Change Log
RevisionAuthorDate
r1147alf2013-01-28 21:02:13 -0600 (Mon, 28 Jan 2013)

BZ 3605 : Maps upside down in crypt : NO MORE!

RevisionAuthorDate
r1146jnkuldrich2013-01-28 16:46:05 -0600 (Mon, 28 Jan 2013)

u6p_art: New portraits for Exodus, Minox & Mondain ... Yay! Thanks to Tribun.

u6p_support: Added credits for Tribun, SirJohn, and two dedicated testers: Orion & anguilla

RevisionAuthorDate
r1145alf2012-12-20 19:13:44 -0600 (Thu, 20 Dec 2012)

BZ 3599 : reagents are now in 50 and 100 quantities also in shops, not only in convos. Files diffed and tests done, nothing broken. Thanks to Shaella for the 50 and 100 icons.

RevisionAuthorDate
r1144jnkuldrich2012-10-21 23:03:54 -0500 (Sun, 21 Oct 2012)

u6p_art: Prepared a portrait of the balloon when I thought we were going to need to switch to a banter instead of a tool tip, but, since it's done, I'm committing it JIC.

RevisionAuthorDate
r1143jnkuldrich2012-10-21 17:00:42 -0500 (Sun, 21 Oct 2012)

u6p_logic:

  • For BZ 3523: Oops, forgot to put the new "how to build your balloon" tool tips into the Compendium. Added each of the convos/banter as noted below. The text is the same as in the tool tip, except that "the clearing" is changed to "a suitable clearing". Please note the first bullet was not included on purpose, only the last three are added to the Compendium. -- banter_where_build_balloon.banter: Lines 26-28, 37-39, 49-50
    -- agracharinlem.convo: Lines 215-217
    -- Atriart.convo: Lines 101-103
    -- bolesh.convo: Lines 94-96

  • For BZ 3546: Updated the Compendium entry for "Gameplay Settings" to include the "Disable Faux NPCs" option, and updated pict as well. Added as last entry in "i804". It reads: "- Disable Faux NPCs - If checked, disables unnamed NPCs (Adventurer, Child, Citizen, etc.), which may sometimes improve game performance."

    If the wording needs changing, please let me know today. Needs u6p_art

    u6p_art: Updated pict for "Gameplay Settings" Compendium entry. Needs u6p_logic

    RevisionAuthorDate
    r1142alf2012-10-21 12:39:13 -0500 (Sun, 21 Oct 2012)

    BZ 3470 : made it so quickslot and spellbook icons are all matching. And no more duplicates.

    RevisionAuthorDate
    r1141jnkuldrich2012-10-10 18:46:44 -0500 (Wed, 10 Oct 2012)

    u6p_art: New pict for new Compendium entry for BZ 3523.

    RevisionAuthorDate
    r1140alf2012-10-08 11:38:25 -0500 (Mon, 08 Oct 2012)

    Fixing a very old dev bug : some nodes were doing SE to crash if you tried to use them or if you used the 'Node Matcher' tool. It was simply 2 lines missing in the u6p.NNK for the u6p\swamp and the u6p\u6p_mountains nodes. Finding it earlier would have avoid me lots of whinings about this thing. :)

    Finally fixed ( in case someone wants to mod the map, he won't have the same problems we had ).

    Lines added :

    TREE = t_u6p_swp, swamp, "U6 Project swamp nodes"

    TREE = t_u6p_u6pmtn, u6p_mountain, "U6 Project mountain nodes"


    Tested : fully working.

    Btw, those nodes were never used because of that problem...

    RevisionAuthorDate
    r1139alf2012-07-16 09:39:47 -0500 (Mon, 16 Jul 2012)

    BZ 3421 : added missing inventory icon for UVL black bagde.

    RevisionAuthorDate
    r1138jnkuldrich2012-07-03 13:49:04 -0500 (Tue, 03 Jul 2012)

    u6p_art: This fixes BZ 3380, where African male Avatar had an old (obsolete) picture in the throne room. African female Avatar had the same problem, so fixed that as well. All throne room pictures now match the ones in the in-game GUI.

    RevisionAuthorDate
    r1137alf2012-06-26 23:29:36 -0500 (Tue, 26 Jun 2012)

    Fix for BZ 3378 : pickpocket UI has wrong close button.

    copied the DS one (overrided by u6p_art) to a new name and replaced the picture reference in pickpocket UI

    RevisionAuthorDate
    r1136jnkuldrich2012-06-24 23:44:53 -0500 (Sun, 24 Jun 2012)

    Updated Destard 1 map to make paths more visible.

    u6p_art: Updated map pieces

    source_assets: Updated map masters, layers & merged

    RevisionAuthorDate
    r1135jnkuldrich2012-06-19 22:29:49 -0500 (Tue, 19 Jun 2012)

    This completes BZ #3211.

    u6p_art:
  • updated figure to the latest version with the "helper pins" option.
    u6p_logic:
  • Tweaked some of the wording in the the Compendium entries.
    RevisionAuthorDate
    r1134jnkuldrich2012-06-19 15:22:53 -0500 (Tue, 19 Jun 2012)

    Fixing multiple maps as follows:
  • Corrected Pirate Cave 4 based on Shaella's input
  • Arrows missing entirely on Crypts 1 & 2, Deceit 2 - added critical arrows
  • Exit Arrow missing & arrows too faint (darkened arrows) on Cyclops Cave
  • Arrows to next upper level reversed on rest of maps
    source_assets: Updated masters, both layers & merged

    u6p_art: updated map pieces (only those required to fix problems)

    Note: More fixes coming. Does not affect any helper pins.

    RevisionAuthorDate
    r1133jnkuldrich2012-06-18 15:26:37 -0500 (Mon, 18 Jun 2012)

    New map for Shame level 4.
  • Fixed arrow to level 3 so points in correct direction
  • Hid the room containing Enlino to eliminate spoiler.
    u6p_art: Revised map pieces for map GUI.

    source_assets: Map masters, both layers & merged.

    RevisionAuthorDate
    r1132jnkuldrich2012-06-17 22:10:38 -0500 (Sun, 17 Jun 2012)

    New maps for Pirate Cave Level 4.
  • Cleaned-up geometry so paths are all visible
  • Added path highlighting
  • Added directional arrows as needed
  • Added rough borders and "old" textures
    source_assets: Map masters, both layers and merged

    u6p_art: Map pieces

    Notes:
  • This is a partial map, as about half the map would be a spoiler (leads to the "Black Pearl". Path that leads to the treasure room, and then to the Black Pearl is shown up land bridge over the lake, then disappears.
  • Alfie has already moved the helper pin for this map.
    RevisionAuthorDate
    r1131jnkuldrich2012-06-13 10:45:57 -0500 (Wed, 13 Jun 2012)

    New maps for Pirate Cave Level 3.
  • Cleaned-up geometry so paths are all visible
  • Added path highlighting
  • Added directional arrows as needed
  • Added rough borders and "old" textures
    source_assets: Map masters, both layers and merged

    u6p_art: Map pieces

    Note: No new pins required - doctored up existing map.

    RevisionAuthorDate
    r1130jnkuldrich2012-06-12 09:57:45 -0500 (Tue, 12 Jun 2012)

    Map for Hythloth Level 4 - Ready for Pins.

    source_assets: Map Masters, both layers & merged

    u6p_art: Map pieces

    Note: Has beveled edges - requires extra step in merge process.

    RevisionAuthorDate
    r1129jnkuldrich2012-06-11 14:45:48 -0500 (Mon, 11 Jun 2012)

    New maps for Pirate Cave Level 2.
  • Cleaned-up geometry so paths are all visible
  • Added path highlighting
  • Added directional arrows as needed
  • Added rough borders and "old" textures
    source_assets: Map masters, both layers and merged

    u6p_art: Map pieces

    Note: No new pins required - doctored up existing map.

    RevisionAuthorDate
    r1128jnkuldrich2012-06-10 22:42:24 -0500 (Sun, 10 Jun 2012)

    Fixed a couple of arrows that were pointing the wrong way in Hythloth levels 1 & 2.

    source_assets: Updated masters, both layers & merged.

    u6p_art: Updated map pieces.

    RevisionAuthorDate
    r1127jnkuldrich2012-06-10 19:42:35 -0500 (Sun, 10 Jun 2012)

    Maps for Hythloth Level 3 - Ready for Pins.

    source_assets: Map Masters, both layers & merged

    u6p_art: Map pieces.

    RevisionAuthorDate
    r1126aletys2012-06-08 16:16:58 -0500 (Fri, 08 Jun 2012)

    source_assets: Map masters for Hythloth Level 2, both layers & merged.

    u6p_art: Map files for Hythloth Level 2.

    Ready for helper pins.

    RevisionAuthorDate
    r1125aletys2012-06-06 17:24:41 -0500 (Wed, 06 Jun 2012)

    u6p_art: Hythloth Level 1 map. Committing this so Alfie can look at it as it did not show up in the world map (just got a blank grey area).

    RevisionAuthorDate
    r1124u6p_alexandre2012-05-25 20:34:13 -0500 (Fri, 25 May 2012)

    Added placeholders for Hythloth maps and also added the logic for those.

    The only remaining thing will be to place helper pins when art map will be commited.

    RevisionAuthorDate
    r1123u6p_alexandre2012-05-19 16:24:56 -0500 (Sat, 19 May 2012)

    Adding a 'shopper' portrait ( using a silhouette ) just to avoid having lots of error messages.

    RevisionAuthorDate
    r1122u6p_alexandre2012-04-14 05:22:24 -0500 (Sat, 14 Apr 2012)

    Upgrading gargoyles animations to latest version Niko sent me a while ago. Tested a lot in sandbox, works fine and adds some fine moves.

    RevisionAuthorDate
    r1121aletys2012-03-27 09:36:23 -0500 (Tue, 27 Mar 2012)

    New maps for Pirate Cave level 1.

    source_assets: Masters, both layers and merged.

    u6p_art:
  • minor graphics cleanup to show paths clearly
  • added paths
  • added a few directonal arrows

    RevisionAuthorDate
    r1120aletys2012-03-25 08:44:48 -0500 (Sun, 25 Mar 2012)

    New map files for Heroes Hole level 2:

    source_assets: Master files, both layers & merged.

    u6p_art:
  • minor cleanup to graphics to show paths better
  • added paths
  • added directional arrows
  • show path for "loop extension" from level 1 in a different color

    RevisionAuthorDate
    r1119aletys2012-03-24 22:59:19 -0500 (Sat, 24 Mar 2012)

    New map files for Heroes Hole level 1:

    source_assets: Master files for Heroes Hole level 1, both layers & merged.

    u6p_art:
  • cleaned up terrain graphics to show paths more clearly
  • added paths
    Note: There is a missing "spoiler pin" for a small loop that is part of level 2. Either it needs the pin added, or that loop needs to be moved to the level map UI map (only, not suggesting changing the region itself). This may actually make more sense because the loop goes nowhere but right back into level 1. However, it will require moving all the "to level 2" spoiler pins as I'll have to rescale the map to allow room for the loop. Meeting item? I'll send out an email on it.

    RevisionAuthorDate
    r1118aletys2012-03-22 20:56:19 -0500 (Thu, 22 Mar 2012)

    source_assets: Masters for new Destard level 4 map, both layers & merged.

    u6p_art: New map for Destard level 4
  • retextured & cleaned up graphics
  • added paths (2 colors, for upper & lower paths)
  • added directional arrows in a few places

    RevisionAuthorDate
    r1117aletys2012-03-22 12:35:36 -0500 (Thu, 22 Mar 2012)

    source_source: Masters for new Destard level 3, both layers & merged.

    u6p_art: New Destard level 3 map.
  • modified terrain and enhance graphics to make paths clear
    Note: Did not add paths or directional arrows, as I think the map is clear without them. If someone thinks they are needed, please let me know.


    RevisionAuthorDate
    r1116aletys2012-03-21 20:21:38 -0500 (Wed, 21 Mar 2012)

    u6p_source: Masters for new map for Destard level 2, both layers & merged

    u6p_art: New map for Destard level 2
  • modified terrain to make boundaries clear
  • added paths
  • added directional arrows as needed


    RevisionAuthorDate
    r1115aletys2012-03-20 13:33:48 -0500 (Tue, 20 Mar 2012)

    u6p_art: New map for Despise level 3
  • touched up terrain to show boundaries clearly
  • highlighted paths
  • added arrows as required
    I'll upload the masters after I move the others to u6p_assets.

    RevisionAuthorDate
    r1114aletys2012-03-20 09:13:19 -0500 (Tue, 20 Mar 2012)

    u6p_art: New map files for Despise Level 2
  • reworked terrain to make boundaries clearly visible
  • added paths as needed
  • add directional arrows as needed

    RevisionAuthorDate
    r1113aletys2012-03-19 16:36:35 -0500 (Mon, 19 Mar 2012)

    source_assets: Master maps for Deceit 3 & 4, both layers & merved versions

    u6p_art: New maps for Deceit 3 & 4
  • terrain reworked to clearly show canyons
  • added paths as needed
  • added directional arrows as needed

    RevisionAuthorDate
    r1112aletys2012-03-18 10:03:34 -0500 (Sun, 18 Mar 2012)

    source_assets: Updated complete maps (merged & layers) for Deceit 2

    u6p_art: Updated map for Deceit Level 2
  • Updated textures & made paths clearer
  • Did _not_ put in directional arrows as it would reveal hidden/blocked paths
    RevisionAuthorDate
    r1111aletys2012-03-17 20:06:58 -0500 (Sat, 17 Mar 2012)

    u6p_art: New map for Despise Level 1
  • Reworked terrain to make paths clear
  • Added path markings as needed
  • Added directional arrows
    RevisionAuthorDate
    r1110u6p_alexandre2012-02-20 18:27:03 -0600 (Mon, 20 Feb 2012)

    Fix for BZ 3319 : New storm cloak is dark red instead of dark blue and costs 10% more ( color rarity? ).
    Since this item negates magic, I don't see how we could change its effect, or it couldn't be a storm cloak anymore.

    u6p_art : added 1 new texture ( dark red )
    u6p_logic : added u6p_stormcloak_homer template, from u6p_stormcloak
    changed the containt of a crate in Pirate Cave level 4
    u6p_npc and u6p_loc_fr : changed template checking from u6p_stormcloak to u6p_stormcloak_homer

    RevisionAuthorDate
    r1109jesses2012-01-16 21:30:35 -0600 (Mon, 16 Jan 2012)

    final fix for 3093

    RevisionAuthorDate
    r1108aletys2012-01-09 12:07:20 -0600 (Mon, 09 Jan 2012)

    u6p_art: New Deceit Level 1 dungeon map.

    Note: Fixed missing connection to north-west corridor (which does _not_ lead to level 2), and to which there is a clear path both in SE & in-game.

    RevisionAuthorDate
    r1107aletys2012-01-08 11:32:41 -0600 (Sun, 08 Jan 2012)

    u6p_art: New Covetous 2 dungeon map.

    RevisionAuthorDate
    r1106aletys2012-01-05 23:08:27 -0600 (Thu, 05 Jan 2012)

    u6p_art: New Covetous Level 1 dungeon map.

    RevisionAuthorDate
    r1105aletys2012-01-04 22:27:23 -0600 (Wed, 04 Jan 2012)

    u6p_art: New Ant Mound Level 3 dungeon map.

    RevisionAuthorDate
    r1104aletys2012-01-04 14:30:57 -0600 (Wed, 04 Jan 2012)

    u6p_art: New Ant Mound Level 2 dungeon map.

    RevisionAuthorDate
    r1103aletys2012-01-04 11:00:28 -0600 (Wed, 04 Jan 2012)

    u6p_art: New Ant Mound Level 1 dungeon map. Has been retextured & directional arrows added at key points, but no paths. If you feel the paths are needed, let me know & I'll add them.

    RevisionAuthorDate
    r1102aletys2012-01-03 01:12:05 -0600 (Tue, 03 Jan 2012)

    u6p_art: New Shame Level 4 dungeon map

    RevisionAuthorDate
    r1101aletys2012-01-02 23:45:38 -0600 (Mon, 02 Jan 2012)

    u6p_art: New Shame Level 3 dungeon map

    RevisionAuthorDate
    r1100aletys2012-01-02 13:56:56 -0600 (Mon, 02 Jan 2012)

    u6p_art: New Shame Level 2 dungeon map.

    Note: Need feedback ... did not put any paths, just arrows at underpasses. Are there too many arrows?

    RevisionAuthorDate
    r1099aletys2012-01-02 11:06:48 -0600 (Mon, 02 Jan 2012)

    u6p_art: New Spider Cave map.

    RevisionAuthorDate
    r1098aletys2012-01-01 15:32:17 -0600 (Sun, 01 Jan 2012)

    u6p_art: New Swamp Cave Level 3 map

    RevisionAuthorDate
    r1097aletys2012-01-01 11:54:43 -0600 (Sun, 01 Jan 2012)

    u6p_art: New Swamp Cave Level 2 map

    RevisionAuthorDate
    r1096aletys2012-01-01 09:57:32 -0600 (Sun, 01 Jan 2012)

    u6p_art: New map for Sewers Level 3

    RevisionAuthorDate
    r1095aletys2011-12-31 17:40:28 -0600 (Sat, 31 Dec 2011)

    u6p_art: Fixed transparency for Sewers Level 1 (background wasn't transparent).

    RevisionAuthorDate
    r1094aletys2011-12-31 16:55:31 -0600 (Sat, 31 Dec 2011)

    u6p_art: New Sewers Level 2 map

    RevisionAuthorDate
    r1093aletys2011-12-27 10:49:45 -0600 (Tue, 27 Dec 2011)

    u6p_art: New map for Swamp Cave Level 1

    Note: Alfie, can you please check the location of the pin to Level 2 on the far left side of the map? I think it is slightly off.

    RevisionAuthorDate
    r1092aletys2011-12-26 17:53:07 -0600 (Mon, 26 Dec 2011)

    u6p_art: New Sewers 1 map

    RevisionAuthorDate
    r1091aletys2011-12-07 13:44:58 -0600 (Wed, 07 Dec 2011)

    u6p_art

    Updates Buc's Cave Maps as follows:
  • Switches Level 1 & 2 maps so that they are consistent with the rest of the dungeon maps. Level 1 is the closest to the overworld & Level 2 is the lowest level (which leads to Sewers).
  • Added "A", "B", "C", & "D" labels to the Level 1 / Level 2 junctions to make navigation easier.
  • Paths markings made more opague so they are easier to see.
  • Direction arrows added at the level junctions so navigation is easier.
  • Some terrain features made more prominent / darker to make navigation easier.
    Still Needed (Alfie is doing this):
  • The UI file which shows the pins & pin labels will need to be updated to reflect the first 2 changes. See http://archon.yanksandbrits.net/wiki/index.php?n=WorldMapGUI.DungeonMapsForReview, bottom of page for details.
    RevisionAuthorDate
    r1090u6p_alexandre2011-10-27 13:10:39 -0500 (Thu, 27 Oct 2011)

    Fix for BZ 2993 : Loom is now working ! Yay !
    Changed the usecode to check party inventory instead of player inventory for ingredients.
    Added a portrait from an in-game screenshot (looking nice).
    Added translated usecode for French version.

    Tested all recipes, all working fine.

    You can now have green, red ( coral ), aqua blue, white and beige cloth bolt depending of the mushrooms or inert reagents you use ( or not ). All recipes are inspired from convos and lorebooks, no problem with lore. Enjoy !

    RevisionAuthorDate
    r1089u6p_alexandre2011-10-20 18:05:13 -0500 (Thu, 20 Oct 2011)

    Fixing a small odd color problem on map.

    RevisionAuthorDate
    r1088u6p_alexandre2011-09-24 15:16:52 -0500 (Sat, 24 Sep 2011)

    Fix for BZ 3228 : hide the daemon room in Wrong 3 and the path to the Black Pearl in Pirate Cave : those are bonuses only and Jesse agreed in Thursday meeting.

    Fl�rida, maps are all yours.

    RevisionAuthorDate
    r1087aletys2011-07-02 12:09:15 -0500 (Sat, 02 Jul 2011)

    u6p_art:

    New updated map for Map GUI:
  • Shame 1 (added texture & edges, touched up topography, made cave entrance area semi-transparent so can see topography below).
    Verified Alfie's new pins for Bucs Cave 1 & 2, and other pins now look as if they're in the correct locations. Thanks, Alfie!

    RevisionAuthorDate
    r1086aletys2011-07-01 23:15:58 -0500 (Fri, 01 Jul 2011)

    u6p_art:

    Updated GUI maps with texture & edge effects:
  • Ant Mound level 4 (touched up topography, added arrows at underpasses)
  • Crypts 2
  • Cyclops Cave (touched up topography, added arrows at underpasses)
  • Despise 4

    RevisionAuthorDate
    r1085aletys2011-07-01 00:17:21 -0500 (Fri, 01 Jul 2011)

    u6p_art:

    Updated maps for Map GUI:
  • New maps for Bucs Cave (split into levels 1 & 2); corrected file names
  • New & improved map for Wrong 1 (staircase from overworld was hiding part of the map; staircase is now partially transparent so can see the map below)
    There is an issue with the spoiler pins ... have sent the info to Ozzy & Alfie. I suspect the extra map for Bucs Den is throwing things off, but not sure on that.

    RevisionAuthorDate
    r1084aletys2011-06-27 21:25:51 -0500 (Mon, 27 Jun 2011)

    Committing placeholder maps for Buc's Cave levels 1 & 2 to match the changes Ozzy made today. Don't do anything with them yet ... I'm still working the real ones.

    RevisionAuthorDate
    r1083aletys2011-06-26 17:16:21 -0500 (Sun, 26 Jun 2011)

    u6p_art:
  • New GUI maps for Wrong 1 - 4. These don't need path fixes. Please let me know if you see any issues.
    u6p_logic:
  • Added world map to drop in one of my testing scripts (makes it easier to test maps).

    RevisionAuthorDate
    r1082aletys2011-06-24 21:48:53 -0500 (Fri, 24 Jun 2011)

    Added transparency to frame around Destard 1 & Crypt 1 maps to better match map GUI. Also tweaked Destard 1 map to add a more rounded (less flat) looking edge to go with leather look.

    RevisionAuthorDate
    r1081aletys2011-06-23 13:08:48 -0500 (Thu, 23 Jun 2011)

    New maps for in-game map GUI. Please look at these in game & let me know if you see any issues.

    u6p_art:
  • Destard Level 1: Applied texture, cut edges look, cleaned up base map to make canyon walls more visible, marked paths so they are easier to see.
  • Crypts Level 1: Applied parchment texture, burn marks, torn edges look. Paths were already easy to see.
    RevisionAuthorDate
    r1080u6p_alexandre2011-05-10 17:04:50 -0500 (Tue, 10 May 2011)

    BZ 2708 : fixing Shame level 2 mini map.

    RevisionAuthorDate
    r1079u6p_alexandre2011-05-09 19:24:42 -0500 (Mon, 09 May 2011)

    Fix for BZ 3154 : Nrw ant mound level 1 to 3 maps due to some noding changes.

    RevisionAuthorDate
    r1078aletys2011-05-06 10:16:15 -0500 (Fri, 06 May 2011)

    These are the new files for the map UI, as well as some shortcuts for testing.

    u6p_art: the new map pieces

    u6p_logic: the new template for the world map & my testing shortcuts

    source_assets: the full 768 map, with layers; and the map pieces also with layers

    Fixes BZ 3195. Thanks to Ozzy (new template) & Alfie (new map graphics) for their great work on the map.



    RevisionAuthorDate
    r1077u6p_alexandre2011-04-10 19:20:58 -0500 (Sun, 10 Apr 2011)

    Fix for BZ 2903 : finished reworking Wrong and Covetous :

  • made it so it seems there was a jailbreak in there, we now have a broken wall.
  • moved maps so they aren't at the end of each level each time. Also placed the Covetous ones in Covetous and the Wrong ones in Wrong ( some were inverted but that's too evil, certainly one of my ideas ).
  • added a wrong3 bookmark to teleport just next to the jailbreak.
  • added some interactivity in Covetous level 2 : made the non interactive containers become real ones.
  • the doors between Wrong and Covetous can now be blow and/or lockpicked.
    RevisionAuthorDate
    r1076u6p_alexandre2011-03-06 11:28:40 -0600 (Sun, 06 Mar 2011)

    Fix for BZ 2996 : adding Laz black badge. Deborah you can override the texture with a personalized one if you want.

    RevisionAuthorDate
    r1075wyrdweb2010-12-19 21:17:54 -0600 (Sun, 19 Dec 2010)

    Adding wingless tattooed textures, I've changed the skin and body textures for Krill's wingless (you can teleport to garg_krill to test and see). Added texture names for NPC Generator use.

    RevisionAuthorDate
    r1074jesses2010-11-21 15:39:40 -0600 (Sun, 21 Nov 2010)

    fix for bug 2924. test in shame level 4 please.

    RevisionAuthorDate
    r1073shaddock2010-10-11 22:09:31 -0500 (Mon, 11 Oct 2010)

    Merging 1.01 Changes into u6p_art

    RevisionAuthorDate
    r1072aletys2010-06-22 00:01:02 -0500 (Tue, 22 Jun 2010)

    Fixing spoiler art on Sutek's Castle.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1071ozzy2010-06-21 20:35:08 -0500 (Mon, 21 Jun 2010)

    Fixing minimaps:
  • Spider Cave (rotated 90 CW)
  • Swamp Cave 1 (rotated 180)
  • Swamp Cave 2 (rotated 90 CW)
  • Swamp Cave 3 (rotated 90 CW)

    RevisionAuthorDate
    r1070ozzy2010-06-21 19:09:24 -0500 (Mon, 21 Jun 2010)

    Fixing minimaps:
  • Pirate Cave 1 (rotated 90 CW)
  • Pirate Cave 2 (rotated 90 CW)
  • Sewers 2 (rotated 90 CCW)
  • Sewers 3 (rotated 90 CW)

    RevisionAuthorDate
    r1069ozzy2010-06-21 16:34:53 -0500 (Mon, 21 Jun 2010)

    Fixing minimaps:
  • Wrong 4 (rotated 180)
  • Ant Mound 1 (rotated 180)
  • Ant Mound 2 (rotated 90 CCW)
  • Ant Mound 3 (rotated 180)
  • Ant Mound 4 (rotated 180)
  • Crypts 1 (rotated 90 CW)
  • Crypts 2 (rotated 180)

    RevisionAuthorDate
    r1068ozzy2010-06-21 13:54:14 -0500 (Mon, 21 Jun 2010)

    Fixing minimaps:
  • Destard 1 (rotated 90 CCW)
  • Destard 2 (rotated 180)
  • Destard 3 (rotated 90 CW)
  • Destard 4 (rotated 180)
  • Shame 2 (rotated 180)
  • Shame 3 (rotated 180)
  • Shame 4 (rotated 90 CCW)
    RevisionAuthorDate
    r1067ozzy2010-06-21 10:01:30 -0500 (Mon, 21 Jun 2010)

    Fixing minimaps:
  • Deceit 3 (rotated 90 CW)
  • Despise 1 (rotated 90 CCW)
  • Despise 2 (rotated 180)
  • Despise 3 (rotated 180)
  • Despise 4 (rotated 90 CW)
    Also deleted a gas file I accidentally put it yesterday.

    RevisionAuthorDate
    r1066wyrdweb2010-06-20 18:13:10 -0500 (Sun, 20 Jun 2010)

    Fixed alpha channels.

    RevisionAuthorDate
    r1065ozzy2010-06-20 13:44:43 -0500 (Sun, 20 Jun 2010)

    Fixing minimaps:
  • Dungeon Deceit L1 (rotated 180 degress)
  • Dungeon Deceit L2 (rotated 180 degress)
    RevisionAuthorDate
    r1064ozzy2010-06-20 12:27:10 -0500 (Sun, 20 Jun 2010)

    Fixing minimaps:
  • Dungeon Covetous L1
  • Dungeon Covetous L2
    RevisionAuthorDate
    r1063aletys2010-06-17 07:39:29 -0500 (Thu, 17 Jun 2010)

    More Compendium corrections:
  • Added explanation for Peer Gems
  • Fixed miscellaneous grammatical errors & sentence constructions
  • Changed quotes surrounding hotkeys to <>
    Shad, Deborah said you were planning to recompile this weekend, so I did the changes in the usecode files. The u6pCompendiumDB.skrit file is disabled for testing purposes, so that will need to be re-enabled.

    There are some miscellaneous issues that Ozzy needs to look at. I'll be writing up a BZ on those, as I can't fix them (some entries start out black instead of blue when they haven't been previously read, the Game Controls:Container Inventory entry ends with a , but it's not in my text.

    Need: u6p_art
    u6p_logic



    RevisionAuthorDate
    r1062u6p_alexandre2010-06-13 06:18:41 -0500 (Sun, 13 Jun 2010)

    Copied dff to dff-04 to fix BZ 1520

    RevisionAuthorDate
    r1061u6p_alexandre2010-06-12 22:09:39 -0500 (Sat, 12 Jun 2010)

    Rolling back gargs anim. Part 2

    RevisionAuthorDate
    r1060u6p_alexandre2010-06-12 22:06:24 -0500 (Sat, 12 Jun 2010)

    Rolling back gargs anim.

    RevisionAuthorDate
    r1059u6p_alexandre2010-06-12 13:14:35 -0500 (Sat, 12 Jun 2010)

    Updating garg anims with latest version from Niko

    RevisionAuthorDate
    r1058wyrdweb2010-06-09 20:37:21 -0500 (Wed, 09 Jun 2010)

    Adding texture for Ocean version of Sea Serpents. Alfie, would you test it and make sure it is okay and let me know if it needs tweaking.

    RevisionAuthorDate
    r1057wyrdweb2010-05-28 19:20:04 -0500 (Fri, 28 May 2010)

    Adding Grid Iron (don't say w*ffles 'cause it's a bad word *teehehehe*).

    RevisionAuthorDate
    r1056u6p_alexandre2010-05-22 12:54:07 -0500 (Sat, 22 May 2010)

    Fixing hermits portraits.

    RevisionAuthorDate
    r1055wyrdweb2010-05-22 12:39:43 -0500 (Sat, 22 May 2010)

    Updating some garg portraits so we can get u6p_art uploading again (Flerida, if you want to change them, that's fine).

    RevisionAuthorDate
    r1054wyrdweb2010-05-18 20:17:06 -0500 (Tue, 18 May 2010)

    One dead Sherry body bag - coming up. :)

    RevisionAuthorDate
    r1053wyrdweb2010-05-13 16:15:00 -0500 (Thu, 13 May 2010)

    Adding portraits - woot!

    RevisionAuthorDate
    r1052wyrdweb2010-05-13 01:49:25 -0500 (Thu, 13 May 2010)

    Fixes for 2531.

    RevisionAuthorDate
    r1051wyrdweb2010-05-13 00:38:30 -0500 (Thu, 13 May 2010)

    Unfortunately layers were merged so it was a PITA, but have as good as it's gonna get for bz 2475.

    RevisionAuthorDate
    r1050u6p_alexandre2010-05-04 14:46:53 -0500 (Tue, 04 May 2010)

    I forgot to define floor on Moonglow tavern tarnsportation node. Fixing that.

    RevisionAuthorDate
    r1049wyrdweb2010-05-01 14:35:38 -0500 (Sat, 01 May 2010)

    Corrected Temple of Virtue nametag.

    RevisionAuthorDate
    r1048wyrdweb2010-04-27 20:02:51 -0500 (Tue, 27 Apr 2010)

    Nametag for OOtSS ceremony.

    RevisionAuthorDate
    r1047wyrdweb2010-04-25 21:55:23 -0500 (Sun, 25 Apr 2010)

    5 garg portraits for the regular guys. Flerida, whenever you like, copy and rename them and put to whichever NPCs you want (you could also extend by doing a mirror image, changing color of eyes).

    RevisionAuthorDate
    r1046wyrdweb2010-04-24 22:02:44 -0500 (Sat, 24 Apr 2010)

    Picture for Leona. Woot!

    RevisionAuthorDate
    r1045u6p_alexandre2010-04-17 12:23:11 -0500 (Sat, 17 Apr 2010)

    Fixing the sundial problem by overriding Laz picture.

    RevisionAuthorDate
    r1044u6p_alexandre2010-04-12 18:47:13 -0500 (Mon, 12 Apr 2010)

    New boathouse node for Jhelom. (with source)

    RevisionAuthorDate
    r1043u6p_alexandre2010-04-12 17:40:52 -0500 (Mon, 12 Apr 2010)

    Final version, I mistextured the ground :-/

    RevisionAuthorDate
    r1042u6p_alexandre2010-04-12 16:08:30 -0500 (Mon, 12 Apr 2010)

    Updating, there was a mapping error on one wall.

    RevisionAuthorDate
    r1041u6p_alexandre2010-04-12 16:04:40 -0500 (Mon, 12 Apr 2010)

    Whole reworked node for dockhouse. This time, floor doesn't go under walls, that should avoid stuck party members.

    RevisionAuthorDate
    r1040wyrdweb2010-04-11 17:50:14 -0500 (Sun, 11 Apr 2010)

    Aesthetic fix for 2377 (I guess Jesse will make sure the logic part is done).

    RevisionAuthorDate
    r1039jesses2010-04-09 22:26:56 -0500 (Fri, 09 Apr 2010)

    fixed a couple of minor psd issues

    RevisionAuthorDate
    r1038jesses2010-03-03 21:19:14 -0600 (Wed, 03 Mar 2010)

    portrait for failsafe balloon banter

    RevisionAuthorDate
    r1037jesses2010-03-02 08:34:01 -0600 (Tue, 02 Mar 2010)

    Niko's fixes to animations.

    RevisionAuthorDate
    r1036aletys2010-02-18 00:20:42 -0600 (Thu, 18 Feb 2010)

  • Fixed sleepable beds in garg areas
  • Fixed Beh Lem banter and Nash convo so can get permanent inn token to sleep in beds
  • Added Compendium entries for breadcrumbs and lorebooks
  • Updated Compendium armor and weapon sections to match recent changes in stats
  • Updated Nomaan's lorebook to match recent changes to armor and weapon stats
    Note: Compendium extract files are currently active so Deborah can look at changes.

    Next: Need to modify garg_beds banter options to allow for party having amulet (so gargs friendly) but not yet having permission to sleep in Nash's son's bed.

    Need: u6p_map
    u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1035aletys2010-02-16 20:11:06 -0600 (Tue, 16 Feb 2010)

  • Set up Beh Lem & Nash's Son's beds so party can sleep in them once party has the Amulet of Submission (added token names to bed properties and made it permanent, added garg_bed as the can't use bed skrit in properties)
  • Added inn_token code to Nash's convo and Beh Lem sleepable bed banter and placed banter at entrance to Drax's
  • Fixed problems with Castle Cook's convo and template
  • Added missing portrait and nametag for Castle Cook
  • Moved garg_bed banter from u6p_party_feedback.banter to party_feedback.banter (but it's not triggering in either case)
    Ozzy & Deborah, I can't seem to get the beds to work, nor the feedback banter on those beds to work either. Can you please look at it?

    Need: britannia_logic
    u6p_map
    u6p_art
    u6p_npc


    RevisionAuthorDate
    r1034wyrdweb2010-02-12 17:52:53 -0600 (Fri, 12 Feb 2010)

    Adding textures for Poly Dragon.

    RevisionAuthorDate
    r1033jesses2010-02-08 21:34:46 -0600 (Mon, 08 Feb 2010)

    stuff to make balloon sequence work

    RevisionAuthorDate
    r1032wyrdweb2010-02-06 15:22:14 -0600 (Sat, 06 Feb 2010)

    Fix for 2415.

    RevisionAuthorDate
    r1031wyrdweb2010-02-03 18:29:11 -0600 (Wed, 03 Feb 2010)

    The art for the Avatar leather and robes. Need u6p_logic for the templates.

    Left to do: Jesse needs to set up for Avatar and armor restriction goodness, and I need to add into convos about how to replace and give selling options.

    RevisionAuthorDate
    r1030aletys2010-02-03 10:12:55 -0600 (Wed, 03 Feb 2010)

    Fixed giant ant pict for Compendium.

    Need: u6p_art
    u6p_logic

    RevisionAuthorDate
    r1029wyrdweb2010-01-27 23:41:02 -0600 (Wed, 27 Jan 2010)

    Adding updated cards with colored virtue highlights for codex. Adjusting moods so card music repeats during gypsy reading and better timing for intro music during altar NIS.

    RevisionAuthorDate
    r1028wyrdweb2010-01-26 19:27:58 -0600 (Tue, 26 Jan 2010)

    Artified a bit.

    RevisionAuthorDate
    r1027wyrdweb2010-01-26 18:18:12 -0600 (Tue, 26 Jan 2010)

    Adding 2 important missing portraits (Gorn and Wyburn), adding gypsy mesh and textures (Niko will be doing adjustments to arms soon), adding end game portrait for win banter.

    RevisionAuthorDate
    r1026aletys2010-01-22 00:20:18 -0600 (Fri, 22 Jan 2010)

    More updates for Compendium. Not required for Beta 2 release, unless you're redoing logic anyway.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1025wyrdweb2010-01-21 22:57:27 -0600 (Thu, 21 Jan 2010)

    Adding Gorn's silhouettes.

    RevisionAuthorDate
    r1024wyrdweb2010-01-21 22:04:31 -0600 (Thu, 21 Jan 2010)

    Adding portrait for Shrine of Singularity.

    RevisionAuthorDate
    r1023aletys2010-01-21 17:26:13 -0600 (Thu, 21 Jan 2010)

    Some additional updates to Compendium. Extract files are active so Deborah can review (Journal "how to" section has been revamped). These do NOT need to go into Beta 2.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1022aletys2010-01-20 16:25:08 -0600 (Wed, 20 Jan 2010)

    Fixing pict transparency.


    RevisionAuthorDate
    r1021aletys2010-01-18 23:36:46 -0600 (Mon, 18 Jan 2010)

    More Compendium stuff. New pict for mutant fish.
    Thanks Deborah!


    RevisionAuthorDate
    r1020aletys2010-01-18 18:25:40 -0600 (Mon, 18 Jan 2010)

    More Compendium stuff:

  • New and revised picts.
  • Almost all of the remaining descriptions. (thanks to Deborah for all the work she put into both of these, and all the great advice!)
  • Some updates on compendium entries in banters
    Need: u6p_art
    u6p_logic
    u6p_npc

    Note: The extract files are active to make review of the entries possible. Also, most of the spoiler entries are still in the main files, also for review purposes. I'll start moving them out once they've been reviewed.


    RevisionAuthorDate
    r1019wyrdweb2010-01-16 23:26:21 -0600 (Sat, 16 Jan 2010)

    These fix bz 2347 - thanks to Shad for helping us to track down the issues and in how to fix.

    RevisionAuthorDate
    r1018aletys2010-01-15 19:52:44 -0600 (Fri, 15 Jan 2010)

    More Compendium stuff.

    Need: u6p_art
    u6p_npc



    RevisionAuthorDate
    r1017aletys2010-01-15 14:35:42 -0600 (Fri, 15 Jan 2010)

    More Compendium stuff. Thanks to Deborah for some great picts!

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1016aletys2010-01-15 01:25:47 -0600 (Fri, 15 Jan 2010)

    More Compendium stuff.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1015aletys2010-01-14 20:54:10 -0600 (Thu, 14 Jan 2010)

    Two more picts for Compendium ... Thanks to Deborah :)


    RevisionAuthorDate
    r1014aletys2010-01-14 17:07:30 -0600 (Thu, 14 Jan 2010)

    More Compendium additions, and also fixed sewers banter which was not firing correctly.

    Need: u6p_art
    u6p_logic
    u6p_npc

    Shad: Please note that I left the extract files active, so others can test the compendium before tomorrow night. That line in each one will need to be commented out before the final build. Please let me know what time final commits are tomorrow, & I'll take care of it on my last commit.


    RevisionAuthorDate
    r1013aletys2010-01-13 22:28:40 -0600 (Wed, 13 Jan 2010)

    More Compendium picts updated. Bestiary is Done!

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1012aletys2010-01-12 19:58:25 -0600 (Tue, 12 Jan 2010)

    More Compenidum picts, with updated entries.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1011ozzy2010-01-12 17:54:04 -0600 (Tue, 12 Jan 2010)

    Transparent reagent icons for the spellbook.

    RevisionAuthorDate
    r1010wyrdweb2010-01-11 23:45:15 -0600 (Mon, 11 Jan 2010)

    Adding Altar of Evil nametag.

    RevisionAuthorDate
    r1009aletys2010-01-11 23:43:31 -0600 (Mon, 11 Jan 2010)

    More Compendium stuff.

  • New picts for gargoyle regions
  • New "in the wild" picts for bestiary
  • Moved all descriptions to the journal_compendium_descriptions_extract.usecode file (the opening banter should be nice & speedy once more)
  • Moved all entries to the journal_compendium_entries_extract.usecode file
    Need: u6p_art
    u6p_logic
    u6p_npc

    Ozzy & Deborah ... I'm out of the convo_banter_lb_throneroom_garg_nis file for good, so if you need to do anything in there, feel free.

    Shad ... you can go ahead & compile the extract files. I'm still working them, but I've added a bunch of new stuff the last few days, & that will make them available for our testers.

    RevisionAuthorDate
    r1008aletys2010-01-11 00:46:07 -0600 (Mon, 11 Jan 2010)

    More Compendium art updates.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1007aletys2010-01-11 00:19:58 -0600 (Mon, 11 Jan 2010)

    More Compendium art fixes.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1006aletys2010-01-11 00:09:43 -0600 (Mon, 11 Jan 2010)

    More Compendium art updated to natural ("in the wild") backgrounds.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1005aletys2010-01-10 09:36:57 -0600 (Sun, 10 Jan 2010)

    More Compendium stuff:

  • Added a line to cause journal to flash when new compendium entries added, per Ozzy's request.
  • Replaced placeholder picts with real ones (thanks Deborah!).
  • Updated entries for new picts.
  • Minor text corrections for descriptions.
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1004aletys2010-01-09 22:25:54 -0600 (Sat, 09 Jan 2010)

    More Compendium stuffs ... Thanks Deborah!

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r1003aletys2010-01-09 02:52:41 -0600 (Sat, 09 Jan 2010)

    More Compendium picts/entries.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1002aletys2010-01-09 01:42:51 -0600 (Sat, 09 Jan 2010)

    More Compendium entries/picts.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1001aletys2010-01-08 22:44:26 -0600 (Fri, 08 Jan 2010)

    Another pict for the Compendium.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r1000aletys2010-01-08 09:37:05 -0600 (Fri, 08 Jan 2010)

    More compendium stuff.

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r999ozzy2010-01-08 06:24:24 -0600 (Fri, 08 Jan 2010)

    New graphics for the World map. The map now includes latitude/longitude markings.

    (Map created by Deborah.)

    RevisionAuthorDate
    r998aletys2010-01-07 22:07:22 -0600 (Thu, 07 Jan 2010)

    More compendium entries & picts.

    Need: u6p_art
    u6p_logic
    u6p_npc



    RevisionAuthorDate
    r997u6p_alexandre2010-01-07 08:15:09 -0600 (Thu, 07 Jan 2010)

    New nodes for Stonegate tower with teleport node.

    RevisionAuthorDate
    r996aletys2010-01-07 01:54:48 -0600 (Thu, 07 Jan 2010)

    More picts for Compendium.


    RevisionAuthorDate
    r995aletys2010-01-05 22:39:15 -0600 (Tue, 05 Jan 2010)

    More art and entries for Compendium.

    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r994wyrdweb2010-01-04 23:36:08 -0600 (Mon, 04 Jan 2010)

    Updating head.

    RevisionAuthorDate
    r993aletys2010-01-04 19:31:58 -0600 (Mon, 04 Jan 2010)

    More Compendium stuff, including placeholder picts for Ranger, Shepherd, Druid and Tinker.

    Need: u6p_art
    u6p_logic
    u6p_npc

    Shad, can you please compile the updated compendium extract files (journal_compendium_descriptions_extract.usecode and journal_compendium_entries_extract.usecode). I'm still working the originals.



    RevisionAuthorDate
    r992wyrdweb2010-01-03 19:20:53 -0600 (Sun, 03 Jan 2010)

    Adding Gorn's body and head.

    RevisionAuthorDate
    r991wyrdweb2010-01-01 22:22:23 -0600 (Fri, 01 Jan 2010)

    Fixing Mariah's pics (they are placeholders).

    RevisionAuthorDate
    r990jyte2010-01-01 13:43:12 -0600 (Fri, 01 Jan 2010)

  • Bug#: 2322
    RevisionAuthorDate
    r989jyte2010-01-01 13:41:47 -0600 (Fri, 01 Jan 2010)

  • Bug#: 2322
    RevisionAuthorDate
    r988wyrdweb2010-01-01 13:11:20 -0600 (Fri, 01 Jan 2010)

    Adding mouse nametag for bz 2321.

    RevisionAuthorDate
    r987wyrdweb2009-12-27 14:52:52 -0600 (Sun, 27 Dec 2009)

    Changing the cards from psd to raw since DS is whining about mipmaps, and, adding Yrttis' head - this should be everyone (at least those that sent me pictures - if you want your head in game, you'll have to send a picture to me quick).

    RevisionAuthorDate
    r986wyrdweb2009-12-26 11:04:08 -0600 (Sat, 26 Dec 2009)

    Adding heads, wonderfully gory, decapitated heads for hanging. *bwahahaha*

    RevisionAuthorDate
    r985u6p_alexandre2009-12-25 14:24:36 -0600 (Fri, 25 Dec 2009)

    New fully transparent object (but rendered) for teleporter.

    RevisionAuthorDate
    r984u6p_alexandre2009-12-24 22:10:54 -0600 (Thu, 24 Dec 2009)

    Adding a needed item...

    RevisionAuthorDate
    r983u6p_alexandre2009-12-24 10:41:35 -0600 (Thu, 24 Dec 2009)

    New node for teleporter top. Will give it a try before replacing of course.

    RevisionAuthorDate
    r982wyrdweb2009-12-21 00:07:14 -0600 (Mon, 21 Dec 2009)

    Adding cat door texture - need u6p_logic.

    RevisionAuthorDate
    r981wyrdweb2009-12-20 20:16:49 -0600 (Sun, 20 Dec 2009)

    Moving portrait to pb.

    RevisionAuthorDate
    r980wyrdweb2009-12-20 20:03:13 -0600 (Sun, 20 Dec 2009)

    These should be the last for the usecode portraits (I just need to hook up the doors ones).

    RevisionAuthorDate
    r979wyrdweb2009-12-20 17:42:29 -0600 (Sun, 20 Dec 2009)

    Adding Lili's sleeper.

    RevisionAuthorDate
    r978u6p_alexandre2009-12-19 21:33:30 -0600 (Sat, 19 Dec 2009)

    New nodes for garg pyramids corners.

    RevisionAuthorDate
    r977wyrdweb2009-12-18 23:06:48 -0600 (Fri, 18 Dec 2009)

    Decals for drain oneshots (simulates drain holes).

    RevisionAuthorDate
    r976wyrdweb2009-12-16 23:51:37 -0600 (Wed, 16 Dec 2009)

    Adding 4 cards and usecode portraits.

    RevisionAuthorDate
    r975wyrdweb2009-12-16 16:22:02 -0600 (Wed, 16 Dec 2009)

    Adding missed sign for market.

    RevisionAuthorDate
    r974u6p_alexandre2009-12-16 02:10:15 -0600 (Wed, 16 Dec 2009)

    Fixing many bugs in OW.

    RevisionAuthorDate
    r973aletys2009-12-15 19:29:36 -0600 (Tue, 15 Dec 2009)

  • Some more picts for Compendium, and some new entries to go with a couple of them.
  • Added a flag to lb banter for Ozzy.
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r972aletys2009-12-14 23:43:51 -0600 (Mon, 14 Dec 2009)

    More Compendium stuff:
  • more picts added for entries.
    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r971aletys2009-12-14 16:37:19 -0600 (Mon, 14 Dec 2009)

    More Compendium updates.

    Next: Will extract portions that are done so Shad can turn into skrit.

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r970aletys2009-12-12 21:56:30 -0600 (Sat, 12 Dec 2009)

    More compendium fixes, picts, updates.

    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r969u6p_alexandre2009-12-12 14:59:55 -0600 (Sat, 12 Dec 2009)

    Fixing OW-48 : totally rebuilt Sutek's castle roof.

    Needs both art and map

    RevisionAuthorDate
    r968wyrdweb2009-12-12 11:35:08 -0600 (Sat, 12 Dec 2009)

    Stretched the dragon tartar. It's from a huge dragon, it's supposed to be big.

    RevisionAuthorDate
    r967aletys2009-12-12 10:56:06 -0600 (Sat, 12 Dec 2009)

    More Compendium stuff:
  • Fixed Virtues picts so don't look washed out.
  • Updated gameplay_settings & status_console picts to match new retail versions.
  • Updated pict names as needed in entries file.
    Need: u6p_art
    u6p_logic


    RevisionAuthorDate
    r966aletys2009-12-12 00:24:18 -0600 (Sat, 12 Dec 2009)

    More Compendium stuff
  • Fixed, updated picts
  • Fixes, additions to entries
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r965wyrdweb2009-12-11 20:18:36 -0600 (Fri, 11 Dec 2009)

    Usecode portraits.

    RevisionAuthorDate
    r964aletys2009-12-11 16:19:38 -0600 (Fri, 11 Dec 2009)

    More Compendium stuff:
  • new picts.
  • new entries & corrections to existing ones.
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r963wyrdweb2009-12-10 00:59:54 -0600 (Thu, 10 Dec 2009)

    Adding usecode portrait.

    RevisionAuthorDate
    r962aletys2009-12-10 00:34:47 -0600 (Thu, 10 Dec 2009)

    More Compendium updates:

  • fixed mis-sized picture
  • adding compendium entries into dungeon banters
  • more entries added
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r961aletys2009-12-09 12:32:22 -0600 (Wed, 09 Dec 2009)

    Tweaked pict so a bit more contrast.

    RevisionAuthorDate
    r960aletys2009-12-09 12:24:58 -0600 (Wed, 09 Dec 2009)

    More Compendium Entries:

  • Spellbook section of Compendium.
  • New figure for spellbook with those lovely new spell icons.
    Need: u6p_art
    u6p_logic
    u6p_npc

    Deborah, can you please review & tell me if it needs any changes?



    RevisionAuthorDate
    r959aletys2009-12-08 18:07:43 -0600 (Tue, 08 Dec 2009)

    A little more tweaking on the compendium pict for NM.


    RevisionAuthorDate
    r958wyrdweb2009-12-08 18:06:28 -0600 (Tue, 08 Dec 2009)

    Adding panpipes pic for usecode.

    RevisionAuthorDate
    r957aletys2009-12-08 13:58:00 -0600 (Tue, 08 Dec 2009)

    Corrected picture overlays so not washed out. Deborah, please look at them & tell me if this works.

    RevisionAuthorDate
    r956u6p_alexandre2009-12-07 22:25:31 -0600 (Mon, 07 Dec 2009)

    Placed some tower doors and fixed a texturing problem on it.

    RevisionAuthorDate
    r955jesses2009-12-07 21:29:24 -0600 (Mon, 07 Dec 2009)

    noose. we're sick.

    RevisionAuthorDate
    r954u6p_alexandre2009-12-07 21:29:08 -0600 (Mon, 07 Dec 2009)

    New Doors for DS towers.

    Placed 2 in Minoc, if you want to have a look.

    RevisionAuthorDate
    r953shaddock2009-12-06 17:17:44 -0600 (Sun, 06 Dec 2009)

    more hydra animations

    RevisionAuthorDate
    r952jesses2009-12-06 16:23:03 -0600 (Sun, 06 Dec 2009)

    ugly brown color. using it in the load screen so flerida can see her selection.

    RevisionAuthorDate
    r951u6p_alexandre2009-12-06 14:05:46 -0600 (Sun, 06 Dec 2009)

    Forgot to commit fixed node.

    RevisionAuthorDate
    r950shaddock2009-12-06 10:57:49 -0600 (Sun, 06 Dec 2009)

    updated hydra animation

    RevisionAuthorDate
    r949wyrdweb2009-12-05 23:59:14 -0600 (Sat, 05 Dec 2009)

    Adding In Wis text bark.

    RevisionAuthorDate
    r948aletys2009-12-05 08:36:04 -0600 (Sat, 05 Dec 2009)

    For some reason, Lord Draxinusom's nameplate no longer matches his template. Have renamed nametag to match his template and texture errors are gone.

    RevisionAuthorDate
    r947aletys2009-12-04 09:33:21 -0600 (Fri, 04 Dec 2009)

  • Adding mouse pict for compendium, and nametag for garg guards.
  • More compendium entries.
  • Adding generic guard convo 1 (unfriendly guard).
  • Added nametags and convos and portraits to garg guards.
    Need: u6p_art
    u6p_logic
    u6p_npc


    RevisionAuthorDate
    r946aletys2009-12-03 15:00:48 -0600 (Thu, 03 Dec 2009)

    Another pict for Compendium. All reagents now have new picts.

    RevisionAuthorDate
    r945aletys2009-12-03 13:55:44 -0600 (Thu, 03 Dec 2009)

    Forgot to commit this one. Nice new pict from Deborah.


    RevisionAuthorDate
    r944aletys2009-12-02 21:08:43 -0600 (Wed, 02 Dec 2009)

    Some more Gargoyle portraits, thanks to Deborah.


    RevisionAuthorDate
    r943shaddock2009-12-01 19:54:53 -0600 (Tue, 01 Dec 2009)

  • lets try this again. Hydra meshes, textures, and animations.
    RevisionAuthorDate
    r942u6p_alexandre2009-11-30 23:47:47 -0600 (Mon, 30 Nov 2009)

    Magincia nearly done. Evil traps in there, but if you wish to test those, you'll have to start a new game...

    RevisionAuthorDate
    r941shaddock2009-11-30 22:23:43 -0600 (Mon, 30 Nov 2009)

  • backing out the hydra art.. i'm seeing strange lockups in dsmod not allowing me past the loading screen.
    RevisionAuthorDate
    r940shaddock2009-11-30 21:05:30 -0600 (Mon, 30 Nov 2009)

    Hydra mesh and animations

    RevisionAuthorDate
    r939u6p_alexandre2009-11-29 20:02:38 -0600 (Sun, 29 Nov 2009)

    Fixed strings texturing on lyre

    RevisionAuthorDate
    r938u6p_alexandre2009-11-29 19:44:04 -0600 (Sun, 29 Nov 2009)

    Adding a lyre

    RevisionAuthorDate
    r937jesses2009-11-29 14:01:32 -0600 (Sun, 29 Nov 2009)

    fixes mis-matched sleeper textures! thanks niko!

    RevisionAuthorDate
    r936u6p_alexandre2009-11-29 08:10:28 -0600 (Sun, 29 Nov 2009)

    Adding Harp. (u6p_art) needs u6p_art and logic

    RevisionAuthorDate
    r935wyrdweb2009-11-28 18:05:27 -0600 (Sat, 28 Nov 2009)

    Adding the remaining Spell Circle Icons for Compendium. Made a cannonball backpack icon.

    RevisionAuthorDate
    r934jesses2009-11-28 18:05:19 -0600 (Sat, 28 Nov 2009)

    re-exported axsim's head (probably not using it though)

    RevisionAuthorDate
    r933wyrdweb2009-11-28 16:15:04 -0600 (Sat, 28 Nov 2009)

    Adding dairy sign. Need u6p_logic.

    RevisionAuthorDate
    r932wyrdweb2009-11-28 15:09:45 -0600 (Sat, 28 Nov 2009)

    Adding new town signs. Need u6p_logic.

    Alfie, please place these. Thanks!

    RevisionAuthorDate
    r931jesses2009-11-27 20:03:39 -0600 (Fri, 27 Nov 2009)

    letters photoshopped out.

    RevisionAuthorDate
    r930u6p_alexandre2009-11-27 18:53:44 -0600 (Fri, 27 Nov 2009)

    Trinsic barracks have new doors. Needs u6p_logic, u6p_art and map.

    RevisionAuthorDate
    r929wyrdweb2009-11-27 02:42:47 -0600 (Fri, 27 Nov 2009)

    Updated 3 spellbook icons and adding all the new/updated icons for weapons UI and quickslot UI icons. Need u6p_logic.

    RevisionAuthorDate
    r928wyrdweb2009-11-26 18:10:37 -0600 (Thu, 26 Nov 2009)

    Adding new spellbook icons. Please, someone, look these over quickly and let me know if these are okay. If so, then I can finish the rest to have the quickslot and weapons UI icons match.

    You can hop in game and use the green box (sdbg) and use the spellcasting debug that will give you the full spellbook to look at them all.

    RevisionAuthorDate
    r927ozzy2009-11-25 12:19:11 -0600 (Wed, 25 Nov 2009)

    Maps of Bucs Den and Sewers (levels 1,2,3)
    (Maps created by Deborah)

    RevisionAuthorDate
    r926u6p_alexandre2009-11-23 15:32:15 -0600 (Mon, 23 Nov 2009)

    Added death cannon base as required by Shad. If you need any grip point or such, ask Niko, I'm not skilled enough in Gmax to do that.

    RevisionAuthorDate
    r925aletys2009-11-22 23:46:25 -0600 (Sun, 22 Nov 2009)

    More art for Compendium (thanks to Deborah).

    These will be my last additions for M8 - I'm heading out in the morning.

    Have a nice Thanksgiving everyone (for all the US based team).

    Need: u6p_art
    u6p_logic

    RevisionAuthorDate
    r924aletys2009-11-21 02:54:43 -0600 (Sat, 21 Nov 2009)

    Another pict for Compendium.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r923aletys2009-11-20 13:27:22 -0600 (Fri, 20 Nov 2009)

    More Compendium stuff - start of game controls section, art for map gui section.

    Need: u6p_logic
    u6p_npc

    RevisionAuthorDate
    r922jesses2009-11-19 22:45:41 -0600 (Thu, 19 Nov 2009)

    committing "correct" meshes (doesn't fix problem though) :(

    RevisionAuthorDate
    r921shaddock2009-11-19 22:36:23 -0600 (Thu, 19 Nov 2009)

  • adding new equippable cannon mesh
    RevisionAuthorDate
    r920aletys2009-11-18 23:56:56 -0600 (Wed, 18 Nov 2009)

    New/updated art for Compendium.

    Need: u6p_logic


    RevisionAuthorDate
    r919wyrdweb2009-11-17 14:56:33 -0600 (Tue, 17 Nov 2009)

    Adding Beh Lem's portraits. (Thanks to Tony!)

    RevisionAuthorDate
    r918aletys2009-11-16 23:54:20 -0600 (Mon, 16 Nov 2009)

    Adding reagent picts to Compendium.

    Need: u6p_logic
    u6p_npc

    RevisionAuthorDate
    r917aletys2009-11-16 17:25:27 -0600 (Mon, 16 Nov 2009)

    More art for Compendium.


    RevisionAuthorDate
    r916aletys2009-11-16 14:51:23 -0600 (Mon, 16 Nov 2009)

    More art for Compendium, thanks to Deborah!

    Need: u6p_npc
    u6p_logic


    RevisionAuthorDate
    r915wyrdweb2009-11-15 17:39:54 -0600 (Sun, 15 Nov 2009)

    Adding signs for Paws.

    RevisionAuthorDate
    r914aletys2009-11-15 14:07:32 -0600 (Sun, 15 Nov 2009)

    One new, one replacement pict for Compendium. Bloody Plains entry is now active.

    Need: u6p_logic.


    RevisionAuthorDate
    r913aletys2009-11-15 01:06:25 -0600 (Sun, 15 Nov 2009)

    More art for Compendium. Entries matching these images are now active.

    Need: u6p_logic


    RevisionAuthorDate
    r912aletys2009-11-13 23:08:15 -0600 (Fri, 13 Nov 2009)

    More art for Compendium. The entries matching these images are now active.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r911aletys2009-11-12 21:38:49 -0600 (Thu, 12 Nov 2009)

    More art for Compendium. Entries matching these images are now active in Compendium.

    Need: u6p_logic


    RevisionAuthorDate
    r910aletys2009-11-12 07:52:07 -0600 (Thu, 12 Nov 2009)

    More art for Compendium. All Bestiary entries which match picts in this commit are now visible.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r909aletys2009-11-11 11:11:28 -0600 (Wed, 11 Nov 2009)

    More Compendium images. Note: Ship travel is a place holder till we get a better pict.

    Need: u6p_logic
    u6p_npc


    RevisionAuthorDate
    r908aletys2009-11-10 17:16:45 -0600 (Tue, 10 Nov 2009)

    More art for Compendium.
  • Weapons & Armor sections art is done
  • Cities & Towns section now has picts, but still needs:
  • -Sutek's Castle
  • -LB Castle
  • -Cove
  • -Lighthouses
  • -New Magincia
  • -Skara Brae
  • -Trinsic
  • -Bloody Plains
    Need: u6p_logic
    u6p_npc



    RevisionAuthorDate
    r907aletys2009-11-10 12:20:54 -0600 (Tue, 10 Nov 2009)

    Adding more art for Compendium, also garg guards portrait silhouettes.

    Need: u6p_logic


    RevisionAuthorDate
    r906wyrdweb2009-11-05 00:05:56 -0600 (Thu, 05 Nov 2009)

    Updated pics with alpha.

    RevisionAuthorDate
    r905wyrdweb2009-11-04 22:12:35 -0600 (Wed, 04 Nov 2009)

    Adding Katrina's portrait. Yay!

    RevisionAuthorDate
    r904aletys2009-11-04 16:57:47 -0600 (Wed, 04 Nov 2009)

    Fixed picts for Compendium.

    Need: u6p_logic
    u6p_npc

    RevisionAuthorDate
    r903aletys2009-11-04 09:49:53 -0600 (Wed, 04 Nov 2009)

    More picts for Compendium.



    RevisionAuthorDate
    r902aletys2009-11-03 19:43:28 -0600 (Tue, 03 Nov 2009)

    1st real pict for Compendium.

    Need: u6p_logic, u6p_npc

    RevisionAuthorDate
    r901aletys2009-11-02 17:04:20 -0600 (Mon, 02 Nov 2009)

    Table didn't work ... too small. Going back to text.



    RevisionAuthorDate
    r900aletys2009-11-02 14:37:53 -0600 (Mon, 02 Nov 2009)

    Test table for Compendium, but the engine is not recognizing it for some reason. Deborah, can you please look at it?

    Need: u6p_logic

    RevisionAuthorDate
    r899wyrdweb2009-11-01 21:10:36 -0600 (Sun, 01 Nov 2009)

    Adding missing icon.

    RevisionAuthorDate
    r898ozzy2009-11-01 14:29:48 -0600 (Sun, 01 Nov 2009)

    Added the directory for the compendium images and added it to the nnk file.

    Flerida, Deborah: the prefix for the images should be b_u6p_g_ig_comp

    RevisionAuthorDate
    r897ozzy2009-10-31 09:32:34 -0500 (Sat, 31 Oct 2009)

    Dungeon Deceit maps (levels 1-4)
    (maps created by Deborah)

    RevisionAuthorDate
    r896ozzy2009-10-31 09:19:29 -0500 (Sat, 31 Oct 2009)

    Dungeon Shame maps (levels 1-4)
    (maps created by Deborah)

    RevisionAuthorDate
    r895ozzy2009-10-31 09:11:38 -0500 (Sat, 31 Oct 2009)

    Maps of Pirate Cave (Levels 1-4)
    (Maps created by Deborah)

    RevisionAuthorDate
    r894ozzy2009-10-31 09:03:40 -0500 (Sat, 31 Oct 2009)

    Dungeon Destard maps (Levels 1-4)
    Heroes Hole maps (Levels 1 and 2)
    (maps created by Deborah)

    RevisionAuthorDate
    r893ozzy2009-10-30 18:20:52 -0500 (Fri, 30 Oct 2009)

    Maps of Dungeon Wrong (levels 3 and 4)
    (map created by Deborah)

    RevisionAuthorDate
    r892aletys2009-10-30 11:15:01 -0500 (Fri, 30 Oct 2009)

    Nametag & silhouette portrait for Empath Abbey Night Shift Clerk.

    Need: u6p_npc

    RevisionAuthorDate
    r891wyrdweb2009-10-29 21:27:02 -0500 (Thu, 29 Oct 2009)

    Adding Manrel (has codex tattoo on forehead) and Thariand (has blue star tattoo on forehead) textures for faces. Adding texture and gui icon for maps.

    RevisionAuthorDate
    r890ozzy2009-10-29 19:23:49 -0500 (Thu, 29 Oct 2009)

    Maps of Dungeon Wrong (L1 and L2) and Crypts
    (maps created by Deborah)

    RevisionAuthorDate
    r889aletys2009-10-29 08:15:07 -0500 (Thu, 29 Oct 2009)

    Changing to female silhouette portrait.


    RevisionAuthorDate
    r888wyrdweb2009-10-28 14:01:11 -0500 (Wed, 28 Oct 2009)

    Moving textures to right place.

    RevisionAuthorDate
    r887wyrdweb2009-10-27 23:20:58 -0500 (Tue, 27 Oct 2009)

    Dresses for faux npcs by request.

    RevisionAuthorDate
    r886aletys2009-10-27 21:23:24 -0500 (Tue, 27 Oct 2009)

    Correcting nametag for Paws Inn night clerk.


    RevisionAuthorDate
    r885aletys2009-10-27 14:35:35 -0500 (Tue, 27 Oct 2009)

    Nametags for Inn night shift clerks.


    RevisionAuthorDate
    r884aletys2009-10-27 14:17:53 -0500 (Tue, 27 Oct 2009)

    Placeholder (silhouette) portraits for inn night shift clerks.


    RevisionAuthorDate
    r883aletys2009-10-27 10:42:14 -0500 (Tue, 27 Oct 2009)

    Hopefully this works. Renaming name tag.

    RevisionAuthorDate
    r882aletys2009-10-27 00:23:40 -0500 (Tue, 27 Oct 2009)

    Adding nametag & placeholder portrait for britain inn night shift clerk.

    Need: u6p_npc



    RevisionAuthorDate
    r881aletys2009-10-26 23:06:12 -0500 (Mon, 26 Oct 2009)

    Nametag & placeholder portrait for Cove Inn Clerk.

    Note: The system is insisting that the nametag file name have the first letter capitalized. I have no idea why. But get error message if it's not.

    Need:
  • u6p_map
  • u6p_npc


    RevisionAuthorDate
    r880aletys2009-10-25 10:39:17 -0500 (Sun, 25 Oct 2009)

    Lili's nameplate.

    Need: u6p_npc

    RevisionAuthorDate
    r879wyrdweb2009-10-23 00:28:16 -0500 (Fri, 23 Oct 2009)

    Some old and infirmed textures for women. (Forgot - pmo male and female do not sit - so adjust accordingly).

    RevisionAuthorDate
    r878wyrdweb2009-10-22 00:51:35 -0500 (Thu, 22 Oct 2009)

    New barks for faux npc library patrons.

    RevisionAuthorDate
    r877wyrdweb2009-10-21 22:49:34 -0500 (Wed, 21 Oct 2009)

    Adding textures for the Enchantable staffs and an object baby.

    RevisionAuthorDate
    r876wyrdweb2009-10-20 23:56:41 -0500 (Tue, 20 Oct 2009)

    Two barks for spells that are overriding pb ones so they reflect U6 incantations.

    RevisionAuthorDate
    r875jesses2009-10-20 23:40:12 -0500 (Tue, 20 Oct 2009)

    movie UI artwork

    RevisionAuthorDate
    r874wyrdweb2009-10-19 19:45:30 -0500 (Mon, 19 Oct 2009)

    Updating sign textures.

    RevisionAuthorDate
    r873wyrdweb2009-10-19 16:46:43 -0500 (Mon, 19 Oct 2009)

    Adding a sign for Joren and overriding Minoc's statue so it's in Runic instead of English.

    RevisionAuthorDate
    r872wyrdweb2009-10-19 09:59:37 -0500 (Mon, 19 Oct 2009)

    Adding texture for new sign. Need u6p_logic.

    RevisionAuthorDate
    r871wyrdweb2009-10-18 15:12:24 -0500 (Sun, 18 Oct 2009)

    New Minoc signs. Need u6p_logic.

    RevisionAuthorDate
    r870wyrdweb2009-10-18 12:40:10 -0500 (Sun, 18 Oct 2009)

    Adding needed signs. Need u6p_logic.

    RevisionAuthorDate
    r869wyrdweb2009-10-17 20:33:22 -0500 (Sat, 17 Oct 2009)

    Adding updates for stoves (these are done and all are ready to place), and adding some new textures for ja so we can use for faux npcs.

    RevisionAuthorDate
    r868wyrdweb2009-10-17 16:07:58 -0500 (Sat, 17 Oct 2009)

    Adding stoves (they are crafting containers too). Have one with pipe bent to right and left to be used to place by fireplaces and a 3rd with the pipe going straight up (this will likely be tweaked as pipe isn't tall enough yet). Need u6p_logic.

    RevisionAuthorDate
    r867u6p_alexandre2009-10-15 19:29:51 -0500 (Thu, 15 Oct 2009)

    New node for Wrong1

    RevisionAuthorDate
    r866wyrdweb2009-10-11 14:14:18 -0500 (Sun, 11 Oct 2009)

    Adding artifact gui icon for quest.

    RevisionAuthorDate
    r865jesses2009-10-09 21:17:27 -0500 (Fri, 09 Oct 2009)

    camera work and spawning for end sequence is DONE.

    todo: sfx for various things, figure out why moods aren't working, figure out why the roof won't fade back in.
    also: trigger movie at end
    also: make movie trigger a banter afterwards that says "congratulations, you've won! you can now keep playing."
    also: after this last banter, clean up all the things you spawned
    also: make sure you can't try to RE-WIN the game; none of the cameras will work again so that has to be blocked.

    RevisionAuthorDate
    r864ozzy2009-10-08 16:47:35 -0500 (Thu, 08 Oct 2009)

    Dungeon Covetous maps (level 1 and 2)
    (maps created by Deborah)

    RevisionAuthorDate
    r863ozzy2009-10-08 16:07:27 -0500 (Thu, 08 Oct 2009)

    Dungeons Despise maps (levels 2, 3 and 4)
    (maps created by Deborah)

    RevisionAuthorDate
    r862ozzy2009-10-08 13:26:14 -0500 (Thu, 08 Oct 2009)

    Dungeon Despise - Level 1 map
    (map created by Deborah)

    RevisionAuthorDate
    r861ozzy2009-10-08 12:39:16 -0500 (Thu, 08 Oct 2009)

    Graphics for the maps of the Ant mound (levels 1-4)
    (maps created by Deborah)

    RevisionAuthorDate
    r860ozzy2009-10-08 01:29:08 -0500 (Thu, 08 Oct 2009)

    Adding maps for Cove, Empath Abbey and Paws
    (maps created by Deborah)

    RevisionAuthorDate
    r859wyrdweb2009-10-07 23:01:06 -0500 (Wed, 07 Oct 2009)

    Adding swamp cave maps.

    RevisionAuthorDate
    r858wyrdweb2009-10-07 21:40:39 -0500 (Wed, 07 Oct 2009)

    Maps for Buc's Cave, Cyclops Cave and Spider Cave.

    RevisionAuthorDate
    r857shaddock2009-10-07 20:35:26 -0500 (Wed, 07 Oct 2009)

  • updated paperdoll texture adds in 2 more ring slots..kind of strange placement, but it should work for now.
    RevisionAuthorDate
    r856ozzy2009-10-07 17:50:36 -0500 (Wed, 07 Oct 2009)

    Moonglow and Lycaeum
    (maps created by Deborah)

    RevisionAuthorDate
    r855ozzy2009-10-07 16:40:48 -0500 (Wed, 07 Oct 2009)

    Serpent's Hold (map by Deborah)

    RevisionAuthorDate
    r854wyrdweb2009-10-07 15:42:07 -0500 (Wed, 07 Oct 2009)

    Adding Jhelom and NM.

    RevisionAuthorDate
    r853ozzy2009-10-07 15:11:13 -0500 (Wed, 07 Oct 2009)

    Pieces for the map of Trinsic
    (map created by Deborah)

    RevisionAuthorDate
    r852ozzy2009-10-07 14:25:47 -0500 (Wed, 07 Oct 2009)

    Pieces for the map of Skara Brae
    (map created by Deborah)

    RevisionAuthorDate
    r851ozzy2009-10-07 13:36:08 -0500 (Wed, 07 Oct 2009)

    Pieces for the map of Minoc

    RevisionAuthorDate
    r850ozzy2009-10-07 12:56:12 -0500 (Wed, 07 Oct 2009)

    Adding Britain map for map UI
    (made by Wyrdweb)

    RevisionAuthorDate
    r849wyrdweb2009-10-07 12:38:53 -0500 (Wed, 07 Oct 2009)

    Adding Yew map to be hooked up with map UI

    RevisionAuthorDate
    r848ozzy2009-10-06 16:10:35 -0500 (Tue, 06 Oct 2009)

    Replaced the .PSD files for the pirate map with .RAWs

    RevisionAuthorDate
    r847shaddock2009-10-05 20:29:24 -0500 (Mon, 05 Oct 2009)

  • new fg stormcloak mesh
    RevisionAuthorDate
    r846shaddock2009-10-04 21:20:45 -0500 (Sun, 04 Oct 2009)

    Added ground versions of the stormcloak and guildbelt

    RevisionAuthorDate
    r845shaddock2009-10-04 19:38:58 -0500 (Sun, 04 Oct 2009)

  • adding guildbelt and stormcloak wearable meshes..not sure we're going to be able to use them though unless there is a way to attach a mesh to the actor w/o using an equip slot.
    RevisionAuthorDate
    r844wyrdweb2009-10-04 12:23:12 -0500 (Sun, 04 Oct 2009)

    New silver and copper coins (for decor only). Need u6p_logic.

    RevisionAuthorDate
    r843wyrdweb2009-10-02 14:13:58 -0500 (Fri, 02 Oct 2009)

    Adding balloon plan sketches. Need u6p_logic.

    RevisionAuthorDate
    r842aletys2009-09-29 20:46:40 -0500 (Tue, 29 Sep 2009)

    Corrected names for portraits

    RevisionAuthorDate
    r841wyrdweb2009-09-29 19:47:15 -0500 (Tue, 29 Sep 2009)

    Oops, forgot 2.

    RevisionAuthorDate
    r840wyrdweb2009-09-29 19:46:06 -0500 (Tue, 29 Sep 2009)

    Adding portraits (3 are silhouettes) and nametags for 5 npcs.

    RevisionAuthorDate
    r839aletys2009-09-28 18:44:50 -0500 (Mon, 28 Sep 2009)

  • added silhouette portraits
    need:
  • u6p_map
  • u6p_npc
    RevisionAuthorDate
    r838wyrdweb2009-09-28 17:38:58 -0500 (Mon, 28 Sep 2009)

    Adding in belt and stormcloak - bad news is I can't do as wearable because we are missing the fg versions, the good news is, Niko will try to get fg for us, but if not by M7 release, we at least have them as amulet style items. Need u6p_logic.

    RevisionAuthorDate
    r837wyrdweb2009-09-28 13:24:01 -0500 (Mon, 28 Sep 2009)

    Adjusted cauldron icon to make larger in backpack. Need u6p_logic.

    RevisionAuthorDate
    r836wyrdweb2009-09-28 12:46:43 -0500 (Mon, 28 Sep 2009)

    Adding balloon silk and basket icons. Need u6p_logic.

    RevisionAuthorDate
    r835wyrdweb2009-09-26 20:31:20 -0500 (Sat, 26 Sep 2009)

    Adding missing mesh.

    RevisionAuthorDate
    r834wyrdweb2009-09-26 13:39:52 -0500 (Sat, 26 Sep 2009)

    Adding in all the balloon meshes and textures.

    RevisionAuthorDate
    r833jesses2009-09-25 22:28:21 -0500 (Fri, 25 Sep 2009)

    for testing in-game movie system

    RevisionAuthorDate
    r832wyrdweb2009-09-25 10:01:47 -0500 (Fri, 25 Sep 2009)

    Adding portraits for Kador and PushmePullyu.

    RevisionAuthorDate
    r831aletys2009-09-24 17:22:23 -0500 (Thu, 24 Sep 2009)

    Added silhouette for pmpy

    RevisionAuthorDate
    r830ozzy2009-09-24 15:11:48 -0500 (Thu, 24 Sep 2009)

    Textures for the 'clothmap' of the Pirate Map - created by Deborah


    RevisionAuthorDate
    r829wyrdweb2009-09-15 18:18:53 -0500 (Tue, 15 Sep 2009)

    Adding new textures. Need u6p_logic.

    RevisionAuthorDate
    r828shaddock2009-09-13 19:53:33 -0500 (Sun, 13 Sep 2009)

    individual note icons for the panpipes

    RevisionAuthorDate
    r827wyrdweb2009-09-13 18:07:47 -0500 (Sun, 13 Sep 2009)

    I'm sorry, but you can't have an Ultima without dough. :P May want to reword the bread recipe, if that's okay with everyone. Adding a medieval treat for the kiddies and those that love sweets. :) Need u6p_logic.

    RevisionAuthorDate
    r826wyrdweb2009-09-10 21:40:36 -0500 (Thu, 10 Sep 2009)

    Adding new shield. Need u6p_logic.

    RevisionAuthorDate
    r825wyrdweb2009-09-08 21:13:12 -0500 (Tue, 08 Sep 2009)

    Committing what I have for Fuzzies and for the Gargoyle painting that is talked about in convos by local Buc Den artist.

    RevisionAuthorDate
    r824ozzy2009-09-08 18:25:21 -0500 (Tue, 08 Sep 2009)

    Art for the cloth map in 768x768 (created by Deborah).

    RevisionAuthorDate
    r823shaddock2009-09-07 21:02:05 -0500 (Mon, 07 Sep 2009)

  • new Garg walk animations. Thanks Niko!!!
    RevisionAuthorDate
    r822ozzy2009-09-07 20:17:28 -0500 (Mon, 07 Sep 2009)

    New graphics for our cloth map. Created by Deborah.

    RevisionAuthorDate
    r821shaddock2009-09-07 14:05:37 -0500 (Mon, 07 Sep 2009)

    PushMePullYu meshes and animations

    RevisionAuthorDate
    r820wyrdweb2009-09-07 12:34:52 -0500 (Mon, 07 Sep 2009)

    Tweaked the Stones texture a bit.

    RevisionAuthorDate
    r819wyrdweb2009-09-04 16:45:18 -0500 (Fri, 04 Sep 2009)

    Updated Trinsic sway with Runic instead of English - I have it as a bit tattered around the edges, if we don't want that, just delete its gas here in u6p_art. Need u6p_logic.

    RevisionAuthorDate
    r818wyrdweb2009-09-03 20:06:51 -0500 (Thu, 03 Sep 2009)

    Adding portrait for a banter.

    RevisionAuthorDate
    r817wyrdweb2009-09-03 01:37:07 -0500 (Thu, 03 Sep 2009)

    Adding updated Iolo's Bows sign. Need u6p_logic.

    RevisionAuthorDate
    r816wyrdweb2009-09-02 18:39:11 -0500 (Wed, 02 Sep 2009)

    Adding cauldron that's needed for the Codex Shrine.

    RevisionAuthorDate
    r815wyrdweb2009-09-02 00:09:31 -0500 (Wed, 02 Sep 2009)

    Adjusted grandfather clock portrait.

    RevisionAuthorDate
    r814wyrdweb2009-09-01 19:48:54 -0500 (Tue, 01 Sep 2009)

    Portrait silhouette and nametag for Yuna.

    RevisionAuthorDate
    r813wyrdweb2009-09-01 19:03:22 -0500 (Tue, 01 Sep 2009)

    Adding Buc's Den sign and texture for Yuna.

    RevisionAuthorDate
    r812wyrdweb2009-08-30 15:08:11 -0500 (Sun, 30 Aug 2009)

    Adding key for Jesse. Need u6p_logic.

    RevisionAuthorDate
    r811wyrdweb2009-08-29 19:33:45 -0500 (Sat, 29 Aug 2009)

    Adding Seggallion's portraits. (Thanks to Devon!)

    RevisionAuthorDate
    r810wyrdweb2009-08-29 12:58:55 -0500 (Sat, 29 Aug 2009)

    Adding textures for Mama and Papa Cyclops.

    RevisionAuthorDate
    r809u6p_alexandre2009-08-27 12:11:12 -0500 (Thu, 27 Aug 2009)

    New black cap to fix problem in Wrong level 2. Will inspected level 3 and 4 if the same problem happens. Will also check Crypt and Tomb of Kings

    RevisionAuthorDate
    r808wyrdweb2009-08-26 15:22:51 -0500 (Wed, 26 Aug 2009)

    Adding Smith's portrait.

    RevisionAuthorDate
    r807wyrdweb2009-08-25 22:04:44 -0500 (Tue, 25 Aug 2009)

    Adding portrait for grandfather clock, adding tweaked pics for hourglass to give it transparency and adding drum mesh. Neep u6p_logic.

    RevisionAuthorDate
    r806shaddock2009-08-25 21:20:52 -0500 (Tue, 25 Aug 2009)

  • redone panpipe ui textures based upon 512x512 source. Thanks Deborah!
    RevisionAuthorDate
    r805u6p_alexandre2009-08-25 01:50:27 -0500 (Tue, 25 Aug 2009)

    First version. Deborah, tell me what you need exactly

    RevisionAuthorDate
    r804wyrdweb2009-08-24 12:55:27 -0500 (Mon, 24 Aug 2009)

    Updated mesh and texture for hourglass (I might tweak the texture again).

    RevisionAuthorDate
    r803wyrdweb2009-08-22 19:38:20 -0500 (Sat, 22 Aug 2009)

    Adding the Codex mesh and texture.

    RevisionAuthorDate
    r802shaddock2009-08-20 19:52:06 -0500 (Thu, 20 Aug 2009)

  • panpipes UI image (reduced to 256x256 from source image)
    RevisionAuthorDate
    r801wyrdweb2009-08-19 13:03:39 -0500 (Wed, 19 Aug 2009)

    Adding Cove, Britain and Yew Town signs (will do more as I can), adding a rug that I'd done before and never added, tweaked the wood for the dark posts (also used for the Britain and Yew town signs), adding Sentri's portraits (thanks to Devon), adding uniforms for Flerida and tweaked an outfit. Need u6p_logic.

    RevisionAuthorDate
    r800wyrdweb2009-08-17 17:34:09 -0500 (Mon, 17 Aug 2009)

    Adding shipwright sign (missed it before - let me know if I missed any others, but all should be done except the written town signs with their names). Need u6p_logic.

    RevisionAuthorDate
    r799wyrdweb2009-08-17 13:06:25 -0500 (Mon, 17 Aug 2009)

    Updating the guillotine meshes. We now have guillotines. *bwahahahaha*

    RevisionAuthorDate
    r798wyrdweb2009-08-15 14:40:16 -0500 (Sat, 15 Aug 2009)

    Adding Covetous and Wrong maps (will need to be placed in dungeon areas so player can get some basic idea and avoid being totally lost).

    Christian, I'm also adding a section in QA scripts (in same area as Alfie's "standard issue") that will give you an area's maps. Note to other testers, if you have a dungeon area you are testing, let me know and I can get you the maps you need added in). Maps are best viewed on the ground (they are bigger there and I'm trying to get good detail in them - feedback is welcome.)

    Need u6p_logic.

    RevisionAuthorDate
    r797wyrdweb2009-08-15 00:47:39 -0500 (Sat, 15 Aug 2009)

    Adding the new meshes and textures for hourglass and grandfather clocks. Niko, man, you rock! Added a gas to get some transparency for the hourglass and made a backpack icon. It doesn't look like we can equip it, but could have it show up on the ground by the bell for Daver while he's in schedule there. Need u6p_logic. And we need clocks and hourglasses placed. :D

    Also adding the clock animation for the pendulum but I have no idea how to add the animation to the template. I have both templates in placeholders ATM. I'm thinking we might want to have the clock (or both) as a right-click item, but I'm waiting on Shad's reply.

    RevisionAuthorDate
    r796u6p_alexandre2009-08-14 17:52:44 -0500 (Fri, 14 Aug 2009)

    adding opened and closed guillotines

    RevisionAuthorDate
    r795wyrdweb2009-08-14 13:20:03 -0500 (Fri, 14 Aug 2009)

    Adding another outfit for NPC women and adding Zeke's portrait (thanks to Devon - Empath Abbey portraits are finished! Yay!)

    RevisionAuthorDate
    r794jesses2009-08-09 20:29:39 -0500 (Sun, 09 Aug 2009)

    i think i just forgot to commit this for stonegate

    RevisionAuthorDate
    r793wyrdweb2009-08-08 23:07:55 -0500 (Sat, 08 Aug 2009)

    Adding Stephanie's portrait (thanks to Devon).

    RevisionAuthorDate
    r792wyrdweb2009-08-08 19:39:43 -0500 (Sat, 08 Aug 2009)

    Adding Sylaina's portrait (thanks, Devon!)

    RevisionAuthorDate
    r791wyrdweb2009-07-30 21:25:07 -0500 (Thu, 30 Jul 2009)

    Updated the pirate textures.

    RevisionAuthorDate
    r790u6p_alexandre2009-07-27 11:18:38 -0500 (Mon, 27 Jul 2009)

    Adding missing .gas files for terrain textures.

    RevisionAuthorDate
    r789wyrdweb2009-07-25 23:43:46 -0500 (Sat, 25 Jul 2009)

    Adding Sionnach portrait. Devon rocks! Woot!

    RevisionAuthorDate
    r788wyrdweb2009-07-24 21:47:45 -0500 (Fri, 24 Jul 2009)

    Adding Mole's new portrait (thanks to Devon!)

    RevisionAuthorDate
    r787u6p_alexandre2009-07-19 14:19:37 -0500 (Sun, 19 Jul 2009)

    Forgot to place the floor on this node. Fixed.

    RevisionAuthorDate
    r786u6p_alexandre2009-07-19 14:03:38 -0500 (Sun, 19 Jul 2009)

    Updating a node : textures mismatch

    RevisionAuthorDate
    r785u6p_alexandre2009-07-19 13:47:20 -0500 (Sun, 19 Jul 2009)

    New nodes for garg shrines.

    RevisionAuthorDate
    r784wyrdweb2009-07-16 18:59:32 -0500 (Thu, 16 Jul 2009)

    Adding Glen's portrait. Woot! (Thanks, Devon!)

    RevisionAuthorDate
    r783wyrdweb2009-07-09 22:53:07 -0500 (Thu, 09 Jul 2009)

    Adding Faren's portrait (yay, Devon!)

    RevisionAuthorDate
    r782wyrdweb2009-07-06 00:08:24 -0500 (Mon, 06 Jul 2009)

    Adding Eckhart's portrait.

    RevisionAuthorDate
    r781wyrdweb2009-07-04 23:14:55 -0500 (Sat, 04 Jul 2009)

    Adding Avatar Tabard as well as a plain chain mail (tailors will sell and fit Tabards to this chain mail and 2 variations of Plate Mail - no more whining about losing their Avatar garb to acid slimes), new textures and icons for magic helms, adding Sherry bark, adding Plate Mails with Avatar Tabards, adding new Magic Armor texture and icon, Mystic Armor got a makeover, had to move helmets icons because something got changed in nnk and I couldn't get it to work again so moved the one to another folder and added others there.

    RevisionAuthorDate
    r780shaddock2009-07-01 21:41:24 -0500 (Wed, 01 Jul 2009)

  • added gargoyle fishing animation
    RevisionAuthorDate
    r779wyrdweb2009-07-01 19:42:56 -0500 (Wed, 01 Jul 2009)

    Fix for bz 1811.

    RevisionAuthorDate
    r778wyrdweb2009-06-28 17:38:43 -0500 (Sun, 28 Jun 2009)

    Updated inventory cloth maps.

    RevisionAuthorDate
    r777shaddock2009-06-28 10:11:04 -0500 (Sun, 28 Jun 2009)

  • renaming grimm_2 to grimm_north
    RevisionAuthorDate
    r776wyrdweb2009-06-27 16:39:26 -0500 (Sat, 27 Jun 2009)

    Adding some things for various BZ's. Need u6p_logic.

    RevisionAuthorDate
    r775shaddock2009-06-26 13:50:21 -0500 (Fri, 26 Jun 2009)

  • renamed nametag grimm_1 to grimm_despise
    RevisionAuthorDate
    r774wyrdweb2009-06-25 14:49:14 -0500 (Thu, 25 Jun 2009)

    Adding Lynn's portrait. Thanks, Devon!

    RevisionAuthorDate
    r773shaddock2009-06-17 06:56:38 -0500 (Wed, 17 Jun 2009)

  • adding a few placeholder walk animations for winged FS1 (just copied the FS0 and renamed)
    RevisionAuthorDate
    r772shaddock2009-06-11 14:13:55 -0500 (Thu, 11 Jun 2009)

  • moving animation skrits out of u6p_art and into u6p_logic so I don't have to rebuild u6p_art every time I make a change
    RevisionAuthorDate
    r771jyte2009-06-11 09:23:33 -0500 (Thu, 11 Jun 2009)

  • bug 1896 (only silhouette)
    RevisionAuthorDate
    r770shaddock2009-06-10 16:31:49 -0500 (Wed, 10 Jun 2009)

    Adding test animations for winged walk cycles

    RevisionAuthorDate
    r769u6p_alexandre2009-06-10 16:21:47 -0500 (Wed, 10 Jun 2009)

    Adding Lorcan nametag.

    RevisionAuthorDate
    r768shaddock2009-06-09 15:38:16 -0500 (Tue, 09 Jun 2009)

  • eliminating incorrect (old) winged animations from the art tree
    RevisionAuthorDate
    r767wyrdweb2009-06-05 17:42:29 -0500 (Fri, 05 Jun 2009)

    Adding cannon icon. Need u6p_logic.

    RevisionAuthorDate
    r766u6p_alexandre2009-06-01 10:10:39 -0500 (Mon, 01 Jun 2009)

    Fixing Trinsic stairs.

    RevisionAuthorDate
    r765u6p_alexandre2009-05-28 13:38:43 -0500 (Thu, 28 May 2009)

    Placing transparent bridge node in garg shrine

    RevisionAuthorDate
    r764jesses2009-05-20 21:30:35 -0500 (Wed, 20 May 2009)

    customized texture slightly for breakable crates (for stonegate maze)

    RevisionAuthorDate
    r763u6p_alexandre2009-05-17 02:45:51 -0500 (Sun, 17 May 2009)

    Adding missing nametag

    RevisionAuthorDate
    r762wyrdweb2009-05-15 13:56:48 -0500 (Fri, 15 May 2009)

    Adding world cloth map (backpack and in world only), Britain and Trinsic area maps and an oar for our decor skiffs. Need u6p_logic.

    RevisionAuthorDate
    r761u6p_alexandre2009-05-15 03:05:32 -0500 (Fri, 15 May 2009)

    fixing some other glitches on boathouse node.

    RevisionAuthorDate
    r760u6p_alexandre2009-05-15 02:09:19 -0500 (Fri, 15 May 2009)

    New boathouse node.

    RevisionAuthorDate
    r759u6p_alexandre2009-05-11 23:01:12 -0500 (Mon, 11 May 2009)

    New generic node : cave entrance hidden behind a waterfall.

    RevisionAuthorDate
    r758u6p_alexandre2009-05-08 23:02:17 -0500 (Fri, 08 May 2009)

    Grindl has a new shop.

    RevisionAuthorDate
    r757u6p_alexandre2009-05-01 19:27:17 -0500 (Fri, 01 May 2009)

    New black caps for Wrong

    RevisionAuthorDate
    r756wyrdweb2009-04-29 17:24:49 -0500 (Wed, 29 Apr 2009)

    Adding missing nametag

    RevisionAuthorDate
    r755u6p_alexandre2009-04-26 10:24:39 -0500 (Sun, 26 Apr 2009)

    Removing .lqd20 files, that creates more problems than helps.

    RevisionAuthorDate
    r754u6p_alexandre2009-04-26 09:55:27 -0500 (Sun, 26 Apr 2009)

    Fixing Garg doortops

    RevisionAuthorDate
    r753u6p_alexandre2009-04-25 23:07:09 -0500 (Sat, 25 Apr 2009)

    space in Nametag

    RevisionAuthorDate
    r752u6p_alexandre2009-04-25 08:00:40 -0500 (Sat, 25 Apr 2009)

    Adding .lqd20 files. Some testers find the game not fluid enough.

    RevisionAuthorDate
    r751u6p_alexandre2009-04-24 09:51:47 -0500 (Fri, 24 Apr 2009)

    removing unused directory

    RevisionAuthorDate
    r750u6p_alexandre2009-04-23 21:05:15 -0500 (Thu, 23 Apr 2009)

    Correcting a BZ in human ruins. Removing 2 nodes I built that were invalid.

    RevisionAuthorDate
    r749u6p_alexandre2009-04-21 22:49:02 -0500 (Tue, 21 Apr 2009)

    New nodes for Stonegate. Here you are Jesse

    RevisionAuthorDate
    r748u6p_alexandre2009-04-21 21:43:14 -0500 (Tue, 21 Apr 2009)

    Gave Grimm nametags to Grimm_1 and Grimm_2.

    Gave same convo for the 2 new Grimm ( can be changed later but I try the ferry from Despise 3 )

    RevisionAuthorDate
    r747wyrdweb2009-04-21 12:46:42 -0500 (Tue, 21 Apr 2009)

    Building a better mousehole. :) Need u6p_logic. This fixes the strange shadowing and odd rendering of sides. Might need to tweak placement a very small bit, but the ones I looked at in Castle looked pretty good.

    RevisionAuthorDate
    r746wyrdweb2009-04-20 14:43:35 -0500 (Mon, 20 Apr 2009)

    Forgot to add the active icon for the sleeping powder. Need u6p_logic.

    RevisionAuthorDate
    r745wyrdweb2009-04-19 13:24:50 -0500 (Sun, 19 Apr 2009)

    Adding silver horn. Need u6p_logic and u6p_sound.

    RevisionAuthorDate
    r744wyrdweb2009-04-16 10:39:10 -0500 (Thu, 16 Apr 2009)

    This is going to be a placeholder for now.

    RevisionAuthorDate
    r743wyrdweb2009-04-15 19:41:00 -0500 (Wed, 15 Apr 2009)

    Adding broken garg lens (it's not perfect, but good for a placeholder - might be able to figure out something for later). Need u6p_logic.

    RevisionAuthorDate
    r742wyrdweb2009-04-15 12:49:10 -0500 (Wed, 15 Apr 2009)

    Adding sign for guild. Need u6p_logic.

    RevisionAuthorDate
    r741wyrdweb2009-04-13 23:42:26 -0500 (Mon, 13 Apr 2009)

    Adding Michael's body.

    RevisionAuthorDate
    r740u6p_alexandre2009-04-13 20:14:12 -0500 (Mon, 13 Apr 2009)

    Placed a root mode for rollingpin

    RevisionAuthorDate
    r739wyrdweb2009-04-13 19:50:12 -0500 (Mon, 13 Apr 2009)

    Rolling pin gui icon. Need u6p_logic.

    RevisionAuthorDate
    r738u6p_alexandre2009-04-13 18:40:32 -0500 (Mon, 13 Apr 2009)

    Correcting missing paths in u6p.nnk

    RevisionAuthorDate
    r737u6p_alexandre2009-04-13 18:18:32 -0500 (Mon, 13 Apr 2009)

    Correcting Lycaeum node set for the roads.

    Alfie

    RevisionAuthorDate
    r736u6p_alexandre2009-04-13 17:57:22 -0500 (Mon, 13 Apr 2009)

    Adding a rollingpin.

    Alfie

    RevisionAuthorDate
    r735u6p_alexandre2009-04-13 17:23:19 -0500 (Mon, 13 Apr 2009)

    Adding a texture for the hole in Garg's Museum.

    Alfie

    RevisionAuthorDate
    r734u6p_alexandre2009-04-13 11:32:23 -0500 (Mon, 13 Apr 2009)

    Correcting a faulty node in Trinsic ( keep stairs )

    Alfie

    RevisionAuthorDate
    r733u6p_alexandre2009-04-12 18:25:36 -0500 (Sun, 12 Apr 2009)

    Adding Hermione's nametag.

    Alfie

    RevisionAuthorDate
    r732aletys2009-04-12 14:30:46 -0500 (Sun, 12 Apr 2009)

    Correcting nametag.

    RevisionAuthorDate
    r731aletys2009-04-12 01:13:00 -0500 (Sun, 12 Apr 2009)

    Tweaking portraits.

    RevisionAuthorDate
    r730wyrdweb2009-04-09 15:52:27 -0500 (Thu, 09 Apr 2009)

    Adding gas for the older curtains since they are having problems without them. ;)

    RevisionAuthorDate
    r729wyrdweb2009-04-08 21:27:14 -0500 (Wed, 08 Apr 2009)

    Framed clothmaps per Flerida's request (I will be making old looking maps later so these could be replaced with that style later if you like). Need u6p_logic.

    RevisionAuthorDate
    r728aletys2009-04-07 21:44:34 -0500 (Tue, 07 Apr 2009)

    Portrait for new Adventurer's Guild Master.

    RevisionAuthorDate
    r727u6p_alexandre2009-04-06 20:27:26 -0500 (Mon, 06 Apr 2009)

    Adding a new parchment for Hermits

    RevisionAuthorDate
    r726wyrdweb2009-04-06 19:43:50 -0500 (Mon, 06 Apr 2009)

    Adding some rugs and curtains for Flerida. Need u6p_logic.

    RevisionAuthorDate
    r725wyrdweb2009-04-04 13:03:20 -0500 (Sat, 04 Apr 2009)

    Oops, forgot to commit texture and icon.

    RevisionAuthorDate
    r724jesses2009-04-03 23:45:11 -0500 (Fri, 03 Apr 2009)

    rejoice! the doors are slower. so they say.

    RevisionAuthorDate
    r723u6p_alexandre2009-04-03 13:13:45 -0500 (Fri, 03 Apr 2009)

    Cannon for Trinsic walls.

    Alfie

    RevisionAuthorDate
    r722wyrdweb2009-04-02 11:59:07 -0500 (Thu, 02 Apr 2009)

    Improved Beh Lem sleeper (thanks, Niko!)

    RevisionAuthorDate
    r721wyrdweb2009-04-01 14:44:40 -0500 (Wed, 01 Apr 2009)

    Adding dead Beh Lem. Need u6p_logic.

    RevisionAuthorDate
    r720wyrdweb2009-04-01 13:45:57 -0500 (Wed, 01 Apr 2009)

    Adding the bedroll that is flat and can use (needed for militia and since provisioners sell, makes sense you should see them). Need u6p_logic.

    RevisionAuthorDate
    r719u6p_alexandre2009-03-29 22:44:17 -0500 (Sun, 29 Mar 2009)

    Started Shame 4.

    Alfie

    RevisionAuthorDate
    r718u6p_alexandre2009-03-25 10:01:33 -0500 (Wed, 25 Mar 2009)

    Correcting Skiff object and adding a broken old skiff.

    Alfie

    RevisionAuthorDate
    r717aletys2009-03-24 12:53:14 -0500 (Tue, 24 Mar 2009)

    Silhouette portraits for Nash & Krill.

    RevisionAuthorDate
    r716wyrdweb2009-03-23 08:15:50 -0500 (Mon, 23 Mar 2009)

    Adding silver tablet textures and gui icons.

    RevisionAuthorDate
    r715jesses2009-03-22 06:53:26 -0500 (Sun, 22 Mar 2009)

    may have fixed transparency issue. needs testing

    RevisionAuthorDate
    r714wyrdweb2009-03-20 15:54:45 -0500 (Fri, 20 Mar 2009)

    Adding placeholder stone for tablets (will do text later). Need u6p_logic.

    RevisionAuthorDate
    r713wyrdweb2009-03-20 15:26:25 -0500 (Fri, 20 Mar 2009)

    Adding Zoltan's earring ( a quest original didn't finish). Need u6p_logic.

    RevisionAuthorDate
    r712u6p_alexandre2009-03-18 23:36:12 -0500 (Wed, 18 Mar 2009)

    Continuing Shame shrubbing.

    Alfie

    RevisionAuthorDate
    r711wyrdweb2009-03-18 21:51:56 -0500 (Wed, 18 Mar 2009)

    The regular wines and more crafting items - textures and gui icons. Need u6p_logic.

    RevisionAuthorDate
    r710u6p_alexandre2009-03-18 10:58:03 -0500 (Wed, 18 Mar 2009)

    replaced the .psd skiff thing by the mesh.

    Alfie

    RevisionAuthorDate
    r709u6p_alexandre2009-03-17 21:14:10 -0500 (Tue, 17 Mar 2009)

    placeholder texture for the skiff.

    Alfie

    RevisionAuthorDate
    r708u6p_alexandre2009-03-17 14:47:18 -0500 (Tue, 17 Mar 2009)

    Corrected all lights and north vectors into Garg land, I'm out of there now.

    Also commiting some tests.

    Alfie

    RevisionAuthorDate
    r707wyrdweb2009-03-16 20:04:02 -0500 (Mon, 16 Mar 2009)

    Adding ship deed textures and gui icon - this will be used for the other ships too, but I might be able to be persuaded to do a special one for the Black Pearl. Need u6p_logic.

    RevisionAuthorDate
    r706wyrdweb2009-03-15 13:02:39 -0500 (Sun, 15 Mar 2009)

    Portraits for containers (not sure how we are doing the tech so I'm adding these JIC).

    RevisionAuthorDate
    r705wyrdweb2009-03-14 06:53:42 -0500 (Sat, 14 Mar 2009)

    Adding placeholder texture (because I have no idea what this is being used for) - will resolve 2nd half of BZ 1623.

    RevisionAuthorDate
    r704wyrdweb2009-03-13 21:06:11 -0500 (Fri, 13 Mar 2009)

    Adding lenses, the silk bolt (not to be confused with the balloon bag) and sailcloth. Need u6p_logic.

    RevisionAuthorDate
    r703wyrdweb2009-03-10 21:32:58 -0500 (Tue, 10 Mar 2009)

    Adding Terri portrait and some new food items. Need u6p_logic.

    RevisionAuthorDate
    r702wyrdweb2009-03-09 15:13:24 -0500 (Mon, 09 Mar 2009)

    Adding dead dragon to use for shrubbing and/or container. Need u6p_logic.

    RevisionAuthorDate
    r701u6p_alexandre2009-03-09 10:10:45 -0500 (Mon, 09 Mar 2009)

    Deleting old unused node.

    Alfie

    RevisionAuthorDate
    r700u6p_alexandre2009-03-08 20:05:46 -0500 (Sun, 08 Mar 2009)

    Correcting lighting bug on Trinsic walls.

    Alfie

    RevisionAuthorDate
    r699wyrdweb2009-03-07 18:53:55 -0600 (Sat, 07 Mar 2009)

    Adding some crafting items. Need u6p_logic.

    RevisionAuthorDate
    r698wyrdweb2009-03-07 11:34:41 -0600 (Sat, 07 Mar 2009)

    Adding parchment for Dorin's recipe, updating a few portraits and adding a new one (from Ogg). Need u6p_logic.

    RevisionAuthorDate
    r697jesses2009-03-06 22:16:14 -0600 (Fri, 06 Mar 2009)

    tweak to convex, adding concave

    RevisionAuthorDate
    r696jesses2009-03-06 22:10:02 -0600 (Fri, 06 Mar 2009)

    garg lens convex, rename tablet meshes

    RevisionAuthorDate
    r695wyrdweb2009-03-06 16:23:42 -0600 (Fri, 06 Mar 2009)

    Adding 3 new portraits and an improved Dr. Cat by Ogg. Yay!

    RevisionAuthorDate
    r694wyrdweb2009-03-06 12:15:06 -0600 (Fri, 06 Mar 2009)

    Adding silverleaf leaf used for 2 quests. Need u6p_logic.

    RevisionAuthorDate
    r693jesses2009-03-05 22:26:40 -0600 (Thu, 05 Mar 2009)

    fixes door opening, but texture is no good now

    RevisionAuthorDate
    r692jesses2009-03-05 22:10:09 -0600 (Thu, 05 Mar 2009)

    silver tablet meshes and placeholder texture

    RevisionAuthorDate
    r691wyrdweb2009-03-05 16:05:46 -0600 (Thu, 05 Mar 2009)

    Adding Mandrake's portrait - the NPC, not the herb. :)

    RevisionAuthorDate
    r690wyrdweb2009-03-02 22:38:52 -0600 (Mon, 02 Mar 2009)

    Adding new gate. Need u6p_logic.

    RevisionAuthorDate
    r689u6p_alexandre2009-03-02 11:11:58 -0600 (Mon, 02 Mar 2009)

    New nodes for Despise level 3 and 4.

    Alfie

    RevisionAuthorDate
    r688wyrdweb2009-02-27 10:56:18 -0600 (Fri, 27 Feb 2009)

    Made a better looking texture for the grs rock that actually matches the grs terrain. Need u6p_logic.

    RevisionAuthorDate
    r687wyrdweb2009-02-26 21:38:56 -0600 (Thu, 26 Feb 2009)

    Reduced file size by removing unneeded layers.

    RevisionAuthorDate
    r686wyrdweb2009-02-26 21:36:04 -0600 (Thu, 26 Feb 2009)

    Adding Wisp portrait.

    RevisionAuthorDate
    r685wyrdweb2009-02-26 11:20:05 -0600 (Thu, 26 Feb 2009)

    Adding Alex's Blaine and 3 new portraits by Ogg (huzzah!)

    RevisionAuthorDate
    r684wyrdweb2009-02-25 16:58:45 -0600 (Wed, 25 Feb 2009)

    Adding texture and icons for Fire Wand. Need u6p_logic and pb_logic.

    RevisionAuthorDate
    r683wyrdweb2009-02-23 21:24:40 -0600 (Mon, 23 Feb 2009)

    Tweaked the evil casting circle and adding a new one.

    RevisionAuthorDate
    r682u6p_alexandre2009-02-22 09:17:11 -0600 (Sun, 22 Feb 2009)

    transparent bridge was too large.

    Alfie

    RevisionAuthorDate
    r681u6p_alexandre2009-02-22 08:46:29 -0600 (Sun, 22 Feb 2009)

    Adding transparent bridge for Shrine of Diligence. This bridge is temporarly black, for worldbuilding and shrubbing. Will be replaced by a transparent node after.

    Alfie

    RevisionAuthorDate
    r680wyrdweb2009-02-21 11:51:43 -0600 (Sat, 21 Feb 2009)

    Adding texture for crypts door and adding some keys for Wrong. Need u6p_logic.

    RevisionAuthorDate
    r679jesses2009-02-19 22:02:06 -0600 (Thu, 19 Feb 2009)

    fix

    RevisionAuthorDate
    r678jesses2009-02-19 22:01:40 -0600 (Thu, 19 Feb 2009)

    fix

    RevisionAuthorDate
    r677jesses2009-02-19 22:00:06 -0600 (Thu, 19 Feb 2009)

    fix

    RevisionAuthorDate
    r676jesses2009-02-19 21:58:34 -0600 (Thu, 19 Feb 2009)

    new door

    RevisionAuthorDate
    r675wyrdweb2009-02-18 10:35:11 -0600 (Wed, 18 Feb 2009)

    Some pirate attire and tweaking some existing ones and adding another robe. Need u6p_logic.

    RevisionAuthorDate
    r674jesses2009-02-16 21:37:43 -0600 (Mon, 16 Feb 2009)

    new sliding door, codex floor decal. note - the door animation is very fast, and deliberately so. we might be able to change the animation speed in the template; if not, we can redo the animations fairly easily.

    RevisionAuthorDate
    r673wyrdweb2009-02-15 16:40:37 -0600 (Sun, 15 Feb 2009)

    Adding new, lush and very green vegetation. We now have a proper fern that actually looks like one. Flerida, let me know what you need tweaked. Need u6p_logic.

    RevisionAuthorDate
    r672wyrdweb2009-02-13 21:17:57 -0600 (Fri, 13 Feb 2009)

    Adding a blood object so we can place on other objects for good effect. *bwahahahahaha* Need u6p_logic.

    RevisionAuthorDate
    r671wyrdweb2009-02-05 18:30:45 -0600 (Thu, 05 Feb 2009)

    Adding sign. Need u6p_logic.

    RevisionAuthorDate
    r670u6p_alexandre2009-01-29 23:21:43 -0600 (Thu, 29 Jan 2009)

    New nodes for human ruins ( generic, can be used for any ruins ).

    Human ruins will be finished tomorrow.

    Alfie

    RevisionAuthorDate
    r669u6p_alexandre2009-01-28 19:31:21 -0600 (Wed, 28 Jan 2009)

    Adding some generic nodes.

    Alfie

    RevisionAuthorDate
    r668jesses2009-01-25 22:51:41 -0600 (Sun, 25 Jan 2009)

    abelinda portrait. thanks devon!

    RevisionAuthorDate
    r667shaddock2009-01-24 16:20:32 -0600 (Sat, 24 Jan 2009)

    Minor tweak to the convo font to fix the issues with lowercase international characters.

    Christian, let me know if this fixes everything.

    RevisionAuthorDate
    r666shaddock2009-01-24 13:34:36 -0600 (Sat, 24 Jan 2009)

  • discovered that the u6p convo font was missing markers. I think this fixes the issue with international characters being wrongly mapped. Let me know if you see something that doesn't look right.
    I think the font generator is doing the correct thing, it's just that this hand-modified font removed some of the character indicators.

    RevisionAuthorDate
    r665shaddock2009-01-18 11:40:26 -0600 (Sun, 18 Jan 2009)

  • added garg hoe anim to art
    RevisionAuthorDate
    r664wyrdweb2009-01-17 14:50:47 -0600 (Sat, 17 Jan 2009)

    Adding magic fan, pliers and various stages of dead and dying trees for Flerida. Need u6p_logic.

    RevisionAuthorDate
    r663wyrdweb2009-01-15 22:12:44 -0600 (Thu, 15 Jan 2009)

    Adding new texture for a container and adding portraits for containers.

    RevisionAuthorDate
    r662wyrdweb2009-01-10 14:13:32 -0600 (Sat, 10 Jan 2009)

    Tweaking flesh tone to match most npcs (also to prep for adding some pirate and swashbuckler mobs).

    RevisionAuthorDate
    r661wyrdweb2009-01-10 00:42:43 -0600 (Sat, 10 Jan 2009)

    Adding horseshoes (for nostalgia and decor). Need u6p_logic.

    RevisionAuthorDate
    r660aletys2009-01-06 20:11:12 -0600 (Tue, 06 Jan 2009)

    Adding silouhette portrait for Lorwislem (correct name for Lensmaker, per original convo; Lorrelinlem will now be his senior apprentice).

    Need: u6p_npc

    RevisionAuthorDate
    r659wyrdweb2009-01-06 18:15:19 -0600 (Tue, 06 Jan 2009)

    Adding textures for xylophone and its legs. Need u6p_logic.

    RevisionAuthorDate
    r658wyrdweb2009-01-05 21:52:37 -0600 (Mon, 05 Jan 2009)

    New signs - only adding the ones we will actually use. I keep thinking there might be one or 2 I may have missed... if so, let me know. Need u6p_logic.

    RevisionAuthorDate
    r657wyrdweb2009-01-05 20:03:36 -0600 (Mon, 05 Jan 2009)

    Adding new gate. Need u6p_logic.

    RevisionAuthorDate
    r656wyrdweb2008-12-31 00:05:59 -0600 (Wed, 31 Dec 2008)

    Giving Gideon a makeover (for Flerida).

    RevisionAuthorDate
    r655aletys2008-12-21 19:55:56 -0600 (Sun, 21 Dec 2008)

    New re-sized portraits for gargs. Thanks Deborah!



    RevisionAuthorDate
    r654aletys2008-12-21 17:44:09 -0600 (Sun, 21 Dec 2008)

    Changing out gargoyle silhouette portraits.


    RevisionAuthorDate
    r653u6p_alexandre2008-12-17 18:01:16 -0600 (Wed, 17 Dec 2008)

    Adding a 24m rope.

    Alfie

    RevisionAuthorDate
    r652wyrdweb2008-12-17 09:58:29 -0600 (Wed, 17 Dec 2008)

    Fixed the gargoyle silhouette portraits (canvas should be 256x256, but the actual portrait should only be 169Wx190H). All the garg silhouettes added will need to be swapped out with these.

    RevisionAuthorDate
    r651wyrdweb2008-12-16 15:53:42 -0600 (Tue, 16 Dec 2008)

    Finalized pirate map pieces (hopefully, if everyone likes them). Get u6p_logic and in qadbg you can give them all to yourself under The Motherload. :)

    RevisionAuthorDate
    r650u6p_alexandre2008-12-15 20:01:14 -0600 (Mon, 15 Dec 2008)

    Some nodes changed in Stonegate, some others added.

    Alfie

    RevisionAuthorDate
    r649u6p_alexandre2008-12-15 18:10:30 -0600 (Mon, 15 Dec 2008)

    New nodes for Stonegate.

    Alfie

    RevisionAuthorDate
    r648u6p_alexandre2008-12-15 14:24:58 -0600 (Mon, 15 Dec 2008)

    Paths nodes and bitmaps for Magincia.

    Thanks WyrdWeb.

    Alfie

    RevisionAuthorDate
    r647wyrdweb2008-12-15 06:15:47 -0600 (Mon, 15 Dec 2008)

    Adding texture and gui icon for black box key. Need u6p_logic.

    RevisionAuthorDate
    r646wyrdweb2008-12-15 04:13:37 -0600 (Mon, 15 Dec 2008)

    Adding Amulet of Submission (all the extras will need to be added - don't know how we'll have that working) and removed unneeded abacus gas file. Need u6p_logic.

    RevisionAuthorDate
    r645wyrdweb2008-12-14 22:36:12 -0600 (Sun, 14 Dec 2008)

    Tweaking texture.

    RevisionAuthorDate
    r644wyrdweb2008-12-14 22:12:21 -0600 (Sun, 14 Dec 2008)

    Updating textures (have an issue with a node tho so one might still needing tweaking.)

    RevisionAuthorDate
    r643u6p_alexandre2008-12-14 21:51:25 -0600 (Sun, 14 Dec 2008)

    Adding another node for Stonegate.

    Alfie

    RevisionAuthorDate
    r642wyrdweb2008-12-14 21:27:58 -0600 (Sun, 14 Dec 2008)

    Adding textures for missing node textures - these aren't finalized but I have no way to get in the region to do much ATM. This will fix the errors being thrown. Since I'm flying completely blind, I'll have to figure out what nodes are using these textures so I can then tweak them as needed.

    RevisionAuthorDate
    r641wyrdweb2008-12-14 19:20:35 -0600 (Sun, 14 Dec 2008)

    Did a radical update for the Magic Shield (it's a u6p so doesn't replace the pb) and added a snake shield (black guard one as was in the original), a red and yellow version of royal shields. I'll have Gherick take any of the 3 shields but will have different convo text for each. Need u6p_logic.

    RevisionAuthorDate
    r640aletys2008-12-14 19:09:31 -0600 (Sun, 14 Dec 2008)

    Adding silhouettes for the rest of the govt isle winged gargoyles.





    RevisionAuthorDate
    r639u6p_alexandre2008-12-14 11:56:27 -0600 (Sun, 14 Dec 2008)

    Added doors to Stonegate nodes.

    RevisionAuthorDate
    r638u6p_alexandre2008-12-13 22:55:14 -0600 (Sat, 13 Dec 2008)

    Changing texture for Stonegate arches.

    Alfie

    RevisionAuthorDate
    r637u6p_alexandre2008-12-13 19:41:36 -0600 (Sat, 13 Dec 2008)

    Secret wall and door for Wrong level 3 for Randy.

    Alfie

    RevisionAuthorDate
    r636wyrdweb2008-12-13 18:32:45 -0600 (Sat, 13 Dec 2008)

    Adding new dragon towershield (for a quest). Need u6p_logic.

    RevisionAuthorDate
    r635wyrdweb2008-12-12 18:29:18 -0600 (Fri, 12 Dec 2008)

    Adding Arturos' (bad gypsy) tarot cards for his gypsy table. Shad, if you would, hook this up like you did Taynith's casting tiles and we can then close BZ 593.

    RevisionAuthorDate
    r634u6p_alexandre2008-12-11 21:16:54 -0600 (Thu, 11 Dec 2008)

    Some new nodes for Stonegate dungeon.

    Alfie

    RevisionAuthorDate
    r633wyrdweb2008-12-10 23:45:32 -0600 (Wed, 10 Dec 2008)

    Adding some textures for those wild and crazy bards. :)

    RevisionAuthorDate
    r632u6p_alexandre2008-12-09 16:36:49 -0600 (Tue, 09 Dec 2008)

    New stairrail for Stonegate... I gonna be an architect :)

    Alfie

    RevisionAuthorDate
    r631wyrdweb2008-12-08 22:02:18 -0600 (Mon, 08 Dec 2008)

    Tweaked 2 textures and moved them so I can also use them for searchable bodies. Need u6p_logic.

    RevisionAuthorDate
    r630wyrdweb2008-12-08 20:13:19 -0600 (Mon, 08 Dec 2008)

    Adding Heftimus and Zeke sleepers, lots of pirate outfit textures and another variation of vest and pants.

    RevisionAuthorDate
    r629u6p_alexandre2008-12-07 19:33:18 -0600 (Sun, 07 Dec 2008)

    Internal stairs for Stonegate

    RevisionAuthorDate
    r628jesses2008-12-06 21:51:56 -0600 (Sat, 06 Dec 2008)

    for sutek's

    RevisionAuthorDate
    r627u6p_alexandre2008-12-05 19:44:11 -0600 (Fri, 05 Dec 2008)

    New node for ladder holes in Stonegate.

    RevisionAuthorDate
    r626wyrdweb2008-12-05 19:40:39 -0600 (Fri, 05 Dec 2008)

    Removed grass for Stonegate.

    RevisionAuthorDate
    r625u6p_alexandre2008-12-05 18:42:08 -0600 (Fri, 05 Dec 2008)

    New nodes for Stonegate external stairs.

    Alfie

    RevisionAuthorDate
    r624shaddock2008-12-05 12:40:24 -0600 (Fri, 05 Dec 2008)

    fixing and cleaning nnk

    RevisionAuthorDate
    r623u6p_alexandre2008-12-05 08:52:40 -0600 (Fri, 05 Dec 2008)

    Special floor node for Stonegate.

    Alfie

    RevisionAuthorDate
    r622u6p_alexandre2008-12-04 19:04:30 -0600 (Thu, 04 Dec 2008)

    Changed floor around Stonegate. Deborah, if you could modify the main Stonegate node (replace the grass on it by snow and place some snow on the roof parts to avoid having tons of decals in there ). Thanks

    Alfie

    RevisionAuthorDate
    r621u6p_alexandre2008-12-04 18:32:56 -0600 (Thu, 04 Dec 2008)

    Adding uvl Stonegate nodes and mapping. Mapping will have to be changed.

    Alfie

    RevisionAuthorDate
    r620wyrdweb2008-12-04 12:28:18 -0600 (Thu, 04 Dec 2008)

    Adding backpack_container portrait. Need u6p_logic.

    RevisionAuthorDate
    r619ozzy2008-12-03 19:33:02 -0600 (Wed, 03 Dec 2008)

    A bunch of new animations and updated textures and meshes for Gargoyles. Created by Niko.

    RevisionAuthorDate
    r618u6p_alexandre2008-12-03 09:40:48 -0600 (Wed, 03 Dec 2008)

    Adding some other nodes for Magincia.

    Alfie

    RevisionAuthorDate
    r617u6p_alexandre2008-12-02 19:31:03 -0600 (Tue, 02 Dec 2008)

    Remapped pillars. Now it's good.

    Alfie

    RevisionAuthorDate
    r616u6p_alexandre2008-12-02 19:03:33 -0600 (Tue, 02 Dec 2008)

    Correcting name error in mausoleum nodes.

    Alfie

    RevisionAuthorDate
    r615u6p_alexandre2008-12-02 18:40:16 -0600 (Tue, 02 Dec 2008)

    Correcting mapping error on pillars.

    Alfie

    RevisionAuthorDate
    r614u6p_alexandre2008-12-02 18:20:33 -0600 (Tue, 02 Dec 2008)

    Did an error in mausoleum nodes, correcting.

    Alfie

    RevisionAuthorDate
    r613u6p_alexandre2008-12-02 18:11:01 -0600 (Tue, 02 Dec 2008)

    Other ruins nodes for Magincia.

    Also changed the mausoleum-tomb node not to be walkable on the top.

    Alfie

    RevisionAuthorDate
    r612u6p_alexandre2008-12-02 17:02:26 -0600 (Tue, 02 Dec 2008)

    Other new pillar nodes for Magincia.

    Alfie

    RevisionAuthorDate
    r611u6p_alexandre2008-12-02 13:38:04 -0600 (Tue, 02 Dec 2008)

    New nodes for Magincia.

    Alfie

    RevisionAuthorDate
    r610shaddock2008-12-01 13:31:09 -0600 (Mon, 01 Dec 2008)

  • renamed and customized the select_fidget and select_walk skrits for the winged garg. They now apply a bone translation to drop the winged -2.5m during their animations. This seems to have solved the problem with them being too high. needs u6p_logic
    RevisionAuthorDate
    r609u6p_alexandre2008-11-30 20:00:37 -0600 (Sun, 30 Nov 2008)

    New temple (another one) for Magincia

    RevisionAuthorDate
    r608u6p_alexandre2008-11-30 18:49:40 -0600 (Sun, 30 Nov 2008)

    Lowered first step from 1cm to avoid clipping.

    Alfie

    RevisionAuthorDate
    r607u6p_alexandre2008-11-30 12:10:39 -0600 (Sun, 30 Nov 2008)

    New ruins node set for abandoned cave.

    New 'temple' node for Magincia.

    Alfie

    RevisionAuthorDate
    r606u6p_alexandre2008-11-30 07:55:44 -0600 (Sun, 30 Nov 2008)

    New tomb node for mausoleum. Will be used in Crypt 2 and Magincia.

    Alfie

    RevisionAuthorDate
    r605wyrdweb2008-11-28 19:57:45 -0600 (Fri, 28 Nov 2008)

    Fish in a vat for Flerida. Need u6p_logic.

    RevisionAuthorDate
    r604wyrdweb2008-11-27 18:32:28 -0600 (Thu, 27 Nov 2008)

    Swamp moss decals.

    RevisionAuthorDate
    r603wyrdweb2008-11-27 17:24:24 -0600 (Thu, 27 Nov 2008)

    Adding updated backpack that Alfie did, updated the texture for both the backpack and rope. Need u6p_logic.

    RevisionAuthorDate
    r602u6p_alexandre2008-11-27 12:59:49 -0600 (Thu, 27 Nov 2008)

    Stairs of Lycaeum need transparency.

    Alfie

    RevisionAuthorDate
    r601u6p_alexandre2008-11-27 05:50:18 -0600 (Thu, 27 Nov 2008)

    Changing mausoleum stairs node to have a fading arch.

    Alfie

    RevisionAuthorDate
    r600wyrdweb2008-11-26 21:14:48 -0600 (Wed, 26 Nov 2008)

    Adding 3 lengths of rope for NM, Trinsic and for decor where ever we would like; an empty box/crate with no lid for decor; and, a backpack to be used as a container only. Textures are placeholders until I can get them done. Thanks to Alfie for creating these. Yay! He rocks!

    RevisionAuthorDate
    r599u6p_alexandre2008-11-26 17:19:52 -0600 (Wed, 26 Nov 2008)

    Correcting nodes and decals problem.

    Alfie

    RevisionAuthorDate
    r598wyrdweb2008-11-26 10:08:56 -0600 (Wed, 26 Nov 2008)

    Updated moss texture for Randy.

    RevisionAuthorDate
    r597wyrdweb2008-11-25 21:03:28 -0600 (Tue, 25 Nov 2008)

    They aren't pretty, but they are functional - Pirate Map Pieces (using original map as texture for the moment until Alex finishes the world map). Need u6p_logic.

    RevisionAuthorDate
    r596wyrdweb2008-11-25 19:46:15 -0600 (Tue, 25 Nov 2008)

    This should fix all the roads.

    RevisionAuthorDate
    r595wyrdweb2008-11-25 19:10:20 -0600 (Tue, 25 Nov 2008)

    We knew before that we were having a problem with placing decals on a node but weren't sure why nor did we realize that it was more than one node effected. With Randy doing some shrubbing, he discovered that he couldn't place decals on our new roads, as I had also with Lycaeum road, and Randy was having objects that were very transparent. Jesse suggested I look at DS terrain and see what their path gas files read and I discovered our problem (and confirmed with a test). So, what we need to do is this:

    psdtoraw makes a default gas file with is basically:

    [t:tsd,n:b_t_lyc_str_02x08]
    {
    b dither = true;
    b hasalpha = true;
    layer1texture1 = b_t_lyc_str_02x08;
    i texturedetail = 0;
    }

    To fix our nodes so decals and objects can be placed on them and show correctly we need to remove the b dither = true;, b hasalpha = true; and change the i texturedetail from = 0; to = 2;. So using the above example it should be:

    [t:tsd,n:b_t_lyc_str_02x08]
    {
    layer1texture1 = b_t_lyc_str_02x08;
    i texturedetail = 2;
    }

    I'm committing my changes to the gas files for nodes I know are effected for ow26/Lycaeum (I don't think nodes other than ones that are 'ground' or walkable matter much so I've left them) - only changing things that I know will need to have decals or objects placed on them.

    I will go through and do the other roads. Alfie, this means that some of your nodes will also need to be changed.

    RevisionAuthorDate
    r594wyrdweb2008-11-25 12:12:58 -0600 (Tue, 25 Nov 2008)

    Adding a better moss (that's actually green). Need u6p_logic.

    RevisionAuthorDate
    r593wyrdweb2008-11-25 10:08:57 -0600 (Tue, 25 Nov 2008)

    Adding new trash fish to use Niko's fish mesh (yay!) Need u6p_logic.

    RevisionAuthorDate
    r592wyrdweb2008-11-25 01:53:48 -0600 (Tue, 25 Nov 2008)

    Adding SH wall textures for new roads and updated nnk.

    RevisionAuthorDate
    r591wyrdweb2008-11-25 01:51:10 -0600 (Tue, 25 Nov 2008)

    Forgot to add one for Jhelom, and adding all for Serpent's Hold for road textures.

    RevisionAuthorDate
    r590wyrdweb2008-11-25 01:18:14 -0600 (Tue, 25 Nov 2008)

    Jhelom road textures (wall nodes will have to be built but included textures for those). Note: some of these might be too 'neat' - if need be, I'll rough 'em up later. Next is SH since it uses grass_2 as well.

    RevisionAuthorDate
    r589u6p_alexandre2008-11-24 02:06:45 -0600 (Mon, 24 Nov 2008)

    Recommitting, I forgot to check the box when I commited Skara and the rest. It's a new node, have to check box :p

    Alfie

    RevisionAuthorDate
    r588wyrdweb2008-11-23 23:26:03 -0600 (Sun, 23 Nov 2008)

    Tweaked some textures and adding decal.

    RevisionAuthorDate
    r587u6p_alexandre2008-11-23 22:22:47 -0600 (Sun, 23 Nov 2008)

    Replaced stairs node in Skara to have it fading.

    Randy, it's all yours now.

    Alfie

    RevisionAuthorDate
    r586wyrdweb2008-11-23 20:58:09 -0600 (Sun, 23 Nov 2008)

    Adding new decals and textures for roads. Have 2 textures to tweak still and need to make 2 more decals. Please note the walls that are still in generic/grass1 - these are the nodes that we need to make use the new texture sets.

    RevisionAuthorDate
    r585wyrdweb2008-11-23 09:05:43 -0600 (Sun, 23 Nov 2008)

    Here are some path and wall textures for Jhelom - will need to test and tweak when I have something to look at. Updated nnk for wall.

    RevisionAuthorDate
    r584wyrdweb2008-11-22 17:58:23 -0600 (Sat, 22 Nov 2008)

    Adding the other side for foot and boot prints.

    RevisionAuthorDate
    r583wyrdweb2008-11-22 17:29:18 -0600 (Sat, 22 Nov 2008)

    Various footprints and bootprints. Just realized I might have to make the right side ones too. Can you flip decals? Anyone know?

    RevisionAuthorDate
    r582wyrdweb2008-11-22 14:28:27 -0600 (Sat, 22 Nov 2008)

    Adding whole cake gui icons in. Need u6p_logic.

    RevisionAuthorDate
    r581wyrdweb2008-11-22 11:49:03 -0600 (Sat, 22 Nov 2008)

    Updating the virtue tapestries (now match the sways) and updated the humility sway to have a better contrast since its virtue color is black.

    RevisionAuthorDate
    r580wyrdweb2008-11-22 11:00:09 -0600 (Sat, 22 Nov 2008)

    Adding a new painting of a lute, musical instruments and music. Need u6p_logic.

    RevisionAuthorDate
    r579u6p_alexandre2008-11-22 10:48:49 -0600 (Sat, 22 Nov 2008)

    New nodes for winery cave stairs, with doortop :p

    Alfie

    RevisionAuthorDate
    r578u6p_alexandre2008-11-21 15:45:22 -0600 (Fri, 21 Nov 2008)

    Created all level 1 tavern nodes with opened counter.

    Alfie

    RevisionAuthorDate
    r577u6p_alexandre2008-11-21 07:22:29 -0600 (Fri, 21 Nov 2008)

    New node for Jhelom's taverns level 1 with opened counter.

    The existing level 1 node has to be replaced. I tried many times but didn't succeed without breaking something.

    I let someone more skilled in shrubbing do this.

    Alfie

    RevisionAuthorDate
    r576wyrdweb2008-11-20 01:22:56 -0600 (Thu, 20 Nov 2008)

    Removing potato from u6p.

    RevisionAuthorDate
    r575wyrdweb2008-11-20 00:28:28 -0600 (Thu, 20 Nov 2008)

    Removing from u6p.

    RevisionAuthorDate
    r574wyrdweb2008-11-19 20:18:11 -0600 (Wed, 19 Nov 2008)

    Got tired of DS's gawd awful ale cask - here's 4 new wine casks. Scaled large but WBers can of course resize. Need u6p_logic.

    RevisionAuthorDate
    r573wyrdweb2008-11-19 15:38:45 -0600 (Wed, 19 Nov 2008)

    Niko sent me updated meshes.

    RevisionAuthorDate
    r572u6p_alexandre2008-11-18 22:29:31 -0600 (Tue, 18 Nov 2008)

    New stairs for winery cave

    RevisionAuthorDate
    r571wyrdweb2008-11-18 21:53:43 -0600 (Tue, 18 Nov 2008)

    Tweaked roasted pig icon a tad.

    RevisionAuthorDate
    r570wyrdweb2008-11-18 20:50:04 -0600 (Tue, 18 Nov 2008)

    Have I said today how much Niko rocks? We now have meshes, textures and gui icons for:

    2 fish for food (and I'll do a template for the other style ambient fish in just a bit)
    A fishing pole
    A rubber duck
    A wineskin
    and a Bale of Wool

    I've also added Salted Fish Rations (generic for Cyclops and where ever) and Roasted Pig.

    Shad said he will look at the rubber duck usecode to see why response isn't showing, but it does work otherwise. Need u6p_logic.


    RevisionAuthorDate
    r569u6p_alexandre2008-11-18 16:38:30 -0600 (Tue, 18 Nov 2008)

    New, new nodes for Moonglow's tavern

    Alfie

    RevisionAuthorDate
    r568wyrdweb2008-11-17 00:49:49 -0600 (Mon, 17 Nov 2008)

    Adding new meshes for new cheese, pies and cakes where they use all new textures so we have control over what they look like (thank you, Niko!), adding the textures and gui icons, adding Deceit door texture and for counter bar top. Need u6p_logic.

    RevisionAuthorDate
    r567u6p_alexandre2008-11-16 23:02:15 -0600 (Sun, 16 Nov 2008)

    Mausoleum nodes Crypt style.

    Alfie

    RevisionAuthorDate
    r566u6p_alexandre2008-11-16 10:16:16 -0600 (Sun, 16 Nov 2008)

    Replacing dooring system on node (corrected an error).

    Alfie

    RevisionAuthorDate
    r565u6p_alexandre2008-11-15 19:45:31 -0600 (Sat, 15 Nov 2008)

    Replacing Laz nodes by better u6p nodes for Moonglow tavern.

    Alfie

    RevisionAuthorDate
    r564u6p_alexandre2008-11-15 17:36:48 -0600 (Sat, 15 Nov 2008)

    Xiao's crypt entrance node.

    Alfie

    RevisionAuthorDate
    r563u6p_alexandre2008-11-15 09:27:04 -0600 (Sat, 15 Nov 2008)

    Node for tavern trapped door

    RevisionAuthorDate
    r562u6p_alexandre2008-11-14 20:39:44 -0600 (Fri, 14 Nov 2008)

    New lvl1 for Moonglow Tavern

    RevisionAuthorDate
    r561wyrdweb2008-11-13 23:03:09 -0600 (Thu, 13 Nov 2008)

    Adding ham slices, brass serving tray (round) and updating a statue texture. Need u6p_logic.

    RevisionAuthorDate
    r560u6p_alexandre2008-11-12 11:21:05 -0600 (Wed, 12 Nov 2008)

    Updating pirate cave and u6p_art to correct a node problem.

    Alfie

    RevisionAuthorDate
    r559u6p_alexandre2008-11-10 13:44:17 -0600 (Mon, 10 Nov 2008)

    Added 'magic wall' nodes for Goblin Inventor node set.

    Alfie

    RevisionAuthorDate
    r558wyrdweb2008-11-08 16:04:17 -0600 (Sat, 08 Nov 2008)

    Red Helm for baddies story. Need u6p_logic.

    RevisionAuthorDate
    r557u6p_alexandre2008-11-07 17:26:26 -0600 (Fri, 07 Nov 2008)

    Added nodes for hollow island way out.

    RevisionAuthorDate
    r556u6p_alexandre2008-11-07 13:03:24 -0600 (Fri, 07 Nov 2008)

    New nodes for baddie's hideout.

    Alfie

    RevisionAuthorDate
    r555wyrdweb2008-11-07 02:31:10 -0600 (Fri, 07 Nov 2008)

    Let them eat cake - chocolate that is (I'll have more but had to have a tester one), and adding another style of book (please note that this is a floater so it is only suitable for placing onto the map). Need u6p_logic.

    RevisionAuthorDate
    r554wyrdweb2008-11-06 22:51:18 -0600 (Thu, 06 Nov 2008)

    Adding carrot (food) and abacus (because Iolo had one at the start of U7 and shopkeepers could surely use them). Need u6p_logic.

    RevisionAuthorDate
    r553u6p_alexandre2008-11-06 21:34:44 -0600 (Thu, 06 Nov 2008)

    Randy you were right, there was still a little problem on it. Solved.

    Alfie

    RevisionAuthorDate
    r552u6p_alexandre2008-11-06 08:56:29 -0600 (Thu, 06 Nov 2008)

    Adding a wall to have tombs in crypt.

    Alfie

    RevisionAuthorDate
    r551u6p_alexandre2008-11-05 19:27:00 -0600 (Wed, 05 Nov 2008)

    Modified entrance so it won' come out from the floor.

    Alfie

    RevisionAuthorDate
    r550wyrdweb2008-11-05 18:48:46 -0600 (Wed, 05 Nov 2008)

    Adding another variation of style and color. Randy, I think you have some variety to work with for the moment ;) Just need to be hooked up with template.

    RevisionAuthorDate
    r549u6p_alexandre2008-11-05 18:48:36 -0600 (Wed, 05 Nov 2008)

    Corrected a door error and a black texture problem.

    Alfie

    RevisionAuthorDate
    r548u6p_alexandre2008-11-05 18:34:06 -0600 (Wed, 05 Nov 2008)

    Added a new entrance for cave swamp, so you can now connect floor 4m and wall 4m. (for you Randy)

    Alfie

    RevisionAuthorDate
    r547wyrdweb2008-11-05 16:33:18 -0600 (Wed, 05 Nov 2008)

    Two more color/skin variations (plan on making a different style later). These just need to be hooked up with templates.

    RevisionAuthorDate
    r546wyrdweb2008-11-05 14:14:10 -0600 (Wed, 05 Nov 2008)

    Adding a new Evil Mage (for evil actors) as another alternative. Shad, wasn't sure to add to the pb_human whatever under the pb_base in u6p_logic or not.

    RevisionAuthorDate
    r545wyrdweb2008-11-04 22:58:00 -0600 (Tue, 04 Nov 2008)

    Two trash bottles (and actually they are the nice fancy ones so can also be used for decor). Need u6p_logic.

    RevisionAuthorDate
    r544u6p_alexandre2008-11-04 20:32:50 -0600 (Tue, 04 Nov 2008)

    Modified 2 nodes from Goblin Inventor (removed pipes) for Hydra Island.

    RevisionAuthorDate
    r543wyrdweb2008-11-04 18:45:01 -0600 (Tue, 04 Nov 2008)

    Adding new blacksmith ground sign (saw it while poking through things and it's kind of cool looking - made it Ultima style). Need u6p_logic.

    RevisionAuthorDate
    r542wyrdweb2008-11-04 18:20:16 -0600 (Tue, 04 Nov 2008)

    The 3 Principles textures for sways and tapestries. Need u6p_logic.

    RevisionAuthorDate
    r541u6p_alexandre2008-11-04 18:16:51 -0600 (Tue, 04 Nov 2008)

    Adding swamp river and rope bridge to Goblin Inventor node set.

    Alfie

    RevisionAuthorDate
    r540wyrdweb2008-11-04 13:43:08 -0600 (Tue, 04 Nov 2008)

    New 8 Virtues Sway Banner textures. Need u6p_logic.

    NOTE: these do not match the tapestries.

    RevisionAuthorDate
    r539wyrdweb2008-11-03 19:44:15 -0600 (Mon, 03 Nov 2008)

    The 8 Virtue Tapestries (by request). Need u6p_logic.

    RevisionAuthorDate
    r538wyrdweb2008-11-01 21:57:46 -0500 (Sat, 01 Nov 2008)

    Adding more nametags.

    RevisionAuthorDate
    r537wyrdweb2008-11-01 21:27:33 -0500 (Sat, 01 Nov 2008)

    Gargoyle nametags (some more to come) and NM kids' nametags.

    RevisionAuthorDate
    r536wyrdweb2008-11-01 18:50:29 -0500 (Sat, 01 Nov 2008)

    Adding spatula. (Captain Johne might be in the middle of nowhere, but at least he was smart enough to bring his cast iron skillet and spatula *smiles*). Need u6p_logic.

    RevisionAuthorDate
    r535wyrdweb2008-11-01 17:15:59 -0500 (Sat, 01 Nov 2008)

    Adding a cast iron skillet. Yes, it's just a flat board mesh, but hey, it's decent enough. Need u6p_logic.

    RevisionAuthorDate
    r534u6p_alexandre2008-10-31 14:33:48 -0500 (Fri, 31 Oct 2008)

    New sulfured water texture for Destard.

    Alfie

    RevisionAuthorDate
    r533jesses2008-10-30 14:57:23 -0500 (Thu, 30 Oct 2008)

    ava, from devon. thanks!

    RevisionAuthorDate
    r532wyrdweb2008-10-28 09:44:53 -0500 (Tue, 28 Oct 2008)

    Updated Runic Alphabet pic.

    RevisionAuthorDate
    r531wyrdweb2008-10-27 12:09:35 -0500 (Mon, 27 Oct 2008)

    Adding decal (for if it is used elsewhere) and casting circle as rug for the Inner Circle of Mages. Need u6p_logic.

    RevisionAuthorDate
    r530wyrdweb2008-10-26 19:08:33 -0500 (Sun, 26 Oct 2008)

    Adding Dragon Tartar (Shad, can dragons in Destard randomly drop this when killed?), popcorn (need to figure out how to do this as crafting for Underworld reference), adding maps from originals done as decor, and updated the laz bookcase (just overriding in u6p_art tank - more of a neutral wood color). Need u6p_logic.

    RevisionAuthorDate
    r529wyrdweb2008-10-25 16:52:51 -0500 (Sat, 25 Oct 2008)

    More paintings for shrubbing and breakfast! Cooked eggs, sunny side up, bacon and w*ffles - for those in the know to enjoy. :-)

    RevisionAuthorDate
    r528wyrdweb2008-10-24 12:43:54 -0500 (Fri, 24 Oct 2008)

    Correcting typo in file name and adding another painting to complete LB Library Collection Room. Need u6p_logic.

    RevisionAuthorDate
    r527wyrdweb2008-10-23 18:16:40 -0500 (Thu, 23 Oct 2008)

    This time adding specialty text barks for NM. Need u6p_logic and u6p_support.

    RevisionAuthorDate
    r526wyrdweb2008-10-23 17:09:47 -0500 (Thu, 23 Oct 2008)

    Barks for New Magincia. Need u6p_logic and u6p_npc.

    RevisionAuthorDate
    r525wyrdweb2008-10-22 19:29:46 -0500 (Wed, 22 Oct 2008)

    Swapped out the psd for raw for Stones Circle painting (will fix error being thrown), updated Lycaeum column texture.

    RevisionAuthorDate
    r524wyrdweb2008-10-20 20:32:28 -0500 (Mon, 20 Oct 2008)

    Adding new painting because to tell the story of the Avatar, we need the last time we were in Britannia... Shadowlords! Need u6p_logic.

    RevisionAuthorDate
    r523wyrdweb2008-10-19 20:13:23 -0500 (Sun, 19 Oct 2008)

    Lots of new painting textures. Need u6p_logic.

    RevisionAuthorDate
    r522wyrdweb2008-10-19 11:29:34 -0500 (Sun, 19 Oct 2008)

    Adding a book pedestal for the Lycaeum and 2 new works of art. Need u6p_logic.

    RevisionAuthorDate
    r521wyrdweb2008-10-18 21:51:29 -0500 (Sat, 18 Oct 2008)

    More lorebook textures and gui icons. Need u6p_logic.

    RevisionAuthorDate
    r520u6p_alexandre2008-10-16 22:44:10 -0500 (Thu, 16 Oct 2008)

    Commiting special node for OW-26 floor next to ladder

    RevisionAuthorDate
    r519wyrdweb2008-10-16 21:24:17 -0500 (Thu, 16 Oct 2008)

    More paintings (thanks to Alfie for pic of Troyes!). Need u6p_logic.

    RevisionAuthorDate
    r518shaddock2008-10-16 20:57:46 -0500 (Thu, 16 Oct 2008)

  • updated Behlem's sleep mesh
    RevisionAuthorDate
    r517wyrdweb2008-10-15 23:47:51 -0500 (Wed, 15 Oct 2008)

    By special request for garg lands. Need u6p_logic.

    RevisionAuthorDate
    r516u6p_alexandre2008-10-15 17:54:21 -0500 (Wed, 15 Oct 2008)

    Adding new nodes and textures for Destard

    RevisionAuthorDate
    r515u6p_alexandre2008-10-15 13:30:33 -0500 (Wed, 15 Oct 2008)

    Texture error on some Lycaeum door parts (too much wood in angles). Doesn't need a recalc.

    Alfie

    RevisionAuthorDate
    r514u6p_alexandre2008-10-15 10:48:15 -0500 (Wed, 15 Oct 2008)

    Correcting a little mapping issue.

    Alfie

    RevisionAuthorDate
    r513u6p_alexandre2008-10-15 09:53:18 -0500 (Wed, 15 Oct 2008)

    Correcting a node naming problem, need bits update.

    RevisionAuthorDate
    r512u6p_alexandre2008-10-15 01:52:54 -0500 (Wed, 15 Oct 2008)

    Adding some new cave 1 / Lava Cavern nodes and textures for Destard

    Alfie

    RevisionAuthorDate
    r511wyrdweb2008-10-14 17:39:40 -0500 (Tue, 14 Oct 2008)

    New lorebook textures and gui icons and counter. Need u6p_logic.

    RevisionAuthorDate
    r510shaddock2008-10-14 14:52:11 -0500 (Tue, 14 Oct 2008)

  • added in some additiona gargoyle textures, meshes, and animations
    RevisionAuthorDate
    r509u6p_alexandre2008-10-14 10:12:44 -0500 (Tue, 14 Oct 2008)

    Correcting a mapping issue

    RevisionAuthorDate
    r508u6p_alexandre2008-10-14 00:33:15 -0500 (Tue, 14 Oct 2008)

    Corrected 2 misplaced vertices on nodes which deformed texture.

    RevisionAuthorDate
    r507wyrdweb2008-10-13 23:33:54 -0500 (Mon, 13 Oct 2008)

    Updating stair corners and interior room wall textures, adding tapestries, curtains, rug, bench and chair for Library. Need u6p_logic.

    RevisionAuthorDate
    r506u6p_alexandre2008-10-13 20:29:59 -0500 (Mon, 13 Oct 2008)

    Correcting some WBing problematic nodes and some mapping issues on lycaeum nodes.

    Alfie

    RevisionAuthorDate
    r505u6p_alexandre2008-10-13 18:44:34 -0500 (Mon, 13 Oct 2008)

    No, my footbridges aren't empty WyrdWeb :p

    RevisionAuthorDate
    r504wyrdweb2008-10-13 18:33:06 -0500 (Mon, 13 Oct 2008)

    Deleting out an empty folder that will never be used, adding a new texture for Lycaeum Library.

    NOTE: The Library keeps blowing up on Alfie and me - he's in there fixing nodes and such then I'll be back in there (hopefully soon). Making stuff to put in there in the meantime.

    RevisionAuthorDate
    r503shaddock2008-10-13 10:42:37 -0500 (Mon, 13 Oct 2008)

  • added winged and wingless sleeping meshes
  • added zeke and heftimus meshes
    RevisionAuthorDate
    r502u6p_alexandre2008-10-13 10:32:30 -0500 (Mon, 13 Oct 2008)

    non stretched texture node version :)

    Alfie

    RevisionAuthorDate
    r501u6p_alexandre2008-10-13 10:29:35 -0500 (Mon, 13 Oct 2008)

    Final nodes for Lycaeum with a new one for the walls

    RevisionAuthorDate
    r500u6p_alexandre2008-10-13 08:38:39 -0500 (Mon, 13 Oct 2008)

    Lycaeum nodes corrected.

    Alfie

    RevisionAuthorDate
    r499wyrdweb2008-10-12 23:55:40 -0500 (Sun, 12 Oct 2008)

    Committing a Lycaeum texture so Alfie can work on nodes, and a new runner. Need u6p_logic.

    RevisionAuthorDate
    r498u6p_alexandre2008-10-12 23:36:23 -0500 (Sun, 12 Oct 2008)

    Correcting mapping on Lycaeum nodes (internal wooden).

    Alfie

    RevisionAuthorDate
    r497u6p_alexandre2008-10-12 19:58:53 -0500 (Sun, 12 Oct 2008)

    Top rails to surround Lycaeum hole

    RevisionAuthorDate
    r496wyrdweb2008-10-12 19:52:05 -0500 (Sun, 12 Oct 2008)

    Starting to work out some textures for Lycaeum (definite WIP). Need u6p_logic and map/bits.

    RevisionAuthorDate
    r495u6p_alexandre2008-10-12 14:28:22 -0500 (Sun, 12 Oct 2008)

    Made water in Dwarven Mine and abandoned cave style moving

    Alfie

    RevisionAuthorDate
    r494aletys2008-10-11 23:56:51 -0500 (Sat, 11 Oct 2008)

    Added silhouette portraits for some of the gargoyles.



    RevisionAuthorDate
    r493u6p_alexandre2008-10-11 23:41:16 -0500 (Sat, 11 Oct 2008)

    Adding geysers textures to cave 1

    Alfie

    RevisionAuthorDate
    r492u6p_alexandre2008-10-11 22:05:52 -0500 (Sat, 11 Oct 2008)

    'Water' for Cave 1 node set (didn't exist). I created a sulfured water...

    Alfie

    RevisionAuthorDate
    r491wyrdweb2008-10-11 20:42:08 -0500 (Sat, 11 Oct 2008)

    Adding texture and gui icon for daffodils. Need u6p_logic.

    RevisionAuthorDate
    r490u6p_alexandre2008-10-11 12:31:02 -0500 (Sat, 11 Oct 2008)

    Adding water nodes to abandoned cave 1 node set. Needed for new part of Despise level 1 and Heroes Hole.

    Alfie

    RevisionAuthorDate
    r489jesses2008-10-11 12:08:19 -0500 (Sat, 11 Oct 2008)

    placeholder

    RevisionAuthorDate
    r488aletys2008-10-10 22:55:27 -0500 (Fri, 10 Oct 2008)

    Adding silhouette portraits for gargoyles.


    RevisionAuthorDate
    r487wyrdweb2008-10-10 17:56:15 -0500 (Fri, 10 Oct 2008)

    Adding 2 new keys textures and gui icons - blue moon (for Beyvin Crypt key) and gold star (unused ATM but I'm sure we'll have something for it soon *smiles*). Need u6p_logic.

    RevisionAuthorDate
    r486wyrdweb2008-10-10 17:24:02 -0500 (Fri, 10 Oct 2008)

    Illustration for upcoming lorebook. In theory this should work, I'll find out when we can get more than one lorebook to show pics - if it doesn't, then I can fix it later.

    RevisionAuthorDate
    r485wyrdweb2008-10-10 15:49:43 -0500 (Fri, 10 Oct 2008)

    Adding new lorebook illustrations for 2 upcoming lorebooks.

    RevisionAuthorDate
    r484wyrdweb2008-10-09 16:59:13 -0500 (Thu, 09 Oct 2008)

    Adding spyglass texture to override pb one. Need pb_art and pb_logic.

    RevisionAuthorDate
    r483u6p_alexandre2008-10-07 17:33:53 -0500 (Tue, 07 Oct 2008)

    Flatering wood nodes for Lycaeum

    Alfie

    RevisionAuthorDate
    r482u6p_alexandre2008-10-07 17:20:42 -0500 (Tue, 07 Oct 2008)

    Ground flattened on Lycaeum bottom nodes and mapping redone.

    Alfie

    RevisionAuthorDate
    r481wyrdweb2008-10-07 14:12:33 -0500 (Tue, 07 Oct 2008)

    Deleting obsolete gas file.

    RevisionAuthorDate
    r480u6p_alexandre2008-10-07 12:29:40 -0500 (Tue, 07 Oct 2008)

    Adding 2 nodes to connect Wrong 2 to Wrong 3 (will help stitching)

    RevisionAuthorDate
    r479u6p_alexandre2008-10-06 17:48:54 -0500 (Mon, 06 Oct 2008)

    Adding wall8 cart opening with tracks

    Alfie

    RevisionAuthorDate
    r478u6p_alexandre2008-10-06 16:51:26 -0500 (Mon, 06 Oct 2008)

    Adding Wall2b track for Despise

    RevisionAuthorDate
    r477wyrdweb2008-10-05 18:22:49 -0500 (Sun, 05 Oct 2008)

    Updating blue liquid cauldron and adding cauldron with water. Need u6p_logic.

    RevisionAuthorDate
    r476wyrdweb2008-10-04 21:34:17 -0500 (Sat, 04 Oct 2008)

    Stuff for gargs and decor. Need u6p_logic.

    RevisionAuthorDate
    r475wyrdweb2008-10-04 14:26:14 -0500 (Sat, 04 Oct 2008)

    Updating texture for garg floor.

    RevisionAuthorDate
    r474u6p_alexandre2008-10-04 11:10:09 -0500 (Sat, 04 Oct 2008)

    Added Dwarven Mine Terrain for Dwarven Mine buildings.

    Alfie

    RevisionAuthorDate
    r473u6p_alexandre2008-10-04 02:37:53 -0500 (Sat, 04 Oct 2008)

    Last nodes (Dwarven Mine to Sand transition) for Despise level 1.

    Alfie

    RevisionAuthorDate
    r472u6p_alexandre2008-10-04 01:06:09 -0500 (Sat, 04 Oct 2008)

    Ooooopppps

    Forgot to commit terrains. Repared.

    Alfie

    RevisionAuthorDate
    r471u6p_alexandre2008-10-03 23:47:32 -0500 (Fri, 03 Oct 2008)

    Nodes and Bitmaps for Despise level 1 lake.

    Alfie

    RevisionAuthorDate
    r470u6p_alexandre2008-10-02 23:52:07 -0500 (Thu, 02 Oct 2008)

    Changed 2 waterfall bitmaps, forgot the grey area.

    Alfie

    RevisionAuthorDate
    r469u6p_alexandre2008-10-02 21:45:06 -0500 (Thu, 02 Oct 2008)

    Adding the waterfalls and rivers for Dwarven Mine node set.

    Used in Despise.

    Alfie

    RevisionAuthorDate
    r468u6p_alexandre2008-10-02 14:56:04 -0500 (Thu, 02 Oct 2008)

    Adding h2o path for ant mound.

    Alfie

    RevisionAuthorDate
    r467u6p_alexandre2008-10-02 14:37:57 -0500 (Thu, 02 Oct 2008)

    Adding h2o path for ant mound swamps.

    RevisionAuthorDate
    r466wyrdweb2008-10-02 04:35:48 -0500 (Thu, 02 Oct 2008)

    Updating corners and adding new ones without grass. (WIP)

    RevisionAuthorDate
    r465wyrdweb2008-10-01 20:05:12 -0500 (Wed, 01 Oct 2008)

    Committing what I have thus far so Alfie can take a look and find why the second folder isn't showing in SE.

    RevisionAuthorDate
    r464u6p_alexandre2008-09-30 20:08:35 -0500 (Tue, 30 Sep 2008)

    Adding footbridges rails.

    RevisionAuthorDate
    r463u6p_alexandre2008-09-30 18:53:35 -0500 (Tue, 30 Sep 2008)

    Adapting walls to the depth of the Lycaeum.

    RevisionAuthorDate
    r462u6p_alexandre2008-09-30 18:02:00 -0500 (Tue, 30 Sep 2008)

    Forgot one

    RevisionAuthorDate
    r461u6p_alexandre2008-09-30 17:54:07 -0500 (Tue, 30 Sep 2008)

    Some other nodes for Lycaeum.

    Alfie

    RevisionAuthorDate
    r460wyrdweb2008-09-30 14:46:04 -0500 (Tue, 30 Sep 2008)

    New gargoyle brazier/cauldrons, pillows and signs. Need u6p_logic.

    RevisionAuthorDate
    r459u6p_alexandre2008-09-29 21:34:32 -0500 (Mon, 29 Sep 2008)

    New nodes for the Lycaeum

    RevisionAuthorDate
    r458u6p_alexandre2008-09-29 11:53:13 -0500 (Mon, 29 Sep 2008)

    Adding stair rails.

    Alfie

    RevisionAuthorDate
    r457u6p_alexandre2008-09-29 11:06:52 -0500 (Mon, 29 Sep 2008)

    Changed wood textures : finest

    Alfie

    RevisionAuthorDate
    r456u6p_alexandre2008-09-28 20:44:19 -0500 (Sun, 28 Sep 2008)

    Adding nodes for the lycaeum.

    Alfie

    RevisionAuthorDate
    r455u6p_alexandre2008-09-28 18:02:06 -0500 (Sun, 28 Sep 2008)

    Did the high walls for lycaeum.

    Alfie

    RevisionAuthorDate
    r454u6p_alexandre2008-09-28 17:44:31 -0500 (Sun, 28 Sep 2008)

    Changed floor for Lycaeum from green to blue.

    Changed type of walls for Lycaeum (new nodes with columns).

    RevisionAuthorDate
    r453u6p_alexandre2008-09-28 15:57:47 -0500 (Sun, 28 Sep 2008)

    Changed placeholders to be more in blue and white for Lycaeum

    Added a placeholder for Column texture.

    RevisionAuthorDate
    r452wyrdweb2008-09-28 15:49:23 -0500 (Sun, 28 Sep 2008)

    Special request for Flerida for Gargoyle Lands. Need u6p_logic.

    RevisionAuthorDate
    r451u6p_alexandre2008-09-28 13:38:31 -0500 (Sun, 28 Sep 2008)

    Updated some nodes to have stairs and 02X02 doors to work properly

    RevisionAuthorDate
    r450u6p_alexandre2008-09-28 09:00:38 -0500 (Sun, 28 Sep 2008)

    New nodes for Lycaeum, finalized.

    Alfie

    RevisionAuthorDate
    r449aletys2008-09-28 07:57:57 -0500 (Sun, 28 Sep 2008)

    Adding portraits for dummy npcs. Need u6p_npc.

    RevisionAuthorDate
    r448u6p_alexandre2008-09-27 23:17:18 -0500 (Sat, 27 Sep 2008)

    New nodes for lycaeum (beta) and updated u6p nnk

    Alfie

    RevisionAuthorDate
    r447jesses2008-09-19 16:47:23 -0500 (Fri, 19 Sep 2008)

    for alfie! ant mound texture set with green water. requires updated u6p_logic and u6p_art

    RevisionAuthorDate
    r446jesses2008-09-19 11:05:20 -0500 (Fri, 19 Sep 2008)

    for alfie! ant mound texture set with green water. requires updated u6p_logic and u6p_art

    RevisionAuthorDate
    r445jesses2008-09-16 14:51:08 -0500 (Tue, 16 Sep 2008)

    devon's portraits!

    RevisionAuthorDate
    r444aletys2008-09-15 19:02:29 -0500 (Mon, 15 Sep 2008)

    Adding silhouette portraits for grandchildren of William in New Magincia.

    RevisionAuthorDate
    r443jesses2008-09-02 22:06:50 -0500 (Tue, 02 Sep 2008)

    12m generic floor node

    RevisionAuthorDate
    r442jesses2008-09-02 18:46:00 -0500 (Tue, 02 Sep 2008)

    generic 16x16 floor node - should reduce the # of nodes; replaces 4 8x8 nodes

    RevisionAuthorDate
    r441u6p_alexandre2008-08-26 18:22:19 -0500 (Tue, 26 Aug 2008)

    Added some missing textures.

    RevisionAuthorDate
    r440shaddock2008-08-20 21:41:24 -0500 (Wed, 20 Aug 2008)

    deleting "Floor" - duplicate terrain directory as the fixed "floor" directory. Causing filename conflicts since windows does not have case sensitive directory names

    RevisionAuthorDate
    r439shaddock2008-08-20 21:40:15 -0500 (Wed, 20 Aug 2008)

    deleting "Wall" - duplicate terrain directory as the fixed "wall" directory. Causing filename coflicts since windows does not have case sensitive directory names

    RevisionAuthorDate
    r438u6p_alexandre2008-08-20 16:18:33 -0500 (Wed, 20 Aug 2008)

    Problems with directories renaming

    RevisionAuthorDate
    r437u6p_alexandre2008-08-20 15:58:38 -0500 (Wed, 20 Aug 2008)

    aps from directories names. Added Water

    RevisionAuthorDate
    r436u6p_alexandre2008-08-20 12:23:34 -0500 (Wed, 20 Aug 2008)

    Wall textures 'desert rock' to swamp

    RevisionAuthorDate
    r435u6p_alexandre2008-08-20 00:08:34 -0500 (Wed, 20 Aug 2008)

    Deleted one file by error. Adding...

    Alfie

    RevisionAuthorDate
    r434u6p_alexandre2008-08-19 23:04:26 -0500 (Tue, 19 Aug 2008)

    Adding new sand to rock textures, corrected one which had white points on it (forgot to disable smoothing when making copy mask). Moved all those to floor directory, will add a wall directory soon...

    All in ant_mound directory

    Alfie

    RevisionAuthorDate
    r433u6p_alexandre2008-08-18 21:25:34 -0500 (Mon, 18 Aug 2008)

    commiting textures

    RevisionAuthorDate
    r432u6p_alexandre2008-08-18 20:24:06 -0500 (Mon, 18 Aug 2008)

    New textures for ant mound

    RevisionAuthorDate
    r431jesses2008-08-17 21:09:19 -0500 (Sun, 17 Aug 2008)

    lazeena smiling - thanks alex!!

    RevisionAuthorDate
    r430jesses2008-08-16 20:14:51 -0500 (Sat, 16 Aug 2008)

    more garg pyramid nodes

    RevisionAuthorDate
    r429jesses2008-08-09 22:02:01 -0500 (Sat, 09 Aug 2008)

    for temple of singularity

    RevisionAuthorDate
    r428jesses2008-08-03 21:45:20 -0500 (Sun, 03 Aug 2008)

    another awful texture

    RevisionAuthorDate
    r427jesses2008-08-03 21:20:32 -0500 (Sun, 03 Aug 2008)

    feeble attempt at creating gargoyle textures

    RevisionAuthorDate
    r426jesses2008-07-31 23:50:17 -0500 (Thu, 31 Jul 2008)

    necessary tweaks to support pyramid structures

    RevisionAuthorDate
    r425wyrdweb2008-07-19 14:51:31 -0500 (Sat, 19 Jul 2008)

    Fixed portrait.

    RevisionAuthorDate
    r424wyrdweb2008-07-17 21:12:43 -0500 (Thu, 17 Jul 2008)

    Adding alternate Codex Obelisk picture.

    RevisionAuthorDate
    r423jesses2008-07-17 13:33:19 -0500 (Thu, 17 Jul 2008)

    should fix bad animations for winged gargoyles

    RevisionAuthorDate
    r422jesses2008-07-14 09:15:50 -0500 (Mon, 14 Jul 2008)

    new lazeena portrait

    RevisionAuthorDate
    r421wyrdweb2008-07-12 16:01:20 -0500 (Sat, 12 Jul 2008)

    And some of our stuff's gui/icons getting a makeover.

    RevisionAuthorDate
    r420wyrdweb2008-07-10 12:55:03 -0500 (Thu, 10 Jul 2008)

    Deleting these from u6p since they are for pb ambients and have been moved to pb_art.

    RevisionAuthorDate
    r419jesses2008-07-09 23:41:01 -0500 (Wed, 09 Jul 2008)

    niko's latest animations for winged gargoyles! requires updated u6p_logic.

    RevisionAuthorDate
    r418wyrdweb2008-07-09 20:31:51 -0500 (Wed, 09 Jul 2008)

    Icons for the gargoyle weapons. Need u6p_logic.

    RevisionAuthorDate
    r417wyrdweb2008-07-08 22:56:41 -0500 (Tue, 08 Jul 2008)

    Adding new texture for a chair made by request. Need u6p_logic.

    RevisionAuthorDate
    r416wyrdweb2008-07-07 23:10:22 -0500 (Mon, 07 Jul 2008)

    New bed and curtain for Flerida. ;-) Need u6p_logic.

    RevisionAuthorDate
    r415jesses2008-07-06 13:04:49 -0500 (Sun, 06 Jul 2008)

    something for deborah

    RevisionAuthorDate
    r414wyrdweb2008-07-02 22:49:37 -0500 (Wed, 02 Jul 2008)

    Updated nnk for lorebook art folder and adding some art (have more on the way for another soon).

    RevisionAuthorDate
    r413wyrdweb2008-07-01 21:18:48 -0500 (Tue, 01 Jul 2008)

    Adding gold key textures and guis.

    RevisionAuthorDate
    r412jesses2008-06-30 10:31:32 -0500 (Mon, 30 Jun 2008)

    arty / kytyn portraits - nice work, alex!

    RevisionAuthorDate
    r411wyrdweb2008-06-29 22:29:12 -0500 (Sun, 29 Jun 2008)

    Silhouettes for PushmePullyu. (Doing two to use with convos and to show them talking back and forth - like the original did).

    RevisionAuthorDate
    r410wyrdweb2008-06-29 17:33:16 -0500 (Sun, 29 Jun 2008)

    Adding new lorebook textures and guis. I'm using another book mesh so we have some variety in color, texture and size for lorebooks. We have small and large size, and soft and hard leather textures now. Need u6p_logic.

    RevisionAuthorDate
    r409wyrdweb2008-06-28 23:27:24 -0500 (Sat, 28 Jun 2008)

    Updated potato texture and gui.

    RevisionAuthorDate
    r408wyrdweb2008-06-28 22:32:01 -0500 (Sat, 28 Jun 2008)

    Now I'm being evil and taunting Flerida ('cause I like her). *giggle*

    Adding apple pie and updating Shepherd pie gui. Need u6p_logic.

    RevisionAuthorDate
    r407wyrdweb2008-06-28 16:17:55 -0500 (Sat, 28 Jun 2008)

    Adding pancake, and waybread - wrapped and unwrapped. Need u6p_logic.

    RevisionAuthorDate
    r406wyrdweb2008-06-27 14:14:33 -0500 (Fri, 27 Jun 2008)

    Adding silverware - having a silver fork that LB is protective of, anyone? *giggle* Need u6p_logic.

    RevisionAuthorDate
    r405wyrdweb2008-06-25 22:36:48 -0500 (Wed, 25 Jun 2008)

    Made matching chair for loveseat and bedroom set for Simon and Tessa. Need u6p_logic.

    RevisionAuthorDate
    r404jesses2008-06-25 14:57:35 -0500 (Wed, 25 Jun 2008)

    new background for quickslot - this will probably be replaced in M6

    RevisionAuthorDate
    r403jesses2008-06-22 21:25:18 -0500 (Sun, 22 Jun 2008)

    updated spellbook icons. need to come up with way to do quickslot icons.

    RevisionAuthorDate
    r402wyrdweb2008-06-22 15:59:54 -0500 (Sun, 22 Jun 2008)

    Key for Sutek. Need u6p_logic.

    RevisionAuthorDate
    r401wyrdweb2008-06-22 13:50:25 -0500 (Sun, 22 Jun 2008)

    Updating guis.

    RevisionAuthorDate
    r400jesses2008-06-22 12:42:48 -0500 (Sun, 22 Jun 2008)

    This is the template used to create spellbook icons. Each spell "type" is defined by a layer; the icon is created by changing the text of the spell name in Avatar font and also in runic, and then hiding/revealing the proper icon. Then you can copy the merged layers onto your clipboard and paste them into a blank .PSD file (with transparency) for use in the game. I'm going to create all the spell icons from this for now; we will probably end up adding new icons, and we'll do that by adding them into this template first, and then creating them based on that.

    Please - try to avoid the temptation to simply modify the template by hiding/revealing icons and then saving it as a new file. This will save all the hidden layers with it and will bump up the file size of the destination file unnecessarily.

    RevisionAuthorDate
    r399jesses2008-06-19 20:22:50 -0500 (Thu, 19 Jun 2008)

    to fix ugliness in spellbook

    RevisionAuthorDate
    r398jesses2008-06-18 22:21:22 -0500 (Wed, 18 Jun 2008)

    add background for quickslot definition - spellbook should be complete. open to suggestions - please test to see if i broke stuff.

    I will need to create the rest of the new icons, and eventually we will need to go back and do the quickslot versions of the spell icons as well. This needs to be discussed and standardized so that the icons are a) not arbitrary and b) are easy to identify and find later.

    RevisionAuthorDate
    r397wyrdweb2008-06-18 21:07:31 -0500 (Wed, 18 Jun 2008)

    Sign for that crazy, twisted person, er, Sutek, of course. *giggle* Need u6p_logic.

    RevisionAuthorDate
    r396jesses2008-06-18 19:57:02 -0500 (Wed, 18 Jun 2008)

    restored icon frame - will fix in UI instead

    RevisionAuthorDate
    r395jesses2008-06-18 18:16:52 -0500 (Wed, 18 Jun 2008)

    fixed?

    RevisionAuthorDate
    r394jesses2008-06-18 14:21:26 -0500 (Wed, 18 Jun 2008)

    these are required so that the container UI doesn't look like crap.

    RevisionAuthorDate
    r393jesses2008-06-18 13:52:06 -0500 (Wed, 18 Jun 2008)

    frame for icon in container UI

    RevisionAuthorDate
    r392jesses2008-06-18 00:49:02 -0500 (Wed, 18 Jun 2008)

    updated nnk for store files

    RevisionAuthorDate
    r391jesses2008-06-18 00:45:42 -0500 (Wed, 18 Jun 2008)

    added store UI elements

    RevisionAuthorDate
    r390jesses2008-06-17 15:48:26 -0500 (Tue, 17 Jun 2008)

    updated art for Cast button

    RevisionAuthorDate
    r389jesses2008-06-17 15:46:11 -0500 (Tue, 17 Jun 2008)

    hopefully fixes white corner problem

    RevisionAuthorDate
    r388jesses2008-06-16 23:19:22 -0500 (Mon, 16 Jun 2008)

    Updated spell icons for circles 1-2. There are currently only six icons, for the following TYPES of spells:

    1. Special (Ankh)
    2. Healing
    3. Offensive
    4. Protective/Support
    5. "Action"
    6. Summon

    We may want to split some of these out further; I could use some help coming up with more icons. In addition, we will need to come up with quickslot icons for these spells. Plan is thus:

    1. Use the same icon for the spell and the quickslot
    2. If an icon is repeated (e.g., all healing spells have the same icon), then the quickslot version of that icon should have the level # as part of the image file. (e.g., "Heal" would have a 2, "Ressurect" would have an 8, etc.)

    If there are objections to doing it that way, then please suggest alternatives - I am open to suggestions.

    I will also be updating the spellbook UI a little bit. It looks pretty good but could use a little refinement. If there are suggestions, now is the time.

    RevisionAuthorDate
    r387shaddock2008-06-16 19:04:26 -0500 (Mon, 16 Jun 2008)

  • created pretty glass QA button with an online button generator for the qa debug script
    RevisionAuthorDate
    r386wyrdweb2008-06-15 14:38:53 -0500 (Sun, 15 Jun 2008)

    Silhouette for Smith.

    RevisionAuthorDate
    r385wyrdweb2008-06-15 14:01:25 -0500 (Sun, 15 Jun 2008)

    Adding 2 nametags.

    All we need for nametags and portraits to be in sync is:

    PushmePullyu, Sin'Vraal, Smith and Temme. I'll see what I can come up with for a silhouette for Smith and Gargs.

    RevisionAuthorDate
    r384wyrdweb2008-06-15 13:29:26 -0500 (Sun, 15 Jun 2008)

    Adding them back in.

    RevisionAuthorDate
    r383wyrdweb2008-06-15 13:28:15 -0500 (Sun, 15 Jun 2008)

    Going to try this again by deleting first.

    RevisionAuthorDate
    r382wyrdweb2008-06-15 13:23:55 -0500 (Sun, 15 Jun 2008)

    Changed portraits from upper case to all lower case so we don't have problems with npc gen when setting them up.

    RevisionAuthorDate
    r381wyrdweb2008-06-15 13:20:17 -0500 (Sun, 15 Jun 2008)

    Removed duplicate portrait with a space before it.

    RevisionAuthorDate
    r380aletys2008-06-15 13:06:22 -0500 (Sun, 15 Jun 2008)

    Silhouette portraits for Captain Johne, MamaCyclops, Myles (little cyclops), and Ybarra (crazy guy).

    RevisionAuthorDate
    r379wyrdweb2008-06-14 18:54:10 -0500 (Sat, 14 Jun 2008)

    Adding evil casting circle (might be updated later), portrait silhouettes for the cyclop mama and papa, a black royal bed befitting his evilness and black curtain that can also be used to replace what we have at Glen's in Empath Abbey. Need u6p_logic.

    RevisionAuthorDate
    r378wyrdweb2008-06-14 10:46:47 -0500 (Sat, 14 Jun 2008)

    More artwork and adding Gertan's npc texture. Need u6p_logic and u6p_npc.

    RevisionAuthorDate
    r377wyrdweb2008-06-13 21:55:54 -0500 (Fri, 13 Jun 2008)

    Going through my art folders and here's some beds. The lilac is for Flerida. :-D Need. u6p_logic.

    RevisionAuthorDate
    r376aletys2008-06-13 21:46:48 -0500 (Fri, 13 Jun 2008)

    Adding portrait for Dufus.

    RevisionAuthorDate
    r375wyrdweb2008-06-13 14:56:25 -0500 (Fri, 13 Jun 2008)

    Adding texture for a rusted post. Need u6p_logic.

    RevisionAuthorDate
    r374wyrdweb2008-06-13 11:33:27 -0500 (Fri, 13 Jun 2008)

    Adding another painting (this and reagents one can be used at Lycaeum classrooms), and adding Shepherd Pie (whole). This will be for Dorin's and I'd think it would be a great item for New Magincia's Inn to sell. Need u6p_logic.

    RevisionAuthorDate
    r373wyrdweb2008-06-12 23:29:56 -0500 (Thu, 12 Jun 2008)

    Adding OOtSS Magic Silver Serpent Shield. Need u6p_logic.

    DO NOT place this - it's a special quest item. (Don't worry - we'll have other new things as we go.)

    RevisionAuthorDate
    r372wyrdweb2008-06-11 19:32:30 -0500 (Wed, 11 Jun 2008)

    Adding Lycaeum roads - 8x4 and 8x8.

    RevisionAuthorDate
    r371wyrdweb2008-06-09 22:02:22 -0500 (Mon, 09 Jun 2008)

    Adding Daemon Mirror for Evil Mage and tweaked the brass tray since the mesh isn't dark any more. Need u6p_logic.

    RevisionAuthorDate
    r370jesses2008-06-09 00:39:19 -0500 (Mon, 09 Jun 2008)

    new head-only meshes for axsimurart and bolesh

    RevisionAuthorDate
    r369wyrdweb2008-06-08 20:02:58 -0500 (Sun, 08 Jun 2008)

    Five eyeball textures. Need u6p_logic.

    RevisionAuthorDate
    r368wyrdweb2008-06-07 17:37:42 -0500 (Sat, 07 Jun 2008)

    Updated lightning wand textures and guis.

    RevisionAuthorDate
    r367wyrdweb2008-06-06 19:48:45 -0500 (Fri, 06 Jun 2008)

    Adding silhouette portraits and nametags for Fuzzies.

    RevisionAuthorDate
    r366wyrdweb2008-06-05 18:57:46 -0500 (Thu, 05 Jun 2008)

    Jesse and I are working on getting the lightning wand a new look - need u6p_logic.

    RevisionAuthorDate
    r365wyrdweb2008-06-03 15:49:55 -0500 (Tue, 03 Jun 2008)

    Adding portrait for trinsic_moongate_restored.

    RevisionAuthorDate
    r364wyrdweb2008-06-02 21:22:55 -0500 (Mon, 02 Jun 2008)

    Adding banter portraits.

    RevisionAuthorDate
    r363aletys2008-06-01 23:08:55 -0500 (Sun, 01 Jun 2008)

    Adding silhouette portraits for Sutek & Gorn

    RevisionAuthorDate
    r362wyrdweb2008-05-31 12:59:03 -0500 (Sat, 31 May 2008)

    Adding silhouette for Bonn.

    RevisionAuthorDate
    r361wyrdweb2008-05-31 11:09:47 -0500 (Sat, 31 May 2008)

    Adding nametags for Kyan and Trinsic (used for Trinsic Rope Event Convo) and a new casting circle for Lycaeum.

    RevisionAuthorDate
    r360jesses2008-05-30 20:58:37 -0500 (Fri, 30 May 2008)

    updating for movies

    RevisionAuthorDate
    r359jesses2008-05-29 21:47:47 -0500 (Thu, 29 May 2008)

    new gargoyle stuff - seems to work

    RevisionAuthorDate
    r358jesses2008-05-29 09:36:14 -0500 (Thu, 29 May 2008)

    gargoyle helms

    RevisionAuthorDate
    r357wyrdweb2008-05-26 22:52:25 -0500 (Mon, 26 May 2008)

    Adding correct bark.

    RevisionAuthorDate
    r356wyrdweb2008-05-26 22:51:47 -0500 (Mon, 26 May 2008)

    Fixed broken bark. Need u6p_logic.

    RevisionAuthorDate
    r355aletys2008-05-25 13:53:06 -0500 (Sun, 25 May 2008)

    Removing duplicate Ariana with wrong spelling.

    RevisionAuthorDate
    r354jesses2008-05-24 23:11:53 -0500 (Sat, 24 May 2008)

    Niko's repaired square - might resolving lighting issue. Thanks Niko!

    RevisionAuthorDate
    r353jesses2008-05-23 20:25:18 -0500 (Fri, 23 May 2008)

    new textures for banter UI - needs updated u6p_logic

    RevisionAuthorDate
    r352wyrdweb2008-05-21 11:20:31 -0500 (Wed, 21 May 2008)

    Adding 4 new paver stone style roads and a stepping stone decal for Trinsic (if you like it and want/need other shades or stones in dirt, etc., just let me know). Need u6p_logic.

    And thank you to Jesse for showing me how to set these up.

    RevisionAuthorDate
    r351wyrdweb2008-05-19 16:17:35 -0500 (Mon, 19 May 2008)

    Adding texture for Brass Monkey (AKA brass tray for cannonballs) and a crystal ball that Ephemerides can sell (in placeholders because we'd talked about making this a right-click item to use as a peering gem and as possibly something more as proposed by Randy). Need u6p_logic.

    RevisionAuthorDate
    r350wyrdweb2008-05-16 22:12:03 -0500 (Fri, 16 May 2008)

    Adding another color for cauldron for Sandy's special. Need u6p_logic.

    RevisionAuthorDate
    r349jesses2008-05-12 10:10:01 -0500 (Mon, 12 May 2008)

    new portraits for tobatha, gideon, van kellian and daver!! go alex!!

    RevisionAuthorDate
    r348wyrdweb2008-05-11 22:28:45 -0500 (Sun, 11 May 2008)

    Some rug textures and a fur rug by request (it's bear). Need u6p_logic.

    RevisionAuthorDate
    r347wyrdweb2008-05-02 22:05:47 -0500 (Fri, 02 May 2008)

    Added a bit more highlighting for texture.

    RevisionAuthorDate
    r346wyrdweb2008-05-01 18:25:02 -0500 (Thu, 01 May 2008)

    Adding some textures for Randy and the Fuzzies (if you need anything tweaked, just let me know). Need u6p_logic.

    RevisionAuthorDate
    r345wyrdweb2008-04-30 18:30:11 -0500 (Wed, 30 Apr 2008)

    Adding a cannonball (good for Trinsic and Serpent's Hold shrubbing).

    RevisionAuthorDate
    r344wyrdweb2008-04-29 21:53:07 -0500 (Tue, 29 Apr 2008)

    What's Dr. Cat without a painting of cats?! *giggle* Need u6p_logic.

    RevisionAuthorDate
    r343wyrdweb2008-04-28 22:40:55 -0500 (Mon, 28 Apr 2008)

    Adding a matching curtain (attention WB: curtains and banners need just a bit of light so they can match other items of same fabric). Need u6p_logic.

    RevisionAuthorDate
    r342wyrdweb2008-04-28 20:27:30 -0500 (Mon, 28 Apr 2008)

    Needed some purple beds. ;-) Need u6p_logic.

    RevisionAuthorDate
    r341jesses2008-04-28 08:52:50 -0500 (Mon, 28 Apr 2008)

    updated head shots of avatars

    RevisionAuthorDate
    r340wyrdweb2008-04-27 21:39:56 -0500 (Sun, 27 Apr 2008)

    Got tired of only gray to choose from - making some colorful bowls, plates and cups. Need u6p_logic.

    RevisionAuthorDate
    r339aletys2008-04-27 14:30:11 -0500 (Sun, 27 Apr 2008)

    Added silhouette portrait for Ben.

    RevisionAuthorDate
    r338wyrdweb2008-04-26 21:48:02 -0500 (Sat, 26 Apr 2008)

    Adding some new paintings. Need u6p_logic.

    RevisionAuthorDate
    r337wyrdweb2008-04-26 14:54:32 -0500 (Sat, 26 Apr 2008)

    A bench and pillows for Flerida and Randy. :-) Need u6p_logic.

    RevisionAuthorDate
    r336wyrdweb2008-04-23 18:21:50 -0500 (Wed, 23 Apr 2008)

    Mushroom GUIs (can someone look at the GUIs for mushrooms 5 & 6. I've warm and cold booted, used 4 different graphics programs, deleted and restarted from scratch more times than I'd like to count - it is showing other mushrooms in the background when seeing GUI in the backpack. It's strange because the items weren't any problem - these are the food ones and I do recall having same thing with other edible mushroom before and can't recall how I fixed it.) Need u6p_logic.

    RevisionAuthorDate
    r335aletys2008-04-22 22:17:25 -0500 (Tue, 22 Apr 2008)

    Correcting file names. Will need u6p_logic & u6p_support

    RevisionAuthorDate
    r334aletys2008-04-22 21:29:12 -0500 (Tue, 22 Apr 2008)

    Adding new barks:
  • "I'm teaching right now"
  • *growl*
  • *hiss*
  • *meow*
  • *purr*
  • *snarl*
    Now need u6p_logic & u6p_support

    RevisionAuthorDate
    r333wyrdweb2008-04-22 15:57:46 -0500 (Tue, 22 Apr 2008)

    Here be Moonstones! Yay! Need u6p_logic.

    RevisionAuthorDate
    r332aletys2008-04-20 12:48:36 -0500 (Sun, 20 Apr 2008)

  • Adding silhouette portraits for Dufus & Temme
    RevisionAuthorDate
    r331wyrdweb2008-04-19 10:16:20 -0500 (Sat, 19 Apr 2008)

    A few new paintings (more to come because I've enlisted some help *giggle*). Need u6p_logic.

    RevisionAuthorDate
    r330wyrdweb2008-04-17 21:01:24 -0500 (Thu, 17 Apr 2008)

    Adding some textures for items for OOtSS, a matching curtain for the aquaprint bed (by request), and a Bell of Courage (may update the texture later). Need u6p_logic.

    RevisionAuthorDate
    r329jesses2008-04-13 22:45:12 -0500 (Sun, 13 Apr 2008)

    because deborah needs it

    RevisionAuthorDate
    r328wyrdweb2008-04-13 00:00:05 -0500 (Sun, 13 Apr 2008)

    Adding another rug. Need u6p_logic.

    RevisionAuthorDate
    r327wyrdweb2008-04-12 23:27:43 -0500 (Sat, 12 Apr 2008)

    Three new rounds rugs. Need u6p_logic.

    RevisionAuthorDate
    r326wyrdweb2008-04-12 18:40:36 -0500 (Sat, 12 Apr 2008)

    Adding 2 more counter wood types/colors. Need u6p_logic.

    RevisionAuthorDate
    r325shaddock2008-04-12 14:24:44 -0500 (Sat, 12 Apr 2008)

  • added "Mouse!" and "Rat!" bark textures
    RevisionAuthorDate
    r324wyrdweb2008-04-12 12:58:56 -0500 (Sat, 12 Apr 2008)

    Adding Vortex Cube texture and GUI. Need u6p_logic.

    RevisionAuthorDate
    r323jyte2008-04-12 08:35:40 -0500 (Sat, 12 Apr 2008)

  • unneeded file removed
    RevisionAuthorDate
    r322jesses2008-04-11 07:15:44 -0500 (Fri, 11 Apr 2008)

    moonstone mesh complete. for now it uses a placeholder texture, b_u6p_i_moonstone_base.raw. for the real deal, you'll want to replace that with something, and update the template to point to the new texture.

    RevisionAuthorDate
    r321jesses2008-04-10 22:52:24 -0500 (Thu, 10 Apr 2008)

    gargoyle weapons!

    RevisionAuthorDate
    r320jesses2008-04-10 21:25:16 -0500 (Thu, 10 Apr 2008)

    avatar female #4

    RevisionAuthorDate
    r319wyrdweb2008-04-10 17:43:33 -0500 (Thu, 10 Apr 2008)

    Adding Grimm's nametag.

    RevisionAuthorDate
    r318wyrdweb2008-04-09 21:15:57 -0500 (Wed, 09 Apr 2008)

    More food... apparently I must have this secret desire to be serenaded while eating *giggle*. Need u6p_logic.

    RevisionAuthorDate
    r317wyrdweb2008-04-08 23:38:21 -0500 (Tue, 08 Apr 2008)

    Healer's ankh wall banner. Need u6p_logic.

    RevisionAuthorDate
    r316wyrdweb2008-04-08 19:04:13 -0500 (Tue, 08 Apr 2008)

    Some new rugs for Randy. Need u6p_logic.

    RevisionAuthorDate
    r315jesses2008-04-06 21:56:42 -0500 (Sun, 06 Apr 2008)

    committed new ferrypole #2 with adjusted grip - good luck

    RevisionAuthorDate
    r314wyrdweb2008-04-06 20:13:18 -0500 (Sun, 06 Apr 2008)

    A pillow and some beds (let me know what other colors and in what style you would like). Need u6p_logic.

    RevisionAuthorDate
    r313wyrdweb2008-04-05 22:33:44 -0500 (Sat, 05 Apr 2008)

    A wall banner for the guards, for Randy. ;-)

    RevisionAuthorDate
    r312jesses2008-04-05 21:19:03 -0500 (Sat, 05 Apr 2008)

    fixed - was using wrong filename for bitmap

    RevisionAuthorDate
    r311jesses2008-04-05 21:15:28 -0500 (Sat, 05 Apr 2008)

    whoops - wrong prefix

    RevisionAuthorDate
    r310jesses2008-04-05 21:04:38 -0500 (Sat, 05 Apr 2008)

    ferry pole, gargoyle sword

    RevisionAuthorDate
    r309wyrdweb2008-04-05 14:49:00 -0500 (Sat, 05 Apr 2008)

    Adding new parchment with 1st lines of Stones. (Will have a complete one later and a lorebook for Library). Need u6p_logic.

    RevisionAuthorDate
    r308jesses2008-04-05 10:25:22 -0500 (Sat, 05 Apr 2008)

    fixed problems - node was .2m too short on one end causing clipping

    RevisionAuthorDate
    r307jesses2008-04-05 01:55:08 -0500 (Sat, 05 Apr 2008)

    custom nodes for serpent's hold

    RevisionAuthorDate
    r306wyrdweb2008-04-02 22:42:58 -0500 (Wed, 02 Apr 2008)

    Texture for Sutek door. Need u6p_logic.

    RevisionAuthorDate
    r305jesses2008-04-02 22:42:11 -0500 (Wed, 02 Apr 2008)

    repairs top floor of south barracks - RECALC THE MAP

    RevisionAuthorDate
    r304wyrdweb2008-03-31 19:06:27 -0500 (Mon, 31 Mar 2008)

    New blank parchment. Need u6p_logic.

    RevisionAuthorDate
    r303wyrdweb2008-03-31 15:40:31 -0500 (Mon, 31 Mar 2008)

    Portrait for Trinsic rope event.

    RevisionAuthorDate
    r302wyrdweb2008-03-31 13:40:50 -0500 (Mon, 31 Mar 2008)

    New textures for Penumbra's doors. Need u6p_logic.

    RevisionAuthorDate
    r301wyrdweb2008-03-30 17:42:43 -0500 (Sun, 30 Mar 2008)

    Adding Nicodemus' casting circle.

    RevisionAuthorDate
    r300wyrdweb2008-03-29 09:44:37 -0500 (Sat, 29 Mar 2008)

    Three more color variations for barn doors, as requested. Need u6p_logic.

    RevisionAuthorDate
    r299ozzy2008-03-26 17:46:13 -0500 (Wed, 26 Mar 2008)

    Custom helmets for our wingless gargoyles.

    RevisionAuthorDate
    r298wyrdweb2008-03-25 19:02:01 -0500 (Tue, 25 Mar 2008)

    New directional sign for Skara Brae. Need u6p_logic.

    RevisionAuthorDate
    r297aletys2008-03-24 18:44:00 -0500 (Mon, 24 Mar 2008)

    Correcting an "oops" in the name of Grimm's portrait.

    RevisionAuthorDate
    r296wyrdweb2008-03-24 17:06:31 -0500 (Mon, 24 Mar 2008)

    New Skara Brae town sign. Need u6p_logic.

    RevisionAuthorDate
    r295aletys2008-03-24 07:43:57 -0500 (Mon, 24 Mar 2008)

    Added portrait for Grimm, Skara Ferry Keeper

    RevisionAuthorDate
    r294wyrdweb2008-03-23 20:24:28 -0500 (Sun, 23 Mar 2008)

    Two new banners, one for guard outposts, the other for Serpent's Hold. Need u6p_logic.

    RevisionAuthorDate
    r293jesses2008-03-16 10:25:19 -0500 (Sun, 16 Mar 2008)

    spinning wheel!!

    RevisionAuthorDate
    r292jesses2008-03-14 00:09:59 -0500 (Fri, 14 Mar 2008)

    double-wide stairs

    RevisionAuthorDate
    r291jesses2008-03-12 21:36:32 -0500 (Wed, 12 Mar 2008)

    After some thought, I realized that I have a reasonably easy way to add STAIRS to the keep node set. I tested these out pretty thoroughly - these should only be used with the keep darkbrick and goldtrim texture sets (looks terrible with the tan set). The "lip" node is used to give an edge to the floor, so it looks 3d from the side.

    since the keeps don't have straight walls, these stairs will most likely be "free standing" with no walls on either side. we might want to put in some railings or something, although they don't really look that precarious.

    these stairs can be turned at 90 degrees to create "spiral" staircases - just insert a floor node in between flights of stairs and voila. so, yay.

    RevisionAuthorDate
    r290wyrdweb2008-03-11 22:53:03 -0500 (Tue, 11 Mar 2008)

    Adding some bits for Trinsic houses (not done yet and have 2 seams to blend still for log cabins but Flerida will need something to match doors to soon).

    RevisionAuthorDate
    r289wyrdweb2008-03-09 22:58:01 -0500 (Sun, 09 Mar 2008)

    Adding mutton rations. Need u6p_logic.

    RevisionAuthorDate
    r288jesses2008-03-09 20:35:00 -0500 (Sun, 09 Mar 2008)

    because deborah told me to fix this broken node.

    RevisionAuthorDate
    r287jesses2008-03-07 09:16:02 -0600 (Fri, 07 Mar 2008)

    Julia's portrait! Thanks Alex.

    RevisionAuthorDate
    r286wyrdweb2008-03-06 16:55:22 -0600 (Thu, 06 Mar 2008)

    New key for Aganar and for anyone else.

    RevisionAuthorDate
    r285jesses2008-03-05 23:58:44 -0600 (Wed, 05 Mar 2008)

    required updates for trinsic
    new gwenno portraits
    also removed art/bitmaps/u6p/in_game as it should never have been created and is not used

    RevisionAuthorDate
    r284jesses2008-03-05 19:25:29 -0600 (Wed, 05 Mar 2008)

    in the interest of keeping the world pure and new

    RevisionAuthorDate
    r283aletys2008-03-05 14:04:42 -0600 (Wed, 05 Mar 2008)

    Adding silhouette portrait for Moebius. This is last one for Lycaeum. Rest are all done.

    RevisionAuthorDate
    r282wyrdweb2008-03-03 19:01:25 -0600 (Mon, 03 Mar 2008)

    Made a parchment with writing, plain blue water pitcher, 3 colors of quill pens. Need u6p_logic

    RevisionAuthorDate
    r281wyrdweb2008-03-01 13:22:45 -0600 (Sat, 01 Mar 2008)

    Adding another key for Katrina. Need u6p_logic and u6p_support.

    RevisionAuthorDate
    r280wyrdweb2008-02-26 22:00:50 -0600 (Tue, 26 Feb 2008)

    One mousehole (I decided that an arch door mesh resized would work better). Also included is a mousehole character portrait for when 'container' is opened.

    RevisionAuthorDate
    r279wyrdweb2008-02-25 22:56:20 -0600 (Mon, 25 Feb 2008)

    Adding a few barks for Heftimus.

    RevisionAuthorDate
    r278aletys2008-02-25 16:43:41 -0600 (Mon, 25 Feb 2008)

    Adding Silhouette portrait for new Mage Apprentice, Kyan

    RevisionAuthorDate
    r277wyrdweb2008-02-24 20:21:18 -0600 (Sun, 24 Feb 2008)

    Updated trin2 c

    RevisionAuthorDate
    r276aletys2008-02-24 20:07:58 -0600 (Sun, 24 Feb 2008)

    Adding silhouette portraits for remaining Lycaeum denizens, except Mage Apprentice, who needs a name.

    RevisionAuthorDate
    r275wyrdweb2008-02-24 19:59:08 -0600 (Sun, 24 Feb 2008)

    Updated bandages.

    RevisionAuthorDate
    r274wyrdweb2008-02-23 21:55:47 -0600 (Sat, 23 Feb 2008)

    Adding some different colored liquids for cauldrons for healers and Tavern/Inns. Adding a broken mirror (but not happy with it, so it's a placeholder for the moment).

    RevisionAuthorDate
    r273wyrdweb2008-02-23 00:03:16 -0600 (Sat, 23 Feb 2008)

    A couple of Trinsic road pieces (I added the 'bunting' for trin2 in case it would come in handy) and adding new item. Need u6p_logic.

    RevisionAuthorDate
    r272wyrdweb2008-02-22 12:18:06 -0600 (Fri, 22 Feb 2008)

    Gypsy Casting Tiles for Taynith. Need u6p_logic.

    RevisionAuthorDate
    r271wyrdweb2008-02-22 09:35:03 -0600 (Fri, 22 Feb 2008)

    Believe it or not, we have panpipes. Need u6p_logic.

    RevisionAuthorDate
    r270wyrdweb2008-02-21 22:57:09 -0600 (Thu, 21 Feb 2008)

    Update to e.

    RevisionAuthorDate
    r269wyrdweb2008-02-21 22:48:09 -0600 (Thu, 21 Feb 2008)

    Adding a casting circle decal for Horance.

    RevisionAuthorDate
    r268aletys2008-02-21 22:35:37 -0600 (Thu, 21 Feb 2008)

    Adding silhouette portraits for Serpent's Hold NPCs.

    RevisionAuthorDate
    r267jesses2008-02-21 22:03:46 -0600 (Thu, 21 Feb 2008)

    trinsic path textures. BRILLIANT. thanks Deborah!

    RevisionAuthorDate
    r266wyrdweb2008-02-21 17:49:51 -0600 (Thu, 21 Feb 2008)

    Adding some items and a door. Will need u6p_logic and u6p_support.

    RevisionAuthorDate
    r265wyrdweb2008-02-18 23:25:20 -0600 (Mon, 18 Feb 2008)

    Adding nametags.

    RevisionAuthorDate
    r264aletys2008-02-18 23:08:11 -0600 (Mon, 18 Feb 2008)

    Adding silhouette portraits for Almric, Cairus, both Charlotte's, and Marta.

    RevisionAuthorDate
    r263wyrdweb2008-02-18 10:33:57 -0600 (Mon, 18 Feb 2008)

    Trying an experiment (I didn't pretty up along the seams for stone colors - not worth the fuss unless this works) - resized down then extended.

    RevisionAuthorDate
    r262wyrdweb2008-02-17 17:20:33 -0600 (Sun, 17 Feb 2008)

    By request, one more Trinsic road texture.

    RevisionAuthorDate
    r261jesses2008-02-17 15:53:40 -0600 (Sun, 17 Feb 2008)

    fixed seams in these nodes - if you look really carefully at the right angle, you can still see the seams where the nodes connect, but this is as good as it's going to get.

    RevisionAuthorDate
    r260wyrdweb2008-02-17 10:40:52 -0600 (Sun, 17 Feb 2008)

    More Trinsic street pavers as requested. Adding a bunch of decals - hard to know what we need yet. Just let me know if we want to change something or need something more.

    RevisionAuthorDate
    r259jesses2008-02-16 23:07:30 -0600 (Sat, 16 Feb 2008)

    okay - due to what seems to be a bug in the DS engine, nodes which are supposedly correctly textured, but don't have matching textures on opposite sides of the node, will not be rendered properly; there will be "seams" where the edges meet. this seems to be mostly correctable by making it so the UV mapping is .5% larger than it's supposed to be; e.g., if the UV map is supposed to be 1m x 1m, then you should actually map it to be 1.05m x 1.05m. this is incredibly stupid, but seems to have something to do with some sort of anti-aliasing that the engine is attempting to do.

    i will attempt to repair the rest of the affected nodes. this MAY also affect the Cove cobblestone nodes, unless i already accounted for this problem when i built those. (this seems likely because i remember running into this problem before.)

    meantime - one more tiny step towards actually getting trinsic ready.

    RevisionAuthorDate
    r258aletys2008-02-16 22:49:48 -0600 (Sat, 16 Feb 2008)

    Added portraits for New Magincia, Moonglow & Jhelom NPCs. Did not add portraits for the Charlottes. Those still need to be done.

    RevisionAuthorDate
    r257jesses2008-02-16 21:41:26 -0600 (Sat, 16 Feb 2008)

    removed road texture from node

    RevisionAuthorDate
    r256jesses2008-02-16 21:28:18 -0600 (Sat, 16 Feb 2008)

    did some repair work, new south barracks bottom floor w/o crappy road texture

    RevisionAuthorDate
    r255jesses2008-02-15 23:23:06 -0600 (Fri, 15 Feb 2008)

    new trinsic street nodes

    RevisionAuthorDate
    r254jesses2008-02-15 23:14:38 -0600 (Fri, 15 Feb 2008)

    new keep stairs

    RevisionAuthorDate
    r253wyrdweb2008-02-15 22:53:17 -0600 (Fri, 15 Feb 2008)

    Looked up the textures in DS and did every version - so there is no reason we can't have streets that work - and with corners and everything. :-)

    RevisionAuthorDate
    r252wyrdweb2008-02-15 22:27:11 -0600 (Fri, 15 Feb 2008)

    Updated Trinsic road textures - but I have more that I made forthcoming. ;-)

    RevisionAuthorDate
    r251jesses2008-02-15 07:56:54 -0600 (Fri, 15 Feb 2008)

    final batch of custom houses for trinsic - also fix to flooring for 2-level log

    RevisionAuthorDate
    r250jesses2008-02-14 23:29:50 -0600 (Thu, 14 Feb 2008)

    trinsic shop - even more textures to customize. wheeeeee!

    RevisionAuthorDate
    r249jesses2008-02-14 22:53:37 -0600 (Thu, 14 Feb 2008)

    trinsic 2-level house

    RevisionAuthorDate
    r248jesses2008-02-13 23:54:27 -0600 (Wed, 13 Feb 2008)

    stone version of house

    RevisionAuthorDate
    r247jesses2008-02-13 23:28:18 -0600 (Wed, 13 Feb 2008)

    Trinsic version of generic log cabin - all textures in bitmaps/uvl/terrain/trinsic are fair game for customization.

    RevisionAuthorDate
    r246jesses2008-02-09 17:33:11 -0600 (Sat, 09 Feb 2008)

    updated stairs and lvl c for south barrcks in trinsic - lvlc looks okay, but the stairs may have issues

    RevisionAuthorDate
    r245jesses2008-02-09 16:16:46 -0600 (Sat, 09 Feb 2008)

    another "corrected" node

    RevisionAuthorDate
    r244jesses2008-02-09 15:58:54 -0600 (Sat, 09 Feb 2008)

    new, less-crappy street nodes

    RevisionAuthorDate
    r243jesses2008-02-09 15:45:12 -0600 (Sat, 09 Feb 2008)

    new street node - should be less crappy

    RevisionAuthorDate
    r242jesses2008-02-09 15:25:20 -0600 (Sat, 09 Feb 2008)

    may fix anthony's house

    RevisionAuthorDate
    r241jesses2008-02-09 14:40:57 -0600 (Sat, 09 Feb 2008)

    this MIGHT permanently fix the connection issues for iona's house

    RevisionAuthorDate
    r240jesses2008-02-09 09:46:17 -0600 (Sat, 09 Feb 2008)

    this MIGHT fix Iona's house - only trouble is, it blows away all her furnishings after you update u6p_art. please test and confirm - if this works, i will take a crack at "repairing" some of the other uvl houses.

    RevisionAuthorDate
    r239wyrdweb2008-02-09 00:27:22 -0600 (Sat, 09 Feb 2008)

    Art stuff for the matching boards for Trinsic door tops, benches Randy ordered for Moonglow and a custom pedestal for Trinsic.

    RevisionAuthorDate
    r238wyrdweb2008-02-06 21:19:32 -0600 (Wed, 06 Feb 2008)

    New texture for Moonglow counter.

    RevisionAuthorDate
    r237wyrdweb2008-02-05 22:32:42 -0600 (Tue, 05 Feb 2008)

    Updating nametag.

    RevisionAuthorDate
    r236wyrdweb2008-02-05 19:55:38 -0600 (Tue, 05 Feb 2008)

    Adding nametags. Who is volunteering to do the silhouette placeholder portraits?

    RevisionAuthorDate
    r235wyrdweb2008-02-02 17:23:54 -0600 (Sat, 02 Feb 2008)

    Adding new wood textures (in dom so tables can also use, items don't really care what folder anything is in, for the most part). These can be reused in many different kinds of templates.

    RevisionAuthorDate
    r234wyrdweb2008-02-01 10:40:44 -0600 (Fri, 01 Feb 2008)

    New door texture. Need u6p_logic.

    RevisionAuthorDate
    r233wyrdweb2008-01-29 22:52:42 -0600 (Tue, 29 Jan 2008)

    Adding some new textures for a new furniture set (possibly for Lycaeum). Need u6p_logic.

    RevisionAuthorDate
    r232jesses2008-01-27 21:02:52 -0600 (Sun, 27 Jan 2008)

    added sutek castle textures - requires updated pb logic to use in editor

    RevisionAuthorDate
    r231wyrdweb2008-01-27 16:12:16 -0600 (Sun, 27 Jan 2008)

    Texture for Moonglow statues. Need u6p_logic.

    RevisionAuthorDate
    r230jesses2008-01-26 23:52:57 -0600 (Sat, 26 Jan 2008)

    fixes goldtrim exterior nodes. DS was stupidly broken with this.

    RevisionAuthorDate
    r229wyrdweb2008-01-25 14:24:39 -0600 (Fri, 25 Jan 2008)

    Adding two new door textures. Need u6p_logic.

    RevisionAuthorDate
    r228wyrdweb2008-01-23 16:31:58 -0600 (Wed, 23 Jan 2008)

    Adding texture for Moonglow's trap door. Labeled as darkbluemarble because can be used elsewhere. To be used with mesh m_i_glb_door-gendungeon-02.

    RevisionAuthorDate
    r227wyrdweb2008-01-21 15:31:28 -0600 (Mon, 21 Jan 2008)

    Improved u6p avatar mail gui.

    RevisionAuthorDate
    r226ozzy2008-01-15 14:48:50 -0600 (Tue, 15 Jan 2008)

    Just removing some obsolete files that were relocated.

    RevisionAuthorDate
    r225ozzy2008-01-15 14:47:35 -0600 (Tue, 15 Jan 2008)

    Custom meshes for Axsimurart and Bolesh. Since we couldn't get just custom heads working we are now using complete meshes.
    Removing some files that were renamed.

    RevisionAuthorDate
    r224jesses2008-01-15 08:09:12 -0600 (Tue, 15 Jan 2008)

    Nicodemus portrait!

    RevisionAuthorDate
    r223wyrdweb2008-01-14 22:11:59 -0600 (Mon, 14 Jan 2008)

    Apparently Rip and Flerida want a fight where they get pulverized - your wish is my command. Will need u6p_logic.

    RevisionAuthorDate
    r222wyrdweb2008-01-14 16:40:55 -0600 (Mon, 14 Jan 2008)

    Going to try a little experiment. Adding a texture for Thindle and we'll do a test drive for pmo. Initial tests look good, with exception of old men don't sit, but might be able to have something in convo about that. Need u6p_npc.

    RevisionAuthorDate
    r221jesses2008-01-14 15:52:58 -0600 (Mon, 14 Jan 2008)

    removed renegade blue streak :)

    RevisionAuthorDate
    r220jesses2008-01-14 08:47:12 -0600 (Mon, 14 Jan 2008)

    update to jaana

    RevisionAuthorDate
    r219jesses2008-01-13 22:45:02 -0600 (Sun, 13 Jan 2008)

    jaana portrait!

    RevisionAuthorDate
    r218wyrdweb2008-01-11 19:33:46 -0600 (Fri, 11 Jan 2008)

    Adding breadcrumbs. Need u6p_logic.

    RevisionAuthorDate
    r217wyrdweb2008-01-11 14:40:07 -0600 (Fri, 11 Jan 2008)

    Adding new instrument. Need u6p_logic and u6p_sound.

    RevisionAuthorDate
    r216jesses2008-01-11 10:11:14 -0600 (Fri, 11 Jan 2008)

    fixed anya, and new cullen and maldric portraits!

    RevisionAuthorDate
    r215wyrdweb2008-01-09 16:33:49 -0600 (Wed, 09 Jan 2008)

    Choice of government signs - ground and sway. Need u6p_logic.

    RevisionAuthorDate
    r214jesses2008-01-08 13:23:12 -0600 (Tue, 08 Jan 2008)

    trimmed 3 pixels off of anya to line portrait up properly

    RevisionAuthorDate
    r213jesses2008-01-07 22:17:52 -0600 (Mon, 07 Jan 2008)

    new portrait for Anya - from our new portrait artist Alex!!

    RevisionAuthorDate
    r212wyrdweb2008-01-07 18:02:54 -0600 (Mon, 07 Jan 2008)

    You'll never believe what I came across... we now have a drum (will need a regular sized one still), but this will hold us over. This style is a hand-held version that was commonly used as a battle drum (because of small size), and known by different names, but I just settled on the name Tar Drum. Need u6p_logic, u6p_sound.

    RevisionAuthorDate
    r211wyrdweb2008-01-04 22:14:18 -0600 (Fri, 04 Jan 2008)

    Some keys for Randy. Need u6p_logic.

    RevisionAuthorDate
    r210wyrdweb2008-01-03 19:07:43 -0600 (Thu, 03 Jan 2008)

    Adding portrait silhouette placeholders for Nicodemus (the NPC) and Phoenix. Adding new lorebook look for mage lorebooks. Need u6p_logic. (I'll make more as we go along)

    RevisionAuthorDate
    r209jesses2008-01-03 10:27:39 -0600 (Thu, 03 Jan 2008)

    12m tx cave nodes now support dwarven mine. problem is it turns out we don't need this node anywhere. :) anyway, there you go.

    RevisionAuthorDate
    r208wyrdweb2008-01-02 12:05:19 -0600 (Wed, 02 Jan 2008)

    Adding inert nightshade, because, if we have the SI reference of mandrake harvestable at certain times, we best have the staple of U4-U6 of nightshade only being pickable at midnight too. Need u6p_logic.

    RevisionAuthorDate
    r207wyrdweb2008-01-02 09:16:41 -0600 (Wed, 02 Jan 2008)

    Inert Mandrake Root gui - mwahahahahahaha! Need u6p_logic.

    RevisionAuthorDate
    r206wyrdweb2008-01-01 00:30:43 -0600 (Tue, 01 Jan 2008)

    Adding new chain mail. Need u6p_logic.

    RevisionAuthorDate
    r205ozzy2007-12-30 06:32:53 -0600 (Sun, 30 Dec 2007)

    Custom art files for winged gargoyles Axsimurart and Bolesh. Made by Niko.

    RevisionAuthorDate
    r204wyrdweb2007-12-28 22:53:15 -0600 (Fri, 28 Dec 2007)

    Adding texture and icon for Zu Ylem Dust, AKA Gargoyle Sleeping Powder. Need u6p_logic.

    RevisionAuthorDate
    r203wyrdweb2007-12-27 18:15:57 -0600 (Thu, 27 Dec 2007)

    Here are the signs that were listed as needed. They are all in the same style as all the other signs in Britain. Also made an Iolo's Bows because the one in game is the only one in English, not Runic. But, did use a symbol for the Government sign (based on U5 signage) and is hang-able (but if you want a regular one on the ground, let me know. Most are done so they are reusable in the other towns.

    RevisionAuthorDate
    r202wyrdweb2007-12-27 11:47:07 -0600 (Thu, 27 Dec 2007)

    We now have gold plaques for the Museum and anywhere else we need them. Yay! Need u6p_logic.

    RevisionAuthorDate
    r201wyrdweb2007-12-26 16:06:34 -0600 (Wed, 26 Dec 2007)

    Adding a new template and GUI for Jaana's key. Need u6p_logic

    RevisionAuthorDate
    r200wyrdweb2007-12-22 13:11:54 -0600 (Sat, 22 Dec 2007)

    Adding portrait of Sasha's place to be used with a banter. Will need u6p_npc.

    RevisionAuthorDate
    r199wyrdweb2007-12-20 17:15:08 -0600 (Thu, 20 Dec 2007)

    Going to do something a bit new to see how this works. Will need u6p_npc (forthcoming). Adding nametag and picture of Temple of Virtues for convo at Temple entrance for NIS.

    RevisionAuthorDate
    r198wyrdweb2007-12-19 23:03:49 -0600 (Wed, 19 Dec 2007)

    Horance has done some remodeling.

    RevisionAuthorDate
    r197wyrdweb2007-12-13 13:22:07 -0600 (Thu, 13 Dec 2007)

    Deleted texture that was named as inv. icon.

    RevisionAuthorDate
    r196wyrdweb2007-12-11 13:48:55 -0600 (Tue, 11 Dec 2007)

    Adding new children silhouettes and updating applicable NPC silhouettes.

    RevisionAuthorDate
    r195wyrdweb2007-12-11 09:17:40 -0600 (Tue, 11 Dec 2007)

    Dry pea for Flippits quest. Need u6p_logic.

    RevisionAuthorDate
    r194wyrdweb2007-12-01 18:50:06 -0600 (Sat, 01 Dec 2007)

    Adding new texture so keys will show as keys in the world and new inventory icons for keys. (Will add more later and as we need.) Will need u6p_logic to see gwenno's key to know what mesh it is using.

    RevisionAuthorDate
    r193wyrdweb2007-11-29 12:36:23 -0600 (Thu, 29 Nov 2007)

    Updated silhouette for Grindl.

    RevisionAuthorDate
    r192wyrdweb2007-11-23 16:20:33 -0600 (Fri, 23 Nov 2007)

    Last group, replacing female1 group.

    RevisionAuthorDate
    r191wyrdweb2007-11-23 16:12:19 -0600 (Fri, 23 Nov 2007)

    Replacing female2 group.

    RevisionAuthorDate
    r190wyrdweb2007-11-23 16:03:44 -0600 (Fri, 23 Nov 2007)

    Replacing for female3 and male3 groups.

    RevisionAuthorDate
    r189wyrdweb2007-11-23 15:45:27 -0600 (Fri, 23 Nov 2007)

    Fixed Shamino and silhouette portraits and tested for others in each category. Will replace the silhouettes in groups with corrected portraits in just a bit.

    RevisionAuthorDate
    r188wyrdweb2007-11-22 19:21:03 -0600 (Thu, 22 Nov 2007)

    Adding red gypsy table texture. Need u6p_logic.

    RevisionAuthorDate
    r187wyrdweb2007-11-15 18:18:31 -0600 (Thu, 15 Nov 2007)

    Adding textures for chess board and pieces. Need u6p_logic.

    RevisionAuthorDate
    r186wyrdweb2007-11-11 15:12:40 -0600 (Sun, 11 Nov 2007)

    Adding Dale's new face (skin), texture for Marin (but not sure if mesh will be available, but adding so it doesn't get lost), Silverleaf sapling texture and inventory icon, Silverleaf texture for use with multiple meshes (total of 4 different shapes and sizes, 5 if you include the sapling). Need u6p_logic.

    RevisionAuthorDate
    r185wyrdweb2007-11-09 22:40:54 -0600 (Fri, 09 Nov 2007)

    Adding Salted Herring Rations icon. Need u6p_logic.

    RevisionAuthorDate
    r184wyrdweb2007-11-04 14:13:32 -0600 (Sun, 04 Nov 2007)

    Chuckles' new face.

    RevisionAuthorDate
    r183wyrdweb2007-10-25 15:47:20 -0500 (Thu, 25 Oct 2007)

    Red Roses for Empath Abbey. Need u6p_logic. Shad, would you add red roses for Empath Abbey over by the vineyard so they have their famous garden? Thank you!

    RevisionAuthorDate
    r182wyrdweb2007-10-24 23:48:59 -0500 (Wed, 24 Oct 2007)

    Adding new stuff - 2 large baskets for Michelle to sell (will also make smaller baskets), Yew Board and Yew Log which are quest items, small bone for Flippits, edible mushroom for food. Will need u6p_logic.

    RevisionAuthorDate
    r181shaddock2007-10-19 20:37:56 -0500 (Fri, 19 Oct 2007)

    Placeholder spellbook icon for Anju Sermani

    RevisionAuthorDate
    r180wyrdweb2007-10-17 14:35:39 -0500 (Wed, 17 Oct 2007)

    Adding inventory icon for the cremation urns and texture and icon for Frigid Solvol, Britannia's Finest Embalming Fluid, whose motto is: "Our clients are just dying to try it!" *lol*
    Need u6p_logic.

    RevisionAuthorDate
    r179wyrdweb2007-10-13 17:27:15 -0500 (Sat, 13 Oct 2007)

    Adding 2 new silhouette portaits, one male, one female and changing over some NPCs to use the new silhouettes. Will change over others as I wade through NPCLists to make sure we have what we need covered.

    RevisionAuthorDate
    r178wyrdweb2007-10-13 10:10:43 -0500 (Sat, 13 Oct 2007)

    Adding npc barks for healers. Will need u6p_logic, u6p_npc and u6p_support.

    RevisionAuthorDate
    r177wyrdweb2007-10-13 09:10:18 -0500 (Sat, 13 Oct 2007)

    Some new barks (reference U2). Need u6p_logic, u6p_npc and u6p_support (forthcoming).

    RevisionAuthorDate
    r176wyrdweb2007-10-12 20:43:12 -0500 (Fri, 12 Oct 2007)

    Swapping out Boskin's silhouette for new style.

    RevisionAuthorDate
    r175wyrdweb2007-10-12 20:41:46 -0500 (Fri, 12 Oct 2007)

    Swapping out old generic male silhouettes with new female style two silhouettes.

    RevisionAuthorDate
    r174wyrdweb2007-10-12 20:33:20 -0500 (Fri, 12 Oct 2007)

    Swapping out the old generic male silhouettes with the new female style one silhouettes, and Hob's silhouette.

    RevisionAuthorDate
    r173wyrdweb2007-10-12 17:13:25 -0500 (Fri, 12 Oct 2007)

    New skin texture for Ed of Cove and a general young brunette male skin texture. Will need u6p_npc and u6p_support.

    RevisionAuthorDate
    r172wyrdweb2007-10-10 23:57:23 -0500 (Wed, 10 Oct 2007)

    Adding specialty wines textures and inventory icons. Need u6p_logic

    RevisionAuthorDate
    r171wyrdweb2007-10-05 16:24:51 -0500 (Fri, 05 Oct 2007)

    Adding some new sleeping barks.

    RevisionAuthorDate
    r170jesses2007-10-03 22:00:45 -0500 (Wed, 03 Oct 2007)



    RevisionAuthorDate
    r169jesses2007-10-03 09:50:17 -0500 (Wed, 03 Oct 2007)

    new wine mesh

    RevisionAuthorDate
    r168wyrdweb2007-10-02 23:20:58 -0500 (Tue, 02 Oct 2007)

    Updated color.

    RevisionAuthorDate
    r167wyrdweb2007-10-02 23:00:08 -0500 (Tue, 02 Oct 2007)

    Adding new sleep bark and new wine vat item texture. Need u6p_logic. Jesse, if you need tweaked further, let me know.

    RevisionAuthorDate
    r166shaddock2007-09-30 19:54:57 -0500 (Sun, 30 Sep 2007)

    locate spell placeholder spellbook art

    RevisionAuthorDate
    r165shaddock2007-09-29 09:02:52 -0500 (Sat, 29 Sep 2007)

    changed spellbook texture for spell 702 to chain bolt

    RevisionAuthorDate
    r164wyrdweb2007-09-28 18:45:10 -0500 (Fri, 28 Sep 2007)

    Tweaked Ariana's texture around the eyes, adding textures for Linda and Wanda, and body texture for Zeke's clothes. Need u6p_npc and u6p_support.

    RevisionAuthorDate
    r163shaddock2007-09-26 18:08:35 -0500 (Wed, 26 Sep 2007)

    Adding placeholder art for all spell textures in the spellbook

    RevisionAuthorDate
    r162wyrdweb2007-09-17 17:27:02 -0500 (Mon, 17 Sep 2007)

    Moved both honey jars to pb_art. Need pb_art and pb_logic.

    RevisionAuthorDate
    r161wyrdweb2007-09-17 16:43:47 -0500 (Mon, 17 Sep 2007)

    Moved mead icon from u6p_art to pb_art.

    RevisionAuthorDate
    r160wyrdweb2007-09-17 15:30:34 -0500 (Mon, 17 Sep 2007)

    Adding new mead inventory icon. Need pb_logic.

    RevisionAuthorDate
    r159wyrdweb2007-09-16 11:54:40 -0500 (Sun, 16 Sep 2007)

    Adding textures and icons for empty and full honey jars. Need pb_logic and u6p_logic.

    RevisionAuthorDate
    r158wyrdweb2007-09-13 23:40:22 -0500 (Thu, 13 Sep 2007)

    Fixed Shamino's eye color to avoid inconsistancy and for BZ 269.

    RevisionAuthorDate
    r157wyrdweb2007-09-13 15:43:23 -0500 (Thu, 13 Sep 2007)

    Adding new placeholders for a few NPCs.

    RevisionAuthorDate
    r156wyrdweb2007-09-13 15:40:44 -0500 (Thu, 13 Sep 2007)

    Adding new texture for ariana, adding new placeholder art - two for females and a new male one, switching over a few females with placeholder art.

    RevisionAuthorDate
    r155wyrdweb2007-09-10 12:20:00 -0500 (Mon, 10 Sep 2007)

    Adding bad gypsy nametags and placeholder portraits.

    RevisionAuthorDate
    r154wyrdweb2007-09-03 22:07:58 -0500 (Mon, 03 Sep 2007)

    New Kador texture. Will need u6p_npc.

    RevisionAuthorDate
    r153wyrdweb2007-09-03 00:09:17 -0500 (Mon, 03 Sep 2007)

    Adding nametags that will be for NPCs for M4 and adding placeholder portraits for same.

    RevisionAuthorDate
    r152wyrdweb2007-09-02 22:17:33 -0500 (Sun, 02 Sep 2007)

    Adding new texture for Essian and placeholder portrait for the Paws Guard. Will also need u6p_npc for Essian (forthcoming).

    RevisionAuthorDate
    r151jesses2007-08-13 21:40:12 -0500 (Mon, 13 Aug 2007)

    sawmill blade & table for minoc

    RevisionAuthorDate
    r150wyrdweb2007-08-09 19:09:30 -0500 (Thu, 09 Aug 2007)

    Adding some 'barks' for Kador. Will need u6p_logic and u6p_support

    RevisionAuthorDate
    r149wyrdweb2007-08-05 09:29:35 -0500 (Sun, 05 Aug 2007)

    Oops, missed one.

    RevisionAuthorDate
    r148wyrdweb2007-08-05 09:26:20 -0500 (Sun, 05 Aug 2007)

    Adding one I missed before and adding others to be used in various pubs so each has its own atmosphere.

    Will need u6p_logic and u6p_support (forthcoming)

    RevisionAuthorDate
    r147jesses2007-08-02 23:22:42 -0500 (Thu, 02 Aug 2007)

    made a few tweaks to the northern_town blacksmith node. essentially i shut the windows - i'm going to use this for the mayor's house. would be awfully drafty with those windows open. :) this is a very complex node - let me know if there are in-game issues with it.

    RevisionAuthorDate
    r146jesses2007-07-23 22:53:44 -0500 (Mon, 23 Jul 2007)

    updated nnk - required for new generic-terrain shop node for minoc (the node is called "yew" because it's derived from the yew shop node)

    RevisionAuthorDate
    r145jesses2007-07-23 22:52:56 -0500 (Mon, 23 Jul 2007)

    new generic-terrain shop node - required for minoc, can be used elsewhere

    RevisionAuthorDate
    r144wyrdweb2007-07-23 17:51:30 -0500 (Mon, 23 Jul 2007)

    correct one with name that had punctuation in it

    RevisionAuthorDate
    r143wyrdweb2007-07-23 17:38:13 -0500 (Mon, 23 Jul 2007)

    Adding a start for the combat barks.

    Do we want ones that talk about bestiary immunities?

    RevisionAuthorDate
    r142wyrdweb2007-07-21 11:31:10 -0500 (Sat, 21 Jul 2007)

    Adding some npc barks (will need u6p_logic and u6p_support, forthcoming)

    RevisionAuthorDate
    r141wyrdweb2007-07-21 11:18:35 -0500 (Sat, 21 Jul 2007)

    Adding nametags and placeholder art (except Brandon because he already has a real portrait, yay) for citizens of Trinsic

    RevisionAuthorDate
    r140jesses2007-07-18 10:27:51 -0500 (Wed, 18 Jul 2007)

    ultima runes font - 8, 10, 11, 12 pt

    RevisionAuthorDate
    r139wyrdweb2007-07-08 18:44:26 -0500 (Sun, 08 Jul 2007)

    Adding some barks.

    RevisionAuthorDate
    r138wyrdweb2007-07-04 22:09:38 -0500 (Wed, 04 Jul 2007)

    Adding new spell barks in Gargish. Number name corresponds with spell template

    RevisionAuthorDate
    r137wyrdweb2007-06-28 12:22:55 -0500 (Thu, 28 Jun 2007)

    Adding new barks. Plenty for tavern for possible 'faux NPCs' or to give each tavern their own atmosphere, and for other types as well. Will need u6p_logic and u6p_support.

    RevisionAuthorDate
    r136jesses2007-06-14 14:51:46 -0500 (Thu, 14 Jun 2007)

    minor fix to trinsic keep nodes

    RevisionAuthorDate
    r135jesses2007-06-14 11:07:26 -0500 (Thu, 14 Jun 2007)

    custom keep nodes for trinsic

    RevisionAuthorDate
    r134jesses2007-06-13 23:42:25 -0500 (Wed, 13 Jun 2007)

    custom keep nodes for trinsic

    RevisionAuthorDate
    r133jesses2007-06-01 13:26:52 -0500 (Fri, 01 Jun 2007)

    fixed animations. winged gargoyles are now complete!

    RevisionAuthorDate
    r132wyrdweb2007-05-30 11:19:20 -0500 (Wed, 30 May 2007)

    Ed's nametag

    RevisionAuthorDate
    r131wyrdweb2007-05-27 19:21:13 -0500 (Sun, 27 May 2007)

    placeholder portrait for Ed in Cove

    RevisionAuthorDate
    r130jesses2007-05-27 12:57:24 -0500 (Sun, 27 May 2007)

    fixed DFF fidget! Niko may be able to send us fixes for the rest of the animations too. WOO!!

    RevisionAuthorDate
    r129jesses2007-05-26 22:41:12 -0500 (Sat, 26 May 2007)

    helps if you actually commit your changes

    RevisionAuthorDate
    r128jesses2007-05-26 21:21:09 -0500 (Sat, 26 May 2007)

    winged gargoyles! and also some new animations for wingless.

    RevisionAuthorDate
    r127wyrdweb2007-05-17 15:46:55 -0500 (Thu, 17 May 2007)

    Changed to silhouettes for two in Bucs Den.

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    r126wyrdweb2007-05-15 17:40:04 -0500 (Tue, 15 May 2007)

    Enrik's placeholder portrait

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    r125wyrdweb2007-05-14 20:46:31 -0500 (Mon, 14 May 2007)

    new orb of the moons pic

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    r124shaddock2007-05-12 23:55:56 -0500 (Sat, 12 May 2007)

  • added throne room picture for all variations of Avatar
  • took original PB world map and applied a newspaper aging effect to it for now. Can we use the laz one? Do we want to? It's no longer accurate.
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    r123jesses2007-05-12 19:15:18 -0500 (Sat, 12 May 2007)



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    r122jesses2007-05-12 19:14:29 -0500 (Sat, 12 May 2007)



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    r121wyrdweb2007-05-12 16:29:22 -0500 (Sat, 12 May 2007)

    Wisp nametag added

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    r120jesses2007-05-10 13:38:23 -0500 (Thu, 10 May 2007)

    daros placeholder

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    r119jesses2007-05-04 20:54:48 -0500 (Fri, 04 May 2007)



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    r118wyrdweb2007-04-30 14:20:33 -0500 (Mon, 30 Apr 2007)

    Guard nametag

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    r117jesses2007-04-24 23:39:18 -0500 (Tue, 24 Apr 2007)

    because deborah told me to

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    r116shaddock2007-04-24 19:07:14 -0500 (Tue, 24 Apr 2007)

  • renamed Dr. Cat's nametag so it doesn't cause an error
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    r115jesses2007-04-24 15:43:16 -0500 (Tue, 24 Apr 2007)

    placeholder portraits for britain

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    r114jesses2007-04-24 14:44:41 -0500 (Tue, 24 Apr 2007)

    paws NPC portrait placeholders

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    r113jesses2007-04-24 14:27:19 -0500 (Tue, 24 Apr 2007)

    placeholders for Yew

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    r112jesses2007-04-24 14:22:14 -0500 (Tue, 24 Apr 2007)

    placeholder for artegal

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    r111wyrdweb2007-04-24 14:17:06 -0500 (Tue, 24 Apr 2007)

    Discovered Ahrmaand's portrait was misspelling causing it to be unusable - fixed to correct

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    r110wyrdweb2007-04-24 14:09:33 -0500 (Tue, 24 Apr 2007)

    Adding missing nametags needed for in-game M3P1.

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    r109jesses2007-04-23 12:45:14 -0500 (Mon, 23 Apr 2007)

    new decal

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    r108jesses2007-03-18 23:16:44 -0500 (Sun, 18 Mar 2007)

    jailhouse transition node

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    r107shaddock2007-03-16 08:22:45 -0500 (Fri, 16 Mar 2007)

    Initial import.

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    r106shaddock2007-03-15 17:43:38 -0500 (Thu, 15 Mar 2007)

    Adding Laz stocks. Mesh and texture

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    r105jesses2007-02-13 17:22:53 -0600 (Tue, 13 Feb 2007)

    new shamino portrait

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    r104jesses2007-01-27 14:00:56 -0600 (Sat, 27 Jan 2007)

    enrik's portrait is COMPLETELY wrong for the character

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    r103jesses2007-01-21 18:08:20 -0600 (Sun, 21 Jan 2007)

    buc's den portraits

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    r102jesses2007-01-21 17:41:01 -0600 (Sun, 21 Jan 2007)

    Tomi's portraits

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    r101jesses2007-01-21 17:11:57 -0600 (Sun, 21 Jan 2007)

    nametags for paws. totally forgot to do these. whoops.

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    r100shaddock2007-01-02 20:45:14 -0600 (Tue, 02 Jan 2007)

    Added Niko's anchor and rope inventory icons

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    r99jesses2007-01-01 21:02:46 -0600 (Mon, 01 Jan 2007)

    new rope

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    r98jesses2006-11-07 23:12:54 -0600 (Tue, 07 Nov 2006)

    new generic-floored sundial in u6p/generic/floor. used in Yew, will probably be used in Britain as well

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    r97jesses2006-10-30 22:13:30 -0600 (Mon, 30 Oct 2006)

    for Yew - experiment. Might update graphic to something better later.

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    r96jesses2006-10-25 21:13:05 -0500 (Wed, 25 Oct 2006)



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    r95jesses2006-10-08 22:28:59 -0500 (Sun, 08 Oct 2006)

    anya's nametag and portrait fixed

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    r94jesses2006-10-08 22:01:21 -0500 (Sun, 08 Oct 2006)



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    r93jesses2006-10-08 21:35:47 -0500 (Sun, 08 Oct 2006)

    for niko

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    r92shaddock2006-10-08 08:46:16 -0500 (Sun, 08 Oct 2006)

    added new spell icons

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    r91jesses2006-10-06 21:26:36 -0500 (Fri, 06 Oct 2006)

    silhouettes for chars without portraits

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    r90jesses2006-10-02 23:08:23 -0500 (Mon, 02 Oct 2006)

    brandon portrait

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    r89jesses2006-10-01 21:24:23 -0500 (Sun, 01 Oct 2006)

    maldric has a silhouette now

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    r88shaddock2006-09-25 20:04:24 -0500 (Mon, 25 Sep 2006)

    adding inn icon for convo ui

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    r87jesses2006-09-17 20:37:16 -0500 (Sun, 17 Sep 2006)



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    r86jesses2006-09-17 20:26:41 -0500 (Sun, 17 Sep 2006)

    latest - note that ava and leona are not done yet

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    r85jesses2006-09-02 19:25:21 -0500 (Sat, 02 Sep 2006)

    updated matt, gwenneth portraits from danny

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    r84jesses2006-08-27 16:38:21 -0500 (Sun, 27 Aug 2006)

    nnk mods

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    r83jesses2006-08-24 23:39:17 -0500 (Thu, 24 Aug 2006)

    gargoyle corpses

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    r82jesses2006-08-22 23:17:16 -0500 (Tue, 22 Aug 2006)



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    r81jesses2006-08-16 10:16:44 -0500 (Wed, 16 Aug 2006)

    Niko's updates

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    r80jesses2006-08-16 09:14:50 -0500 (Wed, 16 Aug 2006)

    ramp for drawbridge

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    r79shaddock2006-08-12 17:00:05 -0500 (Sat, 12 Aug 2006)

  • Added barks for all the mantras
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    r78jesses2006-08-04 23:32:29 -0500 (Fri, 04 Aug 2006)

    added fs1 and fs2 records

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    r77jesses2006-08-02 23:02:47 -0500 (Wed, 02 Aug 2006)

    REQUIRED FOR FURTHER EDITS OF OW-19

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    r76jesses2006-08-01 23:54:05 -0500 (Tue, 01 Aug 2006)



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    r75jesses2006-07-31 23:07:46 -0500 (Mon, 31 Jul 2006)

    new drawbridge node for ow-19 - you MUST have updated art to work on this map!!!

    RevisionAuthorDate
    r74jesses2006-07-27 23:34:10 -0500 (Thu, 27 Jul 2006)

    fixed weird text on healer's building - added ankh instead :)

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    r73jesses2006-07-16 21:38:14 -0500 (Sun, 16 Jul 2006)



    RevisionAuthorDate
    r72dan1001102006-07-13 18:33:02 -0500 (Thu, 13 Jul 2006)

    that's the last of the animations. Everything works

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    r71dan1001102006-07-12 17:29:24 -0500 (Wed, 12 Jul 2006)

    rl has problems, it looks like the gargoyle is running in slow motion. di works fine though

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    r70dan1001102006-07-07 17:36:04 -0500 (Fri, 07 Jul 2006)

    fs2-dff looks a little odd.

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    r69dan1001102006-07-07 17:15:37 -0500 (Fri, 07 Jul 2006)



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    r68dan1001102006-07-07 17:13:47 -0500 (Fri, 07 Jul 2006)



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    r67dan1001102006-07-07 17:05:38 -0500 (Fri, 07 Jul 2006)



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    r66dan1001102006-07-06 14:34:43 -0500 (Thu, 06 Jul 2006)



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    r65dan1001102006-07-06 14:34:34 -0500 (Thu, 06 Jul 2006)



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    r64dan1001102006-07-06 14:34:22 -0500 (Thu, 06 Jul 2006)



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    r63dan1001102006-07-06 14:33:25 -0500 (Thu, 06 Jul 2006)



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    r62dan1001102006-07-06 14:24:40 -0500 (Thu, 06 Jul 2006)



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    r61dan1001102006-07-06 14:22:38 -0500 (Thu, 06 Jul 2006)



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    r60dan1001102006-07-06 14:18:11 -0500 (Thu, 06 Jul 2006)



    RevisionAuthorDate
    r59dan1001102006-07-06 14:09:54 -0500 (Thu, 06 Jul 2006)



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    r58dan1001102006-07-06 13:49:15 -0500 (Thu, 06 Jul 2006)



    RevisionAuthorDate
    r57dan1001102006-07-06 13:48:52 -0500 (Thu, 06 Jul 2006)



    RevisionAuthorDate
    r56jesses2006-07-04 17:37:43 -0500 (Tue, 04 Jul 2006)

    fixed transparencies, added fyodor, kenneth and nema

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    r55jesses2006-06-28 07:08:51 -0500 (Wed, 28 Jun 2006)

    fixes cropping

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    r54jesses2006-06-27 23:38:19 -0500 (Tue, 27 Jun 2006)



    RevisionAuthorDate
    r53dan1001102006-06-27 16:23:02 -0500 (Tue, 27 Jun 2006)



    RevisionAuthorDate
    r52jesses2006-06-26 20:11:10 -0500 (Mon, 26 Jun 2006)

    more portraits for Cove

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    r51jesses2006-06-26 14:56:47 -0500 (Mon, 26 Jun 2006)

    some new cove portraits

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    r50jesses2006-04-24 22:28:03 -0500 (Mon, 24 Apr 2006)



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    r49jesses2006-04-24 21:50:14 -0500 (Mon, 24 Apr 2006)



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    r48jesses2006-04-24 21:46:38 -0500 (Mon, 24 Apr 2006)



    RevisionAuthorDate
    r47jesses2006-04-02 22:30:10 -0500 (Sun, 02 Apr 2006)

    Updated gatehouse to allow it to attach to the drawbridge node - also added drawbridge mesh and animations, textures for Cove signage, nnk update for items

    RevisionAuthorDate
    r46jesses2006-03-05 23:36:29 -0600 (Sun, 05 Mar 2006)



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    r45jesses2006-03-05 18:46:32 -0600 (Sun, 05 Mar 2006)

    added market signs

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    r44jesses2006-03-05 14:12:21 -0600 (Sun, 05 Mar 2006)



    RevisionAuthorDate
    r43shaddock2006-03-05 09:08:23 -0600 (Sun, 05 Mar 2006)

    Cleaning up errors

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    r42shaddock2006-03-05 08:52:49 -0600 (Sun, 05 Mar 2006)

    Moving gypsy cards into art

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    r41shaddock2006-03-05 08:51:42 -0600 (Sun, 05 Mar 2006)

    Moving gypsy cards into art

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    r40jesses2006-03-01 22:42:59 -0600 (Wed, 01 Mar 2006)

    Gargoyle art basics

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    r39jesses2006-03-01 08:56:56 -0600 (Wed, 01 Mar 2006)



    RevisionAuthorDate
    r38jesses2006-03-01 08:54:02 -0600 (Wed, 01 Mar 2006)



    RevisionAuthorDate
    r37jesses2006-02-17 23:09:35 -0600 (Fri, 17 Feb 2006)

    fixes texture misalignment

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    r36jesses2006-02-15 20:51:18 -0600 (Wed, 15 Feb 2006)

    Added lips to roof edge nodes. Also added nolip options for areas where it might poke through.

    RevisionAuthorDate
    r35jesses2006-02-15 19:15:42 -0600 (Wed, 15 Feb 2006)



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    r34jesses2006-02-11 19:23:41 -0600 (Sat, 11 Feb 2006)

    maldric's 'portrait'

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    r33jesses2006-02-09 21:44:27 -0600 (Thu, 09 Feb 2006)

    Adds 'lip' to roof floor nodes. May need to make similar change to top edge nodes, but this should be good enough for now.

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    r32jesses2006-02-03 23:50:58 -0600 (Fri, 03 Feb 2006)

    fixed top texture

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    r31jesses2006-02-03 23:27:02 -0600 (Fri, 03 Feb 2006)

    new columns for lb's castle

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    r30jesses2006-02-02 21:00:36 -0600 (Thu, 02 Feb 2006)

    fixed andy's objections and fixed texture (apparently i forgot to export the filler node with floor when i originally edited these)

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    r29jesses2006-02-02 20:49:16 -0600 (Thu, 02 Feb 2006)

    made doorways in the castle taller (3.5m). doors should be 1.4x scale.

    RevisionAuthorDate
    r28jesses2006-02-01 19:13:11 -0600 (Wed, 01 Feb 2006)

    these shouldn't have gone in to source control

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    r27jesses2006-01-29 21:23:02 -0600 (Sun, 29 Jan 2006)

    overriding roof textures - using slate

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    r26shaddock2006-01-28 10:46:03 -0600 (Sat, 28 Jan 2006)

  • resized reagent icons in shops. 64x64 was WAY too big
    RevisionAuthorDate
    r25jesses2006-01-26 21:17:18 -0600 (Thu, 26 Jan 2006)

    updated portraits to work as icons in-game

    RevisionAuthorDate
    r24jesses2006-01-25 21:28:27 -0600 (Wed, 25 Jan 2006)

    avatar portraits now same size as others - fixes icon problem

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    r23jesses2006-01-25 19:04:38 -0600 (Wed, 25 Jan 2006)



    RevisionAuthorDate
    r22jesses2006-01-25 18:58:38 -0600 (Wed, 25 Jan 2006)

    me being an idiot

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    r21jesses2006-01-25 18:57:37 -0600 (Wed, 25 Jan 2006)



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    r20jesses2006-01-25 18:49:21 -0600 (Wed, 25 Jan 2006)



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    r19jesses2006-01-24 00:43:23 -0600 (Tue, 24 Jan 2006)

    Textures for pool in entryway

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    r18jesses2006-01-21 23:48:59 -0600 (Sat, 21 Jan 2006)

    Fixed nametags. Now should be properly transparent.

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    r17jesses2006-01-18 23:16:07 -0600 (Wed, 18 Jan 2006)



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    r16jesses2006-01-18 23:15:33 -0600 (Wed, 18 Jan 2006)



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    r15jesses2006-01-18 23:13:44 -0600 (Wed, 18 Jan 2006)



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    r14jesses2006-01-18 23:08:20 -0600 (Wed, 18 Jan 2006)



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    r13jesses2006-01-18 19:35:51 -0600 (Wed, 18 Jan 2006)



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    r12jesses2006-01-17 09:52:08 -0600 (Tue, 17 Jan 2006)



    RevisionAuthorDate
    r11jesses2006-01-17 09:51:19 -0600 (Tue, 17 Jan 2006)

    new 256x32 nametags

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    r10jesses2006-01-14 23:18:53 -0600 (Sat, 14 Jan 2006)



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    r9jesses2006-01-14 23:11:58 -0600 (Sat, 14 Jan 2006)



    RevisionAuthorDate
    r8jesses2006-01-14 23:10:46 -0600 (Sat, 14 Jan 2006)



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    r7jesses2006-01-12 22:37:55 -0600 (Thu, 12 Jan 2006)

    cheese wedge

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    r6jesses2006-01-09 22:35:42 -0600 (Mon, 09 Jan 2006)



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    r5jesses2006-01-09 22:35:08 -0600 (Mon, 09 Jan 2006)



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    r4jesses2006-01-09 22:34:17 -0600 (Mon, 09 Jan 2006)



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    r3jesses2006-01-09 22:29:56 -0600 (Mon, 09 Jan 2006)



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    r2jesses2006-01-09 22:30:29 -0600 (Mon, 09 Jan 2006)



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    r1jesses2006-01-05 22:33:09 -0600 (Thu, 05 Jan 2006)