need u6p_art.

    RevisionAuthorDate
    r1023wyrdweb2008-10-25 16:54:18 -0500 (Sat, 25 Oct 2008)

    Adding templates for additional paintings and new food items. Need u6p_art.

    RevisionAuthorDate
    r1022wyrdweb2008-10-24 12:45:08 -0500 (Fri, 24 Oct 2008)

    Adding new template for painting. Need u6p_art.

    RevisionAuthorDate
    r1021wyrdweb2008-10-23 19:43:56 -0500 (Thu, 23 Oct 2008)

    Fixed syntax error and bk_names (lesson, never assume Laz did it right *blushes*).

    RevisionAuthorDate
    r1020wyrdweb2008-10-23 18:18:54 -0500 (Thu, 23 Oct 2008)

    Adding templates for new NM barks. Need u6p_art.

    RevisionAuthorDate
    r1019ozzy2008-10-23 17:39:06 -0500 (Thu, 23 Oct 2008)

    Fixed a tiny issue in the store/container interface.

    If you pressed ESC to close the interface, the game speed didn't get reset back to normal, so it was stuck to 0. Should work normally now.

    RevisionAuthorDate
    r1018wyrdweb2008-10-23 17:11:02 -0500 (Thu, 23 Oct 2008)

    Adding bark templates and committing what I have so far for library. Need u6p_art and u6p_npc.

    RevisionAuthorDate
    r1017wyrdweb2008-10-22 19:30:53 -0500 (Wed, 22 Oct 2008)

    Updating what I have so far for library containers (WIP).

    RevisionAuthorDate
    r1016broadsword2008-10-22 08:59:17 -0500 (Wed, 22 Oct 2008)

    Journal entries usecode for N. Magincia sub-quests:
    Evie boat quest
    William's harpsichord

    RevisionAuthorDate
    r1015wyrdweb2008-10-20 20:35:22 -0500 (Mon, 20 Oct 2008)

    Adding template for new Shadowlord painting and a new template for a key... Yes, you are reading that right, the key to absolutely nothing. *This project has completely ruined me... I blame you who are evil influences* :P

    RevisionAuthorDate
    r1014wyrdweb2008-10-19 20:14:46 -0500 (Sun, 19 Oct 2008)

    Adding new painting templates and updating containers for Lycaeum library. Need u6p_art.

    RevisionAuthorDate
    r1013wyrdweb2008-10-19 11:30:43 -0500 (Sun, 19 Oct 2008)

    Adding templates for pedestal and 2 paintings. Need u6p_art.

    RevisionAuthorDate
    r1012wyrdweb2008-10-18 21:53:34 -0500 (Sat, 18 Oct 2008)

    Adding new templates for dummy (faux) books for shrubbing Lycaeum Library. Need u6p_art.

    RevisionAuthorDate
    r1011aletys2008-10-18 19:15:56 -0500 (Sat, 18 Oct 2008)

    Containers for Garg Farmlands NE Region. Hold off on sync'ing these till I get the rest of the containers in for the other farmland regions.



    RevisionAuthorDate
    r1010wyrdweb2008-10-18 06:07:32 -0500 (Sat, 18 Oct 2008)

    Updating lorebook textures and gui icons.

    RevisionAuthorDate
    r1009wyrdweb2008-10-17 20:32:08 -0500 (Fri, 17 Oct 2008)

    Committing what I have for containers so far.

    RevisionAuthorDate
    r1008broadsword2008-10-17 16:56:24 -0500 (Fri, 17 Oct 2008)

    Updating Journal Usecode for N. Magincia sub-quest (Evie's sailing lessons and William's harpsichord).

    RevisionAuthorDate
    r1007wyrdweb2008-10-16 23:02:46 -0500 (Thu, 16 Oct 2008)

    Updating more containers.

    RevisionAuthorDate
    r1006wyrdweb2008-10-16 21:26:26 -0500 (Thu, 16 Oct 2008)

    Adding templates for new pictures. Need u6p_art. Updating library containers (WIP).

    RevisionAuthorDate
    r1005wyrdweb2008-10-15 23:49:03 -0500 (Wed, 15 Oct 2008)

    Adding two new templates for rugs (Flerida, just resize them in SE for what you need and/or use as rugs). Need u6p_art.

    RevisionAuthorDate
    r1004wyrdweb2008-10-14 21:07:16 -0500 (Tue, 14 Oct 2008)

    Adding more containers...

    RevisionAuthorDate
    r1003wyrdweb2008-10-14 18:30:18 -0500 (Tue, 14 Oct 2008)

    Adding start of library containers. Lots more to come.

    RevisionAuthorDate
    r1002wyrdweb2008-10-14 17:41:17 -0500 (Tue, 14 Oct 2008)

    Adding new templates for many types of furniture, and dummy (faux) books for shrubbing.

    RevisionAuthorDate
    r1001wyrdweb2008-10-14 12:27:34 -0500 (Tue, 14 Oct 2008)

    Fixed a texture name and adding more info for lorebook.

    RevisionAuthorDate
    r1000wyrdweb2008-10-14 10:35:52 -0500 (Tue, 14 Oct 2008)

    Corrected finish quest that was firing at game start and removed unneeded entry. Need u6p_npc.

    RevisionAuthorDate
    r999broadsword2008-10-14 08:47:21 -0500 (Tue, 14 Oct 2008)

    Journal entries for Strange Glow (Conor's Arms) quest.

    RevisionAuthorDate
    r998wyrdweb2008-10-13 23:35:07 -0500 (Mon, 13 Oct 2008)

    Adding new templates for chair, bench, curtains, tapestries and rug for Library.

    RevisionAuthorDate
    r997wyrdweb2008-10-12 23:56:32 -0500 (Sun, 12 Oct 2008)

    Adding new runner template. Need u6p_art.

    RevisionAuthorDate
    r996shaddock2008-10-12 21:29:37 -0500 (Sun, 12 Oct 2008)

  • added u6p_geyser_sulfur - wont' do the damage, but can at least be placed
    Alfie, you're set to place these.

    RevisionAuthorDate
    r995wyrdweb2008-10-12 19:53:17 -0500 (Sun, 12 Oct 2008)

    Adding new rug (more on the way). Need u6p_art.

    RevisionAuthorDate
    r994shaddock2008-10-12 08:52:35 -0500 (Sun, 12 Oct 2008)

  • added reference to lorebook_onread_u6plorebooks to the lorebook_armchair_arboretum book, it wasn't populated which was why the images weren't appearing.
    RevisionAuthorDate
    r993wyrdweb2008-10-11 22:24:04 -0500 (Sat, 11 Oct 2008)

    Committing new lorebook.

    NOTE: Shad, see I'm not crazy (at least on this *smiles*) - LoreBook.SetRightImage is not working, but SetLeftImage is.

    RevisionAuthorDate
    r992wyrdweb2008-10-11 20:45:12 -0500 (Sat, 11 Oct 2008)

    Adding template for daffodils and finally got lorebook with illustrations to work (didn't even do a thing - just copied my old attempt in - odd), and fixed spacing for the lorebook itself.

    RevisionAuthorDate
    r991shaddock2008-10-11 18:30:03 -0500 (Sat, 11 Oct 2008)

  • tweaking Gargoyle NPC templates to get conversations to work. We'll still need some walking/standing animations/stances for the winged though.
    RevisionAuthorDate
    r990wyrdweb2008-10-11 00:30:01 -0500 (Sat, 11 Oct 2008)

    Adding placeholder lorebooks (these are mentioned in convos - inner text added later)

    RevisionAuthorDate
    r989wyrdweb2008-10-11 00:14:57 -0500 (Sat, 11 Oct 2008)

    Adding some new lorebooks (note: beloved music and Nomaan's guide need to be completed - have pictures and template wading to do.)

    RevisionAuthorDate
    r988wyrdweb2008-10-10 17:57:55 -0500 (Fri, 10 Oct 2008)

    Added Beyvin Crypt key to keys and removed placeholder one. Need u6p_art.

    RevisionAuthorDate
    r987wyrdweb2008-10-10 17:27:35 -0500 (Fri, 10 Oct 2008)

    The start of the Captain Johne's Gargish Dictionary (sorry, having it so Av learns 'magically' is quite dumb, as fans have repeatedly pointed out. Makes more sense to have a dictionary that can be consulted. Instead of a huge scroll or bundle of scrolls, I'm making it into a lorebook.) This is not finished, need some other things to add, such as illustrations, additional texts, and an OnRead Script. This is the majority of Gargl words.

    RevisionAuthorDate
    r986shaddock2008-10-07 08:13:37 -0500 (Tue, 07 Oct 2008)

  • removed silver serpent mob --moved to PB
  • added new "snake" npc
    RevisionAuthorDate
    r985wyrdweb2008-10-05 18:24:38 -0500 (Sun, 05 Oct 2008)

    Adding cauldron with water. Need u6p_art.

    RevisionAuthorDate
    r984wyrdweb2008-10-05 15:19:42 -0500 (Sun, 05 Oct 2008)

    Journal entries added for NM quest. Need u6p_npc.

    RevisionAuthorDate
    r983wyrdweb2008-10-04 21:35:25 -0500 (Sat, 04 Oct 2008)

    Templates for stuff. :-) (for gargs and decor). Need u6p_art.

    RevisionAuthorDate
    r982wyrdweb2008-10-04 16:59:59 -0500 (Sat, 04 Oct 2008)

    Urn statue for Flerida's shrubbing for Gargoyles.

    RevisionAuthorDate
    r981wyrdweb2008-10-01 21:03:29 -0500 (Wed, 01 Oct 2008)

    Okay, been so long, I forgot this one - thanks, Alfie.

    RevisionAuthorDate
    r980wyrdweb2008-09-30 14:47:41 -0500 (Tue, 30 Sep 2008)

    Adding templates for garg sign, pillow and brazier/cauldrons. Need u6p_art

    RevisionAuthorDate
    r979wyrdweb2008-09-28 15:50:10 -0500 (Sun, 28 Sep 2008)

    Template for Gargoyle pedestal. Need u6p_art.

    RevisionAuthorDate
    r978shaddock2008-09-23 10:27:14 -0500 (Tue, 23 Sep 2008)

  • added garg mood stubs for Flerida
    RevisionAuthorDate
    r977shaddock2008-09-23 10:12:13 -0500 (Tue, 23 Sep 2008)

  • fixed gargoyle hammer
  • added test cases to QA for winged weapon wielders...they are still flying though. I thought we would have them walk, is there something that needs to be done to make them walk instead of hover?
    RevisionAuthorDate
    r976jesses2008-09-19 11:04:40 -0500 (Fri, 19 Sep 2008)

    ant mound textures for green water!

    RevisionAuthorDate
    r975jesses2008-09-18 22:22:06 -0500 (Thu, 18 Sep 2008)

    adds Swamp 2 texture type

    RevisionAuthorDate
    r974shaddock2008-09-11 20:53:05 -0500 (Thu, 11 Sep 2008)

  • updated milestone number
  • added test wingless templates for testing weapons
  • added tests in the QA button to spawn a wingless with a particular weapon to test it out. go to QA->Creatures->Gargoyle Weapon Tests in-game.
    RevisionAuthorDate
    r973shaddock2008-09-04 17:09:47 -0500 (Thu, 04 Sep 2008)

    placeholder lava and steam geyser templates.

    Alfie: you can go ahead and place these. They will show randomized steam or lava geyser effects, but won't yet cause damage. If you place these in the world, once I modify the base logic to cause damage, all the ones you placed will automatically start to work.

    The template names are:

    u6p_geyser_steam
    u6p_geyser_lava

    RevisionAuthorDate
    r972shaddock2008-09-01 11:05:00 -0500 (Mon, 01 Sep 2008)

  • updated the coordinates for the locate spell and the world map to map to the new U6P coordinate system
    RevisionAuthorDate
    r971wyrdweb2008-08-05 15:09:03 -0500 (Tue, 05 Aug 2008)

    Readded commenting out FinishQuest.

    RevisionAuthorDate
    r970wyrdweb2008-08-05 12:15:30 -0500 (Tue, 05 Aug 2008)

    Did some experiments, reverted then manually added 4 changes - not sure, but looks like it may have been caused by unprintable/invisible characters in last commit.

    Fixed and compiled.

    RevisionAuthorDate
    r969wyrdweb2008-08-05 11:31:41 -0500 (Tue, 05 Aug 2008)

    Fixed to typos and updated to Old English - yes, Jesse, no gypsies were harmed in the making of these changes ;-).

    Note: we are having a problem in that journal_entries is NOT being compiled for some reason - Jesse is looking into it. Thanks, Jesse!

    RevisionAuthorDate
    r968broadsword2008-08-05 08:47:44 -0500 (Tue, 05 Aug 2008)

    Usecode amendments for rewritten FinishQuest texts in LB's convo.

    RevisionAuthorDate
    r967jesses2008-08-03 21:21:16 -0500 (Sun, 03 Aug 2008)

    defines gargoyle textures

    RevisionAuthorDate
    r966shaddock2008-07-24 21:39:48 -0500 (Thu, 24 Jul 2008)

    Adjusted shared combat XP - killer receives 100%, each other party member receives 50% of the total XP. We can adjust this in k_inc_pb_custom_config for balance now.

    RevisionAuthorDate
    r965shaddock2008-07-24 20:58:00 -0500 (Thu, 24 Jul 2008)

  • fix for winged fading when they die
    RevisionAuthorDate
    r964shaddock2008-07-21 21:05:30 -0500 (Mon, 21 Jul 2008)

    Fix for can buy ships to only check to see if the following shrines are free:
  • compassion
  • honor
  • sacrifice
  • justice
    RevisionAuthorDate
    r963shaddock2008-07-19 20:48:17 -0500 (Sat, 19 Jul 2008)

  • fixed issue with moongates running 24/7
    RevisionAuthorDate
    r962shaddock2008-07-19 19:41:15 -0500 (Sat, 19 Jul 2008)

  • adding additional logic to baden skrevs to keep it from firing twice
    RevisionAuthorDate
    r961shaddock2008-07-19 17:37:41 -0500 (Sat, 19 Jul 2008)

  • force event console to default to ON in retail
    RevisionAuthorDate
    r960wyrdweb2008-07-19 16:53:24 -0500 (Sat, 19 Jul 2008)

    Added ship debug (frees all shrines, so can be used for other thngs too).

    RevisionAuthorDate
    r959aletys2008-07-18 23:40:55 -0500 (Fri, 18 Jul 2008)

    added new potion book to Sasha's bookcase

    RevisionAuthorDate
    r958shaddock2008-07-18 22:19:18 -0500 (Fri, 18 Jul 2008)

  • turn off QA button in retail. You can still get to the QA menu by going into debug mode:
    type: +debug
    then type: uc qadbg

    RevisionAuthorDate
    r957wyrdweb2008-07-18 22:08:06 -0500 (Fri, 18 Jul 2008)

    Fixed gui name.

    RevisionAuthorDate
    r956wyrdweb2008-07-18 20:29:08 -0500 (Fri, 18 Jul 2008)

    Commented out redundant entry.

    RevisionAuthorDate
    r955wyrdweb2008-07-18 16:44:35 -0500 (Fri, 18 Jul 2008)

    Fixed the journal flashing in gypsy realm (thanks to Ozzy for giving me info to work with to track it down). For posterity and heaven forbid, future debugging - Quest 48 was being closed with FinishQuest for 49 because it was missing the // to comment it out. So, I fixed the questID and commented it out. (Basically, journal entries was Finishing the quest before you'd even started *giggle*) Tested and it works. Woot!

    RevisionAuthorDate
    r954wyrdweb2008-07-18 15:07:17 -0500 (Fri, 18 Jul 2008)

    Added book to Mariah's bookcase, and for journal, fixed typo, spacing and removed some repeated words in a couple of sentences.

    RevisionAuthorDate
    r953broadsword2008-07-18 14:50:39 -0500 (Fri, 18 Jul 2008)

    Changes to correct journal entries for Q051_paws_farmhouse

    RevisionAuthorDate
    r952wyrdweb2008-07-17 18:46:52 -0500 (Thu, 17 Jul 2008)

    Commenting out parts of q009 (revisit for M6).

    RevisionAuthorDate
    r951shaddock2008-07-16 17:55:58 -0500 (Wed, 16 Jul 2008)

  • fixed issue with gypsy moongate ALWAYS showing even if you haven't talked to the gypsy yet.
    RevisionAuthorDate
    r950shaddock2008-07-15 21:49:32 -0500 (Tue, 15 Jul 2008)

  • added some comments to the mycological society triggers
    RevisionAuthorDate
    r949shaddock2008-07-15 21:48:17 -0500 (Tue, 15 Jul 2008)

    fixed issue with the Britannian Mycological Society not showing images.

    RevisionAuthorDate
    r948wyrdweb2008-07-15 21:13:41 -0500 (Tue, 15 Jul 2008)

    Moved Pridgarm key from placeholders to u6p_keys and gave it a nicer look.

    RevisionAuthorDate
    r947shaddock2008-07-15 21:06:26 -0500 (Tue, 15 Jul 2008)

  • commented out garg helms for now, they were throwing errors
  • made Trinsic moongate close after the army streams through
  • made sure siege attack gargs don't respawn after the siege NIS
  • turned on correct schedule groups in SiegeDbg for Trinsic Siege setup
    RevisionAuthorDate
    r946shaddock2008-07-15 19:53:48 -0500 (Tue, 15 Jul 2008)

  • fixed issue with arrows not hitting winged gargoyles
    RevisionAuthorDate
    r945shaddock2008-07-15 19:31:50 -0500 (Tue, 15 Jul 2008)

  • added debug to SiegeDbg to jump to the Trinsic rope and set the appropriate flags
    RevisionAuthorDate
    r944shaddock2008-07-15 18:04:43 -0500 (Tue, 15 Jul 2008)

  • fixed issue with red moongate not showing up in the gypsy realm
  • changed the screen name of the armageddon knowledge scroll
    RevisionAuthorDate
    r943shaddock2008-07-12 13:33:42 -0500 (Sat, 12 Jul 2008)

  • fixed issue with Mandrake Britain schedule
    RevisionAuthorDate
    r942wyrdweb2008-07-10 19:23:06 -0500 (Thu, 10 Jul 2008)

    Added in screen names and updated boomerang (it was descending from magic axe - changed to boomerang - Shad, would you check the boomerang to make sure it's okay? Thanks!) That fixed the prices as well.

    RevisionAuthorDate
    r941wyrdweb2008-07-10 16:10:21 -0500 (Thu, 10 Jul 2008)

    With the problems and making it impossible to test, I've moved all karma, karmaA, xp and xpA, to the following line and commented them out. We'll worry about those for M6.

    RevisionAuthorDate
    r940wyrdweb2008-07-10 12:56:09 -0500 (Thu, 10 Jul 2008)

    Removed barks from u6p (have been moved to pb to go with the pb_ambients).

    RevisionAuthorDate
    r939jesses2008-07-09 23:41:22 -0500 (Wed, 09 Jul 2008)

    logic update for niko's latest winged gargoyle animations

    RevisionAuthorDate
    r938wyrdweb2008-07-09 20:35:39 -0500 (Wed, 09 Jul 2008)

    Adding 2 other entries and took off a karma in wrong place.

    RevisionAuthorDate
    r937wyrdweb2008-07-09 20:32:46 -0500 (Wed, 09 Jul 2008)

    Adding icon info and gui sizes for icons.

    RevisionAuthorDate
    r936wyrdweb2008-07-08 22:58:13 -0500 (Tue, 08 Jul 2008)

    Adding chair and rug templates. Need u6p_art.

    RevisionAuthorDate
    r935shaddock2008-07-08 20:55:44 -0500 (Tue, 08 Jul 2008)

  • made moongates only appear from 6pm -> 6am -- we still need to fully redo the moongate schedules, but at least this will make them look a little more natural
  • small fix to party mover to save and restore party member speeds
    RevisionAuthorDate
    r934wyrdweb2008-07-08 13:20:27 -0500 (Tue, 08 Jul 2008)

    Setting up some subquests with &karmaA and &xpA, some use active/complete, others with visible (I want to see how both are working to make sure we have things up and running).

    Testers, one quest with subquest you can test is the Rune of Compassion with Ariana and others. This won't work to give us info as to how it's working if you use the debug scripts, so testing needs to be done the old fashioned way and check with each new journal entry to see if you are receiving karma/xp, as applicable. You can also check the Yew quest for the Rune of Justice (especially the letter and the key).

    Need u6p_npc.

    RevisionAuthorDate
    r933wyrdweb2008-07-07 23:10:53 -0500 (Mon, 07 Jul 2008)

    Adding template for new bed and curtain. Need u6p_art.

    RevisionAuthorDate
    r932shaddock2008-07-07 21:06:08 -0500 (Mon, 07 Jul 2008)

  • turned back on Iolo's crossbow in the opening nis
  • turned on Event Console in DSMOd only
  • turned on schedule error events in DSMod only
    RevisionAuthorDate
    r931wyrdweb2008-07-07 16:37:19 -0500 (Mon, 07 Jul 2008)

    Swapped out a flag for another (Alfie's suggestion actually helped streamline things a bit, so I went with it).

    RevisionAuthorDate
    r930wyrdweb2008-07-07 13:41:44 -0500 (Mon, 07 Jul 2008)

    Started the panpipes usecode (will commit sounds in a bit and more updating journal_entries, adding/editing, etc.

    RevisionAuthorDate
    r929wyrdweb2008-07-06 20:56:30 -0500 (Sun, 06 Jul 2008)

    Added usecode for most of the runes to avoid errors.

    RevisionAuthorDate
    r928shaddock2008-07-06 20:42:12 -0500 (Sun, 06 Jul 2008)

  • added System->Toggle Event Console to QA debug.
    RevisionAuthorDate
    r927aletys2008-07-06 19:21:13 -0500 (Sun, 06 Jul 2008)

    Fixed supplies in Sutek's which were locked but not pickable. Container is now pickable.

    RevisionAuthorDate
    r926wyrdweb2008-07-06 19:00:04 -0500 (Sun, 06 Jul 2008)

    More stuff added, edited, fixed typos, etc.

    RevisionAuthorDate
    r925shaddock2008-07-06 16:42:04 -0500 (Sun, 06 Jul 2008)

  • revamped ferry logic to try to ensure party members are aboard
    RevisionAuthorDate
    r924shaddock2008-07-06 15:38:44 -0500 (Sun, 06 Jul 2008)

  • disabling Iolo's weapon during the throne room NIS. Friendly fire is still causing issues.
    RevisionAuthorDate
    r923wyrdweb2008-07-06 15:18:39 -0500 (Sun, 06 Jul 2008)

    Added more entries, uncommented others, fixed typos and corrected misspelled names.

    RevisionAuthorDate
    r922shaddock2008-07-06 14:56:07 -0500 (Sun, 06 Jul 2008)

  • QA Debug Script: Stats->Increase/decrease karma
  • QA Debug Script: Alfie's Scripts->Alfie's Standard Issue
    RevisionAuthorDate
    r921shaddock2008-07-06 14:40:19 -0500 (Sun, 06 Jul 2008)

  • removed rollover hint for Sherry template
    RevisionAuthorDate
    r920jesses2008-07-06 13:49:17 -0500 (Sun, 06 Jul 2008)

    because we want deborah to be happy

    RevisionAuthorDate
    r919broadsword2008-07-06 09:51:42 -0500 (Sun, 06 Jul 2008)

    Amended q002_006 so that Boskin's name does not show up prematurely

    RevisionAuthorDate
    r918wyrdweb2008-07-05 22:14:32 -0500 (Sat, 05 Jul 2008)

    Adding more entries that were missed, uncommenting ones, tweaking wording, etc.

    RevisionAuthorDate
    r917wyrdweb2008-07-05 16:21:53 -0500 (Sat, 05 Jul 2008)

    Updated and added entries, removed some commented out to open quests and fixed typo.

    RevisionAuthorDate
    r916broadsword2008-07-05 15:03:34 -0500 (Sat, 05 Jul 2008)

    Journal usecode updates for karma pluses and minuses in convos

    RevisionAuthorDate
    r915wyrdweb2008-07-05 14:11:12 -0500 (Sat, 05 Jul 2008)

    Added Cove Temple quest, added notes, fixed a typo.

    RevisionAuthorDate
    r914wyrdweb2008-07-05 10:44:20 -0500 (Sat, 05 Jul 2008)

    Updating so Evil Avatars (and we know who you are) can lie to Ariana to get the rune. Need u6p_npc.

    Testers, check to see if karma is working on this (-5 for lies because that's how original did) and for when you get the rune (should be -10, think of it as a deposit) and when you return the rune (should be +10)

    RevisionAuthorDate
    r913wyrdweb2008-07-05 10:06:10 -0500 (Sat, 05 Jul 2008)

    Adjusting some karma and xp.

    RevisionAuthorDate
    r912aletys2008-07-05 04:37:36 -0500 (Sat, 05 Jul 2008)

    Missed two containers on initial run.
  • Adding containers for Brandon's home.
    Needs u6p_map.

    These are ready to be synced.

    RevisionAuthorDate
    r911wyrdweb2008-07-04 14:17:36 -0500 (Fri, 04 Jul 2008)

    Updated and added some journal entries and updated my notes.

    RevisionAuthorDate
    r910shaddock2008-07-04 09:48:41 -0500 (Fri, 04 Jul 2008)

  • slight tweak to trinsic siege
  • pulled in the PB blue moongate cycle so the moongates somewhat work after fixing
  • set up the Shrine of Spirituality moongate to only be available around midnight
    RevisionAuthorDate
    r909broadsword2008-07-04 08:10:22 -0500 (Fri, 04 Jul 2008)

    Journal usecode update for Q016_wisp_exchange

    RevisionAuthorDate
    r908broadsword2008-07-04 04:57:46 -0500 (Fri, 04 Jul 2008)

    Joural entries usecode additions - AddNotes for Q010_heal_matt_spell

    RevisionAuthorDate
    r907aletys2008-07-04 00:54:09 -0500 (Fri, 04 Jul 2008)

    Trinsic containers done & ready for sync'ing.

    OW-45 & OW-38 containers (both in the OW-38 container file) can be sync'd. I'm out of there for now, but will be going back in tomorrow late morning or afternoon, if Jesse doesn't beat me in there.

    Shad, we'll send out an announcement when we're ready to go in, so if you have time between now and then to sync, please go ahead, just announce so we don't mess you up.

    Neeeds u6p_map.

    RevisionAuthorDate
    r906aletys2008-07-03 19:21:41 -0500 (Thu, 03 Jul 2008)

    Containers for Trinsic OW-38.

    Need bits.

    Jesse, Ow-38 is all yours for siege shrubbing.

    RevisionAuthorDate
    r905shaddock2008-07-03 16:10:03 -0500 (Thu, 03 Jul 2008)

  • added logic to the Rune of Valour to only update the quest in the event of a party member picking up the rune. The mousehole itself will "pick up" the rune, causing the journal entry to get updated prematurely.
    RevisionAuthorDate
    r904wyrdweb2008-07-03 14:51:56 -0500 (Thu, 03 Jul 2008)

    Adding a Lorcan Ledger in Runic (will have others later) - this one explains some of his attempts with trying to gain Mondain knowledge and how in one attempt, produced a lowly spell of cure deafness that's put out with the rest of the rubbish (read: somewhere in the pile of bodies). This will be to cure Matt's deafness. Should we have one of the bodies like Glen's dead mage? Maybe we have it so it isn't available until after it's been translated? Seems possible with onread script, yes?
    Updated Studies of Ancient Magic (this has the Anju Sermani tucked away in its pages. (Are things set up for this to be done on the tech side?)

    RevisionAuthorDate
    r903wyrdweb2008-07-02 22:51:24 -0500 (Wed, 02 Jul 2008)

    Added placeholder for Matt's cure spell, adding new lorebook (with pictures - need u6p_art), started adding karma into journal entries. Updated my notes. Will need u6p_npc for journal stuff.

    RevisionAuthorDate
    r902shaddock2008-07-02 21:41:48 -0500 (Wed, 02 Jul 2008)

  • make sure inventory windows are closed when trying to use the moonstone
    RevisionAuthorDate
    r901shaddock2008-07-02 21:27:01 -0500 (Wed, 02 Jul 2008)

    Added new mood: blackthorn_in_dungeon to be used in Sutek's dungeon

    RevisionAuthorDate
    r900shaddock2008-07-02 21:15:49 -0500 (Wed, 02 Jul 2008)

  • Made Phoenix's locker have owned contents
    RevisionAuthorDate
    r899shaddock2008-07-02 20:25:53 -0500 (Wed, 02 Jul 2008)

  • added event to console when Avatar is assigned a class
  • reset pet zombie base template to match pb logic

    RevisionAuthorDate
    r898broadsword2008-07-02 16:05:45 -0500 (Wed, 02 Jul 2008)

    Usecode changes re. Q047_injustice_lenora.

    RevisionAuthorDate
    r897wyrdweb2008-07-01 22:18:44 -0500 (Tue, 01 Jul 2008)

    Updated a note.

    RevisionAuthorDate
    r896wyrdweb2008-07-01 22:13:28 -0500 (Tue, 01 Jul 2008)

    Adding journal entries for moonstones.

    RevisionAuthorDate
    r895shaddock2008-07-01 21:50:45 -0500 (Tue, 01 Jul 2008)

    renamed the lichrefbook template, it looks like it got named incorrectly when converted to the new lorebook system.

    RevisionAuthorDate
    r894wyrdweb2008-07-01 21:44:27 -0500 (Tue, 01 Jul 2008)

    Alright, everything for Smith clues are in - it's up to someone to figure out how to put them under beehives, harpsichords, plants and lions (should we have these items as containers?)

    RevisionAuthorDate
    r893wyrdweb2008-07-01 21:19:33 -0500 (Tue, 01 Jul 2008)

    Adding templates for 2 Whitsaber keys - need u6p_art.

    RevisionAuthorDate
    r892wyrdweb2008-07-01 20:46:42 -0500 (Tue, 01 Jul 2008)

    Adding journal entries for all the runes.

    RevisionAuthorDate
    r891wyrdweb2008-07-01 20:30:12 -0500 (Tue, 01 Jul 2008)

    Removed trailing spaces.

    RevisionAuthorDate
    r890wyrdweb2008-07-01 20:28:36 -0500 (Tue, 01 Jul 2008)

    Adding the journal entries for freeing shrines. Testers, please verify that these work. Thanks!

    RevisionAuthorDate
    r889wyrdweb2008-07-01 19:52:31 -0500 (Tue, 01 Jul 2008)

    Working on Journal Entries (going through all the templates to have entries added to them) and added missing * in onread_u6plorebooks and updated the old spirituality onread (will delete these as soon as I'm sure things are working correctly).

    RevisionAuthorDate
    r888shaddock2008-07-01 19:10:53 -0500 (Tue, 01 Jul 2008)

  • added Alfie's requested scripts to QA button under: Testers->Alfie's Scripts
    RevisionAuthorDate
    r887wyrdweb2008-07-01 16:59:18 -0500 (Tue, 01 Jul 2008)

    Shad, here are the 4 lorebooks with onread and the central onread file for you to look at. This is the error message that I'm getting:

    Type : Error
    Module : C:\Program Files\Dungeon Siege Tool Kit\dsmod.exe
    Location :
    Fail Count : 1 (w:599, e:1, x:0)
    Exe timestamp: Dec 13 2002 14:59:00

    k_inc_pb_event_console.skrit(82,38) warning: 'local': variable 'eventclass$' never referenced
    k_inc_pb_journalAPI.skrit(593,44) warning: 'local': variable 'templateName$' never referenced
    lorebook_onread_u6plorebooks.skrit(75,38) error: 'Lorebook': undefined function
    lorebook_onread_u6plorebooks.skrit(75,13) error: 'TestFlagValue$': Skrit function does not take 1 parameters
    lorebook_onread_u6plorebooks.skrit(78,38) error: 'Lorebook': undefined function
    lorebook_onread_u6plorebooks.skrit(78,13) error: 'TestFlagValue$': Skrit function does not take 1 parameters
    lorebook_onread_u6plorebooks.skrit(81,38) error: 'Lorebook': undefined function
    lorebook_onread_u6plorebooks.skrit(81,13) error: 'TestFlagValue$': Skrit function does not take 1 parameters
    lorebook_onread_u6plorebooks.skrit(84,38) error: 'Lorebook': undefined function
    lorebook_onread_u6plorebooks.skrit(84,13) error: 'TestFlagValue$': Skrit function does not take 1 parameters
    k_inc_pb_event_console.skrit(64,5) warning: 'global': variable 'COLOR_DEFAULT$' never referenced
    k_inc_pb_event_console.skrit(66,5) warning: 'global': variable 'COLOR_PURPLE$' never referenced

    world/global/usecode/lorebook_onread_u6plorebooks.skrit - 0 fatals, 8 errors, 4 warnings

    RevisionAuthorDate
    r886shaddock2008-06-30 21:30:01 -0500 (Mon, 30 Jun 2008)

  • reduced the frustum size for Sutek's mood to help with performance
    RevisionAuthorDate
    r885shaddock2008-06-30 20:18:20 -0500 (Mon, 30 Jun 2008)

  • added male zombie barks to the male zombie templates -- these zombie templates can't really be used unless we make them look more "zombie-ish"..either that, or use the zombie templates that come with DS
  • made the zombie pet use the DS zombie aspect instead of a skeleton
    RevisionAuthorDate
    r884wyrdweb2008-06-30 18:01:36 -0500 (Mon, 30 Jun 2008)

    Added inventory to Loubet chest.

    RevisionAuthorDate
    r883wyrdweb2008-06-30 17:42:29 -0500 (Mon, 30 Jun 2008)

    Fixed spacing.

    RevisionAuthorDate
    r882wyrdweb2008-06-29 17:34:41 -0500 (Sun, 29 Jun 2008)

    Updating some of the lorebooks to use the new mesh and/or textures and guis and added more lorebooks into qadbg to help with testing.

    RevisionAuthorDate
    r881shaddock2008-06-29 10:54:13 -0500 (Sun, 29 Jun 2008)

  • changing throne room NIS sequence to 11:45 so LB doesn't run off
  • tuning Trinsic Siege
    RevisionAuthorDate
    r880shaddock2008-06-29 08:04:28 -0500 (Sun, 29 Jun 2008)

  • descending u6p_quest_shovel from pb_shovel_base
    RevisionAuthorDate
    r879aletys2008-06-28 22:45:08 -0500 (Sat, 28 Jun 2008)

    Bonn's containers now in place, & filled. Need syncing, but need to finish lighting first.

    RevisionAuthorDate
    r878wyrdweb2008-06-28 22:33:18 -0500 (Sat, 28 Jun 2008)

    Added apple pie template, moved the chess board and pieces out of placeholders and into dom_nonblocking. Need u6p_art.

    RevisionAuthorDate
    r877wyrdweb2008-06-28 16:18:58 -0500 (Sat, 28 Jun 2008)

    Added templates for pancake and waybread. Need u6p_art.

    RevisionAuthorDate
    r876shaddock2008-06-28 12:26:16 -0500 (Sat, 28 Jun 2008)

  • tuning Siege Finale
    RevisionAuthorDate
    r875wyrdweb2008-06-28 00:21:57 -0500 (Sat, 28 Jun 2008)

    Forgot the gas file.

    RevisionAuthorDate
    r874wyrdweb2008-06-28 00:21:11 -0500 (Sat, 28 Jun 2008)

    Adding containers for ow47 and keys for Sentri, Seggallion and others.

    RevisionAuthorDate
    r873shaddock2008-06-27 18:42:57 -0500 (Fri, 27 Jun 2008)

  • added toggle event console to sdbg->tech->
  • more tuning trinsic siege
    RevisionAuthorDate
    r872wyrdweb2008-06-27 14:15:10 -0500 (Fri, 27 Jun 2008)

    Adding silverware templates. Need u6p_art.

    RevisionAuthorDate
    r871aletys2008-06-26 23:10:45 -0500 (Thu, 26 Jun 2008)

    Added key for locked door.

    RevisionAuthorDate
    r870shaddock2008-06-26 22:14:08 -0500 (Thu, 26 Jun 2008)

  • work on u6p_party_mover to try to get party to not clump so much
  • added toggle tourist mode to qa button
  • added event console view to sdbg->tech
    RevisionAuthorDate
    r869wyrdweb2008-06-26 20:48:08 -0500 (Thu, 26 Jun 2008)

    Did containers for Evil Mage.

    RevisionAuthorDate
    r868wyrdweb2008-06-25 22:37:23 -0500 (Wed, 25 Jun 2008)

    Added template for new chair. Need u6p_art.

    RevisionAuthorDate
    r867wyrdweb2008-06-25 16:29:42 -0500 (Wed, 25 Jun 2008)

    Adding some new shelves using existing texture, and added some notes to journal_entries, corrected a typo, corrected some info in one entry and compiled.

    RevisionAuthorDate
    r866jesses2008-06-25 14:56:23 -0500 (Wed, 25 Jun 2008)

    tweak to quickslot UI - will refine it further for M6

    RevisionAuthorDate
    r865broadsword2008-06-25 14:56:03 -0500 (Wed, 25 Jun 2008)

    Journal entries usecode editing relating to:
  • the 'back way to Ben's house'
  • Snilwit's book quest
  • Death of a Family in Paws
  • Thonyn and Wyburn quest
  • Rune of Justice and Lenora Story quests.
    Also corrected all &text ommissions from Activate quest lines.

    RevisionAuthorDate
    r864shaddock2008-06-24 23:03:36 -0500 (Tue, 24 Jun 2008)

  • disabling Iolo's attack during intro castle sequence until Friendly Fire works correctly.
    RevisionAuthorDate
    r863wyrdweb2008-06-24 21:36:42 -0500 (Tue, 24 Jun 2008)

    Adding in music for towns. Jesse, should I use s_m_forest for Iolo's - and what will we use for Sutek's?

    RevisionAuthorDate
    r862shaddock2008-06-24 21:02:52 -0500 (Tue, 24 Jun 2008)

  • more work on Trinsic Siege
  • added new functions to QA button: System menu: increase current day, display days elapsed since start of game, fix time for when it's frozen.
    RevisionAuthorDate
    r861wyrdweb2008-06-24 20:14:41 -0500 (Tue, 24 Jun 2008)

    Tweaked the Gargl for Codex Balsil and added notes to point out missing &text for many AddQuests so they don't get missed.

    RevisionAuthorDate
    r860shaddock2008-06-23 21:48:51 -0500 (Mon, 23 Jun 2008)

  • more work on the Trinsic Siege NIS
    RevisionAuthorDate
    r859wyrdweb2008-06-23 18:38:25 -0500 (Mon, 23 Jun 2008)

    Compiled journal_entries.

    RevisionAuthorDate
    r858shaddock2008-06-23 17:38:16 -0500 (Mon, 23 Jun 2008)

  • fixed issue where QA Cove skip would lock up (couldn't reproduce the camera issue with the intro skip)
  • caused the trinsicdbg siege setup script to cast Baden's invisibility spell on the party
    RevisionAuthorDate
    r857broadsword2008-06-23 17:08:38 -0500 (Mon, 23 Jun 2008)

    Fix for BZ 1230 Shrine of Justice Quest. Usecode amendments.

    RevisionAuthorDate
    r856wyrdweb2008-06-22 21:40:52 -0500 (Sun, 22 Jun 2008)

    Adding another key for Sutek.

    RevisionAuthorDate
    r855shaddock2008-06-22 19:18:55 -0500 (Sun, 22 Jun 2008)

  • continuing to build the skeleton of the Trinsic Siege
    RevisionAuthorDate
    r854wyrdweb2008-06-22 16:00:29 -0500 (Sun, 22 Jun 2008)

    Added template for Sutek key. Need u6p_art.

    RevisionAuthorDate
    r853wyrdweb2008-06-21 14:02:36 -0500 (Sat, 21 Jun 2008)

    Added usecode for Chuckles scroll quest, updated journal_entries and compiled, adding new robes into qadbg so I can test them and while updating all the new guis.

    RevisionAuthorDate
    r852broadsword2008-06-21 10:39:08 -0500 (Sat, 21 Jun 2008)

    Changes relating to
    BZ 1260
    BZ 1264
    BZ 1094

    RevisionAuthorDate
    r851jesses2008-06-19 20:22:59 -0500 (Thu, 19 Jun 2008)

    fix reagent ugliness

    RevisionAuthorDate
    r850jesses2008-06-18 22:22:00 -0500 (Wed, 18 Jun 2008)

    final changes to spellbook UI - please test and give suggestions.

    RevisionAuthorDate
    r849wyrdweb2008-06-18 21:08:05 -0500 (Wed, 18 Jun 2008)

    Adding template for This Way sign. Need u6p_art.

    RevisionAuthorDate
    r848jesses2008-06-18 20:40:36 -0500 (Wed, 18 Jun 2008)

    moved label a bit to the left

    RevisionAuthorDate
    r847jesses2008-06-18 20:23:14 -0500 (Wed, 18 Jun 2008)

    store UI - I think I finally got it this time

    RevisionAuthorDate
    r846jesses2008-06-18 19:13:16 -0500 (Wed, 18 Jun 2008)

    font color for top of UI

    RevisionAuthorDate
    r845jesses2008-06-18 18:58:53 -0500 (Wed, 18 Jun 2008)

    another tweak

    RevisionAuthorDate
    r844jesses2008-06-18 18:02:52 -0500 (Wed, 18 Jun 2008)

    fine-tuning container UI

    RevisionAuthorDate
    r843jesses2008-06-18 14:25:07 -0500 (Wed, 18 Jun 2008)

    Added picture frame to container UI. This is the last thing I'm planning on doing for this UI. Here's the deal:

    The picture frame might be too small and cause the icon to be a little hard to see. We can make it a little bigger or make the "wood" of the frame thinner, but I want an opinion as to what it looks like now. We may want to re-do these icons to make them a little brighter as they tend to get lost against the black background. Someone should also look at this with multiple NPCs who sell things and make sure it looks okay.

    The top of the parchment has the name of the store. I'm not sure what the maximum size of this would be, but it should be tested with really long names to see what happens. The font is very light in color and is a little hard to read, but stylistically I think this is okay as it's a subtlety.

    Any questions, let me know. One more item down on my list. Woo hoo!

    RevisionAuthorDate
    r842jesses2008-06-18 01:09:41 -0500 (Wed, 18 Jun 2008)

    new container/store UI

    RevisionAuthorDate
    r841jesses2008-06-18 00:45:55 -0500 (Wed, 18 Jun 2008)

    updated store, spellbook UIs

    RevisionAuthorDate
    r840shaddock2008-06-17 16:31:06 -0500 (Tue, 17 Jun 2008)

  • added new shortcut to QA tools to set all the flags correctly for freeing the Shrine of Compassion. Go to the shrine and run this shortcut and the Avatar will have the Rune added to the pack. Use the rune and the frine should be free.
    RevisionAuthorDate
    r839jesses2008-06-17 15:48:13 -0500 (Tue, 17 Jun 2008)

    updated spellbook UI - requires updated u6p_art

    RevisionAuthorDate
    r838shaddock2008-06-16 20:56:17 -0500 (Mon, 16 Jun 2008)

  • rearranged qadebug and added stat manipulation routines for increasing party member levels.
    RevisionAuthorDate
    r837aletys2008-06-16 20:23:47 -0500 (Mon, 16 Jun 2008)

    This fixes bugs #310 (owned items in Cove Inn containers) & #1236 (dead body container in Sutek's throws error).

    RevisionAuthorDate
    r836shaddock2008-06-16 20:19:17 -0500 (Mon, 16 Jun 2008)

  • added a new shortcut to QADbg - Skip Cove 1. Use this when you first arrive at the shrine and it will take you directly into town and skip the banter when you first arrive.
    RevisionAuthorDate
    r835shaddock2008-06-16 19:06:51 -0500 (Mon, 16 Jun 2008)

  • modified game startup to bind the qa debug script to a button
  • added logic in qadbg for: Shortcut->Skip Intro. This will equip the avatar with everything found in the Avatar's room, set the avatar class if it hasn't been set yet, set the time to noon, set a flag to skip the intro banter, and bring up a moongate to teleport the party directly to the throneroom.
    RevisionAuthorDate
    r834wyrdweb2008-06-15 10:36:13 -0500 (Sun, 15 Jun 2008)

    Fix for BZ 1221.

    RevisionAuthorDate
    r833shaddock2008-06-15 01:30:02 -0500 (Sun, 15 Jun 2008)

  • more tuning on the Trinsic siege
    RevisionAuthorDate
    r832shaddock2008-06-15 00:46:29 -0500 (Sun, 15 Jun 2008)

  • modified moonstone right click menu to display "Use Moonstone to Fix Moongate" if there is a broken moongate nearby. This will do until M6 when we should be able to bury the moonstones.
    RevisionAuthorDate
    r831wyrdweb2008-06-14 18:55:34 -0500 (Sat, 14 Jun 2008)

    Adding bed and curtain templates. Need u6p_art.

    RevisionAuthorDate
    r830wyrdweb2008-06-14 11:16:09 -0500 (Sat, 14 Jun 2008)

    Adding 2 bench and 1 chair templates per request.

    RevisionAuthorDate
    r829wyrdweb2008-06-14 10:47:43 -0500 (Sat, 14 Jun 2008)

    Adding paintings, a rug, parchments, and such.

    RevisionAuthorDate
    r828wyrdweb2008-06-13 21:57:44 -0500 (Fri, 13 Jun 2008)

    Adding bed and bench templates.

    RevisionAuthorDate
    r827wyrdweb2008-06-13 14:58:18 -0500 (Fri, 13 Jun 2008)

    Adding some new doors and gates for Evil Mage's and adding rusty post to make broken down fencing. Need u6p_art.

    RevisionAuthorDate
    r826wyrdweb2008-06-13 11:34:06 -0500 (Fri, 13 Jun 2008)

    Added Shepherd Pie and Alchemy painting templates.

    RevisionAuthorDate
    r825aletys2008-06-13 10:02:36 -0500 (Fri, 13 Jun 2008)

    Some additional containers for Sutek's. Be sure to update before doing map or sync work.

    RevisionAuthorDate
    r824wyrdweb2008-06-12 23:32:08 -0500 (Thu, 12 Jun 2008)

    Adding a new painting and relief (yes, you can place these) and the template for the OOtSS Magic Silver Serpent Shield. Need u6p_art.

    RevisionAuthorDate
    r823aletys2008-06-10 21:38:35 -0500 (Tue, 10 Jun 2008)

    Containers for Sutek's are placed, and have been filled.

    Shad, you can go ahead & wire these up.

    Need u6p_map and u6p_npc.

    RevisionAuthorDate
    r822wyrdweb2008-06-09 22:02:53 -0500 (Mon, 09 Jun 2008)

    Added template for Daemon Mirror for Evil Mage.

    RevisionAuthorDate
    r821shaddock2008-06-09 19:44:41 -0500 (Mon, 09 Jun 2008)

  • renamed moonstone.txt to moonstone.usecode
  • made sure inventory window is hidden when using the moonstone
  • more work on the siege finale skrev
    RevisionAuthorDate
    r820shaddock2008-06-09 17:24:29 -0500 (Mon, 09 Jun 2008)

    modified qadbg usecode script
  • added ability to specify which class the Avatar should be
  • added a "shortcuts" section for executing shortcuts. currently have a way to spawn a moongate that takes you directly to the throneroom, bypassing the garg intro NIS.
    RevisionAuthorDate
    r819wyrdweb2008-06-09 10:12:55 -0500 (Mon, 09 Jun 2008)

    Updated items in containers for Minoc.

    Shad, I noticed that ow30 does not have an xml - only a gas with 7 containers done 2-1/2 years ago. What do we need to do to fix that without blowing things off the map?

    RevisionAuthorDate
    r818wyrdweb2008-06-09 09:19:27 -0500 (Mon, 09 Jun 2008)

    I updated my ST paths and had no problem with Chest Gen. Removed quest items that shouldn't be in Yew and added/exchanged other tidbits.

    RevisionAuthorDate
    r817jesses2008-06-09 00:40:21 -0500 (Mon, 09 Jun 2008)

    updated axsim and bolesh templates to use interchangeable head! works great!

    RevisionAuthorDate
    r816wyrdweb2008-06-08 23:40:46 -0500 (Sun, 08 Jun 2008)

    Updated contents in Skara Inn containers.

    RevisionAuthorDate
    r815wyrdweb2008-06-08 20:03:31 -0500 (Sun, 08 Jun 2008)

    Added templates for 5 eyeballs. Need u6p_art.

    RevisionAuthorDate
    r814shaddock2008-06-08 19:03:55 -0500 (Sun, 08 Jun 2008)

  • more work on the Trinsic Siege
    RevisionAuthorDate
    r813shaddock2008-06-08 19:02:30 -0500 (Sun, 08 Jun 2008)

  • created a placeholder zombie pet. It's currently using the skeleton pet attributes, but I added a note to the template to change it to a zombie. This can be placed now and when the template is updated the map will automatically pick up the change.
    RevisionAuthorDate
    r812aletys2008-06-08 16:03:17 -0500 (Sun, 08 Jun 2008)

  • Sutek's 2nd floor containers finished.
  • Next 3rd floor containers.
    Need u6p_map.

    RevisionAuthorDate
    r811wyrdweb2008-06-08 13:43:31 -0500 (Sun, 08 Jun 2008)

    Removed duplicate canwetalklater bark template.

    RevisionAuthorDate
    r810aletys2008-06-08 01:53:42 -0500 (Sun, 08 Jun 2008)

  • Containers for Sutek's 1st floor complete
  • Containers for Sutek's 2nd floor mostly complete
  • Still need containers for Sutek's 3rd floor & basement
  • Will need wiring up when complete so contents will show in game
    Need u6p_map.

    RevisionAuthorDate
    r809shaddock2008-06-07 22:23:37 -0500 (Sat, 07 Jun 2008)

  • fixed debug for setting Artegal Name known for having Lazeena join your party (w/o having to go to Cove first)
    RevisionAuthorDate
    r808wyrdweb2008-06-07 17:36:11 -0500 (Sat, 07 Jun 2008)

    Updated template for quest item, u6p_spider_silk_thread.

    RevisionAuthorDate
    r807wyrdweb2008-06-06 17:47:02 -0500 (Fri, 06 Jun 2008)

    Fixed my notes and compiled.

    RevisionAuthorDate
    r806broadsword2008-06-06 16:09:25 -0500 (Fri, 06 Jun 2008)

    Usecode modifications re. Sherry/Cheese/Valor, Shrine Quests Q001 -Q009 and Strange Book quest Q009

    RevisionAuthorDate
    r805shaddock2008-06-05 20:36:03 -0500 (Thu, 05 Jun 2008)

  • committing what I have so far for the Trinsic Siege. Still very much in the prototype phase.
    RevisionAuthorDate
    r804wyrdweb2008-06-05 19:21:37 -0500 (Thu, 05 Jun 2008)

    Changed lighting to lightning. (ty, Jesse)

    Shad, can you look at this? I'm getting a grip error - likely because this is a mace and not a staff.

    RevisionAuthorDate
    r803wyrdweb2008-06-05 18:59:09 -0500 (Thu, 05 Jun 2008)

    Template for lightning wand's new look.

    RevisionAuthorDate
    r802wyrdweb2008-06-05 16:21:02 -0500 (Thu, 05 Jun 2008)

    Containers for Lycaeum.

    Now we need lighting done - Alfie, want to learn how to do lighting?

    RevisionAuthorDate
    r801wyrdweb2008-06-05 10:05:49 -0500 (Thu, 05 Jun 2008)

    Adding to notes and compiled.

    RevisionAuthorDate
    r800broadsword2008-06-04 15:04:06 -0500 (Wed, 04 Jun 2008)

    Quest q063_greetings-thonyn inserted in convos.

    RevisionAuthorDate
    r799wyrdweb2008-06-03 18:46:18 -0500 (Tue, 03 Jun 2008)

    Commented back out some FinishQuests. Added a few notes and compiled.

    RevisionAuthorDate
    r798broadsword2008-06-03 16:54:39 -0500 (Tue, 03 Jun 2008)

    Inserted a few ' what if Avatar says no' options and consequent renumbering of Addnotes
    Followed up a few 'to dos'
    Some typo corrections
    Redone Stonegate Quest q044_vortex_cube


    RevisionAuthorDate
    r797broadsword2008-06-01 11:18:00 -0500 (Sun, 01 Jun 2008)

    Fixed a few typos.

    RevisionAuthorDate
    r796wyrdweb2008-05-31 13:00:04 -0500 (Sat, 31 May 2008)

    Fixed syntax error in journal_update_items and fixed the templates to fix same syntax error.

    RevisionAuthorDate
    r795wyrdweb2008-05-31 11:17:06 -0500 (Sat, 31 May 2008)

    Updated notes and fixed typo.

    RevisionAuthorDate
    r794wyrdweb2008-05-31 11:04:52 -0500 (Sat, 31 May 2008)

    Adding journal entries for items and lorebooks (ongoing process), updates to journal_entries.

    RevisionAuthorDate
    r793wyrdweb2008-05-30 23:30:38 -0500 (Fri, 30 May 2008)

    Corrected Witton's name, did some minor tweaks and compiled.

    RevisionAuthorDate
    r792broadsword2008-05-30 16:00:55 -0500 (Fri, 30 May 2008)

    Quest Q014_lazeena_artegal split into two: Q014 and Q057.
    Quests Q048 - Q063 now included (mainly in draft,as it is not clear which way they will develop).
    Some smaller quests included complete.
    Commented out follow up notes included.

    RevisionAuthorDate
    r791jesses2008-05-30 13:15:23 -0500 (Fri, 30 May 2008)

    fixes movie player Siege Editor error

    RevisionAuthorDate
    r790wyrdweb2008-05-30 12:50:53 -0500 (Fri, 30 May 2008)

    Adding more for Journal testing debug script. This time for numerous quest titles to test the Index section.

    RevisionAuthorDate
    r789wyrdweb2008-05-30 11:20:31 -0500 (Fri, 30 May 2008)

    Adding journaltestdbg - to use press then type uc journaltestdbg. I have all three as separate actions - first activate, then add all the notes, then finish quest.

    RevisionAuthorDate
    r788jesses2008-05-29 21:49:38 -0500 (Thu, 29 May 2008)

    fixed trinsic gargoyle mob templates, added gargoyle weapons, armor

    RevisionAuthorDate
    r787broadsword2008-05-28 17:30:06 -0500 (Wed, 28 May 2008)

    Addnotes for Q002 to Q008, plus other amendments where noted on usecode file.

    RevisionAuthorDate
    r786wyrdweb2008-05-27 15:44:48 -0500 (Tue, 27 May 2008)

    Tweaked the wording a bit so it sounded less awkward and compiled.

    RevisionAuthorDate
    r785broadsword2008-05-27 15:32:44 -0500 (Tue, 27 May 2008)

    Journal usecode amendments.

    RevisionAuthorDate
    r784wyrdweb2008-05-26 22:53:22 -0500 (Mon, 26 May 2008)

    Fixed broken bark with punctuation, adding back in accidentally deleted/overwritten, and added one that was missing.

    RevisionAuthorDate
    r783shaddock2008-05-26 22:44:57 -0500 (Mon, 26 May 2008)

  • starting to play with the siege finale skrev to see what's possible
  • added debug script to set the stage for the siege finale in trinsicdbg usecode
    RevisionAuthorDate
    r782shaddock2008-05-25 09:20:57 -0500 (Sun, 25 May 2008)

  • modified Baden's invisibility spell to have it only be detectable by gargs during the day
    RevisionAuthorDate
    r781jesses2008-05-23 20:23:49 -0500 (Fri, 23 May 2008)

    updated texture on banter UI - needs latest u6p_art

    RevisionAuthorDate
    r780wyrdweb2008-05-22 17:37:11 -0500 (Thu, 22 May 2008)

    Working on getting Marney's hope chest to work, deleted a duplicate container file that wasn't saved as gas. Will commit u6p_npc for Marney's convo and map next.

    RevisionAuthorDate
    r779wyrdweb2008-05-21 21:36:39 -0500 (Wed, 21 May 2008)

    Added some notes, added a couple of AddNotes and tweaked a bit. (We really need to have a separate entry when an NPC presents a quest - then 2 entries, one for if Av says yes and the other if Av says no.)

    RevisionAuthorDate
    r778wyrdweb2008-05-21 11:22:25 -0500 (Wed, 21 May 2008)

    Updated for the new roads. Need u6p_art.

    RevisionAuthorDate
    r777wyrdweb2008-05-19 16:18:17 -0500 (Mon, 19 May 2008)

    Added templates for Brass Monkey and Crystal Ball. Need u6p_art.

    RevisionAuthorDate
    r776broadsword2008-05-17 06:28:27 -0500 (Sat, 17 May 2008)

    Consistency amendments: references to Storm Cloak in Q024_pirate_treasure

    RevisionAuthorDate
    r775wyrdweb2008-05-16 22:12:53 -0500 (Fri, 16 May 2008)

    Added template for new color liquid cauldron. Need u6p_art.

    RevisionAuthorDate
    r774broadsword2008-05-16 05:07:12 -0500 (Fri, 16 May 2008)

    Minor amendments to Q014_lazeena_artegal to reflect convos.

    RevisionAuthorDate
    r773broadsword2008-05-15 12:53:11 -0500 (Thu, 15 May 2008)

    Journal entries amended for accuracy (since we now have wrap); comments inserted for attaching entries to objects, and Q049_elad_honesty added.

    RevisionAuthorDate
    r772wyrdweb2008-05-12 13:39:30 -0500 (Mon, 12 May 2008)

    Added some commented out notes for quest info and listed additional quests at the bottom that are needing to be added and compiled.

    RevisionAuthorDate
    r771wyrdweb2008-05-12 11:11:59 -0500 (Mon, 12 May 2008)

    Added a note for q020 for directions to mandrake root source and compiled usecode.

    RevisionAuthorDate
    r770broadsword2008-05-12 11:00:16 -0500 (Mon, 12 May 2008)

    Small amendments for wording on q019 and q020.

    RevisionAuthorDate
    r769wyrdweb2008-05-11 22:31:28 -0500 (Sun, 11 May 2008)

    Added serpents_hold_tavern mood (Shad or Jesse, can you check it since I haven't done these much, thanks!) and adding rug templates. Need u6p_art.

    RevisionAuthorDate
    r768wyrdweb2008-05-10 15:33:39 -0500 (Sat, 10 May 2008)

    Updating more (will do clean up later for noteIDs) - have added in a bit more for the Shrines.

    RevisionAuthorDate
    r767wyrdweb2008-05-10 08:40:08 -0500 (Sat, 10 May 2008)

    Tweaked some entries and updated the journal usecode and text for u6p_shovel.

    Shad, I like that it reminds you each time you pick up the item. Journal handles duplicates correctly, and this particular item is unique so I like the message reminder. But I'm sure we may have exceptions later.

    RevisionAuthorDate
    r766shaddock2008-05-09 19:49:04 -0500 (Fri, 09 May 2008)

  • example of a journal modifying item. Deborah, you'll need to edit journal_update_items.usecode.
  • fixed intro progress bar to account for the delay when loading the journal entries
    RevisionAuthorDate
    r765wyrdweb2008-05-08 22:24:18 -0500 (Thu, 08 May 2008)

    Updated, edited and added journal entries, fixed typos, corrected names and added notes. Commented out items are only for notes or for helping us keep quests organized - usecode commented out will be found in the appropriate convos.

    RevisionAuthorDate
    r764wyrdweb2008-05-05 19:45:51 -0500 (Mon, 05 May 2008)

    I changed over lorebooks more than a year ago, but double checked and deleting all the old and old folder, renamed Grendel's Journal (but not available for placement yet since we'll need to do a few things), and tweaked a word for the slime potion (I'll get more time later to tweak more).

    RevisionAuthorDate
    r763shaddock2008-05-05 17:56:50 -0500 (Mon, 05 May 2008)

  • added some readme files to the regional_containers and lorebooks directories describing how the contents should be used
  • modified system_bootstrap to not fade the progress indicator until after the game startup usecode is finished. The new journal init logic runs really long
  • added slime potion lorebook
    Deborah, can you look over the slime potion lorebook and fix it up? Also, can you look at the globoal/lorebook directory and delete any llb and skrit files of lorebooks that have been converted to the new format? I'm thinking that all of them have been converted and we could delete that entire directory.

    RevisionAuthorDate
    r762wyrdweb2008-05-03 10:50:52 -0500 (Sat, 03 May 2008)

    Added Siege and AfterSiege schedules for debug.

    RevisionAuthorDate
    r761wyrdweb2008-05-02 22:10:15 -0500 (Fri, 02 May 2008)

    Adjusted inventory width.

    RevisionAuthorDate
    r760wyrdweb2008-05-02 10:07:20 -0500 (Fri, 02 May 2008)

    Fixed some caps and compiled. Elizabeth, I'm sending you an email with more information for next steps and more.

    RevisionAuthorDate
    r759broadsword2008-05-02 06:47:30 -0500 (Fri, 02 May 2008)

    Added first draft journal entries.

    RevisionAuthorDate
    r758shaddock2008-05-01 19:46:30 -0500 (Thu, 01 May 2008)

    Switched serpent's hold indoor mood to use interior setting.

    RevisionAuthorDate
    r757wyrdweb2008-05-01 18:26:04 -0500 (Thu, 01 May 2008)

    Templates for Fuzzies stuff. Need u6p_art.

    RevisionAuthorDate
    r756wyrdweb2008-04-30 18:31:13 -0500 (Wed, 30 Apr 2008)

    Added cannonball and shoes. Yay!

    RevisionAuthorDate
    r755wyrdweb2008-04-29 23:17:26 -0500 (Tue, 29 Apr 2008)

    Adding some more bench templates for existing wood textures.

    RevisionAuthorDate
    r754wyrdweb2008-04-29 21:53:34 -0500 (Tue, 29 Apr 2008)

    Adding painting template. Need u6p_art.

    RevisionAuthorDate
    r753wyrdweb2008-04-28 22:41:35 -0500 (Mon, 28 Apr 2008)

    Added curtain template. Need u6p_art.

    RevisionAuthorDate
    r752wyrdweb2008-04-28 20:27:57 -0500 (Mon, 28 Apr 2008)

    Added new bed templates. Need u6p_art.

    RevisionAuthorDate
    r751shaddock2008-04-28 16:55:37 -0500 (Mon, 28 Apr 2008)

  • moved startup scripts to k_inc_pb_custom_config so they can be modified easier
    need britannia_logic

    RevisionAuthorDate
    r750wyrdweb2008-04-28 15:41:18 -0500 (Mon, 28 Apr 2008)

    Added a few entries so Elizabeth can have some examples to use as a guide.

    RevisionAuthorDate
    r749wyrdweb2008-04-27 21:46:08 -0500 (Sun, 27 Apr 2008)

    Adding kitchen ware. ;-) Need u6p_art.

    RevisionAuthorDate
    r748shaddock2008-04-27 10:59:27 -0500 (Sun, 27 Apr 2008)

  • discovered that there is no easy way in DS for a random geyser. Go figure... so I created a new gizmo.
    use: ultima/gizmos/u6p_geyser_handler and drop in the middle of a geyser node.

    modify the [daycycle_object_handler] to tune

    sfx_name - name of sfx to run, default to geyser_white. Can be geyser_ (green,orange,purple,red,white,yellow)

    poll_interval - seconds between geyser shoots
    poll_interval_fuzz_factor - polling will be +/- this number of seconds. set this to 0 if you want "old faithful"
    start_time/stop_time - the hours of the day this thing will run. Defaults to pretty much 24 hours a day.

    RevisionAuthorDate
    r747wyrdweb2008-04-26 23:20:39 -0500 (Sat, 26 Apr 2008)

    Adding some shelf templates reusing wood textures.

    RevisionAuthorDate
    r746wyrdweb2008-04-26 21:48:41 -0500 (Sat, 26 Apr 2008)

    Adding new painting templates. Need u6p_art.

    RevisionAuthorDate
    r745wyrdweb2008-04-26 18:06:47 -0500 (Sat, 26 Apr 2008)

    Adding a dozen new stools reusing our wood textures.

    RevisionAuthorDate
    r744wyrdweb2008-04-26 17:15:32 -0500 (Sat, 26 Apr 2008)

    Forgot the skrit.

    RevisionAuthorDate
    r743wyrdweb2008-04-26 17:14:17 -0500 (Sat, 26 Apr 2008)

    The AddQuests are in.

    RevisionAuthorDate
    r742wyrdweb2008-04-26 14:55:22 -0500 (Sat, 26 Apr 2008)

    Adding templates for new bench and pillows. Need u6p_art.

    RevisionAuthorDate
    r741jesses2008-04-26 13:15:49 -0500 (Sat, 26 Apr 2008)

    basic quest library. to start with, let's add all the quests like this:

    Action: do Journal.AddQuest?questID:00000_test_quest&title:This is a TEST QUEST!&description:This is a test of the U6 Quest system. If this had been a real system, it might actually work, which would be remarkable. This is only a test.

    Then we can get into all the different states and so-forth.

    RevisionAuthorDate
    r740shaddock2008-04-26 10:53:42 -0500 (Sat, 26 Apr 2008)

  • modified system_bootstrap component so that it can launch more than one usecode script at game startup and defaulted it to launch: game_startup followed by journal_entries
  • trimmed down journal_entries.usecode to the bare essentials
    RevisionAuthorDate
    r739shaddock2008-04-26 10:31:03 -0500 (Sat, 26 Apr 2008)

    Reverting back changes I made. Restored journal_entries.usecode.

    RevisionAuthorDate
    r738wyrdweb2008-04-25 20:43:34 -0500 (Fri, 25 Apr 2008)

    Adding a start/placeholder for Ben's lorebook.

    RevisionAuthorDate
    r737shaddock2008-04-25 15:40:37 -0500 (Fri, 25 Apr 2008)

  • deleted journal_entries.usecode
  • created a section in game_startup.usecode for building the journal database. Add additional stuff here.
    RevisionAuthorDate
    r736jesses2008-04-25 14:52:17 -0500 (Fri, 25 Apr 2008)

    This is the so-called "central file" that will contain all quest definitions. Shad, can you please make it so the corresponding skrit is called on startup? I have not yet created the skrit but it should be journal_entries.skrit.

    RevisionAuthorDate
    r735shaddock2008-04-24 17:25:53 -0500 (Thu, 24 Apr 2008)

  • made the harvestable mushrooms take advantage of the new "autopickup" property of the harvestable component. This should make them behave more naturally in that you can just right+click the mushroom and it disappears and an inventory mushroom appears in your inventory.
    RevisionAuthorDate
    r734shaddock2008-04-23 19:55:47 -0500 (Wed, 23 Apr 2008)

  • created harvestable versions of all the mushrooms to be placed in the wilderness
  • modified the "trip" mushroom to act like a sleeping potion for now
  • fixed the inventory textures for the mushrooms
    RevisionAuthorDate
    r733wyrdweb2008-04-23 18:51:09 -0500 (Wed, 23 Apr 2008)

    Took the GUIs out. All yours, Shad.

    RevisionAuthorDate
    r732wyrdweb2008-04-23 18:22:56 -0500 (Wed, 23 Apr 2008)

    Adding templates for edible, poison and tripping mushrooms. Shad, if you would, check that I have them in the right places. Thanks! Need u6p_art.

    RevisionAuthorDate
    r731shaddock2008-04-23 17:21:56 -0500 (Wed, 23 Apr 2008)

  • changed frigid solvol to descend from the base poison potion (the non-throwable kind)
  • moved Vortex Cube usecode functions out of U6PQuest and into U6PVortexCube
  • tweaked the logic for adding/removing moonstones from the cube.
    RevisionAuthorDate
    r730aletys2008-04-22 22:20:53 -0500 (Tue, 22 Apr 2008)

    Fixing bark file names.
    Need u6p_art & u6p_support

    RevisionAuthorDate
    r729aletys2008-04-22 21:32:37 -0500 (Tue, 22 Apr 2008)

    Added new barks to u6p_art:
  • "I'm teaching right now"
  • *growl*
  • *hiss*
  • *meow*
  • *purr*
  • *snarl*
    Now need u6p_support

    RevisionAuthorDate
    r728shaddock2008-04-22 17:29:51 -0500 (Tue, 22 Apr 2008)

  • added vortex cube usecode
  • modified moonstone usecode to allow you to place a moonstone in the cube
  • made vortex cube able to have moonstones placed inside it and removed from it
  • added: U6PQuest.StoreMoonstoneInCube
    RevisionAuthorDate
    r727wyrdweb2008-04-22 15:59:45 -0500 (Tue, 22 Apr 2008)

    Just changed the mesh in base and adding pb_moonstones with all the templates.

    RevisionAuthorDate
    r726shaddock2008-04-21 22:47:02 -0500 (Mon, 21 Apr 2008)

  • updated the bandage template to give a slight health boost when right clicked. Needs britannia logic since I've updated the food component to be a little more generic.

    RevisionAuthorDate
    r725shaddock2008-04-21 21:08:06 -0500 (Mon, 21 Apr 2008)

  • modified the baden skrevs so they work properly
  • made winged gargoyles have the membership: "detect_invisible". Wingless won't detect invisible though.
  • modified startup logic to disable the "siege" schedule group. Only "presiege" should be active on startup.
    RevisionAuthorDate
    r724wyrdweb2008-04-19 10:18:39 -0500 (Sat, 19 Apr 2008)

    Adding new paintings templates and the start for Grendel's story lorebook. (Elizabeth and I have a few things up our sleeves *giggle*)

    RevisionAuthorDate
    r723shaddock2008-04-19 10:05:15 -0500 (Sat, 19 Apr 2008)

  • made Baden's invisibility spell force the players into a co_hold combat order so they don't accidentally attack nearby monsters and reveal themselves.
    RevisionAuthorDate
    r722wyrdweb2008-04-17 21:02:09 -0500 (Thu, 17 Apr 2008)

    Adding templates for new items plus another type of wood shelves. Need u6p_art.

    RevisionAuthorDate
    r721wyrdweb2008-04-15 21:32:15 -0500 (Tue, 15 Apr 2008)

    Added a couple of items for Penumbra crates.

    RevisionAuthorDate
    r720shaddock2008-04-15 19:55:05 -0500 (Tue, 15 Apr 2008)

  • made Sherry faster
  • tuning the mousehole to see if I can get it to work correctly
    RevisionAuthorDate
    r719wyrdweb2008-04-14 08:09:56 -0500 (Mon, 14 Apr 2008)

    The new mesh is perfect! Thank you, Jesse! Updating template.

    RevisionAuthorDate
    r718wyrdweb2008-04-13 21:18:03 -0500 (Sun, 13 Apr 2008)

    Changing a mesh till I can find something better. Perhaps someone could make a flat square mesh for a square rug?

    RevisionAuthorDate
    r717wyrdweb2008-04-13 20:07:48 -0500 (Sun, 13 Apr 2008)

    Fixed doc name for a key.

    RevisionAuthorDate
    r716wyrdweb2008-04-13 13:47:36 -0500 (Sun, 13 Apr 2008)

    Forgot to add the scale_base.

    RevisionAuthorDate
    r715wyrdweb2008-04-13 13:21:18 -0500 (Sun, 13 Apr 2008)

    Changed the mesh that ootss mat was using (be warned: DS's concept of 'small' is a bit overboard, but needed a flat square, so you'll have to adjust when placing this on map to make smaller), also adding another template that reuses the ootss graphic for another rug variation.

    RevisionAuthorDate
    r714jyte2008-04-13 11:14:40 -0500 (Sun, 13 Apr 2008)

  • corrected some objects in NPCItemList.txt -file
    RevisionAuthorDate
    r713wyrdweb2008-04-13 00:00:38 -0500 (Sun, 13 Apr 2008)

    Adding new rug template. Need u6p_art.

    RevisionAuthorDate
    r712wyrdweb2008-04-12 23:28:15 -0500 (Sat, 12 Apr 2008)

    Added templates for 3 new rugs. Need u6p_art.

    RevisionAuthorDate
    r711wyrdweb2008-04-12 18:41:07 -0500 (Sat, 12 Apr 2008)

    Added 2 new counter templates. Need u6p_art.

    RevisionAuthorDate
    r710shaddock2008-04-12 14:26:23 -0500 (Sat, 12 Apr 2008)

  • tuned the jhelom brawl usecode. This usecode fires off all day long, looking for the correct time for different events. You can add more to this if more needs to happen in the tavern
  • added the Mouse and Rat barks
  • added debug to spawn and add sherry to the party (in sdbg)
    RevisionAuthorDate
    r709wyrdweb2008-04-12 13:00:07 -0500 (Sat, 12 Apr 2008)

    Adding Vortex Cube template - right now it's in placeholder - not sure how we will need it to work for quest.

    RevisionAuthorDate
    r708shaddock2008-04-11 20:03:07 -0500 (Fri, 11 Apr 2008)

  • working out the logic for the Jhelom bar brawl. Next step will be to wire it all up in the world.

    RevisionAuthorDate
    r707wyrdweb2008-04-09 21:16:32 -0500 (Wed, 09 Apr 2008)

    Adding harpsichords for u6p use, and food. Need u6p_art.

    RevisionAuthorDate
    r706shaddock2008-04-09 19:32:57 -0500 (Wed, 09 Apr 2008)

    Added rollover text to the ferry bell

    RevisionAuthorDate
    r705wyrdweb2008-04-08 23:39:00 -0500 (Tue, 08 Apr 2008)

    Added template for Healer's ankh wall banner. Need u6p_art.

    RevisionAuthorDate
    r704wyrdweb2008-04-08 19:04:57 -0500 (Tue, 08 Apr 2008)

    Added rug templates. Need u6p_art.

    RevisionAuthorDate
    r703shaddock2008-04-07 19:02:09 -0500 (Mon, 07 Apr 2008)

  • added more fog to the Skara docks mood
  • set the flag to ensure that the ferry starts on the far side of the channel
    RevisionAuthorDate
    r702wyrdweb2008-04-06 20:13:54 -0500 (Sun, 06 Apr 2008)

    Added pillow template and beds. Need u6p_art.

    RevisionAuthorDate
    r701wyrdweb2008-04-06 00:03:31 -0500 (Sun, 06 Apr 2008)

    Adding 3 new ornate rugs (DS had everything built except for the templates - go figure).

    RevisionAuthorDate
    r700wyrdweb2008-04-05 22:34:18 -0500 (Sat, 05 Apr 2008)

    Added guard wall banner template.

    RevisionAuthorDate
    r699shaddock2008-04-05 21:17:49 -0500 (Sat, 05 Apr 2008)

  • using Niko's mesh for Grimm's ferry pole
  • added image ability to the garg lorebook
    RevisionAuthorDate
    r698jesses2008-04-05 21:07:26 -0500 (Sat, 05 Apr 2008)

    gargoyle sword

    RevisionAuthorDate
    r697wyrdweb2008-04-05 14:49:53 -0500 (Sat, 05 Apr 2008)

    Adding 3 new lutes for u6p and added Simple Stones parchment template. Need u6p_art, pb_art and pb_logic.

    RevisionAuthorDate
    r696shaddock2008-04-05 14:24:26 -0500 (Sat, 05 Apr 2008)

  • increased the fog in the Skara Brae mood
  • made the ferry bell make a sound when used
    RevisionAuthorDate
    r695shaddock2008-04-05 13:43:33 -0500 (Sat, 05 Apr 2008)

    created a usable bell to be used to call the Ferry back across the channel

    RevisionAuthorDate
    r694shaddock2008-04-05 11:11:39 -0500 (Sat, 05 Apr 2008)

  • finished up the Ferry skrev
  • added a special staff for Grimm. Any chance of getting a custom mesh built? Just a really long stick?
    RevisionAuthorDate
    r693shaddock2008-04-04 16:54:21 -0500 (Fri, 04 Apr 2008)

  • added spinning wheel usecode
  • spinning wheel is now functional, I'll follow up with an email on how to wire it to the schedules
  • added placeholder item: u6p_spider_silk_thread (you can create this with 100 spider silk and a spinning wheel)
    RevisionAuthorDate
    r692wyrdweb2008-04-04 16:19:41 -0500 (Fri, 04 Apr 2008)

    Tweaked Julia's items.

    RevisionAuthorDate
    r691shaddock2008-04-03 22:49:44 -0500 (Thu, 03 Apr 2008)

  • working on the spinning wheel. Have it starting an animation from a schedule, but don't have it stopping the animation yet.
  • created the shell of the Skara Brae ferry skrev.
  • modified u6p_party_mover to allow it to send a message to another gizmo when it finishes a move
    updated britannia_logic required

    RevisionAuthorDate
    r690wyrdweb2008-04-03 19:12:59 -0500 (Thu, 03 Apr 2008)

    Adding Sutek's keys and added prison doors.

    RevisionAuthorDate
    r689wyrdweb2008-04-02 22:44:21 -0500 (Wed, 02 Apr 2008)

    Added 2 templates for Sutek doors. Need u6p_art.

    RevisionAuthorDate
    r688shaddock2008-04-01 19:42:56 -0500 (Tue, 01 Apr 2008)

  • made Sherry immune to melee and ranged attacks unless the attacker lands a critical hit.
    RevisionAuthorDate
    r687wyrdweb2008-03-31 19:06:56 -0500 (Mon, 31 Mar 2008)

    Added new blank parchment item. Need u6p_art.

    RevisionAuthorDate
    r686wyrdweb2008-03-31 16:27:46 -0500 (Mon, 31 Mar 2008)

    Chest gen was showing dead mage with owned items - doesn't change template but removed JIC, made sure marney_chest template was correct.

    RevisionAuthorDate
    r685wyrdweb2008-03-31 13:41:21 -0500 (Mon, 31 Mar 2008)

    Added templates for Penumbra's doors. Need u6p_art.

    RevisionAuthorDate
    r684wyrdweb2008-03-29 09:45:16 -0500 (Sat, 29 Mar 2008)

    Now have 5 total variations of usable barn doors. Need u6p_art.

    RevisionAuthorDate
    r683wyrdweb2008-03-28 13:32:06 -0500 (Fri, 28 Mar 2008)

    Adding more epitaphs.

    RevisionAuthorDate
    r682shaddock2008-03-26 18:44:51 -0500 (Wed, 26 Mar 2008)

  • slight tweak to enable enhance moveto schedule gizmo functionality. PB defaults to backwards compatibility mode and this overrides that.
    RevisionAuthorDate
    r681ozzy2008-03-26 17:55:41 -0500 (Wed, 26 Mar 2008)

    2 custom helmets for our wingless gargoyles. Requires u6p_art

    You can put these helmets on the gargoyles in the DS editor by changing the helmet template in the Properties/Equipment/EquipSlot = es_head. The names of the templates are pb_gargoyleWingless_helmet1 and pb_gargoyleWingless_helmet2.

    Note: This helmets are not pickable objects. They simply serve to replace the head/helmet of the gargoyle mesh and texture. Therefore, the templates do not have any pb_component. So don't drop this helmets into the world as 'independent' objects.



    RevisionAuthorDate
    r680shaddock2008-03-25 20:55:22 -0500 (Tue, 25 Mar 2008)

  • created a new u6p_schedule_sequences file for schedule gizmos
  • added some gizmos for random spellcasting, casting heal effect on a target, and casting cure effect on target. Place the target scid into the op_target value to get a healer to look like she is applying healing or curing on a target.
    note: I'm still working on these

    RevisionAuthorDate
    r679wyrdweb2008-03-25 19:03:08 -0500 (Tue, 25 Mar 2008)

    Added a new file since we will be adding new directional signs. Adding Skara directional sign and some tombstones (still WIP). Need u6p_art.

    RevisionAuthorDate
    r678wyrdweb2008-03-24 17:08:23 -0500 (Mon, 24 Mar 2008)

    Added template for new Skara sign, added key template for Katrina, made sure container items are owned (except Av Inn room has a couple of one time freebies in the spirit of the original), and added key to Katrina's inventory. Need u6p_art.

    RevisionAuthorDate
    r677wyrdweb2008-03-23 20:25:04 -0500 (Sun, 23 Mar 2008)

    2 new templates for banners. Need u6p_art.

    RevisionAuthorDate
    r676jesses2008-03-16 10:25:59 -0500 (Sun, 16 Mar 2008)

    spinning wheel - is a crafting device; code will need to be added to support it

    RevisionAuthorDate
    r675aletys2008-03-14 21:56:21 -0500 (Fri, 14 Mar 2008)

    Toned down container contents in sewers & Buc's Cave.

    RevisionAuthorDate
    r674wyrdweb2008-03-11 22:55:08 -0500 (Tue, 11 Mar 2008)

    Added template for new door. Need u6p_art.

    RevisionAuthorDate
    r673shaddock2008-03-10 18:47:57 -0500 (Mon, 10 Mar 2008)

    added block to rune of honor so that it sets: rune_of_honor_moved to 1 when picked up. rune_of_honor_moved will be set to 0 prior to this.

    RevisionAuthorDate
    r672shaddock2008-03-10 18:13:16 -0500 (Mon, 10 Mar 2008)

  • added "pet" skeleton to ambients. It's called u6p_skeleton_friendly_pet. Just drop it in the closet. :)
  • made rations only have a 25% chance of dropping from bandits and pirates
    RevisionAuthorDate
    r671wyrdweb2008-03-09 22:58:37 -0500 (Sun, 09 Mar 2008)

    Added mutton rations. Need u6p_art.

    RevisionAuthorDate
    r670wyrdweb2008-03-09 12:05:20 -0500 (Sun, 09 Mar 2008)

    Added Katrina, Jaana, Gwenno, Julia, Sentri, Mariah, Segallion, Captain Johne, Gorn and Smith to People the Av should already know on sight and for bool flag.

    Do we want to add any of the following NPCs to the list?

    Ava, Leona, M. Loubet, Sir Simon, Lady Tessa, Sin'Vraal?

    There are other NPCs from U5, which may, or may not, be memorable, but the aforementioned list were major NPCs and should likely be on the memorable list.

    RevisionAuthorDate
    r669wyrdweb2008-03-07 19:39:41 -0600 (Fri, 07 Mar 2008)

    Created Katrina keys and set them up with containers.

    RevisionAuthorDate
    r668wyrdweb2008-03-07 10:59:07 -0600 (Fri, 07 Mar 2008)

    Set up Julia's portrait override. Hmm, look at that - it is like magic. *giggle*

    RevisionAuthorDate
    r667jesses2008-03-06 22:06:15 -0600 (Thu, 06 Mar 2008)

    debugging problem with proof of concept

    RevisionAuthorDate
    r666wyrdweb2008-03-06 16:55:52 -0600 (Thu, 06 Mar 2008)

    Added Aganar key. Need u6p_art.

    RevisionAuthorDate
    r665jesses2008-03-05 23:59:03 -0600 (Wed, 05 Mar 2008)

    trinsic variable textures
    siege-related flag settings

    RevisionAuthorDate
    r664wyrdweb2008-03-04 20:52:18 -0600 (Tue, 04 Mar 2008)

    Containers for Jhelom, added 2 templates for keys, and added an inkwell for Randy (can always use other textures).

    RevisionAuthorDate
    r663wyrdweb2008-03-03 19:02:16 -0600 (Mon, 03 Mar 2008)

    Adding some new items and also a gavel. Need u6p_art.

    RevisionAuthorDate
    r662shaddock2008-03-02 13:02:21 -0600 (Sun, 02 Mar 2008)

  • found some strangeness with penumbra_crate_3. I think this fixed it. It seems like there was a high ascii character in the name or something.
    RevisionAuthorDate
    r661wyrdweb2008-03-01 19:06:29 -0600 (Sat, 01 Mar 2008)

    Fixed typo for BZ 923.

    RevisionAuthorDate
    r660wyrdweb2008-03-01 16:37:33 -0600 (Sat, 01 Mar 2008)

    Updated containers for Moonglow with adding Garridan and Penumbra containers (these need sync'ed up) and filled the containers (somewhat conservative and there are a few items we need to make to put in them.)

    RevisionAuthorDate
    r659wyrdweb2008-03-01 13:23:56 -0600 (Sat, 01 Mar 2008)

    Adding Katrina's key and updated the container items to match the original plus threw in 10gp for good measure. ;-)

    RevisionAuthorDate
    r658wyrdweb2008-03-01 12:38:18 -0600 (Sat, 01 Mar 2008)

    Moved the dead fish template.

    RevisionAuthorDate
    r657wyrdweb2008-02-29 18:54:20 -0600 (Fri, 29 Feb 2008)

    Placed containers (and filled them) in Skara Brae - Shad, these need to by sync'ed up. Thanks! Also adding a dead fish template (not to be used for a droppable item because the mesh hovers above the ground - but can be used as a placeable item on the map). Where is a good place to put this template (in placeholders for the moment)?

    RevisionAuthorDate
    r656aletys2008-02-26 23:38:44 -0600 (Tue, 26 Feb 2008)

    Filled New Magincia containers. Katrina's containers unlocked awaiting her key to be added to game.

    RevisionAuthorDate
    r655wyrdweb2008-02-26 22:01:31 -0600 (Tue, 26 Feb 2008)

    Updated mousehole template with portrait, texture and mesh. Need u6p_art.

    RevisionAuthorDate
    r654shaddock2008-02-26 21:00:39 -0600 (Tue, 26 Feb 2008)

  • added mousehole template, everything is all set except for the mesh and texture, so whenever you have that done Deborah, go ahead and update u6p_containers.
    There is a "placeholder_mousehole" that can be used for WB. The plan is to use the chest generator with these, just like any other container.

    RevisionAuthorDate
    r653shaddock2008-02-26 19:15:41 -0600 (Tue, 26 Feb 2008)

  • made shrine of spirituality not locked
  • added more bookmarks to the dsmod_teleport script
    RevisionAuthorDate
    r652wyrdweb2008-02-25 22:56:57 -0600 (Mon, 25 Feb 2008)

    Added some barks for Heftimus. Need u6p_art.

    RevisionAuthorDate
    r651wyrdweb2008-02-23 21:56:31 -0600 (Sat, 23 Feb 2008)

    Adding cauldrons and broken mirror (is placeholder texture atm)


    RevisionAuthorDate
    r650wyrdweb2008-02-23 14:28:26 -0600 (Sat, 23 Feb 2008)

    Made a template for a statue for Garridan.

    RevisionAuthorDate
    r649shaddock2008-02-23 11:35:04 -0600 (Sat, 23 Feb 2008)

  • updated Baden's invisibility spell to launch a usecode script on expiration. It will launch "spell_invisibility_expired.usecode". Edit that script to have it do what you want it to do. Both the initiator and target of the usecode will be the actor that the spell is expiring for.
    RevisionAuthorDate
    r648wyrdweb2008-02-23 00:03:50 -0600 (Sat, 23 Feb 2008)

    Added some shears. Need u6p_art.

    RevisionAuthorDate
    r647shaddock2008-02-22 18:09:52 -0600 (Fri, 22 Feb 2008)

    created a new version of mass invisibility to be used by Baden. This one lasts 600 seconds and will expire if the party attacks anyone. It will also have a 70% chance of expiring if the party member gets within the inner comfort range of an enemy.

    RevisionAuthorDate
    r646wyrdweb2008-02-22 12:18:39 -0600 (Fri, 22 Feb 2008)

    Added template for Gypsy Casting Tiles for Taynith. Need u6p_art.

    RevisionAuthorDate
    r645wyrdweb2008-02-22 09:37:32 -0600 (Fri, 22 Feb 2008)

    Lo and behold, panpipes. Template still in u6p_placeholders because we need to make it with a right-click UI. How are we handling since it also works to put rats to sleep, as well as play music? All in one, or a choice? (BTW, I'll pretty up the sound files I made and create a Stones short, hopefully soon). Need u6p_art.

    RevisionAuthorDate
    r644jesses2008-02-21 22:03:45 -0600 (Thu, 21 Feb 2008)

    required for trinsic path textures

    RevisionAuthorDate
    r643wyrdweb2008-02-21 17:51:56 -0600 (Thu, 21 Feb 2008)

    Adding templates for new items (note: have cauldron in placeholders - this may be a nice crafting device, but it's also for decor and for quest). Need u6p_art.

    RevisionAuthorDate
    r642jesses2008-02-20 23:11:18 -0600 (Wed, 20 Feb 2008)

    usecode and tweak to winged garg mobs to use the right mesh. for trinsic sequence. unit-testing in ow-37

    RevisionAuthorDate
    r641wyrdweb2008-02-19 21:59:23 -0600 (Tue, 19 Feb 2008)

    Missed a name when doing seggallion.

    RevisionAuthorDate
    r640wyrdweb2008-02-19 21:54:53 -0600 (Tue, 19 Feb 2008)

    Added OnRead Script for Book of Spirituality (according to test debug, it looks like it works) and added Seggallion and Sentri to u6p_companions.

    RevisionAuthorDate
    r639wyrdweb2008-02-18 23:26:09 -0600 (Mon, 18 Feb 2008)

    Added some tavern music for Skara and made lorebook in Merry Old English.

    RevisionAuthorDate
    r638wyrdweb2008-02-11 23:02:54 -0600 (Mon, 11 Feb 2008)

    Containers for ow27 (except Garridan and Penumbra homes) and ow32. Shad, sync these up, please. Thanks!

    RevisionAuthorDate
    r637shaddock2008-02-11 17:17:47 -0600 (Mon, 11 Feb 2008)

  • created new templates for trinsic gargs, as well as north gate gargs
  • created new mob spawner gizmos that will spawn these. each gizmo will only spawn one creature, so place like you would static creatures
  • made sure North Gate gargs have their activation status turned off at game start
  • modified "I see you" usecode to turn on the north gate mob gizmos
    RevisionAuthorDate
    r636wyrdweb2008-02-10 18:47:33 -0600 (Sun, 10 Feb 2008)

    Started containers, but is too much to do at same time placing - so this is a starter. ;-)

    RevisionAuthorDate
    r635shaddock2008-02-09 12:59:26 -0600 (Sat, 09 Feb 2008)

  • tweaked sched_trinsic_gargs usecode script to only fire the banter if the gargoyle sees a party member.
    Jesse, you'll want to put those values that you stored on the garg in the sandbox region into the actual Trinsic gargoyle template. But it should all work now.

    RevisionAuthorDate
    r634jesses2008-02-09 10:37:30 -0600 (Sat, 09 Feb 2008)

    for trinsic gargoyle testing

    RevisionAuthorDate
    r633wyrdweb2008-02-09 00:28:06 -0600 (Sat, 09 Feb 2008)

    New lorebook and templates for new items. Need u6p_art.

    RevisionAuthorDate
    r632wyrdweb2008-02-06 21:20:18 -0600 (Wed, 06 Feb 2008)

    Added some templates for Moonglow furniture/furnishings. Need u6p_art.

    RevisionAuthorDate
    r631shaddock2008-02-04 19:30:27 -0600 (Mon, 04 Feb 2008)

  • created a new type of winged gargoyle to be placed around Trinsic. This will launch the sched_trinsic_gargs usecode script on WE_ENEMY_SPOTTED.
    RevisionAuthorDate
    r630jesses2008-02-03 12:20:02 -0600 (Sun, 03 Feb 2008)

    not sure what i changed here :) i think i tweaked schedule groups or something

    RevisionAuthorDate
    r629wyrdweb2008-02-03 11:39:07 -0600 (Sun, 03 Feb 2008)

    Updated the companions stats and experience to match original. Add 2 more bench templates.

    RevisionAuthorDate
    r628wyrdweb2008-02-02 23:55:04 -0600 (Sat, 02 Feb 2008)

    Added Katrina to u6p_companions. (Shad, I noticed that there are different numbers for companion experience - are we changing to match original or not?)

    RevisionAuthorDate
    r627wyrdweb2008-02-02 17:25:06 -0600 (Sat, 02 Feb 2008)

    Let there be tables and chairs - no whining about there are slim pickins for furniture :P Need u6p_art

    RevisionAuthorDate
    r626shaddock2008-02-02 11:36:44 -0600 (Sat, 02 Feb 2008)

  • added a new folder in the usecode source for schedule scripts.
  • started a new usecode script: sched_actions for actions to be used by the moveto gizmos.
  • added the effects for casting An Flam to the sched_actions script. This doesn't actually cast the spell, but makes the npc look like he's casting it.
    RevisionAuthorDate
    r625wyrdweb2008-02-02 08:36:42 -0600 (Sat, 02 Feb 2008)

    Discovered that aspect:material fixes our non-squeaky doors.

    RevisionAuthorDate
    r624wyrdweb2008-02-01 15:33:28 -0600 (Fri, 01 Feb 2008)

    Adding another door type.

    RevisionAuthorDate
    r623wyrdweb2008-02-01 10:41:14 -0600 (Fri, 01 Feb 2008)

    Templates for new door. Need u6p_art.

    RevisionAuthorDate
    r622jesses2008-01-31 23:31:23 -0600 (Thu, 31 Jan 2008)

    baden skrevs completed and in game

    RevisionAuthorDate
    r621jesses2008-01-31 17:06:53 -0600 (Thu, 31 Jan 2008)

    fixes what i broke

    RevisionAuthorDate
    r620jesses2008-01-31 17:00:45 -0600 (Thu, 31 Jan 2008)

    skrevs for baden encounter

    RevisionAuthorDate
    r619shaddock2008-01-30 19:08:58 -0600 (Wed, 30 Jan 2008)

  • fixed issue where potential party members were not performing their schedules
    RevisionAuthorDate
    r618wyrdweb2008-01-29 22:53:19 -0600 (Tue, 29 Jan 2008)

    Added templates for new furniture (need u6p_art) and adding a new lorebook.

    RevisionAuthorDate
    r617shaddock2008-01-29 21:00:58 -0600 (Tue, 29 Jan 2008)

  • new and improved healer interface with scrolly bits! YAY!
  • added new debug script: wilddbg for wilderness areas
  • made cure potion throwable
  • moved crafting config into the k_inc_pb_custom_config_crafting file
    RevisionAuthorDate
    r616shaddock2008-01-28 19:45:35 -0600 (Mon, 28 Jan 2008)

  • replaced potion_yellow, potion_green, and potion_orange with the throwable variety (no change to inventory required)
  • starting to revamp the healer interface. It's currently broken for parties larger than 4 though, but I'm changing it around to have a scrollable list of party members. This is to gain a little more horizontal space to accomodate for long names.
    RevisionAuthorDate
    r615jesses2008-01-27 21:34:59 -0600 (Sun, 27 Jan 2008)

    sutek's castle node set definition

    RevisionAuthorDate
    r614shaddock2008-01-27 21:22:41 -0600 (Sun, 27 Jan 2008)

  • changed resurrection prices to be price/level. Healer prices need to be updated for each healer in the NPC builder.
    RevisionAuthorDate
    r613wyrdweb2008-01-27 16:13:49 -0600 (Sun, 27 Jan 2008)

    Added new template for Moonglow statues. Adding a right version of cave door and changed the mesh on original cave door (since they are the same shape but old one only had one animation for a left door - will not effect ones already placed).

    RevisionAuthorDate
    r612shaddock2008-01-25 16:42:03 -0600 (Fri, 25 Jan 2008)

  • moved all the debug usecode scripts into a debug_scripts subdirectory
  • created debug scripts for all the towns. Add as you feel necessary for testing.
  • added triggers to the town debug scripts to toggle shcedule debug for individual townspeople, to help with debugging schedules
    RevisionAuthorDate
    r611wyrdweb2008-01-25 14:25:07 -0600 (Fri, 25 Jan 2008)

    Adding some new door templates. Need u6p_art.

    RevisionAuthorDate
    r610shaddock2008-01-24 21:32:41 -0600 (Thu, 24 Jan 2008)

  • recompiled usecode scripts with new convo generator to reduce "clicking"
    RevisionAuthorDate
    r609aletys2008-01-24 08:06:37 -0600 (Thu, 24 Jan 2008)

    Replaced ring mail with leather armor in Iolo's Hut Locker. Fixes Bug #889

    RevisionAuthorDate
    r608shaddock2008-01-23 21:55:27 -0600 (Wed, 23 Jan 2008)

  • added randomize_actor content to skeletons, replacing the pcontent equipment
  • added example of how to debug a single npc schedule instead of turning all the npc schedule debug on.. located under schedule debug in sdbg.usecode
  • playing with the concept of turning selected triggers gray in conversations so you can see which conversation paths you've been down. This doesn't work yet, but we may want to discuss whether we want to do this or not.
    RevisionAuthorDate
    r607shaddock2008-01-21 08:10:28 -0600 (Mon, 21 Jan 2008)

  • added Moonglow, New Magincia, and Jhelom bookmarks to the Teleport button in dsmod.
    RevisionAuthorDate
    r606wyrdweb2008-01-20 14:12:23 -0600 (Sun, 20 Jan 2008)

    Alright, I think this is most everything. Have fun storming the Castle! ;-)

    RevisionAuthorDate
    r605wyrdweb2008-01-20 13:53:52 -0600 (Sun, 20 Jan 2008)

    Adding some weapon and armor drops to help with testing and checking template info. Flerida, if you get any template errors, let me know so I can fix. There's more, but this will keep you busy for a little bit. ;-)

    RevisionAuthorDate
    r604shaddock2008-01-19 21:26:52 -0600 (Sat, 19 Jan 2008)

    Modified the bandit and pirates to use the new [actor_randomizer] template. This will randomize their gear so they don't all look the same. It's also easier to understand than pcontent and seems more stable.

    This component may be of interest when creating generic bar patrons and townspeople. It will allow each one to be wearing different items when spawned, so these generic people will always be changing.

    RevisionAuthorDate
    r603shaddock2008-01-19 20:26:44 -0600 (Sat, 19 Jan 2008)

  • updated version to M5
  • defaulting debug mode to always on when launching DSMod. No need to type +debug while in dsmod anymore. Type -debug to get out of debug mode if you need to.
    RevisionAuthorDate
    r602aletys2008-01-17 22:16:45 -0600 (Thu, 17 Jan 2008)

    Populated bookshelves in Nicodemus house.

    RevisionAuthorDate
    r601shaddock2008-01-17 21:33:36 -0600 (Thu, 17 Jan 2008)

    Added Nicodemus bookshelves to the container builder

    RevisionAuthorDate
    r600wyrdweb2008-01-17 12:16:23 -0600 (Thu, 17 Jan 2008)

    Made key for Julia, changed the locker to locked and openable with her key. Need u6p_npc.

    RevisionAuthorDate
    r599aletys2008-01-17 00:02:42 -0600 (Thu, 17 Jan 2008)

    Added some more ammo to a few containers, & some lockpicks. This should do it for sewers.

    RevisionAuthorDate
    r598aletys2008-01-16 21:29:05 -0600 (Wed, 16 Jan 2008)

  • Added more lockpicks to Avatar's chest, per request.
  • Added armor to chest in Sewers
  • misc adjustments
    RevisionAuthorDate
    r597shaddock2008-01-16 18:08:56 -0600 (Wed, 16 Jan 2008)

    reverted the pcontent based equipment for bandits. I suspect this may be what is causing the ValidateLink errors. Possibly for M5, I'll create multiple varieties of bandits so they all don't look the same and carry the same stuff.

    RevisionAuthorDate
    r596shaddock2008-01-16 17:29:42 -0600 (Wed, 16 Jan 2008)

    modified bandit inventories.. this seems to have resolved the "link" issues as well as the invisible dead bandit issue

    RevisionAuthorDate
    r595wyrdweb2008-01-16 12:17:23 -0600 (Wed, 16 Jan 2008)

    Adjusted inv. size of cheese wheel from 3x3 to 2x2.

    RevisionAuthorDate
    r594aletys2008-01-16 07:28:54 -0600 (Wed, 16 Jan 2008)

    Sewers & Buc's Den containers all now have goodies in them.

    RevisionAuthorDate
    r593jesses2008-01-16 00:22:53 -0600 (Wed, 16 Jan 2008)

    trinsic siege mood

    RevisionAuthorDate
    r592shaddock2008-01-15 22:43:36 -0600 (Tue, 15 Jan 2008)

    committing my changes for the gypsy mood gizmos.. will re-address for M5

    RevisionAuthorDate
    r591ozzy2008-01-15 14:51:19 -0600 (Tue, 15 Jan 2008)

    Incorporating new meshes for Axsimurart and Bolesh. Testers should check out how this guys behave/look in game.

    RevisionAuthorDate
    r590nicodemus2008-01-15 14:42:37 -0600 (Tue, 15 Jan 2008)

    Container changes to reflect hollow tree addition.

    RevisionAuthorDate
    r589nicodemus2008-01-15 09:09:14 -0600 (Tue, 15 Jan 2008)

    Chest Container update ow-19 for hollow stump.

    RevisionAuthorDate
    r588aletys2008-01-15 07:15:11 -0600 (Tue, 15 Jan 2008)

    Oops. Sorry about that. Missed some containers in Pirates Fort. Fixing that. Added key to NetherAbomination.

    RevisionAuthorDate
    r587aletys2008-01-15 06:08:14 -0600 (Tue, 15 Jan 2008)

    Filled (DA) containers in sewers & (DC) containers in Pirates Fort (only). Note that 3 containers in Pirates Fort have been throwing errors, and that the inventory in these three is not showing up. See bug #832.

    RevisionAuthorDate
    r586wyrdweb2008-01-14 22:13:10 -0600 (Mon, 14 Jan 2008)

    Made key that Nether Abomination carries - need this key set up to open door Node GUID 0x285dd657, mesh GUID 0x00400346. Need u6p_art.

    RevisionAuthorDate
    r585nicodemus2008-01-14 12:37:32 -0600 (Mon, 14 Jan 2008)

    Jaana's Bookshelf woes.

    RevisionAuthorDate
    r584nicodemus2008-01-14 12:13:12 -0600 (Mon, 14 Jan 2008)

    Ok...figured out Jaana issue...Wiki was incorrect on which home was her's....She was switched with Andrea. So I moved everything around and everything is set up now.

    Shad still need to sych-up Jaana's dresser however as this got jacked up in the confusion. Thanks.

    Jaana's key DOES work now that we are using it on the proper chests and not Andrea's ;)

    RevisionAuthorDate
    r583nicodemus2008-01-14 11:41:27 -0600 (Mon, 14 Jan 2008)

    Fixing some general wierdness in Jaana's house...key doesn't work on her chest..and when I checked SE she had two duplicate chests in her house, and her dresser had disappeared.

    I took out the chest that didn't match Container GEn and replaced it with a new Dresser(Shad if you wouldn't mind syncing the new one up that would be great). Still need to test the key to see if it will work now.


    RevisionAuthorDate
    r582wyrdweb2008-01-13 23:27:54 -0600 (Sun, 13 Jan 2008)

    Exporting gas was forgotten.

    RevisionAuthorDate
    r581jesses2008-01-13 22:45:15 -0600 (Sun, 13 Jan 2008)

    required for jaana's portrait to work properly as party member

    RevisionAuthorDate
    r580shaddock2008-01-13 22:26:12 -0600 (Sun, 13 Jan 2008)

  • restored accidentally removed britain tombstone 11
  • added gypsy moods
  • started work on gypsy mood gizmo. not functional yet.
    RevisionAuthorDate
    r579wyrdweb2008-01-13 13:03:51 -0600 (Sun, 13 Jan 2008)

    Making bag o' breadcrumbs sellable. Need u6p_npc.

    RevisionAuthorDate
    r578wyrdweb2008-01-12 23:08:58 -0600 (Sat, 12 Jan 2008)

    Adding tombstones inscriptions for Empath Abbey.

    RevisionAuthorDate
    r577jesses2008-01-11 23:35:47 -0600 (Fri, 11 Jan 2008)

    updated ava schedule, code to match

    RevisionAuthorDate
    r576shaddock2008-01-11 20:55:27 -0600 (Fri, 11 Jan 2008)

  • adding breadcrumb system :)
    You will want to stock merchants with u6p_breadcrumb_bag, located in u6p_inv_rclick_usable.

    RevisionAuthorDate
    r575wyrdweb2008-01-11 19:34:22 -0600 (Fri, 11 Jan 2008)

    Added breadcrumbs template to placeholders. Need u6p_art.

    RevisionAuthorDate
    r574wyrdweb2008-01-11 14:40:53 -0600 (Fri, 11 Jan 2008)

    Adding new instrument with usecode for sounds. Need u6p_art and u6p_sound.

    RevisionAuthorDate
    r573nicodemus2008-01-11 12:14:34 -0600 (Fri, 11 Jan 2008)

    Sync it up baby now!!

    "Sync it up baby!!"

    Twist and shout!!


    Buc's Cave awaiting synchronization.

    RevisionAuthorDate
    r572shaddock2008-01-10 21:22:49 -0600 (Thu, 10 Jan 2008)

    added stub container builder file for wrong/covetous

    RevisionAuthorDate
    r571shaddock2008-01-10 20:10:06 -0600 (Thu, 10 Jan 2008)

    removed skill icons from character screen

    RevisionAuthorDate
    r570shaddock2008-01-10 19:23:15 -0600 (Thu, 10 Jan 2008)

  • modified the Cove startup skrev to force Leona to run.
    RevisionAuthorDate
    r569nicodemus2008-01-10 19:08:11 -0600 (Thu, 10 Jan 2008)

    Removed CApt Johne's hat from a dresser in ow-3 (Minoc)...we will be using his hat as a Quest Item. ONly want one in the world at this time.

    RevisionAuthorDate
    r568nicodemus2008-01-10 10:50:38 -0600 (Thu, 10 Jan 2008)

    Added some webbed dead people containers near the spider's in DungC...containers ought to be all set for this region once those are synched...will be ready to populate then.

    RevisionAuthorDate
    r567nicodemus2008-01-10 09:49:50 -0600 (Thu, 10 Jan 2008)

    Removed Landon's Diary for now...want to make some additions...and would rather place it post M4 anyhow.

    RevisionAuthorDate
    r566shaddock2008-01-09 20:33:07 -0600 (Wed, 09 Jan 2008)

    Made placeholder versions of garg bodies for syncing with container builder

    RevisionAuthorDate
    r565shaddock2008-01-09 17:18:19 -0600 (Wed, 09 Jan 2008)

  • modified players to not stop attacking when enemy flees. This should solve the issues with the mages and the issues where the player stops attacking ambient creatures.
    RevisionAuthorDate
    r564wyrdweb2008-01-09 16:35:34 -0600 (Wed, 09 Jan 2008)

    Removing beehive template from placeholders (moved to pb - need pb_art and pb_logic). Adding ground govt sign and banner sway govt sign.

    RevisionAuthorDate
    r563nicodemus2008-01-09 16:03:24 -0600 (Wed, 09 Jan 2008)

    Containers placed in Region DungC....let me know when we are done playing with Buc's Cave and I will move onto there.



    RevisionAuthorDate
    r562nicodemus2008-01-09 10:58:41 -0600 (Wed, 09 Jan 2008)

    Nystuls beautiful new Bookshelves have been loverly hand stocked.

    Also added some lockpicks for my erstwhile compatriots in all of their deceptive, tricksey endeavors...per request...I don't condone that behavior.

    Closing out accompanying BZ entries.

    RevisionAuthorDate
    r561shaddock2008-01-08 21:11:00 -0600 (Tue, 08 Jan 2008)

    fixing some pricing issues

    RevisionAuthorDate
    r560wyrdweb2008-01-08 10:52:27 -0600 (Tue, 08 Jan 2008)

    Adding drum barks. Need u6p_npc and u6p_sound.

    RevisionAuthorDate
    r559shaddock2008-01-07 20:30:42 -0600 (Mon, 07 Jan 2008)

  • Added some trash to the swamp cave container 1. testing.
  • added new routine to my debug: Bind Additional Buttons
    this binds the 2 new comfort usecode scripts that those of you familiar with how original DS potions work might enjoy. :) they could use better icons though.

    Ozzy, this might be something you would want to look at and figure out how I put it together if you want to dive more into usecode and usecode library building.


    RevisionAuthorDate
    r558wyrdweb2008-01-07 18:51:11 -0600 (Mon, 07 Jan 2008)

    Updated drum usecode to include new sounds. Need u6p_sound.

    RevisionAuthorDate
    r557wyrdweb2008-01-07 18:03:48 -0600 (Mon, 07 Jan 2008)

    Added a drum usecode and added to our musical instruments. Need u6p_art and u6p_sound.

    RevisionAuthorDate
    r556jesses2008-01-07 12:11:29 -0600 (Mon, 07 Jan 2008)

    cove_tavern mood added - requires map change to the fade triggers for Marin's tavern. not sure what mood we're using for the upstairs of a tavern vs. the downstairs so if you take this on, check that against another tavern.

    RevisionAuthorDate
    r555wyrdweb2008-01-07 11:31:01 -0600 (Mon, 07 Jan 2008)

    Adding tavern sounds.

    RevisionAuthorDate
    r554shaddock2008-01-06 20:20:40 -0600 (Sun, 06 Jan 2008)

    swapped out Nystul's bookshelves with placeable containers. All 3 are currently set up as pcontent containers, but they should really be hand-stocked. They will be marked as Nystuls_bookcase_01 - 03 if someone wants to stock them.
    need britannia_logic

    RevisionAuthorDate
    r553wyrdweb2008-01-06 18:04:27 -0600 (Sun, 06 Jan 2008)

    Adding new Wizard Conical. I have added a Conical Drop for those that would like to have a fashion viewing. ;-)

    RevisionAuthorDate
    r552shaddock2008-01-06 13:07:49 -0600 (Sun, 06 Jan 2008)

    moved castle pcontent containers into the container builder

    RevisionAuthorDate
    r551shaddock2008-01-06 09:50:51 -0600 (Sun, 06 Jan 2008)

  • made additional empath abbey containers spawn owned contents
  • tweaks to sdbg to try to help WW identify a usecode error with companions
    RevisionAuthorDate
    r550wyrdweb2008-01-05 20:45:47 -0600 (Sat, 05 Jan 2008)

    Adding some more lute sounds for variety.

    RevisionAuthorDate
    r549shaddock2008-01-05 10:10:39 -0600 (Sat, 05 Jan 2008)

  • generated templates for sewer containers
  • made the crates breakable crates instead of openable crates
  • marked all breakable items with "Spawn Inventory Prop" flag in the container builder. (This should be set for breakable containers)
    RevisionAuthorDate
    r548wyrdweb2008-01-04 23:39:09 -0600 (Fri, 04 Jan 2008)

    Have the start of this lorebook and have the Anju Sermani information in here - so WBs, do *not* place this yet.

    RevisionAuthorDate
    r547nicodemus2008-01-04 22:43:42 -0600 (Fri, 04 Jan 2008)

    Landon's Diary added to Res. HQ.

    RevisionAuthorDate
    r546wyrdweb2008-01-04 22:33:08 -0600 (Fri, 04 Jan 2008)

    Just tidying it up and giving it a bit of Old English.

    RevisionAuthorDate
    r545wyrdweb2008-01-04 22:20:09 -0600 (Fri, 04 Jan 2008)

    Just moving lorebook to lorebooks folder.

    RevisionAuthorDate
    r544nicodemus2008-01-04 22:17:15 -0600 (Fri, 04 Jan 2008)

    Landon's Diary.

    RevisionAuthorDate
    r543wyrdweb2008-01-04 22:14:49 -0600 (Fri, 04 Jan 2008)

    Added templates for some new keys. Need u6p_art.

    RevisionAuthorDate
    r542nicodemus2008-01-04 21:41:17 -0600 (Fri, 04 Jan 2008)

    Populated Res. HQ containers.

    RevisionAuthorDate
    r541nicodemus2008-01-04 21:30:42 -0600 (Fri, 04 Jan 2008)

    Updated some container stuff.

































    (Don't ya love vague.)

    RevisionAuthorDate
    r540nicodemus2008-01-04 18:01:27 -0600 (Fri, 04 Jan 2008)

    Container Builder SCID descriptions set for Sewers Dungeon B.

    Please wait to synch up containers....still placing containers for 3 more regions...Dungeon C and Buc's Cave.

    RevisionAuthorDate
    r539nicodemus2008-01-04 17:20:04 -0600 (Fri, 04 Jan 2008)

    Container Builder SCID descriptions set for Sewers Dungeon A.

    Please wait to synch up containers....still placing containers for 3 more regions...Dungeon B, C and Buc's Cave.

    RevisionAuthorDate
    r538shaddock2008-01-04 10:29:41 -0600 (Fri, 04 Jan 2008)

  • fixed syntax error in container ow19 special
  • moved the swamp cave pcontent containers into the new container builder
  • deleted pb_containers_swampcave_pcontent --no longer needed
  • rebuild pb_containers_swampcave.gas with the new pcontent items
    Now you can tweak the pcontent queries in the container builder. Take a look at the pb_containers_swampcave.xml to see how they are structured.

    RevisionAuthorDate
    r537wyrdweb2008-01-03 19:08:43 -0600 (Thu, 03 Jan 2008)

    Updated some lorebooks for new textures and icons and did some tweaking while I was in there. (8 circles will have to be edited more once we have all the spell stuff situated.)

    RevisionAuthorDate
    r536shaddock2008-01-03 10:39:44 -0600 (Thu, 03 Jan 2008)

  • created misc-6 container file
    RevisionAuthorDate
    r535ozzy2008-01-02 20:22:22 -0600 (Wed, 02 Jan 2008)

    Container UI - Added the prompt to the 'Take all button'. If container contains owned items you will now be asked if you want to take the owned items as well or you want to skip them (great idea Jesse).

    Do we keep the re-coloring of the 'Take all' text or do we take that out now?

    We can also make yes/no buttons respond to [Enter]/[Esc] keys if we want.

    RevisionAuthorDate
    r534shaddock2008-01-02 12:47:26 -0600 (Wed, 02 Jan 2008)

    Added u6p_nightshade_indicator sfx script (just copied u6p_mandrake_indicator)

    RevisionAuthorDate
    r533wyrdweb2008-01-02 12:06:06 -0600 (Wed, 02 Jan 2008)

    Adding inert nightshade to templates. Need u6p_art.

    RevisionAuthorDate
    r532shaddock2008-01-02 11:36:36 -0600 (Wed, 02 Jan 2008)

  • adding sewers container builder file
    RevisionAuthorDate
    r531shaddock2008-01-02 10:03:16 -0600 (Wed, 02 Jan 2008)

    renamed pb_harpsichord to pb_harpsichord_01 to resolve a conflict

    RevisionAuthorDate
    r530wyrdweb2008-01-02 09:17:10 -0600 (Wed, 02 Jan 2008)

    Updated template with new gui. Need u6p_art.

    RevisionAuthorDate
    r529shaddock2008-01-02 01:03:21 -0600 (Wed, 02 Jan 2008)

  • made mandrake root spawn inert roots at any time other than 11pm-1am. Just need an inventory icon for the inert root and it should be done.
  • added Wrong and Sewers 3 bookmarks to my DSMod bookmark usecode menu
    RevisionAuthorDate
    r528shaddock2008-01-01 19:22:35 -0600 (Tue, 01 Jan 2008)

    Binding SDBG usecode menu to Button 2 for DSMod

    RevisionAuthorDate
    r527ozzy2008-01-01 19:08:28 -0600 (Tue, 01 Jan 2008)

    Update to the 'Take all' button in container UI. If the opened container contains any 'owned' items, then the text 'Take all' will be printed with red color (otherwise white). Each time you take an item out of the container the code performs a check on the remaining items and recolors the button text if necessary.

    RevisionAuthorDate
    r526shaddock2008-01-01 19:05:33 -0600 (Tue, 01 Jan 2008)

  • added "Toggle Tourist Mode" to my debug script under Tech Debug. This will turn off all mob generators and tame all monsters. Useful for checking out an area without having to worry about being attacked.
    RevisionAuthorDate
    r525wyrdweb2008-01-01 00:32:00 -0600 (Tue, 01 Jan 2008)

    Updating Avatar locker and adding template for new chain mail. Need u6p_art, u6p_support, pb_art, and pb_logic.

    RevisionAuthorDate
    r524shaddock2007-12-31 16:57:08 -0600 (Mon, 31 Dec 2007)

    overrode lutes and harpsichord from PB Logic and made them right+click usecode items. All are currently tied to lute.usecode, change the templates if you want to tie them to separate usecode scripts.

    RevisionAuthorDate
    r523shaddock2007-12-31 16:08:02 -0600 (Mon, 31 Dec 2007)

  • added logic to detect if running in dsmod, and if so, set "in_dsmod" convo flag to 1
  • added a new usecode script for DSMod teleports and bound it to button 1 on the UI (only if in DSMod though...it's the door icon on the left side of the screen)
  • Made Mandrake only harvestable between 11pm and 1am. It also displays a magical glow during these hours.

    RevisionAuthorDate
    r522ozzy2007-12-31 14:27:30 -0600 (Mon, 31 Dec 2007)

    Added button 'Take all' to the container UI. Button should only be visible on containers that are not 'shops'.

    Pressing 'Take all' will take all the items from the container to the inventory of the currently selected character. If any items do not fit into the inventory they will stay in the container and a message 'Some objects did not fit into the inventory.' will be printed to the screen. (Should we use Banter here? )

    We could also make it so that if item does not fit into the inventory of the selected character the code tries to insert it into the inventory of the next party member, which is close enough, but I think this would require more coding than the effect is worth. (And might even be confusing for users.) At the moment user can simply click on the next character and click the 'Take all' button again.

    RevisionAuthorDate
    r521aletys2007-12-30 19:51:34 -0600 (Sun, 30 Dec 2007)

    Populated containers in Yew. Still need containers for Old HQ area.

    RevisionAuthorDate
    r520shaddock2007-12-30 13:47:35 -0600 (Sun, 30 Dec 2007)

    Initializing the Militia Schedule Groups.

    RevisionAuthorDate
    r519ozzy2007-12-30 06:46:29 -0600 (Sun, 30 Dec 2007)

    Connecting custom art for winged gargoyles to the templates. Currently without custom heads because Niko has to do some changes to make them work.

    Requires u6p_art

    RevisionAuthorDate
    r518aletys2007-12-29 22:13:25 -0600 (Sat, 29 Dec 2007)

    Populated containers in Iolo's hut & barn.

    RevisionAuthorDate
    r517nicodemus2007-12-29 19:18:49 -0600 (Sat, 29 Dec 2007)

    Test for containers ow-15.

    RevisionAuthorDate
    r516shaddock2007-12-29 12:16:40 -0600 (Sat, 29 Dec 2007)

  • regenerated the OW7 container file
    RevisionAuthorDate
    r515nicodemus2007-12-29 11:49:15 -0600 (Sat, 29 Dec 2007)

    Added bookshelves for Lenora and Taliesin per Deb's request....Shad if you don't mind syching them up please sir.

    RevisionAuthorDate
    r514shaddock2007-12-29 11:10:04 -0600 (Sat, 29 Dec 2007)

    container file for OW8

    RevisionAuthorDate
    r513wyrdweb2007-12-28 22:54:25 -0600 (Fri, 28 Dec 2007)

    Adding gargoyle sleeping powder template to u6p_placeholders. It's just an item for the moment - will be made into a weapon for M5.

    RevisionAuthorDate
    r512shaddock2007-12-28 16:45:33 -0600 (Fri, 28 Dec 2007)

  • added Jaana's bookshelf for Yew containers
    RevisionAuthorDate
    r511wyrdweb2007-12-27 19:25:52 -0600 (Thu, 27 Dec 2007)

    Changed screen_name from Britannia -> Britannian

    RevisionAuthorDate
    r510wyrdweb2007-12-27 18:16:47 -0600 (Thu, 27 Dec 2007)

    Added templates for new signs. Need u6p_art.

    RevisionAuthorDate
    r509shaddock2007-12-27 18:07:28 -0600 (Thu, 27 Dec 2007)

    modified Yew container file - had to rename Le'nard's table, it was causing gas errors.

    RevisionAuthorDate
    r508nicodemus2007-12-27 17:31:09 -0600 (Thu, 27 Dec 2007)

    Container SCID referencing set up for ow-15 in Iolo's hut and in Smith's stable. Will populate once wired.

    RevisionAuthorDate
    r507wyrdweb2007-12-27 11:47:39 -0600 (Thu, 27 Dec 2007)

    Adding template for gold plaque. Need u6p_art.

    RevisionAuthorDate
    r506shaddock2007-12-26 21:14:02 -0600 (Wed, 26 Dec 2007)

    added stub container file for OW15

    RevisionAuthorDate
    r505wyrdweb2007-12-26 16:07:31 -0600 (Wed, 26 Dec 2007)

    Adding more items, now available, for the 3 companions, and adding template for Jaana's key. Need pb_art, pb_logic and u6p_art.

    RevisionAuthorDate
    r504nicodemus2007-12-26 16:06:44 -0600 (Wed, 26 Dec 2007)

    Container Builder updated with ow-7 containers. REady to be wired.

    RevisionAuthorDate
    r503jesses2007-12-24 05:17:56 -0600 (Mon, 24 Dec 2007)

    tiny tweak to skrev

    RevisionAuthorDate
    r502nicodemus2007-12-23 14:48:49 -0600 (Sun, 23 Dec 2007)

    Wired Leonna's and Leodon's key to their respective chests now with help from WW...Thanks WW. They are good to go.


    RevisionAuthorDate
    r501nicodemus2007-12-23 14:21:00 -0600 (Sun, 23 Dec 2007)

    Buc's Den containers are now populated. Still need to wire Leonna's and Leodon's key to their respective chests however. Shad if you don't mind doing that, that would be super awesome.

    I will begin placing Yew containers over the next few days...I will wait for Aletys to get back from vacation on the 28th to fill them however...need her input.

    RevisionAuthorDate
    r500shaddock2007-12-23 08:13:01 -0600 (Sun, 23 Dec 2007)

  • slight tweaks to the ow31 container file. Had to rename some items to remove '.' and '/' characters since those were generating invalid template names. Also, renamed Shawns barrels to Shawn's barrels 1 & 2.
    OW31 containers are now ready to be filled with contents.

    RevisionAuthorDate
    r499nicodemus2007-12-22 18:32:12 -0600 (Sat, 22 Dec 2007)

    Just added some info to regional container 31 info in reference to chests that need Leoden's and Leonna's keys to open.

    RevisionAuthorDate
    r498nicodemus2007-12-22 15:17:53 -0600 (Sat, 22 Dec 2007)

    Added a chest to the TAvern guest room. ONe I apparently forgot.

    RevisionAuthorDate
    r497nicodemus2007-12-22 11:03:31 -0600 (Sat, 22 Dec 2007)

    Buc's Den containers placed and cross-reff'd to Container Builder.

    RevisionAuthorDate
    r496wyrdweb2007-12-22 10:54:50 -0600 (Sat, 22 Dec 2007)

    Adding key templates for Leodon and Leonna for Randy.

    RevisionAuthorDate
    r495jesses2007-12-20 17:25:02 -0600 (Thu, 20 Dec 2007)

    minor tweaks - party formation is a little better on initial entry to template, sfx for winged gargoyles should be a bit better.

    RevisionAuthorDate
    r494shaddock2007-12-19 20:11:03 -0600 (Wed, 19 Dec 2007)

  • tweaks to cove temple sequence to get the boulders to hide/show correctly. Needs latest britannia_logic
    RevisionAuthorDate
    r493shaddock2007-12-19 18:40:44 -0600 (Wed, 19 Dec 2007)

  • Created u6p empty spellbook versions of all of the DS spellbooks. We could probably place different ones in different shops to give the player some variety.
    RevisionAuthorDate
    r492riptzen2007-12-19 08:51:57 -0600 (Wed, 19 Dec 2007)

    moods for the buc den. booya.

    RevisionAuthorDate
    r491jesses2007-12-19 00:35:51 -0600 (Wed, 19 Dec 2007)

    took out schedule group - added that bit to the PB gizmo instead. however, this is not a final fix....

    RevisionAuthorDate
    r490jesses2007-12-18 23:57:53 -0600 (Tue, 18 Dec 2007)

    updated skrevs to use new hide/reveal gizmo

    RevisionAuthorDate
    r489shaddock2007-12-18 20:39:16 -0600 (Tue, 18 Dec 2007)

    Made bandits and pirates wear much more interesting clothing. Using pcontent to randomize what they attack with.

    RevisionAuthorDate
    r488jesses2007-12-17 23:57:12 -0600 (Mon, 17 Dec 2007)

    fixing potential race condition on boulder reveal/hide, but still not working. currently the initial boulder hide works. however, enabling the schedule after the party arrives in the temple (in skrev 6, see commit) is not working. the boulders are revealed briefly (because of an explicit setting of the isvisible flag) but then suddenly disappear; apparently the schedule is not enabled.

    this is confirmed by saving and loading of the game; the boulders remain hidden upon loading the game, when the schedule system polls to see if they should be enabled or not. thus, this needs some troubleshooting if this is going to work. for some reason the enable of the schedule in skrev 6 does not work.

    RevisionAuthorDate
    r487jesses2007-12-17 23:46:02 -0600 (Mon, 17 Dec 2007)

    modified sequence to use schedule enabling to make boulders visible - doesn't currently work though. needs debugging. help!

    RevisionAuthorDate
    r486shaddock2007-12-17 16:47:35 -0600 (Mon, 17 Dec 2007)

  • switched empath mood to use the castle music
    RevisionAuthorDate
    r485shaddock2007-12-16 21:58:00 -0600 (Sun, 16 Dec 2007)

    added stub container generator files for OW-7 and OW-31

    RevisionAuthorDate
    r484shaddock2007-12-16 19:04:26 -0600 (Sun, 16 Dec 2007)

    Changed Budo's basement music to be standard buc's den music.

    RevisionAuthorDate
    r483shaddock2007-12-15 09:06:34 -0600 (Sat, 15 Dec 2007)

  • fixed incorrectly named plategreaves and leather_helm in containers.
    RevisionAuthorDate
    r482wyrdweb2007-12-14 16:49:16 -0600 (Fri, 14 Dec 2007)

    Reworded to make Old English.

    RevisionAuthorDate
    r481wyrdweb2007-12-14 09:57:02 -0600 (Fri, 14 Dec 2007)

    Adjusted price and screen name for u6p_food_wine

    RevisionAuthorDate
    r480wyrdweb2007-12-13 13:22:49 -0600 (Thu, 13 Dec 2007)

    Fixed template that was using texture instead of a inv. icon.

    RevisionAuthorDate
    r479wyrdweb2007-12-11 09:18:29 -0600 (Tue, 11 Dec 2007)

    Dried pea template in u6p_placeholders for the moment. Need u6p_art.

    RevisionAuthorDate
    r478shaddock2007-12-10 20:21:19 -0600 (Mon, 10 Dec 2007)

  • fixed the death intercept code for the Cove sequence
  • made it so that the orb and the help spell fizzle during the cove sequence
  • added a Teleport to Cove Sequence branch to the covedbg script
  • bound the covedbg script to button 3 of the quick launch in game_startup.usecode (only if your avatar name is Shaddock though. :))

    RevisionAuthorDate
    r477jesses2007-12-07 23:10:09 -0600 (Fri, 07 Dec 2007)

    simplified death intercept script considerably. still broken, but less badly coded. :)

    RevisionAuthorDate
    r476jesses2007-12-07 22:32:23 -0600 (Fri, 07 Dec 2007)

    a few fixes - if avatar dies, and the rest of the party happens to kill the last gargoyle anyway, the gargoyle sequence should NOT continue - instead it goes into the avatar death routine. this is to avoid possible conflicts.

    death intercept is NOT quite working, but it's close.

    RevisionAuthorDate
    r475jesses2007-12-07 20:41:18 -0600 (Fri, 07 Dec 2007)

    changes to support avatar death during cove sequence - needs testing, probably doesn't work yet

    RevisionAuthorDate
    r474shaddock2007-12-04 18:47:30 -0600 (Tue, 04 Dec 2007)

  • bound button 2 of the quicklaunch to the usecode validator (only for me)
  • added Spawn Shamino, Join Shamino, and Kill Shamino to my debug script.
    RevisionAuthorDate
    r473shaddock2007-12-03 18:44:23 -0600 (Mon, 03 Dec 2007)

    exported new minoc containers to gas so they appear in the map

    RevisionAuthorDate
    r472nicodemus2007-12-03 17:15:04 -0600 (Mon, 03 Dec 2007)

    And Nico said, "Let there be populated containers in Minoc." And there Was, and it was Good.

    RevisionAuthorDate
    r471shaddock2007-12-02 21:17:13 -0600 (Sun, 02 Dec 2007)

    Created Minoc containers for the container builder. I think these are all of them.

    Randy, can you populate them?

    RevisionAuthorDate
    r470wyrdweb2007-12-01 18:51:36 -0600 (Sat, 01 Dec 2007)

    Added a key for Gwenno and serves as an example for other keys using new mesh and texture.

    RevisionAuthorDate
    r469shaddock2007-11-29 23:04:29 -0600 (Thu, 29 Nov 2007)

    Continuing to remap minoc containers.

    RevisionAuthorDate
    r468shaddock2007-11-29 22:25:49 -0600 (Thu, 29 Nov 2007)

    Additional files for the Minoc containers.

    RevisionAuthorDate
    r467shaddock2007-11-29 22:23:59 -0600 (Thu, 29 Nov 2007)

    Beginning the task of mapping all of the Minoc Lazarus containers to container generator templates for Randy to tackle.

    RevisionAuthorDate
    r466shaddock2007-11-29 20:22:21 -0600 (Thu, 29 Nov 2007)

    Added command to toggle usecode debug on/off to my debug script. This will cause all flag checks and usecode functions to dump their results to the screen when they are executed. Could be very helpful in debugging convos, banters, and usecode scripts.

    RevisionAuthorDate
    r465shaddock2007-11-29 17:11:07 -0600 (Thu, 29 Nov 2007)

  • tweaking moods
  • added a config entry for the location of the healer ui
    RevisionAuthorDate
    r464shaddock2007-11-28 21:58:15 -0600 (Wed, 28 Nov 2007)

    increased transition time for minoc and minoc docks moods

    RevisionAuthorDate
    r463shaddock2007-11-28 21:56:45 -0600 (Wed, 28 Nov 2007)

  • created a new mood: minoc_hills
    RevisionAuthorDate
    r462shaddock2007-11-28 18:51:35 -0600 (Wed, 28 Nov 2007)

  • Added a new northern hills mood .. planned for Minoc
  • Changed evil humans to drop rations instead of "meat"
    RevisionAuthorDate
    r461shaddock2007-11-27 18:56:21 -0600 (Tue, 27 Nov 2007)

    fixed scroll UI to make sure shields don't poke through the background

    RevisionAuthorDate
    r460wyrdweb2007-11-27 17:06:28 -0600 (Tue, 27 Nov 2007)

    Updated book about potions, and fixed some punctuation in Hubert the Lion.

    RevisionAuthorDate
    r459shaddock2007-11-27 06:16:20 -0600 (Tue, 27 Nov 2007)

  • disable the "released_from_yew_jail" schedule group at game startup
    RevisionAuthorDate
    r458shaddock2007-11-26 20:13:56 -0600 (Mon, 26 Nov 2007)

    Changed the text at the bottom of the screen to say M4 instead of M4 development build

    RevisionAuthorDate
    r457nicodemus2007-11-25 22:24:12 -0600 (Sun, 25 Nov 2007)

    Added GArlic to bodies in ow-6....think i've figured out the ow-19 pocketwatch issue. should be good to go.

    Recommitting because I messed something up...go figure

    RevisionAuthorDate
    r456nicodemus2007-11-25 21:54:02 -0600 (Sun, 25 Nov 2007)

    Added GArlic to bodies in ow-6....think i've figured out the ow-19 pocketwatch issue. should be good to go.

    RevisionAuthorDate
    r455wyrdweb2007-11-25 11:37:15 -0600 (Sun, 25 Nov 2007)

    Enhanced Hubert the Lion and adding a new Nicodemus lorebook.

    RevisionAuthorDate
    r454shaddock2007-11-25 11:17:57 -0600 (Sun, 25 Nov 2007)

    added Covetous, swamp cave, spider cave, and sewer bookmarks to my debug script.

    RevisionAuthorDate
    r453shaddock2007-11-23 23:26:51 -0600 (Fri, 23 Nov 2007)

    Made Leonna a Fighter instead of a Ranger

    RevisionAuthorDate
    r452shaddock2007-11-23 21:31:32 -0600 (Fri, 23 Nov 2007)

    Gave dead mage the proper inventory items.

    RevisionAuthorDate
    r451shaddock2007-11-23 15:44:53 -0600 (Fri, 23 Nov 2007)

    Added "Free Yew Jail Prisoners" in the schedule group debug of my debug script.

    RevisionAuthorDate
    r450shaddock2007-11-23 15:32:41 -0600 (Fri, 23 Nov 2007)

    Added more teleport locations to my debug script

    RevisionAuthorDate
    r449wyrdweb2007-11-22 19:22:05 -0600 (Thu, 22 Nov 2007)

    Adding red gypsy table template. Need u6p_art.

    RevisionAuthorDate
    r448shaddock2007-11-22 09:24:08 -0600 (Thu, 22 Nov 2007)

  • added a few DSMod teleport targets to my debug script. Needs pb logic.
    RevisionAuthorDate
    r447shaddock2007-11-21 17:22:23 -0600 (Wed, 21 Nov 2007)

  • added example of an overridden game_startup usecode script (see britannia_logic commit for explanation of game_startup). This demonstrates detecting a specific player name launching the game and auto-binding a usecode script to the auto-launch button #1. Feel free to add to this any custom game startup logic you want to execute for particular player names for testing purposes.
  • updated sdbg to launch the bare bones mood tester ui. This demonstrates launching a UI from usecode. The mood tester doesn't do much at this point...and probably won't until m5.
    RevisionAuthorDate
    r446shaddock2007-11-20 22:24:13 -0600 (Tue, 20 Nov 2007)

  • added test scripts into my debug tool for the new mood manipulation usecode. Needs britannia logic.
    RevisionAuthorDate
    r445shaddock2007-11-20 20:49:08 -0600 (Tue, 20 Nov 2007)

  • continuing to tweak moods
    RevisionAuthorDate
    r444shaddock2007-11-20 19:24:41 -0600 (Tue, 20 Nov 2007)

  • tweaking moods
    RevisionAuthorDate
    r443shaddock2007-11-19 20:00:48 -0600 (Mon, 19 Nov 2007)

  • tweaked Empath abbey mood
  • drastic change to the "forest" mood. This may very visibly expose issues where forest moods are not switched to plains or hills moods since the forest mood is set to be very dark. The plus is that it will be easier to BZ where we have mood transition problems. :)
    RevisionAuthorDate
    r442shaddock2007-11-19 19:01:03 -0600 (Mon, 19 Nov 2007)

  • added heavier snowfall to the mountain moods. Added a light snow to the base minoc docks mood
    RevisionAuthorDate
    r441wyrdweb2007-11-16 21:06:56 -0600 (Fri, 16 Nov 2007)

    Adding new Spartan Helm template. Need pb_art and pb_logic.

    RevisionAuthorDate
    r440wyrdweb2007-11-15 22:32:12 -0600 (Thu, 15 Nov 2007)

    Moving roses template from blocking to nonblocking.

    RevisionAuthorDate
    r439shaddock2007-11-15 19:54:06 -0600 (Thu, 15 Nov 2007)

  • Added u6p_domestic_nonblocking
  • moved silverleaf trees to u6p_domestic_nonblocking
  • made silverleaf trees descend from base_tree
    RevisionAuthorDate
    r438wyrdweb2007-11-15 18:19:05 -0600 (Thu, 15 Nov 2007)

    Added chess board and pieces temporarily into u6p_placeholders. Will be moved when we have domestic_nonblocking. Need u6p_art.

    RevisionAuthorDate
    r437wyrdweb2007-11-11 15:14:42 -0600 (Sun, 11 Nov 2007)

    Put Silverleaf trees in u6p_domestic_blocking and Silverleaf Sapling in u6p_placeholders (not sure where to put that's applicable). Need u6p_art.

    RevisionAuthorDate
    r436shaddock2007-11-10 09:53:49 -0600 (Sat, 10 Nov 2007)

  • made sure the cove lock glows disappear at the appropriate time in the skrev
  • overhauled the minoc moods to make them more snowy
  • -- Jesse, I noticed that there are some non-snowy areas right next to Minoc. It probably makes more sense to make all of Minoc snowy, even next to the ocean. We should probably have some transition areas as you travel up to Minoc that can help transition from a rainy type region to a snowy type region. Right now it's pretty abrupt.
    RevisionAuthorDate
    r435shaddock2007-11-10 08:18:29 -0600 (Sat, 10 Nov 2007)

  • Added Convo.LaunchConversation test to sdbg
    RevisionAuthorDate
    r434wyrdweb2007-11-09 22:41:38 -0600 (Fri, 09 Nov 2007)

    Updated Salted Herring Rations to use different mesh, texture and new icon. Need u6p_art.

    RevisionAuthorDate
    r433shaddock2007-11-08 20:00:25 -0600 (Thu, 08 Nov 2007)

  • added female zombie moan barks
  • added some base zombie templates for resurrected bodies. These will need to be subclassed and tied to the bodies still.
    RevisionAuthorDate
    r432jesses2007-11-07 14:44:05 -0600 (Wed, 07 Nov 2007)

    minor changes to cove sequence - addition of final segment

    RevisionAuthorDate
    r431wyrdweb2007-11-07 14:28:03 -0600 (Wed, 07 Nov 2007)

    Adjusted gold values for baskets.

    RevisionAuthorDate
    r430shaddock2007-11-06 19:26:32 -0600 (Tue, 06 Nov 2007)

  • fixing lock glows in cove NIS
  • make party get knocked out during cove NIS
    RevisionAuthorDate
    r429shaddock2007-11-06 18:06:05 -0600 (Tue, 06 Nov 2007)

  • made orb honor the no teleport flag
  • fixed a syntax error in cove skrev 5
  • working on magically locked door in cove skrev 6
  • added new ration type: Salted Herring
  • prototyped the monster version of Mass Sleep
  • fixed warnings in equip_modifiers and avatar_portrait usecode scripts
    RevisionAuthorDate
    r428nicodemus2007-11-06 17:31:40 -0600 (Tue, 06 Nov 2007)

    Filled containers in OW-6 (Empath Abbey)...also added Pocketwatch to OW-19(CAstle Britannia). Made all items in containers except guests' quarters in Empath Abbey "Owned".

    RevisionAuthorDate
    r427jesses2007-11-04 19:00:25 -0600 (Sun, 04 Nov 2007)

    latest changes to cove sequence

    RevisionAuthorDate
    r426shaddock2007-10-25 21:25:51 -0500 (Thu, 25 Oct 2007)

    * Fixed syntax error in healer component

    RevisionAuthorDate
    r425shaddock2007-10-25 19:03:44 -0500 (Thu, 25 Oct 2007)

  • added a new config variable to the global config: config_convo_allow_escape_close
    This will allow for "esc"aping out of a hung up dialogue or usecode window. Very helpful when developing new scripts. It will be turned off on release.

    RevisionAuthorDate
    r424wyrdweb2007-10-25 15:47:59 -0500 (Thu, 25 Oct 2007)

    Added template for red roses. Need u6p_art.

    RevisionAuthorDate
    r423wyrdweb2007-10-24 23:50:40 -0500 (Wed, 24 Oct 2007)

    Edible mushroom in food, small bone and baskets in placeholder still because I'm not sure where to put those, and Yew board and log in inventory items.

    RevisionAuthorDate
    r422shaddock2007-10-24 22:19:34 -0500 (Wed, 24 Oct 2007)

  • made chain bolt more powerful
  • made death wind more powerful
  • modified a ds effect to create a "Bee" effect.
    RevisionAuthorDate
    r421wyrdweb2007-10-22 19:17:56 -0500 (Mon, 22 Oct 2007)

    Using Laz bottle as wine placeholders.

    RevisionAuthorDate
    r420wyrdweb2007-10-20 23:29:05 -0500 (Sat, 20 Oct 2007)

    Updated for cowls and wizard hats.

    RevisionAuthorDate
    r419shaddock2007-10-18 21:08:44 -0500 (Thu, 18 Oct 2007)

  • fixed Ed's dead body mesh
  • enabled Anju Sermani in the tester spellbook (it doesn't have a graphic yet, but it's there as the last spell in circle 8)
    RevisionAuthorDate
    r418shaddock2007-10-18 19:54:57 -0500 (Thu, 18 Oct 2007)

  • added logic to keep healers from resurrecting decomposed bodies
  • added some diggable graves to ow6 container list for placement
  • updated companion bodies to be compatible with Anju Sermani
  • Updated all urns to be compatible with Anju Sermani
  • Added Ed's dead body template
  • modified Mole's shovel to use inheritance (see notes about inheritance in u6p_weapons.gas)
  • Added a modified lock glow effect to be used with the cove doors. Let me know if it works. It may need to be tweaked a bit. The effect name is: cove_nis_lock_glow
  • Made Frigid Solvol behave like a green potion if drunk
    Deborah, please see the notes about Anju Sermani in u6p_inventory_items and inheritance in u6p_weapons.

    RevisionAuthorDate
    r417shaddock2007-10-17 19:25:31 -0500 (Wed, 17 Oct 2007)

  • removed some skrit warnings
  • added stub for the Anju Sermani spell
  • re-organized the urns to take advantage of template inheritance
  • added a component to the urns to allow resurrect to be cast on them (Until Anju Sermani is built, resurrect currently works on urns)

    RevisionAuthorDate
    r416wyrdweb2007-10-17 14:38:05 -0500 (Wed, 17 Oct 2007)

    Adding templates for u6p_quest_shovel (will be the one found in the mage's chest), Frigid Solvol (perfect to put in Glen's dresser at home), all the urn_ashes for Ed and every possible companion (can have others if we so choose), and removed the urn placeholder. Need u6p_art.

    RevisionAuthorDate
    r415shaddock2007-10-16 22:59:04 -0500 (Tue, 16 Oct 2007)

    added a prototype of a searchable grave to the OW6 container list. It's not yet placed, I'm still testing it out.

    RevisionAuthorDate
    r414jesses2007-10-16 22:19:59 -0500 (Tue, 16 Oct 2007)

    latest changes to cove sequence. known issue: the avatar can die JUST before skrev 8 launches, causing much mayhem. need to add a check to see if the avatar is dead, which should suspend this sequence and activate a different one.

    i also experimented with some party formations to try and make it look less crappy when they got into the temple. noticed that in certain formations, in the middle of skrev 6, it would actually trigger skrev 7, causing even MORE mayhem. i think i have it ironed out, but it would be good to test this a few times and see what happens.

    might add something in between here, where axsim casts a spell on the party, causing them to be knocked unconscious just as the doors are blown open. this would a) be a dramatic reveal of the militia, b) cut short an otherwise ridiculously long NIS sequence. fade out, fade back in, go into a banter with the militia for some more exposition, fade out, fade back in, you're back in control. open to suggestions on this.

    RevisionAuthorDate
    r413shaddock2007-10-16 20:22:12 -0500 (Tue, 16 Oct 2007)

  • covered up the windows in Glen's shop and house with tapestries
  • created a custom mood for Glen's shop and house to make it dark when you enter .. we could use some interesting music here :)
  • Created the container file for all of the containers in OW6
  • replaced all of the containers in OW6 with the ones in the container file
  • Created key that will be on the mage's body
    RevisionAuthorDate
    r412shaddock2007-10-16 16:54:31 -0500 (Tue, 16 Oct 2007)

  • set encumbrance calculations flag to off by default
    RevisionAuthorDate
    r411jesses2007-10-15 23:21:27 -0500 (Mon, 15 Oct 2007)

    some experimenting with party formations; also fixed bolesh's fidget

    RevisionAuthorDate
    r410shaddock2007-10-15 17:04:43 -0500 (Mon, 15 Oct 2007)

    removing some warnings identified by Siege Tools

    RevisionAuthorDate
    r409jesses2007-10-13 23:42:08 -0500 (Sat, 13 Oct 2007)

    minor tweak to axsim NIS template - makes it so his fidget is consistent. he was flying out of range of the camera with the default set so i had to tweak it.

    RevisionAuthorDate
    r408jesses2007-10-13 23:28:17 -0500 (Sat, 13 Oct 2007)

    latest changes to cove sequence skrevs

    RevisionAuthorDate
    r407jesses2007-10-13 21:23:22 -0500 (Sat, 13 Oct 2007)

    new "boulder" additions to skrevs. complicated stuff. requires latest pb_logic.

    RevisionAuthorDate
    r406wyrdweb2007-10-13 10:11:15 -0500 (Sat, 13 Oct 2007)

    Added new barks for healers. Need u6p_art, u6p_npc and u6p_support.

    RevisionAuthorDate
    r405wyrdweb2007-10-13 09:10:53 -0500 (Sat, 13 Oct 2007)

    Added new barks. Need u6p_art, u6p_npc and u6p_support.

    RevisionAuthorDate
    r404jesses2007-10-11 22:21:09 -0500 (Thu, 11 Oct 2007)

    adds sfx to gargoyles when they appear. using stock DS "summon" sfx; seems appropriate.

    RevisionAuthorDate
    r403jesses2007-10-11 20:56:25 -0500 (Thu, 11 Oct 2007)

    added another comment - need to remember to set up ava and leona's schedule post NIS

    RevisionAuthorDate
    r402jesses2007-10-11 20:31:14 -0500 (Thu, 11 Oct 2007)

    fixes stupid typo which caused the whole cove sequence to fail miserably. thanks to shad for hunting it down.

    RevisionAuthorDate
    r401jesses2007-10-11 18:23:00 -0500 (Thu, 11 Oct 2007)

    added a comment stream to map out what i'm going to do for the NIS. veeeery complicated. someone might want to review it for content and make sure it's what we really want to do. (reads kinda like a storyboard.)

    also added a new .gas file for general-purpose reusable NIS-actors (axsim, bolesh, and probably will include templates for various guards, militia, etc.)

    RevisionAuthorDate
    r400jesses2007-10-11 09:22:25 -0500 (Thu, 11 Oct 2007)

    update to cove sequence - currently unplayable, but you CAN use the orb of the moons or the help spell to escape the gargoyles in the temple

    RevisionAuthorDate
    r399wyrdweb2007-10-10 23:58:03 -0500 (Wed, 10 Oct 2007)

    Added templates for specialty wines. Need u6p_art

    RevisionAuthorDate
    r398shaddock2007-10-08 10:17:13 -0500 (Mon, 08 Oct 2007)

    It looks like the Avatar$ variable needed to be assigned to in order for the narrator to function (it's expecting the avatar$ variable to be populated). Also added a note about how to use report.error to debug NIS.

    RevisionAuthorDate
    r397jesses2007-10-08 09:00:18 -0500 (Mon, 08 Oct 2007)

    This might break everything if you're testing - might have to revert to previous version if so. Bummer dudes.

    Trying to make it so the doors in the temple close behind you, and then the narrator should start. Currently not working.

    RevisionAuthorDate
    r396shaddock2007-10-07 21:58:29 -0500 (Sun, 07 Oct 2007)

    Modification to make guards send party to Yew jail instead of LB's throne room

    RevisionAuthorDate
    r395shaddock2007-10-07 19:36:53 -0500 (Sun, 07 Oct 2007)

  • added basic functionality to a new usecode debug script called "covedbg"
    To use:

    Hit to go to the chat screen
    Type: +DEBUG to get into debug mode
    Hit again to go to the chat screen
    Type: UC COVEDBG to launch the debug script
  • select the "Spawn Party Members...." node to spawn all party members, armor, a sword, spellbook, and some reagents Press: Z to pick up all the items around you
    Hit to go to the chat screen
    Type: /REP or UC COVEDBG
  • Select the "Autojoin party members" node to build up the party
    you should now be able to teleport straight to cove.

    If you need to add flags, etc, just edit the usecode script (it's just a fancy convo script).

    RevisionAuthorDate
    r394wyrdweb2007-10-05 16:25:32 -0500 (Fri, 05 Oct 2007)

    Updated to add new sleeping barks.

    RevisionAuthorDate
    r393jesses2007-10-03 21:59:47 -0500 (Wed, 03 Oct 2007)

    made mistake in template - using wrong inventory icon

    RevisionAuthorDate
    r392shaddock2007-10-03 21:44:32 -0500 (Wed, 03 Oct 2007)

  • Changed sfx for harm spell
  • Changed sfx for Sleep spell
  • Changed sfx for Kill spell
    RevisionAuthorDate
    r391jesses2007-10-03 09:51:30 -0500 (Wed, 03 Oct 2007)

    wine template (probably want to mod this for the 4 different specialty wines) and empath abbey mood base

    RevisionAuthorDate
    r390wyrdweb2007-10-02 23:00:52 -0500 (Tue, 02 Oct 2007)

    Added new template for wine vat and updated for new sleep bark.

    RevisionAuthorDate
    r389shaddock2007-10-01 19:16:15 -0500 (Mon, 01 Oct 2007)

    fixed issue with pan pipes causing an error in SE

    RevisionAuthorDate
    r388shaddock2007-09-30 21:10:33 -0500 (Sun, 30 Sep 2007)

  • added the locate spell
  • went back to using omnis for spell setup, it actually does cost less resources if done this way instead
    RevisionAuthorDate
    r387shaddock2007-09-29 09:02:18 -0500 (Sat, 29 Sep 2007)

  • fixed spellbook so it remembers the last page you were on when you reopen it
  • added modified version of DS chain attack spell for "Chain Bolt" spell
  • moved Lightning Bolt to circle 5 and replaced it with Chain Bolt
  • added additional logic to my spell debug to drop armor and increase INT
    RevisionAuthorDate
    r386shaddock2007-09-27 23:46:23 -0500 (Thu, 27 Sep 2007)

  • doing something slightly different with the cached spell system. instead of spawning 100 omni spells at game start, I've just placed all the spells into the spellbook inventory. This should have the same effect and maybe be nicer to the system. This also resolves the issue with the Charm spell (601) not being available once the party teleports in dsmod (not sure if this happens with moongating too)
    RevisionAuthorDate
    r385shaddock2007-09-27 06:18:23 -0500 (Thu, 27 Sep 2007)

    added all in one spellcasting debug to my debug script. drops spellbook, DS style health and mana potions, all reagents, and levels you up to level 8

    RevisionAuthorDate
    r384shaddock2007-09-26 18:13:40 -0500 (Wed, 26 Sep 2007)

  • fixed missing { in ui_readable_scroll
  • tied spell textures to placeholder art (need u6p_art)
  • fixed syntax error in testdebug.txt
  • added "Increase to Level 8" to my debug script
    RevisionAuthorDate
    r383shaddock2007-09-25 21:37:19 -0500 (Tue, 25 Sep 2007)

  • added a new spellbook with all spells populated to help debug the spell system
  • added new routines to my debug script: (uc sdbg) - increase player level
    - increase player str/int/dex
    - give full spellbook to player
    - give player 100 of each type of reagent

    RevisionAuthorDate
    r382shaddock2007-09-22 18:56:27 -0500 (Sat, 22 Sep 2007)

  • replaced all instances of pb_leatherarmor with pb_leather_armor in containers. Make sure you also refresh britannia_logic
    RevisionAuthorDate
    r381wyrdweb2007-09-16 16:11:58 -0500 (Sun, 16 Sep 2007)

    Moved empty honey jar template from placeholder to pb_provisioner_items.

    RevisionAuthorDate
    r380wyrdweb2007-09-16 11:56:30 -0500 (Sun, 16 Sep 2007)

    Updated u6p_placeholders to move the u6p honey jar to pb_food_items. Shad, wasn't clear, should I also move the empty honey jar to pb_good_items?

    RevisionAuthorDate
    r379wyrdweb2007-09-13 19:41:18 -0500 (Thu, 13 Sep 2007)

    Added some exclude parameters for Matt in the tavern talks because he is a deaf mute.

    RevisionAuthorDate
    r378shaddock2007-09-12 20:22:33 -0500 (Wed, 12 Sep 2007)

  • added some debug to try to track down companion manager issues
  • fixed an issue with the portrait manager/companion manager getting out of sync. This looks like it had something to do with the speech bubbles on the portraits and possibly the spellbook freakiness.
    RevisionAuthorDate
    r377wyrdweb2007-09-07 12:25:03 -0500 (Fri, 07 Sep 2007)

    Corrected lore_key. Tested this and all other legacy lorebooks, and the pb books to check to make sure we are okay for backward compatibility for Laz - we're golden!

    RevisionAuthorDate
    r376wyrdweb2007-09-06 11:51:58 -0500 (Thu, 06 Sep 2007)

    Renaming legacy lorebooks to begin with u6p_lorebook_ as opposed to lorebook_ of new style to help differentiate and since the file name doesn't make a difference. Updated some lore_keys since there were naming differences for their templates and was throwing errors in game. Updated qadbg with corrected lorebook names.

    RevisionAuthorDate
    r375wyrdweb2007-09-03 22:14:56 -0500 (Mon, 03 Sep 2007)

    Converted old style lorebooks to new style, already checked for typos and spacing. Added another qadbg for general debug use. And changed lichrefbook archives to change the name. ;-)

    RevisionAuthorDate
    r374wyrdweb2007-09-01 18:38:16 -0500 (Sat, 01 Sep 2007)

    Just updating my trinsicdbg so I can take advantage of the great little extras in ST.

    RevisionAuthorDate
    r373shaddock2007-08-30 22:22:41 -0500 (Thu, 30 Aug 2007)

  • added militia schedule group toggles to the sdbg debug script
    RevisionAuthorDate
    r372shaddock2007-08-29 18:52:08 -0500 (Wed, 29 Aug 2007)

  • added mandrake tavern rotation to U6PTime (may need to be modified once the actual Mandrake rotation is determined)
  • added militia movements to U6PTime. Militia will randomly move to a different location every day instead of moving in a set pattern
  • tweaked Shad's debug script to make manipulating schedule groups cleaner (will handle disabling all other schedule groups if one is chosen to be enabled)
    RevisionAuthorDate
    r371shaddock2007-08-28 22:22:08 -0500 (Tue, 28 Aug 2007)

  • renamed sdbg.txt to sdbg.usecode
  • added Paws gyspy schedule toggle
  • added logic into U6PTime to not have Gypsies visit Trinsic until the AfterSiege schedule group has been enabled.
    RevisionAuthorDate
    r370shaddock2007-08-28 18:55:51 -0500 (Tue, 28 Aug 2007)

    tweak to the tavern bark skrit to ensure that the barks don't stack on one person

    RevisionAuthorDate
    r369wyrdweb2007-08-21 16:43:55 -0500 (Tue, 21 Aug 2007)

    Added u6p_amulet_submission to u6p_placeholders

    RevisionAuthorDate
    r368shaddock2007-08-19 23:29:53 -0500 (Sun, 19 Aug 2007)

    removed trivial change, but switched repository to: http://svn6.cvsdude.com/shaddock/u6p_logic

    It looks like the SVN repository URLS may have changed too, will follow up with instructions on how to switch your svn repository to the new URL later this week if this works. Currently, both URLS still work.

    RevisionAuthorDate
    r367shaddock2007-08-19 23:21:07 -0500 (Sun, 19 Aug 2007)

    trivial change to test notifications

    RevisionAuthorDate
    r366wyrdweb2007-08-19 22:44:32 -0500 (Sun, 19 Aug 2007)

    Updating the Trinsic debug to see if this shows on the Dev Mailing List. I just committed to u6p_npc and it is not showing up in email or for the List.

    RevisionAuthorDate
    r365wyrdweb2007-08-19 22:19:52 -0500 (Sun, 19 Aug 2007)

    Adding a Trinsic debug skrit to use for testing

    RevisionAuthorDate
    r364wyrdweb2007-08-16 17:23:15 -0500 (Thu, 16 Aug 2007)

    Adding start of lorebook

    RevisionAuthorDate
    r363jesses2007-08-13 21:39:51 -0500 (Mon, 13 Aug 2007)

    minoc saw mill templates (includes fast-moving windmill parts, saw table, saw blade)

    RevisionAuthorDate
    r362wyrdweb2007-08-09 19:10:10 -0500 (Thu, 09 Aug 2007)

    Added some barks for Kador

    RevisionAuthorDate
    r361shaddock2007-08-07 19:51:37 -0500 (Tue, 07 Aug 2007)

    Cleaned up my debug tool script. Access it by typing: uc sdbg in the debug console

    RevisionAuthorDate
    r360shaddock2007-08-06 23:13:37 -0500 (Mon, 06 Aug 2007)

    tweaks to my debug script. type: uc sdbg in the debug console to launch.

    RevisionAuthorDate
    r359shaddock2007-08-06 21:27:40 -0500 (Mon, 06 Aug 2007)

    Added base_kador_npc template.

    RevisionAuthorDate
    r358shaddock2007-08-06 16:55:21 -0500 (Mon, 06 Aug 2007)

  • updated lorebooks to match changes in the new lorebook editor ( refresh britannia_logic )
  • fixed syntax error in pb_evil_humans.gas
  • set new flags: lorebook.garg.languageknown = 0
    lorebook.runic.languageknown = 0

    set these to 1 in convo/usecode/etc. to enable the "Translate" button on that particular type of lorebook.

    RevisionAuthorDate
    r357shaddock2007-08-05 21:25:10 -0500 (Sun, 05 Aug 2007)

    Added logic to initialize the gypsy routes

    RevisionAuthorDate
    r356wyrdweb2007-08-05 10:24:39 -0500 (Sun, 05 Aug 2007)

    Little tweaks to the txt file - added a couple of other barks and corrected one non-existing bark.

    Shad, how are you compiling the skrit? I can't get it to come out the same.

    RevisionAuthorDate
    r355wyrdweb2007-08-05 09:27:14 -0500 (Sun, 05 Aug 2007)

    adding in new barks. will need u6p_art and u6p_support

    RevisionAuthorDate
    r354shaddock2007-08-04 21:18:35 -0500 (Sat, 04 Aug 2007)

  • ensure that the AfterSiege schedule group is disabled at the start of the game
    RevisionAuthorDate
    r353shaddock2007-08-04 08:52:06 -0500 (Sat, 04 Aug 2007)

  • renamed bark_handler_tavern to bark_handler_tavern_britain
    RevisionAuthorDate
    r352shaddock2007-07-30 17:08:27 -0500 (Mon, 30 Jul 2007)

    Made codex book unsellable again

    RevisionAuthorDate
    r351shaddock2007-07-25 18:21:47 -0500 (Wed, 25 Jul 2007)

  • fixed typo in u6p_sfxtext_bark_effects
  • updated bark_handler_tavern
    RevisionAuthorDate
    r350shaddock2007-07-25 17:41:13 -0500 (Wed, 25 Jul 2007)

    Updated all the u6p barks to allow for adding a timed delay in front of them via the Bark usecode library. Make sure you update the SFX text builder in u6p_support so new barks automatically support this delay mechanism.

    RevisionAuthorDate
    r349shaddock2007-07-24 22:53:52 -0500 (Tue, 24 Jul 2007)

  • starting to look at a usecode based bark handler for common areas. Take a look at /usecode/source_files/bark_handler_tavern for what I'm thinking. I'll be committing the tavern in Britain with the #BritainDrinking branch wired up.
    RevisionAuthorDate
    r348wyrdweb2007-07-24 14:00:11 -0500 (Tue, 24 Jul 2007)

    Fixed spacing on English part of garg lorebooks, tweaked snilwits to more Britannian.

    RevisionAuthorDate
    r347shaddock2007-07-23 23:30:46 -0500 (Mon, 23 Jul 2007)

  • added translate button to garg lorebook. the look of it is very much placeholder at this point, but it's functional.
    RevisionAuthorDate
    r346wyrdweb2007-07-21 11:32:37 -0500 (Sat, 21 Jul 2007)

    Adding new barks to effects.gas (will need u6p_art and u6p_support)

    RevisionAuthorDate
    r345wyrdweb2007-07-18 18:31:08 -0500 (Wed, 18 Jul 2007)

    All of the gargoyle lorebooks updated, translated, and the gargoyle part has been tested to verify text and working properly in game. Spacing has already been adjusted.

    RevisionAuthorDate
    r344shaddock2007-07-18 16:37:07 -0500 (Wed, 18 Jul 2007)

    Converted the book of prophecies to the new lorebook format.

    RevisionAuthorDate
    r343wyrdweb2007-07-17 23:08:19 -0500 (Tue, 17 Jul 2007)

    Translations for Gargish lorebooks added.

    RevisionAuthorDate
    r342shaddock2007-07-17 21:22:52 -0500 (Tue, 17 Jul 2007)

  • Updated gargoyle lorebook to allow it to display text if the lorebook is translated
  • committed the moonstone usecode skrit
    RevisionAuthorDate
    r341wyrdweb2007-07-14 17:12:06 -0500 (Sat, 14 Jul 2007)

    updated parent template u6p_base_lorebook and to ui interface britannia gargoyle

    RevisionAuthorDate
    r340shaddock2007-07-13 17:05:41 -0500 (Fri, 13 Jul 2007)

    deleted duplicate u6p_gargoyles.gas

    RevisionAuthorDate
    r339shaddock2007-07-12 20:38:19 -0500 (Thu, 12 Jul 2007)

  • slight tweak to the startup skrev
  • overrode base moonstone with a right+clickable usecode based version
  • added vortex cube placeholder
  • Added usecode scripts for fixing the moongates
    RevisionAuthorDate
    r338shaddock2007-07-12 19:48:56 -0500 (Thu, 12 Jul 2007)

  • working on the convo tester to ensure that it loads up the character chosen through character creation. Should also resolve issues with the avatar not being recognized in conversations.
    RevisionAuthorDate
    r337wyrdweb2007-07-08 18:45:56 -0500 (Sun, 08 Jul 2007)

    adding to sfxtext_bark_effects

    RevisionAuthorDate
    r336shaddock2007-07-07 12:19:38 -0500 (Sat, 07 Jul 2007)

    Tweaked some of the logic to ensure that the convo tester doesn't start up with an invisible avatar. It still doesn't honor the character selection choice though.

    RevisionAuthorDate
    r335shaddock2007-07-07 10:47:10 -0500 (Sat, 07 Jul 2007)

    Gave Winged the normal sleep spell for now until we can figure out what we're going to to do.

    RevisionAuthorDate
    r334shaddock2007-07-05 22:16:10 -0500 (Thu, 05 Jul 2007)

  • combined all the garg templates into u6p/actors/u6p_gargoyles
  • "touched" the eight circles of magic lorebook with the lorebook editor which caused a change
  • added the 3rd circle fetch spell
  • added gargoyle spells
  • added gargoyle custom spell floater
    RevisionAuthorDate
    r333jesses2007-07-04 23:50:13 -0500 (Wed, 04 Jul 2007)

    update minoc moods to use minoc music

    RevisionAuthorDate
    r332wyrdweb2007-06-28 20:07:40 -0500 (Thu, 28 Jun 2007)

    Updated mood for Bucs Den for new music!

    RevisionAuthorDate
    r331ozzy2007-06-28 15:39:33 -0500 (Thu, 28 Jun 2007)

    Fixing bug 232: Felucca/Trammel are not visible on pocketwatch
    Also took a slightly updated pocketwatch UI from Lazarus and put it in U6p (it allows you to put the pocketwatch into a left bottom corner of the screen)

    RevisionAuthorDate
    r330wyrdweb2007-06-28 12:18:22 -0500 (Thu, 28 Jun 2007)

    Adding new gas for our barks. Will need u6p_art and u6p_support. Shad, please check. Thanks!

    RevisionAuthorDate
    r329wyrdweb2007-06-27 18:44:46 -0500 (Wed, 27 Jun 2007)

    Adding two Dupre Drinking Songs Books

    RevisionAuthorDate
    r328wyrdweb2007-06-26 13:12:21 -0500 (Tue, 26 Jun 2007)

    Fixed typos, corrected book name (not in game yet) and Capped all applicable letters so the gargish font would render them correctly.

    RevisionAuthorDate
    r327jesses2007-06-25 22:44:03 -0500 (Mon, 25 Jun 2007)

    Trinsic moods. May want to tweak them; they're currently just copies of Britain's moods with Trinsic's music. May want to have a Trinsic-shore mood for the seaside.

    RevisionAuthorDate
    r326shaddock2007-06-25 17:06:26 -0500 (Mon, 25 Jun 2007)

  • fixed the spacing in the convo options
  • added gargoyle mob generators (winged and wingless). These also depend on an activation key to start/stop spawning. The activation key is set to true in the config. ( mob_generator_gargoyles_active = true )
    RevisionAuthorDate
    r325shaddock2007-06-14 21:57:41 -0500 (Thu, 14 Jun 2007)

  • tweaks to the convo to support the new icons
  • changed M3 to M4 in the description that shows up in the lower left
    RevisionAuthorDate
    r324wyrdweb2007-06-12 17:09:38 -0500 (Tue, 12 Jun 2007)

    updated for Paws' new music

    RevisionAuthorDate
    r323wyrdweb2007-06-07 13:58:57 -0500 (Thu, 07 Jun 2007)

    adding Dr. Cat book

    RevisionAuthorDate
    r322wyrdweb2007-06-04 17:10:56 -0500 (Mon, 04 Jun 2007)

    Adding Gargoyle Books

    RevisionAuthorDate
    r321shaddock2007-06-02 14:23:06 -0500 (Sat, 02 Jun 2007)

    Added description to food items to show how many meals they supply. needs latest britannia_logic.

    RevisionAuthorDate
    r320shaddock2007-06-02 09:27:58 -0500 (Sat, 02 Jun 2007)

  • fixed shrines so they match the correct stats. Two of the shrines were just flip-flopped
  • removed the death sfx from the high priest garg in the NIS
    RevisionAuthorDate
    r319shaddock2007-06-02 09:10:36 -0500 (Sat, 02 Jun 2007)

  • changed the convo ui to not vertically center the text. This affects the text as well.
    Please check it out and see if this is better.

    The banter ui will still vertically center the text though.

    RevisionAuthorDate
    r318wyrdweb2007-06-01 15:25:50 -0500 (Fri, 01 Jun 2007)

    Adding The Eight Circles of Magic Book. Mostly original text, but will be tweaked/updated as needed. And, will serve as a helpful guide for when spells are built.

    Important Note: Locate spell uses Nightshade in the original U6. I believe we inherited it using Black Pearl from Laz.

    RevisionAuthorDate
    r317jesses2007-06-01 13:26:55 -0500 (Fri, 01 Jun 2007)

    updated winged gargoyle definition - rockin'.

    RevisionAuthorDate
    r316shaddock2007-05-28 20:57:29 -0500 (Mon, 28 May 2007)

  • gave mesh to pb_dragon_egg
  • created new object pb_dragon_edd_rotten
    RevisionAuthorDate
    r315shaddock2007-05-27 09:18:07 -0500 (Sun, 27 May 2007)

  • updated some files to remove the skrit warnings ( unused variable warnings, etc)

    RevisionAuthorDate
    r314jesses2007-05-26 21:21:17 -0500 (Sat, 26 May 2007)

    winged gargoyle updates

    RevisionAuthorDate
    r313shaddock2007-05-26 20:41:56 -0500 (Sat, 26 May 2007)

    Added Avatar to the description of Avatar Mail.

    RevisionAuthorDate
    r312wyrdweb2007-05-25 16:34:17 -0500 (Fri, 25 May 2007)

    Fixed typo and spacing

    RevisionAuthorDate
    r311wyrdweb2007-05-25 12:40:00 -0500 (Fri, 25 May 2007)

    Added a bit for Inn and Inn to Snilwit's

    RevisionAuthorDate
    r310shaddock2007-05-23 19:51:23 -0500 (Wed, 23 May 2007)

  • updated convo ui to handle both More Text styles
  • Right+Clickable doors
    u6p_logic.dsres has also been uploaded as well as britannia_logic.dsres.

    RevisionAuthorDate
    r309shaddock2007-05-22 19:29:17 -0500 (Tue, 22 May 2007)

    Added a system detail check gizmo that checks that object detail is set to max and screen resolution is at least 1024x768. Also uploaded u6p_logic.dsres.

    RevisionAuthorDate
    r308shaddock2007-05-21 23:16:49 -0500 (Mon, 21 May 2007)

    fixed issue with avatar portrait in throne room not detecting male avatars correctly. u6p_logic also uploaded.

    RevisionAuthorDate
    r307shaddock2007-05-21 22:11:57 -0500 (Mon, 21 May 2007)

    touched up the usecode scripts by hand to remove the "clicking" sound. This functionality still needs to be changed in the convo generator.

    RevisionAuthorDate
    r306shaddock2007-05-20 20:38:22 -0500 (Sun, 20 May 2007)

  • moved the auto open doors down to u6p for PB backwards compatibility reasons. VERY IMPORTANT! Make sure you grab the latest britannia_logic and u6p_logic before world editing!

    RevisionAuthorDate
    r305shaddock2007-05-19 15:08:21 -0500 (Sat, 19 May 2007)

    Trying option 2 and setting the global ignore friendly fire flag at the start of the NIS and setting it back at the end. Let me know if you run into friendly fire issues still.

    RevisionAuthorDate
    r304shaddock2007-05-19 11:15:17 -0500 (Sat, 19 May 2007)

    updated orb of moons template to look for flag orb_active = 1 before it can be used

    RevisionAuthorDate
    r303shaddock2007-05-18 21:46:29 -0500 (Fri, 18 May 2007)

    Added music to Yew Tavern mood

    RevisionAuthorDate
    r302shaddock2007-05-17 20:41:57 -0500 (Thu, 17 May 2007)

    created bucs den tavern mood

    RevisionAuthorDate
    r301shaddock2007-05-16 21:06:03 -0500 (Wed, 16 May 2007)

  • trying to put music in all the moods
  • changed the throne room skrev to launch into the Hail Britannia song
    RevisionAuthorDate
    r300shaddock2007-05-15 22:20:30 -0500 (Tue, 15 May 2007)

  • added Shad's debug script
  • added new minstrel body template
    You'll need new britannia_logic

    RevisionAuthorDate
    r299shaddock2007-05-15 19:38:21 -0500 (Tue, 15 May 2007)

  • turned on a combat hit floater config variable in custom config. Make sure you grab britannia_logic and britannia_art. This will eventually be a toggle-able effect in the options screen
    RevisionAuthorDate
    r298shaddock2007-05-14 22:33:00 -0500 (Mon, 14 May 2007)

    started creating some pcontent containers for the sewers

    RevisionAuthorDate
    r297wyrdweb2007-05-14 20:47:11 -0500 (Mon, 14 May 2007)

    and the magic that makes the pic work

    RevisionAuthorDate
    r296shaddock2007-05-13 09:49:19 -0500 (Sun, 13 May 2007)

    compiled sample usecode script for the debug console

    RevisionAuthorDate
    r295shaddock2007-05-13 09:43:29 -0500 (Sun, 13 May 2007)

    sample usecode script for the new console function that allows you to execute usecode scripts from the debug console

    RevisionAuthorDate
    r294shaddock2007-05-12 23:55:34 -0500 (Sat, 12 May 2007)

  • made Codex book unsellable
  • tied Avatar picture to the new artwork
    RevisionAuthorDate
    r293shaddock2007-05-09 22:48:54 -0500 (Wed, 09 May 2007)

    orb of the moons ui. This is just a slight tweak to the gate travel ui, but should work as a placeholder for now. We'll need to replace the backdrop at some point.

    RevisionAuthorDate
    r292shaddock2007-05-03 20:33:28 -0500 (Thu, 03 May 2007)

    Converted all the binary formatted containerlist files to XML format and regenerated the gas files. Regenerating the gas files resulted in no changes to the output, which was expected. Currently working on converting the NPC generator files to XML.

    RevisionAuthorDate
    r291shaddock2007-05-02 20:59:37 -0500 (Wed, 02 May 2007)

    Added prototpe "avatar portrait" that should dynamically change texture based upon the avatar the player chose. The tech is in place, now just need the art.

    template is in u6p_placeholders and it's a usecode based item that executes a usecode on WE_ENTERED_WORLD. The usecode script is called avatar_portrait.txt

    RevisionAuthorDate
    r290shaddock2007-04-30 21:15:37 -0500 (Mon, 30 Apr 2007)

    removing VRP scrolls from 19,20, and 23

    RevisionAuthorDate
    r289shaddock2007-04-30 17:01:41 -0500 (Mon, 30 Apr 2007)

    wired up Wisp conversations and gave the wisp a "Wisp" faction. Latest britannia_logic needed.

    RevisionAuthorDate
    r288shaddock2007-04-29 11:41:50 -0500 (Sun, 29 Apr 2007)

    Made Wisps ambient creatures who won't attack on sight. They won't have convos for M3 though.

    RevisionAuthorDate
    r287shaddock2007-04-24 20:34:15 -0500 (Tue, 24 Apr 2007)

  • Fixed the name of Lord British's lorebook template
    RevisionAuthorDate
    r286shaddock2007-04-19 18:49:35 -0500 (Thu, 19 Apr 2007)

  • Updated Convo UI to support "More..." and "User Text Input"
  • Added yew_jail mood
    RevisionAuthorDate
    r285shaddock2007-04-16 20:52:10 -0500 (Mon, 16 Apr 2007)

  • Fixed convo tester so that Dr. Cat comes up correctly
  • Added usecode library: U6PInnGame to support the new game "Inn and Inn"


    RevisionAuthorDate
    r284shaddock2007-04-13 22:32:34 -0500 (Fri, 13 Apr 2007)

    removed duplicate u6p_pie_slice template

    RevisionAuthorDate
    r283wyrdweb2007-04-12 18:31:07 -0500 (Thu, 12 Apr 2007)

    All placeholder items added except ship deeds

    RevisionAuthorDate
    r282shaddock2007-04-12 16:53:26 -0500 (Thu, 12 Apr 2007)

  • added more placeholder items. Make sure you add any new items to u6p_placholders.gas if they are going to be referenced in convo
  • updated the hasallmaps call in U6PQuest to look for the 2 map pieces defined in u6p_placeholders

    RevisionAuthorDate
    r281shaddock2007-03-31 22:20:16 -0500 (Sat, 31 Mar 2007)

    Updated U6PTime with enhanced gypsy schedule
    added new placeholder u6p_panpipes item (it's currently a potion), but is functional in that it will charm rats if used.

    RevisionAuthorDate
    r280shaddock2007-03-28 19:19:21 -0500 (Wed, 28 Mar 2007)

  • gypsy and wandering NPC infrastructure in place
    RevisionAuthorDate
    r279shaddock2007-03-26 19:53:11 -0500 (Mon, 26 Mar 2007)

  • hover on banter ui to show "more..."
  • added plain gloves and boots (cloth)
  • removed overridden bow, xbow, magic bow.. they are being handled in the new pb_weapons_base_customizable override
  • removed dispel magic and added cure to spellbook.. good Idea Quentico!
  • disabled flour recipe on startup - will be enabled by Grison currently.
    RevisionAuthorDate
    r278shaddock2007-03-25 11:26:25 -0500 (Sun, 25 Mar 2007)

    BZ#280 - fixed the text of the gypsy cards

    RevisionAuthorDate
    r277shaddock2007-03-23 20:47:41 -0500 (Fri, 23 Mar 2007)

  • added U4 Style class based armor requirements (weapons are still todo)
  • added U4 style Magic Point statistic generation
  • Changed Shamino's armor since he is a ranger and his previous armor was class restricted
    You'll need the latest britannia_logic


    RevisionAuthorDate
    r276shaddock2007-03-22 20:11:39 -0500 (Thu, 22 Mar 2007)

    Make sure you get britannia_logic for this update to work
  • beginnings of class based equipment modifiers (ie: Plate mail give Paladins +1 AC)
  • party members now correctly transition from a walk cycle to a run cycle when joining
  • party members will resume fidgets when joining
  • various usecode tweaks.. documentation has been updated
    RevisionAuthorDate
    r275shaddock2007-03-21 22:06:30 -0500 (Wed, 21 Mar 2007)

    tweaking party member class designations

    RevisionAuthorDate
    r274shaddock2007-03-21 21:22:17 -0500 (Wed, 21 Mar 2007)

    Added some base party member templates

    RevisionAuthorDate
    r273jesses2007-03-19 23:21:38 -0500 (Mon, 19 Mar 2007)

    gargoyles with frickin' laser beams on their heads (shortswords in their hands actually)

    RevisionAuthorDate
    r272shaddock2007-03-18 18:51:38 -0500 (Sun, 18 Mar 2007)

    added base Leodon and Leonna templates to u6p_companions.

    RevisionAuthorDate
    r271shaddock2007-03-15 17:45:22 -0500 (Thu, 15 Mar 2007)

    added lazarus stocks template

    RevisionAuthorDate
    r270shaddock2007-03-14 23:09:09 -0500 (Wed, 14 Mar 2007)

  • cut normal regen rate to 0 HP/hour, Inn sleeping: 4 HP/Hr, Camping: 2 HP/hr
    RevisionAuthorDate
    r269shaddock2007-03-12 17:24:41 -0500 (Mon, 12 Mar 2007)

    set regen speed to 0 HP/Hr + modifiers for waking play, 4 HP/Hr + modifiers for sleeping. There is currently no differentiation between inn and camping. Needs latest britannia_logic.

    RevisionAuthorDate
    r268shaddock2007-03-11 21:58:27 -0500 (Sun, 11 Mar 2007)

  • added base template for "npc" party members. Party members such as Lazeena who won't be wielding arms
  • added config entry to initially disable Lazeena's Cove schedule
    RevisionAuthorDate
    r267shaddock2007-03-08 19:50:33 -0600 (Thu, 08 Mar 2007)

  • centered text in the convo ui. Let me know if it's annoying and I'll revert it back to the way it was.
    RevisionAuthorDate
    r266shaddock2007-03-08 18:25:33 -0600 (Thu, 08 Mar 2007)

  • fixed a long standing centering issue with the banter UI that's been bugging me
  • modified party members to use the job_player_move ai skrit instead of job_move.
    RevisionAuthorDate
    r265shaddock2007-03-05 17:18:20 -0600 (Mon, 05 Mar 2007)

    updated lorebooks from new lorebook editor plugin.

    RevisionAuthorDate
    r264shaddock2007-03-04 18:39:05 -0600 (Sun, 04 Mar 2007)

    added pb custom sounddb items to the u6p sounddb file...seems to have been missed

    RevisionAuthorDate
    r263shaddock2007-03-02 20:22:53 -0600 (Fri, 02 Mar 2007)

    Converted the following books to the new format
  • Construction of Balloon
  • Dizal's Good Advice
  • Knights of Legend
  • Logbook of the Empire
  • Lore of Gargoyles
  • Lost Book of Mantras
  • Of Dreams and Visions
  • Plant Lore
  • Snilwit's Big Book of Boardgames
  • Windwalker
    RevisionAuthorDate
    r262shaddock2007-03-02 19:56:10 -0600 (Fri, 02 Mar 2007)

    Converted the following books to the new format:
  • ballooning
  • book of spirituality
  • caverns of freitag
    RevisionAuthorDate
    r261shaddock2007-03-02 16:55:04 -0600 (Fri, 02 Mar 2007)

    Added an example of the new lorebook template. you will need the latest pb logic for this to work. This will go in conjunction with the new eclipse based lorebook editor for Siege Tools. Check the dev forum for more info.

    RevisionAuthorDate
    r260shaddock2007-02-24 18:52:15 -0600 (Sat, 24 Feb 2007)

  • added placeholder silver serpent mob generator
    RevisionAuthorDate
    r259shaddock2007-02-21 20:51:00 -0600 (Wed, 21 Feb 2007)

  • tied alcohol usecode script to alcoholic beverages
  • fixed issue with alcoholic beverages not giving a health boost
  • added locked_shrine block to the shrine of honesty
    latest pb logic required

    RevisionAuthorDate
    r258shaddock2007-02-20 17:30:38 -0600 (Tue, 20 Feb 2007)

    Added new u6pQuest functions:
  • isShrineFree?name:
  • AllShrinesFree
    Changed CanBuyShipFromFentrissa to
  • CanBuyShips
    RevisionAuthorDate
    r257wyrdweb2007-02-11 21:59:42 -0600 (Sun, 11 Feb 2007)

    forgot an llb

    RevisionAuthorDate
    r256wyrdweb2007-02-11 21:54:31 -0600 (Sun, 11 Feb 2007)

    Adding additional lorebooks

    RevisionAuthorDate
    r255shaddock2007-02-10 10:31:53 -0600 (Sat, 10 Feb 2007)

    Added a new mood to be used for the buc's den basement

    RevisionAuthorDate
    r254shaddock2007-02-10 10:00:04 -0600 (Sat, 10 Feb 2007)

  • Committing text of Lenora's letter
    RevisionAuthorDate
    r253shaddock2007-02-08 22:42:07 -0600 (Thu, 08 Feb 2007)

    New placeholder items added:
  • u6p_scroll_pridgarm_permission
  • u6p_prison_key
    These template namea can be used in inventory and conversation, but they may not "look" right until they are fleshed out.

    RevisionAuthorDate
    r252shaddock2007-02-07 20:21:26 -0600 (Wed, 07 Feb 2007)

  • added pcontent barrels for the swamp cave
    RevisionAuthorDate
    r251shaddock2007-02-07 19:32:37 -0600 (Wed, 07 Feb 2007)

    restoring deleted swamp_cave file

    RevisionAuthorDate
    r250shaddock2007-02-05 19:58:28 -0600 (Mon, 05 Feb 2007)

  • adding prototype swamp cave pcontent barrel
    RevisionAuthorDate
    r249shaddock2007-02-03 19:45:57 -0600 (Sat, 03 Feb 2007)

  • Added some containers for the swamp cave - may scrap them though and do something with pcontent
  • added placeholder phoenix belt
    RevisionAuthorDate
    r248shaddock2007-02-03 11:11:36 -0600 (Sat, 03 Feb 2007)

  • implemented U6PQuest.CanApplyBudoDiscount
  • stubbed out U6PQuest.CanBuyShipFromFentrissa
    RevisionAuthorDate
    r247shaddock2007-02-02 15:35:04 -0600 (Fri, 02 Feb 2007)

    Created stub: U6PQuest.CanApplyBudoDiscount

    RevisionAuthorDate
    r246shaddock2007-01-31 21:56:45 -0600 (Wed, 31 Jan 2007)

  • Added placeholder storm cloak - it's actually LB's crown with a different template name
  • Added a container file for swamp cave containers
    RevisionAuthorDate
    r245shaddock2007-01-31 19:31:53 -0600 (Wed, 31 Jan 2007)

    Added u6p specific usecode library called: U6PQuest

    This will contain quest utility routines to help the convo system determine how far along things are.


    RevisionAuthorDate
    r244shaddock2007-01-27 17:33:16 -0600 (Sat, 27 Jan 2007)

  • removed the boomerang from u6p logic..the one in pb logic has been fixed.
    RevisionAuthorDate
    r243shaddock2007-01-27 16:47:33 -0600 (Sat, 27 Jan 2007)

    Give spider queen a bunch of spider silk to drop on death

    RevisionAuthorDate
    r242shaddock2007-01-25 23:10:00 -0600 (Thu, 25 Jan 2007)

  • created treasure containers for spider cave
  • updates silver serpent venom... make sure you grab the latest pb_logic
    RevisionAuthorDate
    r241shaddock2007-01-24 18:55:31 -0600 (Wed, 24 Jan 2007)

  • added placeholder silver serpent venom
  • added placeholder boomerang
  • added various garg searchable bodies based on the garg corpses
  • more work on the spider cave containers
    RevisionAuthorDate
    r240shaddock2007-01-23 21:09:04 -0600 (Tue, 23 Jan 2007)

  • updated evil humans, orcs, and skeletons to match base PB versions
  • added regional container file for spider cave
  • updated gargoyle templates to use com channels (will cause them to react to each other's danger)
    RevisionAuthorDate
    r239shaddock2007-01-21 16:34:25 -0600 (Sun, 21 Jan 2007)

  • oops. Forgot to commit the custom spider templates.
    RevisionAuthorDate
    r238shaddock2007-01-20 21:24:00 -0600 (Sat, 20 Jan 2007)

  • added new template for spider cave - spider queen
  • added new template for more powerful giant spider
  • updated the Heal spell to see if it can be auto-cast by a non-selected party member when other party members are wounded.
    note: You will need latest pb logic

    RevisionAuthorDate
    r237jesses2007-01-12 09:06:13 -0600 (Fri, 12 Jan 2007)

    WyrdWeb's fixes to lorebooks

    RevisionAuthorDate
    r236shaddock2007-01-11 10:11:04 -0600 (Thu, 11 Jan 2007)

    Fixed issue with gargs "screeching" at the top of the NIS

    RevisionAuthorDate
    r235shaddock2007-01-06 10:24:16 -0600 (Sat, 06 Jan 2007)

    increased the size of the convo and initialization backdrops to allow for running in 1920x1200 resolution.

    RevisionAuthorDate
    r234shaddock2007-01-02 20:46:20 -0600 (Tue, 02 Jan 2007)

  • Updated anchor and rope templates with correct meshes and inventory are
  • tied rope_coil usecode to the rope.. Now you can combine it with the anchor to create the Anchor w/ Rope

    RevisionAuthorDate
    r233shaddock2007-01-01 22:26:26 -0600 (Mon, 01 Jan 2007)

    added u6p_rope_coil_floor template

    RevisionAuthorDate
    r232jesses2006-12-24 17:59:18 -0600 (Sun, 24 Dec 2006)

    WyrdWeb's fixes to lorebooks

    RevisionAuthorDate
    r231jesses2006-12-23 21:12:52 -0600 (Sat, 23 Dec 2006)

    fixed capitalization issues with gargish font

    RevisionAuthorDate
    r230shaddock2006-10-23 20:42:27 -0500 (Mon, 23 Oct 2006)

    Updated milestone text to M3 Dev Build

    RevisionAuthorDate
    r229shaddock2006-10-08 14:49:30 -0500 (Sun, 08 Oct 2006)

    updated human, orc, and skeleton archers to drop a random number of arrows on death.

    RevisionAuthorDate
    r228shaddock2006-10-08 10:43:39 -0500 (Sun, 08 Oct 2006)

    make sure party members cannot die until LB's banter starts in the throne room

    RevisionAuthorDate
    r227shaddock2006-10-08 08:47:34 -0500 (Sun, 08 Oct 2006)

    pointed dispel field spell to correct spellbook texture

    RevisionAuthorDate
    r226jesses2006-10-07 23:01:48 -0500 (Sat, 07 Oct 2006)

    updated castle arrival sequence - uses new music, holds camera angle, etc.

    RevisionAuthorDate
    r225jesses2006-10-06 22:41:56 -0500 (Fri, 06 Oct 2006)

    should fix deleter and debug has been removed from message sender

    RevisionAuthorDate
    r224shaddock2006-10-04 21:27:37 -0500 (Wed, 04 Oct 2006)

    moved shop buttons around in convo so they don't sit on top of one another

    RevisionAuthorDate
    r223shaddock2006-10-01 21:57:18 -0500 (Sun, 01 Oct 2006)

    pointed critical spells to correct spellbook icon name.. this may cause errors in dsmod until the art is available.

    RevisionAuthorDate
    r222shaddock2006-09-30 20:41:49 -0500 (Sat, 30 Sep 2006)

    removed "Everything the Avatar should know about Sex" from the main chest. This should probably be put in as an easter egg somewhere, not just handed to the player.

    RevisionAuthorDate
    r221shaddock2006-09-30 18:43:16 -0500 (Sat, 30 Sep 2006)

  • added sanity check to cove skrev to make sure party gets reset to normal speed
    RevisionAuthorDate
    r220shaddock2006-09-30 17:34:02 -0500 (Sat, 30 Sep 2006)

  • Added a bunch of new books
    RevisionAuthorDate
    r219shaddock2006-09-29 21:17:19 -0500 (Fri, 29 Sep 2006)

  • removed red tooltip from spellbook
  • replaced black shield in avatar locker with a different version
    RevisionAuthorDate
    r218shaddock2006-09-28 22:27:08 -0500 (Thu, 28 Sep 2006)

    New containers for the castle

    RevisionAuthorDate
    r217jesses2006-09-28 20:57:48 -0500 (Thu, 28 Sep 2006)

    fixes letterbox issue (i hope)

    RevisionAuthorDate
    r216shaddock2006-09-28 19:50:30 -0500 (Thu, 28 Sep 2006)

  • made ALL bows limited
  • added bolts and arrows to castle chests
    RevisionAuthorDate
    r215shaddock2006-09-27 18:17:04 -0500 (Wed, 27 Sep 2006)

    Updated Britain tombstones

    RevisionAuthorDate
    r214shaddock2006-09-27 17:07:13 -0500 (Wed, 27 Sep 2006)

    turn off showing template names in store inventories

    RevisionAuthorDate
    r213shaddock2006-09-25 20:04:39 -0500 (Mon, 25 Sep 2006)

    adding inn icon for convo ui

    RevisionAuthorDate
    r212shaddock2006-09-24 08:07:42 -0500 (Sun, 24 Sep 2006)

    replaced M2 Dev build with "Milestone 2"

    RevisionAuthorDate
    r211jesses2006-09-22 20:48:38 -0500 (Fri, 22 Sep 2006)

    made gargs a little faster

    RevisionAuthorDate
    r210shaddock2006-09-20 22:32:48 -0500 (Wed, 20 Sep 2006)

    oops, wrong dest for jail

    RevisionAuthorDate
    r209shaddock2006-09-20 21:43:47 -0500 (Wed, 20 Sep 2006)

  • pointed the jail teleport point to the throne room
    RevisionAuthorDate
    r208shaddock2006-09-19 22:02:46 -0500 (Tue, 19 Sep 2006)

    fixing issue with gypsy name not being known at startup

    RevisionAuthorDate
    r207jesses2006-09-18 23:21:20 -0500 (Mon, 18 Sep 2006)

    removed party wrangler - time setting still isn't working; intermittent problem. i think it's a race condition. i need to try to make that a little more solid.

    RevisionAuthorDate
    r206shaddock2006-09-17 23:30:12 -0500 (Sun, 17 Sep 2006)

    fixed issue with setting the time not working in the skrev. Still has some other issues though.

    RevisionAuthorDate
    r205jesses2006-09-17 23:00:06 -0500 (Sun, 17 Sep 2006)

    latest cove NIS stuff - skrev5 still needs the clock setting to work

    RevisionAuthorDate
    r204jesses2006-09-17 16:46:06 -0500 (Sun, 17 Sep 2006)

    fixes to cove sequence

    RevisionAuthorDate
    r203jesses2006-09-16 23:17:28 -0500 (Sat, 16 Sep 2006)

    this should also help take care of the invalid scid error

    RevisionAuthorDate
    r202jesses2006-09-15 23:12:51 -0500 (Fri, 15 Sep 2006)

    another fix

    RevisionAuthorDate
    r201jesses2006-09-15 23:11:00 -0500 (Fri, 15 Sep 2006)

    should fix when error

    RevisionAuthorDate
    r200jesses2006-09-15 22:59:34 -0500 (Fri, 15 Sep 2006)

    fixes the time thing

    RevisionAuthorDate
    r199jesses2006-09-15 20:21:56 -0500 (Fri, 15 Sep 2006)

    New Cove sequence commits

    RevisionAuthorDate
    r198shaddock2006-09-13 22:22:39 -0500 (Wed, 13 Sep 2006)

    tweaking mood transition times

    RevisionAuthorDate
    r197shaddock2006-09-13 20:42:55 -0500 (Wed, 13 Sep 2006)

    new mood for Rudyom's cellar

    RevisionAuthorDate
    r196shaddock2006-09-12 21:37:56 -0500 (Tue, 12 Sep 2006)

    Cove and Britain containers

    RevisionAuthorDate
    r195shaddock2006-09-11 22:05:08 -0500 (Mon, 11 Sep 2006)

    container list for ow23

    RevisionAuthorDate
    r194jesses2006-09-11 00:17:53 -0500 (Mon, 11 Sep 2006)

    latest code for cove NIS. first part is nearly complete. need to work out timing of transition from NIS to gargoyles, and limit the aggression until timing is right. also need to figure out the lockin process, fix one of the doors, and then do the post-fight sequence, which should be relatively trivial.

    RevisionAuthorDate
    r193jesses2006-09-10 23:03:39 -0500 (Sun, 10 Sep 2006)

    nis updates

    RevisionAuthorDate
    r192shaddock2006-09-10 22:27:08 -0500 (Sun, 10 Sep 2006)

    added correct factions to gargoyles

    RevisionAuthorDate
    r191shaddock2006-09-10 17:51:59 -0500 (Sun, 10 Sep 2006)

  • added britain_moongate mood
  • added some rounding to healer calcs
    RevisionAuthorDate
    r190jesses2006-09-09 09:03:50 -0500 (Sat, 09 Sep 2006)

    helps if you add stuff to svn

    RevisionAuthorDate
    r189jesses2006-09-07 22:49:45 -0500 (Thu, 07 Sep 2006)

    broken stuff

    RevisionAuthorDate
    r188shaddock2006-09-06 22:46:09 -0500 (Wed, 06 Sep 2006)

    remove x from banter ui
    remove button sound from "next" button on banter ui

    RevisionAuthorDate
    r187shaddock2006-09-06 22:34:01 -0500 (Wed, 06 Sep 2006)

  • made banter window larger
  • used different textures for banter window
  • made banter window modal
    RevisionAuthorDate
    r186jesses2006-09-04 00:07:01 -0500 (Mon, 04 Sep 2006)

    added nameknown config for sutek

    RevisionAuthorDate
    r185shaddock2006-09-03 19:19:39 -0500 (Sun, 03 Sep 2006)

    Added Randy's new containers

    RevisionAuthorDate
    r184jesses2006-09-02 22:41:59 -0500 (Sat, 02 Sep 2006)

    replacing originally selected music - stones is too light for this scene.

    RevisionAuthorDate
    r183jesses2006-09-02 22:36:06 -0500 (Sat, 02 Sep 2006)

    fixes music stopping when dupre hits the bindings

    RevisionAuthorDate
    r182shaddock2006-09-02 21:29:57 -0500 (Sat, 02 Sep 2006)

    testing something

    RevisionAuthorDate
    r181(no author)2006-09-02 20:48:41 -0500 (Sat, 02 Sep 2006)



    RevisionAuthorDate
    r180(no author)2006-09-02 19:26:06 -0500 (Sat, 02 Sep 2006)

    latest additions

    RevisionAuthorDate
    r179(no author)2006-09-02 12:05:59 -0500 (Sat, 02 Sep 2006)

    NIS takes you to the temple now, where you get slaughtered unceremoniously. Need to actually make it more of an NIS and less of a slaughter.

    RevisionAuthorDate
    r178(no author)2006-09-01 23:04:30 -0500 (Fri, 01 Sep 2006)

  • created templates for all of the Britain tombstones

    RevisionAuthorDate
    r177(no author)2006-08-31 23:35:34 -0500 (Thu, 31 Aug 2006)

    mover works! yay! also, party mover now with speed restore goodness

    RevisionAuthorDate
    r176(no author)2006-08-31 21:36:13 -0500 (Thu, 31 Aug 2006)

    put back containers that were removed from the ow20 container file.. added them to the containerlist file too

    RevisionAuthorDate
    r175(no author)2006-08-31 21:05:51 -0500 (Thu, 31 Aug 2006)

    work on cove nis 1

    RevisionAuthorDate
    r174(no author)2006-08-31 00:31:33 -0500 (Thu, 31 Aug 2006)

    party mover changes. also some new garg templates for the temple encounter. changed the nis moods to use steven's ethereal music.

    RevisionAuthorDate
    r173(no author)2006-08-30 21:56:27 -0500 (Wed, 30 Aug 2006)

    migrated ow19 containers to container generator format. PContent containers and special containers that contain extra skrit are in a separate file

    RevisionAuthorDate
    r172(no author)2006-08-30 18:09:21 -0500 (Wed, 30 Aug 2006)

    updated U6PChestGen file for OW20 containers

    RevisionAuthorDate
    r171(no author)2006-08-29 23:24:14 -0500 (Tue, 29 Aug 2006)

    pb_containers_ow-20.gas generated via prototype container generator tool

    RevisionAuthorDate
    r170(no author)2006-08-29 21:47:13 -0500 (Tue, 29 Aug 2006)

    gargoyle template updates - organization

    RevisionAuthorDate
    r169(no author)2006-08-28 22:54:53 -0500 (Mon, 28 Aug 2006)

    added custom containers for shops in britain

    RevisionAuthorDate
    r168(no author)2006-08-28 21:12:58 -0500 (Mon, 28 Aug 2006)

    minor additions

    RevisionAuthorDate
    r167(no author)2006-08-28 20:21:11 -0500 (Mon, 28 Aug 2006)

    latest changes

    RevisionAuthorDate
    r166(no author)2006-08-28 19:20:59 -0500 (Mon, 28 Aug 2006)

  • reorgizing templates and making them compatible with the latest pblogic change. YOU MUST UPDATE PB LOGIC OR YOU WILL GET ERRORS
    RevisionAuthorDate
    r165(no author)2006-08-27 21:20:56 -0500 (Sun, 27 Aug 2006)

    new piece of the cove sequence - forgive the debug stuff. i'll take it out at some point.

    RevisionAuthorDate
    r164(no author)2006-08-27 19:08:47 -0500 (Sun, 27 Aug 2006)

    timing issues

    RevisionAuthorDate
    r163(no author)2006-08-27 17:20:12 -0500 (Sun, 27 Aug 2006)

    changed movement gizmos from "special" to "cmd_const"

    RevisionAuthorDate
    r162(no author)2006-08-27 13:47:39 -0500 (Sun, 27 Aug 2006)

    should be working, but isn't. problem with void move_character_to_object$(goid character$, goid destObject$, goid notifyTarget$)
    which is in PB logic (k_inc_pb_actions.skrit). that function might not work with party members for some reason.

    RevisionAuthorDate
    r161(no author)2006-08-27 13:10:09 -0500 (Sun, 27 Aug 2006)

    latest party path-finder gizmo. currently not working. getting there.

    RevisionAuthorDate
    r160(no author)2006-08-26 18:01:53 -0500 (Sat, 26 Aug 2006)

    almost working. quite pitiful really.

    RevisionAuthorDate
    r159(no author)2006-08-25 22:22:14 -0500 (Fri, 25 Aug 2006)

    added party mover gizmo - doesn't work yet. needs troubleshooting

    RevisionAuthorDate
    r158(no author)2006-08-25 22:21:11 -0500 (Fri, 25 Aug 2006)

    checks for invalid scids now

    RevisionAuthorDate
    r157(no author)2006-08-24 23:38:43 -0500 (Thu, 24 Aug 2006)

    Gargoyle corpses

    RevisionAuthorDate
    r156(no author)2006-08-23 23:52:23 -0500 (Wed, 23 Aug 2006)

    first phase of cove encounter implemented. requires updated logic, npc, map. uses u6p_object_deleter and skrev_arrive_in_cove gizmos.

    RevisionAuthorDate
    r155(no author)2006-08-23 23:51:34 -0500 (Wed, 23 Aug 2006)



    RevisionAuthorDate
    r154(no author)2006-08-23 21:57:34 -0500 (Wed, 23 Aug 2006)

    fix SE error (only game thing)

    RevisionAuthorDate
    r153(no author)2006-08-23 20:36:09 -0500 (Wed, 23 Aug 2006)

    gave iolo a limited crossbow

    RevisionAuthorDate
    r152(no author)2006-08-23 20:34:56 -0500 (Wed, 23 Aug 2006)

  • fixed errors in u6p_object_Deleter.skrit
  • allow party to start out with 50 bolts
  • replaced all pb_bow instances with pb_bow_limited
    RevisionAuthorDate
    r151(no author)2006-08-23 00:12:29 -0500 (Wed, 23 Aug 2006)

    new gizmo to do cleanup during NIS - hasn't been tested, but in theory, you put in a list of scids and it deletes them when it gets a WE_REQ_ACTIVATE

    RevisionAuthorDate
    r150(no author)2006-08-21 23:00:27 -0500 (Mon, 21 Aug 2006)

    gargoyles actually die instead of explode

    RevisionAuthorDate
    r149(no author)2006-08-20 22:33:56 -0500 (Sun, 20 Aug 2006)

    start of arrive in cove NIS - not in map yet

    RevisionAuthorDate
    r148(no author)2006-08-20 21:46:23 -0500 (Sun, 20 Aug 2006)

    fix for Jesse

    RevisionAuthorDate
    r147(no author)2006-08-20 21:41:25 -0500 (Sun, 20 Aug 2006)

    committing busted skrev_arrive_in_castle

    RevisionAuthorDate
    r146(no author)2006-08-20 21:31:40 -0500 (Sun, 20 Aug 2006)

    fixed config - accidentally set spellbook text mode

    RevisionAuthorDate
    r145(no author)2006-08-20 21:30:57 -0500 (Sun, 20 Aug 2006)

    set starting spellbook to use the correct spells (sans awaken all)

    RevisionAuthorDate
    r144(no author)2006-08-20 20:41:04 -0500 (Sun, 20 Aug 2006)

    added music to britain_in mood

    RevisionAuthorDate
    r143(no author)2006-08-20 09:20:29 -0500 (Sun, 20 Aug 2006)

    more tweaks to shrine to get it to display effect correctly

    RevisionAuthorDate
    r142(no author)2006-08-20 00:16:20 -0500 (Sun, 20 Aug 2006)

    reorganizing tree a bit

    RevisionAuthorDate
    r141(no author)2006-08-20 00:14:29 -0500 (Sun, 20 Aug 2006)

  • priced all spells accordingly
  • mapped all u6p_ spells to their pb_ equivelents
    RevisionAuthorDate
    r140(no author)2006-08-19 21:56:54 -0500 (Sat, 19 Aug 2006)

    added wander mood

    RevisionAuthorDate
    r139(no author)2006-08-19 21:43:36 -0500 (Sat, 19 Aug 2006)

    updated moods to correct britain, combat, and conservatory music

    RevisionAuthorDate
    r138(no author)2006-08-19 13:51:29 -0500 (Sat, 19 Aug 2006)

    mapping market_types to base_market_types

    RevisionAuthorDate
    r137(no author)2006-08-19 10:47:43 -0500 (Sat, 19 Aug 2006)

    added inkeeper button to convo ui

    RevisionAuthorDate
    r136(no author)2006-08-19 09:09:12 -0500 (Sat, 19 Aug 2006)

    turn on flag that allows npcs to talk while in transition

    RevisionAuthorDate
    r135(no author)2006-08-18 16:53:55 -0500 (Fri, 18 Aug 2006)

  • filled es_ring_2 & 3 with a dummy ring so it doesn't get populated
  • replaced misc(2) with special on the store ui
    RevisionAuthorDate
    r134(no author)2006-08-17 22:39:32 -0500 (Thu, 17 Aug 2006)

  • fixed orb so it takes you to throne room
  • trying to fix the shrine sfx so it doesn't use 300 sfx handles
    RevisionAuthorDate
    r133(no author)2006-08-17 21:14:38 -0500 (Thu, 17 Aug 2006)

    fixed gypsy known name

    RevisionAuthorDate
    r132(no author)2006-08-17 21:09:40 -0500 (Thu, 17 Aug 2006)

  • fixed food market
    RevisionAuthorDate
    r131(no author)2006-08-17 18:32:35 -0500 (Thu, 17 Aug 2006)



    RevisionAuthorDate
    r130(no author)2006-08-16 20:20:28 -0500 (Wed, 16 Aug 2006)

  • added empty spellbook template for mages to sell
    RevisionAuthorDate
    r129(no author)2006-08-15 20:40:17 -0500 (Tue, 15 Aug 2006)

  • minor tweaks to ensure that the locked shrine sfx plays correctly
    RevisionAuthorDate
    r128(no author)2006-08-15 20:19:40 -0500 (Tue, 15 Aug 2006)

  • gave avatar orb of the moons
  • made orb not do anything until after the avatar chest is opened
  • the orb does function, but since we don't have a ui, it will always take you back to the throne room
    RevisionAuthorDate
    r127(no author)2006-08-14 21:20:17 -0500 (Mon, 14 Aug 2006)

    temp fix to point compassion moongate to id 613. This should solve the issue for now. Still need to change the template name and update the map, but that can wait...this should work for now.

    RevisionAuthorDate
    r126(no author)2006-08-13 23:14:52 -0500 (Sun, 13 Aug 2006)

    new gizmo used to send messages depending on quest flags. currently used to activate the drawbridge. also made it so you already know the gypsy's name at the beginning; calling her a stranger is a little weird.

    RevisionAuthorDate
    r125(no author)2006-08-13 20:10:58 -0500 (Sun, 13 Aug 2006)

    fixed issue with SE complaining about the launchBanter$ routine

    RevisionAuthorDate
    r124(no author)2006-08-12 19:43:52 -0500 (Sat, 12 Aug 2006)

  • Fully functional shrine tech. To use, place a shrine with the appropriate moonstone on top of it. Tie the moonstone scid to the appropriate [locked_shrine] property of the shrine. This is complete except for ongoing changes being discussed in the forums.
    RevisionAuthorDate
    r123(no author)2006-08-12 09:46:15 -0500 (Sat, 12 Aug 2006)

  • made runes right+clickable
  • tied banters to runes
  • work continues on the shrine unlock functionality
    RevisionAuthorDate
    r122(no author)2006-08-11 20:26:16 -0500 (Fri, 11 Aug 2006)

    timing for NIS in castle should be right, now.

    RevisionAuthorDate
    r121(no author)2006-08-11 17:18:27 -0500 (Fri, 11 Aug 2006)

    adding shell of the shrine unlock system. Components are defined and attached to the runes and shrines, but they don't do anything yet.

    RevisionAuthorDate
    r120(no author)2006-08-10 03:00:30 -0500 (Thu, 10 Aug 2006)

    Castle NIS should be rockin'. Need to slow it down a little bit, but it's working!!

    RevisionAuthorDate
    r119(no author)2006-08-10 01:27:21 -0500 (Thu, 10 Aug 2006)

    updated skrev - timing much improved. still work to do - LB's convo will pop up only after you kill the gargoyles.

    RevisionAuthorDate
    r118(no author)2006-08-09 22:09:36 -0500 (Wed, 09 Aug 2006)

    gargoyles in the castle! oh my!!

    RevisionAuthorDate
    r117(no author)2006-08-09 22:09:36 -0500 (Wed, 09 Aug 2006)

    Modified custom swamp cave monsters to fall into the "customized" folder in SE

    RevisionAuthorDate
    r116(no author)2006-08-09 00:30:02 -0500 (Wed, 09 Aug 2006)

    more NIS details. getting there.... need new custom gargs for this encounter because they seem to kill the avatar too quickly. either that, or the avatar's party's stats needs to be adjusted. or, the good NPCs are killing the avatar for some reason. Not really clear what happens when you get to the castle because it's really quite confusing.

    RevisionAuthorDate
    r115jesses2006-08-07 23:49:45 -0500 (Mon, 07 Aug 2006)

    some of the groundwork for gargoyles in the throne room

    RevisionAuthorDate
    r114jesses2006-08-07 23:21:44 -0500 (Mon, 07 Aug 2006)

    updated skrev. gargoyles now follow you into the moongate in the opening NIS. very slick.

    RevisionAuthorDate
    r113jesses2006-08-07 22:33:41 -0500 (Mon, 07 Aug 2006)

    updated opening NIS - need help with spawned wingless, though. can't seem to control them for some reason.

    RevisionAuthorDate
    r112shaddock2006-08-07 19:26:44 -0500 (Mon, 07 Aug 2006)

    custom swamp cave monsters

    RevisionAuthorDate
    r111shaddock2006-08-07 19:02:32 -0500 (Mon, 07 Aug 2006)

    set flag: avatar_chest_opened when avatar chest opened.

    RevisionAuthorDate
    r110shaddock2006-08-06 21:36:50 -0500 (Sun, 06 Aug 2006)

    assigned the proper doors and nodes to the shrine of compassion moongate initializer

    RevisionAuthorDate
    r109shaddock2006-08-06 19:36:25 -0500 (Sun, 06 Aug 2006)

    set correct individual mage prices for each of the reagents

    RevisionAuthorDate
    r108jesses2006-08-04 23:40:35 -0500 (Fri, 04 Aug 2006)

    new gargoyle templates - we should rename one of these u6p_gargoyles files

    RevisionAuthorDate
    r107shaddock2006-08-03 21:28:50 -0500 (Thu, 03 Aug 2006)

    Created templates for all the new teleport destinations

    RevisionAuthorDate
    r106dan1001102006-07-29 22:33:59 -0500 (Sat, 29 Jul 2006)

    davers bell template added

    RevisionAuthorDate
    r105shaddock2006-07-29 10:44:25 -0500 (Sat, 29 Jul 2006)

    Resurrection in the healer UI is now fully functional. When a party member is set to be resurrected, they enter an intermediate state: "Recovering" until the healer convo exits.

    RevisionAuthorDate
    r104shaddock2006-07-27 22:08:36 -0500 (Thu, 27 Jul 2006)

  • fixed alpha issues on selection frame in healer UI
  • fixed issue with the healer not seeing dead bodies
    Resurrection is not functional through the healer ui yet...needs more research.

    RevisionAuthorDate
    r103shaddock2006-07-27 21:41:52 -0500 (Thu, 27 Jul 2006)

    More work on the healer ui
  • added selection frames
  • made it so you can perform multiple heals and the UI won't close
  • closing the healer will take you back into the convo screen now
    Healing and Curing seem to work ok, there may be some issues with timing on the resurrection though. For Resurrection, we may have to re-enable the time or exit the ui.. dunno yet.

    RevisionAuthorDate
    r102jesses2006-07-26 23:40:22 -0500 (Wed, 26 Jul 2006)

    keep doors for u6

    RevisionAuthorDate
    r101shaddock2006-07-21 18:13:39 -0500 (Fri, 21 Jul 2006)

    Reworked healer ui. Haven't tested out resurrection yet, but iterating through the party and being able to select who to heal/cure is functional.

    RevisionAuthorDate
    r100shaddock2006-07-13 23:31:42 -0500 (Thu, 13 Jul 2006)

    lots of detail work on the healer ui.

    RevisionAuthorDate
    r99shaddock2006-07-07 22:08:50 -0500 (Fri, 07 Jul 2006)

    fixed the healer UI so it doesn't lock up the game. Working through it's functionality.

    RevisionAuthorDate
    r98dan1001102006-07-06 13:44:05 -0500 (Thu, 06 Jul 2006)

    fixed cost bug

    RevisionAuthorDate
    r97jesses2006-07-04 17:33:57 -0500 (Tue, 04 Jul 2006)

    moved healer button, moved healer gizmo to pb_misc (shouldn't be a dev gizmo)

    RevisionAuthorDate
    r96jesses2006-07-02 19:47:45 -0500 (Sun, 02 Jul 2006)

    a few cleanup items - prep for real round of troubleshooting perhaps

    RevisionAuthorDate
    r95dan1001102006-06-29 20:04:45 -0500 (Thu, 29 Jun 2006)

    this should fix the bug in the healer UI

    RevisionAuthorDate
    r94jesses2006-06-28 22:07:44 -0500 (Wed, 28 Jun 2006)

    Changes:
    Should init on startup
    Fonts are now Trebuchet
    Background graphics are in place, buttons moved

    to do:
    Find out why checkboxes don't load portraits
    Find out why checkboxes crash when you click on them
    Figure out how to use the UI - then streamline process

    Possibly have portraits load in UIWindows instead of checkboxes, and leave the actual checkbox external to the portrait

    May want to have a previous screen that comes up which allows you to select a service. Then, once you have selected the service and accepted or rejected the offer, it could return you to the screen and allow you to select another service. Possibility for streamlining.

    RevisionAuthorDate
    r93jesses2006-06-27 23:39:19 -0500 (Tue, 27 Jun 2006)

    healer stuff

    RevisionAuthorDate
    r92jesses2006-06-27 12:33:05 -0500 (Tue, 27 Jun 2006)

    updated convo UI to use new heal icon

    RevisionAuthorDate
    r91shaddock2006-06-13 21:09:03 -0500 (Tue, 13 Jun 2006)

    added regional container file for swamp cave

    RevisionAuthorDate
    r90dan1001102006-06-05 16:04:56 -0500 (Mon, 05 Jun 2006)

    renamed certain objects in the UI for clarity

    RevisionAuthorDate
    r89dan1001102006-06-04 20:08:31 -0500 (Sun, 04 Jun 2006)

    fixed bunch of bugs in healer UI

    RevisionAuthorDate
    r88dan1001102006-05-20 00:37:14 -0500 (Sat, 20 May 2006)

    fixed compile time bugs in healer UI

    RevisionAuthorDate
    r87dan1001102006-05-19 22:01:07 -0500 (Fri, 19 May 2006)



    RevisionAuthorDate
    r86dan1001102006-05-19 22:00:32 -0500 (Fri, 19 May 2006)



    RevisionAuthorDate
    r85dan1001102006-05-19 21:55:50 -0500 (Fri, 19 May 2006)



    RevisionAuthorDate
    r84jesses2006-05-14 00:00:50 -0500 (Sun, 14 May 2006)

    updated cove moods

    RevisionAuthorDate
    r83jesses2006-05-09 23:15:54 -0500 (Tue, 09 May 2006)

    new door for cove

    RevisionAuthorDate
    r82dan1001102006-05-07 20:56:29 -0500 (Sun, 07 May 2006)

    healer interface

    RevisionAuthorDate
    r81dan1001102006-05-07 18:16:55 -0500 (Sun, 07 May 2006)

    Removed file/folder k_inc_u6p_healer.skrit
    file does not belong here

    RevisionAuthorDate
    r80dan1001102006-05-04 23:47:50 -0500 (Thu, 04 May 2006)

    back end for new healer interface

    RevisionAuthorDate
    r79shaddock2006-04-21 06:33:25 -0500 (Fri, 21 Apr 2006)

    dialogs that adjusted game speed were using ints instead of floats, causing issues if the game speed was less than 1, but greater than 0

    RevisionAuthorDate
    r78shaddock2006-04-19 21:21:05 -0500 (Wed, 19 Apr 2006)

    slight tweak to the banter ui to have it activate oncreate instead of onshow

    RevisionAuthorDate
    r77shaddock2006-04-11 19:52:18 -0500 (Tue, 11 Apr 2006)

    added a descriptive comment about the keepalive party member

    RevisionAuthorDate
    r76jesses2006-04-04 20:24:48 -0500 (Tue, 04 Apr 2006)



    RevisionAuthorDate
    r75jesses2006-04-02 22:30:46 -0500 (Sun, 02 Apr 2006)

    adds drawbridge, removes giant ant

    RevisionAuthorDate
    r74riptzen2006-03-28 08:34:37 -0600 (Tue, 28 Mar 2006)



    RevisionAuthorDate
    r73riptzen2006-03-20 00:58:05 -0600 (Mon, 20 Mar 2006)



    RevisionAuthorDate
    r72riptzen2006-03-19 23:00:45 -0600 (Sun, 19 Mar 2006)



    RevisionAuthorDate
    r71riptzen2006-03-19 22:41:33 -0600 (Sun, 19 Mar 2006)



    RevisionAuthorDate
    r70shaddock2006-03-18 23:26:25 -0600 (Sat, 18 Mar 2006)

  • new banter system UI - probably needs interface help
  • removed minigun_magic overrides - moved up to pb_logic
    RevisionAuthorDate
    r69jesses2006-03-05 14:12:31 -0600 (Sun, 05 Mar 2006)



    RevisionAuthorDate
    r68shaddock2006-03-05 09:08:51 -0600 (Sun, 05 Mar 2006)

    Cleaning up errors

    RevisionAuthorDate
    r67shaddock2006-03-05 08:54:23 -0600 (Sun, 05 Mar 2006)

    Moving gypsy cards into logic

    RevisionAuthorDate
    r66jesses2006-03-02 17:54:34 -0600 (Thu, 02 Mar 2006)

    draft of wingless gargoyles

    RevisionAuthorDate
    r65shaddock2006-02-19 20:54:14 -0600 (Sun, 19 Feb 2006)

    Updated version text

    RevisionAuthorDate
    r64shaddock2006-02-17 22:20:08 -0600 (Fri, 17 Feb 2006)

  • gave correct meshes to pb cheese items
    RevisionAuthorDate
    r63shaddock2006-02-17 20:06:55 -0600 (Fri, 17 Feb 2006)

    Fixed typos in Captain Strachman's Notebook

    RevisionAuthorDate
    r62shaddock2006-02-17 19:57:33 -0600 (Fri, 17 Feb 2006)

    NIS looks ok with low detail settings now. body doesn't disappear.

    RevisionAuthorDate
    r61shaddock2006-02-17 19:29:37 -0600 (Fri, 17 Feb 2006)

  • removed poison spell from spellbook
    RevisionAuthorDate
    r60shaddock2006-02-16 20:46:35 -0600 (Thu, 16 Feb 2006)

  • fixed garg lorebook
  • added dead_body membership to base dead body
    RevisionAuthorDate
    r59shaddock2006-02-11 21:04:31 -0600 (Sat, 11 Feb 2006)

  • shortened death mood transition
  • gave baker prices to bread
  • locked chuckle's chest - it's pickable though
    RevisionAuthorDate
    r58shaddock2006-02-10 17:44:37 -0600 (Fri, 10 Feb 2006)

  • changed version number
  • lowered damage of lightning wand
  • set markets for food
    RevisionAuthorDate
    r57shaddock2006-02-09 18:53:21 -0600 (Thu, 09 Feb 2006)

  • more tuning of chest and locker contents
    RevisionAuthorDate
    r56shaddock2006-02-08 20:57:15 -0600 (Wed, 08 Feb 2006)

  • starting avatar out with 0 gold
    RevisionAuthorDate
    r55shaddock2006-02-08 19:21:19 -0600 (Wed, 08 Feb 2006)

  • fixed cheese wheel and cheese wedge
    RevisionAuthorDate
    r54shaddock2006-02-08 17:30:49 -0600 (Wed, 08 Feb 2006)

  • turned off battle music as the default. New pb logic will add the toggling of this to the options screen
    RevisionAuthorDate
    r53androidandy2006-02-07 19:10:46 -0600 (Tue, 07 Feb 2006)

    Added Chuckles's footlocker.

    RevisionAuthorDate
    r52shaddock2006-02-07 18:33:17 -0600 (Tue, 07 Feb 2006)

  • added cullen's footlocker, lich chest, phoenix's locker
  • modified death mood to be an indoor mood so the death rain effect goes away
    RevisionAuthorDate
    r51shaddock2006-02-06 22:07:33 -0600 (Mon, 06 Feb 2006)

  • put nystul prices on spells he should sell
  • created u6p_cullen_key
  • renamed magic tab on store interface
    RevisionAuthorDate
    r50shaddock2006-02-05 21:20:53 -0600 (Sun, 05 Feb 2006)

  • fixed lorekey on liche book
    RevisionAuthorDate
    r49shaddock2006-02-05 20:48:19 -0600 (Sun, 05 Feb 2006)

  • added some gems and gold to lb's chest
  • removed the placeholder spell scrolls from the avatar's chest
    RevisionAuthorDate
    r48shaddock2006-02-05 20:28:34 -0600 (Sun, 05 Feb 2006)

  • reformated hubert the lion and lb's study book
  • cut down the number of spells available at the beginning to be more accurate
    RevisionAuthorDate
    r47riptzen2006-02-05 20:27:21 -0600 (Sun, 05 Feb 2006)



    RevisionAuthorDate
    r46riptzen2006-02-05 20:12:54 -0600 (Sun, 05 Feb 2006)

    lorebook

    RevisionAuthorDate
    r45shaddock2006-02-04 20:34:33 -0600 (Sat, 04 Feb 2006)

    Moved the throne room arrival point node to one closer to the throne

    RevisionAuthorDate
    r44jesses2006-02-03 23:27:25 -0600 (Fri, 03 Feb 2006)

    new columns for lb's castle

    RevisionAuthorDate
    r43shaddock2006-02-03 22:44:16 -0600 (Fri, 03 Feb 2006)

  • added some books
  • added new randomly generated inventory containers (need latest pb logic)

    RevisionAuthorDate
    r42shaddock2006-01-31 23:08:20 -0600 (Tue, 31 Jan 2006)

  • tuning knowledge scroll learn effects
    RevisionAuthorDate
    r41shaddock2006-01-31 17:50:10 -0600 (Tue, 31 Jan 2006)

  • fixed uvcoords issues with shop interface
  • specified that reagent prices honor the no_reagents market type
    RevisionAuthorDate
    r40shaddock2006-01-29 15:14:25 -0600 (Sun, 29 Jan 2006)

  • Modified garg lorebook to share the same backend code as the normal lorebook (need to refresh britannia_logic for it to work)
  • Gave Iolo the book of prophecies so he has it at game startup

    RevisionAuthorDate
    r39shaddock2006-01-28 10:46:36 -0600 (Sat, 28 Jan 2006)

  • resized reagent icons in shops to only take up 1 inventory slot instead of 4
    RevisionAuthorDate
    r38jesses2006-01-26 21:19:04 -0600 (Thu, 26 Jan 2006)

    custom portraits to support in-game character icons

    RevisionAuthorDate
    r37jesses2006-01-25 21:29:08 -0600 (Wed, 25 Jan 2006)

    changes avatar portrait to use normal-sized portrait graphics

    RevisionAuthorDate
    r36shaddock2006-01-25 18:58:06 -0600 (Wed, 25 Jan 2006)

  • Force time to be 12:00 when coming out of the Gargoyle NIS
    RevisionAuthorDate
    r35jesses2006-01-25 18:22:35 -0600 (Wed, 25 Jan 2006)

    Changed nametag to 32px height

    RevisionAuthorDate
    r34shaddock2006-01-24 19:38:57 -0600 (Tue, 24 Jan 2006)

    added workaround for nameknown bug in scheduling system. Will remove once the scheduling system is fixed to look at int instead of bool.

    RevisionAuthorDate
    r33jesses2006-01-24 00:42:01 -0600 (Tue, 24 Jan 2006)

    UV mapping changes - needs further testing

    RevisionAuthorDate
    r32shaddock2006-01-22 10:56:37 -0600 (Sun, 22 Jan 2006)

  • increased transition times on the castle moods so that it's not such an abrupt change from throne room -> castle mood
  • Fixed system initializer startup so you don't see the full progress bar before it starts incrementing

    RevisionAuthorDate
    r31shaddock2006-01-21 18:22:27 -0600 (Sat, 21 Jan 2006)

  • dropped starting reagents to 0
  • added gold to Nystul's chest
    RevisionAuthorDate
    r30shaddock2006-01-21 09:49:37 -0600 (Sat, 21 Jan 2006)

  • first cut at a lightning wand - added to Nystul's chest
  • added long sword to avatar chest since she won't be getting it during the NIS
    RevisionAuthorDate
    r29shaddock2006-01-20 19:59:31 -0600 (Fri, 20 Jan 2006)

  • populated avatar chest with correct items
  • started populating Nystul's chest with correct items
  • created the first scroll for the Chuckle's scavenger hunt/tour

    RevisionAuthorDate
    r28shaddock2006-01-18 06:26:10 -0600 (Wed, 18 Jan 2006)

    fixed NIS so that when the gargs are deleted, they don't leave their weapons and books on the floor

    RevisionAuthorDate
    r27shaddock2006-01-17 23:08:42 -0600 (Tue, 17 Jan 2006)

  • Gave Dupre small gold nuggets
  • Removed report.screen from NIS
    RevisionAuthorDate
    r26shaddock2006-01-17 20:55:06 -0600 (Tue, 17 Jan 2006)

  • Make sure Iolo, Dupre, and Shamino, plus a few others are recognized on sight. (add others by modifying k_inc_pb_custom_config.skrit)
    RevisionAuthorDate
    r25shaddock2006-01-17 20:39:29 -0600 (Tue, 17 Jan 2006)

  • updated companions so their portraits appear in dialogue
    RevisionAuthorDate
    r24shaddock2006-01-17 17:13:18 -0600 (Tue, 17 Jan 2006)

  • added the correct portraits to all the variations of avatar
  • added the correct portraits to Iolo, Dupre, and Shamino
  • added the correct conversations to Iolo, Dupre, and Shamino
    RevisionAuthorDate
    r23jesses2006-01-17 09:50:09 -0600 (Tue, 17 Jan 2006)



    RevisionAuthorDate
    r22jesses2006-01-17 09:49:31 -0600 (Tue, 17 Jan 2006)



    RevisionAuthorDate
    r21shaddock2006-01-14 22:31:34 -0600 (Sat, 14 Jan 2006)

  • Moved companions to u6p_logic
  • started giving them original starting inventory
    RevisionAuthorDate
    r20jesses2006-01-14 21:57:08 -0600 (Sat, 14 Jan 2006)



    RevisionAuthorDate
    r19shaddock2006-01-14 21:12:38 -0600 (Sat, 14 Jan 2006)

    tied castle and throneroom music to the moods

    RevisionAuthorDate
    r18shaddock2006-01-14 19:33:48 -0600 (Sat, 14 Jan 2006)

  • moved arrival point to throneroom from moongate
  • added new ow19-avatar chest for Avatar's room
  • tweaked moods
    RevisionAuthorDate
    r17shaddock2006-01-14 10:00:02 -0600 (Sat, 14 Jan 2006)

  • more reorganization of the config and system_bootstrap
    RevisionAuthorDate
    r16shaddock2006-01-14 09:47:42 -0600 (Sat, 14 Jan 2006)

  • overriding system_bootstrap to handle spell initialization correctly
    RevisionAuthorDate
    r15shaddock2006-01-14 08:54:26 -0600 (Sat, 14 Jan 2006)

  • fixed swamp boot template in beginning sewer chest
  • trying to resolve issues with spells not initializing correctly
    RevisionAuthorDate
    r14jesses2006-01-12 22:55:37 -0600 (Thu, 12 Jan 2006)

    changed cheese wheel template name

    RevisionAuthorDate
    r13jesses2006-01-12 22:43:34 -0600 (Thu, 12 Jan 2006)

    Added cheese wedge (amended template to use proper model, icon, etc.)

    RevisionAuthorDate
    r12shaddock2006-01-10 18:04:22 -0600 (Tue, 10 Jan 2006)

    Food modified. All food except rations can be stored in inventory. Right+click it to convert it to rations. (needs pb_logic update)

    RevisionAuthorDate
    r11jesses2006-01-10 08:41:52 -0600 (Tue, 10 Jan 2006)

    scaled down ambient mouse

    RevisionAuthorDate
    r10shaddock2006-01-09 20:58:05 -0600 (Mon, 09 Jan 2006)

    tweaking the convo UI

    RevisionAuthorDate
    r9shaddock2006-01-04 19:55:45 -0600 (Wed, 04 Jan 2006)

  • hacked together a functional sherry party member based upon the new mouse template
    RevisionAuthorDate
    r8jesses2006-01-04 08:56:51 -0600 (Wed, 04 Jan 2006)

    new ambient mouse

    RevisionAuthorDate
    r7shaddock2006-01-01 12:32:11 -0600 (Sun, 01 Jan 2006)

    Moved the spell and reagent initialization logic to k_inc_pb_custom_config instead of system_bootstrap. requires a pb_logic refresh.

    RevisionAuthorDate
    r6shaddock2006-01-01 11:48:52 -0600 (Sun, 01 Jan 2006)

    Added some additional comments to the gypsy realm start skrev

    RevisionAuthorDate
    r5shaddock2006-01-01 11:33:11 -0600 (Sun, 01 Jan 2006)

  • fixing initializer screen so that you don't see the moongate descending at game start
    RevisionAuthorDate
    r4shaddock2005-12-29 23:03:56 -0600 (Thu, 29 Dec 2005)

  • Updated gargoyle skrev to turn off battle music during the sequence
    RevisionAuthorDate
    r3shaddock2005-12-28 18:29:30 -0600 (Wed, 28 Dec 2005)

    overriding laz moods so they don't conflict with the u6p moods

    RevisionAuthorDate
    r2shaddock2005-12-28 18:28:41 -0600 (Wed, 28 Dec 2005)

    Copied pb moods and persistent containers down to u6p_logic

    RevisionAuthorDate
    r1shaddock2005-12-27 06:12:49 -0600 (Tue, 27 Dec 2005)

    Initial import of logic