Change Log
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r158alf2012-08-12 20:30:51 -0500 (Sun, 12 Aug 2012)

BZ 3496 : now each splitter has his message.

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r157alf2012-08-10 18:57:43 -0500 (Fri, 10 Aug 2012)

BZ 3494 : Black Pearl now has a black mast when docked. Something strange : when I tried to force the new texture in u6p_logic, it didn't work. But changing this directly in the object properties on map worked. So only way to override this object property seems to be on map.

Fixed and tested.

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r156alf2012-08-07 11:54:06 -0500 (Tue, 07 Aug 2012)

BZ 3476 : adding crate-cav-small and crate-cav-large portraits. I just copied crate-cave-small and crate-cave-large. I could just rename those but since I'm not sure the other aren't used in another template...

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r155u6p_alexandre2011-10-24 16:00:33 -0500 (Mon, 24 Oct 2011)

Deleting unused new nodes for water noding fixes and adding required ones

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r154u6p_alexandre2011-10-21 17:59:13 -0500 (Fri, 21 Oct 2011)

Fixing a node door error in my new nodes.

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r153u6p_alexandre2011-10-21 17:45:05 -0500 (Fri, 21 Oct 2011)

Adding some new nodes that may be used if we change the boats / docking system to avoid DS world to be totally blown when approaching docks or docking planks.

In theory it should work better : now the boats don't have to try to connect to another node door nearby, they can connect directly on the water node where they are.

Like Jesse told me, that will require huge testing, to see if nothing is broken with that.

An updated map will be avalaible for download on my ftp for those who want to test it as soon as modifications are done.

I won't commit anything on map until it is tested.

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r152u6p_alexandre2011-10-08 18:13:43 -0500 (Sat, 08 Oct 2011)

Fix for BZ 2155 :

Cats ! Cats ! Cats !
and Kittens too.

Great great work Niko.

I just have to look into brain parameters to make more and faster runners, I think they inherit basics from common ambients, but in this state it's working fine and Final release quality.

I'll also add some greywhite and orange on map, those are addons we didn't have with previous version.

Greywhite and Calico are using the female mesh, others male mesh for now.

This update is fully compatible with Laz.

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r151u6p_alexandre2011-08-12 18:28:22 -0500 (Fri, 12 Aug 2011)

BZ 2810 : new + 100 XP bark, 128X128 like others XP barks ( previous was 256X256 ).

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r150u6p_alexandre2011-08-12 18:13:55 -0500 (Fri, 12 Aug 2011)

BZ 2810 : new + 100 XP bark, not tested yet.

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r149u6p_alexandre2011-05-23 13:13:57 -0500 (Mon, 23 May 2011)

New mesh for Hawk

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r148u6p_alexandre2011-03-02 17:01:58 -0600 (Wed, 02 Mar 2011)

BZ 1496 : added a test hawk for Kytyn in sandbox. It has a schedule ( 3 in day and 1 in night / lalaland ). You can see it near the test containers, on your left when teleporting in sandbox.

Map\Sandbox only

pb_art\ Added a new texture for a hawk .gas and .raw ( based on the default bird in DS, but brown. Deborah, you can change it as you like or simply adjust colors on it ).

pb_logic\pb_ambient_one_hitters.gas added a pb_base_hawk template, coming from pb_base_bird ( so it has a full set of anim )

u6p_NPC\OW20.xml added a Hawk NPC
templates : all modified templates are just adding the blank lines removed in a previous commit.
added npc_hawk_template.gas

u6p_support\tools\content_generators
basetemplates.txt added a template for hawk NPC
mesh_xref.dat added the bird mesh and the hawk texture.

RevisionAuthorDate
r147u6p_alexandre2011-03-01 21:01:56 -0600 (Tue, 01 Mar 2011)

Fix for BZ 2810 : add a + 100 XP bark

Adding the requested file.

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r146jesses2011-02-16 19:29:58 -0600 (Wed, 16 Feb 2011)

fixes bug 2320.

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r145u6p_alexandre2010-10-27 09:05:42 -0500 (Wed, 27 Oct 2010)

BZ 2156 : Adding fat women meshes and sleepers to pb, their references in NPC Gen and a test in sandbox.

Those meshes are named f1 and f7.

RevisionAuthorDate
r144shaddock2010-07-02 19:48:51 -0500 (Fri, 02 Jul 2010)

tagging revision as U6P 1.0

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r143u6p_alexandre2010-06-19 08:57:12 -0500 (Sat, 19 Jun 2010)

New mesh and anim for footlockers. Now all chest like containers are animated.

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r142u6p_alexandre2010-06-17 13:04:19 -0500 (Thu, 17 Jun 2010)

Replacing DS long trunks chests by new animated ones. Fully tested.

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r141u6p_alexandre2010-06-08 19:49:01 -0500 (Tue, 08 Jun 2010)

Fixing chest-04 close anim. Works fine in DS even if broken in SiegeMax (don't ask me why).

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r140u6p_alexandre2010-06-08 12:30:31 -0500 (Tue, 08 Jun 2010)

New chest anim for chest-04

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r139ozzy2010-06-02 17:07:40 -0500 (Wed, 02 Jun 2010)

Added a 4x4 pixels big fully transparent square. Will be applying this to boomerang ammo when it collides with something, thus making it invisible. (Instead of using DS code for marking object as invisible, which causes errors).

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r138wyrdweb2010-05-22 12:46:37 -0500 (Sat, 22 May 2010)

Increased sat. and brightness for boomerang in inventory too since I'm sure someone will complain.

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r137wyrdweb2010-05-22 12:40:48 -0500 (Sat, 22 May 2010)

Increased sat. and brightness for Shepherd's Crook and boomerang.

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r136wyrdweb2010-04-25 15:13:43 -0500 (Sun, 25 Apr 2010)

Adding spell bark for Anju Sermani.

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r135wyrdweb2010-04-16 15:53:29 -0500 (Fri, 16 Apr 2010)

Updated the alpha - due to the changes the image got bigger and bigger - not sure why there is a problem. So, I made sure that it is exactly the right pixel size needed and deleted the old alpha and made a new one. Let me know if this works. If not, I'll just have to start over from scratch.

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r134wyrdweb2010-04-16 12:27:03 -0500 (Fri, 16 Apr 2010)

Updating sundial portrait - Alfie, would you check it please? Thanks!

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r133wyrdweb2010-04-11 17:08:53 -0500 (Sun, 11 Apr 2010)

Bug fixes for 2438, 2483, 2487, 2488, 2501, 2500, 2505, and 2494.

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r132wyrdweb2010-02-18 18:52:26 -0600 (Thu, 18 Feb 2010)

Fixes for BZs 2426 and 2438.

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r131wyrdweb2010-02-07 18:07:08 -0600 (Sun, 07 Feb 2010)

Lightened up the sling icons so you can see them in backpack and weapon UI

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r130wyrdweb2010-01-01 16:18:19 -0600 (Fri, 01 Jan 2010)

For bz 2323.

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r129u6p_alexandre2009-12-28 01:22:56 -0600 (Mon, 28 Dec 2009)

Enilno is placed. Find it :)

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r128u6p_alexandre2009-12-26 12:03:51 -0600 (Sat, 26 Dec 2009)

New stairs for UVL castle. This node mesh fixes the gaps between nodes.

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r127u6p_alexandre2009-12-26 00:55:04 -0600 (Sat, 26 Dec 2009)

Fixing a node at Sutek's. Still some gaps between nodes, but it's better.

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r126u6p_alexandre2009-12-20 21:23:56 -0600 (Sun, 20 Dec 2009)

Double sized the tanglevines (not touched to lengh). It doesn't break the anim.

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r125wyrdweb2009-12-20 20:17:58 -0600 (Sun, 20 Dec 2009)

Moving portrait from u6p.

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r124wyrdweb2009-12-16 23:48:50 -0600 (Wed, 16 Dec 2009)

Adding usecode portraits (should only have 3 left - yay!).

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r123wyrdweb2009-12-13 17:12:24 -0600 (Sun, 13 Dec 2009)

Adding texure for another rabid dog I'd had nearly done, and just finished. Need pb_logic.

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r122wyrdweb2009-12-12 15:53:33 -0600 (Sat, 12 Dec 2009)

Adding Lili's texture and more usecode portraits.

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r121wyrdweb2009-12-11 20:16:27 -0600 (Fri, 11 Dec 2009)

More usecode portraits.

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r120wyrdweb2009-12-11 14:26:37 -0600 (Fri, 11 Dec 2009)

Adding spell bark texture for Armageddon.

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r119wyrdweb2009-12-10 00:56:53 -0600 (Thu, 10 Dec 2009)

Adding usecode portraits.

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r118wyrdweb2009-12-08 18:10:48 -0600 (Tue, 08 Dec 2009)

Adding usecode and item portraits (doing these in groups).

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r117shaddock2009-12-05 10:12:11 -0600 (Sat, 05 Dec 2009)

  • moved bloodletting knife texture into the right subfolder
    RevisionAuthorDate
    r116wyrdweb2009-12-02 17:51:49 -0600 (Wed, 02 Dec 2009)

    Adding the bloodletting knife gui icons. Adding a portrait for it too.

    RevisionAuthorDate
    r115u6p_alexandre2009-11-30 11:44:49 -0600 (Mon, 30 Nov 2009)

    Fixed Magincia ghosts, so now they are transparent AND evil.

    Needs pb_logic, u6p_npc and u6p_support.

    RevisionAuthorDate
    r114wyrdweb2009-11-28 19:37:27 -0600 (Sat, 28 Nov 2009)

    Updated triple crossbow icons.

    RevisionAuthorDate
    r113wyrdweb2009-11-28 18:03:07 -0600 (Sat, 28 Nov 2009)

    Made a much better ash texture - this will benefit Laz too. Need pb_logic.

    RevisionAuthorDate
    r112wyrdweb2009-10-30 16:02:27 -0500 (Fri, 30 Oct 2009)

    More dead bodies. :) Adding 2 variations of dead packmules.

    RevisionAuthorDate
    r111shaddock2009-10-28 22:08:05 -0500 (Wed, 28 Oct 2009)

  • fixing tanglevine animation locations in pb art
    RevisionAuthorDate
    r110shaddock2009-10-26 21:15:52 -0500 (Mon, 26 Oct 2009)

  • adding Tangle Vine meshes, animations, and textures. Now I need to figure out how to wire it up.
    RevisionAuthorDate
    r109wyrdweb2009-10-22 23:33:30 -0500 (Thu, 22 Oct 2009)

    Adding powder keg portrait.

    RevisionAuthorDate
    r108wyrdweb2009-10-19 20:35:49 -0500 (Mon, 19 Oct 2009)

    Fixing an incorrect spell bark.

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    r107wyrdweb2009-10-19 20:29:44 -0500 (Mon, 19 Oct 2009)

    Replacing my placeholders and gave a proper lingua magica name to Fetch.

    RevisionAuthorDate
    r106wyrdweb2009-10-18 22:22:39 -0500 (Sun, 18 Oct 2009)

    Deleting unneeded icon.

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    r105wyrdweb2009-10-18 22:02:11 -0500 (Sun, 18 Oct 2009)

    Sling guis and rock-ammo (rock is not set up-wasn't sure how you are doing this.)

    RevisionAuthorDate
    r104shaddock2009-10-18 20:04:29 -0500 (Sun, 18 Oct 2009)

  • adding sling mesh and texture
    RevisionAuthorDate
    r103u6p_alexandre2009-10-18 06:47:43 -0500 (Sun, 18 Oct 2009)

    Fixed Bookcase animation.

    RevisionAuthorDate
    r102u6p_alexandre2009-10-15 18:13:31 -0500 (Thu, 15 Oct 2009)

    Chest of drawers done. All containers are now closing fine ( except if you know some other )

    RevisionAuthorDate
    r101u6p_alexandre2009-10-15 15:59:37 -0500 (Thu, 15 Oct 2009)

    Bookcase will only drop a book on 'opening'

    RevisionAuthorDate
    r100u6p_alexandre2009-10-14 21:12:23 -0500 (Wed, 14 Oct 2009)

    We now have closing lockers !!!

    RevisionAuthorDate
    r99shaddock2009-10-06 19:34:00 -0500 (Tue, 06 Oct 2009)

    new triple crossbow mesh with fixed ammo attach point. Thanks Niko!

    RevisionAuthorDate
    r98shaddock2009-10-03 15:45:37 -0500 (Sat, 03 Oct 2009)

  • adding triple crossbow mesh and icons
    RevisionAuthorDate
    r97wyrdweb2009-09-03 23:04:14 -0500 (Thu, 03 Sep 2009)

    Adding container portraits.

    RevisionAuthorDate
    r96shaddock2009-08-31 19:59:36 -0500 (Mon, 31 Aug 2009)

  • adding loom meshes and textures
    RevisionAuthorDate
    r95wyrdweb2009-08-25 14:16:49 -0500 (Tue, 25 Aug 2009)

    Adding large and medium lava mists textures. Need pb_logic.

    RevisionAuthorDate
    r94wyrdweb2009-08-21 14:46:50 -0500 (Fri, 21 Aug 2009)

    Adding 5 new lava mist textures for use from lava land to lava pools. Need pb_logic.

    RevisionAuthorDate
    r93wyrdweb2009-08-20 11:18:23 -0500 (Thu, 20 Aug 2009)

    Adding new mimic textures so Jesse can flaunt his supreme evilness. :) Need pb_logic.

    RevisionAuthorDate
    r92u6p_alexandre2009-08-18 11:36:29 -0500 (Tue, 18 Aug 2009)

    Adding a bucket of blood.

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    r91wyrdweb2009-08-14 13:16:19 -0500 (Fri, 14 Aug 2009)

    Adding new monster textures.

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    r90wyrdweb2009-05-28 22:16:15 -0500 (Thu, 28 May 2009)

    Adding the Dutchman shipwreck. Need pb_logic.

    RevisionAuthorDate
    r89wyrdweb2009-05-28 21:03:19 -0500 (Thu, 28 May 2009)

    Adding Golden Hind texture.

    RevisionAuthorDate
    r88u6p_alexandre2009-05-24 14:31:58 -0500 (Sun, 24 May 2009)

    Updated .nnk for ruins textures.

    RevisionAuthorDate
    r87u6p_alexandre2009-05-24 14:27:14 -0500 (Sun, 24 May 2009)

    Added 2 textures for Hythloth exit teleporter

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    r86u6p_alexandre2009-04-26 10:26:15 -0500 (Sun, 26 Apr 2009)

    Removing .lqd20 files, that creates more problems than helps.

    RevisionAuthorDate
    r85u6p_alexandre2009-04-25 08:04:16 -0500 (Sat, 25 Apr 2009)

    Adding .lqd20 files. Some testers find the game not fluid enough.

    RevisionAuthorDate
    r84wyrdweb2009-04-18 22:54:16 -0500 (Sat, 18 Apr 2009)

    Non-glacial moving larvae. Niko rocks! Yay!

    RevisionAuthorDate
    r83wyrdweb2009-04-14 13:37:29 -0500 (Tue, 14 Apr 2009)

    Cleaned up shadow for squash.

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    r82wyrdweb2009-03-23 23:33:49 -0500 (Mon, 23 Mar 2009)

    The Bitter Kate, renamed The Virtuous, bested by the Barston Bay. Need pb_logic.

    RevisionAuthorDate
    r81wyrdweb2009-03-21 22:24:44 -0500 (Sat, 21 Mar 2009)

    For Jesse's chest.

    RevisionAuthorDate
    r80shaddock2009-03-17 21:10:34 -0500 (Tue, 17 Mar 2009)

  • added Silver Serpent anims, mesh, and texture.
    RevisionAuthorDate
    r79wyrdweb2009-02-28 19:46:44 -0600 (Sat, 28 Feb 2009)

    Retexture for dog (using wolf mesh). Need pb_logic.

    RevisionAuthorDate
    r78wyrdweb2009-02-28 14:59:21 -0600 (Sat, 28 Feb 2009)

    Had them a bit too transparent. Now fixed.

    RevisionAuthorDate
    r77wyrdweb2009-02-28 14:08:31 -0600 (Sat, 28 Feb 2009)

    Got them more transparent without problems. Yay!

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    r76wyrdweb2009-02-28 13:55:30 -0600 (Sat, 28 Feb 2009)

    Made empty bottles more transparent. (I might go a bit more - I'll test)

    RevisionAuthorDate
    r75wyrdweb2009-02-23 21:21:48 -0600 (Mon, 23 Feb 2009)

    Fixing the magic sword texture so it is different than the mystic sword. Need pb_logic.

    RevisionAuthorDate
    r74wyrdweb2009-02-13 21:15:01 -0600 (Fri, 13 Feb 2009)

    Adding a more improved icon gui for the vial of blood (is this still something we'll have for crafting? I have 'evil' places to plant things. *smiles*) Need pb_logic.

    RevisionAuthorDate
    r73wyrdweb2009-02-12 23:13:12 -0600 (Thu, 12 Feb 2009)

    Adding portrait for new log container. Need pb_logic and u6p_support.

    RevisionAuthorDate
    r72wyrdweb2009-01-15 22:20:55 -0600 (Thu, 15 Jan 2009)

    Adding container portrait. Need pb_logic.

    RevisionAuthorDate
    r71wyrdweb2009-01-10 14:11:42 -0600 (Sat, 10 Jan 2009)

    Adding icons for evil guard uniforms. Need pb_logic.

    RevisionAuthorDate
    r70wyrdweb2009-01-10 00:40:05 -0600 (Sat, 10 Jan 2009)

    Adding posed skeleton. Need pb_logic.

    RevisionAuthorDate
    r69wyrdweb2009-01-08 20:09:17 -0600 (Thu, 08 Jan 2009)

    Making some improvements for items (Laz will benefit too) and it's using the same mesh so won't cause any problems if they have already been placed, add some new items, some for quest items and some for shrubbing. Need pb_logic.

    RevisionAuthorDate
    r68wyrdweb2009-01-05 19:59:42 -0600 (Mon, 05 Jan 2009)

    New fb and fg a7 meshes for sleepers, buried peacefully, and violent death. (Huge thank you to Niko - he rocks!)

    RevisionAuthorDate
    r67wyrdweb2009-01-04 18:38:54 -0600 (Sun, 04 Jan 2009)

    Adding gui icons for medallions (textures were in DS, unused). Need pb_logic.

    RevisionAuthorDate
    r66wyrdweb2008-12-29 19:25:54 -0600 (Mon, 29 Dec 2008)

    Adding broken scale mail gui icon. Need pb_logic.

    RevisionAuthorDate
    r65wyrdweb2008-12-23 21:27:24 -0600 (Tue, 23 Dec 2008)

    Fixing helms (should be singular for gui icons, plural for textures - following DS example).

    RevisionAuthorDate
    r64wyrdweb2008-12-20 14:11:42 -0600 (Sat, 20 Dec 2008)

    Adding some new texture set so we can have raging rivers going through swamps. These are mostly the 'wet' look, but if someone needs the 'dry' look let me know (often used for normal raging river beds and need to transition to walls, etc.) These can be used in various other areas.

    RevisionAuthorDate
    r63wyrdweb2008-12-18 21:10:15 -0600 (Thu, 18 Dec 2008)

    Adding texture for Empire and its hatch. Need pb_logic.

    RevisionAuthorDate
    r62u6p_alexandre2008-12-13 17:33:51 -0600 (Sat, 13 Dec 2008)

    Randy, here are the swp to dm nodes you needed for Covetous.

    Alfie

    RevisionAuthorDate
    r61jesses2008-12-08 22:28:26 -0600 (Mon, 08 Dec 2008)

    fixes swamp2 textures

    RevisionAuthorDate
    r60shaddock2008-12-05 21:10:41 -0600 (Fri, 05 Dec 2008)

  • added ant larvae and ant egg meshes, textures, and anims
    RevisionAuthorDate
    r59wyrdweb2008-12-05 13:26:02 -0600 (Fri, 05 Dec 2008)

    Snakes are getting a makeover. The mesh stretches the texture so the body loses detail, but this will do for now. Need pb_logic.

    RevisionAuthorDate
    r58shaddock2008-12-05 12:39:49 -0600 (Fri, 05 Dec 2008)

    fixing nnk

    RevisionAuthorDate
    r57shaddock2008-12-05 09:30:54 -0600 (Fri, 05 Dec 2008)

  • redid the ant animation nnk. You don't have to specify each FS# as a separate line, just putting in a_ant, ant, "docs", FS0, FS1, FS2 will suffice
    RevisionAuthorDate
    r56shaddock2008-12-04 21:56:17 -0600 (Thu, 04 Dec 2008)

  • added giant ant meshes, textures, and animations
    RevisionAuthorDate
    r55wyrdweb2008-12-04 12:27:04 -0600 (Thu, 04 Dec 2008)

    Updated portrait for cooking pot.

    RevisionAuthorDate
    r54u6p_alexandre2008-11-29 12:28:03 -0600 (Sat, 29 Nov 2008)

    New new new Black Pearl. Works fine :)

    Alfie

    RevisionAuthorDate
    r53u6p_alexandre2008-11-29 10:06:35 -0600 (Sat, 29 Nov 2008)

    Correcting door 9 width on Black Pearl.

    Alfie

    RevisionAuthorDate
    r52u6p_alexandre2008-11-26 17:11:12 -0600 (Wed, 26 Nov 2008)

    Correcting problems with decals.

    Alfie

    RevisionAuthorDate
    r51u6p_alexandre2008-11-26 04:14:57 -0600 (Wed, 26 Nov 2008)

    Oooooppppppssss.

    Forgot to commit the new node for OW-53

    Alfie.

    Please URT before entering OW-53

    RevisionAuthorDate
    r50u6p_alexandre2008-11-25 12:34:05 -0600 (Tue, 25 Nov 2008)

    Adding the Jolly Roger sail for Black Pearl

    Alfie

    RevisionAuthorDate
    r49u6p_alexandre2008-11-25 11:57:29 -0600 (Tue, 25 Nov 2008)

    Adding a new boat : the 'Black Pearl'

    Yay pirates rule !

    Alfie

    RevisionAuthorDate
    r48wyrdweb2008-11-20 18:00:35 -0600 (Thu, 20 Nov 2008)

    Adding textures and icons for last 2 fruit trees that most parts were in DS (harvestable). Need pb_logic.

    RevisionAuthorDate
    r47wyrdweb2008-11-20 01:19:31 -0600 (Thu, 20 Nov 2008)

    Moving potato to pb from u6p to make harvestable and adding potato plant texture. Need pb_logic, u6p_art and u6p_logic.

    RevisionAuthorDate
    r46wyrdweb2008-11-20 00:22:09 -0600 (Thu, 20 Nov 2008)

    Moving carrot stuff from u6p to pb so I can do as a harvestable. Need pb_logic, u6p_art and u6p_logic.

    RevisionAuthorDate
    r45wyrdweb2008-11-19 15:33:06 -0600 (Wed, 19 Nov 2008)

    Adding texture for ambient fish, new texture and portrait for a new crafting cooking pot, and it helps to name the animation the right name, duh, and Niko sent me an updated one anyway. Will need pb_logic.

    RevisionAuthorDate
    r44wyrdweb2008-11-19 10:18:57 -0600 (Wed, 19 Nov 2008)

    Adding new fishing animation. I've not done animations before so I'm just mimicking how DS organizes them.

    RevisionAuthorDate
    r43wyrdweb2008-11-08 15:07:08 -0600 (Sat, 08 Nov 2008)

    Adding gui icons for clothing with 0 defense, updated nnk and fixed a typo with one of the folders. Need pb_logic.

    RevisionAuthorDate
    r42wyrdweb2008-11-06 22:46:01 -0600 (Thu, 06 Nov 2008)

    Would you believe I found a mesh for the cloth bolts in frags? (I need to check more of those out) Need pb_logic.

    NOTE: I can't quite decipher the original weights so I'm making these 1 stone and we can tweak as needed.

    ALSO: I'm pretty sure the placeholder ones had some placed on the map and I didn't want to blow things off the map, so I just added all new templates for these and the others can be replaced later. Wasn't entirely sure, but I don't think this should effect Laz anyway.

    RevisionAuthorDate
    r41wyrdweb2008-11-05 19:25:31 -0600 (Wed, 05 Nov 2008)

    Lightened up the hull a shade or two, some of the accessories and removed damage to hull. Left the mast alone 'cause it does look pretty cool.

    RevisionAuthorDate
    r40wyrdweb2008-11-05 17:19:46 -0600 (Wed, 05 Nov 2008)

    Committing texture and updating pb nnk for Alfie. Enjoy!

    RevisionAuthorDate
    r39wyrdweb2008-11-03 19:37:38 -0600 (Mon, 03 Nov 2008)

    By request for Randy (welcome back). Need pb_logic.

    RevisionAuthorDate
    r38wyrdweb2008-10-28 15:23:06 -0500 (Tue, 28 Oct 2008)

    Okay, saw this is under provisions so it should work under this folder and renamed as applicable - let me know if it doesn't work.

    RevisionAuthorDate
    r37wyrdweb2008-10-28 15:08:16 -0500 (Tue, 28 Oct 2008)

    Inventory icon for powder keg.

    RevisionAuthorDate
    r36wyrdweb2008-10-10 14:20:37 -0500 (Fri, 10 Oct 2008)

    Adding new textures and gui icons for Druid staffs. Need pb_logic.

    RevisionAuthorDate
    r35wyrdweb2008-10-09 23:35:15 -0500 (Thu, 09 Oct 2008)

    Adding new textures and gui icons for Mage staffs. These are for shopkeepers, mages and NPCs in Lycaeum and Moonglow, and one is for placement in a dungeon somewhere for Alfie, er, I mean, Evil Avatars. :-) Need pb_logic.

    RevisionAuthorDate
    r34wyrdweb2008-10-09 16:55:30 -0500 (Thu, 09 Oct 2008)

    Adding new texture and gui icon for Gargoyle spyglass and updated Laz gui icon for spyglass (benefits Laz and PB). Need pb_logic and u6p_art.

    RevisionAuthorDate
    r33shaddock2008-10-07 08:48:47 -0500 (Tue, 07 Oct 2008)

  • adding lazarus spyglass art
    RevisionAuthorDate
    r32wyrdweb2008-10-02 11:38:25 -0500 (Thu, 02 Oct 2008)

    Committing Alfie's nodes and textures for Hythloth until we can get him up and running for pb commits.

    RevisionAuthorDate
    r31jesses2008-09-18 22:25:53 -0500 (Thu, 18 Sep 2008)

    these will also be required for gargoyle area - some wall nodes use these floor textures.

    RevisionAuthorDate
    r30jesses2008-09-18 22:21:44 -0500 (Thu, 18 Sep 2008)

    okay - i've created a textureset "Swamp 2". it ONLY works with generic "wall" nodes and allows you to create swamp areas with clean, blue water. this was a request that Alfie made, and it is also required for the gargoyle regions. requires updated britannia_art and u6p_logic. (also works with just britannia_logic, but u6p_logic overrides it so you need to update both.)

    RevisionAuthorDate
    r29wyrdweb2008-07-12 15:56:32 -0500 (Sat, 12 Jul 2008)

    Laz gui/icons getting a makeover.

    RevisionAuthorDate
    r28wyrdweb2008-07-11 00:30:21 -0500 (Fri, 11 Jul 2008)

    Making the Laz gui/icons prettier.

    RevisionAuthorDate
    r27wyrdweb2008-07-10 22:44:14 -0500 (Thu, 10 Jul 2008)

    Updating more guis/icons.

    RevisionAuthorDate
    r26wyrdweb2008-07-10 19:45:27 -0500 (Thu, 10 Jul 2008)

    Updating more GUIs/icons. Since with the sheer volume of items that need to be changed over and it's nearly impossible to do alone, if you would, keep an eye out for any crappy looking items (read: no shadow) when looking at them in the Container UI and let me know. I will be doing more icons in chunks (have more on the way).

    RevisionAuthorDate
    r25wyrdweb2008-07-10 12:51:47 -0500 (Thu, 10 Jul 2008)

    Missed a few.

    RevisionAuthorDate
    r24wyrdweb2008-07-10 12:50:51 -0500 (Thu, 10 Jul 2008)

    Fixed broken barks and setting up dogs and cats. Need pb_logic, u6p_art, u6p_logic and u6p_support.

    RevisionAuthorDate
    r23jyte2008-07-09 13:17:30 -0500 (Wed, 09 Jul 2008)

  • (Bug 1371) Quest list, font changed for 16-bit color view (journal_index.gas)
  • used also in journal_people.gas and ui_spellbook.gas, those may need changed to another ones
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    r22wyrdweb2008-07-08 15:38:00 -0500 (Tue, 08 Jul 2008)

    Saw that we had no GUI/icons for boomerang, so, *voila*. Also updated nnk for weapons and icons (since we will have more to add here later). Need pb_logic.

    RevisionAuthorDate
    r21wyrdweb2008-06-30 14:18:30 -0500 (Mon, 30 Jun 2008)

    Portrait for new container.

    RevisionAuthorDate
    r20wyrdweb2008-06-26 23:47:26 -0500 (Thu, 26 Jun 2008)

    Adding cooked steak - need pb_logic

    RevisionAuthorDate
    r19wyrdweb2008-06-22 19:59:47 -0500 (Sun, 22 Jun 2008)

    Updating and moving some guis. Need pb_logic.

    RevisionAuthorDate
    r18wyrdweb2008-06-21 19:59:23 -0500 (Sat, 21 Jun 2008)

    Updated wizard conicals and hats with new guis and updated nnk for helmets.

    RevisionAuthorDate
    r17wyrdweb2008-06-21 16:36:43 -0500 (Sat, 21 Jun 2008)

    Adding some new fancy, humble and old person's robes, also updating all the regular robes guis and moved them where we were intending them to be, updated nnk for the guis. Need pb_logic.

    RevisionAuthorDate
    r16wyrdweb2008-06-18 21:10:54 -0500 (Wed, 18 Jun 2008)

    Updated icons for container UI.

    RevisionAuthorDate
    r15jesses2008-06-14 23:31:05 -0500 (Sat, 14 Jun 2008)

    peasant woman sleeping mesh

    RevisionAuthorDate
    r14jesses2008-06-14 00:31:26 -0500 (Sat, 14 Jun 2008)

    sleeping mouse - for sherry

    RevisionAuthorDate
    r13jesses2008-06-14 00:01:21 -0500 (Sat, 14 Jun 2008)

    ja sleeping mesh. enjoy.

    RevisionAuthorDate
    r12jesses2008-06-13 23:36:06 -0500 (Fri, 13 Jun 2008)

    for use with blacksmith/barkeeper NPCs

    RevisionAuthorDate
    r11wyrdweb2008-06-11 19:02:46 -0500 (Wed, 11 Jun 2008)

    Adding meshes to fix shoe errors. I checked - NPCs are wearing their shoes and no errors. Yay!

    RevisionAuthorDate
    r10wyrdweb2008-06-08 14:11:53 -0500 (Sun, 08 Jun 2008)

    New textures for object ships. Jimmy is for the Trinsic story and we can SFX, etc. Shipwreck One fits the Virtuous story and will be placed by Lock Lake. Need pb_logic.

    RevisionAuthorDate
    r9wyrdweb2008-06-07 17:34:09 -0500 (Sat, 07 Jun 2008)

    Updating the thread textures and GUIs and adding the spinning wheel and silk thread textures and GUIs. Will need pb_logic and u6p_logic.

    RevisionAuthorDate
    r8jesses2008-06-06 23:45:43 -0500 (Fri, 06 Jun 2008)

    for bonn's basement. could probably be used elsewhere if need be

    RevisionAuthorDate
    r7jesses2008-06-05 20:13:43 -0500 (Thu, 05 Jun 2008)

    thread

    RevisionAuthorDate
    r6wyrdweb2008-06-01 12:43:58 -0500 (Sun, 01 Jun 2008)

    Adding obelisk textures. Need pb_logic.

    RevisionAuthorDate
    r5jesses2008-05-30 22:59:51 -0500 (Fri, 30 May 2008)

    arial narrow font

    RevisionAuthorDate
    r4jesses2008-05-30 21:40:49 -0500 (Fri, 30 May 2008)

    boat - for placing in-game

    RevisionAuthorDate
    r3jesses2008-05-25 12:46:51 -0500 (Sun, 25 May 2008)

    obelisk base

    RevisionAuthorDate
    r2jesses2008-05-25 09:26:53 -0500 (Sun, 25 May 2008)

    caltrop

    RevisionAuthorDate
    r1shaddock2008-05-24 17:39:25 -0500 (Sat, 24 May 2008)

    initial